************************************** * * * Supported games * * * ************************************** PuckMan (Japan set 1) (pacman) Z80 @ 3.072000 MHz, sound yes PuckMan (Japan set 2) (pacmanjp) Z80 @ 3.072000 MHz, sound yes Pac-Man (Midway) (pacmanm) Z80 @ 3.072000 MHz, sound yes PuckMan (harder?) (npacmod) Z80 @ 3.072000 MHz, sound yes Pac-Man (Midway, harder) (pacmod) Z80 @ 3.072000 MHz, sound yes Hangly-Man (set 1) (hangly) Z80 @ 3.072000 MHz, sound yes Hangly-Man (set 2) (hangly2) Z80 @ 3.072000 MHz, sound yes New Puck-X (puckman) Z80 @ 3.072000 MHz, sound yes Pac-Man (Hearts) (pacheart) Z80 @ 3.072000 MHz, sound yes Piranha (piranha) Z80 @ 3.072000 MHz, sound yes Pac-Man Plus (pacplus) Z80 @ 3.072000 MHz, sound yes Ms. Pac-Man (mspacman) Z80 @ 3.072000 MHz, sound yes Ms. Pac-Man Plus (mspacatk) Z80 @ 3.072000 MHz, sound yes Pac-Gal (pacgal) Z80 @ 3.072000 MHz, sound yes Make Trax (maketrax) Z80 @ 3.072000 MHz, sound yes Crush Roller (Kural Samno) (crush) Z80 @ 3.072000 MHz, sound yes Crush Roller (Kural Esco - bootleg?) (crush2) Z80 @ 3.072000 MHz, sound yes Crush Roller (Kural - bootleg?) (crush3) Z80 @ 3.072000 MHz, sound yes Magic Brush (mbrush) Z80 @ 3.072000 MHz, sound yes Paint Roller (paintrlr) Z80 @ 3.072000 MHz, sound yes Eyes (Digitrex Techstar) (eyes) Z80 @ 3.072000 MHz, sound yes Eyes (Techstar Inc.) (eyes2) Z80 @ 3.072000 MHz, sound yes Mr. TNT (mrtnt) Z80 @ 3.072000 MHz, sound yes Ponpoko (ponpoko) Z80 @ 3.072000 MHz, sound yes Ponpoko (Venture Line) (ponpokov) Z80 @ 3.072000 MHz, sound yes Lizard Wizard (lizwiz) Z80 @ 3.072000 MHz, sound yes The Glob (theglob) Z80 @ 3.072000 MHz, sound yes Beastie Feastie (beastf) Z80 @ 3.072000 MHz, sound yes Jump Shot (jumpshot) Z80 @ 3.072000 MHz, sound yes Dream Shopper (dremshpr) Z80 @ 3.072000 MHz, sound yes Van Van Car (vanvan) Z80 @ 3.072000 MHz, sound yes Van Van Car (Sanritsu) (vanvans) Z80 @ 3.072000 MHz, sound yes Ali Baba and 40 Thieves (alibaba) Z80 @ 3.072000 MHz, sound yes Pengo (set 1) (pengo) Z80 @ 3.020000 MHz, sound yes Pengo (set 2) (pengo2) Z80 @ 3.020000 MHz, sound yes Pengo (set 2 not encrypted) (pengo2u) Z80 @ 3.020000 MHz, sound yes Penta (penta) Z80 @ 3.020000 MHz, sound yes Jr. Pac-Man (jrpacman) Z80 @ 3.072000 MHz, sound yes Galaxian (Namco) (galaxian) Z80 @ 3.072000 MHz, sound yes Galaxian (Midway) (galmidw) Z80 @ 3.072000 MHz, sound yes Super Galaxians (superg) Z80 @ 3.072000 MHz, sound yes Galaxian (bootleg) (galaxb) Z80 @ 3.072000 MHz, sound yes Galaxian Part X (galapx) Z80 @ 3.072000 MHz, sound yes Space Invaders Galactica (galap1) Z80 @ 3.072000 MHz, sound yes Galaxian Part 4 (galap4) Z80 @ 3.072000 MHz, sound yes Galaxian Turbo (galturbo) Z80 @ 3.072000 MHz, sound yes Swarm (swarm) Z80 @ 3.072000 MHz, sound yes Zero Time (zerotime) Z80 @ 3.072000 MHz, sound yes Pisces (pisces) Z80 @ 3.072000 MHz, sound yes UniWar S (uniwars) Z80 @ 3.072000 MHz, sound yes Gingateikoku No Gyakushu (gteikoku) Z80 @ 3.072000 MHz, sound yes Space Battle (spacbatt) Z80 @ 3.072000 MHz, sound yes War of the Bugs (warofbug) Z80 @ 3.072000 MHz, sound yes Defend the Terra Attack on the Red UFO (bootleg) (redufo) , Z80 @ 3.072000 MHz, sound yes Exodus (bootleg?) (exodus) Z80 @ 3.072000 MHz, sound yes Pac-Man (bootleg on Galaxian hardware) (pacmanbl) Z80 @ 3.072000 MHz, sound yes Devil Fish (Galaxian hardware, bootleg?) (devilfsg), Z80 @ 3.072000 MHz, sound yes Zig Zag (Galaxian hardware, set 1) (zigzag) Z80 @ 3.072000 MHz, sound yes Zig Zag (Galaxian hardware, set 2) (zigzag2) Z80 @ 3.072000 MHz, sound yes Jump Bug (jumpbug) Z80 @ 3.072000 MHz, sound yes Jump Bug (bootleg) (jumpbugb) Z80 @ 3.072000 MHz, sound yes Levers (levers) Z80 @ 3.072000 MHz, sound yes Azurian Attack (azurian) Z80 @ 3.072000 MHz, sound yes Orbitron (orbitron) Z80 @ 3.072000 MHz, sound yes Moon Cresta (bootleg on Galaxian hardware) (mooncrgx), Z80 @ 3.072000 MHz, sound yes Moon Cresta (Nichibutsu) (mooncrst) Z80 @ 3.072000 MHz, sound yes Moon Cresta (Gremlin) (mooncrsg) Z80 @ 3.072000 MHz, sound yes Super Moon Cresta (smooncrs) Z80 @ 3.072000 MHz, sound yes Moon Cresta (bootleg set 1) (mooncrsb) Z80 @ 3.072000 MHz, sound yes Moon Cresta (bootleg set 2) (mooncrs2) Z80 @ 3.072000 MHz, sound yes Fantazia (fantazia) Z80 @ 3.072000 MHz, sound yes Eagle (set 1) (eagle) Z80 @ 3.072000 MHz, sound yes Eagle (set 2) (eagle2) Z80 @ 3.072000 MHz, sound yes Moon Quasar (moonqsr) Z80 @ 3.072000 MHz, sound yes Checkman (checkman) Z80 @ 3.072000 MHz, sound no Checkman (Japan) (checkmaj) Z80 @ 3.072000 MHz, sound no Streaking (streakng) Z80 @ 3.072000 MHz, sound yes Black Hole (blkhole) Z80 @ 3.072000 MHz, sound yes Moon Alien Part 2 (moonal2) Z80 @ 3.072000 MHz, sound yes Moon Alien Part 2 (older version) (moonal2b) Z80 @ 3.072000 MHz, sound yes King & Balloon (US) (kingball) Z80 @ 3.072000 MHz, sound no King & Balloon (Japan) (kingbalj) Z80 @ 3.072000 MHz, sound no Scramble (scramble) Z80 @ 3.072000 MHz, sound no Scramble (Stern) (scrambls) Z80 @ 3.072000 MHz, sound no Scramble (bootleg on Galaxian hardware) (scramblb) Z80 @ 3.072000 MHz, sound yes Battle of Atlantis (set 1) (atlantis) Z80 @ 3.072000 MHz, sound no Battle of Atlantis (set 2) (atlants2) Z80 @ 3.072000 MHz, sound no The End (theend) Z80 @ 3.072000 MHz, sound no The End (Stern) (theends) Z80 @ 3.072000 MHz, sound no Crazy Kong (Scramble hardware) (ckongs) Z80 @ 3.072000 MHz, sound no Frog (froggers) Z80 @ 3.072000 MHz, sound no Amidar (Scramble hardware) (amidars) Z80 @ 3.072000 MHz, sound no Triple Punch (triplep) Z80 @ 3.072000 MHz, sound yes Knock Out !! (knockout) Z80 @ 3.072000 MHz, sound yes Mariner (mariner) Z80 @ 3.072000 MHz, sound yes 800 Fathoms (800fath) Z80 @ 3.072000 MHz, sound yes Mars (mars) Z80 @ 3.072000 MHz, sound no Devil Fish (devilfsh) Z80 @ 3.072000 MHz, sound no New Sinbad 7 (newsin7) Z80 @ 3.072000 MHz, sound no Hot Shocker (hotshock) Z80 @ 3.072000 MHz, sound no Super Cobra (scobra) Z80 @ 3.072000 MHz, sound no Super Cobra (Stern) (scobras) Z80 @ 3.072000 MHz, sound no Super Cobra (bootleg) (scobrab) Z80 @ 3.072000 MHz, sound no Strategy X (stratgyx) Z80 @ 3.072000 MHz, sound no Strategy X (Stern) (stratgys) Z80 @ 3.072000 MHz, sound no Armored Car (set 1) (armorcar) Z80 @ 3.072000 MHz, sound no Armored Car (set 2) (armorca2) Z80 @ 3.072000 MHz, sound no Moon War II (set 1) (moonwar2) Z80 @ 3.072000 MHz, sound no Moon War II (set 2) (monwar2a) Z80 @ 3.072000 MHz, sound no Speed Coin (prototype) (spdcoin) Z80 @ 3.072000 MHz, sound no Dark Planet (darkplnt) Z80 @ 3.072000 MHz, sound no Tazz-Mania (Scramble hardware) (tazmania) Z80 @ 3.072000 MHz, sound no Tazz-Mania (Strategy X hardware) (tazmani2) Z80 @ 3.072000 MHz, sound no Calipso (calipso) Z80 @ 3.072000 MHz, sound no Anteater (anteater) Z80 @ 3.072000 MHz, sound no Rescue (rescue) Z80 @ 3.072000 MHz, sound no Minefield (minefld) Z80 @ 3.072000 MHz, sound no Lost Tomb (easy) (losttomb) Z80 @ 3.072000 MHz, sound no Lost Tomb (hard) (losttmbh) Z80 @ 3.072000 MHz, sound no Super Bond (superbon) Z80 @ 3.072000 MHz, sound no Video Hustler (hustler) Z80 @ 3.072000 MHz, sound no The Billiards (billiard) Z80 @ 3.072000 MHz, sound no Video Hustler (bootleg) (hustlerb) Z80 @ 3.072000 MHz, sound no Frogger (frogger) Z80 @ 3.072000 MHz, sound no Frogger (Sega set 1) (frogseg1) Z80 @ 3.072000 MHz, sound no Frogger (Sega set 2) (frogseg2) Z80 @ 3.072000 MHz, sound no Frogger (modified Moon Cresta hardware) (froggrmc) Z80 @ 3.072000 MHz, sound no Amidar (amidar) Z80 @ 3.072000 MHz, sound no Amidar (Stern) (amidaru) Z80 @ 3.072000 MHz, sound no Amidar (Olympia) (amidaro) Z80 @ 3.072000 MHz, sound no Amigo (amigo) Z80 @ 3.072000 MHz, sound no Turtles (turtles) Z80 @ 3.072000 MHz, sound no Turpin (turpin) Z80 @ 3.072000 MHz, sound no 600 (600) Z80 @ 3.072000 MHz, sound no Fly-Boy (flyboy) Z80 @ 3.072000 MHz, sound no Fly-Boy (bootleg) (flyboyb) Z80 @ 3.072000 MHz, sound no Fast Freddie (fastfred) Z80 @ 3.072000 MHz, sound no Jump Coaster (jumpcoas) Z80 @ 3.072000 MHz, sound yes Crazy Climber (US) (cclimber) Z80 @ 3.072000 MHz, sound yes Crazy Climber (Japan) (cclimbrj) Z80 @ 3.072000 MHz, sound yes Crazy Climber (bootleg set 1) (ccboot) Z80 @ 3.072000 MHz, sound yes Crazy Climber (bootleg set 2) (ccboot2) Z80 @ 3.072000 MHz, sound yes Crazy Kong (set 1) (ckong) Z80 @ 3.072000 MHz, sound yes Crazy Kong (set 2) (ckonga) Z80 @ 3.072000 MHz, sound yes Crazy Kong (Jeutel bootleg) (ckongjeu) Z80 @ 3.072000 MHz, sound yes Crazy Kong (Orca bootleg) (ckongo) Z80 @ 3.072000 MHz, sound yes Crazy Kong (Alca bootleg) (ckongalc) Z80 @ 3.072000 MHz, sound yes Monkey Donkey (monkeyd) Z80 @ 3.072000 MHz, sound yes River Patrol (bootleg) (rpatrolb) Z80 @ 3.072000 MHz, sound yes Silver Land (silvland) Z80 @ 3.072000 MHz, sound yes Yamato (set 1) (yamato) Z80 @ 3.072000 MHz, sound no Yamato (set 2) (yamato2) Z80 @ 3.072000 MHz, sound no Swimmer (set 1) (swimmer) Z80 @ 3.072000 MHz, sound no Swimmer (set 2) (swimmera) Z80 @ 3.072000 MHz, sound no Guzzler (guzzler) Z80 @ 3.072000 MHz, sound no Wiping (wiping) Z80 @ 3.072000 MHz, sound no Rug Rats (rugrats) Z80 @ 3.072000 MHz, sound no Cop 01 (set 1) (cop01) Z80 @ 3.500000 MHz, sound no Cop 01 (set 2) (cop01a) Z80 @ 3.500000 MHz, sound no Rally X (rallyx) Z80 @ 3.072000 MHz, sound yes Rally X (Midway) (rallyxm) Z80 @ 3.072000 MHz, sound yes New Rally X (nrallyx) Z80 @ 3.072000 MHz, sound yes Jungler (jungler) Z80 @ 3.072000 MHz, sound no Jungler (Stern) (junglers) Z80 @ 3.072000 MHz, sound no Loco-Motion (locomotn) Z80 @ 3.072000 MHz, sound no Guttang Gottong (gutangtn) Z80 @ 3.072000 MHz, sound no Cotocoto Cottong (cottong) Z80 @ 3.072000 MHz, sound no Commando (Sega) (commsega) Z80 @ 3.072000 MHz, sound no Bosconian (new version) (bosco) Z80 @ 3.125000 MHz, sound yes Bosconian (old version) (boscoo) Z80 @ 3.125000 MHz, sound yes Bosconian (older version) (boscoo2) Z80 @ 3.125000 MHz, sound yes Bosconian (Midway, new version) (boscomd) Z80 @ 3.125000 MHz, sound yes Bosconian (Midway, old version) (boscomdo) Z80 @ 3.125000 MHz, sound yes Galaga (Namco) (galaga) Z80 @ 3.125000 MHz, sound yes Galaga (Midway) (galagamw) Z80 @ 3.125000 MHz, sound yes Galaga (fast shoot) (galagads) Z80 @ 3.125000 MHz, sound yes Gallag (gallag) Z80 @ 3.125000 MHz, sound yes Galaga (bootleg) (galagab2) Z80 @ 3.125000 MHz, sound yes Galaga '84 (galaga84) Z80 @ 3.125000 MHz, sound yes Nebulous Bee (nebulbee) Z80 @ 3.125000 MHz, sound yes Dig Dug (set 1) (digdug) Z80 @ 3.125000 MHz, sound yes Dig Dug (set 2) (digdugb) Z80 @ 3.125000 MHz, sound yes Dig Dug (Atari) (digdugat) Z80 @ 3.125000 MHz, sound yes Zig Zag (Dig Dug hardware) (dzigzag) Z80 @ 3.125000 MHz, sound yes Xevious (Namco) (xevious) Z80 @ 3.125000 MHz, sound yes Xevious (Atari) (xeviousa) Z80 @ 3.125000 MHz, sound yes Xevios (xevios) Z80 @ 3.125000 MHz, sound yes Super Xevious (sxevious) Z80 @ 3.125000 MHz, sound yes Cosmic Alien (cosmica) Z80 @ 1.081600 MHz, sound yes Cosmic Alien (older) (cosmica2) Z80 @ 1.081600 MHz, sound yes Space Panic (set 1) (panic) Z80 @ 2.000000 MHz, sound yes Space Panic (set 2) (panica) Z80 @ 2.000000 MHz, sound yes Space Panic (German) (panicger) Z80 @ 2.000000 MHz, sound yes Magical Spot II (magspot2) Z80 @ 3.072000 MHz, sound yes Devil Zone (devzone) Z80 @ 3.072000 MHz, sound yes No Man's Land (nomnlnd) Z80 @ 3.072000 MHz, sound yes No Man's Land (Gottlieb) (nomnlndg) Z80 @ 3.072000 MHz, sound yes Cheeky Mouse (cheekyms) Z80 @ 2.500000 MHz, sound yes Lady Bug (ladybug) Z80 @ 4.000000 MHz, sound yes Lady Bug (bootleg) (ladybugb) Z80 @ 4.000000 MHz, sound yes Snap Jack (snapjack) Z80 @ 4.000000 MHz, sound yes Cosmic Avenger (cavenger) Z80 @ 4.000000 MHz, sound yes Mr. Do! (Universal) (mrdo) Z80 @ 4.000000 MHz, sound yes Mr. Do! (Taito) (mrdot) Z80 @ 4.000000 MHz, sound yes Mr. Do! (bugfixed) (mrdofix) Z80 @ 4.000000 MHz, sound yes Mr. Lo! (mrlo) Z80 @ 4.000000 MHz, sound yes Mr. Du! (mrdu) Z80 @ 4.000000 MHz, sound yes Mr. Do! (Yukidaruma) (mrdoy) Z80 @ 4.000000 MHz, sound yes Yankee DO! (yankeedo) Z80 @ 4.000000 MHz, sound yes Mr. Do's Castle (set 1) (docastle) Z80 @ 4.000000 MHz, sound yes Mr. Do's Castle (set 2) (docastl2) Z80 @ 4.000000 MHz, sound yes Mr. Do vs. Unicorns (douni) Z80 @ 4.000000 MHz, sound yes Do! Run Run (set 1) (dorunrun) Z80 @ 4.000000 MHz, sound yes Do! Run Run (set 2) (dorunru2) Z80 @ 4.000000 MHz, sound yes Do! Run Run (Do's Castle hardware) (dorunruc) Z80 @ 4.000000 MHz, sound yes Super Pierrot (Japan) (spiero) Z80 @ 4.000000 MHz, sound yes Mr. Do's Wild Ride (dowild) Z80 @ 4.000000 MHz, sound yes Jumping Jack (jjack) Z80 @ 4.000000 MHz, sound yes Kick Rider (kickridr) Z80 @ 4.000000 MHz, sound yes Radar Scope (radarscp) Z80 @ 3.072000 MHz, sound no Donkey Kong (US) (dkong) Z80 @ 3.072000 MHz, sound no Donkey Kong (Japan set 1) (dkongjp) Z80 @ 3.072000 MHz, sound no Donkey Kong (Japan set 2) (dkongjpo) Z80 @ 3.072000 MHz, sound no Donkey Kong Junior (US) (dkongjr) Z80 @ 3.072000 MHz, sound no Donkey Kong Jr. (Original Japanese) (dkngjrjp) Z80 @ 3.072000 MHz, sound no Donkey Kong Junior (Japan) (dkjrjp) Z80 @ 3.072000 MHz, sound no Donkey Kong Junior (bootleg?) (dkjrbl) Z80 @ 3.072000 MHz, sound no Donkey Kong 3 (US) (dkong3) Z80 @ 4.000000 MHz, sound no Donkey Kong 3 (Japan) (dkong3j) Z80 @ 4.000000 MHz, sound no Mario Bros. (US) (mario) Z80 @ 3.072000 MHz, sound no Mario Bros. (Japan) (mariojp) Z80 @ 3.072000 MHz, sound no Masao (masao) Z80 @ 4.000000 MHz, sound no Popeye (set 1) (popeye) Z80 @ 4.000000 MHz, sound yes Popeye (set 2) (popeye2) Z80 @ 4.000000 MHz, sound yes Popeye (rev. F) (popeyef) Z80 @ 4.000000 MHz, sound yes Popeye (bootleg) (popeyebl) Z80 @ 4.000000 MHz, sound yes Punch-Out!! (punchout) Z80 @ 4.000000 MHz, sound no Super Punch-Out!! (spnchout) Z80 @ 4.000000 MHz, sound no Super Punch-Out!! (Japan) (spnchotj) Z80 @ 4.000000 MHz, sound no Arm Wrestling (armwrest) Z80 @ 4.000000 MHz, sound no Astro Invader (astinvad) Z80 @ 2.000000 MHz, sound yes Kamikaze (kamikaze) Z80 @ 2.000000 MHz, sound yes Space Intruder (spaceint) Z80 @ 2.000000 MHz, sound yes Sea Wolf II (seawolf2) Z80 @ 1.789773 MHz, sound yes Solar Fox (solarfox) Z80 @ 2.500000 MHz, sound no Kick (upright) (kick) Z80 @ 2.500000 MHz, sound no Kick (cocktail) (kicka) Z80 @ 2.500000 MHz, sound no Satan's Hollow (set 1) (shollow) Z80 @ 2.500000 MHz, sound no Satan's Hollow (set 2) (shollow2) Z80 @ 2.500000 MHz, sound no Tron (set 1) (tron) Z80 @ 2.500000 MHz, sound no Tron (set 2) (tron2) Z80 @ 2.500000 MHz, sound no Kozmik Kroozr (kroozr) Z80 @ 2.500000 MHz, sound no Domino Man (domino) Z80 @ 2.500000 MHz, sound no Wacko (wacko) Z80 @ 2.500000 MHz, sound no Two Tigers (twotiger) Z80 @ 2.500000 MHz, sound no Journey (journey) Z80 @ 7.500000 MHz, sound no Tapper (Budweiser) (tapper) Z80 @ 5.000000 MHz, sound no Tapper (alternate) (tappera) Z80 @ 5.000000 MHz, sound no Tapper (Suntory) (sutapper) Z80 @ 5.000000 MHz, sound no Tapper (Root Beer) (rbtapper) Z80 @ 5.000000 MHz, sound no Timber (timber) Z80 @ 5.000000 MHz, sound no Demolition Derby (destderb) Z80 @ 5.000000 MHz, sound no Demolition Derby (2-Player Mono Board Version) (destderm), Z80 @ 5.000000 MHz, sound no Sarge (sarge) Z80 @ 5.000000 MHz, sound no Rampage (revision 3) (rampage) Z80 @ 5.000000 MHz, sound no Rampage (revision 2) (rampage2) Z80 @ 5.000000 MHz, sound no Power Drive (powerdrv) Z80 @ 5.000000 MHz, sound no Max RPM (maxrpm) Z80 @ 5.000000 MHz, sound no Spy Hunter (spyhunt) Z80 @ 5.000000 MHz, sound no Turbo Tag (Prototype) (turbotag) Z80 @ 5.000000 MHz, sound no Crater Raider (crater) Z80 @ 5.000000 MHz, sound no Oli-Boo-Chu (olibochu) Z80 @ 4.000000 MHz, sound no Space Seeker (spaceskr) Z80 @ 4.000000 MHz, sound no Jungle King (Japan) (junglek) Z80 @ 4.000000 MHz, sound no Jungle King (Japan, earlier) (junglkj2) Z80 @ 4.000000 MHz, sound no Jungle Hunt (US) (jungleh) Z80 @ 4.000000 MHz, sound no Alpine Ski (set 1) (alpine) Z80 @ 4.000000 MHz, sound no Alpine Ski (set 2) (alpinea) Z80 @ 4.000000 MHz, sound no Time Tunnel (timetunl) Z80 @ 4.000000 MHz, sound no Wild Western (set 1) (wwestern) Z80 @ 4.000000 MHz, sound no Wild Western (set 2) (wwester1) Z80 @ 4.000000 MHz, sound no Elevator Action (bootleg) (elevatob) Z80 @ 4.000000 MHz, sound no Water Ski (waterski) Z80 @ 4.000000 MHz, sound no Bio Attack (bioatack) Z80 @ 4.000000 MHz, sound no High Way Race (hwrace) Z80 @ 4.000000 MHz, sound no Birdie King 2 (bking2) Z80 @ 4.000000 MHz, sound no Return of the Invaders (retofinv) Z80 @ 3.072000 MHz, sound yes Return of the Invaders (bootleg set 1) (retofin1) Z80 @ 3.072000 MHz, sound yes Return of the Invaders (bootleg set 2) (retofin2) Z80 @ 3.072000 MHz, sound yes Samurai Nihon-ichi (set 1) (tsamurai) Z80 @ 4.000000 MHz, sound no Samurai Nihon-ichi (set 2) (tsamura2) Z80 @ 4.000000 MHz, sound no Nunchackun (nunchaku) Z80 @ 4.000000 MHz, sound no Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun (yamagchi), Z80 @ 4.000000 MHz, sound no Arkanoid (Tayto bootleg, Japanese) (arkatayt) Z80 @ 6.000000 MHz, sound yes Block (Game Corporation bootleg) (arkbloc2) Z80 @ 6.000000 MHz, sound yes Arkanoid (Game Corporation bootleg) (arkangc) Z80 @ 6.000000 MHz, sound yes Super Qix (superqix) Z80 @ 6.000000 MHz, sound yes Super Qix (bootleg) (sqixbl) Z80 @ 6.000000 MHz, sound yes Minivader (minivadr) Z80 @ 4.000000 MHz, sound yes Raimais (Japan) (raimais) Z80 @ 6.000000 MHz, sound no Tiger Heli (set 1) (tigerh) Z80 @ 6.000000 MHz, sound yes Tiger Heli (set 2) (tigerh2) Z80 @ 6.000000 MHz, sound yes Tiger Heli (Japan) (tigerhj) Z80 @ 6.000000 MHz, sound yes Tiger Heli (bootleg 1) (tigerhb1) Z80 @ 6.000000 MHz, sound yes Tiger Heli (bootleg 2) (tigerhb2) Z80 @ 6.000000 MHz, sound yes Slap Fight (slapfigh) Z80 @ 6.000000 MHz, sound yes Slap Fight (Japan bootleg) (slapbtjp) Z80 @ 6.000000 MHz, sound yes Slap Fight (English bootleg) (slapbtuk) Z80 @ 6.000000 MHz, sound yes Alcon (alcon) Z80 @ 6.000000 MHz, sound yes Guardian (getstar) Z80 @ 6.000000 MHz, sound yes Get Star (Japan) (getstarj) Z80 @ 6.000000 MHz, sound yes Get Star (bootleg) (getstarb) Z80 @ 6.000000 MHz, sound yes Gyrodine (gyrodine) Z80 @ 4.608000 MHz, sound yes Son of Phoenix (sonofphx) Z80 @ 4.608000 MHz, sound yes Repulse (repulse) Z80 @ 4.608000 MHz, sound yes '99 The Last War (99lstwar) Z80 @ 4.608000 MHz, sound yes '99 The Last War (alternate) (99lstwra) Z80 @ 4.608000 MHz, sound yes Flash Gal (flashgal) Z80 @ 4.608000 MHz, sound yes S.R.D. Mission (srdmissn) Z80 @ 4.608000 MHz, sound yes Air Wolf (airwolf) Z80 @ 4.608000 MHz, sound yes Sky Wolf (set 1) (skywolf) Z80 @ 4.608000 MHz, sound yes Sky Wolf (set 2) (skywolf2) Z80 @ 4.608000 MHz, sound yes Vulgus (set 1) (vulgus) Z80 @ 4.000000 MHz, sound no Vulgus (set 2) (vulgus2) Z80 @ 4.000000 MHz, sound no Vulgus (Japan?) (vulgusj) Z80 @ 4.000000 MHz, sound no Pirate Ship HigeMaru (higemaru) Z80 @ 4.000000 MHz, sound yes 1942 (set 1) (1942) Z80 @ 4.000000 MHz, sound no 1942 (set 2) (1942a) Z80 @ 4.000000 MHz, sound no 1942 (set 3) (1942b) Z80 @ 4.000000 MHz, sound no Exed Exes (exedexes) Z80 @ 4.000000 MHz, sound no Savage Bees (savgbees) Z80 @ 4.000000 MHz, sound no Cerberus (cerberus) Z80 @ 6.000000 MHz, sound yes Mayhem 2002 (mayhem) Z80 @ 6.000000 MHz, sound yes World Series: The Season (wseries) Z80 @ 6.000000 MHz, sound yes Alley Master (alleymas) Z80 @ 6.000000 MHz, sound yes Danger Zone (dangerz) Z80 @ 6.000000 MHz, sound yes Baseball The Season II (basebal2) Z80 @ 6.000000 MHz, sound yes Super Baseball Double Play Home Run Derby (dblplay) , Z80 @ 6.000000 MHz, sound yes Strike Zone (strkzone) Z80 @ 6.000000 MHz, sound yes Redline Racer (2 players) (redlin2p) Z80 @ 6.000000 MHz, sound no Quarterback (quarterb) Z80 @ 6.000000 MHz, sound no Quarterback (set 2) (quartrba) Z80 @ 6.000000 MHz, sound no Viper (viper) Z80 @ 6.000000 MHz, sound no John Elway's Team Quarterback (teamqb) Z80 @ 6.000000 MHz, sound no John Elway's Team Quarterback (set 2) (teamqb2) Z80 @ 6.000000 MHz, sound no All American Football (rev E) (aafb) Z80 @ 6.000000 MHz, sound no All American Football (rev D, 2 Players) (aafbd2p) , Z80 @ 6.000000 MHz, sound no All American Football (rev B) (aafbb) Z80 @ 6.000000 MHz, sound no Ironman Stewart's Super Off-Road (offroad) Z80 @ 6.000000 MHz, sound no Ironman Stewart's Super Off-Road Track Pack (offroadt), Z80 @ 6.000000 MHz, sound no Pigout (pigout) Z80 @ 6.000000 MHz, sound no Pigout (alternate) (pigouta) Z80 @ 6.000000 MHz, sound no Ataxx (set 1) (ataxx) Z80 @ 6.000000 MHz, sound no Ataxx (set 2) (ataxxa) Z80 @ 6.000000 MHz, sound no Ataxx (Japan) (ataxxj) Z80 @ 6.000000 MHz, sound no Depthcharge (depthch) Z80 @ 1.933560 MHz, sound yes Safari (safari) Z80 @ 1.933560 MHz, sound yes Frogs (frogs) Z80 @ 1.933560 MHz, sound yes Space Attack (upright) (sspaceat) Z80 @ 1.933560 MHz, sound yes Space Attack (upright, older) (sspacat2) Z80 @ 1.933560 MHz, sound yes Space Attack (cocktail) (sspacatc) Z80 @ 1.933560 MHz, sound yes Head On (2 players) (headon) Z80 @ 1.933560 MHz, sound yes Head On (1 player) (headonb) Z80 @ 1.933560 MHz, sound yes Head On 2 (headon2) Z80 @ 1.933560 MHz, sound yes Invinco / Head On 2 (invho2) Z80 @ 1.933560 MHz, sound yes Samurai (Sega) (samurai) Z80 @ 1.933560 MHz, sound yes Invinco (invinco) Z80 @ 1.933560 MHz, sound yes Invinco / Deep Scan (invds) Z80 @ 1.933560 MHz, sound yes Tranquilizer Gun (tranqgun) Z80 @ 1.933560 MHz, sound yes Space Trek (upright) (spacetrk) Z80 @ 1.933560 MHz, sound yes Space Trek (cocktail) (sptrekct) Z80 @ 1.933560 MHz, sound yes Carnival (upright) (carnival) Z80 @ 1.933560 MHz, sound no Carnival (cocktail) (carnvckt) Z80 @ 1.933560 MHz, sound no Digger (digger) Z80 @ 1.933560 MHz, sound yes Pulsar (pulsar) Z80 @ 1.933560 MHz, sound yes Heiankyo Alien (heiankyo) Z80 @ 1.933560 MHz, sound yes Space Fury (revision C) (spacfury) Z80 @ 3.867120 MHz, sound yes Space Fury (revision A) (spacfura) Z80 @ 3.867120 MHz, sound yes Zektor (zektor) Z80 @ 3.867120 MHz, sound yes Tac/Scan (tacscan) Z80 @ 3.867120 MHz, sound yes Eliminator (2 Players, set 1) (elim2) Z80 @ 3.867120 MHz, sound yes Eliminator (2 Players, set 2) (elim2a) Z80 @ 3.867120 MHz, sound yes Eliminator (4 Players) (elim4) Z80 @ 3.867120 MHz, sound yes Star Trek (startrek) Z80 @ 3.867120 MHz, sound yes Astro Blaster (version 3) (astrob) Z80 @ 3.867120 MHz, sound no Astro Blaster (version 2) (astrob2) Z80 @ 3.867120 MHz, sound no Astro Blaster (version 1) (astrob1) Z80 @ 3.867120 MHz, sound no 005 (005) Z80 @ 3.867120 MHz, sound yes Space Odyssey (spaceod) Z80 @ 3.867120 MHz, sound yes Pig Newton (version C) (pignewt) Z80 @ 3.867120 MHz, sound yes Pig Newton (version A) (pignewta) Z80 @ 3.867120 MHz, sound yes Sindbad Mystery (sindbadm) Z80 @ 3.072000 MHz, sound no Zaxxon (set 1) (zaxxon) Z80 @ 3.072000 MHz, sound yes Zaxxon (set 2) (zaxxon2) Z80 @ 3.072000 MHz, sound yes Jackson (zaxxonb) Z80 @ 3.072000 MHz, sound yes Super Zaxxon (szaxxon) Z80 @ 3.072000 MHz, sound yes Future Spy (futspy) Z80 @ 3.072000 MHz, sound yes Razzmatazz (razmataz) Z80 @ 3.072000 MHz, sound yes Congo Bongo (congo) Z80 @ 3.072000 MHz, sound no Tip Top (tiptop) Z80 @ 3.072000 MHz, sound no Star Jacker (Sega) (starjack) Z80 @ 4.000000 MHz, sound no Star Jacker (Stern) (starjacs) Z80 @ 4.000000 MHz, sound no Regulus (regulus) Z80 @ 3.600000 MHz, sound no Regulus (not encrypted) (regulusu) Z80 @ 3.600000 MHz, sound no Up'n Down (upndown) Z80 @ 3.600000 MHz, sound no Mister Viking (mrviking) Z80 @ 4.000000 MHz, sound no Mister Viking (Japan) (mrvikinj) Z80 @ 4.000000 MHz, sound no SWAT (swat) Z80 @ 3.600000 MHz, sound no Flicky (set 1) (flicky) Z80 @ 3.600000 MHz, sound no Flicky (set 2) (flicky2) Z80 @ 3.600000 MHz, sound no The Tougyuu (Japan) (bullfgtj) Z80 @ 3.600000 MHz, sound no Pitfall II (pitfall2) Z80 @ 3.600000 MHz, sound no Pitfall II (not encrypted) (pitfallu) Z80 @ 3.600000 MHz, sound no Sega Ninja (seganinj) Z80 @ 3.600000 MHz, sound no Sega Ninja (not encrypted) (seganinu) Z80 @ 3.600000 MHz, sound no Ninja Princess (nprinces) Z80 @ 3.600000 MHz, sound no Ninja Princess (not encrypted) (nprincsu) Z80 @ 3.600000 MHz, sound no Ninja Princess (bootleg?) (nprincsb) Z80 @ 3.600000 MHz, sound no I'm Sorry (US) (imsorry) Z80 @ 3.600000 MHz, sound no I'm Sorry (Japan) (imsorryj) Z80 @ 3.600000 MHz, sound no TeddyBoy Blues (teddybb) Z80 @ 3.600000 MHz, sound no Heavy Metal (hvymetal) Z80 @ 4.000000 MHz, sound no My Hero (US) (myhero) Z80 @ 3.600000 MHz, sound no Seishun Scandal (Japan) (myheroj) Z80 @ 3.600000 MHz, sound no My Hero (Korea) (myherok) Z80 @ 3.600000 MHz, sound no Shooting Master (shtngmst) Z80 @ 4.000000 MHz, sound no Choplifter (chplft) Z80 @ 4.000000 MHz, sound no Choplifter (alternate) (chplftb) Z80 @ 4.000000 MHz, sound no Choplifter (bootleg) (chplftbl) Z80 @ 4.000000 MHz, sound no 4-D Warriors (4dwarrio) Z80 @ 3.600000 MHz, sound no Brain (brain) Z80 @ 4.000000 MHz, sound no Wonder Boy (set 1) (wboy) Z80 @ 3.600000 MHz, sound no Wonder Boy (set 2) (wboy2) Z80 @ 3.600000 MHz, sound no Wonder Boy (set 3) (wboy3) Z80 @ 3.600000 MHz, sound no Wonder Boy (set 4) (wboy4) Z80 @ 3.600000 MHz, sound no Wonder Boy (not encrypted) (wboyu) Z80 @ 3.600000 MHz, sound no Wonder Boy (set 4 not encrypted) (wboy4u) Z80 @ 3.600000 MHz, sound no Wonder Boy Deluxe (wbdeluxe) Z80 @ 3.600000 MHz, sound no Gardia (gardia) Z80 @ 4.000000 MHz, sound no Gardia (bootleg) (gardiab) Z80 @ 4.000000 MHz, sound no Block Gal (blockgal) Z80 @ 3.600000 MHz, sound no Block Gal (bootleg) (blckgalb) Z80 @ 3.600000 MHz, sound no Toki no Senshi - Chrono Soldier (tokisens) Z80 @ 4.000000 MHz, sound no Wonder Boy in Monster Land (wbml) Z80 @ 4.000000 MHz, sound no Wonder Boy in Monster Land (Japan set 1) (wbmlj) , Z80 @ 4.000000 MHz, sound no Wonder Boy in Monster Land (Japan set 2) (wbmlj2) , Z80 @ 4.000000 MHz, sound no Wonder Boy in Monster Land (Japan not encrypted) (wbmlju) , Z80 @ 4.000000 MHz, sound no DakkoChan Jansoh (dakkochn) Z80 @ 4.000000 MHz, sound no Ufo Senshi Yohko Chan (ufosensi) Z80 @ 4.000000 MHz, sound no Turbo (turbo) Z80 @ 5.000000 MHz, sound yes Turbo (encrypted set 1) (turboa) Z80 @ 5.000000 MHz, sound yes Turbo (encrypted set 2) (turbob) Z80 @ 5.000000 MHz, sound yes Super Locomotive (suprloco) Z80 @ 4.000000 MHz, sound no Bank Panic (bankp) Z80 @ 3.867120 MHz, sound yes Dottori Kun (new version) (dotrikun) Z80 @ 4.000000 MHz, sound yes Dottori Kun (old version) (dotriku2) Z80 @ 4.000000 MHz, sound yes Karate Champ (US) (kchamp) Z80 @ 3.000000 MHz, sound no Karate Dou (Japan) (karatedo) Z80 @ 3.000000 MHz, sound no Senjyo (senjyo) Z80 @ 4.000000 MHz, sound no Star Force (starforc) Z80 @ 4.000000 MHz, sound no Star Force (encrypted) (starfore) Z80 @ 4.000000 MHz, sound no Mega Force (megaforc) Z80 @ 4.000000 MHz, sound no Baluba-louk no Densetsu (baluba) Z80 @ 4.000000 MHz, sound no Bomb Jack (set 1) (bombjack) Z80 @ 4.000000 MHz, sound no Bomb Jack (set 2) (bombjac2) Z80 @ 4.000000 MHz, sound no Pinball Action (set 1) (pbaction) Z80 @ 4.000000 MHz, sound no Pinball Action (set 2) (pbactio2) Z80 @ 4.000000 MHz, sound no Solomon's Key (Japan) (solomon) Z80 @ 4.000000 MHz, sound no Pooyan (pooyan) Z80 @ 3.072000 MHz, sound no Pooyan (Stern) (pooyans) Z80 @ 3.072000 MHz, sound no Pootan (pootan) Z80 @ 3.072000 MHz, sound no Time Pilot (timeplt) Z80 @ 3.072000 MHz, sound no Time Pilot (Centuri) (timepltc) Z80 @ 3.072000 MHz, sound no Space Pilot (spaceplt) Z80 @ 3.072000 MHz, sound no Power Surge (psurge) Z80 @ 3.072000 MHz, sound no Gyruss (Konami) (gyruss) Z80 @ 3.072000 MHz, sound no Gyruss (Centuri) (gyrussce) Z80 @ 3.072000 MHz, sound no Venus (venus) Z80 @ 3.072000 MHz, sound no Ping Pong (pingpong) Z80 @ 3.072000 MHz, sound yes Green Beret (gberet) Z80 @ 3.072000 MHz, sound yes Rush'n Attack (rushatck) Z80 @ 3.072000 MHz, sound yes Green Beret (bootleg) (gberetb) Z80 @ 3.072000 MHz, sound yes Mr. Goemon (Japan) (mrgoemon) Z80 @ 3.072000 MHz, sound yes Star Fire (starfire) Z80 @ 2.500000 MHz, sound yes Fire One (fireone) Z80 @ 2.500000 MHz, sound yes Funky Fish (fnkyfish) Z80 @ 2.500000 MHz, sound no Kangaroo (kangaroo) Z80 @ 2.500000 MHz, sound no Kangaroo (Atari) (kangaroa) Z80 @ 2.500000 MHz, sound no Kangaroo (bootleg) (kangarob) Z80 @ 2.500000 MHz, sound no Arabian (arabian) Z80 @ 4.000000 MHz, sound yes Arabian (Atari) (arabiana) Z80 @ 4.000000 MHz, sound yes Joyful Road (US) (joyfulr) Z80 @ 3.750000 MHz, sound no Munch Mobile (Japan) (mnchmobl) Z80 @ 3.750000 MHz, sound no Marvin's Maze (marvins) Z80 @ 3.360000 MHz, sound no Mad Crasher (madcrash) Z80 @ 3.360000 MHz, sound no Vanguard II (vangrd2) Z80 @ 3.360000 MHz, sound no HAL21 (hal21) Z80 @ 3.360000 MHz, sound no HAL21 (Japan) (hal21j) Z80 @ 3.360000 MHz, sound no Champion Baseball (champbas) Z80 @ 3.072000 MHz, sound no Champion Baseball (Japan) (champbbj) Z80 @ 3.072000 MHz, sound no Champion Baseball II (champbb2) Z80 @ 3.072000 MHz, sound no Exciting Soccer (exctsccr) Z80 @ 4.000000 MHz, sound yes Exciting Soccer (alternate music) (exctscca) Z80 @ 4.000000 MHz, sound yes Exciting Soccer (bootleg) (exctsccb) Z80 @ 4.000000 MHz, sound yes Exciting Soccer II (exctscc2) Z80 @ 4.000000 MHz, sound yes Berzerk (set 1) (berzerk) Z80 @ 2.500000 MHz, sound yes Berzerk (set 2) (berzerk1) Z80 @ 2.500000 MHz, sound yes Frenzy (frenzy) Z80 @ 2.500000 MHz, sound yes Route 16 (route16) Z80 @ 2.500000 MHz, sound yes Route 16 (bootleg) (route16b) Z80 @ 2.500000 MHz, sound yes T.T. Mahjong (ttmahjng) Z80 @ 2.500000 MHz, sound yes Money Money (monymony) Z80 @ 3.000000 MHz, sound no Jack Rabbit (set 1) (jackrabt) Z80 @ 3.000000 MHz, sound no Jack Rabbit (set 2) (jackrab2) Z80 @ 3.000000 MHz, sound no Jack Rabbit (special) (jackrabs) Z80 @ 3.000000 MHz, sound no Nova 2001 (Japan) (nova2001) Z80 @ 3.000000 MHz, sound yes Nova 2001 (US) (nov2001u) Z80 @ 3.000000 MHz, sound yes Penguin-Kun Wars (US) (pkunwar) Z80 @ 3.072000 MHz, sound yes Penguin-Kun Wars (Japan) (pkunwarj) Z80 @ 3.072000 MHz, sound yes Jack the Giantkiller (set 1) (jack) Z80 @ 3.000000 MHz, sound no Jack the Giantkiller (set 2) (jack2) Z80 @ 3.000000 MHz, sound no Jack the Giantkiller (set 3) (jack3) Z80 @ 3.000000 MHz, sound no Treasure Hunt (Japan?) (treahunt) Z80 @ 3.000000 MHz, sound no Zzyzzyxx (set 1) (zzyzzyxx) Z80 @ 3.000000 MHz, sound no Zzyzzyxx (set 2) (zzyzzyx2) Z80 @ 3.000000 MHz, sound no Brix (brix) Z80 @ 3.000000 MHz, sound no Freeze (freeze) Z80 @ 3.000000 MHz, sound no Super Casino (sucasino) Z80 @ 3.000000 MHz, sound no Round-Up (roundup) Z80 @ 3.072000 MHz, sound no Fitter (fitter) Z80 @ 3.072000 MHz, sound no The Pit (thepit) Z80 @ 3.072000 MHz, sound no Intrepid (set 1) (intrepid) Z80 @ 3.072000 MHz, sound no Intrepid (set 2) (intrepi2) Z80 @ 3.072000 MHz, sound no Port Man (portman) Z80 @ 3.072000 MHz, sound no Super Mouse (suprmous) Z80 @ 3.072000 MHz, sound no Funny Mouse (bootleg?) (suprmou2) Z80 @ 3.072000 MHz, sound no Macho Mouse (machomou) Z80 @ 3.072000 MHz, sound no Pickin' (pickin) Z80 @ 3.072000 MHz, sound yes Stinger (stinger) Z80 @ 3.072000 MHz, sound no Scion (scion) Z80 @ 3.072000 MHz, sound no Scion (Cinematronics) (scionc) Z80 @ 3.072000 MHz, sound no Wiz (wiz) Z80 @ 3.072000 MHz, sound no Wiz (Taito) (wizt) Z80 @ 3.072000 MHz, sound no Exerion (exerion) Z80 @ 3.333333 MHz, sound yes Exerion (Taito) (exeriont) Z80 @ 3.333333 MHz, sound yes Exerion (bootleg) (exerionb) Z80 @ 3.333333 MHz, sound yes Pipe Dream (Japan) (pipedrm) Z80 @ 6.000000 MHz, sound no Marine Boy (marineb) Z80 @ 3.072000 MHz, sound yes Changes (changes) Z80 @ 3.072000 MHz, sound yes Looper (looper) Z80 @ 3.072000 MHz, sound yes Springer (springer) Z80 @ 3.072000 MHz, sound yes Hoccer (set 1) (hoccer) Z80 @ 3.072000 MHz, sound yes Hoccer (set 2) (hoccer2) Z80 @ 3.072000 MHz, sound yes Hopper Robo (hopprobo) Z80 @ 3.072000 MHz, sound yes Wanted (wanted) Z80 @ 3.072000 MHz, sound yes Funky Bee (funkybee) Z80 @ 3.072000 MHz, sound yes Sky Lancer (skylancr) Z80 @ 3.072000 MHz, sound yes Zodiack (zodiack) Z80 @ 4.000000 MHz, sound yes Dog Fight (dogfight) Z80 @ 4.000000 MHz, sound yes Moguchan (moguchan) Z80 @ 4.000000 MHz, sound yes The Percussor (percuss) Z80 @ 4.000000 MHz, sound yes Espial (US?) (espial) Z80 @ 3.072000 MHz, sound yes Espial (Europe) (espiale) Z80 @ 3.072000 MHz, sound yes Vastar (set 1) (vastar) Z80 @ 3.072000 MHz, sound yes Vastar (set 2) (vastar2) Z80 @ 3.072000 MHz, sound yes Hana Awase (Flower Matching) (hanaawas) Z80 @ 3.072000 MHz, sound yes Shark Attack (sharkatt) Z80 @ 4.000000 MHz, sound yes Thief (thief) Z80 @ 4.000000 MHz, sound yes NATO Defense (natodef) Z80 @ 4.000000 MHz, sound yes Space Firebird (Nintendo) (spacefb) Z80 @ 4.000000 MHz, sound no Space Firebird (Gremlin) (spacefbg) Z80 @ 4.000000 MHz, sound no Space Firebird (bootleg) (spacefbb) Z80 @ 4.000000 MHz, sound no Space Bird (bootleg) (spacebrd) Z80 @ 4.000000 MHz, sound no Space Demon (spacedem) Z80 @ 4.000000 MHz, sound no Blue Print (Midway) (blueprnt) Z80 @ 2.500000 MHz, sound yes Blue Print (Jaleco) (blueprnj) Z80 @ 2.500000 MHz, sound yes Saturn (saturn) Z80 @ 2.500000 MHz, sound yes Omega Race (omegrace) Z80 @ 3.000000 MHz, sound no D-Day (dday) Z80 @ 2.000000 MHz, sound yes D-Day (Centuri) (ddayc) Z80 @ 2.000000 MHz, sound yes Hexa (hexa) Z80 @ 4.000000 MHz, sound yes King of Boxer (English) (kingofb) Z80 @ 4.000000 MHz, sound no Ring King (set 1) (ringking) Z80 @ 4.000000 MHz, sound no Ring King (set 2) (ringkin2) Z80 @ 4.000000 MHz, sound no Ring King (set 3) (ringkin3) Z80 @ 4.000000 MHz, sound no Ambush (ambush) Z80 @ 4.000000 MHz, sound yes Got-Ya (12/24/1981, prototype?) (gotya) Z80 @ 3.072000 MHz, sound yes Mr. Jong (Japan) (mrjong) Z80 @ 2.578000 MHz, sound yes Crazy Blocks (crazyblk) Z80 @ 2.578000 MHz, sound yes Poly-Play (polyplay) Z80 @ 2.457600 MHz, sound yes Mermaid (mermaid) Z80 @ 4.000000 MHz, sound yes Royal Mahjong (royalmah) Z80 @ 3.000000 MHz, sound yes Unique games : 310 Clones : 282 Total : 592 ************************************** * * * Supported cpus * * * ************************************** Z80 v3.1 (Zilog Z80) Copyright (C) 1998,1999 Juergen Buchmueller, all rights reserved. ************************************** * * * Supported soundhrdw * * * ************************************** Custom Samples DAC AY-8910 YM-2610 YM-2610B SN76496 Nintendo Namco VLM5030