$info=10yardfight,
$bio

10-Yard Fight (c) 1985 Nintendo

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.

$end

$info=1942,
$bio

1942 (c) 1986 Capcom

1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".

$end

$info=1943thebattleofmidway,
$bio

1943: The Battle of Midway (c) 1987 Capcom

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.

$end

$info=1991dumaracing,
$bio

1991 Du Ma Racing (c) 1991 Super Mega

1991 Du Ma Racing is an unlicensed horse racing game for the NES that was developed by Idea-Tek and published by Super Mega. The game offers two game modes.

In race mode, two players can compete in a race. By pressing a button at the right time, they can build up their horse's power, then press another button to release it and give their horse an edge in the race. The player who does this faster and more accurately will have a better chance of winning the race.

In gamble mode, 1 to 6 players start out with 500 credits to place bets on 5 horses. The race will be simulated without any player interaction, and at the end of each race event players will get their respective prize money. The goal is to earn more money this way than any other player.

$end

$info=1999horemitakotokaseikimatsu,
$bio

1999: Hore, Mita koto ka! Seikimatsu (c) 1992 Coconuts Japan

1999: Hore, Mita koto ka! Seikimatsu is a Family Computer video game that takes place in the late twentieth century right up through the year 1999.

This game is similar to a crossover between Monopoly and The Game of Life. Aliens arrive to tell the players to live their lives to the fullest before it's too late because of some event that will occur at the end of 1999.Cards are used instead of dice and the players might be involved in automobile accidents, jobs, investing in the stock market, falling in love with a woman, or a single round at the slot machines

$end

$info=2048,
$bio

2048 (c) 2014 tsone

2048 is a puzzle game where the idea is to make the number 2048 appear on a 4 x 4 grid. Starting with two number two's, you must move the numbers to make other number two's appear and when they touch then they double to make four. Moving the numbers make other numbers appear and if the same number touches then they double as well. You have to keep doubling the numbers until you make 2048 without filling the grid and you are unable to move any more numbers.

$end

$info=300in1multipack,
$bio

300in1 Multipack (c) 1990 Unknown

Multipack system with 300 roms of nes. It contains games of Mario, Galaxian, Wreking Krew, etc.

$end

$info=3dblock,
$bio

3d Block (c)  

3D Block is a pirated port of Blockout, made for the Famicom by Hwang Shinwei in 1989. There are two versions: a 1989 version credited to Hwang Shinwei and a 1990 version credited to "RCM Group" with a slightly different title screen.

$end

$info=3dworldrunner,
$bio

3-D WorldRunner (c) 1987 Acclaim

The battle of a lifetime comes alive in 3-D! The wildest of the space cowboys is out looking for adventure. Now he's got it and he needs your help. A strange world terrorized by Grax, the Alien Serpentbeast, has asked you, Worldrunner, for help. Knowing you can outrun, outjump and outblast anyone or anything, you race into battle. But this is no ordinary fight. These battles will carry you to eight strange planets filled with bottomless pits, shooting stars, and poisonous aliens, all sworn to defend their Serpent King. And each new world is ruled by an Alien Serpentbeast more terrifying and more powerful than anything you've ever seen before. Are you ready, Worldrunner? They're waiting for you!

$end

$info=4ninuchimahjong,
$bio

4 Nin Uchi Mahjong (c) 1984 Nintendo

It was only released in Japan using the Japanese language and it was Nintendo's second mahjong game ever made.

The player can play against one to three computer opponents using the tiles associated with the Japanese variation of the game This is also known as the 立直, リーチ (Ready Hand) variation. Spreading to most mahjong-related video games after this one, it has become the most widely accepted form of Mahjong to the Japanese gamer. The "tiles remaining counter" would serve as a reminder to players about the status of the deck.

$end

$info=720degrees,
$bio

720 Degrees (c) 1986 Atari Games

Hop on and hang ten as you crash around corners, swerve on sidewalks, and leap over the locals at Skate City, a skateboarder's fantasy world where virtually every surface is skateable. Flip and twist around the street fighters, Frisbee throwers, hard bodies and killer bees that jam city streets. Polish your skills and take your act to the skate parks where you'll vie for medals and cash in downhill, jump, ramp, and slalom competition. Shoot the tubes, "catch air" as you fly off ramps - master all of the moves including the dangerous 720. You'll need every edge as you try to become champion of the skating world!

$end

$info=89dennoukyuuseiuranai,
$bio

'89 Dennou Kyuusei Uranai (c) 1988 Jingukan Polaris

'89 Dennou Kyuusei Uranai is one of those horoscope sims that used to be very popular in Japan in the early days of home consoles. They still exist today, but they tend to be extended to more interactive dating sims rather than just walls of text to read.

This game being released in December 1988 and namely so, it was designed to predict your fortune for the upcoming year 1989. This makes attempting to play it already kind of useless once the year had passed. Therefore one can only look back at what the computer predicted for you back in 1989.

$end

$info=8eyes,
$bio

8 Eyes (c) 1990 Taxan

CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER!

After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet.

These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again!

The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards.

Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return on the Great King, so that he may finish the rebuilding of Earth. Your reward will be the the eternal gratitude of all mankind!

$end

$info=aayakyuujinseiicchokusen,
$bio

Aa Yakyuu Jinsei Icchokusen (c) 1992 Sammy Studios

Aa Yakyuu Jinsei Icchokusen is a board game. The title translates to "Straight Baseball Life". Players assume the role of a small child who goes through the ranks and eventually becomes a professional baseball player if the player is successful.

$end

$info=abadoxthedeadlyinnerwar,
$bio

Abadox: The Deadly Inner War (c) 1989 Natsume

In the year 5012, the planet known as Abadox is soon eaten by a giant alien organism known as Parasitis. Once the planet has been consumed, the alien takes the form of the entire planet and seeks to devour other planets within the galaxy. The galactic military tries to fight the alien, but to no avail as Parasitis destroys the entire galactic military, except for one hospital ship. It is then discovered that Princess Maria has been devoured as well. The galactic military decides to send out their best fighter, "Second Lieutenant Nazal", to attempt to enter Parasitis' body and rescue Princess Maria before it's too late.

$end

$info=aboyandhisblobtroubleonblobolonia,
$bio

A Boy and His Blob: Trouble on Blobolonia (c) 1989 Absolute Entertainment

Blob has come from the distant planet Blobolonia in search of an earth boy to help him save his world. Join him on this fantastic adventure in mysterious caverns beneath the earth searching for treasure. then travel to Blobolonia to battle the evil emperor. Discover Blob's amazing appetite for jellybeans and the different transformations that occur with each flavor. Learn to use these shapes to overcome even the most outrageous obstacles.

$end

$info=action52,
$bio

Action 52 (c) 1991 Active Enterprises

Get 52 "New and Original" exciting games for play on your Nintendo System. Try to get Billy Bob out of the Dungeon where he is imprisoned, to save MARYLOU. Go along with the ACTION GAMEMASTER as he changes into one of the fearsome CHEETAHMEN to try to defeat all of the ACTION 52 evil attackers. These two games plus an additional 50 games on this one "Multi-GamePak" will keep you entertained for a long time.

$end

$info=advanceddungeonsdragonsdragonsofflame,
$bio

Advanced Dungeons & Dragons: Dragons of Flame (c) 1992 Strategic Simulations, Inc.,

The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a crutal martial law on the survivors.

And Solace is only one outpost: the dragonarmies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave caravan hauls hundreds of them to the fortress prison of Pax Tharkas.

$end

$info=advanceddungeonsdragonsdragonstrike,
$bio

Advanced Dungeons & Dragons: DragonStrike (c) 1992 Strategic Simulations

The game is set in Krynn, world of the Dragonlance saga, during the War of the Lance. DragonStrike combined elements of computer role-playing games and flight simulators. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items (among other things a magic orb that acts as a radar in the game).

$end

$info=advanceddungeonsdragonsheroesofthelance,
$bio

Advanced Dungeons & Dragons: Heroes of the Lance (c)  U.S. Gold

While Heroes of the Lance is a faithful representation of the books it is based on, it was a departure from the usual RPG style of most Dungeons & Dragons games, and many players lamented its difficult game play interface which consists of using one character at a time in horizontally-scrolling fighting. Each character has different types of attacks and spells making them more suited to fighting different enemies but they merely act as "lives" for the player as in more traditional fighting games, removing one of the main strategies of role-playing games from the game.

$end

$info=advanceddungeonsdragonshillsfar,
$bio

Advanced Dungeons & Dragons: Hillsfar (c) 1992 FCI

Hillsfar is a single-hero role-playing game (in comparison to other Advanced Dungeons & Dragons role-playing games, where the player usually controls a group of characters). A combination of first person perspective (when traveling in the city of Hillsfar) and third person perspective (usually in some action-style mini-quests) viewpoints.

As a would-be-hero, four classes are available in a randomly generated mission-based plot: fighter, thief, cleric, or magic-user. Each class to a certain extent, have different assigned quests given by each respective guild.

$end

$info=advanceddungeonsdragonspoolofradiance,
$bio

Advanced Dungeons & Dragons: Pool of Radiance (c) 1991 FCI

Pool of Radiance takes place in the Forgotten Realms fantasy world. The main setting is the city of Phlan, located on the northern shore of the Moonsea, situated between Zhentil Keep and Melvaunt. The party begins in the civilized section of "New Phlan" that is governed by a council. This portion of the city hosts businesses, including shopkeepers who sell holy items for each temple's worshipers, a jewelry shop, and retailers who provide arms and armor. A party can also contract with the clerk of the city council for various commissions; proclamations fastened to the halls within City Hall offer bits of information to aid the party. These coded clues can be deciphered by using the Adventurer's Journal, included with the game.

$end

$info=adventureisland,
$bio

Adventure Island (c) 1986 Hudson Soft

You just found out that Princess Leilani was kidnapped by the Evil Witch Doctor and taken to Adventure Island in the South Pacific.

You land on Adventure Island without weapons or food. The island is thick with tropical forest, mountains and caves. Hidden on the island are your skateboard, axe, food and other helpful tools you must find by exploring the island.

Better find the weapons and food quickly because you will need them to fight the Witch Doctor's spiders, snakes, bats and demons. The Evil Witch Doctor has set lots of traps for you before you can face him one on one. Are you up for the challenge?! Can you live through Adventure Island to save Princess Leilani?!

$end

$info=adventureislandii,
$bio

Adventure Island II (c) 1991 Hudson Soft

Soar into action with Adventure Island II. That Evil Witch Doctor's just snatched your favorite lady. And you've got to battle your way past EIGHT treacherous islands to get her back.
Combat prehistoric monsters -- some of the creepiest, fire-spitting critters ever to slither across a video screen! Survive molten volcanoes. Dodge giant scorpions and king cobras. And the action gets even crazier with a new vertical/horizontal scroll, while stage select lets you control play.
So sharpen your axe, slip on a leopard skin, and take off for ADVENTURE ISLAND II. It's gonna be a wild ride!!!

$end

$info=adventureislandiii,
$bio

Adventure Island III (c) 1992 Hudson Soft

Jeannie Jungle Kidnapped by Space Aliens!
What’s a hero to do? A mysterious flying saucer just made off with Master Higgins’ girlfriend and it’s up to him to save her! But first he must defeat scores of mutated monsters across eight uncharted islands! Fly a dive-bombing pterodactyl or ride under the waves on a sea serpent in search of the missing Jeannie Jungle!

Battle your way through all new dangers and challenges on the biggest Adventure Island yet! Find secret treasure chambers, surf through killer waves and grab all the bonus items you can handle as you master each realm! Action, adventure and more await you in this thrilling addition to the Adventure Island saga!

-A new dinosaur friend joins Master Higgins’ team of wild reptiles!
-Collect Power Crystals to gain temporary in vulnerability!
-Hours of entertainment for the whole family to enjoy!

$end

$info=adventuresinthemagickingdom,
$bio

Adventures in the Magic Kingdom (c) 1992 Capcom

This is your ticket to breath-taking Adventures in the Magic Kingdom!

Join the exciting adventures as you search through the Magic Kingdom for the six silver keys that will unlock the Enchanted Castle. Use all your skills and resources to achieve your goal.

-Answer Disney trivia questions to gain access to the attractions
-Become the engineer of a runaway train in Big Thunder Mountain
-Race Autopia cars through a maze of obstacles
-Don your sea-faring garb as you tangle with the swarthy buccaneers of Pirates of the Caribbean
-Hurl yourself into the black holes of Space Mountain
-Grab a silver key from the ghoulish inhabitants of the Haunted Mansion

$end

$info=adventuresofdinoriki,
$bio

Adventures of Dino Riki (c) 1987 Hudson Soft

Somewhere in the land of dinosaurs, a hero known as Dino-Riki sets out to battle against the beasts of the ancient times and prove man's right to survival amongst evolution. You control Dino-Riki from a top-down perspective as the screen scrolls towards the top. Dino Riki must shoot the enemies in his way as well as leap over pits and avoid obstacles. His chances improve when he obtains weapon power-ups such as fireballs or boomerangs. Angel Wings also help and let Dino Riki fly above the ground. At the end of each level, Dino-Riki faces off against a boss creature.

$end

$info=adventuresoflolo,
$bio

Adventures of Lolo (c) 1989 HAL America

Prince Lolo of Gentryland visited Eden, a country of love and peace, and enjoyed many pleasant days with Princess Lala of Eden. But one day, Egger, the King of Darkness, who had an evil plot to conquer Eden, spirited the Princess away before Lolo's eyes.
After a long and difficult journey, Lolo has come to the evil Castle of the Labyrinth. The castle is guarded by an army of evil monsters led by Egger, the King of Darkness.

Can Lolo solve the seemingly endless series of mazes and save Lala? Lolo is not gifted with strength or agility, but has great courage and patience. Now the battle of wits begins. Good luck, Lolo!

$end

$info=adventuresoflolo2,
$bio

Adventures of Lolo 2 (c) 1990 HAL Laboratory

Our hero Lolo has charmed and enchanted puzzle-loving game players around the world with his unfailing courage and plucky persistence - and now he's off for his second quest!

Join forces with Lolo and his faithful sidekick Lala for another journey full of puzzles and pitfalls. The whole crew is back - Snakey, Leeper, Medusa, Gol, Don Medusa, Rocky, and of course our favorite, Alma.
Improved graphics, increased difficulty, and a few new tricks and techniques will keep you guessing through every fun-filled moment. A game for mental giants of all ages!

$end

$info=adventuresoflolo3,
$bio

Adventures of Lolo 3 (c) 1991 HAL Laboratory

The journey continues! The game preferred by the best and the brightest is back with a brand new installment. See if you qualify!

Seventeen levels, one hundred rooms. Play as either Lolo or Lala. Underwater levels with new challenges. Lolo's Grandpa teaches you the tricks of the game. New tactics, techniques and characters.

$end

$info=adventuresoftomsawyer,
$bio

Adventures of Tom Sawyer (c) 1989 SETA

Tom Sawyer's famous literary exploits come to life in this adventure where you play Tom Sawyer (or Huck Finn in a 2 player game). The adventure begins in Tom's dream while he sleeps in school.

Control in this typical platform game consists of jumping and throwing rocks. Avoid many obstacles such as rolling barrels; defeat persistent enemies such as pirates, mice, and even a giant octopus. Help Tom navigate down the Mississippi River, through forests, haunted houses, and the sky above.

$end

$info=afterburnersunsoft,
$bio

After Burner (SunSoft) (c) 1989 Sunsoft

You scream off the carrier, there's no time to think! You're caught in a swarm of enemy aircraft and more are dead ahead. They're closing at Mach 5, as your machine guns start blasting. Burn through a sky of flying metal! Radar-lock on the frontal attackers and respond with missiles. Your enemies are specks on the horizon, then instantly they're in your face, launching even faster missiles! Nothing can prepare you for the incredible speed of the attack. Hit your afterburner! Dive and twist! Throw your plane into a 360 roll as the enemy spins by so close you almost touch wing tips. Day or night, dog fight or missile duel - the terrifying speed of battle never lets up. The sky shrieks with metal menace. The intercept officer is screaming "Look out!"

$end

$info=afterburnertengen,
$bio

After Burner (Tengen) (c) 1987 Tengen

The F-14 Thundercat. It's the fastest, meanest set of wings ever to slice through the air. And you're flying it!

The action in this supercharged game is so intense, the graphics so real, you'll sweat bullets as bogeys fill the skies. Get vertigo from going vertical. The rush you feel is from pulling heavy G's as you try to evade lightning fast missiles and tracers. Feel your adrenaline pumping as your radar locks onto multiple targets and your Sidewinders blow them out of the sky.

When you feel the need for speed, go supersonic with After Burner!

$end

$info=aigiinanoyogenbalubalouknodensetsuyori,
$bio

Aigiina No Yogen: Balubalouk No Densetsu Yori (c) 1986 Vic Tokai

Aigiina No Yogen: Balubalouk No Densetsu Yori follows the platforming adventures of Jason as he traverses Balba in search for the Aura-Stars, magical artefacts created by King Aighina. His adventures take him through six dungeons of various sizes on his quest to rid the country of evil. Along the way, Jason must also find Princess Laira, the daughter of King Aighina and the only one who knows how to use the Aura-Stars.

$end

$info=airball,
$bio

Airball (c)  Microdeal

The player begins every round atop inflating stations. These inflating stations, which are scattered throughout the arenas, also act as checkpoints. Remaining atop an inflating station for too long will cause the player to burst. A bar gauge at the bottom of the screen allows the player to monitor their air level.

$end

$info=airfortress,
$bio

Air Fortress (c) 1989 HAL Laboratory

The Federation of Intergalactic Powers is under threat by gigantic fortress spaceships which have suddenly appeared and destroyed nearby civilization. When conventional defense tactics fail, the Federation looks to find a specially selected person, Hal Bailman and equip him with a special "Lightship". His mission will to be to fly through the defenses of the eight known Air Fortresses and dock at the airlock. Then he must travel through the fortress in only a spacesuit to find and destroy the central core. Once the central core is destroyed, Hal must then quickly find the emergency lightship and escape before the fortress explodes.

$end

$info=airwolf,
$bio

Airwolf (c) 1989 Acclaim

Deep within enemy territory, your fellow countrymen are imprisoned. Only one man in the free world would dare attempt to save them. You, Stringfellow Hawke, commander of Airwolf. And yet, as you strap yourself into the cockpit of your supersonic jet copter, you know this is the most dangerous assignment you have ever flown.

Your mission is mapped out. Airwolf's heat-seeking missiles and superpowered machine guns are fired up, ready to blow the terrorists away. But can you evade enemy radar time after time? Can you sneak behind the enemy lines, find the captives and bring them to safety before you crash land or worse?

Headquarters knows that you have the skill and firepower it takes. You say you've got the guts... now prove it!

$end

$info=airwolfkyugo,
$bio

Airwolf (Kyugo) (c) 1988 Kyugo

Deep within enemy territory, your fellow countrymen are imprisoned. Only one man in the free world would dare attempt to save them. You, Stringfellow Hawke, commander of Airwolf. And yet, as you strap yourself into the cockpit of your supersonic jet copter, you know this is the most dangerous assignment you have ever flown. Your mission is mapped out. Airwolf's heat-seeking missiles and superpowered machine guns are fired up, ready to blow the terrorists away. But can you evade enemy radar time after time? Can you sneak behind the enemy lines, find the captives and bring them to safety before you crash land or worse? Headquarters knows that you have the skill and firepower it takes. You say you've got the guts... now prove it!

$end

$info=aisenseinooshietewatashinohoshi,
$bio

Ai Sensei No Oshiete: Watashi No Hoshi (c) 1993 Irem

Ai Sensei No Oshiete: Watashi No Hoshi is a horoscope simulation game that heavily revolves around the love thematics of fortune-telling. The title roughly translates as Love Teacher Oshiete: My Star, which suggests the game focuses on the astrological aspects of fortune-telling and horoscopes.

$end

$info=akagawajirounoyuureiressha,
$bio

Akagawa Jirou no Yuurei Ressha (c) 1991 King Records

Akagawa Jirou no Yuurei Ressha is an Adventure game, developed by Mighty Craft and published by King Records, which was released in Japan in 1991.

$end

$info=akira,
$bio

Akira (c) 1988 Taito

In the 21st Century, 30 years after a devastating global nuclear war, mankind is once again on the brink of total annihilation. In a world populated by rival motorcycle gangs and petty politicians, a powerful psychic force, known only as 'Akira,' suddenly resurfaces in Neo-Tokyo

$end

$info=akumajoudensetsu,
$bio

Akumajou Densetsu (c) 1989 Konami

The year is 1476, and Count Dracula has started to ravage Europe with an army of monsters. The Belmont family of vampire hunters, once exiled from Wallachia, are called into action by the Church. They feared the Belmonts' "super-human" power, but with Dracula menacing to swallow Europe in darkness, they are left with no choice but to call Trevor Belmont, current wielder of the Vampire Killer Whip.

Joining Trevor Belmont in his mission to defeat Dracula are three new playable characters: Sypha Belnades, a young sorceress with poor physical attack power but powerful elemental magic spells at her disposal; Grant Danasty, a pirate with the ability to climb on walls and change direction in mid-jump (a rare ability in earlier games of the series); and Alucard, Dracula's son, a dhampir with the ability to shoot fireballs and transform into a bat. Trevor can be accompanied by only one companion at a time. If he chooses to take on another he must abandon his current companion. The player can "spiritually transform" between Trevor and his ally with the "select" button. Both Trevor and whoever is accompanying him share the same health meter. The ending of the game differs depending on which companion Trevor has with him at the time, or if he does not take another character with him at all.

$end

$info=akumajouspecialbokudraculakun,
$bio

Akumajou Special: Boku Dracula-kun (c) 1990 Konami

The self-proclaimed Demon King, Kid Dracula, has awoken from a long sleep, only to discover that the demon Galamoth has challenged him. Swiping his father's cape, it is then up to Kid Dracula to set out on an adventure to destroy the monster, and retake his throne. After battling through dangers and demons, Kid Dracula defeats Galamoth. This causes him to become famous throughout the land, with all the monsters in Transylvania showing up at his castle wanting to be his friend.

$end

$info=akumakunmakainowana,
$bio

Akuma-kun: Makai no Wana (c) 1990 Bandai

Akuma-kun: Makai no Wana is a Role-Playing game, developed by TOSE and published by Bandai, which was released in Japan in 1990.

$end

$info=alfredchicken,
$bio

Alfred Chicken (c)  Mindscape

Super-Hero with a Bionic Beak! Whoa... Alfred needs your help! The Evil Meka-Chickens have raided the hen house and stolen Alfred's chick, Floella, and all the little egg-a-roonies! Now, these turkeys say they'll scramble the eggs. It's nothing to crow about! An egg-xasperated Alfred Chicken struts off to pluck his loved ones from the dangers of the Meka-Chickens' world. Remember, while Alfred is a super-hero wannabe, he's still a ruffled-feather chicken... you gotta help!

Egg-splore way out worlds and warp space. Fight fowl feasting fiends. Find fine feathered friends. Make Meka-Chickens mincemeat. After you play this game, who you think is "Chicken" will never be the same!

$end

$info=alien3,
$bio

Alien 3 (c) 1993 LJN

The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN!

Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare!

Just keep telling yourself, "This isn't really happening. It's only a game!!!"

$end

$info=aliensyndrome,
$bio

Alien Syndrome (c) 1987 Tengen

The extra-terrestrials in this game are anything but friendly. They're slimy monsters that are holding space colonists captive aboard seven alien starships.

For one or two players, this super action game challenges you to free the helpless hostages. Search each ship's deadly levels, using flamethrowers and laser cannons to vaporize alien scum. Look for maps to help you find your way.

After you've saved all the captives from one ship, you must destroy its powerful leader before you can move on to the next ship. Remember, to the aliens, you're slime. And they want you good... and dead!

$end

$info=allprobasketball,
$bio

All-Pro Basketball (c) 1989 Vic Tokai

The crowd is roaring and the pressure is on...

You're just a basket away from victory. There are only seconds remaining in the game, and you've got the ball. But you're facing a tough zone defense that's bent on keeping you from scoring.

What do you do? Pass the ball? Try to drive for a lay-up and risk a foul? Or just put everything on the line and take a shot from where you stand? Whatever your decision, it'd better be quick. Because the ref has his hand on the whistle, and the clock is running...

$end

$info=alphamission,
$bio

Alpha Mission (c) 1987 SNK

Out beyond, in the galaxy of Tetrenova, a war has been fought that has exhausted resources and even worlds. The survivors band together and look for a new place to rebuild. They choose a seemingly undeveloped planet, Earth.

Using your defense ship 'Syd,' you must destroy the invading forces and ground targets with bombs. Obtain power-ups to gain energy for ship upgrades that allow you to transform to a more powerful machine. The game itself is a vertical shooter, moving continuously up towards the top of the screen.

$end

$info=alteredbeast,
$bio

Altered Beast (c) 1990 Sega

The well-known "Altered Beast", a sign of the launch of Mega Drive in Europe, USA and Brazil and one of the best known titles of the legendary SEGA also appeared on the Nintendo console. Why not put the blue hedgehog company to the launch of one of its best-known titles in the star console of the competition and dominated by then the domestic market? Well mainly because Sega ceded the license of some of its well-known arcade games to different companies to make the pertinent conversions to other domestic systems, as in the case that concerns us today.

$end

$info=alterego,
$bio

Alter Ego (c) 2011 RetroSouls

You control a hero who has a phantom twin, his alter ego. When the hero moves, the alter ego moves too in a mirrored fashion. In some levels the movements are mirrored horizontally, in other ones they are mirrored vertically. You can switch between the hero and his alter ego limited number of times in a level…

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$info=alunserjrturboracing,
$bio

Al Unser Jr. Turbo Racing (c) 1989 Data East

Get ready for racing action like you've never experienced it. Because Al Unser Jr.'s Turbo Racing is so much more than just a game you drive. It's a game you design, a game where everything - from the pit crew to the power boost, from the suspension to the speed, right down to the color of the racing machine itself - is in your control.
An entire racing season on the world's 16 toughest tracks lies ahead. Each demands its own strategy; Al Jr. will give you advice before every race. In the pusuit of the season's championship, you can set up and modify your own car, or climb behind the wheel of Little Al's maxxed-out machine.
Great graphics. Astounding action. If you're into racing, Al Unser Jr.'s Turbo Racing puts you into it like no other game around!

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$info=amagon,
$bio

Amagon (c) 1988 Sammy Studios

Amagon, the most decorated Marine, was assigned a mission by his commander to investigate a strange, monster-infested South Pacific island, from which no man has ever returned alive. With a machine gun as his only weapon, he took off by plane and crash-landed on the island's beachhead.

Amagon, with his unique ability to transform into the huge Megagon, there begins his mission to become first to conquer the island. See and experience the amazing adventures of our hero, Amagon! His rescue ship is waiting at the other side of the island. Good luck!

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$info=ambushed,
$bio

Ambushed (c)  Sly Dog Studios

Ambushed is a tiny shooting game for NES by Sly Dog Studios. You’re walking down the street and suddenly, from a couple of attached buildings that are across the street, you are ambushed by multiple gunmen… luckily you’re packin’ some heat! Use the D-Pad to move the player’s scope around, and ‘A’ to fire. Score 99 (then +1) and you win the game. That’s a lot of baddies for one area! However, if a single bullet reaches you on the other side of the street, you’re a goner. Shoot them before they get to you!

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$info=americadaitouryousenkyounitedstatepresidentalrace,
$bio

America Daitouryou Senkyo: United State Presidental Race (c) 1988 Hect

America Daitouryou Senkyo: United State Presidental Race is a Strategy game, developed and published by Hect, which was released in Japan in 1988.

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$info=americandream,
$bio

American Dream (c) 1989 Coconuts Japan

The player must earn money in order to become the wealthiest gambler in the world. The game, set in New York City, is considered a spin-off from the Pachio-kun franchise. Al Capone has a cameo role in this game even though he lived about one thousand miles to the west (Chicago) in real life.
Roads, taxis and automobiles are not portrayed in the game. However, a black limousine that escorts the player from the air force base to the final casino is portrayed as driving on grass. This is in direct opposition to the real New York City where the majority of the surface is concrete (either as roads, parking lots, or as foundations for the buildings). Only parks and some older residential districts use grass in their design in the real world. Buildings are either shown as dilapidated tenements, shiny towers, or as flashy casinos.
An English language translation was made in 2007 by a ROM hacker who goes by the nickname of "Pale Dim." Using the game's upper case letters that resemble the Joystix font, the English translation allows players in English-speaking countries to better understand the game. One of the changes made was to change the explosion sound from the Japanese Bom to the English Boom.

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$info=americangladiators,
$bio

American Gladiators (c) 1991 GameTek

American Gladiators is licensed from the popular TV show of the same name. It features a series of events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of them know by their bodybuilding achievements. Main male characters are Turbo, Nitro (he featured several US National TV commercials), Gemini, Thunder and Laser (Mr. Montana on 1986).

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$info=americaoudanultraquizshijousaidainotatakai,
$bio

America Oudan Ultra Quiz: Shijou Saidai no Tatakai (c) 1991 Tomy Corporation

America Oudan Ultra Quiz: Shijou Saidai no Tatakai is a Miscellaneous game, developed by Pixel and published by Tomy Corporation, which was released in Japan in 1991.

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$info=anightmareonelmstreet,
$bio

A Nightmare on Elm Street (c) 1990 LJN Ltd.

Something frightening has been happening on Elm Street lately. It seems that with each waking day another grussome discovery is made... another neighborhood teen has mysteriously passed away into the dark stillness of the night. Everyone says it's "natural causes," but it seems as if something (or someone) has been picking them off one by one in their sleep. It's a horrible nightmare come true... and this nightmare has a name: Freddy Krueger.

It's up to you and your remaining friends to search Elm Street for his bones, which have been scattered about then collect and burn them in the High School furnace. If you can just stay awake long enough, you might be able to end Freddy's reign of terror for good. You had better hurry though, it's getting late and you can feel your eyelids getting heavier and heavier by the minute.

$end

$info=ankokushinwayamatotakerudensetsu,
$bio

Ankoku Shinwa: Yamato Takeru Densetsu (c) 1989 Tokyo Shoseki

The game is based on old Japanese legends about Yamato Takeru, a legendary hero of ancient Japan. The game starts when Yamato Takeru is a thirteen-year-old boy. His father was killed under mysterious circumstances. Searching his things, the boy found a postcard that gave him his first clue for the investigation. From that moment, his adventure begins.

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$info=antarcticadventure,
$bio

Antarctic Adventure (c) 1985 Konami

Antarctic Adventure, known in Japan as Kekkyoku Nankyoku Daibōken is a video game developed by Konami in 1983 for MSX, and later for video game consoles, such as NES. The player takes the role of an Antarctic penguin, racing to disparate research stations owned by different countries in Antarctica (excluding the USSR).

The gameplay is similar to Sega's Turbo, but plays at a much slower pace, and features platform game elements. The penguin, later named Penta, must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty.

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$info=anticipation,
$bio

Anticipation (c) 1988 Nintendo

Bored with board games? Tired of pursuing trivia? Had your fill of ethical questions? Then you're ready for ANTICIPATION. This zany, unpredictable, totally wacked-out video board game begins with a giant connect-the-dots puzzle. Suddenly, a video pencil starts connecting the dots and, before you know it, you're in a maddening race against the clock, trying to solve the puzzle. Is it an Igloo? A Penguin? Whatever it is, you - and all your friends - will have a great time trying to guess what the pencil is drawing. Guess right and you'll get a crack at the really tough puzzles - no dots or clues, just the pencil drawing a picture. Think you're up to it? Then challenge your friends. Or take on the computer. Either way, this off-the-floor board game will challenge you, excite you and generally drive you crazy for years to come.

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$info=aokiookamitoshirokimejikagenchouhishi,
$bio

Aoki Ookami to Shiroki Mejika: Genchou Hishi (c) 1993 Koei

Aoki Ookami to Shiroki Mejika: Genchou Hishi is a Strategy game, developed and published by Koei, which was released in Japan in 1993.

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$info=archon,
$bio

Archon (c) 1989 Activision

A chess board is lined with trolls, wizards, knights and other magical beings. Just another strategy game? Don't count on it. When you challenge a square held by the enemy, the board explodes into a battlefield. Your strategic skills on the game board will determine your fate in battle as you take on your opponent in a heartpounding duel to the death.

With sixteen different characters and an ever-changing board, you'll never play the same game twice.

If the Goblin catches air with his club, the swift sword of the Knight may steal a leg or two.

The Sorceress has no fear of the massive, boulder-heaving Golem. One of her powerful spells could quickly send him into the next time zone.

Explosive battles! Fire an arrow, cast a lightning bolt, or scorch your opponent with a fire ball. Seven magic spells! Imprison the enemy, heal your creature's wounds, reverse the flow of time and more. Summon the Elementals! Air, Water, Fire and Earth are all at your command. One or two-player action! Challenge the computer or test your skills against a friend.

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$info=archrivalsabasketbrawl,
$bio

Arch Rivals: A Basketbrawl! (c) 1990 Midway

The full-court action between the Arch Rivals is really hot tonight. Here's Mohawk, taking it to the hoop... POW! He just got nailed in the alley with a right cross! FOUL! FOUL! FOUL!
What?! No Foul? That's right. No Fouls. This is basketball where breaking the rules is part of the rules! If you can't block a shot - knock your opponent's block off. If you can't steal the ball - steal his shorts! But don't think these tactics are enough to win. Arch Rivals still requires real B-ball skills like passing, shooting, ball handling, slam dunks, and 3 point shots.
Based on the arcade smash hit, Arch Rivals brings all of its hard-hitting "in your face" action into your home. Whether you're going for a fast break, dodging food on the court, or crashing the boards 'til they shatter, Arch Rivals isn't just basketball... it's a basketbrawl!

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$info=arctic,
$bio

Arctic (c) 1990 Pony Canyon

Arctic is a Puzzle game, developed and published by Pony Canyon, which was released in Japan in 1990.

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$info=arcticadventurepenguinseal,
$bio

Arctic Adventure: Penguin & Seal (c) 1989 Sachen

Go North to the Arctic and meet Mr. Penguin. He is one of the great pioneers of the icy climate and if I may say so, a survivor.
His game is collecting diamonds scattered in the coldest corners of the globe. Guide Mr. Penguin through each round and help him with his diamond collection.
You must collect all the diamonds and stash them safely in your igloo. Watch out! Those nasty seals have tusks as sharp as blades. If you can't crush them with a block of ice I suggest you dive out of their way.
Hang on! This is only round No. 1. Now let's try getting through to round No. 50. If you manage to get through all of that, how about constructing your own personal custom-tailored round. Good luck!

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$info=aresshadeikou,
$bio

A Ressha de Ikou (c) 1991 Pony Canyon

A Ressha de Ikou is a simulation construction game. The title translates to "Let's Take the A-Train". Players must use the resources available to them in order to create a bustling railway center and increase their profits as they go.

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$info=argosnosenshi,
$bio

Argos No Senshi (c) 1987 Tecmo

The Japanese version of Rygar for the the Famicom. This version has some different music tracks for the North American release.

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$info=argus,
$bio

Argus (c) 1986 Jaleco

Argus is a vertical shooter by Jaleco and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. 

However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. After the boss is taken care of, the player must successfully land on a runway and be cautious not to crash the ship. Argus features nine levels and includes a two-player alternating option.

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$info=arkanoid,
$bio

Arkanoid (c) 1987 Romstar

It's a real block-buster!

Use your special Vaus controller to shatter the walls of the space system in 33 amazing rounds of a fight for survival!

Control the action of your adventure with the high speed controller included. Use with Arkanoid now... use with other great Taito games to come.

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$info=arkanoidii,
$bio

Arkanoid II (c) 1988 Taito

Eons have passed... yet despite apparent annihilation in the original ARKANOID game, Dimension-controlling force DOH has come back to life, and occupying the huge spacecraft ZARG, has entered our universe. ARKANOID-type spacefighter MIXTEC runs through long forgotten computer data until it finds the answer to this threat... VAUS 2 is launched and speeds towards the threatening alien presence, before it can extract its revenge... "Arkanoid II"!

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$info=arkistasring,
$bio

Arkista's Ring (c)  American Sammy

The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon?

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$info=armadillo,
$bio

Armadillo (c) 1991 IGS

Armadillo (アルマジロ?) is the name of an NES/Family Computer platform video game, published by IGS in 1991.

The player controls a yellow armadillo with a red hat named Billy the Shell. Before each level, the player gets to move around on a board game-type screen, reminiscent of Super Mario Bros. 3. There are a lot of small squares, and the player can move on them one at a time. There are also some larger squares with pictures on them, and if the player is on them, he/she can choose to begin an action stage, which has to be cleared before the player can pass it. There is also another character moving around on the board, and if the player is on the same space as him, they can choose to be sent into a boss battle, which has to be cleared to move onto the next world.

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$info=artelius,
$bio

Artelius (c) 1987 Nihon Bussan

Artelius is a Role-Playing game, developed and published by Nihon Bussan, which was released in Japan in 1987.

An advanced civilization once flourished in a fictional solar system. One day, a black hole appeared and sucked everyone who lived there into another dimension. This parallel universe came to be known as Artelius. Ruled by the diabolical king Sarbelor, he controls a machine that has split the universe into spaces filled with asteroid belts.

A cyborg has been built by a scientist named Dr. Rado in order to defeat Sarbelor; only he has been entrusted with this mission to save Artelius from the evil king's reign.

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$info=asmikkunland,
$bio

Asmik-kun Land (c) 1991 Asmik

Recently, monsters began to invade the peaceful country of the dragons. The only way to stop this invasion is to contact the six Dragon Gods. Unfortunately, those gods seem to be asleep. Asmik-kun must travel all over the world to find six magical splitters, that will help him to awaken the dragons and to defeat the monsters.

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$info=assimilate,
$bio

Assimilate (c) 2012 Nessylum Games

“Assimilate” itself is a very simple retro-style game, in the mold of the NES’s earliest titles which were mostly ports from the arcades.  You control an alien spaceship named Ossan.  The goal of each level is to maneuver Ossan around a series of deadly projectiles and enemies while kidnapping and assimilating the humans below.  Scoop up a human with your tractor beam and use one of four tools to convert them into your alien slave.  Then, plant them back in the same building from which you picked them up without dropping them.  The level is completed when you have assimilated 100% of the humans in the level.

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$info=asterix,
$bio

Asterix (c) 2015 Infogrames

OBELIX has disappeared...

The peace and quiet of the small village of indomitable Gauls is broken by a disturbing piece of news: Obelix has failed to return from his wild boar hunt. The village council convenes and Asterix decides to set off to find his friend.

Leave with him and travel throughout Gaul, across the Roman Empire, taking your search as far afield as the Egyptian Pyramids...

And as you battle with the Roman armies and avoid the traps set by Caesar's spies, perhaps you will find Obelix.

Magic potion, Romans, fights, punches, catapults, wild boar, not forgetting that fish that's not quite "fresh"...

RELIVE THE ADVENTURES OF ASTERIX THE GAUL!

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$info=astrofangsupermachine,
$bio

Astro Fang: Super Machine (c) 1990 A-Wave

Astro Fang: Super Machine (アストロ・ファング Asutoro Fangu) is a Family Computer video game that was released for an exclusively Japanese market in 1990.

Somewhere in the galaxy lies the planet RS-121 – a desolate planet that has suffered terrible disasters which made life impossible.

Only one construction still remains on the planet – a highway called the Black Line. It is said than an ancient legend is somehow connected to this highway. Players must knock enemies off the road by using missiles before they can knock him off the same highway. Automobile repair shops can be found where cars can be repaired and re-supplied with much-needed weapons. The playable vehicle resembles a 1982 DeLorean DMC-12 while the unplayable enemy vehicles resemble dune buggies.

The game has an infinite amount of continues and a meter appears on the bottom left-hand side of the screen to remind how close the player is to achieving the goal.

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$info=astrorobosasa,
$bio

Astro Robo SASA (c) 1985 ASCII

Sasa, is an arcade video game released for the MSX1 in 1984 and later for the Family Computer titled as Astro Robo SASA (アストロロボSASA?) in 1985.

This video game involved obtaining capsules with an 'E' on them, sometimes suspended by balloons. The main character could only use bullets to propel himself, and when the bullet count reaches 0, the game ends. A player can also lose bullets by colliding with an enemy, the other player, or the other player's bullets.

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$info=astyanax,
$bio

Astyanax (c)  Jaleco

Astyanax is a side-scrolling platform game. The controls are fairly simple: the A Button makes Astyanax jump, the B Button will attack with an axe called Bash, and a combination of up and attack will perform a special magic attack. The game also contains a few role-playing elements, such as weapons upgrades. It had a unique feature (for the time) of a bar that grows between attacks; the length of the bar determines how much damage Astyanax will do with his next attack. If one attacks rapidly, one's hits will do little damage, much unlike most games where a rapid succession of hits would all be equally damaging. A very similar system would be used in Secret of Mana some years later.

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$info=athena,
$bio

Athena (c) 1987 SNK

I am ATHENA. They call me the Goddess of Wisdom, but I have grown weary of my dull life in the castle. The Fantasy World beyond the castle walls beckons to me! Strange and fearsome creatures will attack me at every turn. But I will find weapons along the way: a ball and chain, a bow and arrow, or a mighty sword will be my defense! In the Fantasy World, I can put on wings and take to the sky, or become a mermaid to explore the ocean depths. There, the Goddess of Wisdom can become the Princess of Victory!

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$info=athleticworld,
$bio

Athletic World (c) 1987 Bandai

Five exciting playing fields! Three different skill levels! Customized advice screen - game adjusts to your age and gender!

An athletic training camp - in your own home! Fitness is just a hop, skip, and a jump away with ATHLETIC WORLD - the video game that's controlled by the movements of YOUR body! Test your athletic ability on Bandai's five challenging events as you move up the difficulty scale from Training to Beginner to Expert! Staying in shape never felt so good - or was quite so much fun!

$end

$info=atlantisnonazo,
$bio

Atlantis no Nazo (c) 1986 Sunsoft

Several years ago, a gigantic island arose from the southern Atlantic Ocean due to sudden shifts on the Earth's surface. Numerous adventurers made their way to the island to investigate, but none of them were able to return home safely. This island was named Atlantis, and nobody approached it out of fear. The game's main character is an amateur adventurer named Wynn, who decides to go to the island after learning that his master disappeared on the island over half a year ago. Armed with the special dynamite invented by the master, Wynn heads over to Atlantis all by himself to face an evil emperor who seeks to revive an ancient empire.

$end

$info=attackanimalgakuen,
$bio

Attack Animal Gakuen (c) 1987 Pony Canyon

Attack Animal Gakuen is an Action game, developed by Scitron & Art and published by Pony Canyon, which was released in Japan in 1987.

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$info=attackofthekillertomatoes,
$bio

Attack of the Killer Tomatoes (c) 1992 THQ

Can no one stop these Vicious Veggies? Tomato oppression threatens the world! Dr. Gangrene is out to conquer the planet with his army of Killer Tomatoes. Who is mankind's last hope? Chad Finletter, the all-American Boy.

Join Chad on his mission to paste the tomatoes and thwart the Doctor's evil schemes to launch the Doomsday Tomato. He is ready to smash the stem-heads in the sewers and slice 'em up in the streets of San Zucchini.

Luckily, Chad has friends who help him along - Wilbur, his uncle, Tara, the tomato half-breed, and Fuzzy Tomato, Tara's cuddly sidekick. And he'll need their help taking on the likes of Tomacho, Zoltan, Ketchuk and the rest of the Gang of Six. Get ready for adventure as Chad sets out to kick some stem!

All the action and humor from the hit TV series! Hidden friends and items add intensity to the challenge! Only you can stop the mad Dr. Gangrene from painting the world red!

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$info=aussierulesfooty,
$bio

Aussie Rules Footy (c) 1991 Laserbeam

It's not hard to understand what this game is about, judging by its title: a simulation of Australian football, a code of football that is little known outside of Australia but is very popular in certain areas of the country. You can either train your players (one, two, or three players at a time), play a single match, or participate in an Australian tournament, choosing one team and leading it to victory.

$end

$info=autoupturn,
$bio

Auto-Upturn (c)  Sachen

Auto-Upturn is a Puzzle game, developed and published by Sachen, which was released in Asia in 1991.

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$info=avbishoujosenshigirlfighting,
$bio

AV Bishoujo Senshi Girl Fighting (c) 1994 Ge De Industry

AV Bishoujo Senshi Girl Fighting is a fighting game running on the Street Fighter II engine. It reuses a lot of resources from Street Fighter IV and Kart Fighter with some Master Fighter II stuff mixed in and most of the girls are based off of characters from Ranma 1/2 Chounai Gekitou-hen and Bishoujo Senshi Sailor Moon Fighting. Chun-Li in the game is from Street Fighter II: The World Warrior and Marry is Bunny from Street Fighter IV. You are awarded with hentai every time you beat a round when the difficulty is on 3, 4 or 5. These are backported from various PC98 H-games, such as Ten Sen Nyan Nyan.

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$info=babelnotou,
$bio

Babel no Tou (c) 1986 Namco

In the beginning, an archaeologist and explorer known as Indiana Borgnine (インディー・ボーグナイン?), is in search of the fabled Hanging Gardens of Babylon. After reading some lost scriptures, he determines that the only way to see them is to travel to the very top of the 64-story Tower of Babel. Upon reaching the Tower, he discovers that the only way to access the floors above him are to solve some challenging puzzles involving loose L-shaped blocks that he finds throughout the Tower. To his great surprise, the blocks are capable of balancing very well on top of one another, in order to form staircases.

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$info=babyboomer,
$bio

Baby Boomer (c) 1989 Color Dreams

One day while nobody was looking, Baby Boomer climbed out of his crib and headed into the woods. Little did he realize that while he's enjoying this adventurous journey into the unknown, there are many dangers awaiting him! Your job is to use your Zapper to protect Baby Boomer and help him find his way home to his mother. Unlike other Zapper games, you can shoot just about anything you see in Baby Boomer. Some things give extra points, while others give extra lives, open secret passages, control something in another part of the world or clear a safe route for Baby Boomer to follow.

$end

$info=backtothefuture,
$bio

Back to the Future (c)  LJN Toys

You are Marty McFly, just a typical senior at Hill Valley High. But after getting behind the wheel of a nuclear-powered sports car turned time machine, you find yourself in the year 1955 where you've accidentally tampered with history. Now it must be corrected. You must somehow make sure that teenagers Lorraine Baines and George McFly (the two kids that will eventually grow up to become your parents) fall in love before the photo of your family fades away and you're left with nothing to come home to. It won't be easy. You'll have to protect George from Biff and his gang of bullies while doing your best to keep them from beating you up instead. To complicate things, Lorraine has a crush on you, so you'll have to dodge her advances while trying to figure out a way to get George and her to kiss at the school dance. Time is wasting and even if you manage to put all of the pieces in place, there is still no guarantee that you'll get back. It will all come down to one brief moment in time when the past, present and future all meet.

$end

$info=backtothefuturepartiiiii,
$bio

Back to the Future Part II & III (c) 1990 LJN, Ltd.

Get ready for a wild romp through time, Marty McFly, 'cause you're about to take off on a double mission to save the past, present and future! Better load up on pizza and soda as you rocket to the year 2015 in Doc's supercharged time machine. Hang on to your hi-speed hoverboard as you teach Biff Tannen a thing or two about stealing your Sports Almanac, and locate the special objects he's hidden throughout time. Then, if your flux capacitor isn't on the fritz, it's off to the Wild West, where sharp shootin' gunslingers want you out of town by sundown. The fate of the world -- not to mention generations of McFly's -- is in your hands... and you're out of time!

$end

$info=baddudes,
$bio

Bad Dudes (c)  Namco

The game starts in New York City, where President Ronnie (based on former U.S. President Ronald Reagan) has been kidnapped by the nefarious DragonNinja. The intro says: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent (who resembles Arnold Schwarzenegger as he appears in The Terminator) asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?", which this quote became an infamous meme and is often lampooned on the Internet. In the Japanese version, however, the words are completely different. After they heard that, the Bad Dudes confirmed it by pursuing the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base, in order to save President Ronnie.

$end

$info=badnewsbaseball,
$bio

Bad News Baseball (c) 1990 Tecmo

Looking for a baseball game that will challenge your skills and tickle your funnybone? You've finally found it. Bad News Baseball is the new cartoon-style, outrageously funny baseball game only from Tecmo. It's fast-paced and jam-packed full of new animated cinema displays and exciting action. And now Bad News Baseball has boys and girls teams! Play against the computer, play with a buddy, or use the spectator mode, but you had better get ready to laugh. Featuring 12 boys teams and 12 girls teams, 11 different pitches and Tecmo's famous instant close-ups, all you need is a hotdog and you're ready to play.

$end

$info=badstreetbrawler,
$bio

Bad Street Brawler (c) 1987 Mindscape Inc.

Bad Street Brawler, players take the role of the former punk rocker and current martial artist Duke Dunnegan, or aternatively the wrestler Gorgeous George (Bop N' Wrestle) or as a high school teacher pushed to far (Street Hassle) who finds he is the only one in the position to clean the mean streets from various thugs and loonies.

Gameplay involves walking through the streets and taking out any enemies that get in the way. Kicks and punches are your basic moves at first, but as the game progresses, new moves and attacks become available, and new enemy types to beat up as well.

$end

$info=bakenhisshougakugatein,
$bio

Baken Hisshou Gaku: Gate In (c) 1990 K Amusement Leasing

Baken Hisshou Gaku: Gate In is a Sports game, developed by Graphic Research and published by K Amusement Leasing, which was released in Japan in 1990.

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$info=bakushouainogekijou,
$bio

Bakushou!! Ai no Gekijou (c) 1990 Coconuts Japan

Bakushou!! Ai no Gekijou ("A Hearty Laugh! Theater of Love") is a virtual life board game developed and published for the Nintendo Entertainment System by Coconuts Japan Entertainment on Dec 29th, 1990 in Japan.

Capitalizing on the popularity of simulation and dating games from the late eighties, specifically the Bakushou!! Jinsei Gekijou series developed by Taito, this game follows many of the genre's tropes from chance rolls dictating life events, to gathering money and physical traits that benefit the player's life. Unlike the Jinsei Gekijou series however, Ai no Gekijou opts to focus on teenage life and romance in particular, rather than the wider scope seen in other life-simulation titles.

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$info=bakushoujinseigekijou,
$bio

Bakushou!! Jinsei Gekijou (c) 1989 Taito

The first game in the Bakushou!! Jinsei Gekijou series and is a four-player NES board game simulation that plays like Milton Bradley's The Game of Life. It was only released in Japan on March 17th 1989.

Bakushou!! Jinsei Gekijou ("Hearty Laugh! Theater Life") is the first game in a long-running series developed and published by Taito for the Nintendo Entertainment System in Japan that allows players to live an entire lifetime, moving through various stages of life and accruing as much wealth as possible. It is based on the Jinsei Game, or The Game of Life as it is known in the west. Up to four human players take turns moving around a board by a number of squares as indicated by dice rolls and make various life decisions, or are passively shown events happening to them, which determine their success.

The game was followed by two sequels for the NES and four for the SNES.

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$info=bakushoujinseigekijou2,
$bio

Bakushou!! Jinsei Gekijou 2 (c) 1991 Taito Corporation

Bakushou!! Junsei Gekijou 2 ("A Hearty Laugh! Theater Life 2") is a virtual life board game developed and published for the Nintendo Entertainment System by Taito on May 22nd, 1991 in Japan. It is the second installment in the Bakushou!! Jinsei Gekijou series and similarly follows the previous game by allowing up to four players to take part and travel around a virtual board through chance rolls, playing out a virtual life in its entirety from childhood to senior citizenship making important decisions along the way. Introduced in this version was the concept of going to prison for crimes, and gambling in a casino.

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$info=bakushoujinseigekijou3,
$bio

Bakushou!! Jinsei Gekijou 3 (c) 1991 Taito Corporation

Bakushou!! Junei Gekijou 3 ("A Hearty Laugh! Theater Life 3") is a virtual life board game developed and published for the Nintendo Entertainment System by Taito on December 20th, 1991 in Japan. It is the third installment in the Bakushou!! Jinsei Gekijou series and follows in the same tradition by allowing up to four players to take part and travel around a virtual board through chance rolls, playing out a virtual life in its entirety from childhood to senior citizenship making important decisions along the way.

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$info=bakushoustarmonomaneshitenou,
$bio

Bakushou! Star Monomane Shitenou (c) 1990 Pack-In-Video

Bakushō! Star Monomane Shitennō (爆笑!　スターものまね四天王?, "A Hearty Laugh! Imitation of the Four Heavenly Kings Star") is a Nintendo Family Computer life simulation video game that portrays the life of either a musician or a famous performer of the monomane (模倣?, "imitation") style of Japanese theatre. The object is to earn popularity while performing concert tours through the fictional city. Celebrity challenges are included in the game; they are considered to be miniature games like swimming and kicking a giant ball into a goal in a manner similar to soccer. While these games are fun to play, losing results in a loss of popularity points similar to performing terribly at a concert.

Appeasing senior citizens by performing gigs at the nursing home is another way to gain popularity. Otherwise, they will criticize the player's music or theatre styles without an end. After gaining the respect of the elderly, the mad faces eventually turn into frowns (and eventually smiles). Television appearances come in the form of talent shows, televised concerts, and several other surprises. The eventual goal is to convert all stadiums and concert venues to the player's colors. In addition to popularity meters for the players, music styles have their own popularity meters. Smiles with the player's colors determine which music styles are best liked by the player's fans. This determine what music or theatre styles to play and which ones to avoid in certain concert venues.

In the talent contest, the show is like a tournament where four people compete in a semi-final format. After the judges give their score, the two players with the lowest score are eliminated. The players with the highest score end up competing in a final round where the highest scoring player is the winner and receives popularity points. During the actual performance, the player must choose his or her musical style(s) and must improvise the lyrics. During a televised concert, the game proceeds like in a normal concert. The only difference is that an increased number of popularity points are rewarded for a successful concert.

When the player draws a certain combination on the dice, he or she must go to a nursing home and impress a grandmother with his or her musical or theatre styles. If the player can impress the grandmother with his or her music, then the player is accepted more by the elderly people. However, the elderly people can get grumpy again if the player manages to make the grandmother angry each time that the player has to perform at the nursing home again. All the text in the game is in Japanese. Other combinations of the letter and number dice can create or ruin a player's popularity along with other side effects.

The dice combination "A-1" is the best combination and it causes a rapid rise in popularity, which means more fans show up to the lucky person's concerts. Getting an "F-5" is the worst combination and will result in a loss of popularity. However, all other combinations can have either negative, neutral, or positive results for the player. Guessing about the result of the dice throw is all the fun of trying to get popularity for the band and greater appreciation from different age groups.

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$info=ballblazer,
$bio

Ballblazer (c) 1988 Pony Canyon

Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person perspective.

A player can gain possession of the ball by simply running into it, at which point it is held in a force field in front of the craft. The opponent can attempt to knock the ball away from the player using the fire button, and the player in possession of the ball can also fire the ball toward the goal. When a player does not have possession of the ball, his or her rotofoil automatically turns at 90-degree intervals to face the ball, while possessing the ball turns the player toward the opponent's goal. The goalposts move from side to side at each end of the playfield, and as goals are scored, the goal becomes narrower.

Pushing the ball through the goal scores one point, firing the ball through the posts from close range scores two points, and successfully scoring from long range (where the goalposts are not visible) scores three points. The maximum number of total points between the two players is ten, meaning that any points scored that would take the combined total above ten will cause the opponent's score to be reduced by the same amount, resulting in a kind of tug of war scoring system. The game ends when either a player successfully scores ten points or the timer runs out. If time runs out and the score is tied, the game goes into "sudden death", where the first player to score wins.

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$info=balloonfight,
$bio

Balloon Fight (c) 1985 Nintendo

The player controls the unnamed Balloon Fighter with two balloons attached to his back. Repeatedly pressing the A or B buttons causes the Balloon Fighter to flap his arms and rise into the air. If a balloon is popped, the player's flotation is decreased, making it harder to rise. A life is lost if both balloons are popped by enemy Balloon Fighters, if the player falls in the water, gets eaten by the large fish near the surface of the water, or is hit by lightning.

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$info=balloonfightiwataedition,
$bio

Balloon Fight -Iwata Edition- (c) 2015 John Riggs

Balloon Fight -Iwata Edition- is a hacked version of Balloon Fight featuring Nintendo's president Satoru Iwata as the main playable character in memory of his passing.

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$info=baltron,
$bio

Baltron (c) 1986 Toei Animation

Baltron is an Action game, developed by Shouei and published by Toei Animation, which was released in Japan in 1986.

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$info=banana,
$bio

Banana (c) 1986 Victor Musical Industries

The player gets to control a mole which digs through dirt collecting various fruits and vegetables. In most stages, the produce must be collected in a specific order, or the player may become stuck and be forced to restart the stage. During the stages, the player must also retrieve a female mole;[1] referred to in the instruction manual as the player's daughter-in-law. When all objectives are complete, the player must make his way to the exit.[1] If the player dies, his character says something along the lines of "I'm beat."

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$info=banananoujinodaibouken,
$bio

Bananan Ouji no Daibouken (c) 1991 Takara

As an Island Native the Banana Prince is on a quest to retrieve the stolen weapons of the island, along the way he'll pick up companions and even appear on a game show, through which he can win back the treasures of the island. Like Jack and the Beanstalk, he has with him a bag of seeds that allows him to grow a flower and climb it. There are also hidden platforms, and doors that can only be reached by collecting flower tokens (which allow him to grow a bigger flower).

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$info=bananaprince,
$bio

Banana Prince (c) 1992 Takara

Confront the Great King’s evil forces on the action stages! Power-up on the dice game stages!

The Banana Prince and his peaceful Banana Kingdom is suddenly under attack by the evil Great King and his army  of peppers.  They leave the kingdom devastated and take off with their holy Banana. The courageous Prince swears revenge and justice for his kingdom by bringing the Great King down and returning the sacred Banana. And so begins the story of the young Banana Prince as he sets out on a long journey in what will be  his greatest heroic adventure.

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$info=bandaigolfchallengepebblebeach,
$bio

Bandai Golf: Challenge Pebble Beach (c) 1989 Bandai

One or Two players can play a round on this video course modeled after the real Pebble Beach. Each player can select their own handicap. Every one of the 18 holes has familiar golf hazards - bunkers, slopes, and water hazards. You'll also have to contend with some of Mother Nature's hazards like changing wind conditions and Pebble Beach's most difficult obstacle - the ocean.

Once you tee off you'll have all kinds of decisions to make. Check your score card to see how you're doing. The card tells you the distance in yards and par for each hole. The computer gives you a bird's-eye view and cross-sectional view of each hole, as well as close-ups of the green. You select the right club for each shot. Control your shot to get the power, distance, and hook or slice you want on the ball. After you've made your shot the computer tells you what kind of lie you have as well as the remaining distance to the hole.

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$info=banditkingsofancientchina,
$bio

Bandit Kings of Ancient China (c) 1990 KOEI

The game is a military strategy game, like most of Koei's games, but instead of conquering a country, the goal is to depose the despotic ruler of China. You start out lowly, and have to work your way up by conquering smaller prefectures, forming alliances, and fighting small battles. You have to earn the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful.

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$info=barbie,
$bio

Barbie (c) 1991 Hi-Tech Expressions

Barbie has a big day tomorrow, so she needs to get a good nights rest. She has strange dreams about all her planned activities. She must traverse five levels made up of a total of thirteen stages to make it through the night.

Barbie travels through various location in the mall, at the beach and in the soda shop trying to make it from the left side of each level to the right. Each level is populated with animals and with living objects of the sort you would find in that location. She can jump with the A button and throw crystals with the B button. The longer you hold the button down, the farther each crystal is thrown. She has three kinds of crystals, each of which has a different effect. One makes creatures help her, one defeats them and one has varying effects.

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$info=barcodeworld,
$bio

Barcode World (c) 1992 SunSoft

A strategy game released in Japan on December 18th, 1992.

Used in conjunction with the Barcode Battler II peripheral, Barcode World made a strategy game out of scanning a large number of Japanese consumer products.

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$info=barkerbillstrickshooting,
$bio

Barker Bill's Trick Shooting (c) 1990 Nintendo

Barker Bill is your host. Join him and assistant Tricksie for arcade-style Trick Shooting! Get out your Zapper video gun. Blast floating balloons before they drift away. But, don't hit the friendly dog - he'll get mad! Rack up points by shooting spinning plates tossed by Barker Bill and Tricksie. They are happy when you make a shot, but scold you when you miss! Shoot around window panes to knock falling targets out of the picture! Take aim at tomatoes, eggs and watermelons before they land on poor Tricksie's head! So, set your sites for a day at the carnival with Tricksie and Barker Bill!

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$info=baseball,
$bio

Baseball (c) 1983 Nintendo

Baseball is a simple baseball video game made by Nintendo in 1983 for the Nintendo Family Computer, making it one of the first games released for the Famicom. It was later one of the NES's 18 launch titles when it was released in 1985 in the United States. As in real baseball, the object of the game is to score the most runs. Up to two players are supported. Each player can select from one of six teams. Although there is no difference between them other than uniform color, they are meant to represent the six members of the Japanese Central League.

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$info=baseballfighter,
$bio

Baseball Fighter (c) 1991 Vap

Baseball Fighter is a Sports game, developed by Graphic Research and published by Vap, which was released in Japan in 1991.

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$info=baseballsimulator1000,
$bio

Baseball Simulator 1.000 (c) 1989 Culture Brain

Baseball Simulator 1.000 (Choujin Ultra Baseball in Japan) is a baseball game released on the NES, where a player can either control a normal baseball team or an ultra baseball team with super hitting and pitching plays to boost their chances of winning.

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$info=baseballstars,
$bio

Baseball Stars (c) 1989 SNK

Baseball Stars, released in Japan as Baseball Star Mezase Sankan Ō, is a baseball video game developed by SNK. It was released for the NES in 1989. It became a major hit in many countries worldwide, particularly in the United States, Canada, and Puerto Rico. Baseball Stars was a critical success, often referred to as the best baseball game on the NES platform (and possibly of all-time); as such it became a franchise series for SNK, spawning five sequels, and its "create player" and "create team" functions have become standard features in sports games.

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$info=baseballstarsii,
$bio

Baseball Stars II (c) 1992 Romstar

Baseball Stars 2 is a 2-player baseball arcade game released by SNK in 1992 for the Neo-Geo console.  A less cartoony console version was released for the NES by Romstar the same year.  Baseball Stars 2 for the Nintendo Entertainment System was distributed by Romstar in 1992.  Changes made from the original Baseball Stars, released by SNK in 1989: Female players are no longer included in any form.  Two additional batting stances. These additional stances are never used for players on custom teams. They will only appear on the pre-made teams' players.  Enhanced pitch control.  Ability to shift field formations when playing defense.  Ability to view your team roster and ratings while in-game.  Sidearm-style pitchers are never generated on custom teams. They can only be hired.  Easier bunting controls; bunts are now retractable. (Hold Down+A to bunt instead of stopping the swing partway through.)  Ability to see lead-offs while pitching/batting.  Six pitchers and four bench players instead of five each.  New music and home run animations. These include the "Power connect" graphic for a two-run home run, an animated graphic of the batter rounding the bases and pumping his fist for a 3-run home run or grand slam, and a similar (yet very rare) graphic including a Yorkshire terrier following the batter for a come-from-behind (usually game-ending) home run in a dramatic situation.  Can no longer name custom teams or rename players on custom teams.  You can still upgrade player using the same 15-point system introduced in the original Baseball Stars. However, the random points you get to disperse to various skills each time you purchase a player upgrade changed from between 1 and 6 to between 1 and 5.  Player upgrades overall are much more expensive while the money received during play has remained about the same. This makes it much more time-consuming to upgrade players to maximum.  You can still fire players and hire players. However, due to the fact you cannot change the names of hired players your hired player will always be named generic names given by the game (examples 'STAR 5', 'ROOK 2', etc.). This can also lead to multiple players sharing the same name throughout the custom teams, even conceivably multiple players on the same team with the same name.  Players can still create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings and Top 10 in Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. (A peculiar glitch occurs when viewing league leaders. The last pitcher listed on any user-created team in "View Team" does not appear in any of the Top 10 leaderboards.)

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$info=basesloaded,
$bio

Bases Loaded (c) 1987 Jaleco

The game allows the player to control one of 12 teams in either a single game or a full season. For single games, there is also a two-player option.
Bases Loaded featured a unique television-style depiction of the pitcher-batter matchup, as well as strong play control and a relatively high degree of realism, which made it one of the most popular baseball games of the early NES.
One unique feature of the game is that the pitcher can provoke a batter to charge the mound. Each team has only one batter (usually the team's best hitter) who can be provoked in this manner, however; it is up to the player to discover who it is.
At the time Bases Loaded was released, few video games were licensed by major league sports. Therefore, the league depicted in Bases Loaded is a fictitious league of twelve teams

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$info=basesloaded3,
$bio

Bases Loaded 3 (c)  Jaleco

The game is the third installment of the Bases Loaded series. The series spanned three generations of consoles and eight total installments. The original Bases Loaded title was a arcade game that Jaleco ported to the NES. Only the original Bases Loaded was an acrade game; the rest of the series were exclusive to their particular consoles. There are four video games in the Bases Loaded NES series, Bases Loaded II: Second Season, Bases Loaded 3 and Bases Loaded 4. There was also a Game Boy version of Bases Loaded. The series continued onto the SNES platform with Super Bases Loaded, Super Bases Loaded 2, and Super Bases Loaded 3. The final entry to the series was Bases Loaded '96: Double Header, released for the fifth generation consoles Sega Saturn and PlayStation.

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$info=basesloaded4,
$bio

Bases Loaded 4 (c) 1993 Jaleco

Bases Loaded 4 was Jaleco's last 8-bit entry in the long-running baseball series. The game featured slightly more elaborate animations than its predecessor, and much larger fielders. Removed was the goal to play a flawless game; instead the game featured more traditional modes, including exhibition games and full season play.

Geared more toward faced-paced arcade gameplay than simulation, Bases Loaded 4 was not licensed by Major League Baseball or the Major League Baseball Players' Association. Therefore, it did not feature real American (or Japanese, for that matter) teams or players.

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$info=basesloadediisecondseason,
$bio

Bases Loaded II: Second Season (c) 1989 Jaleco

The game is the second installment of the Bases Loaded series. The series spanned three generations of consoles and eight total installments. The original Bases Loaded title was an arcade game that Jalelco ported to the NES. Only the original Bases Loaded was an acrade game; the rest of the series were exclusive to their particular consoles. There are four video games in the Bases Loaded NES series, Bases Loaded II: Second Season, Bases Loaded 3 and Bases Loaded 4. There was also a Game Boy version of Bases Loaded. The series continued onto the SNES platform with Super Bases Loaded, Super Bases Loaded 2, and Super Bases Loaded 3. The final entry to the series was Bases Loaded '96: Double Header, released for the fifth generation consoles Sega Saturn and PlayStation.

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$info=basewars,
$bio

Base Wars (c) 1991 Ultra Games

While maintaining basic baseball elements of pitching, batting, fielding, and base running, Base Wars adds a fighting element to the game featuring four robot classes; a traditional cyborg that looks more like an android, a tank, a flybot, and lastly a motorcycle. A player's robots can be upgraded with new and advanced weaponry and repaired with money earned for game wins during tournaments.

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$info=batmanreturnofthejoker,
$bio

Batman: Return of the Joker (c) 1991 Sunsoft

The seedy underworld is crawling with criminals. Even worse - the JOKER is back on top of 'em all! Law and order means nothing... until now! Because BATMAN is here - and the action is hotter than ever! Ear-crunching sound effects. Pulse-quickening music. Graphics that are as hot as 16-bit. And this time, BATMAN hits fast and hard. Flying, leaping, and sliding to attack! And striking at the heart of the JOKER. The CAPED CRUSADER has a totally new arsenal at his command: Batarang, Crossbow, Sonic Neutralizer. He's even got a superfueled jetpack. And even more powerful weapons at the touch of a button. BATMAN has got to use all of his power. Because this world is a very dark place, and you never know where the JOKER is hiding!

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$info=batmanreturns,
$bio

Batman Returns (c) 1993 Konami

Frigid winter winds swept over an already chilled Gotham City. Random street crimes were running at an all-time high, despite the holidays. Down below, in the city's frozen sewers, Oswald Cobblepot, known as The Penguin, planned more mayhem and schemed the take over of the fightened metropolis. His loyal army of missle-packing Penguin Commandos and the bizarre Red Triangle Circus Gang are energized by the evil genius of the web-footed orphan. A desperate call to Batman goes up. Partner with Batman to salvage Gotham City from The Penguin's cold-hearted plot. Guide him in swift, life-like moves from dark alleys to rooftops in vivid scenes based on the hit movie, "Batman Returns." Control his combat style, and help conduct relentless interrogations of The Penguins many allies. Use the Batcave computer to input clues, analyze evidence, and review enemy bios. You're in charge of weapons, too. Stock Batman's Utility belt with enough heat to match the diverse fighting styles of The Penguin and cold-blooded, sewer-dwelling minions. Gotham City is in trouble.

$end

$info=batmanshadowsofgotham,
$bio

Batman: Shadows of Gotham (c) 2014 Magnus Nilsson

This is a hack of Shadow of the Ninja. Batman and Robin must rid the streets of Gotham going against its roster of super villains, including Scarecrow, Penguin, Riddler, TwoFace and the Joker.

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$info=batmanthevideogame,
$bio

Batman: The Video Game (c) 1989 Sunsoft

He's totally new. Totally tough. And he'll stop at nothing to make sure justice prevails! From the dark streets of GOTHAM CITY to the deepest corners of the criminal underworld comes the CAPED CRUSADER as you've never seen him before. Incredibly strong. Armed to the teeth. And ready to put his life on the line for the sake of all, on a search-and-destroy mission to end the Joker's reign of terror. He leaps, he flies, he dodges enemy fire and delivers it right back... with a vengeance. This is no kid stuff. This is as real as video gaming gets. If you liked what you saw in the movie, you're gonna love what you see here. Because this time around, BATMAN is all business, and he won't let anything stand in his way!

$end

$info=batmanthevideogamebeta,
$bio

Batman: The Video Game (Beta) (c) 1990 Sunsoft

This beta version of the game contains cutscenes cut from the retail version.He's totally new. Totally tough. And he'll stop at nothing to make sure justice prevails! From the dark streets of GOTHAM CITY to the deepest corners of the criminal underworld comes the CAPED CRUSADER as you've never seen him before. Incredibly strong. Armed to the teeth. And ready to put his life on the line for the sake of all, on a search-and-destroy mission to end the Joker's reign of terror. He leaps, he flies, he dodges enemy fire and delivers it right back... with a vengeance. This is no kid stuff. This is as real as video gaming gets. If you liked what you saw in the movie, you're gonna love what you see here. Because this time around, BATMAN is all business, and he won't let anything stand in his way!

$end

$info=batsuterry,
$bio

Batsu & Terry (c) 1987 Use Corporation

The player controls a baseball superhero named Batsu (Bats) who must use baseballs to defeat his opponents. Being hit once reverts him to "normal" Terii (Terry), who swats at his opponents using a baseball bat. Opponents include machinery, humanoids, and animals. Killing opponents while in Terii form results in a larger energy bar.

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$info=battlebaseball,
$bio

Battle Baseball (c) 1993 Banpresto

Battle Baseball is a Sports game, developed by Minato Giken and published by Banpresto, which was released in Japan in 1993.

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$info=battlechess,
$bio

Battle Chess (c) 1990 Interplay

Battle Chess is a video game version of chess in which the chess pieces come to life and battle one another when capturing.  It was originally developed and released by Interplay Entertainment for the Amiga in 1988 and subsequently on many other systems, including 3DO, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple IIe, Atari ST, Commodore 64, DOS, FM Towns, NES, Mac OS, PC-98, Sharp X68000 and Windows 3.x.  In 1991, Battle Chess Enhanced was released by Interplay for the PC, featuring improved VGA graphics and a symphonic musical score that played off of the CD-ROM.  Battle Chess was critically acclaimed and commercially successful, resulting in two official follow-ups as well as several inspired games.  Its remake, Battle Chess: Game of Kings, was released on Steam (software) on March 16, 2014.

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$info=battlecity,
$bio

BattleCity (c) 1985 Namco

BattleCity is a multi-directional shooter video game for the Nintendo Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play, and an edit feature, both explained later). There was also a rendition for Nintendo's Vs. System arcade cabinets.
The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy Tanks, but the game ends if the player's base is destroyed or the player loses all available lives.

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$info=battlecity,
$bio

Battle City (c) 1985 Namco

Battle City (バトルシティー Batoru Shitī?) is a multi-directional shooter video game for the Family Computer produced and published in 1985 by Namco. It is a successor to Namco's 1980 Tank Battalion, and would be succeeded itself by the 1991 Tank Force.

The player, controlling a Tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle, or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all available lives.

$end

$info=battlefleet,
$bio

Battle Fleet (c) 1990 Namco

Battle Fleet is a Strategy game, developed by Atlus and published by Namco, which was released in Japan in 1990.

$end

$info=battlekid2mountainoftorment,
$bio

Battle Kid 2: Mountain of Torment (c) 2012 Retrozone

The next phase of the vile group's plan has begun! The Supermech have have been destroyed, but that was only the beginning. You must venture through a giant mountain base and overcome its many dangers. Along the way, items will be found to allow access to new areas and grant you new abilities. An even bigger game than before awaits! Will the torment get to you? Over 650 rooms, more than 20 enemies, 13 boss battles, and other challenges stand between you and victory. Also featured are 5 difficulty settings, password system, and a built-in death counter.

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$info=battlekidfortressofperil,
$bio

Battle Kid: Fortress of Peril (c) 2010 Retrozone

Can you overcome the perils that lie ahead?

After having uncovered a plot to build a supermech, you head to an ancient, high-tech fortress in an effort to prevent this weapon from being completed.

You must navigate through the various sectors of the fortress, while battling its denizens and avoiding its many dangers. Along the way, you will uncover items that wi l allow progress to new locations in the fortress and grant you new abilities.

Do you have what it takes?

-Explore over 550 rooms
-Encounter over 30 enemy types
-Do battle with 8 bosses
-5 different difficulty settings
-Password feature available

$end

$info=battlerushbuilduprobottournament,
$bio

Battle Rush: Build Up Robot Tournament (c) 1993 B-AI

The player has to build his own combat robot to use in a fighting tournament. These robots are built in factories that assign the robot a name in addition to installing its head, body, shoulder, and feet. The player has a pre-game lobby to get ready for the robot combat action. All matches have rounds of 60 seconds (unlike the 99-second round of most modern fighting video games). Both robots have a separate gauge for energy and damage. Standard punches and kicks can be thrown in addition to special moves (which look like ammunition).

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$info=battleship,
$bio

Battleship (c) 1993 Mindscape Inc.

Do you have what it takes to command your own fleet of six ships? Can you survive thrilling, ruthless combat on the high seas? Stalk your enemy through unfriendly waters. Secretly plot your plan of attack. Then fire. It's a hit! But remain on red alert! For your opponent wants victory as much as you do! Capsize a carrier. Demolish a destroyer. Sink up to six ships in your opponent's fleet before your own vessels are found and sunk. Blast the torpedoes and full speed ahead! Strategically hide your own ships while you formulate a cunning plan of attack on your opponent. Enjoy classic game strategy in this timeless Naval warfare favorite. Ten new special weapons to wage war with - including depth charges, sonar and cruise missiles. Play again and again - every game is different from the last!

$end

$info=battlestadiumsenbatsuproyakyuu,
$bio

Battle Stadium: Senbatsu Pro Yakyuu (c) 1990 IGS

Battle Stadium is a baseball game for the Famicom with  the ability to create a custom team. It is a fun time, so come play ball!

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$info=battlestorm,
$bio

Battle Storm (c) 1991 Yonezawa PR21

The game allows players to do combat strategies with tanks, airplanes, military bases, and non-nuclear missiles.

These advanced weapons allow players to stage a fictional World War III and to simulate modern warfare. Players can assume the persona of various clichéd Hollywood action film stars like Rambo (ジョンランボー), Chuck Norris (チャックノリス), Eddie Murphy (エディマーフィー), Bruce Lee (ブルースリー), and Arnold Schwarzenegger (アーノルドシュワルツェネッガー). Stages include a jungle, forest, the swamp, and urban terrain.

The player must choose a tank with his or her directional pad. Once there, the player must decide either to move a unit or destroy the enemy on sight. Destroyed units can be rebuilt for money and the first person to run out of cash loses the war. Both players can enjoying the fun and games with more $250 million of virtual game currency to spend on cool military toys to fire at each other.

$end

$info=battletank,
$bio

Battle Tank (c) 1990 Absolute Entertainment

Battle Tank is an action video game released by Absolute Entertainment in September 1990 for the Nintendo Entertainment System.  The game is similar to the Atari game Battlezone, and supports one player.  It was considered to be a poorly designed game, as it was intended to become a space flight game for the Commodore 64 during its development.

$end

$info=battletoads,
$bio

Battletoads (c) 1991 Tradewest

After her defeat by the Galactic Corporation at the battle of Canis Major, the evil Dark Queen and her renegade space troops retreat to the outer reaches of the universe, hiding out in dark spaces between the stars. Meanwhile, on board the spaceship Vulture, Professor T. Bird and the trio of Battletoads - Rash, Zitz and Pimple - are escorting the Princess Angelica back to her home planet, where her father, the Terran Emperor, awaits her safe arrival. Along the way, Pimple, the biggest Battletoad, takes Angelica out for a cruise in the Toadster to a nearby Leisure Station, but the Dark Queen ambushes them before they can get there, and they are kidnapped and carried away to Ragnarok's World, the Dark Queen's planet. Professor Bird sends remaining Battletoads down on Ragnarok to save Pimple and Angelica, but it will be a hard battle against planet's dangerous environments, traps and Dark Queen's troops. They have to go a long way from the planet's rough surface to deep caves and landed Gargantua and ultimately to the Tower of Shadows, where the Dark Queen awaits.

$end

$info=battletoadsdoubledragon,
$bio

Battletoads & Double Dragon (c) 1993 Tradewest

When a battlecruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin' no social calls... You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth - 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin' to rock n' roll... The dastardly duo are about to unleash their most monstrous plan yet - from their secret lunar base they intend to launch an invasion that'll make them masters of the world... Neutralized by deadly glooming rays, Earth's forces are powerless... That is, until the Dragons join the 'Toads! Take a toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Flash and Pimple against the combined might of the gruesome twosome and their mindless minions Big Blag, Abobo, Robo-Manus and Roper, in a toadally new adventure!

$end

$info=bebophighschoolkoukouseigokurakudensetsu,
$bio

Be-Bop High School: Koukousei Gokuraku Densetsu (c) 1988 Data East

Be-Bop High School: Koukousei Gokuraku Densetsu is an Adventure game, developed and published by Data East, which was released in Japan in 1988.

$end

$info=bee52,
$bio

Bee 52 (c) 1992 Camerica

You're about to find out just what's involved for a young bee with a day-job. Gigantic spiders, sneaky ants and loathsome slugs are just a few of the meanies who'll get in your way when you're bee number 52. You're hardly defenseless though, and with enough speed, skill and firepower you may get through the day - despite being heavily outnumbered. Let your nose, or rather proboscis, lead the way to the flowers and don't let anyone - or anything - get in your way! B52 - you're cleared for take off!

$end

$info=beetlejuice,
$bio

Beetlejuice (c) 1991 LJN

In the game you control Beetlejuice through various side-scrolling and overhead view levels in an effort to scare the yuppie Deetz family and friends that have taken over the house.  You stomp on cockroaches in order to gain points that you used to buy various scare tactics that you use to defeat various enemies and bosses.  Although the initial levels of the game are based upon the film, with Beetlejuice venturing through the Maitland House to find and scare away Otho, the later levels are original and involve Beetlejuice fighting mythical creatures in such locations as a sewer system and the afterlife.

$end

$info=bestkeibaderbystallion,
$bio

Best Keiba Derby Stallion (c) 1991 ASCII Entertainment

Best Keiba Derby Stallion ("Best Race Derby Stallion") is a simulation game where the player has a stable and starting money and must raise champion racehorses. As well as training horses, they can breed them and, eventually, sell them once they grow too old to race. The player can also hire jockeys to ride their horses for races, and can gamble on races to earn a little extra funds.

Best Keiba Derby Stallion began a long-running Derby Stallion franchise that persists to the present. It was only released in Japan.

$end

$info=bestofthebestchampionshipkarate,
$bio

Best of the Best: Championship Karate (c) 1992 Electro Brain

Best of the Best: Championship Karate is a Kick Boxing game that features black belt kick Boxing masters. The object is to win the kick Boxing championship by defeating an array of Kick Boxing masters in a series of fighting matches.
Originally titled "Panza Kick Boxing" on home microcomputers in Europe, the game was retitled to "Best of the Best: Championship Karate" when it transitioned to home video game consoles.

$end

$info=bestplayproyakyuu,
$bio

Best Play Pro Yakyuu (c) 1988 ASCII Entertainment

Best Play Pro Yakyuu is a Sports game, developed and published by ASCII Entertainment, which was released in Japan in 1988.

$end

$info=bestplayproyakyuu90,
$bio

Best Play Pro Yakyuu '90 (c) 1990 ASCII Entertainment

Best Play Pro Yakyuu '90 is a Sports game, developed and published by ASCII Entertainment, which was released in Japan in 1990.

$end

$info=bestplayproyakyuuii,
$bio

Best Play Pro Yakyuu II (c) 1990 ASCII Entertainment

Best Play Pro Yakyuu II is a Sports game, developed and published by ASCII Entertainment, which was released in Japan in 1990.

$end

$info=bestplayproyakyuuspecial,
$bio

Best Play Pro Yakyuu Special (c) 1992 ASCII Entertainment

Best Play Pro Yakyuu Special is a Sports game, developed and published by ASCII Entertainment, which was released in Japan in 1992.

$end

$info=bibleadventures,
$bio

Bible Adventures (c) 1992 Wisdom Tree

Be a part of Bible stories as exciting characters come to life. Help Noah bring the animals into the ark before the big storm; pretend you are David battling the giant Goliath; and help save baby Moses from the Pharaoh's overwhelming forces. Assisted by scores of direct quotes from the Bible, your adventure is going to be fun and educational.

$end

$info=biblebuffet,
$bio

Bible Buffet (c) 1993 Wisdom Tree

Bible Buffet combines the best features of a board game with the fast action of a video arcade. Spin the spinner to see where you'll land. Visit exciting places like Pizza Land, Bread Land and Fruit Land. Win the game by gathering the most food for the Food Bank, finishing the map first or answering the most Bible questions correctly. Pop quizzes test your knowledge of Bible stories and characters. Every trip through Bible Buffet is a unique new adventure, giving the whole family hours of food-frolicking fun!

$end

$info=bigfoot,
$bio

Bigfoot (c) 1990 Acclaim

Bigfoot was a racing game released in July 1990 for the Nintendo Entertainment System.  It was developed by Beam Software and published by Acclaim.  The game was advertised by the legendary monster truck of the same name in the cartoon segment of the 1990 television show Video Power, titled The Power Team.  The show also often used sound effects for the actions of not only Bigfoot, but others as well.  The gameplay involves racing monster trucks including the title truck, Bigfoot (blue). The computer controlled trucks are green (The Growler) and yellow (The Charger) if the computer's truck runs out of money and cannot repair their rig.  It was not uncommon for a skilled player to be challenged by three to four different monster trucks during the game.  In two player mode the 2nd player's truck is red.  The object of the game is to advance to the next level (race) with incurring the least amount of damage as possible.  The levels consist of car crushing, mud bog, tractor pull, hill climb and the later levels are a combination of everything except the sled pull, simply called a drag race.  To advance to the next event the player must complete a "cross country" race collecting money, points, etc. without damaging the truck.

$end

$info=bignosefreaksout,
$bio

Big Nose Freaks Out (c) 1992 Camerica

Big Nose Freaks Out is a platform game for the NES, produced by Codemasters and published by Camerica.  The player controls a cave man character who has had all his bones stolen from a prehistoric bank by a dinosaur.  Bignose sets off on an adventure through numerous prehistoric settings.  Bignose defeats enemies using a club, however he also has access to a primitive skate board device (stone-boarding), via his invention - the wheel. The game is essentially a platform game in which the player collects bones and other items, while travelling from left to right until reaching the goal.  B.N.F.O also had a two player mode and the addition of numerous secret levels and bonuses.  Big Nose Freaks Out has become popular as more people have access to the ROM file through emulation websites.

$end

$info=bignosethecaveman,
$bio

Big Nose the Caveman (c) 1991 Codemasters

You control the "Big Nose" character, who is running through many islands to find his dinner, because he is very hungry. Along the way, Big Nose collects bones, that he can use to buy items from the various shops that include spells, upgrades to his abilities and items.
This game is also very difficult because you cannot restart from where you left off once all your lives are gone. It is also very long with four islands (Paradise Island, Monster Island, Terror Island, and Chaos Island) each containing several levels. Big Nose the Caveman dies in a single hit unless he has stones. The stones can shoot out of his club, killing enemies. As many as three stones can come out of the club. There are also many pitfalls, traps and deadly lava/water since Big Nose can't swim.
It was followed by a sequel in 1992.

$end

$info=bigtvmarybar,
$bio

Big TV Mary Bar (c) 1989 Bit Corporation

Big TV Mary Bar is a Famicom game based on the Taiwanese "Xiao Ma Li" gambling machines in 1989. It is well-known for featuring Fortran (who is based strongly on Mario) and the phrase "Push Start To Rich".

The objective of the game is to gain as many credits as possible, mainly through betting on the numerous icons you'd find on a slot machine.

$end

$info=bikkurimanworldgekitouseisenshi,
$bio

Bikkuriman World: Gekitou Sei Senshi (c) 1992 Hudson

Bikkuriman World: Gekitou Sei Senshi is a Role-Playing game, developed by Atlus and published by Hudson, which was released in Japan in 1990.

$end

$info=bikkurinekketsushinkirokuharukanarukinmedal,
$bio

Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal (c) 1992 Technos Japan

Toudou Mamoru's plan that tried to crush the other schools in the athletic meet, ended in failure. While his team played decent, he underestimated the strength of Nekketsu High. Toudou doesn't take the loss lightly, and goes back to the drawing board in his quest for complete domination.

With his wealth and influence, Kounosuke Todou is set on making things right and announces another event! Fight back, Kunio-Kun!

$end

$info=billelliottsnascarchallenge,
$bio

Bill Elliott's NASCAR Challenge (c) 1991 Konami

Bill Elliott's NASCAR Challenge is a simulation of the NASCAR Winston Cup circuit, and thus operates like a racing game.  The gameplay action was always through an in-car perspective.  Players could chose to run single races at each track or run for the season championship.  The race distance was chosen by the player, which ranged from 10 miles to the realistic distance of 500 miles for the superspeedway races.  In the MS-DOS version, the championship consisted of a visit to each of the eight tracks.  In the NES and Game Boy versions, the season championship consisted of each of the four tracks run twice, for a total of eight races.  Championship points were awarded consistent to the real-life Winston Cup of the time.  Both the MS-DOS and Nintendo versions allowed the player to setup the car, with effects to be seen.  Both of those versions also allowed the player to choose whether they would race with the effect of damage on their car or not.  However, a large enough collision with another racecar on the track always would result in the player going out of the race in an out-of-control crash.

$end

$info=billtedsexcellentvideogameadventure,
$bio

Bill & Ted's Excellent Video Game Adventure (c) 1990 LJN, Ltd.

Bill & Ted's Excellent Video Game Adventure is an action-adventure video game that is part of the Bill & Ted franchise and is based on the film Bill & Ted's Excellent Adventure that was released in North America by LJN for the Nintendo Entertainment System in 1991.  The game's plot is not an adaptation of the movie, but rather serves as an original continuation to the film's events.  The story begins when Rufus summons Bill S. Preston Esq. and "Ted" Theodore Logan for a mission.  Both boys arrive at different times; first Ted then Bill.  They are informed that time-space rebels have gone back in time, kidnapping various historical figures and leaving them stranded in different time periods.  So now they must travel to the time periods, retrieve these figures and return them to their correct time periods.  This must be done as soon as possible; for if history isn't made right, the boys will miss the big concert that will launch Wyld Stallyns' music career.  Unfortunately, Rufus can only loan out a pay phonebooth for this trip.  Once the mission is explained, Ted leaves and Bill arrives later.  Rufus states that since they both came alone, it's best that they work separately.  From there Bill is brought up to speed on the situation.  Bill is instructed to go back in time and leave items to help Ted along the way in each time period he visits.  When Bill has done this he will start his own search.  Ted will also do the same for Bill's search after he has found a historical figure.

$end

$info=binaryland,
$bio

Binary Land (c) 1985 Hudson

Binary Land is a puzzle video game developed by Hudson Soft in 1983 for the MSX, FM-7, NEC PC-6001, NEC PC-8801, and in 1985 for the Famicom. The MSX version saw release in Japan by Kuma Computers Ltd in 1984.

While the Famicom version has a grand total of 99 levels; there is no ending screen implemented in the game.

In the Famicom version of the game, players have to unite two penguins, Gurin (male) and Malon (female), who are in love. The MSX version features a human boy and a human girl; gameplay remains identical to the Famicom version. Players control Malon and Gurin simultaneously; with a timer adding to the difficulty. These penguins move in mirror images of each other. The game features many different stages. After completing the 17th stage, players have to start over again on stage 1. "Je te veux" by Erik Satie is the background music in the game during the levels. Upon uniting the two penguins, Beethoven's "Ode to Joy" is played.

A top-down view is utilized in the game; similar to the method used in The Adventures of Lolo. Standing in their way are spiders, birds and other creatures which the player must attack with the penguins' spray. Cobwebs occupy some of the cells on the playing field; possibly slowing the player down long enough for a spider to kill either Gurin or Malon. With each level arranged on a 10-by-15 grid and a vertical wall separating the two penguins from each other, only the upper central cell is free for both characters to reach. This "free cell" always holds the caged heart that is required to complete the level. A row of walls surrounding each player in a maze-like environment. In order to make the challenges more difficult; they are unbalanced and offer a different experience for Gurin and Malon.

$end

$info=bingo75,
$bio

Bingo 75 (c)  Idea-Tek



$end

$info=bioforceape,
$bio

Bio Force Ape (c) 2011 Lost Levels

Originally slated for release in 1991, Bio Force Ape allows you to play as a pet chimpanzee who must rescue his family by taking the mysterious Bio Force serum and mutating into a pro wrestler. It was the recipient of an extremely positive profile in Nintendo Power — “extremely positive” being NP‘s default setting back in the day — but then vanished, presumably never to be seen again. Last week, though, the archivists at Lost Levels not only acquired the long-lost prototype cartridge, but uploaded a playable version of it to the Internet.

$end

$info=biomiraclebokutteupa,
$bio

Bio Miracle Bokutte Upa (c) 2014 Konami

Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action.

$end

$info=bioniccommando,
$bio

Bionic Commando (c) 1988 Capcom

Bionic Commando takes place ten years after an unspecified World War between two warring factions. The game follows a commando who must infiltrate an enemy base and foil the enemy's plot to launch missiles.

$end

$info=biosenshidanincreasertonotatakai,
$bio

Bio Senshi Dan: Increaser to no Tatakai (c) 1987 Jaleco

In the year 2081, the Earth was taken over by a group of hostile monsters under the command of the mysterious entity known as Increaser. A warrior named Dan has arrived from his time machine in the year 1999 in order to stop the invasion before it could spell devastation for the humans.

$end

$info=birdweek,
$bio

Bird Week (c) 1986 Toshiba EMI

The player plays as a bird and can either play the normal game or the single level practice game. The player must feed butterflies to the baby birds so that they can grow big and eventually leave the nest. It is suggested that they eventually become the "new mother birds" that take care of their offspring in the subsequent levels. Finishing all 999 levels of Bird Week actually results in the beginning of an endless loop instead that ends when the players loses all of his lives.

Each level represents a season in the ecosystem of a bird. The game starts out in early spring. As the virtual year progresses, the season evolves into summer and eventually into autumn. After autumn, the game repeats itself by portraying the following spring. If the proper amount of butterflies are not fed to the babies, then the babies end up starving to death. The player will automatically lose a life if any of the baby birds die. In addition to this, the player also loses a life when a predator catches the player trying to deliver butterflies to whose baby.

$end

$info=blackjack,
$bio

Blackjack (c) 1992 American Video Entertainment

From the bright lights of Las Vegas to the warm sands of Monaco there is one card game that is the passion of gamblers - BLACKJACK! Get ready to experience a computer version, like the ones in Las Vegas, of one of the greatest card gambling games of all time. You alone or simultaneously with a friend take on a digital dealer in this popular game of skill and chance.

$end

$info=bladebuster,
$bio

Blade Buster (c) 2010 Nintendo

Blade Buster is a new homebrew NES shoot ’em up by the doujin group High Level Challenge. The game is based on the two time attack modes from the 1990 Turbografx-16 vertical shoot ’em up Super Star Soldier, in which you try to achieve the highest possible score in either 2 or 5 minutes. So there are only two short stages in the game, with the boss battles at the end of each one. Aside from the standard enemies, boxes, and gems, there are various hidden bonuses you can get for extra points.

$end

$info=bladesofsteel,
$bio

Blades of Steel (c) 1988 Konami

At the beginning of the game, players can select either "Exhibition" or "Tournament" matches. An exhibition match is just one game played against either the computer or another player. Tournament matches are similar to the NHL playoffs. It starts out as one team of the player's choice going against other teams in a playoff style tournament. The team that is successful in beating all of the opposing teams is awarded the Konami Cup.

$end

$info=blastermaster,
$bio

Blaster Master (c) 1988 Sunsoft

You've fallen down a hidden manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape. And that's the easy part. Because the Masters of the Caverns lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for BlasterMaster.

$end

$info=blodialandpuzzlequest,
$bio

Blodia Land: Puzzle Quest (c) 1990 Tonkin House

Blodia Land: Puzzle Quest is a Puzzle game, developed by TOSE and published by Tonkin House, which was released in Japan in 1990.

$end

$info=bloodofjurassic,
$bio

Blood of Jurassic (c) 1997 Shanghai Paradise

An unlicensed shooter from Inventor for the Famicom, allowing players to choose from 6 different stages of dinosaur action. Compatible with the NES zapper.

$end

$info=bloodywarriorsshangonogyakushuu,
$bio

Bloody Warriors: Shango no Gyakushuu (c) 1990 Toei Animation

You are a young man from an ancient village, which suffers from attacks by a vicious monster. You are assigned to find the monster's lair and to defeat it. However, upon your return to the village you find out some people were abducted by the imperial troops. Now you have to find out the Empries's true motives and to solve a grand mystery.

$end

$info=blueshadow,
$bio

Blue Shadow (c)  Taito

It's the year 2029 A.D. and a madman controls the largest city in America. When reports have reached the Emperor Garuda, he feels an inner chill, for he knows the invaders are Ninja!

$end

$info=bojacksonbaseball,
$bio

Bo Jackson Baseball (c) 1991 Data East, Mindscape

It is based on Bo Jackson's baseball career.  An option allows the player to play anywhere from five to nine innings.  Nintendo Power gave this game a 2.8 out of 5 in their September 1991 review while Electronic Gaming Monthly issued a 4.25 out of 10 review in their October 1991 issue of their magazine.  Players can either play in exhibition mode or playoff mode. Either one or two players can participate.  In addition to those options, a CPU vs CPU mode and a CPU vs CPU quick mode are available in order to quicken up a tournament; the purpose is to see the stats of that particular match and quickly end tournaments.  The game uses city names but not the team names because of not having any proper licensing with Major League Baseball.  However, the players are purely fictional and they cannot be edited.  Some of the player names are parodies of real life baseball players (such as Baltimore's "Kenrip" being a not-so-subtle parody of Cal Ripken).  There is even a cheat code that allows players to play as an all-Bo Jackson baseball team.

$end

$info=bokosukawars,
$bio

Bokosuka Wars (c) 1985 ASCII Entertainment

This game revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces.

The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game has also variously been described as an early example of an action role-playing game, an early prototype real-time strategy game, and a unique reverse tower defense game. In its time, the game was considered a major success in Japan.

$end

$info=bomberking,
$bio

Bomber King (c) 1987 Hudson

The Japanese version of Robowarrior.

$end

$info=bomberman,
$bio

Bomberman (c)  Hudson Soft

Bomberman is an action game that has become synonymous with the Hudson brand. This is the very first version of Bomberman, which was released in 1985, and it went on to sell over one million copies. Bomberman boasts a simple and addictive game system where the players set bombs to knock out enemies.

$end

$info=bombermanii,
$bio

Bomberman II (c) 1992 Hudson Soft

A Bomberman named White Bomberman is framed for terrible crimes by Black Bomberman. After being accused of robbing a bank, White Bomberman is thrown in jail. Bomberman's mission is to escape his prison cell and bring Black Bomberman to justice.

The game follows the classic Bomberman formula: you are in a room full of blocks and enemies and Bomberman must plant bombs to destroy the blocks and enemies. Several blocks contain power-ups (such as blast radius increasers or fuse shorteners), and one in each level contains a door, which takes Bomberman to the next level.
Passwords are given after game over, recording the level, number of bombs, and strength of bombs. These passwords can be entered when the game starts allowing the player to continue where he left off.
New to the series are the multi-player modes. Vs Mode is a 2-player mode, while Battle Mode is a 3-player mode. The objective is to kill the opposing Bomberman by planting bombs. An NES Four Score is required to play the 3-player mode.

$end

$info=bombsweeper,
$bio

Bomb Sweeper (c)  SnowBro

Bomb Sweeper is a clone of Nintendo's Game & Watch "BombSweeper" from 1987. It's a simple, addictive puzzler. You are John Solver, fearless bomb squad person, who has to save the city from Jack, a demented criminal who is trying to blow it all up with his bombs.

$end

$info=bonksadventure,
$bio

Bonk's Adventure (c) 1994 NEC Home Electronics

The game's protagonist is Bonk, a strong caveboy who battles anthropomorphic dinosaurs and other prehistoric themed enemies.  Bonk's mission is to rescue Princess Za (a small pink Pleisiosaur-type reptile) who has been kidnapped by the evil King Drool (a large, green Tyrannosaurus-type dinosaur).  In the Arcade version, Bonk is also assisted by a female version of himself.  Bonk attacks enemies by "bonking" them with his large, invincible forehead.  Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage and three extra lives.  Bonk's health can be restored in increments by collecting fruits and vegetables.  Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger.  There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground and a third stage where he becomes temporarily invulnerable.  Meat can be found in two varieties: big meat and small meat.  The effects of meat are additive but wear off over time.  A small meat gives Bonk the second stage of meat power but will eventually decay into the first stage of meat power, and then back into regular Bonk.  Eating a small meat while in stage two will put Bonk into the third, invincible stage of meat power.  And eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power.  Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart which restores all of Bonk's missing health.  There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart.  Bonking an enemy will typically knock it backward and slightly into the air.  Defeating an enemy yields points and also releases a small "smiley" power-up.  Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage.  The player is given additional points and a caveman type congratulation based on how many smileys were collected.

$end

$info=boobykids,
$bio

Booby Kids (c) 1987 Nihon Bussan

During the prehistoric era of humanity, cavemen and dinosaurs compete for ultimate supremacy. A young boy has to collect important treasure without being killed by the rampaging dinosaurs. All he can do is attempt to temporarily paralyze them with a specialized dinosaur trap. All treasures must be collected before admittance to the next level is possible. One hit from either a dinosaur, caveman, or other type of enemy instantly kills the player.

Levels range from the conventional cavemen setting of the earlier levels to feudal Japan and even some futuristic levels inspired by science fiction.[4] There are 21 levels in this game with five different bonus levels to gain extra points in. Objects to acquire in the other time zones include radios (retrieved in the World War II stages from Japanese soldiers), bags of money (retrieved in the modern levels while dodging criminals and police officers), computer monitors (earned while dodging robots) and ancient Japanese scrolls (found while avoiding samurai).[

$end

$info=boogermaniithefinaladventure,
$bio

Boogerman II : The Final Adventure (c) 1997 Rex Soft

He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can. You're his first pick to help him rescue the whole world before it's flushed down the toilet. Join the flick-or-be-flicked race to pull the plug on the Booger Meister and his gang of filthy stinkers who aren't afraid to fight dirty... because yours is the only finger which can wipe 'em out!

Boogerman II : The Final Adventure is an unlicensed port of the Mega Drive version of Boogerman: A Pick and Flick Adventure

$end

$info=boulderdash,
$bio

Boulder Dash (c) 1990 FirstStar Software

The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.

$end

$info=bramstokersdracula,
$bio

Bram Stoker's Dracula (c) 1993 Sony Imagesoft

In the game the player takes on the role of Jonathan Harker. Throughout the levels, Abraham Van Helsing will help Jonathan in his quest by providing advanced weapons. With the exception of the MS-DOS version, the game is of the side-scrolling genre. In the game, Jonathan Harker fights Lucy Westenra as a vampiress, Count Dracula's three brides, Dracula's coach driver, Dracula's fire-breathing dragon, Renfield and even Dracula himself and also in some different forms, such as him in his bat form, his young form and his evil wolf form. Levels in the game include the Romanian countryside, a rat-infested old village inn, Dracula's castle, Dracula's cavernous vaults, Dracula's misty catacombs, various locations in London, Lucy's crypt, a graveyard and Carfax Abbey.

$end

$info=breakthru,
$bio

BreakThru (c) 1987 Data East

BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!

$end

$info=breaktimethenationalpooltour,
$bio

Break Time: The National Pool Tour (c) 1992 Fujisankei

Break Time: The National Pool Tour is a pocket billiards (pool) video game released for the Nintendo Entertainment System.  There are four unique challenges in the game, eight-ball, nine-ball, rotation and straight pool.  All four are allegedly played according to the professional (i.e. world standardized) rules.

$end

$info=brushroller,
$bio

Brush Roller (c) 1990 

Brush Roller is a clone of Make Trax (an arcade game by Kural Samno in 1981) made by Hwang Shinwei in 1990. This game can often be found on multicarts and was sold in Brazil as a stand-alone cart by CCE.

$end

$info=bubblebathbabes,
$bio

Bubble Bath Babes (c) 1991 Panesian

Far below, from the dark and murky depths, another shiny bubble cluster rises. Though very beautiful, the strangely quivering bubbles are part of a sinister plan, concocted by the evil Emperor O-Dinten. With the patented Dura-Bubble, he plans to profit from fun itself by controlling all the games under the sea. Can you stop him and restore "The Freedom to Have Fun" to the undersea world of Atlantis? It's a brain-bursting bubble battle to pop thousands of beautiful bubbles before they overflow to the open sea!

$end

$info=bubblebobble,
$bio

Bubble Bobble (c) 1990 Taito

THESE ARE TWO HUNGRY DINO-MIGHTS AND THEY'VE GOT BUBBLE FIGHT'N FUN DOWN TIGHT. You and your two brontosaurus buddies, Bub and Bob, are up to your brows in bubble troubles. You've got to battle battalions of bullies by blowing and bursting billions of bubbles. It's a fast-paced bubble banquet through over 100 screens of slap happy suds. Got an appetite for fun... then get blowin'.

$end

$info=bubblebobblepart2,
$bio

Bubble Bobble: Part 2 (c) 1993 Taito

A new breed of heroes! Cubby and Rubby, descendants of the famous Bubby, must battle the Skull Brothers and their army of fiends to rescue a friend in danger. Fortunately, our dinosaur heroes can blow bubbles that will destroy their foes. They will rain fire, floods and tornado!

$end

$info=buckyohare,
$bio

Bucky O'Hare (c) 1992 Konami

BUCKY'S GONNA NEED A LOT OF LUCK FROM HIS RABBIT'S FOOT!

Today's newest renegade space hero, Captain Bucky O'Hare, faces his greatest challenge. His crew, Dead Eye Duck, Blinky, Jenny the Aldeberan Cat and the genius earth boy Willy DuWitt, have been captured by the Toad Empire. Now you must play the role of Bucky, blasting past the fiercest toads in the Aniverse. It's an intense arcade action battle with eight hare-raising levels. Luckily, when you rescue a crew member you can assume their identity and take advantage of their unique fighting skills, like Jenny's Super Mind Blast and Willy's Laser Cannon... WE INTERUPT THIS PACKAGE FOR A SPECIAL BULLETIN FROM TOAD HEADQUARTERS!

Greetings, warthead. This is the Toad Air Marshall, coming to you live from the Toad Magma Tanker. I'm here to smash an ugly rumor goin' around that says you're thinking about becoming Bucky O'Hare in a futile attempt to rescue the captured crew of the Righteous Ingignation.

Fool! Those lunkhead traitors are guided by the elite Storm Toad Troopers in four toad prisons hidden throughout the planetoid belt, from the Way-Cool Ice Planet to the Burnin' Hunk of Lava Star. So don't even mess with us toads, you wart for brains hare-ball. 'Cause it you do, I'll have to blast ya Toad Battle Cruisers and Double Bubble High Speed Toad Armada Tanks. That ain't the worst of it, pal! Once I've got your pointy ears in my sights, I'll drop the big bomb with Crater Centipedes, Robosnakes and triple threat Triborgs that your laser-guided Wart Remover doesn't have a shot against.

Face it rabbit. Try to croak us toads, and you'll be one unlucky Bucky!

$end

$info=bumpnjump,
$bio

Bump 'n' Jump (c) 1982 Data East, Bally Midway

In Bump 'n' Jump, the girlfriend of the protagonist has been kidnapped by the Black Army Corps, and he must race to save her. The goal in is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as overpasses, and large rivers.

$end

$info=buraifighter,
$bio

Burai Fighter (c) 1990 Taxan

Burai Fighter is a side-scrolling shooting video game released for the Nintendo Entertainment System in 1990.  The setting for Burai Fighter, according to the manual, is to fend off seven bases of Burai, super-intelligent cyborgs.  The player starts out with a relatively weak cannon but can upgrade to ring, laser and missile weapons, which are much more powerful.  The player can also choose from three difficulty settings: Eagle, Albatross and Ace, but the fourth difficulty setting, Ultimate, must be unlocked.  One proceeds by controlling the character in 8 directions and can shoot in a different direction from the direction he is looking.

$end

$info=burgertime,
$bio

BurgerTime (c) 1987 Data East

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. 

To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them.

$end

$info=businesswars,
$bio

Business Wars (c) 1992 Hect

Business Wars is an Adventure game, developed and published by Hect, which was released in Japan in 1992.

$end

$info=bwings,
$bio

B-Wings (c) 1986 Data East

Battle Wings, known in Japan either as B-Wing, is a vertically scrolling shooter first released as an arcade game by Data East in 1984. The game was ported by Data East to the Family Computer in 1986, and was Data East's very first home release for this platform.

The game consists of 45 levels (30 in the Family Computer version), and no background story or plot is given. The player controls a ship called the FX-1, and collects power-up parts (called a "wing") to progress through the levels and ultimately defeat the Gobunasu armored mobile fortress in the final level. The game consists of two different top-view screen levels, where the player can press the second button to descend to the ground whenever they do not have a power-up. The player is unaffected by attacks from airborne units while they are playing on the ground level, but the ship is automatically brought back into the air after a certain period of time. The player can still be hit by attacks from ground units while they are on the ground level, and can also lose their ship by crashing into obstacles. The 8-way joystick controls the player's movements, and one button is used for shooting, and the other is used for descending to the ground (or un-equipping wings). The background image continues infinitely when the player scrolls in the horizontal directions.

Completing the final level of the game causes the score counter to increase to 9,999,999 points, which the player can enter as their high score. The player can also score cheap points by equipping and un-equipping their power-up. Pressing the button twice while the un-equipping animation is occurring cause the player to gain 2,000 points. The player gains an extra life every 40,000 points, so it is possible to gain lives almost infinitely. If the player gains over 10,000,000 points in this way before completing the final level, the counter takes over 20 minutes to increase to 99,999,999 points.

$end

$info=cabal,
$bio

Cabal (c) 1989 Milton Bradley Company

The player assumes the role of an unnamed commando trying to destroy several enemy military bases. The player's character is seen from behind and initially starts behind a protective wall (the wall can get damaged and shattered by enemy fire). The player must use a limitless ammunition gun and a limited number of grenades to fend off enemy troops and damage the base. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (usually the ones that collapse when destroyed, rather than simply shattering) are brought down. At the successful completion of a level by fully depleting the enemy gauge, all the remaining buildings onscreen collapse and the player progresses to the next stage. Boss fights, however, start from the beginning if a player dies. (A feature criticised by many players. It can be circumvented, however, if two players play simultaneously and at least one stays alive at a given moment.)
Power-ups appear from time to time, being released from objects destroyed onscreen. Some power-ups give special weapons: One of them is an extremely fast machinegun and other one is an automatic shotgun with a slightly lower firing rate, but has a larger crosshair, allowing it to strike a wider area with each shot. Others grant extra grenades or additional points.
Two players could play this game, cooperatively, simultaneously.
The arcade cabinet is a standard upright. Each player uses a trackball to move the player from side to side, and move the crosshairs about the screen. On later board revisions, a joystick was installed instead with an optional sub-pcb for use with a trackball. With a trackball, rolling (an invincible movement during which the player could not attack) is done by pushing the trackball to maximum speed.

$end

$info=cadillac,
$bio

Cadillac (c) 1990 Hect

Cadillac is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1990.

$end

$info=caesarspalace,
$bio

Caesars Palace (c) 1992 Virgin Interactive

This game allows you to play in the Caesars Palace casino.  You wander around the casino and play video poker, roulette, blackjack, the Big Six money wheel or 3 types of slot machines.  You bet and win chips and then exchange them for money whenever you like.  The interaction is done via a cursor, everything is viewed from first-person perspective.  You come to the casino in a taxi - will you be able to leave it in your own limousine?

$end

$info=californiagames,
$bio

California Games (c) 1989 Milton Bradley

Get ready for the gnarliest, most radically awesome sports events under the sun! They're six of California's hottest games. Geared for daredevils - and guaranteed to get your adrenaline pumping! First, pick your sponsor. Then tackle the heavy competition in surfing, rollerskating, BMX bike racing and more. Take risks to score high, 'cause wimps wipe out! Trophies are awarded for single events and overall competition! So grab your gear and go for it. You'll be up to your jams in awesome action. And you just might walk away with first prize!

$end

$info=caltron6in1,
$bio

Caltron 6 in 1 (c) 1992 Caltron, Myriad

Six of the newest video games in one cartridge. You get all 6 of the newest games for the price of one. Saves you space and convinience to operate.

Cosmos Cop: Action packed space war game. High skill neccesary.
Magic Carpet 1001: To catch the treasure of the Magic Lamp, then you win the game. Has 4 levels.
Balloon Monster: To exhange Time with Space. Hit the bubbles at its highest point. 50 levels.
Adam and Eve: To kill all snakes and catch all apples in order to win. 40 levels.
Porter: Testing your IQ. Move all boxes to where the stars are. Has 25 levels.
Bookyman: Clean the streets and keep it clean while trying to keep alive. 8 levels.

$end

$info=capcomsgoldmedalchallenge92,
$bio

Capcom's Gold Medal Challenge '92 (c) 1992 Capcom

Catch the spirit of world-class competition with Capcom's Gold Medal Challenge '92! Train and compete with up to seven friends in 18 pulse-pounding events. Now's the time to really pump up and get physical! Out muscle your friends in Weightlifting and leave them in the dust in the 100 Meter Dash. Make a huge splash in the swim meets and leave everyone else in your wake. Earn a perfect 10 in the Vault and watch as the crowd goes wild! With Capcom's Gold Medal Challenge '92, all the thrills and excitement of world-class competition are right at your fingertips!

$end

$info=captainamericaandtheavengers,
$bio

Captain America and the Avengers (c) 1991 Data East, Mindscape

When Captain America throws his mighty shield... Red Skull's goons will feel the pain of its power! On this adventure, it's personal. Captain America and Hawkeye must track down their fellow Avengers, Iron Man and Vision. But the kidnappers - Red Skull, Ultron, Crossbones and Wizard - have let loose a legion of thugs that stand between you and your friends. Captain America and the Avengers. It's a cross-country chase of action with your favorite Marvel comic book heroes!

$end

$info=captaincomictheadventure,
$bio

Captain Comic: The Adventure (c) 1988 Color Dreams

Captain Comic: The Adventure is a classic 1988 MS-DOS platform game which is known for being one of the first side-scrolling games made for IBM PC. It was developed entirely by Michael Denio. The PC version of the game was distributed as shareware. Later a version for the NES was published by Color Dreams as an unlicensed title. An unofficial conversion for the SAM Coupé also exists. It was also cloned as "The Adventures of Pioneer Ksenia" in 1990 by a team of Ukrainian programmers. Gameplay of Captain Comic: In the game, the player takes control of Captain Comic who is on a mission to the planet Tambi to recover three treasures stolen from the planet Omsoc.

$end

$info=captained,
$bio

Captain Ed (c) 1989 CBS Sony Group

Captain Ed is an Action game, developed by Graphic Research and published by CBS Sony Group, which was released in Japan in 1989.

$end

$info=captainplanetandtheplaneteers,
$bio

Captain Planet and the Planeteers (c) 1992 Mindscape

The game has five levels, each of which was divided into two different type of stages.  The first stage involves controlling the international teen heroes (Planeteers) flying their Eco-Jet to an enemy fortress while trying to avoid the instant death that occurs by touching any of the scenery or getting hit by the various projectiles or birds.  The second stage involves controlling Captain Planet himself as he fights his way to a ecovillain from the TV series.

$end

$info=captainsilver,
$bio

Captain Silver (c) 1988 Tokuma Shoten

You're Jack Avery, a lad with a taste for treasure and high adventure! In this hot Sega adventure you are fast on the trail of the most feared sea pirate's treasure, Captain Silver. It doesn't matter that he's dead. His ghost goes on haunting the treasure...and all who try to find it...with a bloodthirsty vengeance that has chased strong men to their graves! But you have no fear..or do you? With a tattered old treasure map in hand, you must track down the sea dog's golden hoard, battling creatures both from this world from beyond the grave! 

You'll start the game with your trusty cutlass and your wits. Fight well and you'll be able to increase the power to slow down the hands of time and make your self temporarily invisible. Wield your cutlass well and you'll face the ghost of the Captain himself...with a chance to own all his buried treasure. But fail in your quest, and who knows what spirits will haunt you?

$end

$info=captainskyhawk,
$bio

Captain Skyhawk (c)  Milton Bradley

The player takes a role of a fighter pilot working to repel an alien invasion. Aliens have invaded Earth, and have built four land bases. These bases are designed to drain Earth's energy and feed it to their mother space station. If the space station is allowed to obtain enough energy, it will destroy the Earth with a massive laser blast. The player must destroy the enemy bases, then go after the space station itself. Scientists, during the course of the game, are working on a top-secret Neutron Cannon. During several missions, the player must make supply drops to the scientists working underground. Sometimes, the aliens will have a scientist captive. Then the player must defeat the alien base and take the scientist to safety.

$end

$info=captaintsubasa,
$bio

Captain Tsubasa (c) 1988 Tecmo



$end

$info=captaintsubasaiisuperstriker,
$bio

Captain Tsubasa II: Super Striker (c) 1990 

Captain Tsubasa II: Super Striker is a Soccer Sim game, developed and published by Tecmo, which was released in Japan in 1990.

$end

$info=casinoderby,
$bio

Casino Derby (c) 1993 Party Room 21

Casino Derby (カジノ・ダービー) is a game, developed by Outback and published by Party Room 21, which was released in Japan in 1993 for the Nintendo Famicom.

$end

$info=casinokid,
$bio

Casino Kid (c) 1989 Sofel

Casino Kid is a video game on the NES platform released in 1989. It was published and developed by Sofel.  In Japan, it was released as 100 Man Dollar Kid: Maboroshi no Teiou Hen.  The game takes place in the fictional town of Lost Wages (a pun on the real city of Las Vegas, Nevada) where the object is to earn lots of money and to defeat the evil King of the Casino.  Games at the casino include blackjack and five-card draw poker.  In the Japanese version, it was possible to travel to other casinos like New York City and Japan for a substantial airfare cost.

$end

$info=casinokidii,
$bio

Casino Kid II (c) 1993 Sofel

Casino Kid 2 is the sequel to Casino Kid, released in 1992 and released by the same company.  In Casino Kid 2, the Casino Kid, after having defeated the top players in Las Vegas, is issued a challenge by the top gamblers around the world.  The matches are organized by a mysterious leader and to unveil the leader, the Casino Kid must defeat nine opponents from around the world in the games of roulette, poker and blackjack.  Gameplay in Casino Kid 2 differs in that players no longer venture around the casino looking for rival gamblers, though the card games still operate in the same fashion as in the original Casino Kid.

$end

$info=castelian,
$bio

Castelian (c) 1991 Hewson Consultants, U.S. Gold, Nintendo

Castelian is a platform game with some distinctive unique features.  The player character, a small green creature called Pogo, is on a mission to destroy eight towers that have been built onto the sea by planting bombs at the towers' peaks.  Pogo's progress is hindered by enemies and obstacles which he has to avoid in order to reach the top of the tower.  The actual game play happens at each tower in turn.  Pogo starts from the bottom and has to find his way up to the top.  The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators.  Because of the cylindrical shape, the towers have no "left" or "right" edges, instead allowing Pogo to walk all around the tower.

$end

$info=castleexcelent,
$bio

Castle Excelent (c) 1985 ASCII Corporation

The object of the game is to navigate through Groken Castle to rescue Princess Margarita. The player can push certain objects throughout the game to accomplish progress. In some rooms, the prince can only advance to the next room by aligning cement blocks, Honey Jars, Candle Cakes, and Elevator Controlling Block. In some rooms, this can be quite time consuming since the prince can only open a particular door if he can stand by the door, meaning that he can not open the door while jumping in mid-air. The prince must also carry a key that matches the color of the door he intends to be open. The player can navigate the castle with the help of a map that can be obtained from the first room that he/she begins. The map will provide the player with a matrix of 10x10 rooms and will highlight the room in which the princess is located. The player must also avoid touching enemies like Knights, Bishops, Wizards, Fire Spirits, Attack Cats and Phantom Flowers.

$end

$info=castleofdeceit,
$bio

Castle of Deceit (c) 1990 Bunch Games

Castle of Deceit is a sidescrolling game for the NES where the player takes control of a wizard trapped in the titular castle with only one spell to defend himself.  The game was often considered frustrating for its length and lack of a save or password system.  Phfax, a mystic being and wielder of the Emerald Magic, consented to offer his life to protect the stones of Rune.  For centuries he dwelled within the plasma of energies of the stones where the Runes were hidden.  Until at last it drove him insane.  Such was the power of the stone that even the bitter hallucinations of his madness were given life.  Six deadly beings appeared stealing the Rune Stones.  You, Cebo, the most promising of the young Magicians of Dace, must enter the castle, exploring the realities. But do not trust your senses - what you see, what you hear may all be a lie!

$end

$info=castleofdragon,
$bio

Castle of Dragon (c) 1990 Seta

The Dragon Master, Darklarza, has been terrorizing the kingdom for numerous years. The king was forced into exile by this threat. He retreated, with the bravest knight in the kingdom.
This knight, named Geraden, must hold his fort. Darklarza stages an attack on the king's fortress, breaks in and manages to abduct the royal princess. Now it is up to the brave Geraden to journey throughout the kingdom, rescue the captive princess, and put an end to Darklarza's evil reign once and for all.

$end

$info=castlequest,
$bio

Castlequest (c) 1989 ASCII Corporation

The object of the game is to navigate through Groken Castle to rescue Princess Margarita. The player can push certain objects throughout the game to accomplish progress. In some rooms, the prince can only advance to the next room by aligning cement blocks, Honey Jars, Candle Cakes, and Elevator Controlling Block.

$end

$info=castlequest,
$bio

Castle Quest (c) 1990 Hudson

Castle Quest is a Strategy game, developed and published by Hudson, which was released in Japan in 1990.

$end

$info=castlevania,
$bio

Castlevania (c) 1986 Konami

If you think it's scary on the outside, wait'll you see the basement! You're in for the longest night of your life. Ghosts, goblins, demons, wolves, bats - creatures lurking around every corner. As you descend deeper and deeper, they get thicker and thicker. Better stick close to the cavern floor - it's your only chance of finding a weapon or two. You're gonna need 'em. Because when you finally meet the Count, you know he'll be going for the jugular. So keep your courage up and your stake sharp. And say your prayers!

$end

$info=castlevaniabloodmoon,
$bio

Castlevania: Blood Moon (c) 2006 Romhacking

This is an overhaul of the original Castlevania done using Stake, Tilelayer Pro & Hex Workshop. 

Several features were used in Blood Moon that were prominent in the original Castlevania, but not utilized. For example; the water’s splash effect, having to break a path through the wall to proceed, and bit-blade’s unique tile solidity glitch, and a few booby traps along the way which all make for substantially more interesting gameplay.

This is a very difficult game, for master vampire killers only. If you happened upon it by mistake, then run! far far away! wuahaha!

$end

$info=castlevaniachorusofmysteries,
$bio

Castlevania: Chorus of Mysteries (c) 2007 Romhacking

1476, Romania. A terrifying castle rises up from the mist. Along with the castle rose a dark powerful being named Count Dracula Vlad Tepes. A man named Trevor Belmont was fated to defeat the powerful vampire, aided by a witch named Sypha, Dracula’s own son Alucard, and a pirate named Grant DeNasty. Together the team traversed the dark halls of Castlevania, defeating the count and his countless minions.

In 1777 a young child was born, and abandoned on a merchant ship with nothing but a headband with a mysterious crest, and the name Armund. The sailors raised the child on the high seas, and taught him the ways of being a sailor. Armund grew to be one of the greatest men that the merchant ship ever saw.

Late 1797, word started to spread of the legends of Count Dracula, and his tyranny in the land of Romania. It was about that time, that Armund ran into an old Romanian man in Serbia. The old man knew a lot about the history of Count Dracula, and his reign of terror in Romania. The old man recognized the crest on Armund’s bandanna, and told him that it belonged to the DeNasty clan, and that his ancestor helped defeat Dracula. Armund decided to leave his life on the high seas to seek out more answers about his ancestry.

Romania, 1800. It’s been 3 years since Alucard defeated his father in battle and has gone into eternal slumber. Armund’s search has taken him to the mountains of Romania, not far from the town of Jova. A mysterious letter hinted that he might be able to find answers in the castle of Count Olrox, a servant of Count Dracula’s. Armund set out of Olrox’s castle, armed only with an enchanted barbed rope from Serbia. This will truly be the greatest and most arduous adventure of Armund DeNasty’s life.

$end

$info=castlevaniaiiidraculascurse,
$bio

Castlevania III: Dracula's Curse (c) 1992 Konami

Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead will be the supreme challenge for the mightiest of warriors. Your place in history is 100 years before Simon Belmont's birth. Dracula is young at heart, and it will take more than a stake to penetrate his evil. Luckily, you command the role of Trevor - Simon's forefather and the origin of the Belmont Warlord Chromosones. Trevor has a power never before seen by human eyes - the power to transform into three different spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. You must perfectly time Trevor's body transformations to match up his different fighting spirits against Ultimate Evils. Trevor also has the strength and wisdom to command the Battle Axe, Invisibility Potion and Mystic Whip. But the most important weapon Trevor has is your cunning to choose the correct Paths of Fate and your bravery to lead him past 17 possible levels of never-ending doom, including the Haunted Ship of Fools, the Sunken City of Poltergeists, the Clock Tower of Untimely Death and Curse Castle. Never before have so many dangers confronted you at one time. And if by some miracle you triumph, you'll no longer be a mere mortal. You'll be a legend who'll live forever!

$end

$info=castlevaniaiisimonsquest,
$bio

Castlevania II: Simon's Quest (c) 1987 Konami

Castlevania was a cakewalk compared to this bloody curse. You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts! Talk about your frightening quest, searching a maze of mansions, graveyards and dark, eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons. Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips. But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer.

$end

$info=castlevaniaorchestraofdespair,
$bio

Castlevania: Orchestra of Despair (c) 2005 Romhacking

In a small village in Transylvania the Belmont clan lived to protect the world from Dracula's curse. Simon succeeded in his task... but something went wrong. Ten years after he defeated Dracula a group of cultists rose Dracula and his Castle! It's up to Simon to go back and slay the Count!

$end

$info=castlevaniareborn,
$bio

Castlevania Reborn (c) 2013 Romhacking

Simon Belmont travels through Count Dracula's castle, which emerges every 100 years. Simon battles numerous bosses along his way, including Frankenstein, Igor, the Mummy Man, the Phantom Bat, Queen Medusa, the Grim Reaper, and Count Dracula himself.

$end

$info=cavemangames,
$bio

Caveman Games (c) 1990 Data East

Olympic Games set in the stone age. Events include clubbing, dino-racing, fire-making, mate-tossing, saber racing and the dino vault.

Supporting up to six players, you must select your caveman from a total of six different characters with different backgrounds, all with different skills and drawbacks.

$end

$info=chacknpop,
$bio

Chack'n Pop (c) 1985 Taito Corporation

Chack'n, a small yellow creature (later recolored green) with extendable legs must traverse a series of single-screen mazes. He is capable of walking on floors or ceilings but not walls. He can climb steps and traverse high walls by extending his legs until he is tall enough to pass onto the next step. He is capable of throwing hand grenades to his left or right which, after a short period, explode into a cloud of smoke. Separate fire buttons control rolling to the left or right. Chack'n is killed if caught by the explosion cloud.

Each screen is played against a time limit, marked by a Mighta pushing a boulder along the top of the screen. The Mighta reappears in Bubble Bobble as a recurring enemy.

Chack'n's aim is to reach the top of the screen before the time limit expires. He is delayed in this process by a series of solid walls. In order to get past the walls, he must free hearts from cages using his hand grenades.

A further obstruction comes in the form of Monstas (same creatures to appear in Bubble Bobble) hatching from eggs. Hand grenades can also be used to destroy the creatures or the eggs producing them (however, the player will get bonus points after completing the level for not destroying any enemies). Later levels include moving platforms and, reminiscent of Bubble Bobble, water bottles that when blown up flood the level with water. The water does not destroy anything or in any way inhibit the movement of the enemies, but it allows Chack'n to swim to otherwise unreachable platforms.

Once all the levels are completed, Chack'n is able to marry his girlfriend, Miss Chack'n.

$end

$info=challengeofthedragon,
$bio

Challenge of the Dragon (c) 1990 Color Dreams

Are you the savior spoken of in the ancient legend?  Only your Dragon Style blend of sword and martial arts can save you now...  Your girlfriend has been kidnapped by the dark necromancer.  Lightning sears the skies and leaves blow in the wind as you fight your way through 7 perilous worlds of Valkyries, Ninja, Dragons and even pesky fireflies waiting to feed on your carcass.  Use your incredible acrobatic abilities to outsmart your enemies.  Be brave...  for ahead lies the Challenge of the Dragon!

$end

$info=challengeofthedragonsachen,
$bio

Challenge of the Dragon (Sachen) (c) 1990 Sachen

Master Lee had finished his training courses in Sou Lin Temple, so he decided to go outside to create a new career. Before he left, he had to pass a traditional kung fu test which is very hard for everyone. There are 5 total stages in these tests. You have to pass each one step by step and collect the sacred box or other special objects to get more powerful kung fu skills. You will come face to face with Vadjrn in the final term of each stage after you have passed the basic trials. You also will discover some secrets of Sou Lin which no one else knows!

$end

$info=challenger,
$bio

Challenger (c) 1985 Hudson Soft

Challenger is an archaeologist who seeks to rescue the princess, Maria, from the hands of the evil boss, Don Waldorado, in the land called Pleasio Land.

$end

$info=championshipbowling,
$bio

Championship Bowling (c) 1989 Romstar, Athena

The object of the game is the same as a regular game of bowling; score the highest to win.  The game utilizes factors such as left or right-handedness, spin, power and weight of the ball which can affect the outcome of a throw.

$end

$info=championshiploderunner,
$bio

Championship Lode Runner (c) 1985 Hudson

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.

$end

$info=championshippool,
$bio

Championship Pool (c) 1993 Mindscape

The game is a straight-forward, virtual version of pool and includes several games: eight-ball, nine-ball, three-ball, ten-ball, fifteen-ball, straight pool (14.1 continuous), rotation, equal offense and speed pool. The player may play against the computer or up to seven other players using the same console using the "Party Pool" (multiplayer) option.  Other gameplay modes include "Tournament" (single-player, computer opponents), "Freestyle" (players make up own game rules) and "Challenge" (single-player, shot practice).

$end

$info=championshiprally,
$bio

Championship Rally (c) 1991 HAL Labs

Championship Rally brings you all the thrills and chills of high-stakes motor racing! A choice of courses, a variety of weather and track conditions, and the ability to customize all the features of your car set this racing game above all others!

Not released in North America.

$end

$info=chaosworld,
$bio

Chaos World (c) 1991 Natsume

The king's daughter is seriously ill, and the kingdom is plagued by monsters. The king needs you, the offspring of the brave warrior Mars, to go on a journey and to investigate the matter. During this investigation, you uncover a much more sinister plot and must face the dark forces of the world.

"Chaos World" allows you to customize your character by choosing one of the several classes, gender, and statistics (you can allocate available skill points at your wish in the beginning of the game). Up to fourteen characters can join your party, and you can recruit people in adventurer guilds. The game also features a day/night cycle.

$end

$info=chase,
$bio

Chase (c) 2012 

A very simple arcade game. It is developed as an example for my article about programming NES games in C. Source code is included.

$end

$info=cheetahmenii,
$bio

Cheetahmen II (c) 1996 Active Enterprises

Dr. Morbis is at it again! In CHEETAHMEN II, Dr. Morbis seeks to destroy the Cheetahmen with all new traps and dangers! Beware, the even more dangerous sub-humans. This time CYGORE and Dr. Morbis are getting in to it! See if you can get the Cheetahmen through the jungles and to Dr. Morbis's secret laboratory, but beware of the many traps along the way. Then, when you finally think you've gotten through, you will have to do battle as only the Cheetahmen can! APOLLO will have to fight Dr. Morbis, ARIES battles Cygore, and HERCULES goes head-to-head with the newest sub-human... the MAN-APE!

$end

$info=chessacademy,
$bio

Chess Academy (c)  Sachen



$end

$info=chesterfieldankokushinenochousen,
$bio

Chester Field: Ankoku Shin e no Chousen (c) 1987 Vic Tokai

Chester Field: Ankoku Shin e no Chousen is an Action game, developed and published by Vic Tokai, which was released in Japan in 1987.

$end

$info=chevaliersduzodiaqueleslalegendedor,
$bio

Chevaliers du Zodiaque, Les - La Legende d'Or (c) 1987 Bandai



$end

$info=chibimarukochanukiukishopping,
$bio

Chibi Maruko-Chan: Uki Uki Shopping (c) 1991 Namco

Chibi Maruko-Chan: Uki Uki Shopping is a Miscellaneous game, developed and published by Namco, which was released in Japan in 1991.

$end

$info=chiisanaobakeacchisocchikocchi,
$bio

Chiisana Obake: Acchi Socchi Kocchi (c) 1992 Vap

Chiisana Obake: Acchi Socchi Kocchi is a Puzzle game, developed by Atlus and published by Vap, which was released in Japan in 1992.

$end

$info=chikichikimachinemourace,
$bio

Chiki Chiki Machine Mou Race (c) 1991 Atlus

(チキチキマシン猛レース- Chiki Chiki Machine Mou Race?) is a platform video game for the NES. The game is based on the Hanna-Barbera cartoon Wacky Races and features Muttley and Dick Dastardly as the main characters.
In the rest of the world it is known as Wacky Races.

$end

$info=chiller,
$bio

Chiller (c)  Exidy / American Game Cartridges

A player's goal is to shoot everything that there is on the screen, both animated characters (ghosts, zombies, humans) and inanimate elements of the background. There are four unique screens detailing various horror scenarios and settings, a torture chamber, a rack room, a hallway and a cemetery. For each screen, shooting all available targets gives the player a bonus shooting round. The game features a Ghost counter on-screen scoring system named the "Ectoplasmic Tabulator". It has very similar gameplay to "Crossbow" and other related Exidy 440 board system games.

$end

$info=chipndalerescuerangers,
$bio

Chip 'N Dale Rescue Rangers (c) 1990 Capcom

Chip and Dale, those pint-sized but courageous Disney detectives, have received another desperate call for help: The evil Fat Cat has kidnapped Gadget... his sinister goal - to take over the city!! Join the Rescue Rangers on their exciting search through the darkest depths of slimy sewers to the electrifying heights of live telephone wires! Play alone or with a friend to locate Fat Cat's headquarters and thwart his diabolical scheme! Fat Cat's Bad Guys: Can you escape them or do you stand and fight? Deadly Attacking Killer Bees: Can you out run them or do you let them bite? Rabid Robot Rats and Mechanical Dogs: Are you saved from their savage jaws or do you bite them back?

$end

$info=chipndalerescuerangers2,
$bio

Chip 'N Dale Rescue Rangers 2 (c) 1993 Capcom

Chip and Dale, those tiny but daring detectives, have learned of some terrifying news: The notorious criminal cat has escaped from prison and he's stolen the Urn of the Pharaoh. The Rescue Rangers must once again assemble to help crack the case of the missing urn and return the feline felon, Fat Cat, back to the slammer. Join Chip and Dale and the rest of the Rangers in their wacky new adventure. Help them explore the dangerous levels of the downtown restaurant and meet the exploding personality of Water Rabbit. Aid them on their escape through the freezing floors of the giant refrigerator. Search the ghostly walls of the haunted warehouse and find the final clue to unravel the secret headquarters of Fat Cat.

$end

$info=chipschallenge,
$bio

Chip's Challenge (c)  

The NES version was going to be published in the U.S. by Bullet-Proof Software, the group that published Hatris and Pipe Dream for the NES, and is probably most remembered for its involvement in the Tetris licensing fiasco. It was developed by Images Software, the same dev house that also did all of the non-Windows PC conversions.

$end

$info=chiyonofujinoooichou,
$bio

Chiyonofuji no Ooichou (c) 1990 Face

The player is able to customize their own sumo wrestler by giving him a unique appearance. Characters have a chibi appearance to them.

Items that can be added include are the eyes, ears, mouth, and nose. Once the customized wrestler is created, he must fight against other sumo wrestlers for the title of Yokozuna. There are two bars for each player that allow the player to fend off and deliver attacks. A tutorial mode is added that allows players to practice their moves against an AI opponent that is lower in intellect that the actual game's AI.

$end

$info=choplifter,
$bio

Choplifter (c) 1986 Jaleco

In Choplifter, the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in territory ruled by the evil Bungeling Empire. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. According to the back story, the helicopter parts were smuggled into the country described as "mail sorting equipment."

In 1986, ports of the arcade version back to home versions were developed for the Nintendo Entertainment System and Sega Master System. These versions include some game play and scoring changes of their own, but use the environments, music, and approximate score play of the arcade remake.

$end

$info=choujikuuyousaimacross,
$bio

Choujikuu Yousai - Macross (c) 1985 Bandai

The game is based on the popular anime TV series of the same name. The player controls a transformable VF-1 Valkyrie variable fighter in an unending battle against an invading race of giant humanoid aliens known as the Zentradi.

$end

$info=choujinrousenkiwarwolf,
$bio

Chou Jinrou Senki Warwolf (c) 1990 Takara

Chou Jinrou Senki Warwolf takes place on "Red Earth"—Earth's second colony planet. Dr. Faryan adventured into a cave and awoke an ancient evil that made him turn into an evil entity. Afterwards, Dr. Faryan created a bunch of evil mutants who imprisoned nearly everyone on Earth. The only hope for humanity is a man named "Ken" who could transform into a werewolf named "Warwolf"

$end

$info=choujinsentaijetman,
$bio

Choujin Sentai Jetman (c) 1991 Angel

In the year 199X, Earth Defense Sky Force orbits the planet. They survey the Earth 24 hours a day to maintain world peace. When problems arise they send in agents to help out. SF-W6 and SF-W3 are two such agents. Upon completing a mission they are promoted to J-project status. Aboard the ship, The Chief explains that when hit with Birdronic waves, they will turn into Choujin Sentai. Immediately after Tendou Ryu's conversion into a Jetman, the enemy Vyram attack. Radiguet, the leader of the Vyram, announces that they have conquered other detentions and now plan to conquer the 3rd dimension. 

During this attack, Ryu loses his girlfriend Rie through a hole in the ship. The Birdronic wave machine shatters and the remaining 4 waves are sent down to Earth at random. After the attack Ryu and The Chief search the Earth to find the remaining members of the group.

$end

$info=choujinultrabaseball,
$bio

Choujin Ultra Baseball (c) 1989 Culture Brain

The baseball simulation that also makes for hilarious and wacky plays!
Play a full-length season with six teams for a defined number of games in a race for the pennant. You can also autosimulate the game and edit your team's players. And if you're tired of the traditional baseball dynamics, you can use Ultra Plays to make your pitches disappear or to make your hits explode or knock down opposing fielders!

$end

$info=chrisevertivanlendlintopplayerstennis,
$bio

Chris Evert & Ivan Lendl in Top Players' Tennis (c) 1990 Asmik Corporation of America

Top Players Tennis is a Tennis game, developed by Home Data and published by Asmik Corporation of America, which was released in 1990.
In single-player mode, the player may compete in the four Grand Slams: the Australian Open, the French Open, Wimbledon, and the US Open. To compete in the Grand Slams, the player must first win the qualifying tournament, the Asmik Open.
With a multiplayer console accessory such as the NES Satellite or NES Four Score, Top Players' Tennis accommodates up to four simultaneous players. Singles, doubles, or mixed doubles are all available for play.

$end

$info=chubbycherub,
$bio

Chubby Cherub (c) 1985 Bandai

Q-tarō's friends are kidnapped by several burglars. Q-tarō has to save them, however many dogs are in the way—Q-tarō's one fear as a ghost. Q-tarō the Ghost (Chubby Cherub in the English version) has to cross 12 levels, at the end of each, the protagonist will find his friends. Eating food maintains Chubby Cherub's flight. If the flying meter goes all the way down, the character will have to stay on ground. The character will bark at the dogs before they bark at the character; if a bark hits the character, the character may die.

$end

$info=chuckyeagarsfightercombat,
$bio

Chuck Yeagar's Fighter Combat (c) 2013 NintendoAge

The greatest pilot in Air Force history needs a new wing man - Are you up for the challenge?

Then step right up and into the cockpit in the newest smash hit game for the Nintendo Entertainment System; Chuck Yeager's Fighter Combat! Your mission is to climb on board one of the raddest air craft ever created, the F16C Fighting Falcon, and prepare yourself for some of the hottest action around. Are you man enough to handle the Gatling funs and sidewinder missiles? Can you take the heat of the brigadier general as he critiques your every move? Are you bad enough to travel the world fighting for US freedom against gnarly Soviets? Well then you came to the right place! State of the art 8-Bit technology put YOU in the cockpit of this action packed flight sim. It's alright if you're too afraid to go alone, the two player mode will allow you to have a co-pilot man your weapons alongside of you!

$end

$info=chuugokujanshistorytonpuu,
$bio

Chuugoku Janshi Story: Tonpuu (c) 1989 Natsume

Chuugoku Janshi Story: Tonpuu is a Miscellaneous game, developed by Zap and published by Natsume, which was released in Japan in 1989.

$end

$info=chuugokusenseijutsu,
$bio

Chuugoku Senseijutsu (c) 1988 Jaleco Entertainment

A fortune-telling simulator for the NES developed by Sanritsu and Aicom and published by Jaleco.

A fortune-telling game that uses Eastern mysticism to prognosticate on the player's future, based on their year of birth. Though fortune-telling devices weren't unheard of, this was the first NES "game" to provide such a service. It would, however, be followed almost immediately with Induction Produce's '89 Dennou Kyuusei Uranai; another fortune-telling interactive simulator.

The player can choose to receive their fortune in distinct areas of their lives, including romantic prospects, the best time to marry their partner and the outcome of their future business dealings. Due to the minimal impact and relative obscurity of Eastern horoscopes in the west, the game was never released outside of Japan, though the US would eventually receive their own equivalent with Taboo: The Sixth Sense.

$end

$info=chuukataisen,
$bio

Chuuka Taisen (c) 1989 Hot-B

The player controls Mike Chen floating on a cloud, maneuvering around the screen and shooting balls of energy at flying enemies. Powerups can be collected for stronger and faster firepower. Some parts of the game stage have doors that give the player the opportunity to buy special bomb types with collectible credits. Each stage has its own mini-boss and big boss. Throughout the stages, the player restarts at certain checkpoints after losing a life.

$end

$info=circuscaper,
$bio

Circus Caper (c) 1990 Toho

The single-player, side-scrolling action game takes the player through various levels, each with a circus theme, fighting various enemies and bosses until he finally defeats the ringmaster and save his sister. The player start out in the game with little life and few weapons, but he can collect various icons to increase how many direct hits that he can withstand, keys to open doors, along with various circus items to shoot as projectiles.
Many of the levels can be avoided altogether by just walking backwards and back through the curtain from where the player begins. This will take him right to that level's boss battle.
Bonus levels include such fun things as guiding a bear to jump over flames, avoiding boulders in a car, using Rodan as target practice and meeting Godzilla at the circus grounds.

$end

$info=circuscharlie,
$bio

Circus Charlie (c) 1986 Soft Pro

You are Charlie, a member of a circus troupe. Your job is to please the crowd by performing five death-defying stunts..

$end

$info=cityadventuretouchmysteryoftriangle,
$bio

City Adventure Touch: Mystery of Triangle (c) 1987 Toho

CITY ADVENTURE touch MYSTERY OF TRIANGLE is an action game for the Famicom and NES system that was published by Toho in 1987. The game is based on the high school and baseball team themed manga Touch. City Adventure Touch is somewhat notorious in Japan for bearing absolutely no resemblance to the source material. A comic book concerning the Mystery of Triangle is included in the manual. The story appears to revolve around a character's dog who disappears into an alternate dimension, and the three children who attempt to rescue it, one of which attacks by throwing baseballs.

$end

$info=cityconnection,
$bio

City Connection (c) 1985 Jaleco / Kitcorp

The main character in the game is a female driver, Clarice, of a Honda City (the North American version features a male driver) on a tour of all the sights and roads across the world. To prove that she has visited a particular location, she must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing her goal. The player's car can jump and fire cans of oil. To avoid forcing the player from retracing the same roads again, the roads change color when the car drives over them, indicating that that specific road has been painted. There are three main obstacles: police, cats and spikes. The police chase after the car and if a police car comes into contact with the main character's car, the car "explodes" by turning into a group of hearts and the player loses a life. To combat this, the player can obtain cans of oil, which can be used to cause the police cars to spin out of control, allowing the player to bump them off the screen. Other enemies include a cat, which, when hit, causes the player to lose an extra life as the cat goes diagonally off the screen (but does not cause the car to "explode") with playing of a comical music, "Der Flohwalzer", known as "Neko Funjatta" (I Stepped on the Cat) in Japan. There is also spikes, which make the car "explode" on contact. Occasionally, a balloon may float by during any given stage. If the car touches one of these balloons, it collects it and collecting three such balloons will activate a warp that sends the car multiple stages ahead and provides significant bonus points. Although the city you travel to will change, the difficulty pattern of the road will remain the same. As the number of cities you travel to loop endlessly, the game is not shortened by taking a warp. One particular thing about this game is the "catchy" tune that plays in the background as you enter a new city. Although it uses "ethnic" variations according to the destination, it's an adaptation of a famous classic piece, "Allegro non troppo e molto maestoso", from Tchaikovsky's Piano Concerto No.1.

$end

$info=clashatdemonhead,
$bio

Clash at Demonhead (c) 1989 Vic Tokai

Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility. The player chooses levels from a world map that consists of over forty routes. Various objectives must be met to complete the game.

$end

$info=classicconcentration,
$bio

Classic Concentration (c) 1990 GameTek

Concentration was a popular game show in the mid-to-late 1980s and this game was adapted from that television program. Two players can play against each other, or one person can play against a computer generated opponent. The answer to the puzzle is hidden by tiles. The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example) and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again. As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.

$end

$info=cliffhanger,
$bio

Cliffhanger (c) 1993 Psygnosis

Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches.

$end

$info=clucluland,
$bio

Clu Clu Land (c) 1984 Nintendo

Clu Clu Land's story starts with a type of Sea Urchin, the Unira, stealing all of the treasures in the underwater kingdom of Clu Clu Land. Bubbles, the hero, sets out to retrieve the treasure. The object of the game is to uncover all the gold bars in each stage while avoiding the Unira and Black Holes.

$end

$info=cobracommand,
$bio

Cobra Command (c) 1988 Data East

Cobra Command is a 1988 arcade game developed and published by Data East that was later ported to the NES. It is a side-scroller in which the player flies a heavily armoured helicopter through six stages to destroy enemy tanks, cannons, submarines and gunboats.

$end

$info=cobratriangle,
$bio

Cobra Triangle (c) 1988 Nintendo

There are 25 stages in the game, including bonus stages. Each series of five generally contains one of each type of mission. The fifth are generally the boss stages. The bosses are a sea serpent (as seen on the cover), a giant crab, a giant squid, a red and black version of the sea serpent and a giant shark. The game uses a powerup bar similar to the Gradius series. Powerup pods are collected to move the selector to different powerup items. When the desired powerup is highlighted, the player can select it, after which the menu returns to an unhighlighted state. Menu options are "Turbo" (increase the speed of the boat), "Fire" (increase the number of bullets the primary gun fires), "Speed" (increase speed of shots and rate of fire), "Missile" (improves missiles) and "Force" (a force field around the boat plus replenished health). The speed boat used for game play starts with a single gun which can be upgraded to a quadruple spread shot. Missiles can also be added to the boat's arsenal and can be upgraded to heat-seekers. Between stages which are not connected by water, the Cobra Class has a helicopter style propeller that extends from the roof of the cabin. However, this flying state of the boat is never used in gameplay. The boat has a 12-point damage bar which can be reduced by contact with obstacles or enemy fire.

$end

$info=cocoron,
$bio

Cocoron (c) 1991 Takera

Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth.

$end

$info=codenameviper,
$bio

Code Name: Viper (c) 1990 Capcom

The player takes the role of Kenny Smith, an agent of the 98th Special Forces, also known as "Code Name: Viper", who is assigned by his commander, Director Jones, to investigate a large drug syndicate that covers all of South America. Smith's objective is to rescue a missing Viper agent in each of the syndicate's seven hideouts and uncover clues of the Syndicate's true mastermind.

$end

$info=coloradinosaur,
$bio

Color a Dinosaur (c) 1993 Virgin Games

Color a Dinosaur is an electronic coloring book designed for kids ages 3 to 6. The game provides 16 different dinosaurs which can be colored in with a variety of colors and patterns. There are two coloring modes available: free form mode where you control a pencil and select the region to be colored, or automatic mode where the computer selects a region and you only have to select a color.

$end

$info=columbusougonnoyoake,
$bio

Columbus: Ougon no Yoake (c) 1992 Tomy Corporation

A nautical strategic RPG hybrid action in the vein of Uncharted Waters. You follow the life of Christopher Columbus as he goes from rookie captain to his landing in America. After a few tutorial missions, you get turned loose on an open world to build fame for yourself by doing quests, slaying rare monsters holed up in dungeon areas, etc., until a King of a prominent country can be convinced to support your expedition to the New World.

$end

$info=commando,
$bio

Commando (c) 1986 Capcom

The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.

In the NES version, there is a more powerful machine gun upgrade, as well as "glasses" to let the player view all the hidden bunkers and an unlimited grenade upgrade (the player will lose these upgrades after losing a life).

$end

$info=conan,
$bio

Conan (c) 1991 Mindscape

n an age unheard of, where barbarous kingdoms battle for survival in a savage and unforgiving land... you stand alone. You, the great and mighty Conan, born of pure Cimmerian blood, will claim what must be yours... the throne of Aquilonia. Yet, beware! The journey is a dangerous one, with enemies and challenges at every turn. Flying demons assault you, fiendish spirits lash out, a nymph challenges you. What is her plan? Only Conan dares to know the difference between subtle temptress and menacing foe. Now, explore the entire world in the true adventures of Conan, the greatest barbarian hero ever. Every detail of the Hyborean world has been captured in this multi-level super-action game. From the Forests of Asgard to the Tombs of Zamboula, you feel the fury, the passion, the power... that is Conan!

$end

$info=conflict,
$bio

Conflict (c) 1990 Vic Tokai

Conflict is a hex-based NES war game where the player is a three-star general who must accompany his troops to the ultimate victory. The player can earn or lose victory points by occupying cities and destroying units of the opponent's army. The player controls the Western Bloc while the computer (or second player) controls Eastern Bloc troops. A sequel was released for the Super NES entitled Super Conflict.

$end

$info=conquestofthecrystalpalace,
$bio

Conquest of the Crystal Palace (c) 1990 Asmik Corporation of America

Return to the once beautiful Crystal Palace where your father's kingdom was brutally overthrown by Zaras, king of the infernal plateau. Call upon your guardian dog. Zap and battle your way through the peaks of Mount Crystal. Find Kim at the astral-mart, she will help you along your way with tools and food needed to make this awesome journey. Step into the Realm of the Guardian, the walkway to impending doom. Acid rain is forecasted by QNN... so keep your eyes on the road ahead. Beware! You will fight the biggest, meanest enemies ever seen on the NES! Investigate the Lair of Hungry Ghosts, gather special weaponry and gold. Enter the Gateway of Flame. Look out! The pathway has disappeared and there's only a moment between you and a sea of lava. These tasks and much more must be accomplished if you wish to regain your rightful throne!

$end

$info=contra,
$bio

Contra (c) 1987 Konami

The universe teeters on the brink of total annihilation at the hands of the vile alien warmonger, Red Falcon. Earth's only hope rests with you, a courageous member of the Special Forces elite commando squad. Your mission: Battle deep into the deadly Amazon jungle, where the Red Falcon and his galactic henchmen have transformed ancient Mayan temples into awesome monuments dedicated to mass destruction. A multitude of weapons, from rapid-fire machine guns to high-tech lasers are at your disposal as you sweat blood, fighting past 3-D mazes, underground security systems, and tropical forests surrounded by giant waterfalls and alien cannons. This is the ultimate test for the ultimate guerilla warrior. And if you survive, Earth survives!

$end

$info=contraforce,
$bio

Contra Force (c) 1992 Konami

Commandos Burn, Smith, Beans and Iron are a special forces team who have seen more than their fair share of action. Neo City is their post, now that a terrorist group known as D.N.M.E. is bombarding its citizens with a typhoon of a crime wave. The C-Force has been asked to stop them, no matter what. Take command solo or team up with a comrade in 2-player mode. Even if you go it alone, you can call on a backup soldier for spot support. Tap into your special forces training to devise unique battle plans and attack patterns, select weapons, and decide which soldier's individual strengths are best suited for the dirty deeds going down. You can switch commandos whenever the situation calls for it. Endure all 5 grueling missions, swarming with traps and terrorists, that take place in a warehouse, on a battleship, at a construction site, aboard a helicopter, and at C-Force headquarters. Encounter secret passageways, hidden rooms, aerial angle views and more. Every man is a walking arsenal with heavy-duty weaponry including rocket launchers, flame throwers, bazookas, rifles, land mines and time bombs. This mission is no cakewalk, but if it was, they wouldn't have given it to you. Hit it with all you've got!

$end

$info=contraspirits,
$bio

Contra Spirits (c) 1995 Hosenkan Electronics

Contra Spirits (also named Super Contra 3) is a pirated Famicom port of Contra III: The Alien Wars (Contra Spirits in Japan) for the SNES. Set in the futuristic year 2636, the alien invaders have decided to launch a full-scale war against mankind on Earth, starting the "Alien Wars".

$end

$info=coolworld,
$bio

Cool World (c)  Ocean Software

Cartoonist Jack Deebs (the player's character) has discovered Cool World; eliminating the fine line between fantasy and reality. Holli Would has a major crush on Jack and is using him romantically to get a human body and move to the "Real World." Jack's only goal is to escape this alternative reality and return to the real world. By doing so, he returns to his beloved hometown of Las Vegas. If Holly grabs the Golden Spike of Power, then both worlds will be destroyed.

$end

$info=corvettezr1challenge,
$bio

Corvette ZR-1 Challenge (c) 1991 

The game involves at driving on America's roads at approximately 200 miles (320 km) per hour from Boston to Los Angeles - a whopping 2,990 miles (4,810 km) from start to finish. Each player must try to gain personal glory by competing against eight computer-controlled players who can race their way across the United States of America. However, the drivers have fictional names and are neither based on the Formula One or the NASCAR Winston Cup (now Sprint Cup Series) racers of that era. If the game was based on real world physics, it would take at least fourteen days to get from Boston to Los Angeles (providing that only fuel stops were made and no attempts were made to get some sleep).

$end

$info=cosmicepsilon,
$bio

Cosmic Epsilon (c) 1989 Asmik

An alien menace from the Epsilon Empire threatens to destroy life on Earth as you know it!  Take flight and blast your enemies down in this rail shooter that is reminiscent of Space Harrier.  Cosmic Epsilon puts the NES through its paces with a stereoscopic 3D mode and advanced background scaling.

$end

$info=cosmicwars,
$bio

Cosmic Wars (c) 1989 Konami

Cosmic Wars (コズミックウォーズ Kozumikku Wōzu?) is a turn-based strategy video game produced by Konami in 1989 which is based upon the characters and conflicts of the popular Gradius series. It was released only in Japan. The game received a sequel in 1997, with Paro Wars, which is the Parodius equivalent of this game.

The object of Cosmic Wars is to utilize an army composed of Gradius characters (Vic Vipers, and Big Cores) and battle enemies in various star systems. The player can be either the Bacterion Empire or the forces of Gradius. There are many different unit types, ranging from small fighters to large capital ships.

$end

$info=cosmogenesis,
$bio

Cosmo Genesis (c) 1983 Acclaim

Cosmo Genesis is an outer space shooter for the Nintendo Entertainment System. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspace.

This game was released in world as Star Voyager.

$end

$info=cosmopolicegalivan,
$bio

Cosmo Police Galivan (c) 1988 Nihon Bussan Co., Ltd.

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks.

The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.

$end

$info=cosmoscop,
$bio

Cosmos Cop (c) 1992 NTDEC

Cosmos Cop is a pseudo-3D into-the-screen shoot 'em up that is similar to Sega's Space Harrier. However, the game experiences a lot of image breakup on the screen due to the NES's limited capability of handling first-person scaling.[2]

$end

$info=cowboykid,
$bio

Cowboy Kid (c) 1992 Romstar

Sheriff Sam and Little Chief are coming to town in this delightful western adventure. COWBOY KID is a two player simultanious action adventure for the entire family. COWBOY KID has 4 MEGS of action packed into this NES cartridge. Players must learn to be appointed sheriff so they can rid the West of the scourge of evil. Can you bring these dudes to justice?

COWBOY KID rounds up arcade and adventure action for the wildest showdown in the West. Beware rustlers, There's a new sheriff in town!

$end

$info=crackout,
$bio

Crackout (c) 1991 

Crackout is a video game that was released for the Nintendo Entertainment System by Konami in 1991. It is based upon Atari's Breakout games of the 1970s. The object of the game is to clear levels by either destroying all bricks or defeating the enemies.
There are four zones of eleven levels each. The zones are Cubic Zone, Mirror Zone, Tube Zone and Final Zone. This game differs from the original Breakout as it contained enemies on screen that could be hit to gain power ups. Powerups included a parachute to slow the ball down, multiple balls, or projectiles. There were also level warps in the form of "Konami Man", who would fly from top to bottom of the play area. There were typically 1 - 3 enemies on screen at once, appearing out of a trapdoor in the top corners, or let in through the side walls. Every few levels there was also a boss, ranging from a small dragon to a centipede. The bosses changed colour from Green to Blue to Pink, each time increasing in speed. Each level also contained a hidden letter which made up a password presented at the end of the game (Zone 4 Level 11). If this was not input correctly, the player restarted the game from the beginning. If the player input the password correctly, they were shown the end credits which consisted of a procession of the enemies from the game. The password is MERRYCHRISTMAS.

$end

$info=crashntheboysstreetchallenge,
$bio

Crash 'n' the Boys: Street Challenge (c) 1992 Technos Japan

Theodore "Todd" Thornley IV has had enough. After being humiliated once again by his rival, Jeff "Crash" Cooney and his blue-collar buddies from Southside High School at the All-City Track Meet, he has decided to issue a challenge to Crash. Inviting two of the other elite high schools to participate in the challenge, plus an additional team sponsored by his wealthy father, Todd has seemingly stacked the deck against Crash and his boys. The game has four different teams to choose from, as well as a fifth computer-controlled team. Each team have five members each with their own strengths and weaknesses, making some better suited to certain events than others. Before each event, players have the opportunity to go shopping in the mall to buy power-ups for their characters. These items are paid for through the various medals that each team achieve as they progress through the challenge, but since the winner of the challenge is the team that collects the most medals overall, players must be fairly judicious in how much they spend. There are two types of events in the game: individual events (Hammer Throw and Roof Top Jumping) and head-to-head events (400 Meter Hurdles, Swimming and Fighting). In individual events, each team takes turn individually and ranking is determined by who gets the most points. The head-to-head events take place under a single elimination tournament format, in which one player against another in a series of heats. The player who successfully defeats both of his opponents will get to compete against a member of Team Thornley for first place. The game can be played by up to four players. Since there's never more than two teams competing at the same time, the third and fourth player can play simply by alternating between the two controllers. Thus, a four player adapter is not required, unlike other Kunio-kun games.

$end

$info=crayonshinchanoratopoipoi,
$bio

Crayon Shin-Chan: Ora to Poi Poi (c) 1993 Bandai

The game is a simple card game with a Tetris element. The layout is similar to a Tennis court with both players on either sides defending their goal, while stacks of cards are positioned in the center. Players must move Shin up and down sliding cards, in two's, to the center pile matching up symbols and push each stack back to the opponent's side in an attempt to over take their goal.

$end

$info=crazyclimber,
$bio

Crazy Climber (c) 1986 Nichibutsu

In Crazy Climber the player assumes the role of a daredevil who is attempting to climb to the top of four skyscrapers. There are a number of obstacles and dangers to avoid including:

    Windows that open and close (the most common danger).
    Bald-headed residents (a.k.a. Mad Doctors), who throw objects such as flower pots, buckets of water and fruit in an effort to knock the climber off the building (with larger objects appearing by more aggressive Mad Doctors in later levels).
    A giant condor, who drops eggs and excrement aimed at the climber (two at a time in the early stages, four in later levels).
    A giant ape (styled like King Kong), whose punch can prove deadly (he becomes more aggressive in later levels).
    Falling steel girders and iron dumbbells (more numerous in the later levels).
    Live wires, which protrude off electric signs.
    Falling 'Crazy Climber' signs.

Some of these dangers appear at every level of the game; others make appearances only in later stages. Should the climber succumb to any one of these dangers, a new climber takes his place at the exact point where he fell; the last major danger is eliminated.

One ally the climber has is a pink "Lucky Balloon"; if he is able to grab it, the climber is transported up 8 stories to a window. The window onto which it drops the climber may be about to close. If the window that the climber is dropped onto is fully closed, the balloon pauses there until the window opens up again. The player does not actually earn bonus points for catching the balloon, but he is awarded the normal 'step value' for each of the eight floors that he passes while holding the balloon.

If the climber is able to ascend to the top of a skyscraper and grabs the runner of a waiting helicopter, he earns a bonus and is transported to another skyscraper, which presents more dangers than the past. The helicopter would only wait about 30 seconds, then fly off.

If the player completes all four skyscrapers, he is taken back to the first skyscraper and the game restarts from the beginning, but the player keeps his score.

$end

$info=creatom,
$bio

Creatom (c) 1991 Micro Genius

Creatom is a Puzzle game, developed by TXC Corp and published by Micro Genius, which was released in Asia in 1991.

$end

$info=crimebusters,
$bio

Crime Busters (c) 1989 Bit Corp.

Crime Busters is an Action game, developed and published by Bit Corp., which was released in Asia in 1989.

$end

$info=crisisforce,
$bio

Crisis Force (c) 1991 Konami

The denizens of Atlantis have arisen after a slumber of 10,000 years, and only Asuka and Maya can save the world from destruction in their Aurawing aircraft!  Crisis Force was Konami's last shoot-'em-up game for the Famicom, and it pushes the hardware to its absolute limits.

$end

$info=crossfire,
$bio

CrossFire (c) 1990 Kyugo

CrossFire is an action game, developed and published by Kyugo Boueki, which was released in Japan in 1990 and North America in 1991.

$end

$info=crystalis,
$bio

Crystalis (c) 1990 SNK

You must save the world from evil magic by finding the four powerful swords that form Crystalis.

After the apocalypse, magic returns to Earth.

A blessed group of good-intentioned sorcerers have used their new magical powers to rebuild the Earth, but an evil sorcerer named Dragonia has combined his supernatural forces with man-made technology to devastate the rebuilt Earth. It is your mission to recover four mystical swords, and combine them to form the ultimate blade: the Sword of Crystalis. This legendary weapon is the only tool which can put an end to Dragonia's black reign.

$end

$info=crystalmines,
$bio

Crystal Mines (c) 1989 Color Dreams

You control a CM-205 mining robot, your goal is to retrieve "Starla" crystals from various mines on a remote planet. Using the robot you need to locate your quota of crystals while avoiding the many dangers present in the mines, including lava, rock slides, and unfriendly creatures. The robot is equipped with explosives to help reach remote locations in the mine, or destroy any creatures getting in the way (be careful with explosives, you could set off a rock slide and crush the robot!) Once your crystal quota is met, quickly locate the exit and move on to the next, more challenging mine. Crystal Mines is part action and part strategy. There is a time limit to locate the crystals in each mine, plus avoiding falling rocks and monsters will keep you on your toes, but before long you will need to figure out how to locate crystals by properly removing obstructions and navigating tricky mazes.

$end

$info=cyberball,
$bio

Cyberball (c) 1991 Atari Games

Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play. Players select from run, pass or option plays on offense, after which the computer presents four individual plays from which to choose. On defense, a player can select short, medium or long defenses, and then select a specific defensive scheme.
The standard Cyberball cabinet consists of two monitors, each with two sets of controls for a maximum of four players, but Atari Games released single player and two player versions as well.
The standard configuration allows single player, two player cooperative, two player head-to-head or four player head-to-head play. Playing with two teams of two persons opened up a new dimension of gameplay. Computer controlled avatars ran offensive patterns in very specific ways before reaching their assigned passing spots. Human players, however, could exploit the fact that a number of offensive plays started with identical formations. By choosing one play, but moving their avatars in imitation of a similar but different play, the offensive team could disguise their intentions before suddenly breaking for their assigned pass locations. This offensive flexibility forced defending players to quickly recognize plays and move to break them up by rushing to what they guessed was the intended passing spot. Most often, the timely use of the defender's turbo, a short-term speed boost usable once per play, would determine whether the play resulted in a missed pass, an interception, a long gain, or a score. This ability to improvise in four player mode built the popularity of Cyberball, leading to many tournaments across the United States for a period of time.
Cyberball was released for the Nintendo Entertainment System in 1992 by Jaleco. Tengen intended to release it unlicensed, but Jaleco purchased rights to publish it first. It has also been ported to numerous other platforms, including the Commodore Amiga, Atari Lynx and Sega Genesis.

$end

$info=cybernoidthefightingmachine,
$bio

Cybernoid: The Fighting Machine (c) 1989 Hewson

In Cybernoid, pirates have raided the storage depots of the Federation and stolen minerals, jewels, ammunition and the latest battle weaponry. The Cybernoid ship has been dispatched with instructions to retrieve the stolen booty and to return it to storage within a specified time limit. The cybernoid needs to battle the pirates and their planetary defense systems in order to retrieve the stolen booty.

$end

$info=cycleraceroadman,
$bio

Cycle Race: Road Man (c) 1988 Tokyo Shoseki

It is the player's ultimate objective to make it all the way around Japan. If the player ends up completely damaging the bicycle, running out of energy, or falling behind a certain ranking, then he or she will automatically lose the race. Players can choose a representative from either Team USA, Team Japan, Team France, or Team Italy. As long as the player has at least one spare bicycle in the inventory, games will never end on a completely damaged bicycle. Passwords are used to save the game.

The race is 4,000 kilometers long (2485.5 miles). Players must traverse the countryside that separates major Japanese cities along the coastline during the course of these 4,000 kilometres. Interesting scenery includes forests and cattle farms.

Players are always given the exact altitude of each section; they are also shown how far in a stage the player has to advance in order to reach the finish line.

$end

$info=dai2jisuperrobottaisen,
$bio

Dai-2-Ji Super Robot Taisen (c) 1991 Banpresto

Dai-2-Ji Super Robot Taisen is a Strategy game, developed by WinkySoft and published by Banpresto, which was released in Japan in 1991.

$end

$info=daikaijuudeburas,
$bio

Daikaijuu Deburas (c) 1990 Data East Corp

Scientists discover a giant egg in the ocean,  but before it can be studied a Giant Monster (Kaiju) erupts from the sea bent on destroying the egg.  Can you battle the monster, limit your losses and ultimately rescue the egg?  Tokyo is depending on it!

$end

$info=daikunogensan2akagenodannogyakushuu,
$bio

Daiku no Gen-San 2: Akage no Dan no Gyakushuu (c) 1993 Irem

Daiku no Gen-San 2: Akage no Dan no Gyakushuu is an Action game, developed by Micronics and published by Irem, which was released in Japan in 1993.

$end

$info=daimeiromeikyuunotatsujin,
$bio

Dai Meiro: Meikyuu no Tatsujin (c) 1990 Epoch

Dai Meiro: Meikyu no Tatsujin is a Role-Playing game, developed and published by Epoch, which was released in Japan in 1990.

$end

$info=daisenryaku,
$bio

Daisenryaku (c) 1988 Bothtec

Daisenryaku is a Strategy game, developed by Quest and published by Bothtec, which was released in Japan in 1988.

$end

$info=daivastory6imperialofnirsartia,
$bio

DAIVA Story 6: Imperial of Nirsartia (c) 1986 Toshiba EMI

Daiva Story 6: Imperial of Nirsartia is an Action game, developed by T&E Soft and published by Toshiba EMI, which was released in Japan in 1986.

$end

$info=danceaerobics,
$bio

Dance Aerobics (c) 1987 Nintendo

Dance Aerobics is a chance to get fit by following the movements of an aerobics instructor.

Players use side B of the Power Pad accessory (a floor mat with 12 pads in a 4 by 3 grid) to follow the movements of an aerobics instructor. To succeed the player must press the pads with their feet and hands at the same time as the on screen aerobics instructor. Any missed movements are recorded on a mistake counter and 10 missed movements will fail the level. The routines (a set of repeated movements) start slow and simple with a bit of no-penalty practise time however as the player gets better the routines get more complex with less practices time. Each level has a set number of routines that increase with each level from 4 at the start to a total of 32 on the final level (level 7). At the successful completion of each level the player will get a pass stamp which they can enter later to skip that level.

$end

$info=dannysullivansindyheat,
$bio

Danny Sullivan's Indy Heat (c) 1992 Tradewest

Indy Heat featured four-player capability and was similar in gameplay to Super Off Road. Players earned money based on their race finishing positions, which was spent on improving their car. The race season culminated with the Tradewest Speed Bowl, which loosely resembled the Indianapolis 500.

$end

$info=darklord,
$bio

Dark Lord (c) 1991 Data East

Dark Lord is a Role-Playing game, developed and published by Data East, which was released in Japan in 1991.

$end

$info=darkman,
$bio

Darkman (c) 1991 Ocean

Once, he had a normal life, a beautiful girlfriend and a brilliant medical career - creating synthetic skin for accident victims. Then he was the victim himself, brutally attacked by sadistic criminals - his face and body burned beyond recognition. Now DARKMAN walks the night, searching for the woman he loves. A man who looks like a monster, he hopes to salvage his scorched flesh... and have revenge on those who destroyed his life!

$end

$info=dashgalaxyinthealienasylum,
$bio

Dash Galaxy in the Alien Asylum (c) 1990 Data East

Dash Galaxy in the Alien Asylum was an action game for the Nintendo Entertainment System released in 1990 exclusively in North America. Players take the role of Dash Galaxy, a space scout who has been captured by a hostile civilization. Gameplay involves a series of floors with several rooms each. Keys must be collected to progress to higher floors and, eventually, an escape ship. Dash's only weapons are a limited supply of bombs and remote detonators. Good timing is crucial to completing the game, requiring navigation of trampoline jumps and roaming enemies. While the rooms are side-scrolling action puzzles, the floors have a  overhead view and include more difficult block-moving puzzles which can fatally trap a player.

$end

$info=daydreamindavey,
$bio

Day Dreamin' Davey (c) 1992 HAL Laboratory

The game starts out with the main protagonist, Davey, arriving at school. Then a bully (Lumpy) takes his pencil. Now all throughout class Davey is daydreaming of being in several different locations revolving around Medieval Times, the Wild West and Ancient Greece and each level contains at the end something Davey must collect that will always resemble the shapes of school items (e.g., a pencil, a ruler or a trophy).

$end

$info=daysofthunder,
$bio

Days of Thunder (c) 1990 Mindscape

In the PC version, gameplay consisted of setting up the car, qualifying, and then the actual race event. If the player finished in a high enough position they would progress to the next circuit. Damage was calculated not by realistic damage displayed on the car but a "cracked dashboard" bar indicator, with cracks appearing along the dashboard when the player hits something.
The in-game graphics in the PC version paled in comparison to the still-screen graphics it had. This was due to polygonal graphics being used as opposed to sprites, rendering the car, track, and trackside details in untextured 3D polygons.

$end

$info=deadlytowers,
$bio

Deadly Towers (c) 1986 Brøderbund Software, Inc.

On the moonlit eve of his coronation ceremony, pensive Prince Myer sits at the lakeside to ponder the future of the kingdom. Suddenly, a shadowy kami called Khan rises from the lake and coalesces into the form of a man. Although he doesn't identify himself, the figure greets Prince Myer by name, and informs him that the wizard Rubas, the "Devil of Darkness", is preparing to overtake Willner Kingdom by using seven magic bells capable of

$end

$info=deathbots,
$bio

Deathbots (c) 1990 American Video Entertainment

The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb!

Gameplay is from an overhead point of view; you'll need to find your way through the various passageways to reach the gamma bomb (located on the 8th level) and diffuse it. In addition to doorways and walls, transporters can also be found in the maze. These will instantly teleport you to a new location, and on many levels you will need to figure how to use them correctly to get past otherwise dead ends. Different types of Deathbots guard the passages; and you'll need to use the various weapons you find lying about to get past them, before they destroy you. You have a limited amount of energy. Each time you are hit by enemy fire or by a Deathbot, your energy depletes. Lose all of of your energy and a life is lost. And of course, each level ends with a large boss Deathbot. Good luck on your mission!

$end

$info=deathrace,
$bio

Death Race (c) 1991 American Game Cartridges

Death Race is seemingly inspired by the Sylvester Stallone movie Death Race 2000 released 15 years before this game. The object of the game is to run down innocent pedestrians in your souped-up automotive grim reaper. Progress through the race courses in 8 U.S. cities, moving from west to east starting with San Diego and Phoenix. Each race consists of capturing a flag and finding the exit door, all while squishing or gunning down as many people on foot as possible while avoiding helicopters and heat seeking missiles that are actively trying to discourage this unique hobby. If the time runs out, a barrage of missiles descends on the player's car to indicate that the race is over.

The player has a certain amount of money to begin with and earns more money for completing the races alive. This money can be used to upgrade the engine, steering, tires, chassis, or weapon systems on the car.

$end

$info=deblock,
$bio

De-Block (c) 1991 Athena

De-Block is a Puzzle game, published by Athena, which was released in Japan in 1991.

$end

$info=deblock,
$bio

Deblock (c) 1991 Athena

De-Block is a Puzzle game, published by Athena, which was released in Japan in 1991.

$end

$info=decathlon,
$bio

Decathlon (c) 1992 C&E

Decathlon is a decathlon-themed sports game developed by C&E for the Nintendo Entertainment System, and published in 1992.  The game offers two modes of play: "Single Game" and "Full Game". In Single Game mode, the player competes in one single event; in a Full Game, the player competes in all decathlon events in a preset sequence: 100 meters, long jump, shot put, high jump, 400 meters, 110 meters hurdles, discus throw, pole vault, javelin throw, and 1500 meters. The game awards points based on player performance. In a full game, the player with the high score is the winner.  After choosing a mode of play, the player chooses a player character from a list of representatives from eight countries.

$end

$info=deepdungeoniiiyuushihenotabi,
$bio

Deep Dungeon III: Yuushi heno Tabi (c) 1988 Square

Deep Dungeon III: Yūshi he no Tabi (ディープダンジョンIII 勇士への旅?, lit. Deep Dungeon III: The Journey to the Hero) is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.

$end

$info=deepdungeonivkuronoyoujutsushi,
$bio

Deep Dungeon IV: Kuro no Youjutsushi (c) 1990 Asmik

Deep Dungeon IV: Kuro no Yōjutsushi (ディープダンジョンIV 黒の妖術師?, lit. Deep Dungeon IV: The Black Sorcerer) is the fourth and final installment in the Deep Dungeon series.

Unfortunately this game has removed the custom character feature of the previous game. Through the game, the player will meet up to two additional playable characters with predetermined class. This game also reverts to the standard practice or randomizing characters' stat growth when gaining an experience level. New to this engine is that the player can eventually learn to summon two monsters to function as a temporary additional party member for a single battle. It also removed the feature that stops random battles when the player is significantly more powerful than the enemies. This isn't as bad as it seems as the maps in this game are also much smaller (whereas the previous games used multi-floor dungeons up to 32x32 tiles, the dungeons in this game are either single floor, or multiple floors that can fit within a single 32x32 map) In this game, the player can accept "requests" from the non-player characters. These are optional tasks that will reward the player with bonus items, experience or money when finished.

$end

$info=defenderii,
$bio

Defender II (c) 1988 Williams Electronics

This sequel adds new enemy ships to the alien fleet such as firebombers, Yllabian Space Guppies (note that Yllabian is based on "Yllab", the word "Bally" spelled backwards, a friendly poke at Williams' then-competitor, Bally Midway), Dynamos and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate will transport the ship to any humanoid in trouble. There are now two special stages, the Firebomber Showdown and the Yllabian Dogfight, that occur every fifth and tenth wave. As in the first game, if all the humans are captured the planet explodes and turns all the landers into mutants.

$end

$info=defenderofthecrown,
$bio

Defender of the Crown (c)  Cinemaware

The player assumes the role of a Saxon (Wilfred of Ivanhoe, Cedric of Rotherwood, Geoffrey Longsword or Wolfric the Wild) and tries to fight off the Norman hordes and wrestle for control of England. Eventually, the player must fight for control of all territories, and those controlled by other Saxons if they became your enemy. The player must amass armies and fight for control of opponents' castles.

$end

$info=defendersofdynatroncity,
$bio

Defenders of Dynatron City (c) 1992 JVC

The game centers on a team of superheroes who protect a futuristic metropolis from Dr. Mayhem and his robotic henchmen.

$end

$info=dejavu,
$bio

Deja Vu (c) 1990 Kemco

Okay pal, here's the set-up: You wake up on the floor and you don't know who you are or how you got there. You're searching through a seedy Chicago casino, decorated with one somewhat familiar, but very dead, body.

You gotta find out who you are and who iced this guy... In a hurry! Otherwise, the cops are gonna peg you for Murder One. Deja Vu. In this case, what you don't know can kill you!

$end

$info=demonsword,
$bio

Demon Sword (c) 1990 Taito

The game starts out with an evil demon ruling over the world and its inhabitants, who live in fear of it. However, a man named Victar, who comes from a small village, has a sword that can destroy the demon. The blade had previously been split up into pieces, though, and Victar must travel through three worlds to get back the three broken pieces in order to restore the sword to defeat the demon

$end

$info=derbystallionzengokuban,
$bio

Derby Stallion Zengokuban (c) 1992 ASCII Entertainment

Derby Stallion Zengokuban ("Zengokuban" roughly means "National Edition") is a Sports game, developed and published by ASCII Entertainment, which was released in Japan in 1992.

$end

$info=desertcommander,
$bio

Desert Commander (c) 1989 Kemco

The player's force consists of nine different types of units and one headquarters unit (which is a unit by itself and also can be used to attack). Each scenario gives a different set number of units to use, which the player can mix and match between the different typese without going over that limit. When in a one-player game, the second controller can be used to modify the CPU forces. When playing against the CPU, the computer will be given a different ratio of units to command than the player. On the easiest scenario both the player and the CPU have the same amount of units, on all others the CPU will have more than the player. There is no variance in artificial intelligence, so the only thing that makes the later maps harder is the larger number of units the CPU has. The game is turn-based with no time limit. The object of the game is to destroy the enemy's headquarters unit. The player that does so first wins. Units have different mobility range, which varies according to the unit type and (except for aircraft) the terrain. They also have different shooting range, though this is fixed and not depends of the terrain. All unit types have limited ammunition and fuel. In order to replenish them the player must land them at the appropiate buildings; for example, all aircraft must stop at an airport in order to recharge their fuel and ammo supply. A certain unit is particularly strong or weak against a particular opponent, performing average against every other unit types.

$end

$info=destinationearthstar,
$bio

Destination Earthstar (c) 1990 Acclaim

The view of the game is from the cockpit of a spacecraft. The goal of the game is to explore a grid which is displayed on screen in search of opponents to destroy and to land on planets some of which refuel the energy and refill ammo to the player's arsenal of weapons which consist of his photon laser. This is his primary weapon while the torpedoes become his second weapon. After the player has destroyed every enemy that is on the grid, a number will be indicated. This number represents how many enemies are in that quadrant of the grid. After blasting numerous enemies, the player will finally be able to go to the planet labeled "B" on the grid. These planets are unlike the other planets as they do not refill the player's vehicles energy or ammo. Rather, they are an enemy base that proceeds with the player entering a 8-bit cutscene of his space craft entering the base's gravitational orbit with the game play changing from a first person cockpit you had on the grid stage to a horizntal 2D shmup stage similar to Konami's Gradius or R-Type. Using this perspective, the player can fire projectiles from the front or back of his ship.

$end

$info=destinyofanemperor,
$bio

Destiny of an Emperor (c) 1989 Capcom

Liu Bei, Zhang Fei, and Guan Yu form a small militia to defend their village from Yellow Turban rebels, followers of the sorcerer Zhang Jiao. Liu Bei gathers peasants and farmers from nearby villages and camps, eventually defeating Zhang Jiao and his people. Tao Qian, the governor of the region, falls ill and requests that Liu Bei assume his position. Liu Bei hesitantly agrees, thus beginning the events depicted in the novel, albeit with significant alterations. Upon successfully completing the game, the player successfully unites China under the Shu Han banner.

$end

$info=destinyofanemperorii,
$bio

Destiny of an Emperor II (c) 1991 Capcom

Tenchi wo Kurau II - Shokatsu Kōmei Den. "The Devouring of Heaven and Earth II: The Story of Kong Ming") is a role-playing game released exclusively in Japan by Capcom for the Famicom in 1991. It is the second Famicom RPG produced by Capcom based on the Tenchi wo Kurau Manga by Hiroshi Motomiya. The first game was localized to the North American market under the title of Destiny of an Emperor. The game known as Destiny of an Emperor 2 is an English translation of the original, japan only, release.

$end

$info=devilman,
$bio

Devilman (c) 1989 Namco

Go Nagai’s Devilman comes to life in this graphic and text action-adventure game for the Famicom/NES. High atop the Himalayas, ancient devils are stirring beneath the ice after ten thousand years of imprisonment. Archdemon Xenon, their four-faced master unleashes them upon the Earth much to the chagrin of humanity. You are Akira Fudo who combines with a powerful ancient demon named Amon to become Devilman! Six levels of fire, ice, water, secret demon research labs, Tokyo ruins, and much more to explore as Devilman, Akira, his friends, or girlfriend Miki!

$end

$info=devilworld,
$bio

Devil World (c) 1984 Nintendo

Players control Tamagon, a green dragon who decides to "attack the Devil's World", along with a red Player 2 version of him. He navigates through a series of mazes and touches Crosses to power up and summon the ability to breathe fire and eat the dots in the maze. Without a cross, he is completely helpless, and cannot complete the maze. The large winged demon simply called "the Devil" dances at the top of the screen, pointing the direction for his minions to move the maze. This can be dangerous, as Tamagon can be squished by getting caught between a maze wall and the moving outer boundary. After the first maze is cleared, the next objective is to get four Bibles, and put them into a seal. The Bibles give Tamagon the same powers as with the Crosses. After carrying them all into the seal, the Devil flies to the next maze. In between, a bonus maze shows up where Tamagon collects six Bonus Boxes under a time limit. The pattern then repeats.

$end

$info=dezaemon,
$bio

Dezaemon (c) 1991 Athena

Dezaemon is an Action game, developed by Kid and published by Athena, which was released in Japan in 1991.

$end

$info=dicktracy,
$bio

Dick Tracy (c) 1990 Nintendo

Bandai released their version of Dick Tracy in August 1990. The objective is to solve several mysteries without accusing the wrong person or shooting too many unarmed villains.
Each level starts out with a case to solve, and some possible clues. The player drives Tracy's vehicle through the city, avoiding snipers and other cars, to various locations mentioned in the clues, where the action shifts to a side-scrolling adventure game. If the player goes to the right location, he will find, during the course of his side-scrolling fighting, a clue icon that provides additional clues for the case, or the player will be able to speak with a character from the comics who give clues. There is one car chase in each level. Once the player has collected enough clues, he can drive to the location where the perpetrator is and arrest him.

$end

$info=diehard,
$bio

Die Hard (c) 1991 Activision

There are 40 terrorists scattered throughout the building and John McClane's task is to clear each floor of terrorists and he can then use the stairwell or the express elevator to travel upwards, to a maximum of floors 31-35 (more floors are unlocked in "Advanced" mode). In addition, by shooting at grids in the wall, John is able to climb in the vents, dropping into a designated spot or moving down or up a floor. At the start of the game, the player character can only use a pistol (with 15 bullets) and his fists to dispose of enemies, but later acquires several weapons, such as submachine guns, explosives and flashbangs which the terrorists can also use. When McClane is shot, a few picked up items can drop where he must pick them up again. However, bullets have minimal range, only shooting straight or on a 45 degree angle. McClane's health, which is drained by bullet wounds, can be restored by collecting soda cans from either enemies, snack machines (by shooting several bullets at them) or empty rooms. The player loses the game when all life is lost. The player has about four minutes before one of the six locks are opened, but can gain more time by destroying the main computer on the fifth level. Once all the locks have been opened, the vault is opened and the game's final battle is triggered. The player has only a few minutes to go to the 30th floor, for a final confrontation with Karl, Hans and any of the 40 terrorists left alive. One interesting aspect of the game allows the player to listen to Hans shouting orders to his guards through a two-way radio. However, after the second lock is opened, Hans will tell everyone to not use the radio. Also notable is the "foot meter". The meter starts out full, but will eventually decrease if the player character steps on shattered glass or runs around. If the meter becomes empty, McClane will walk much slower than he does when the foot meter is full. It can be restored by collecting med-kits. The game features cinematic sequences which change the story depending on which actions the player takes. For example, if there is fewer than one minute left and the player defeats Karl, the last scene with John and Holly will tell the player the roof has been destroyed by the helicopter sent by Hans.

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$info=digdug,
$bio

DigDug (c) 1982 Atari

Dig a little deeper into this thrilling action game as Dig Dug! Take up the role of Dig Dug, the champion of love and justice, as you drill through the ground and defeat any enemies that stray in your path. Clear the stage by avoiding and defeating the persistent Pooka and the deep-dwelling but whimsical Fygars. Hit enemies with the harpoon and pump air into them, or drop rocks from above. Pass through inflated enemies, or defeat multiple enemies in an adjacent passage for an even higher score. To earn a chance at bonus points, don't forget to collect those vegetables that appear! Keep on digging, and outmatch the enemies that dwell deep underground!

$end

$info=digdugiitroubleinparadise,
$bio

Dig Dug II: Trouble in Paradise (c)  Namco

DIG DUG has decided to chill out from the pressures of the real world by taking a long overdue vacation on a beautiful Caribbean island. "At last," he thinks to himself, "sun, sand, surf, and no more hassles from those miserable pests Pooka and Fygar!" Lying in a hammock between the graceful palm trees, he drifts off into a blissful dream of beautiful bikini clad native girls catering to his every wish. But just when he thinks he's got it made in the shade, along come his troublesome enemies to turn his peaceful paradise into a tropical nightmare. Help DIG DUG rid the island of these irritating intruders and bring tranquility back to his vacation by the sea!

$end

$info=diggertrockthelegendofthelostcity,
$bio

Digger T. Rock: The Legend of the Lost City (c) 1990 Milton Bradley

You control the title character, who is searching for treasure hidden in various caverns. Digger has multiple tools which are found and can be used to explore and uncover new areas. A timer in the game represents the time remaining until the door to the next level closes, but the timer can be reset by standing on a special pillar. Monsters such as moles and mosquitoes seek to kill the protagonist. The game is notable for the animation of the character's death, which shows a presumably time-lapse view of his body decaying with only his helmet remaining. It is noted among the most difficult games on the NES.

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$info=digitaldevilmonogatarimegamitensei,
$bio

Digital Devil Monogatari: Megami Tensei (c) 1987 Namco

Digital Devil Story: Megami Tensei is the first game of the popular Megami Tensei series of role-playing video games. It is based on the novel Digital Devil Story by Aya Nishitani. Although Atlus has published a majority of the series, the first two games were created by Atlus but published by Namco (known as Namcot at the time), after it bought the video game rights to the Japanese horror novel series by Aya Nishitani, the first named Digital Devil Story.[1] This game is a role-playing video game that features extensive dungeon crawling and focuses heavily on demons, which have gone on to become a trademark of the series.

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$info=digitaldevilmonogatarimegamitenseiii,
$bio

Digital Devil Monogatari: Megami Tensei II (c) 1990 Namco

Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by an eight-channel Namco 163 WSG sound chip on the cartridge.

Digital Devil Story: Megami Tensei II retains several gameplay aspects of the first game, including demon catching and fusing and first-person dungeons.

There is a world map that features overhead graphics. The player controls the party through the world map and dungeons, fighting enemies in random encounters with turn-based combat. Transportation such as rail and highway that existed at the end of the 20th century does not exist; movement by foot is the most common activity in the game. There is a big hole in the ground that limits the player's explorations. Underground passage appear in the guise of former subway tracks. 3D dungeons have been adopted in this game for beginning player. However, there were many glitches and disruptions that occur under auto pilot, causing it to hang under certain conditions.

When both the hero and his partners are dead, the game over screen consists of the underworld ferryman Charon picking up a soul.

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$info=dinohockey,
$bio

Dino-Hockey (c)  

Dino Hockey was originally planned for a release by SunSoft. One of the things that makes this game unique, is that there is an extremely limited amount of information about the game. All that is really known about the game, is that there was a mention of the game in the September, 1991 issue of Gamepro magazine, during their writeup of the 1991 Summer Consumer Electronics Show. With that in mind, it was more than likely presented at the show. However, there had never been any screenshots of the game in any publication or public medium up to this point. So it’s quite a rare title already, with very little documentation noted.

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$info=dirtyharry,
$bio

Dirty Harry (c) 1990 Mindscape

Dirty Harry is based on the popular Clint Eastwood movie character of "Dirty" Harry Callahan (rather than the specific movie "Dirty Harry"), a cop famous for his use of a .44 magnum for doing away with evildoers, and for his catchphrase, "Go ahead, make my day." In fact, the game begins with a digitized sample of that quote. The game play consists primarily of side-scrolling action. Dirty Harry can punch and kick the copious thugs that assault him using their own fists, guns, baseball bats, nets, and dynamite. The hero can also pull is .44 and aim it in 5 directions in order to pick off enemies, but the ammo is limited. Further, Dirty Harry has a number of other tools at his disposal, provided he collects them.

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$info=disneysaladdin,
$bio

Disney's Aladdin (c) 1993 Virgin

Hang on to your carpet for ACTION and FUN! Aladdin slashes his shining scimitar to fight through Agrabah, escape the Sultan's dungeon, survive the fiery Cave of Wonders, snatch the Genie's Lamp and save Princess Jasmine from the evil Jafar! Aladdin battles thieves and desert warriors, and barely dodges danger on his high-speed carpet. Palace Guards drop their drawers and camels spit dirt wads. Aladdin ping-pongs like a pinball INSIDE the Genie's Lamp!

$end

$info=disneysbeautyandthebeast,
$bio

Disney's Beauty and the Beast (c) 1994 Hudson Soft

A self-centered prince is transformed into a hideous beast by the magic of an enchantress. What's more, all his servants have been turned into household objects.
Before departing, the enchantress leaves a rose in the hands of his Prince, "This rose will bloom until your twenty-first birthday. You have until then to find the one you truly love and to earn that person's love in return. If you don't, you will be doomed to remain a beast forever."

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$info=disneysdarkwingduck,
$bio

Disney's Darkwing Duck (c) 1992 Capcom

The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice! Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of FOWL's crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress!

$end

$info=disneysthelittlemermaid,
$bio

Disney's The Little Mermaid (c) 1991 Capcom

Ariel, the little mermaid who became human, and Eric, prince of the land, are head over fins in love. But Ariel's friends are in deep trouble! Ursula, the evil Witch of the Sea, has cast a spell on all watery creatures. If Ursula's not stopped, she'll take over the ocean! To save her friends, Ariel dives into the sea, becoming a mermaid again. But the water is full of jellyfish, lobsters, eels, and blowfish. Ariel quickly snares the fierce fish, while diving and leaping to escape danger. At Ursula's palace, the wicked witch attacks with her most treacherous tricks. Can Ariel defeat her in time to save the sea? It's the catch of the year! Swim to Ariel's favorite music, including the Academy Award-winning Under the Sea. Gasp as Ariel tackles slithery eels, snarling sharks, walruses and the amazing Soldierfish. Find out if Ariel can ever return to Eric. Your whole family will fall hook, line, and sinker for The Little Mermaid!

$end

$info=dizzytheadventurer,
$bio

Dizzy the Adventurer (c) 1991 Codemasters

Grand Dizzy was feeling very down one day, so Dizzy and Daisy decided to cheer him up by baking him his favourite food, cherry pie! So off went Daisy to get some cherries from her cupboard and there were none to be seen! "Pogie's pinched the cherries!" she cried, as she saw Pogie's pawprint in the cupboard. "That darned fluffle. Come here you!" and Pogie promptly darted off into the enchanted forest to escape Daisy's rage. Dizzy and Daisy decided to go into the forest to catch Pogie and gather some more cherries at the same time. Whilst searching for Pogie they got lost and found a castle, where they thought they would find help, but it seemed deserted. They looked in the castle for Pogie, but Daisy caught herself on a mystic spinning wheel. She started feeling really sleepy, so she found a bed and went to sleep. "Wake up Daisy, wake up!" shouted Dizzy. But before he could wake her up, Rockwart the troll caught him and locked him up in an underground prison! Now Dizzy must escape, wake up Daisy from her enchanted sleep, defeat Rockwart, and find the cherries along the way.

$end

$info=dokidokiyenchicrazylanddaisakusen,
$bio

Doki! Doki! Yūenchi: Crazy Land Daisakusen (c) 1991 VAP

Doki! Doki! Yūenchi: Crazy Land Daisakusen is a Nintendo Family Computer video game developed by KID and released in 1991 by VAP. Players control a boy with a helmet who kicks balls at enemies in an attempt to save his girlfriend from an unknown force inside an amusement park. The more damage he takes the more damage he does to enemies.

The game was originally called Doki! Doki! Yūenchi (ドキ!ドキ!遊園地?) in Japanese, meaning "Thump! Thump! Amusement Park". Doki (ドキ?) is a Japanese onomatopoeia.

The game was renamed The Trolls in Crazyland for release on the NES by American Softworks. It was previously scheuled to be released as Crazyland, but was then changed to feature the popular Troll dolls. That version was only released in Italy(PAL-A), and Eastern Europe(PAL-B).

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$info=dokuganryumasamune,
$bio

Dokuganryu Masamune (c) 1988 Namco

Dokuganryu Masamune (独眼竜政宗?) is a historical simulation game developed and produced by Namco for the Famicom in 1988. It is the third such game to appear on the Famicom inside of a month, including Koei's Nobunaga's Ambition and HOT-B's Takeda Shingen. This game is based on the life of Date Masamune, who held power in Japan during the early Edo period. An outstanding tactician, he was made all the more iconinc for his missing eye, and Date was often called dokuganryu (独眼竜? one-eyed dragon).

In the game, you play as the warring overlord, and your aim is the unification of 11 regions under one rule. While comparable to other historical simulations released around the same time, this game is a little simpler and features immediate battle scenes, a hexagonal map, and includes mini-games such as a gold mine search and horseback archery. The game keeps a light, almost humorous tone, providing updates in the game via the Namcot newspaper, which shows changes in conversation tone and the emotions of your opponents. The difficulty of the game can be set, there are eight commands, and four types of battle forces. This game was only released in Japan, and has never been translated from the original Japanese.

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$info=donaldduck,
$bio

Donald Duck (c) 1998 Kemco

Hey kids! Come along with Donald, his newphews and his girlfriend Daisy as they prepare to compete in the Olympics! With a friend or by yourself, you can give the world's most famous duck a big hand as he goes for the gold in six funny games filled with thrills and spills, giggles and wiggles.

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$info=donaldland,
$bio

Donald Land (c) 1988 Data East

When the Gumon Family takes over McDonaldland and captures Ronald's friends including Grimace, Birdie, the Fry Guys, and others, it's up to the jolly clown himself to put an end to their vile machinations and eat hamburgers across numerous locales leading up to the final castle headquarters of the Gumon Family.

$end

$info=dondokodon,
$bio

Don Doko Don (c) 1990 Taito

The players are bearded dwarves who must defeat various enemies by using a mallet to stun them. Players can pick stunned enemies up and throw them at other enemies to destroy them. Destroyed enemies leave behind fruit which can be collected for points. Once all enemies are destroyed play proceeds to the next level which is generally more difficult.

Throughout the game, various power-ups can be collected, which represent potions, hammers, or books help the players' character speed up, receive more power, or kill in different ways. In certain screens various secret levels can be accessed.

This game is a port of the Arcade game of the same name. A sequel called Don Doko Don 2 was made for the Nintendo Entertainment System which, unlike this game, is more of a standard side-scrolling platformer.

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$info=dondokodon2,
$bio

Don Doko Don 2 (c) 1992 Taito

Similar to the original Don Doko Don, the player controls a bearded dwarf wielding a hammer to flatten enemies and throw them. But unlike the original, this version is a side-scroller. The game consists of five stages, plus the final boss battles. The player's goal is to reach the end of each stage, defeat a boss, and collect a bag,(antidote ingredient,) to advance to the next.

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$info=donkeykong,
$bio

Donkey Kong (c) 1982 Nintendo

Can you save Mario's girl from the clutches of Donkey Kong? Donkey Kong has kidnapped Mario's girlfriend Pauline and taken her to the top of a construction site. It's up to you to help Mario save Pauline before time runs out. But it won't be easy. Donkey Kong will do everything in his power to stop you. He'll throw barrel bombs, flaming fireballs and anything else he can get his hands on. So if you're looking for action, don't monkey around. Get the original Donkey Kong from the Nintendo Arcade Classics Series!

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$info=donkeykong3,
$bio

Donkey Kong 3 (c) 1984 Nintendo

Donkey Kong is at it again! This time he's loose in the greenhouse. And he's got company: a swarm of very pesky bees! It's up to you to get Donkey Kong out of the greenhouse and exterminate the bees... without hurting the flowers. But that's easier said than done! Because Donkey Kong has plenty of coconuts to hurl at you, and those bees know just where to sting you so it hurts. But, if you keep your wits about you, you'll score lots of points and have lots of laughs in the best Donkey Kong of them all... DONKEY KONG 3!

$end

$info=donkeykongclassics,
$bio

Donkey Kong Classics (c) 1988 Nintendo

What's more fun than a barrel of monkeys? A Donkey Kong double feature! In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong. In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double dose of monkey business will have you rolling in the aisles!

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$info=donkeykongcountry4,
$bio

Donkey Kong Country 4 (c) 1997 JY Company

Donkey Kong Country 4 is a pirated port of Donkey Kong Country on the SNES, made by Hummer Team in 1997. The gameplay, graphics and sound are similar to Donkey Kong Country on the SNES, albeit downgraded to work on the Famicom. It is considered to be significantly better than other pirates based off the series.

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$info=donkeykongjr,
$bio

Donkey Kong Jr. (c) 1987 Nintendo

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

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$info=donkeykongjrjrsansulesson,
$bio

Donkey Kong Jr. / Jr. Sansu Lesson (c) 1983 

Donkey Kong Jr./Jr. Sansu Lesson was a compilation cartridge released alongside the Sharp C1 TV, a television with a built-in Famicom.

It is a compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. The game is not exactly a combination, but rather a "platter" of the two Donkey Kong-related games. Combining half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math, the game can cater to classic arcade excitement and arithmetic lessons directed towards the younger set. Besides the platter, nothing else seems to have changed.

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$info=donkeykongjrmath,
$bio

Donkey Kong Jr. Math (c) 1985 Nintendo

The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division.
In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The two player game have two different levels, Calculate A and Calculate B. Calculate B is more challanging, not only the goal is a negative number, but giving players the set number.

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$info=donkeykongluigiedition,
$bio

Donkey Kong: Luigi Edition (c) 2014 Clippit

Play as Luigi in a quest to save his brother Mario from a barrel-tossing gorilla who’s up to no good. This hack is based on some Donkey Kong stages found in Wii U’s NES Remix.

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$info=donkeykongpaulineedition,
$bio

Donkey Kong: Pauline Edition (c) 2013 Mike Mika

This hack replaces the main character with Pauline. It was made by a father for his three year old daughter, who wanted to play as Pauline instead of the main character. The hack made headlines at many gaming sites.

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$info=doordoor,
$bio

Door Door (c) 1985 Enix Corporation

Door Door's blend of puzzle and platform game elements requires strategy, anticipation, and dexterity. Players control Chun, a small, spherical animal outfitted with a baseball cap. Chun is relentlessly pursued by a quartet of game AI aliens traveling in unique deterministic algorithm paths. The most predictable aliens Namegon and Amechan follow Chun in the most direct path possible, Invekun deviates and follows roundabout paths using ladders, and Otapyon shadows Chun's jumps.

The player's objective is to trap the aliens behind sliding doors positioned throughout each level, courses composed of platforms conjoined by assorted ladders. To trap the aliens, players approach the door from the side its handle is on, open it by running across it, lure the advancing villains inside, and shut the door before they escape. Trapped doors cannot be opened again. Chun can jump to avoid the aliens, whose touch spells death. Bombs and nails, which sometimes appear on the screen, are also lethal. When the player dies (provided he has continues) he restarts the level with previously trapped aliens vanished, and all doors are accessible again.

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$info=doraemon,
$bio

Doraemon (c) 1986 Hudson Soft

Doraemon is a video game adaptation of the popular Japanese anime of the same name, developed for the Famicom in 1986 by Hudson Soft. It was the tenth best selling Famicom game released in 1986, selling approximately 1,150,000 copies in its lifetime. It is the third game created for the Doraemon license after the versions created for the Arcadia 2001 and the Epoch Cassette Vision.

In this game, Doraemon must travel through three different "Worlds" in order to rescue his five human friends who have been kidnapped. Each world is actually a different game with its own style of genre and game play system, and was designed by a different lead designer. The first World is an action game that takes place in a city that scrolls continuously in four directions. The second World is a shooter game that scrolls automatically in both horizontal and vertical directions. The third World is an underwater adventure game where each screen scrolls over to the next like in the original Zelda game.

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$info=doraemongigazombienogyakushuu,
$bio

Doraemon: Giga Zombie no Gyakushuu (c) 1990 Epoch

Doraemon: Giga Zombie no Gyakushū (ドラえもん ギガゾンビの逆襲 Doraemon Giga Zonbii no Gyakushū?, lit. Giga Zombie's Counter Attack) or known as Doraemon: The Revenge of Giga Zombie in English is a game released only in Japan by Epoch for the Famicom console in 1990. The second video game outing for the popular Japanese children's character is a Final Fantasy style role-playing game. The player takes the role of Doraemon the robot cat and leads him on an adventure through time to stop the evil Giga Zombie.

$end

$info=doubleaction53volumetwo,
$bio

Double Action 53 Volume TWO (c)  

This is a NES multi-cartridge of homebrew games featuring recent hits and several 2014 NA/nesdev compo entries.

$end

$info=doubledare,
$bio

Double Dare (c) 1988 GameTek

The video game version of Double Dare played exactly like its television counterpart. Rounds one and two were 10-question trivia rounds, each of which started with a toss-up challenge. Round three – the obstacle course – featured eight stages to be completed within 60 seconds. Toss-up challenges determined which team got initial control of the trivia round. To complete a toss-up, each player had to determine the precise speed and angle of whatever object they were throwing to hit a target.  Physical challenges were played the same way. All questions were multiple choice, and each player could use the up or down arrows on the controller to make his selection. Three possible answers and either a dare, double dare, or physical challenge option were offered. The player confirmed his selection by pressing the A button. Confirming a dare doubled the base dollar value of the question; a double dare quadrupled the base dollar value. The player with the most money at the end of round two went on to the obstacle course. In order to move through an obstacle, the player had to repeatedly alternate between pressing either the left and right or up and down arrows on the controller's D-pad. In order to grab the flag, the player had to position the on-screen contestant in just the right spot and then press the A button to jump and retrieve it. Some found it easier to get through the course by using the NES Advantage, a joystick controller, rather than the NES' standard controller. The obstacles are all based on real obstacles from the show (with one exception) and are randomized before a game. They include The Tank, The 1-Ton Human Hamster Wheel, The Fireman's Flagpole, The Monkey Bars, "Dallas", Mount St. Double Dare, Moonwalk, and an original obstacle designed like a triangular jungle gym. "Prizes" for beating the obstacle course included a BMX bicycle, television set, an NES console, and several other gifts, ending with a exotic vacation -- though it can prove very difficult to get the best "ending" by completing the last obstacle. The obstacle course's flag colour depended on which team was playing, if blue, the flags were blue, and if red, the flags were red.

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$info=doubledragon,
$bio

Double Dragon (c) 1987 Taito

Double Dragon is the story of Billy and Jimmy Lee, twin brothers who learned to fight on the cold, tough streets of the city. Their expert knowledge of the martial arts combined with their street smarts, has made them both formidable fighting machines. But now Billy is faced with his greatest challenge. Marian has been kidnapped by the Black Warriors, the savage street gang of the mysterious Shadow Boss! Using whatever weapons come to hand - knives, whips, bats, rocks, oil drums, even dynamite - Billy must pursue the gang through the slums, factories, and wooded outskirts of the city to reach the hideout for his final confrontation with the Shadow Boss... his brother Jimmy!

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$info=doubledragoniiithesacredstones,
$bio

Double Dragon III: The Sacred Stones (c) 1990 Technos Japan

Only one man knows the real story behind Marion's disappearance... and he's dead! Now the Double Dragons must rely on a mysterious fortune teller to locate Marion and her ransom - the Sacred Stones of Power! You'll fend off vicious street thugs, evil ninja warriors, deadly gladiators, Manchurian barbarians and more! Defeat your most dreaded enemies and out of pure respect they'll join your side - adding their Iron Claws and Shangai Stars to your all-new martial arts maneuvers - like the awesome mid-air somersault. Double Dragon III. If you survive the action, you'll rescue Marion, retain your honor and discover the truth behind the Sacred Stones. If you fail...

$end

$info=doubledragoniitherevenge,
$bio

Double Dragon II: The Revenge (c) 1988 Technos Japan

The Double Dragons - Billy and Jimmy Lee - are back to avenge the loss of Marion! In their quest to defeat the evil Shadow Warriors, the martial arts duo are challenged in 9 incredible missions, facing ruthless street gangs, nunchaku-toting ninja and giant mutant warriors! The non-stop action winds its way through construction sites, alleyways and underwater hideouts complete with secret elevator shafts, spiked ceilings and razor-sharp mechanical claws! And in a bonus mission, never before seen, the duo's worst fear becomes reality as they fight the ultimate battle between good and evil. A battle where not only their lives are at stake, but the fate of the entire world!

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$info=doubledribble,
$bio

Double Dribble (c) 1987 Konami

Finally, it's here! The basketball game you've dreamed of. The first home game with 5 on 5, full court, board-banging action. A contest with graphics so real, they'll knock your high-tops off. Ready to captain your team to the title, you bolt into the arena with electricity in your fingers and ice in your veins. Intensity builds. The crowd roars. The game is yours to win or lose. But to win you'll need speed in the lane, touch for three-pointers, muscle to power past picks, and the skill to crash the glass. And, if you break free underneath - watch out! Because now you can power home a rim-rockin' slam! So pull up your shorts and take a deep breath. It's crunch time. Time to show your stuff!

$end

$info=doublemoondensetsu,
$bio

Double Moon Densetsu (c) 1992 NCS

Double Moon Densetsu (ダブルムーン伝説?) is a 1992 role-playing video game for the Family Computer published by Masaya. It is based on an earlier play-by-mail RPG also titled Double Moon Densetsu, serialized in Marukatsu Famicom and eventually Marukatsu Super Famicom; in addition to this computer game, there was also a tabletop RPG system produced based on the work.

A deity named Fatima created a world with two different continents; that divided the world of sorcery from the world of swordsmanship. An evil demon plans to destroy this world by bringing forth a dark dragon from a demonic dimension.

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$info=doublestrike,
$bio

Double Strike (c) 1990 American Video Entertainment

The South Pacific contains some of the most beautiful islands in the world, and they have all been invaded by a terrorist organization called DAMED (Destructive Armed Militant Enemy Devotee). You must fly an experimental fighter jet called the Thrasher Hawk-7 to battle the enemy and rid them from nine different islands. To help out, six different power ups can be collected after destroying certain enemies which provide better weapons, bombs, or extra lives.

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$info=doughboy,
$bio

Dough Boy (c) 1985 NA Synapse Software / JP Kemco

The general idea of the game is that the player must rescue a POW from a POW camp.

Players can die by being shot, falling into water (by drowning), being blown up by a land mine, and being run over by a tank. Players are in possession of machine gun and can use dynamite as a way to attack the enemies. A strict time limit of 24 hours (five real-time minutes) is used in order to keep the pace of the game relatively brisk. After each round is completed, time is taken off the clock to make things more difficult.

Land mines, trenches, and barbed wire similar to those used in the First World War can be seen throughout the levels. The enemy's naval forces are introduced in the game in the second stage along with bridges to go from island to island while tanks start to make their appearance in the third and fourth stages of the game. Watch towers and enemy barracks make their initial appearance in the fifth stage. Keys are required to complete a level and can be found anywhere in the game; from exploded canisters to enemy barracks.

The author of the original Commodore 64 version is Ken Coates.

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$info=downtownnekketsukoushinkyokusoreyukedaiundoukai,
$bio

Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai (c) 1990 Technos Japan

Reihou Academy Student Council proposed a friendly athletic meet-up to apologize for the wrongdoings done by student council president Yamada. However, Toudou Mamoru, the new student council president who has been entrusted with the arrangement of the athletic meet, has no intention of apologizing. Instead he is plotting to crush the other schools, and reinstates The Double Dragons despite them being expelled for their kidnapping of Mami.

Nobody hesitates to participate. Nekketsu High School, led by Kunio, Hanazono High School led by Riki and Interschool Union led by Gouda all announce their participation in the competition. Thus Toudou can begin his plot with the 4 teams in place.

$end

$info=downtownnekketsumonogatari,
$bio

Downtown Nekketsu Monogatari (c) 1989 Technos Japan

Brothers Ryuichi and Ryuji arrive at the Reihou Academy, located near Nekketsu High. After a short amount of time, nearby schools have begun fallen under the control of Ryuichi and Ryuji, who rumor has it have dubbed themselves the Double Dragons.

Riki Samejima of Hanazono High has never seen eye to eye with Kunio, and in fact, they seem to always compete to be the best.

But one day, Mami Shimada, Riki's girlfriend, is kidnapped and held at Reihou Academy. The issue is challenged to Riki, come save your girlfriend!

Riki's heart is burning with fury, and he flies out of the gates and seeks out his rival Kunio to help take on all opposing gangs. But one man awaits them at Reihou Academy that will shock Kunio!

$end

$info=downtownspecialkuniokunnojidaigekidayozeninshuugou,
$bio

Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (c) 1991 Technos Japan

Kunio has to go see his master, Bunzo, because he is in some kind of trouble. Kunio's brother, Tsuu, tells him to wait.  Right in front of the dojo, Kunio meets Asaji and Okoto.  Apparently, Asaji and Okoto are fiances and Kunio appears to be jealous. Kunio enters Bunzo's Dojo. Tora, a local ruffian, has cursed Bunzo! To get rid of the curse, he needs some Kanpou. So begins Kunio's quest! Assemble everyone! It's time for a story!

$end

$info=dpadhero,
$bio

D-Pad Hero (c)  

D-Pad Hero is a 2009 video game demake of the Guitar Hero series developed for the Nintendo Entertainment System. An unofficial release, the game is a ROM which must be dumped onto a cartridge or played via emulator.

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$info=dpadhero2,
$bio

D-Pad Hero 2 (c) 2010 Unlicensed

Grab your controller and join in on the action in the ultimate rhythm music game for your Nintendo Entertainment System! Defeat the headbanging rock masters and reclaim the title of D-Pad Hero!

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$info=dracsnightout,
$bio

Drac's Night Out (c) 1991 Parker Bros

An unreleased video game developed by Mark Lesser and Rex Bradford of Microsmiths that was produced for the Nintendo Entertainment System. The game featured the sponsorship of the Reebok Pump shoe.

In the game the player controlled the infamous Count Dracula who, while wearing Reebok Pumps, had to first work his way down his castle while avoiding the hostile villagers. This could be accomplished by hypnotizing the villagers with your vampiric gaze, or by pulling a lever to spring one of many Rube Goldberg-esque hidden traps.

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$info=dragonball3gokuden,
$bio

Dragon Ball 3: Goku Den (c) 1989 

Dragon Ball 3: Goku Den (ドラゴンボール3 悟空伝 Doragon Bōru Surī Gokūden?, lit. Dragon Ball 3: Goku's Story) was released by Bandai on October 27, 1989 for the Famicom in Japan. The game relates all of the Dragon Ball story until the fight against Piccolo Junior. The main character is Goku as a child and adult, though Krillin and Yamcha are also playable. A remake was released for the WonderSwan in 2002.

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$info=dragonballdaimaoufukkatsu,
$bio

Dragon Ball: Daimaou Fukkatsu (c) 1988 Bandai

The story is set right after The 22nd Tenkaichi Boudouki and everyone finding Kurirun dead, along with a note with the Demon symbol on it. Master Roshi explains that Piccolo Daimaou, an ancient evil being, has somehow come back and Goku rushes off to stop him and revive his dead friend, Kurirun.

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$info=dragonballshenlongnonazo,
$bio

Dragon Ball: Shenlong no Nazo (c) 1986 Bandai

The game stars Goku and roughly follows the first two volumes of the Dragon Ball manga where he encounters many enemies and allies while collecting the Dragon Balls.

Shenlong no Nazo consists of 2D overhead areas where Goku must fight many enemies, and switches to side-scrolling sequences for the boss fights.

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$info=dragonballzgaidensaiyajinzetsumetsukeikaku,
$bio

Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku (c) 1993 Bandai

The game follows Dr. Lychee, a survivor of the Tuffle race annihilated by the Saiyans. Lychee manages to escape from the planet with a ship containing Hatchhyackku, a super computer able to create "Ghost images" of other warriors, though he is killed soon after. Hatchhyackku creates a ghost image of him to get revenge on the surviving Saiyans. He places machines that emit a gas capable of destroying life on Earth, so Goku, Gohan, Vegeta, Future Trunks, and Piccolo rush to destroy the devices located around the planet.

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$info=dragonballzgekittenkaichibudkai,
$bio

Dragon Ball Z: Gekitō Tenkaichi Budōkai (c) 1992 Bandai

Dragon Ball Z: Gekitō Tenkaichi Budōkai (ドラゴンボールＺ 激闘天下一武道会, Doragon Bōru Zetto Gekitō Tenkaichi Budōkai; lit. "Dragon Ball Z: A Fierce Battle at the Tenkaichi Budoukai") is the first fighting video game based on Dragon Ball Z. It was released only in Japan by Bandai on December 29, 1992, for the Nintendo Entertainment System. The game was unique in that it came with a special card reader attachment for the NES, the Datach Joint Rom System, which requires several special cards to be swiped in order to add characters and items in the game.

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$info=dragonballziigekishinfrieza,
$bio

Dragon Ball Z II: Gekishin Frieza!! (c) 1991 Bandai

The game features the story of the Namek Saga and follows closely the story in the anime to the end of the Frieza Saga, except for the fact that, like in the previous game, Tien Shinhan, Yamcha and Chiaotzu are not dead and only Piccolo is, and they are present in the player's party at the beginning along with Gohan and Krillin.

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$info=dragonballziiiressenjinzouningen,
$bio

Dragon Ball Z III: Ressen Jinzou Ningen (c) 1992 

Dragon Ball Z III: Ressen Jinzou Ningen is the sequel of Dragon Ball Z II: Gekishin Freeza. The game starts off in the Frieza Saga as Super Saiyan Goku fighting Frieza, and it ends in the Imperfect Cell Saga in the battle of Piccolo against Imperfect Cell. The game also features characters from the movie Dragon Ball Z: Cooler's Revenge.Is the first game in the Gokuden series where power levels are not stated. Its sequel in the series is Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku.

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$info=dragonballzkyoushuusaiyajin,
$bio

Dragon Ball Z: Kyoushuu! Saiya Jin (c) 1990 

Dragon Ball Z: Kyôshū! Saiyan (ドラゴンボールZ 強襲!サイヤ人 Doragon Bōru Zetto Kyōshū! Saiyajin?, Dragon Ball Z: Fierce Attack! Saiyan) was the first Dragon Ball Z game to be released for the Famicom system. It was released by Bandai on October 27, 1990 in Japan. The game features Brocco, Pumpkin (two illusion Saiyans who fight Yamcha and Tien in the anime) and Onion (an original who transforms into a Giant Ape).

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$info=dragonbuster,
$bio

Dragon Buster (c) 1987 Namco

In the beginning, a prince named Clovis was born the son of the kingdom's chief bodyguard to the royal Lawrence family. As a young child, Clovis was very mischievous and undisciplined, so his father thought it might be best to place him under the care of a monk who lived in the woods far from the kingdom. Under the monk's care, Clovis began to learn various aspects of knowledge, including how to be a superior swordsman. When word reached the monk that King Lawrence's 16-year-old daughter Celia had been abducted and held by a fearsome dragon, who wished to break the kingdom's spirit and coerce the kingdom to do his bidding, Clovis felt a sense of duty to chase after the dragon and rescue Celia in the name of his father. In order to save his sister, he trained daily with the monk and learned to withstand injury, whether cut by swords or burned by flame, and still be just as capable a fighter as ever.

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$info=dragonbusteriiyaminofuuin,
$bio

Dragon Buster II: Yami no Fuuin (c) 1989 Namco

Centuries ago, Dragons and Demons roamed the country and brought terror into the lives of all people. However, a local legend states that the Sword of Thruth can restore peace to the land. It turns out that the almighty weapon is kept by the most ferocious dragon who ever lived but this doesn't stop the young Carl from willing to take on the challenge. He is small but the best archer the land has ever seen!

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$info=dragonfighter,
$bio

Dragon Fighter (c) 1991 SOFEL

The player takes control of a magical human fighter who has the ability to transform himself into a flying dragon. As the fighter, the player can run, crouch, jump, and attack with his sword as he would in most side-scrolling action games. Underneath his life gauge is a "metamorphosis gauge" that will gradually be filled as the player destroys his enemies. When the metamorphosis gauge begins to flash, the player can transform into the dragon by pressing up and A button after jumping. As a dragon, the player will hover in the air while the screen scrolls automatically to the right, similarly to a side-scrolling shoot-'em-up game. The dragon's main attack is his fire breath. While the player can fly in any of the eight directions, they cannot turn around and the dragon will only face and attack to the right. While in dragon, the player's metamorphosis gauge will gradually be drained out. The player will transform back to a fighter if the metamorphosis gauge empties out completely or when the player rapidly taps the A button again.
As the fighter, the player can also shoot a projectile attack by holding the B button until the character begins to flash. The types of projectile fired by the player depends on the color of the player's outfit, which can be changed by picking up certain power-up items labeled with the letters G (green, the player's default color), B (blue), and R (red). Changing the color of the player's outfit will also change the pattern of the dragon's fire breath attack. Other power-ups includes energy restoring potions, a flower that helps fill the metamorphosis gauge faster, and a ring that destroys all on-screen enemies. At the end of each stage, the player will receive a staff that will increase their maximum health.
There are six stages in all, each with their own guardian awaiting to challenge the warrior at the end. The game will end if the player loses all of their life power and only three chances are provided to continue at the stage where they died before the player is forced to start all over.

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$info=dragonfighter,
$bio

Dragon Fighter (c) 1995 Flying Star

An unlicensed fighting game for the Famicom which pits characters from several fighting game franchises against one another for the ultimate street combat experience.

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$info=dragonknife,
$bio

Dragon Knife (c) 1993 Fuzhou Waixing Computer Science & Technology

The warrior has to travel the continent to protect his people.

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$info=dragonninja,
$bio

Dragon Ninja (c)  

Version Japan Bad Dudes

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$info=dragonpower,
$bio

Dragon Power (c) 1988 Bandai Co., Ltd.

Dragon Power is an action-adventure game developed and published by Bandai for the Nintendo Entertainment System on March 3, 1988. It is a heavily localized version of the Japanese game Dragon Ball: Shenron no Nazo (translated to Dragon Ball: Mystery of the Dragon God), originally released on November 27, 1986. Although some of the European releases retain the Dragon Ball assets (under the title Dragon Ball), the North American release removes most references to the franchise. The game follows the first two volumes of the Dragon Ball manga, as the young monkey-tailed boy Goku (along with his teenage friend, Bulma, known in the North American version as Nora), embark on a quest to find all seven Dragon Balls (Crystal Balls in the NA version), in which it is believed that collecting them grants the user any wish they desire. Along the way, they encounter various characters, including turtle hermit Master Roshi (Hermit in the NA version), shapeshifting anthropomorphic pig Oolong (Pudgy in the NA version) and desert bandit Yamcha (Lancer in the NA version).

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$info=dragonquest,
$bio

Dragon Quest (c) 1986 Enix

Legend has it that, many years ago, the Legendary Hero, Lotus, received from God's hands a sphere of light. With his power, he defeated the demons that covered the world. Then the evil Dragon King appeared ... stole the Sphere of Light, and sealed it in darkness. 

It would not be long before this world is totally wrapped up and destroyed by darkness ... 

As the descendant of the Legendary Warrior Lotus, your mission will be to defeat the Dragon King, and reclaim the Sphere of Light using all your power and means to Your reach.

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$info=dragonquestii,
$bio

Dragon Quest II (c) 1987 Enix

Dragon Quest II in Japan (ドラゴンクエストII 悪霊の神々, is a role-playing game developed by Chunsoft and published by Enix (now known as Square Enix) in 1987 for the MSX and Nintendo Entertainment System as part of the Dragon Quest series (then known as the Dragon Warrior series in North America).
The game centers on the story of the Prince of Midenhall who is ordered to stop an evil sorcerer after destroying the Moonbrooke Castle. In his adventure, he is accompanied by his two cousins, the Prince of Cannock and the Princess of Moonbrooke. This game expands the formula of the series from the first game by having a larger group and more areas to explore.

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$info=dragonquestiii,
$bio

Dragon Quest III (c) 1988 Enix

Dragon Quest III Soshite Densetsu e ... (ラ ゴ ン ク エ ト へ ... Doragon Kuesuto Surī - Soshite Densetsu e ...?), Is a role-playing game developed by Chunsoft and published by Enix (now Square Enix). It is the third installment of the Dragon Quest series (known as Dragon Warrior in North America at the time of its original release), first released for the Famicom console in Japan, and after the NES in North America. The game was later ported as a remake of Super Nintendo in late 1996 and then in Game Boy Color in 2001.
This is the final game in the Lotus trilogy and is the first chronologically. The story follows the traditional Dragon Quest Hero who is on an adventure to save the world from evil. The hero has to travel the world, stopping in several cities and other places, eventually making his way to the lair of Lord Demon Baramos.

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$info=dragonquestiv,
$bio

Dragon Quest IV (c) 1990 Enix

ragon Quest IV: Chapters of the Chosen is a role-playing video game and the fourth installment of the Dragon Quest video game series developed by Chunsoft and published by Enix (now Square Enix). It was originally released for the Famicom on 11 February 1990 in Japan. A North American version followed in October 1992, and would be the last Dragon Quest game localized and published by Enix's Enix America Corporation subsidiary prior to its closure in November 1995, as well as the last Dragon Quest game to be localized into English prior to the localization of Dragon Warrior Monsters in December 1999.

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$info=dragonscrollyomigaerishimaryuu,
$bio

Dragon Scroll: Yomigaerishi Maryuu (c) 1987 KONAMI

Dragon Scroll: Yomigaerishi Maryuu (ドラゴンスクロール 甦りし魔竜? lit. Dragon Scroll: Resurrection of the Demon Dragon) is an adventure game developed by Konami in 1987 for the Famicom. It is often compared to The Legend of Zelda in terms of game play, but it is considerably more difficult due to the lack of clues or information on how to proceed.

The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.

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$info=dragonslair,
$bio

Dragon's Lair (c) 1990 CSG Imagesoft

Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games).

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$info=dragonspiritthenewlegend,
$bio

Dragon Spirit: The New Legend (c)  Namco

After a millennium of captivity, an ugly serpent demon named Zawell escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal.

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$info=dragonwarrior,
$bio

Dragon Warrior (c) 1986 Nintendo

Dragon Warrior uses console role-playing game mechanics which were described by Kurt Kalata of Gamasutra as archaic in 2008. The player takes the role of a namable Hero. The Hero's name has an effect on his statistical growth over the course of the game. Battles are fought in a turn-based format and experience points and gold are awarded after every battle, allowing the Hero to level-up in ability and allows them to buy better weapons, armor, and items. Progression consists of traveling over an overworld map and through dungeons, fighting monsters encountered via random battles along the journey.

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$info=dragonwarriorii,
$bio

Dragon Warrior II (c) 1987 Enix

This game allows the player to control more than one character, and it is the first one in the Dragon Quest series to do so. The player controls his or her characters as they move in the game world. They can search treasure chests, talk and trade with villagers, equip weapons and armor, and cast spells.

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$info=dragonwarrioriii,
$bio

Dragon Warrior III (c) 1991 Enix

Dragon Warrior III is noted for greatly expanding upon the original Dragon Warrior and Dragon Warrior II. The game uses basic console role-playing game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based like the other games in the series.
Dragon Warrior III features a class system, in which each character has a certain class. While the Hero always keeps the Hero class, the other characters can choose among the following: Soldier (Warrior in the GBC version), Fighter, Pilgrim (Cleric), Wizard (Mage), Merchant (Dealer), Goof-Off (Jester), Sage, and Thief which was available only in the later versions. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching experience Level 20, a character has the option of changing classes at the temple of Dhama, found halfway through the game. The game starts with just the Hero in the party, who then is able to recruit a party of three at the local tavern. Unlike most Dragon Quest parties, aside from the Hero, the party is not made up of characters involved in the story. Although only four characters can be in the party at a time, extra members of the party can be kept at the tavern, allowing room for new recruits. Another innovation is an arena where the player can place bets on the outcome of monster battles.
The remakes incorporated some interface changes from later games in the series, such as simplified door opening; the bag, which replaced bank item storage; the item sorting "Tidy Item" and "Tidy Bag" commands; and the "Full HP" command, which can be used outside of combat to automate the process of casting healing and status restoring spells.
While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among the early Dragon Quest games. It also allowed the player to swap characters in and out of the party at will, and another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day."

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$info=dragonwarrioriv,
$bio

Dragon Warrior IV (c) 1992 Enix

Dragon Quest IV differs from the rest of the series by breaking up the game into five distinct chapters, each of which focuses on a different protagonist or protagonists. The first four are told from the perspective of the Hero's future companions and the fifth one, from the hero's perspective, brings all the characters together as they begin their journey to save the world.

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$info=dragonwars,
$bio

Dragon Wars (c)  

Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun - a place where the streets are paved with gold and no one wants for anything. However King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arerested on suspicion of spellcasting. Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is you only salvation - a worldly possession in a world possessed.

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$info=dragoonxomega,
$bio

Dragoon X Omega (c) 2003 Romhacking

A nation just over a rebellion by their own psychic soldiers is attacked by an alien being in a giant star ship.

The last one of the rebels that has not been executed is given a choice: Save the land of Amnethen or die at the hands of her former master, Lord Vin.

An epic full-scale RPG Hack that is sure to blow you away!

$end

$info=dragoonxomegaii,
$bio

Dragoon X Omega II (c) 2008 Romhacking

Centuries ago, the hubris of man led him to tamper with the realm of the gods, and a pestilence swept the land. Some fled to the south, building a great wall to seal themselves away. . This land came to be known as Hylis. The Shogonite are the Warrior class of Hylis, gifted in arms and PSI. They are led by two generals: Sargon and Tyris. The loggers began to vanish near Endengard, it was Sargon who was sent to investigate on behalf of Lord Higa. In the forest north of the town, Sargon and his men were ambushed in the night by a horde of strange beasts.

At the brink of victory, his own men turned upon him, and he was forced to kill every one of them. Barely surviving this ordeal, Sargon made his way back towards Hylis Keep, to tell Lord Higa of This grave turn of events.

So it began.

$end

$info=drchaos,
$bio

Dr. Chaos (c) 1988 FCI, Inc.

The player assumes the role of Michael Chaos, brother of mad physicist Dr. Ginn Chaos, who has been doing Warp Zone experiments in his mansion and gone missing. Armed with only a Knife in the beginning, as Michael moves through the house, he can pick up Handgun Bullets, Machine Gun Bullets, Grenades and life-replenishing Yellow Vitamins and Red Vitamins. There is a menu which has four options, open, get, go, and hit. There are 11 Warp Zones in all. At the end of each of the first 10 Warp Zones, Michael must fight a large monster that carries a piece of the Laser and guards a valuable piece of equipment, the latter consisting of the Ultra Space Sensor, four Life Bottles, the Air Helmet, the Jump Boots, two Blue Vitamins and the Shield Suit. Once Michael fully assembles the Laser, he'll be able to challenge the final boss, Canbarian.

$end

$info=dreamfighter,
$bio

Dream Fighter (c) 1992 Caltron

Unlicensed fighting game by Caltron for the Famicom. Tony must fight his way around the world to prove he is the greatest world warrior, the Dream Fighter!

$end

$info=dreammaster,
$bio

Dream Master (c) 1992 Namco

The Kingdom Of Oltaria is a peaceful one, thanks to the power of its Lord King
Akinas. The king's daughter, Princess FAQS, is about to turn 16, but one day an
evil old man known as the Black Master turns up determined to have FAQS for
himself, and he drags her into the world of nightmares: the Black Dream. The
Princes is trapped in a deep sleep, and the king summons adventurers from all
over the kingdom to kill the villain and rescue the Princess. They enter the
Black Dream but never return, at least, never wake up.

One day, Sir Kleith, the Captain of the Royal Guard, decides to go to search
for the Dream Sage in a forest to the south of Oltaria. Eventually, after a
difficult journey, Kleith arrives at his destination, where the Dream Sage is
training a young disciple called GAME to be a Dream Master. (A Dream Master's
role is to bring peace and tranquillity to dreams and their powers must be used
to heal and not to corrupt souls.) Anyway, poor old Kleith dies after
delivering his message about the plight of the Princess.

The Dream Sage says he's too old to undertake the task of saving the Princess
but GAME can do it! This is when the action begins, as GAME falls asleep and
the Black Master appears, to transport him into the first Black Dream where his
skills are put to the test!

$end

$info=dreamworldpogie,
$bio

Dreamworld Pogie (c) 2017 Fusion Retro Books

Travel through 15 sugarcoated levels of arcade action with everybody's loveable pet fluffle - Pogie

Another rediscovered classic game from The Oliver Twins.

$end

$info=driar,
$bio

Driar (c) 2012 Pixellevel

As we continue our patient wait for Sivak to release the anticipated follow up to Battle Kid, two talented Swedish coders have provided a stop gap with their new Nintendo NES homebrew release. Driar is a platform game for the 8-bit console which holds plenty of promise and flair for fans of Nintendo's classic console.

In Driar you must guide our mole-like protagonist across various dangerous nooks and crannies, collect every star in sight, whilst avoiding the vast array of traps around. Easier said than done, especially once the later levels of Driar begin to suggest influence was taken from the likes of Super Meat Boy and VVVVVV on the difficulty scale.

With 38 levels different levels within, there is no reason why you shouldn't be enjoying this free release for the Nintendo NES. No plans have been announced regarding a true cartridge release for this game as of yet, so until then enjoy this one in a Nintendo NES emulator.

$end

$info=drjekyllandmrhyde,
$bio

Dr. Jekyll and Mr. Hyde (c) 1988 Toho

The classic tale of horror comes to vivid life in this fast-moving video game! Dr. Jekyll succeeds in separating a man's personality into GOOD and EVIL - but he experiments on himself! Now, without warning, the kind Dr. Jekyll transforms into the monstrous Mr. Hyde. Follow Dr. Jekyll as he fights off enemies in hazardous 19th century London, only to be suddenly plunged into Mr. Hyde's World of Demons! Here Mr. Hyde must battle attacking monsters and ghouls with his secret weapon - the deadly PSYCHO-WAVE! But the excitement doesn't end there - as you do battle in each of the two worlds of this game, the worlds themselves are struggling with each other for control! Which will triumph - GOOD or EVIL? DR. JEKYLL or MR. HYDE?

$end

$info=drluigi,
$bio

Dr. Luigi (c) 2014 Shugo

In the spirit of The Year of Luigi, Luigi is being inserted into classic Mario games in place of the red plumber! This was originally inspired by an April Fools’ joke on NintendoLife.com teasing Luigi versions of classic NES games and later Nintendo’s own Luigi Bros. and Dr. Luigi for Wii U.

$end

$info=drmario,
$bio

Dr. Mario (c) 1990 Nintendo

A puzzle game similar to Tetris, Dr. Mario features Nintendo mascot Mario as a doctor. Gameplay consists of dropping two-sided vitamin capsules into a playing field 8 blocks wide by 16 blocks high resembling a medicine bottle, populated by viruses of three colors

$end

$info=dropzone,
$bio

Dropzone (c) 1992 Mindscape

On the surface of Jupiter's moon, Io, a scientific research base is under attack by aliens. The player dons a jetpack armed with a laser, a cloaking device and three smart bombs, to rescue the scientists and return them to the base.

$end

$info=duckhunt,
$bio

Duck Hunt (c) 1984 Nintendo

In Duck Hunt, players use the Nintendo Zapper Light Gun and attempt to shoot down either ducks or clay pigeons in mid-flight.

$end

$info=duckmaze,
$bio

Duck Maze (c) 1990 HES Interactive

Jack the duck is no ordinary quacker. He is witty and rather clever, but this is not enough to get his precious egg to safety. He needs your help and ingenuity to get through the 20 mind-boggling mazes! Beware of the hidden dangers: the foxes, the traps. But most of all, let those sleeping bulldogs lie. Start your adventure in level 1 and challenge your way through to level 20, or if you are feeling vigorous, go straight into a higher level. But whatever you do, DON'T CRACK THE EGG!

$end

$info=ducktales,
$bio

DuckTales (c) 1989 Capcom

Bless me bagpipes! When will that thrillseeker, Scrooge McDuck, ever quit? Never one to turn away from adventure, Uncle Scrooge has taken on his greatest challenge - to discover the legendary Five Lost Treasures and become the "Richest Duck in the World!" Join Scrooge and the DUCKTALES gang: gung-ho flying ace, Launchpad; the nephews, Huey, Dewey and Louie; and little Webby, on their search. Together they must trek through the treacherous Amazon Jungle, down into the diamond mines of Africa, and even to the moon! Are you "Duck" enough to join them on their adventure? Come along to Duckburg Headquarters and see for yourself!

$end

$info=ducktales,
$bio

Duck Tales (c) 1990 Capcom

DuckTales is an action platformer video game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck travelling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck.

$end

$info=ducktales2,
$bio

DuckTales 2 (c) 1993 Capcom

Scrooge McDuck is hot on the trail of the richest adventure ever. Pieces to the map of the Lost Treasure of McDuck have been scattered across the globe, and Scrooge must find them before the greedy Flintheart Glomgold grabs them. It's going to be a race to the finish as both of them try to find the treasure and become the richest duck in the world! Join Scrooge and his nephews as they explore the ancient pyramids of Egypt and do battle with swash-buckling pirates in the Bermuda Triangle. Help them search the haunted halls of an ancient Scottish castle and scale the watery heights of Niagara Falls. Aid Scrooge in his quest for the secret of the island of Mu and you'll gain the final clue to unravel the hidden location of the Lost Treasure of McDuck!

$end

$info=dudeswithattitude,
$bio

Dudes with Attitude (c)  American Video Entertainment

The player controls a "dude" and tries to collect treasures while avoiding obstacles.

$end

$info=dungeonkid,
$bio

Dungeon Kid (c) 1990 Quest

Dungeon Kid is a Role-Playing game, developed by Pixel and published by Quest, which was released in Japan in 1990.

$end

$info=dungeonmagicswordoftheelements,
$bio

Dungeon Magic: Sword of the Elements (c) 1990 Taito

500 years ago, the Kingdom of Granville fought a terrible war with Darces the Dark Overlord. A great hero, the warrior "Magi", rose to challenge Darces. He owned six magical swords and a powerful suit of armor that was impervious to all but the most powerful of magic. Five of his six swords were Elemental blades, each created from the rarest metals on earth. The sixth blade, "Tores", used an even more powerful metal. Using his powers, Magi defeated Darces, and exiled him to a far away land. After defeating Darces, Magi grew old and died. Now, on a dark, stormy night in the Kingdom of Granville, Darces the Dark Overlord returns to the land. According to an old saying, "When the shadowed veil returns to mask the midday sun, the Fire of Serpents will rise again; Five shall become the One. The elements now heed his call, and hope is born alive; We will have our peace once more when One becomes the Five."

$end

$info=dustydiamondsallstarsoftball,
$bio

Dusty Diamond's All-Star Softball (c) 1990 Tonkin House | Brøderbund

Dusty Diamond's All-Star Softball (released in Japan as Softball Tengoku) is a one- or two-player NES video game where players can pick and choose various fictional softball players and customize their own team to take to the championship.

$end

$info=dynablaster,
$bio

Dynablaster (c) 1991 Hudson

A Bomberman named White Bomberman is framed for terrible crimes by Black Bomberman. After being accused of robbing a bank, White Bomberman is thrown in jail. Bomberman's mission is to escape his prison cell and bring Black Bomberman to justice.

The game follows the classic Bomberman formula: you are in a room full of blocks and enemies and Bomberman must plant bombs to destroy the blocks and enemies. Several blocks contain power-ups (such as blast radius increasers or fuse shorteners), and one in each level contains a door, which takes Bomberman to the next level.

Passwords are given after game over, recording the level, number of bombs, and strength of bombs. These passwords can be entered when the game starts allowing the player to continue where he or she left off.

New to the series are the multi-player modes. Vs Mode is a two-player mode, while Battle Mode is a three-player mode. The objective is to kill the opposing Bomberman by planting bombs. An NES Four Score is required to play the three-player mode.

$end

$info=dynamitebowl,
$bio

Dynamite Bowl (c) 1987 Toshiba EMI

The general concept is that up to five players can play on any of the 30 bowling lanes available; simulating the concept of being in a bowling league. Players can change their lane positioning, determine how strong the throw is, and even make the ball go through various curves (or even through a straight ball into the pins). Each player character can be either male or female with options for bowling ball weights ranging from 7 pounds or 3.2 kilograms to 15 pounds or 6.8 kilograms.

$end

$info=dynowarzdestructionofspondylus,
$bio

Dynowarz: Destruction of Spondylus (c) 1989 Bandai

Something was terribly wrong in the distant man-made Spondylus Solar System. One by one the planet's central life support computers had been infected with a life threatening virus while the planet surfaces had been overrun with computerized dinosaurs known as Robosaurs. Under attack in his laboratory on Alpha Planet, Professor Proteus, the mastermind of the Spondylus System and the founder of the Robosaur project suddenly realized that this deadly sabotage could only be the work of his former partner, the deranged Dr. Brainius.

$end

$info=eggerlandmeikyuunofukkatsu,
$bio

Eggerland: Meikyuu no Fukkatsu (c) 1988 HAL Laboratory

Eggerland: Meikyū no Fukkatsu (エッガーランド 迷宮の復活 Eggerland: Revival of the Labyrinth?) is a puzzle video game developed by HAL Laboratory for the Family Computer. It was released in 1988 in Japan as the fourth game in the Eggerland series following Eggerland Mystery, and is the third in the series not counting the port of Eggerland 2 made for the Famicom Disk System. The game contains roughly 162 stages (or maps), which are arranged on an 8-by-16 grid (with some stages hidden).

$end

$info=egypt,
$bio

Egypt (c) 1991 Human

Egypt (エジプト Ejiputo?) is a puzzle video game released for the Family Computer in 1991 by Human. It was released only in Japan. It is an object elimination type puzzle game. A player controls a spherical jewel, and jumps from tile to tile. Stepping on an arrow shifts a row or column in the direction of the arrow. Placing two or more of the same object next to each other will erase them from the board, and must be repeated until all the objects have been eliminated from the board.

$end

$info=elevatoraction,
$bio

Elevator Action (c)  Taito

The player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 levels of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. The player must outwit them via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.

$end

$info=eliminatorboatduel,
$bio

Eliminator: Boat Duel (c) 1991 Electro Brain

Drivers earn thousands of dollars by competing in hydroplane races, setting track records, rescuing stranded people, and collecting cash bonuses. With these winnings they can repair or upgrade various components of the hydroplane to improve racing performance and remain competitive in the increasingly-difficult races. Eliminator Boat Duel offers three difficulty levels: Easy, Normal, and Expert. Completing a race at a lower difficulty level advances the player to the next higher one. At each difficulty level, the player's hydroplane can be damaged from impact with animals, the opponent's hydroplane, and various stationary objects. A false start is penalized with a $2,000 fine. For most of a race, players control their hydroplanes from a bird's-eye view, and the screen scrolls in multiple directions; but in one segment of the race, the graphical perspective changes to a third-person tracking mode. In a single-player game, the player competes first with Seasick Sidney (in Easy mode), with Aquarius Rex (in Normal mode), or with Surfer Bob (in Expert mode). The player then competes against Vicious Vicky, Weird Willy, Mangler Mike, Veronica Alabaster, and Disaster Don (the reigning World Champion), respectively. To win, the player must defeat each opponent one-against-one on three unique race courses. Eliminator Boat Duel has 24 unique race courses.

$end

$info=elite,
$bio

Elite (c) 1991 Imagineer

The player, initially controlling the character "Commander Jameson", starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. Most of the ships that the player encounters are similarly named after snakes, or other reptiles. Credits can be accumulated through a number of means. These include piracy, trade, military missions, bounty hunting and asteroid mining. The money generated by these enterprises allows players to upgrade their ships with such enhancements as better weapons, shields, increased cargo capacity, an automated docking system, and more.

$end

$info=elnarknozaihou,
$bio

Elnark no Zaihou (c) 1987 Towa Chiki

Elnark no Zaihou (エルナークの財宝? lit. Riches of Elnark) is an adventure game developed and published by Towachiki. It presents the action from an overhead perspective, similar to many of the traditional 2D Zelda games.

It is unusual in that it tracks the player's behavior and adjusts a meter which indicates whether the player is generally more good (Light) or more evil (Dark). Though a more evil player has stronger abilities, players must air on the side of good in order to make significant advances through the game.

As a result, this game is considered extremely difficult, due to the unknown nature of how one should behave in order to proceed. If the player does not perform the correct actions, levels typically repeat themselves, and players find themselves stuck in the game with no clear method to advance. In fact, it was one believed that the only way to beat the game was to exploit a bug, however that has since been proven false.

$end

$info=elysion,
$bio

Elysion (c) 1988 Tokyo Shoseki

Elysion, though a fairly traditional 8-bit JRPG in many respects (the first thing the player does is talk to the local King for exposition, for example), draws its influences from a lot of very different games within the RPG family: It superficially resembles the first Dragon Quest, it allows the player to select between multiple protagonists when starting the game as is the case in Final Fantasy, the combat system is real-time combat without screen transitions such as something like Hydlide or Ys and the enemies have an odd habit of only moving when the player does, such is the case in many strategic Roguelike dungeon crawlers like the Mystery Dungeon series.

The goal of the game is to defeat the evil demon Baal. However, the King first tests the player character by having them enter the dungeon beneath the castle and find a group of important quest objects. After completing this large dungeon, the protagonist officially becomes the Hero of God and can go defeat Baal by exploring the rest of the continent for some necessary magical scrolls and, eventually, special God-like equipment.

"Elysion" refers to the Elysian Fields, an ancient Roman underworld for honorable souls that died in battle.

$end

$info=emoyanno10baiproyakyuu,
$bio

Emoyan no 10 Bai Pro Yakyuu (c) 1989 Hect

Emoyan no 10-bai Pro Yakyuu is a Sports game, published by Hect, which was released in Japan in 1989.

$end

$info=erikatosatorunoyumebken,
$bio

Erika to Satoru no Yume Bōken (c) 1988 Namco

Erika to Satoru no Yume Bōken (えりかとさとるの夢冒険? lit. "Erika and Satoru's Dream Adventure") is a 1988 Japan-exclusive adventure video game for the Famicom. It is a fairytale-inspired menu-driven adventure game. Players use the menu commands to interact with the world: moving around, looking around, picking up objects, talking to people, etc. The setting of this game is 20th century Japan.

In a novel twist, the two characters of Erika and Satoru (who are depicted as twin schoolchildren) are independently playable - either a single player switches between the two, or a second player takes over the second twin. Both characters need to be in the same region to converse with NPCs, but are otherwise free to explore the map autonomously. Two-player adventure games are very rare; even in Japan. However, only one person can partake in the animal quiz portion. Failing the quiz will force the player(s) to start from the beginning.

An odd bit of infamy related to this game is a secret developer's message that can be found if the player inputs a list of button presses after waiting some time after the game ends. Inside of which is a litany of compliments and complaints to other co-workers, including some sexual insults which are deeply at odds with the child-friendly nature of the game. It also refers to, among other things, the work Atlus did for LJN including The Karate Kid.

$end

$info=esperboukentai,
$bio

Esper Boukentai (c) 1987 Jaleco

Esper Boukentai is a platform action game developed by Jaleco for the Famicom and published in 1987. It is an exploration game which uses Jaleco's arcade game Psychic 5 as the basis for the story and the cast of characters which you use throughout the game. Each character possesses different attributes, including their jumping ability, their ability to hover in mid-air, and their strength. As in the arcade, some characters must be rescued in order to make them playable. This game boasts over 50 household items which serve as animated enemies throughout each level.

$end

$info=esperdream2aratanarutatakai,
$bio

Esper Dream 2: Aratanaru Tatakai (c) 1992 KONAMI

Esper Dream 2: Aratanaru Tatakai is a Role-Playing game, developed and published by Konami, which was released in Japan in 1992.

$end

$info=excitebike,
$bio

Excitebike (c) 1984 Nintendo

Whether the player chooses to race solo or against computer-assisted riders, he/she races against a certain time limit. The goal is to qualify for the Excitebike (the championship) race by coming in at third place or above in the challenge race (preliminary race). The times to beat are located on the stadium walls (for first place) and in the lower left corner (for third place). In any race, the best time is 8 seconds ahead of third place. When the player places first, then they get a message: "It's a new record!" Additional points are earned by beating the previously-set record time.

$end

$info=excitingboxing,
$bio

Exciting Boxing (c) 1987 KONAMI

Exciting Boxing is a Sports game, developed by Human Entertainment and published by Konami, which was released in Japan in 1987.

$end

$info=exedexes,
$bio

Exed Exes (c) 1995 Capcom

On a planet 6000 light-years from earth, there were creatures called Exes, which resemble large insects, that were used for industrial purposes. However, these creatures one day took to revolting against their creators. Two battle machines have been sent to fight against the Exes, known as Colonel and Sargent. The Exes are nearing completion of their secret weapon, Exed Exes, and they must be defeated before this is allowed to happen!

Exed Exes is a basic vertical scrolling shooter; the game scrolls forward, and the player can maneuver their ship around the screen to shoot enemies and avoid attack. POW icons sometimes appear that can power up the ship or turn enemies into fruit that are worth extra points. The game can be played either solo or two-player cooperatively.

$end

$info=exerion,
$bio

Exerion (c) 1985 Jaleco

Exerion is a vertical shoot 'em up released by Jaleco in 1983 and licensed to Taito for distribution on the United States.

Exerion is a shoot 'em up game featuring parallax effects and inertia simulation, something notable for 1983. The player travels around strange scenarios shooting aliens. The player has two types of guns: fast single shot (limited) or slow double shot (unlimited).

$end

$info=exodusjourneytothepromisedland,
$bio

Exodus: Journey to the Promised Land (c) 1991 Wisdom Tree

Exodus is a video game that was released for the Nintendo Entertainment System by Color Dreams through its Wisdom Tree label in 1991. Like all Wisdom Tree games, Exodus was not officially licensed by Nintendo. According to the game's instruction manual, the player controls the biblical figure Moses as he leads the Israelites to the promised land, meaning he goes through a labyrinth. Moses has the ability to shoot glowing "W"s, which signify the word of God, to defeat enemies and remove obstacles. To finish each level, Moses must acquire five question marks as well as a certain amount of manna while avoiding enemies such as magicians and soldiers. After a level is completed, the player must answer five multiple choice bible-related questions before advancing to the next level. After answering enough questions correctly, the player is rewarded with an extra life. Exodus, like many Wisdom Tree games, is a modified version of a Color Dreams game, in this case Crystal Mines. It was later ported to the Game Boy. Wisdom Tree would later release a sequel to Exodus, titled Joshua, featuring slightly improved graphics and gameplay.

$end

$info=explodingfist,
$bio

Exploding Fist (c) 2012 Tradewest

EXPLODING FIST is as close to the real thing as you'll ever see! Become a master of this mysterious ancient art; progress from novice to Tenth Dan and test your strength and discipline. 18 different manoeuvres including blocks. flying kicks. leg sweeps. roundhouse and even somersaults! Unreleased until leaked in 2012.

$end

$info=extramariobros,
$bio

Extra Mario Bros (c) 2005 ATA

New maps, new graphics, new enemies, new powerups, new physics, new final boss. It’s inspired by Metroid and in fact, some tiles are imported directly from it. It’s practically a new game.

$end

$info=f117astealthfighter,
$bio

F-117A Stealth Fighter (c) 1992 MicroProse

The player who plays this game is complete control of a stealth fighter aircraft, which is hardly detectable by enemy base radars. The equipment of the player's fighter plane will be increasing as he continues to play the game. Amazing weapons such as the X-Press missiles for taking down UFOs (which may or may not be terrestrial in origin) are bonus items in the game that will help the player. The levels of this game include Libya, Israel (where players would shoot down Arab forces trying to eliminate Israel), Korea, Russia (during the latter years of the Soviet Union), and other countries that were considered to be potential military hot spots during the late 1980s and early 1990s.

$end

$info=f15citywar,
$bio

F-15 City War (c) 1990 American Video Entertainment

Your city is under siege. Protect it or die. Jets. Tanks. Gun Boats. Giant Robots. Choppers. They're all out to destroy you. But you've got the power and speed of an F-15 behind you and all the ammo you need to decimate the enemy.

$end

$info=f15strikeeagle,
$bio

F-15 Strike Eagle (c) 1991 MicroProse

The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

$end

$info=f1circus,
$bio

F1 Circus (c) 1992 Nichibutsu

Experience the circus of the race!

A total of 15 courses are on offer and there is a World Championship mode to champion your vehicle! The "Constructors" mode for one or two players is where the player can take the role of team manager while the computer does the actual racing. This new Famicom release also adds a Time Attack mode for practicing and perfecting each course.

$end

$info=f1race,
$bio

F1 Race (c) 1984 Nintendo

F1 Race is a Racing game, developed and published by Nintendo, which was released in Japan in 1984.

$end

$info=famicomdoubutsuseitaizukankattenishirokumamoriosukuenomaki,
$bio

Famicom Doubutsu Seitai Zukan! Katte ni Shirokuma: Mori o Sukue no Maki! (c) 1989 CBS Sony Group

Famicom Doubutsu Seitai Zukan! Katte ni Shirokuma: Mori o Sukue no Maki! is an Adventure game, published by CBS Sony Group, which was released in Japan in 1989.

$end

$info=famicomigonyuumon,
$bio

Famicom Igo Nyuumon (c) 1991 I'Max

Famicom Igo Nyuumon is a Miscellaneous game, developed by Home Data and published by I'Max, which was released in Japan in 1991.

$end

$info=famicomjumpheroretsuden,
$bio

Famicom Jump: Hero Retsuden (c) 1989 Bandai

Famicom Jump: Hero Retsuden (ファミコンジャンプ 英雄列伝 Famikon Janpu Hīrō Retsuden?, the subtitle translates to "History of Heroes") is a 1989 role-playing video game for the Family Computer published by Bandai. The game commemorates the 20th anniversary of Shueisha's manga anthology Weekly Shōnen Jump.

Set in a world that brings together many of the long-running titles that had appeared in the magazine, both of the past and present at the time of its release. The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains.

$end

$info=famicomjumpiisaikynoshichinin,
$bio

Famicom Jump II: Saikyō no Shichinin (c) 1991 Bandai

Famicom Jump II: Saikyō no Shichinin (ファミコンジャンプII 最強の7人 Famikon Janpu Tsū Saikyō no Shichinin?, lit. "Famicom Jump II: Strongest Seven") is a 1991 RPG for the Nintendo Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle indicates) from different Weekly Shōnen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars. (of which six of these series would be represented, the only one not being Magical Tarurūto-kun.)

$end

$info=famicommeijinsen,
$bio

Famicom Meijinsen (c) 1988 SNK

Famicom Meijinsen is a Miscellaneous game, developed by Alpha Denshi and published by SNK, which was released in Japan in 1988.

$end

$info=famicomshogiryuuousen,
$bio

Famicom Shogi: Ryuu-Ou-Sen (c) 1991 I'Max

Famicom Shogi: Ryuu-Ou-Sen is a Miscellaneous game, developed by Home Data and published by I'Max, which was released in Japan in 1991.

$end

$info=famicomstudybox,
$bio

Famicom Study Box (c)  



$end

$info=famicomtopmanagement,
$bio

Famicom Top Management (c) 1990 Koei

Famicom Top Management is a Strategy game, developed and published by Koei, which was released in Japan in 1990.

$end

$info=famicomwars,
$bio

Famicom Wars (c) 1988 Nintendo

Players take control of one of two warring nations, Red Star and Blue Moon, as they seek to establish turn-based dominance over each other. After selecting which stage to start the game and setting which, if either, player will be controlled by a person, the Red Star army is given the first turn. The objective in each stage is to either conquer the enemy's headquarters or destroy all remaining enemy units in one turn. During each turn, the player is given a certain amount of funds which can be used to build units in factories, seaports, and airports in their command, as well as cities near their headquarters. Each unit has their own specialty and abilities, with ten land units (including two foot soldier units), four air units, and two sea units. Some units use firepower against the enemy, while others provide support to allies. Only foot soldier units are capable of conquering cities, which are used to repair or refuel damaged units and gain more funds. There are 15 maps available at the start of the game, with two secret ending maps dependent on the player's nation when playing against the computer.

$end

$info=famicomyakyuuban,
$bio

Famicom Yakyuuban (c) 1989 Epoch

Famicom Yakyuuban is a Sports game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1989.

$end

$info=familybasic,
$bio

Family BASIC (c) 1984 Nintendo

Family Basic is a Miscellaneous game, developed and published by Nintendo, which was released in Japan in 1984.

$end

$info=familycircuit,
$bio

Family Circuit (c) 1988 Namco

Family Circuit is a Racing game, developed by Game Studio and published by Namco, which was released in Japan in 1988.

$end

$info=familycircuit91,
$bio

Family Circuit '91 (c) 1991 Namco

Family Circuit '91 is a Racing game, developed by Game Studio and published by Namco, which was released in Japan in 1991.

$end

$info=familyfeud,
$bio

Family Feud (c) 1990 GameTek

In the NES version of Family Feud, the game tried to recreate the look and feel from the original Richard Dawson-hosted series, even going as far as to include a Dawson-like host who kissed the female characters in the game. (This differed from the game's packaging, which used the set from the Ray Combs era.) One or two players could play.
Just like the show, the object was to come up with answers to survey questions posed to 100 people. Correct answers were worth money, with $200 winning the game and the right to play Fast Money for $5,000, which was played exactly the same way as on the show (at least 200 points needed to win). $5 a point was awarded for unsuccessful playings of the round.
A player entered his answers by using the controller to scroll through the alphabet, contained in a string along the bottom of the screen; the answer had to be completed within a time limit. Reasonable similies to correct answers were accepted, and slight misspellings were also recognized.
Once a player won, they were given two options. The first was to stop playing, with the other being to continue on. A champion retired after winning over $20,000 automatically unless they were defeated.
If a computer-controlled family wins the game, no Fast Money is played with an excuse given to the form of "Due to (EXCUSE), the (NAMES) will not be playing Fast Money today". Excuses used include "tax considerations" and "a birth in the family".

$end

$info=familyjockey,
$bio

Family Jockey (c) 1987 Namco



$end

$info=familymahjong,
$bio

Family Mahjong (c) 1987 Namco

A mahjong game by Nihon Bussan and published by Namco for the Famicom.

Family Mahjong is another in a long line of mahjong games for the Famicom. Uniquely, at least for the time, it does include a full tutorial mode that will teach the player how to actually play mahjong. It also includes rules for mahjong gambling, which is another feature included in the game. After the player has learned how to play, they can compete against a series of CPU opponents in one-on-one matches, most of whom are attractive blonde women for whatever reason.

$end

$info=familymahjongiishanghaihenomichi,
$bio

Family Mahjong II: Shanghai he no Michi (c) 1988 Namco

Family Mahjong II: Shanghai e no Michi is a Mahjong game released only in Japan for the Nintendo Famicom.

Family Mahjong II: Shanghai e no Michi is a Mahjong game and the direct sequel to Family Mahjong. In addition to the standard Mahjong mode, there is a tournament mode with a slight RPG aspect to it, in that the player can enhance certain stats after winning games in order to increase their odds in future rounds of the tournament.

The game is a one-on-one version of the game, less common in real-life Mahjong games but the standard for computer adaptations due to the reduced complexity of having only a single AI opponent. Nihon Bussan was responsible for Family Mahjong II's development and was at the time fairly well known for their Mahjong Arcade games.

$end

$info=familyquiz4ninwarival,
$bio

Family Quiz 4-nin wa Rival (c) 1988 Athena

Family Quiz 4-nin wa Rival (ファミリークイズ 4人はライバル? lit. Family Quiz 4 Man Rivalry) is a Japanese trivia game devloped by Athena for the Famicom, and published in Japan in November of 1988. This game was Athena's first console release. With a focus on family play, the game allows for four players to compete simultaneously. The goal is to beat the other opponents in four mini-games, each requiring that the player answer some Japanese trivia questions in order to proceed. The four mini-games are based on a game show, a board-game, the game of Othello, and a memory match game. In the game show, the only version that allows for just one player, answering questions correctly raises that player's podium towards a balloon. The other versions require at least two players, and turns may only be taken after players have answered a trivia question correctly.

$end

$info=familyschool,
$bio

Family School (c)  



$end

$info=familytennis,
$bio

Family Tennis (c) 1987 Namco

Family Tennis released December 11, 1987 exclusively in Japan for the Nintendo Entertainment System. The fourth of Namco's lengthy "Family" series of sports games and the first to concentrate on tennis, Family Tennis plays much like its Nintendo forebear and other tennis game contemporaries. It shares the same viewpoint from behind the court and requires that the player make their way to where each shot is heading and return the ball by tapping the swing button in order to win.

Family Tennis has a few notable quirks, however. First, is that the many fictional tennis players available all superficially resemble actual real-life stars of the sport. The second is "Cosmos Mode", in which the action is taken to outer space. Besides the starry background and the astronaut ballboys, there's little functional difference however. There was also four female characters, of the sixteen total, who all had a bigger racket then the men. Essentially making the women into an 'Easy Mode'

$end

$info=familytrainer4joggingrace,
$bio

Family Trainer 4: Jogging Race (c) 1987 Bandai

An exercise game created for the Family Trainer (the Japanese name for the NES Power Pad) developed by Human and published by Bandai.

Jogging Race is the fourth game created by Bandai for the Family Trainer (US: Power Pad) accessory for Famicom systems. It was one of the many games that used the peripheral that did not see a release outside of Japan. As with other Family Trainer games, the emphasis was on receiving a work out using the Famicom, a conceit that would later find greater success with the Nintendo Wii and the Wii Fit games.

Specifically, Jogging Race is about jogging through areas of a simulated Tokyo using the pad to simulate the exercise. The background scrolls by slowly, accurately matching the scale of the distances found in the real location, and will occasionally include additional details like other joggers.

There is also a second mode named Marathon, in which the player competes in a long distance race with other CPU runners.

$end

$info=familytrainer8totsugekifuuuntakeshijou,
$bio

Family Trainer 8: Totsugeki! Fuuun Takeshi Jou (c) 1987 Bandai

The eighth Family Trainer game produced by Bandai for the NES, Totsugeki! Fuun Takeshijou is based on the obstacle course TV show Takeshi's Castle.

Family Trainer: Totsugeki! Fuun Takeshijou is based on the popular TV show Takeshi's Castle, where contestants are pitted against each other in a series of generally absurd physical challenges in order to storm the castle of a character based on Japanese entertainment icon "Beat" Takeshi Kitano.

The game required that the player use the Family Trainer (known as the Power Pad elsewhere) accessory to complete a series of athletics-based challenges to reach the final boss round, which involved driving a small tank around and defeating opponents including Takeshi.

$end

$info=familytrainerfuuuntakeshijou2,
$bio

Family Trainer: Fuuun! Takeshi Jou 2 (c) 1988 Bandai

The sequel to Family Trainer: Totsugeki! Fuun Takeshi Shiro and the ninth game to be made for the NES Power Pad/Family Trainer by Bandai and Human Entertainment. Like its predecessor, it is based on Japanese TV show Takeshi's Castle.

The ninth Bandai Power Pad game, Family Trainer: Fuuun! Takeshi Shiro is Bandai's second license game based on Takeshi's Castle. The player must fight through a series of physically-demanding and bizarre challenges using the Power Pad accessory in order to reach a showdown with the fortress' owner, a fictionalized version of Japanese entertainer "Beat" Takeshi Kitano.

$end

$info=familytrainermeirodaisakusen,
$bio

Family Trainer: Meiro Daisakusen (c) 1987 Bandai

A Famicom game developed by Bandai as part of their Family Trainer series, which all use the Family Trainer (Power Pad) accessory. The goal is to explore mazes.

The fifth in Bandai's series of Family Trainer games, created for the accessory with the same name (or Power Pad in the US). Unlike the others, which tended to be athletics/exercise games, Meiro Daisakusen ("Epic Maze Battle") is a maze-exploring light RPG where the goal is to walk and jump around mazes to find items and, eventually, the exit.

The game's controls are dictated entirely by the Family Trainer/Power Pad. Different buttons will either cause the protagonist to jump, walk forward, walk backwards, turn left or right or switch their position to the left, right or center of the screen. While searching for the exit, players must be mindful of the various enemies that also inhabit the mazes, most of which must be avoided by jumping over them or running past them.

$end

$info=familytrainerrairaikyonshisbabykyonshinoamidadaibouken,
$bio

Family Trainer: Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken (c) 1989 Bandai

The tenth and final Bandai game to use the Family Trainer/Power Pad accesssory for the NES. The player helps a baby kyonshi (jiang shi) find its parents.

Family Trainer: Rairai Kyonshizu is the final game in Bandai's series of Family Trainer games, intended for use with the peripheral of the same name (called the Power Pad overseas). It is based on a TV show about a young Kyonshi - better known as the Jiang Shi Chinese hopping vampire outside of Japan. The player, as the Kyonshi, must complete various mini-game challenges in order to help it reach its parents.

The subtitle for this game is "Baby Kyonshii no Amida Daibouken" or "Baby Kyonshi's Ladder Adventure" - the ladder randomly determines the next mini-game.

$end

$info=famista89kaimakuban,
$bio

Famista '89 Kaimaku Ban!! (c) 1989 Namco

Famista '89: Kaimaku Han!! is a Sports game, developed and published by Namco, which was released in Japan in 1989.

$end

$info=famista90,
$bio

Famista '90 (c) 1989 Namco

Famista '90 is a Sports game, developed and published by Namco, which was released in Japan in 1989.

$end

$info=famista91,
$bio

Famista '91 (c) 1990 Namco

Famista '91 is a Sports game, developed and published by Namco, which was released in Japan in 1990.

$end

$info=famista92,
$bio

Famista '92 (c) 1991 Namco

Famista '92 is a Sports game, developed and published by Namco, which was released in Japan in 1991.

$end

$info=famista93,
$bio

Famista '93 (c) 1992 Namco

Famista '93 is a Sports game, developed and published by Namco, which was released in Japan in 1992.

$end

$info=famista94,
$bio

Famista '94 (c) 1993 Namco

Famista '94 is a Sports game, developed and published by Namco, which was released in Japan in 1993.

$end

$info=fantasyzone2opaopanonamida,
$bio

Fantasy Zone 2: Opa-Opa no Namida (c) 1988 Sunsoft

Opa-Opa is at it again in this zany return to his original homeland some ten years later. Welcome to Fantasy Zone II where perils are great and rewards even greater. During your visit you'll discover that peace is at stake once again and those who threaten it are more cunning and wicked than before. So beware, the evil Blackhearts are near and they're not alone. Scores of unusual and seemingly innocent creatures will enthusiastically approach you. But don't be fooled. They're not here to help. They're henchmen for the dark powers of the Blackhearts. And they'll sabotage every chance you've got to protect the warp gates from total ruin. So fight valiantly, because just when you think you've made it, the Blackhearts will be waiting.

This game is a port of the original Arcade game of the same name, made by Sega.

$end

$info=fantasyzonesunsoft,
$bio

Fantasy Zone (SunSoft) (c) 1987 Sunsoft

Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you've destroyed the bases, you'll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you'll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop.

$end

$info=fantasyzonetengen,
$bio

Fantasy Zone (Tengen) (c) 1986 Tengen

Imagine the wildest, wackiest place in the Universe and you've got Fantasy Zone! As Opa-Opa, a living spaceship, you'll marvel at the incredible landscapes filled with the strangest creatures. Watch out! They may look cute and innocent, but they're Menons, nasty aliens that have overrun the eight planets that make up Fantasy Zone. Your job is to clear each world of Menons. Every time you zap one, it turns into a coin. Collect enough coins and you can buy power-up items like deadlier weapons and mightier engines. At the end of every planet lurks a super-powerful boss. Find a way to blast past these monsters in order to continue your exciting journey in the Fantasy Zone!

$end

$info=fariaaworldofmysteryanddanger,
$bio

Faria: A World of Mystery and Danger! (c) 1989 Nexoft

The player controls a female character throughout most of the game. A male character is played towards the end of the game. The game uses "Levels", HP, items, and upgrades. Three game saving slots are used, rather than passwords. Overhead view action oriented battles. Randomly generated battles while traversing the overworld.

$end

$info=faxanadu,
$bio

Faxanadu (c) 1987 Hudson Soft

Unlock doors of legend on your journey through Faxanadu!

You are the elves’ last hope. Outside the town walls lurk monsters with the power to destroy anything in their path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, onto the World Tree, where towns and fortresses precariously await the whims of fate at the hands of the Evil.

You are searching for the water source and for an antidote to the poison that makes the water undrinkable. To find them you’ll need gold and food and magic, speed with a sword … and luck.

Every town holds a new mystery, every fortress a new danger. Merchants will sell you magic and valuable tools, but it’s up to you to figure out what you need. Long, secret mantras help you slip through the mists, but will you survive the next challenge?

This is Faxanadu, the legend, the adventure – the incredible journey on the World Tree.

$end

$info=felixthecat,
$bio

Felix the Cat (c) 1992 Hudson Soft

The game involves the player controlling Felix the Cat as he sets out to defeat the evil mad Professor who has kidnapped Felix's lovely girlfriend, Kitty. The Game Boy version plays virtually the same as the NES version, but features fewer levels.

$end

$info=ferrarigrandprixchallenge,
$bio

Ferrari Grand Prix Challenge (c) 1992 Acclaim

The Nintendo Entertainment System version of the game is a simplified version that allows players to practice up to six laps or qualify for every Formula One race of the season using metric units (kilometres per hour instead of miles per hour). It was one of the few 8-bit Formula One video games to adequately represent the Circuit Gilles Villeneuve as having an urban background along with several other urban race tracks represented in the 1992 Formula One season. Tire wear is possible resulting in trips to the pit crew for maintenance and repairs. A radio allows communication with the crew chief; he will advise whether repairs are necessary. The top speed of the vehicle is 325 kilometres per hour and turbo is not used in the game.
Before the first qualifying session can take place, the player must insert his name and his nationality. The name can be up to 10 characters long and the country has to fit into a three-character field. Since the game doesn't verify if the three-letter code matches up to a real nationality, it doesn't matter if the player makes up a nationality for a fictional country.

$end

$info=festersquest,
$bio

Fester's Quest (c) 1989 Sunsoft

It's just a kidnapping. Of an entire day. By an alien UFO! Will Fester sit still for this? The quest begins. For starters, take on slime replicators, skeeters, globules and giant scorpions. Your health is at stake, not to mention your life! Will you whip the Alien Bosses or will they whip you? Lucky for you, this is a family affair. And what a family! Find your way to Thing and help is right at hand. In trouble? Just ring for Lurch. He'll give those aliens trouble with a capital "L". The fate of the whole city is in your hands, and we've saved the worst for last!

$end

$info=fieldcombat,
$bio

Field Combat (c) 1985 Jaleco

Field Combat is a 1985 arcade video game in which the player fights as a single commanding officer in a generic futuristic battlefield. The Family Computer version of Field Combat was later released for the Wii's Virtual Console service exclusively in Japan on June 12, 2007.

The object of the game is to make it all the way to the end of the battlefield using the Genesis; a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army, which the player possesses, by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army.

The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit (if there is any on the battlefield).It will also engage into air-to-air battle with a friendly helicopter (if there is any).

$end

$info=fightinghero,
$bio

Fighting Hero (c) 1991 NTDEC

Fighting Hero is an unlicensed fighting game, based off Street Fighter.

$end

$info=fightingheroiii,
$bio

Fighting Hero III (c) 1993 NTDEC

Fighting Hero III is a fighting game, created by NTDEC and released in 1993. While ostensibly a sequel to Fighting Hero, the two games share little in common besides their genre.

$end

$info=fightingroad,
$bio

Fighting Road (c) 1988 Toei Animation

Fighting Road is an Action game, developed and published by Toei Animation, which was released in Japan in 1988.

$end

$info=finalcombat,
$bio

Final Combat (c)  

Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival!

$end

$info=finalfantasy,
$bio

Final Fantasy (c) 1990 Squaresoft

An evil shroud covers the world in darkness. You must restore the powers of earth, wind, fire and water to the Four Orbs. Create your own band of 4 Light Warriors from fighters, thieves, martial artists, and magicians. You'll need all their skills to triumph in this massive role-playing adventure. Your treaterous journey takes you to all parts of a strange new world. Explore dangerous castles and dark caverns where dadly perils and great rewards, await at every turn. Hundreds of ferocious monsters block your path. With patience, skill, and cunning, you can defeat them.

$end

$info=finalfantasyii,
$bio

Final Fantasy II (c) 1988 Square

THE BIRTH OF A GENERATION

A long lived peace...Is at an end. The Emperor of Palamecia has called forth monsters from the Underworld..and has begun his campaign for world conquest. A rebel army arose in the kingdom of Fynn to thwart the Emperor's plans. But the rebel's castle fell to an all-out assault by the Empire. Left with little choice, the rebels withdrew to the remote town of Altair. Four youths from Fynn also found themselves fleeing the Imperial forces. They had lost their parents at the hands of the Empire. But their escape wasn't over...

$end

$info=finalfantasyiii,
$bio

Final Fantasy III (c) 1990 Square

The Gulgan thus prophesied: "The earthquake was only the beginning. The great tremors that swallowed the crystals, the light of our world, only to spawn monsters from the depths of the scarred land, are nothing but harbingers of what has yet to come. Something is coming...fathomless, ominous, and full of sorrow... But hope is not yet lost. Four souls will be blessed with light, and so it shall begin...

$end

$info=finalfantasyiii,
$bio

Final Fantasy I∙II (c) 1994 Squaresoft

Two great adventures collected in one game!

-Final Fantasy I-
And so their journey began. The four Warriors of Light felt overwhelmed by the great task destiny had placed upon them. They did not know the true significance of the four crystals they held in their hands... The crystal that once, long ago, shone with a light so brilliant. The time for their journey had come. The time to cast off the veil of darkness and bring the world once more into the light...

-Final Fantasy II-
In a far off land... A long peace has ended. The Palamecia Empire has summoned Hellspawn in hopes to rule the world... The people of Fynn fought bravely for their kingdom... And lost. Now four of Fynn's youth must flee to Altair, with the enemy just behind...

$end

$info=finalfantasyvii,
$bio

Final Fantasy VII (c) 2005 Shenzhen Nanjing Technology

Final Fantasy VII is a Chinese unofficial, unlicensed remake of the 1997 console role playing game Final Fantasy VII, originally developed by Square for the PlayStation. The port was developed and published by the Chinese company Shenzhen Nanjing Technology Co., Ltd.

$end

$info=finalfight3,
$bio

Final Fight 3 (c) 1998 JY Company

Final Fight 3 is a pirated port of the SNES game of the same name, made by Hummer Team in 1998. 

Metro City is under attack, and this time a new crime organization is claiming responsibility. Pulling pages from the Mad Gear Gang's guidebook, the feared group named SKULL CROSS are up to the same old tricks: arson, terrorism, assault, and armed robbery.

Mayor Mike Haggar returns with the potent Guy at his side. And with help from Cody's pal Lucia, and Dean, a revenge-seeking fighting machine, the Final Fight team will ambush the enemy at their next move. Choose to play one of the 4 characters, each with thier own fighting style and "SUPER" knock out techniques. Have a friend join in for a double assault on the city's scum and crush any punk that gets in your way!

$end

$info=finallap,
$bio

Final Lap (c) 1988 Namco

Final Lap is a Racing game, developed by Arc System Works and published by Namco, which was released in Japan in 1988.

$end

$info=fireemblem,
$bio

Fire Emblem (c) 1990 Nintendo

Marth is prince of Altea and a direct descendant of Anri, the warrior who slew the shadow dragon Medeus. However, after an attack from the neighboring kingdom of Dolhr, Marth is forced to become an exile in the neighboring nation of Talis. His sister Ellis is taken hostage after his father is killed battling the evil priest Gharnef. With the help of the Altean knight Jagen, the Talisian Princess Caeda, and others, Marth embarks on a quest to find the sacred sword known as Falchion and the Fire Emblem that will allow him to wield it. Only then will he be able to confront Gharnef and the resurrected Medeus, win the kingdom of Altea back, and rescue his sister.

$end

$info=fireemblemgaiden,
$bio

Fire Emblem Gaiden (c) 1992 Nintendo

Follow Alm and Celica on their adventures through the kingdoms of Rigel and Zofia in this side story to the original Fire Emblem!  Fire Emblem Gaiden delivers the same strategic gameplay of the original while introducing new features and mechanics to keep players engaged.

$end

$info=firehawk,
$bio

FireHawk (c) 1991 Camerica

Devastating! Awesome! Experience the power of the mighty Firehawk helicopter gunship in this ultimate action game! Use skill to pilot the Firehawk through seven daring missions to pick up your troops from enemy-infested islands!

The opposition is tough and intelligent; with air, ground and sea defences. Destroy gunboats, jet fighters and tanks. Battle with enemy troops armed to the teeth with lethal weapons!

Engage Firehawk's advanced weaponry systems and make the most of the 32 different styles of firepower! Super fast 360 scrolling and land, sea and air mission scenarios - the action's just non-stop in Firehawk!

$end

$info=firenice,
$bio

Fire 'n Ice (c) 1993 Tecmo

The aim of the game involves players extinguishing all fires in a level in order to proceed. They do this by creating and melting ice (in a Lode Runner style) or kicking ice onto the fires. This game also has a level editor (which may expose some bugs that substantially affect the game mechanics).

$end

$info=fisherpricefirehouserescue,
$bio

Fisher-Price: Firehouse Rescue (c) 1988 GameTek

In Fisher-Price: Firehouse Rescue, the player controls a fireman driving a firetruck. Both the fireman and the firetruck bear the familiar style of the popular Fisher-Price toy line. The object of the game is to rescue pets from trees and people from houses in the immediate neighborhood. There are 2 parts to this task: the first part involves navigating the maze-like streets from an overhead perspective in order to find the troubled residence. Once the house is reached, the second part of the job is to maneuver the firetruck's ladder underneath the person or animal in need of rescue, from a side perspective, and letting them down to safety.

$end

$info=fisherpriceicanremember,
$bio

Fisher-Price: I Can Remember (c) 1990 GameTek

To play I Can Remember, you have to concentrate! Can you remember what you see? Can you remember where you saw it? Choose a number and look at the picture that's revealed underneath. Then choose another number and look at that picture. Do they match? If they do, they'll stay turned up. If they don't, they'll turn down again and your opponent gets to pick two more. Keep picking pairs until all the pictures are matched and the entire game board is uncovered. Play alone, play against a friend or even the computer. As you get better, the boards get harder, with more numbers and more pictures to remember. You can do it!

$end

$info=fisherpriceperfectfit,
$bio

Fisher-Price: Perfect Fit (c) 1990 GameTek

Dropping down the Perfect Fit game chute are familiar, everyday objects such as letters, numbers, figures, and lots of familiar Fisher-Price toys. Inside the game board are outlines of these same objects, just waiting for you to move the pictures into their correct outlines. Play at your own level, from simple matches to matches requiring up-down or side-to-side flips. Play alone and better your time, or play against a friend or even the computer to see who's quicker. Whichever way you do it, it's great fun!

$end

$info=fistofthenorthstar,
$bio

Fist of the North Star (c) 1987 Toei Animation

Fist of the North Star is a side-scrolling action game developed by Shouei System for the Nintendo Entertainment System, originally released in Japan by Toei Animation in 1987 and in North America by Taxan in 1989. The game is based on the manga series Fist of the North Star and is the second of four games based on the franchise that were released for the Family Computer in Japan and the only one with an overseas version. The game's plot is adapted from the second anime series, Hokuto no Ken 2, and covers the Gento Kōken story arc. The North American version is simply titled Fist of the North Star and is not to be confused with the original Hokuto no Ken for the Famicom, which was released exclusively in Japan. Despite being based on Hokuto no Ken 2, the North American cover artwork depicts Kenshiro fighting against Toki, who appears only in the first anime series.

$end

$info=flappy,
$bio

Flappy (c) 1985 dB-Soft

The beautiful planet of Blue Star, home-planet to a young boy named FLAPPY, is invaded by Dark Emperor Ngalo-Ngolo. The proud inhabitants of Blue Star, wanting neither war nor the invasion, self-destruct along with the planet on a path of self-determination. FLAPPY, however, is boarded onto an escape capsule headed for neighboring Planet Seviras by his father and so survives. From his capsule he sees fragments of the exploded Blue Star rain down incessantly on Planet Seviras.

Wandering aimlesslessly about Planet Seviras, FLAPPY reaches an oasis where he suddenly hears a voice from the sky saying, 'Gather up the fragments of Blue Star, the Blue Stones, to this Blue Area. When all of them have been gathered...' FLAPPY, believing a miracle has just occurred, begins on a journey to gather all the Blue Stones.

$end

$info=fleetcommander,
$bio

Fleet Commander (c) 1988 ASCII Entertainment

Fleet Commander is a strategy game developed and published by ASCII Entertainment for the Famicom in 1988. It is the first naval battle game ever released for the system. While it supposedly depicts a battle between two fictional countries, the game is largely recognized to be a recreation of one of the crucial naval battles that occurred between Japan and the United States near the end of World War II. Players control a Japanese fleet of heavy cruisers, battleships, submarines and aircraft carriers.

A couple of things set this game apart from typical Famicom games. First, in addition to the cartridge and the manual, the game also came packaged with a large map and plastic models which represented ships and airplanes. The game never shows the entire state of the water, so it is up to the player to use the information that he or she has to update the representation of battle on the map using the plastic models. Second, no background music is heard while playing this game. Finally, this game makes use of a device known as the "Turbo File," which was manufactured and sold by ASCII as well. This device was a hardware add-on for the Famicom which was used to save game progress. It was compatible with a number of other titles.

$end

$info=flightoftheintruder,
$bio

Flight of the Intruder (c) 1991 Mindscape

The player configures each plane's loadout for your mission, plans the mission package, then fly your missions. The player's task is to configure the planes and to plan and execute each mission, commanding multiple sections of each plane.

$end

$info=flipullanexcitingcubegame,
$bio

Flipull: An Exciting Cube Game (c) 1989 Taito Corporation

Flipull: An Exciting Cube Game is a Puzzle game, developed by Daiei Seisakusho and published by Taito Corporation, which was released in Japan in 1989.

$end

$info=flyingdragonthesecretscroll,
$bio

Flying Dragon: The Secret Scroll (c) 1989 Culture Brain

In a mysterious region of China, Ryuhi, was born and raised in high mountain tops. There he received instruction from his wise teacher, Juan. At a young age he became a master of Kempo. One day, his teacher Juan was attacked and robbed of the Secret Scrolls of Hiryu-no-Ken, of which he was the author. Ryuhi possessed the 6th volume of the Secret Scrolls, the Shingan No Sho, or Book of the Mind's Eye which Juan had managed to save. Ryuhi begins his journey to Shorinji as a last request from a dying Juan. Gengai, the bishop of Shorinji welcomed the little Ryuhi, and begins to train him in Shorinji Kempo. Six years later, they received a letter of challenge from the Tusk Soldiers, a mysterious organization of enemies of the Shorinji. Ryuhi is determined to take part in the upcoming "World Tournament of Contact Sports" as a representative of Shorinji. His motive is to prevent the Tusk Soldiers from becoming champions of Contact Sports at the tournament. After learning from Gengai that it was the Tusk Soldiers who attacked his teacher and robbed him of the Secret Scrolls, he leaves for the World Tournament. There are two different types of gameplay. Journey levels are side-scrolling levels where Ryuhi must defeat five bosses and find certain items valuable to the mission. The tournament levels are where the player gets to fight one-on-one against enemies in the same way as the first game in the series released in 1985, Shanghai Kid. The player must go through the game twice to get the true ending. All six scrolls must be collected the first time through to get the first ending. The second time through the player needs to collect all six scrolls again, along with four crystal balls. The crystal balls can only be found in the second quest. However, players can miss one of these items and finish the game, but the true ending will not be received.

$end

$info=flyinghero,
$bio

Flying Hero (c) 1989 Epic Sony Record

Flying Hero is an Action game, developed by Aicom and published by Epic Sony Record, which was released in Japan in 1989.

$end

$info=flyingwarriors,
$bio

Flying Warriors (c) 1990 Culture Brain USA

In an unexplored region of China wrapped in mystery, Ryuhi, a boy, was born and brought up in high mountain tops. There he received instruction from his wise teacher, Juan. Though he was young, he made himself a master of Kempo. One day, his teacher Juan was attacked and robbed of the Secret Scrolls of Hiryu-no-Ken, of which he was the author. Ryuhi possessed the 6th volume of the Secret Scrolls, the Shingan-no Sho, or book of the mind's eye which Juan had managed to save. Ryuhi begins his journey to Shorinji in compliance with Juan's last request. Gengai, the bishop of Shorinji welcomed the little Ryuhi, regarded as one of the titans of Shourinji Kempo. Six years later, they received a letter of challenge from the Tusk Soldiers, a mysterious organization of enemies of the Shorinji. Ryuhi is determined to take part in the upcoming "World Tournament of Contact Sports" as a representative of Shorinji. His desire is to prevent the Tusk Soldiers from becoming champions of Contact Sports at the tournament. Ryuhi heard from Gengai that in truth it was the Tusk Soldiers who attacked his teacher and robbed him of the Secret Scrolls. As he leaves for the World Tournament, his thoughts are on his teacher Juan and keeping the fighting spirit burning. The game features combat in a variety of formats, such as kicking and using fireballs to repel monsters in scrolling stages, a system during one-on-one duels against Tusk Soldiers or a pair of martial arts tournaments where the player must attack a mark that appears on their opponent's body, or defend the area when it appears on them (this system is similar to Culture Brain's original Flying Dragon for the NES), and RPG-style command battles against monster bosses. When confronted by a Tusk Soldier or other otherworldly villain, Rick can change into a costumed superhero form or switch with one of his teammates. The player must switch to Flying Warrior form to use the characters' magic powers and defend themselves from the Tusk Soldiers' magic spells.

$end

$info=formationz,
$bio

Formation Z (c) 1985 Jaleco

Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.

$end

$info=formula1sensation,
$bio

Formula 1 Sensation (c) 1993 Palcom

Formula 1 Sensation is an arcade-style racing game for the NES.  Race against up to eleven other rivals in either a single race or the grand prix!  Each race unfolds at blistering speeds on tracks influenced by the 1992 Formula One season.  Players have access to a wide assortment of customizations to optimize their vehicles.

$end

$info=formulaonebuilttowin,
$bio

Formula One: Built to Win (c) 1990 SETA Corporation

Formula One: Born To Win is a career racing game. The player begins with a Mini Cooper and claws up the ranks of the racing circuit starting with the lowest ranked races in the eastern part of the United States. By winning races, the player can upgrade parts on the Mini and have a better shot at more races. Win enough races and eventually earn the opportunity to race using faster cars. The other cars available in the game are the Vector W2, Ferrari F40, and of course, the Formula 1. The first races take place in New York City, Detroit, and Miami. The other locales to visit are Yellowstone, Denver, Dallas, Las Vegas, Los Angeles, San Francisco, and finally Hawaii.

$end

$info=fourplayerstennis,
$bio

Four Players' Tennis (c) 1990 Asmik Corporation of America

Play the game of your dreams with Top Players' Tennis - the only game where you "become" Ivan Lendl or Chris Evert.

But first, you've got four major tournaments to play; the Australian Open, the French Open, Wimbledon and the U.S. Open. Play singles against a friend, or the computer; double up with Lendl or Evert to beat the computer; or play with a friend against the computer. There's excitement, action and sweat as you play game... set... match - and win!

Top Players' Tennis gives you total command of the ball. Hit a passing shot cross-court or down-the-line; play deep from the baseline; serve and volley or take the game with an overhead smash. You set the speed of the serve and the spin on the ball, giving it a top spin, slice, drop shot or side spin - just like the pros. When you're ready, hit a "Miracle shot," where the ball can zig-zag or soar right up in the air!

While you play, Evert and Lendl are by your side, with adviCe at the touch of a button. So put yourself on the court with a pro. With Top Players' Tennis, the only thing between you and the Grand Slam is...you!

$end

$info=frankensteinthemonsterreturns,
$bio

Frankenstein: The Monster Returns (c) 1991 Bandai

For years the monster lay in the grave, and the villagers went peacefully about their business trying to forget the horrible nightmare days when HE had spread terror throughout the countryside. For years the sun seemed to shine brighter and the crops grew taller than anyone could ever remember. Surely, their troubles were far behind them, and life was one blissful long walk through paradise. But, their wonderful world would be shattered in one mighty flash from the heavens. For lightning had struck the old tombstone that lay battered and overgrown with weeds in a dark corner of the ancient cemetary. And just as fiendish life had once been given to the dead, it would be given again. First a twitch of a finger, a flutter of a heartbeat, then a powerful surge of energy to the twisted criminal brain that so long ago had terrorized the land in the powerful body of the hideous monster. The horror was about to begin again... Frankenstein had risen from the dead!

$end

$info=freedomforce,
$bio

Freedom Force (c) 1988 Sun Corporation of America

Players assume the role of an anti-terrorist gunman who must kill terrorists without shooting any of their hostages. The game has different levels, including an airport that has been taken over by the terrorists and a city street. The game does have some blood, but it lacks gore; a small red splotch will appear on the chest of the targets that are hit.
The screen scrolls from left to right, with terrorists or hostages popping out of windows and doors. Unlike other shooters, the powerups (being either energy, ammo or weapons) are obtained by shooting the lower-right box when an item appears there.

$end

$info=freefall,
$bio

Free Fall (c)  

Unreleased - You control a hand who must catch falling things. and then throw them back up to safety It's quite a strange concept. Maybe the only game whose main character is a hand.

$end

$info=fridaythe13th,
$bio

Friday the 13th (c) 1989 LJN

It all takes place out at Crystal Lake. That pleasant little camp where happy children of all ages go to spend a fun-filled summer... but this summer will be different. The fun will have to wait. Jason has decided to come to camp and terror is the only game they'll be playing. Only you can stop this terror. You and your six camp counselors can prevent Jason from running wild. It's not an easy task. You must first fight your way through forests filled with man-eating wolves, caves covered with blood-sucking bats, and hordes of mindless zombies at every turn. If a friend is in danger it's up to you to help... or else you can just kiss them goodbye. Jason doesn't play favorites. He'll take anyone. Don't think that hiding in a cabin or staying adrift in a canoe will keep you safe. The only way to survive this summer is to challenge Jason, face to face, and destroy him. Don't worry that it hasn't been done before... there is always a first time (well, not always).

$end

$info=frontline,
$bio

Front Line (c) 1985 Taito Corporation

You're a lone infantryman on a perilous mission behind enemy lines! The battleground changes constantly as you advance. You'll fight every step of the way through all kinds of treacherous terrain... open roadway, dense underbrush and a danger-laden desert. Do you have the strategy, skill and courage it takes to reach and destroy the enemy's fortress?

$end

$info=fudoumyououden,
$bio

Fudou Myouou Den (c)  Taito



$end

$info=funblasterpak,
$bio

Fun Blaster Pak (c) 1989 HES Interactive

Fun Blaster Pak is a multi-cart for NES which allows the following 4 games to play from the same cartridge.

1. Red Riding Hood
2. Metal Fighter
3. Pipe Mania
4. Twin Eagle

$end

$info=function,
$bio

Function (c) 2014 Dinine

In Function you need to program the green block to eliminate the blue blocks. This game is sure to have your brain working overtime.

$end

$info=funhouse,
$bio

Fun House (c) 1990 Hi Tech Expressions

The general gameplay concept is that each level is like a child's version of The Running Man with a basic top-down view. Players must throw tomatoes skillfully at a series of easy-to-hit targets. Some elements of the game are indirectly taken from the classic arcade game Pole Position (except that the player does not have the option to play as a Formula One vehicle).
In order to make it to the next level, the player must make it from the starting line to the finish within the time limit with a young child on inline skates. Otherwise, the player loses a chance and the player must start the stage over again. The host of the televised game show, J. D. Roth, congratulates players for winning a stage while taunting the player with late 1980s/early 1990s sarcasm when he loses a "chance." Icy floors and slime colored ramps offer an additional challenge to the player. There are 72 rooms in the entire Fun House; with targets that are either numbered or given a generic target graphic. Each room has a name that usually gives a clue about how the room's design is implemented. Although the player is given three chances to successfully navigate the entire Fun House, collecting 25 silver coins acts as a 1-up. Warp zones will allow players to access the more difficult levels of the Fun House at an earlier time; thus allowing gamers who are pressed for time a chance to beat the game with a higher level of risk.

$end

$info=fushiginouminadiathesecretofbluewater,
$bio

Fushigi no Umi Nadia: The Secret of Blue Water (c) 1991 Toho

Fushigi no Umi Nadia: The Secret of Blue Water is a Strategy game, developed by Advance Communication Company and published by Toho, which was released in Japan in 1991.

$end

$info=fuzzicalfighter,
$bio

Fuzzical Fighter (c) 1991 Sigma Entertainment

The Dimensional Stone, which is required to maintain balance in the world of starship pilot Mark was stolen. The king finds a hero to retrieve the stone; using the "Fuzzical Fighter" to transport the player's character into enemy territory.

Towns are visited in-between stages to provide the player with weapons and artificats that are bought with the in-game gold currency. Players can choose to backtrack to either to previous stage while staying at the inn or to a stage that he has not yet explored. They also have access to three different kinds of healing spells: Riken (minor healing), Rikento (normal healing) and Rikentaru (major healing).

Despite being a mechanical object and not a creature, the Fuzzical Fighter has magic points that can be replenished while in the towns. The Fuzzy Fighter itself resembles a spaceship with a mechanical tail at the end.

$end

$info=gaiapolis,
$bio

Gaiapolis (c) 1990 Sachen

Prince Gerard Himerce seeks vengeance against the Zar Harc Empire for the destruction of his homeland, the Kingdom of Avalon. Joined by the half-human fairy Elaine, last survivor of the Shee clan, and the dragon warrior Galahad, the exiled duke from the land of the dragons, the Prince goes on a journey to the flying citadel of Gaiapolis to prevent King Darkness, the leader of the Zar Harc Empire, from reviving an ancient demon. Along the way, they are guided by a mysterious spirit known as the Warrior of Flame, who tells them that in order to reach Gaiapolis they must seek the three keys to the city that have been scattered around the world.

$end

$info=galacticcrusader,
$bio

Galactic Crusader (c) 1990 Sachen

Your starship is alive - a metamorphic creature that can transform from a huge flying insect into a metallic destroyer! Penetrate squadron after squadron of bizarre alien fortifications. March onward to a final confrontation against an all-powerful enemy!

$end

$info=galaga,
$bio

Galaga (c) 1988 Midway

The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured.
Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy.
Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large.
Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.

$end

$info=galaxian,
$bio

Galaxian (c) 1984 Namco

The Galaxian Fleet has invaded and it's up to you to stop them. There's two-way action in this game; as you fire at them, they're firing back at you! All that is required of you is quick reflexes and an accurate aim. Can you destroy the Galaxian Fleet before they destroy you?

This game was released only for the japanese Famicom and is a port of the original Arcade game released in 1979.

$end

$info=galaxy5000,
$bio

Galaxy 5000 (c) 1990 Activision

The future of Grand Prix racing is in outer space. And you're one of the hottest turbo-racers in the solar system. But are you tough enough to win the ultimate racing challenge, the GALAXY 5000? Dozens of track objects, including land mines, gun turrets, speed zappers, warp doors and deadly solar spikes! Awesome digitized sound effects. Hear the driver scream as he falls off the track. Use your winnings to repair damage, or upgrade to a more powerful turbo-craft!

$end

$info=gamblerjikochuushinha,
$bio

Gambler Jiko Chuushinha (c) 1988 Asmik Ace Entertainment, Inc

A Mahjong game based on a manga license, published by Asmik for the NES and MSX in Japan only.

Gambler Jiko Chuushinha is a mahjong gambling game based on a manga with the same name. As such, it has a large cast of characters from the comics that the player can choose to compete against. Beyond the manga license, it is very much still a mahjong game, focusing mostly on playing the tile-based board game, though using a difficult variation on the usual rules of the game.

Gambler Jiko Chuushinha was notable for having several developers working on the project including Bits Lab, Yellow Horn and Game Arts. It would also receive many sequels that play more or less the same, including one for the Sega Saturn (which included anime cutscenes - a first for the license as it was never adapted into an anime).

$end

$info=gamblerjikochuushinha2,
$bio

Gambler Jiko Chuushinha 2 (c) 1990 Asmik Ace Entertainment, Inc

Gambler Jiko Chuushinha 2 is a Miscellaneous game, published by Asmik Ace Entertainment, Inc, which was released in Japan in 1990.

$end

$info=gameparty,
$bio

Game Party (c) 1990 Coconuts Japan

Game Party allows you to play 5 different games on one cartridge. The games involved are Air Hockey, Hockey, Pinball, Basketball, and  Mind-Q. So grab a friend and start playing some good multiplayer games!

$end

$info=ganbaregoemon2,
$bio

Ganbare Goemon 2 (c) 1989 KONAMI

Ganbare Goemon 2 is an Action game, developed and published by Konami, which was released in Japan in 1989.

$end

$info=ganbaregoemongaiden2tenkanozaihou,
$bio

Ganbare Goemon Gaiden 2: Tenka no Zaihou (c) 1992 KONAMI

Ganbare Goemon Gaiden 2: Tenka no Zaihou is a Role-Playing game, developed and published by Konami, which was released in Japan in 1992.

This game is the first title that really defined the Goemon (Legend of the Mystical Ninja) series. It is a virtual atmosphere of a Japan where every myth and legend that ever came to exist are brought to life in this game, be it amazing clockwork machinery, Ice spirits that are out to haunt the player, or a trip down to hell for harming the Ojisan statues.

$end

$info=ganbaregoemongaidenkietaougonkiseru,
$bio

Ganbare Goemon Gaiden: Kieta Ougon Kiseru (c) 1990 KONAMI

Ganbare Goemon Gaiden: Kieta Ougon Kiseru is a Role-Playing game, developed and published by Konami, which was released in Japan in 1990.

$end

$info=ganbaregoemonkarakuridouchuu,
$bio

Ganbare Goemon!: Karakuri Douchuu (c) 1986 KONAMI

Ganbare Goemon! Karakuri Douchuu is an Action game, developed and published by Konami, which was released in Japan in 1986.

$end

$info=ganbarepennantrace,
$bio

Ganbare Pennant Race! (c) 1989 Konami

The ultimate showdown in baseball!

Take to the field and batter up, and direct your team to Pennant glory. This is Konami's greatest sports event! Become the worlds greatest!

$end

$info=gansosaiyuukisupermonkeydaibouken,
$bio

Ganso Saiyuuki: Super Monkey Daibouken (c) 1986 Vap

Sun Wukong must assist the Buddhist monk Xuanzang with his task of collecting some sūtras as they make the treacherous voyage from China to India. Other guardians can be asked to join the adventuring party after meeting up with them. Most of the storyline in this video game is based on the Chinese novel Journey to the West. Players can enter a code that allows them to return to any stage at any time.

$end

$info=garfieldnoisshukanaweekofgarfield,
$bio

Garfield no Isshukan: A Week of Garfield (c) 1989 Towa Chiki

A Week of Garfield (ガーフィールドの一週間 Gāfirudo no Isshukan?) is a 1989 Family Computer title based on the comic character Garfield. It was only released in Japan due to issues with using the Garfield license in North America and Europe. It is the third video game to be based on Jim Davis' Garfield Comics

The game is a sidescrolling action game in which enemies can be mice, spiders, birds and other assorted animals. Garfield's default attack is a low judo-style kick when he is standing on his hind feet. There are also several powerups that are limited to how many Garfield has the ability to pick up. A time limit prevents players from wandering aimlessly throughout the level looking for power-ups.

$end

$info=gargoylesquestii,
$bio

Gargoyle's Quest II (c) 1992 Capcom

The Law of the Claw!

Before Man ruled the world there were the monsters of Etruria. One such beast Firebrand the Gargoyle. must act to
restore the magic that quickly fades from the Ghoul Realm. Join him on his perilous journey as he looks for the origin of a mysterious dark beam of light. 

This epic quest features a hero with leathery wings and the claws of a lion. Breathe fire at hideous creatures that hunger for your essence. Dodge magical assaults. deadly traps and cunning opponents that will stop at nothing to protect their ghastly secret! See if you have what it takes to solve riddles while battling for your very life!

-State-of-the-art Graphics with incredible Music and Sound!
-Collect magical items to boost your awesome powers!
-From the sensational hit that set the standard for Game Boy!

$end

$info=gauntlet,
$bio

Gauntlet (c) 1987 Tengen

In a land known as Rendar, Morak, a hooded devil-like creature, has stolen the Sacred Orb that protected the lands. He hid this along with other treasures he stole in the Gauntlet which is protected by his evil creatures. Of the four heroes from the original Gauntlet only two were able to enter the portal and go after the Sacred Orb.

$end

$info=gauntletii,
$bio

Gauntlet II (c) 1990 Mindscape

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; the players being differentiated by colors. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".

$end

$info=gegegenokitarou2youkaigundannochousen,
$bio

Gegege no Kitarou 2: Youkai Gundan no Chousen (c) 1987 Bandai

Gegege no Kitarou 2: Youkai Gundan no Chousen (ゲゲゲの鬼太郎2 妖怪軍団の挑戦 ? Spooky Kitaro 2: Kitaro vs. Yokai Army) is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yōkai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of Gegege no Kitarou: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller.

Gegege no Kitarou 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou struggles to survive more than two fights against monsters before needing to return home and rest until he reaches level 2. A majority of the enemies only provide experience points in the single digits until much later in the game, although to compensate, the amount of experience needed to reach each level is low by comparison as well. Kitarou maxes out at Level 10 when he reaches 999 experience points.

The map of the game's overworld is a fairly faithful representation of Japan, along with part of Korea and a small unidentified island. Kitarou must explore the island nation to rescue his girlfriend and the rest of the world from the onslaught of evil Youkai that threaten to take over the world of the living. He must locate several homes, castles, and cave entrances to make his way through Japan, which suffers from spirit storms that prevent him from exploring new regions on the island until some task has been completed first.

$end

$info=gegegenokitaroyokaidaimakyo,
$bio

GeGeGe no Kitaro - Yokai Daimakyo (c) 1986 Bandai

GeGeGe no Kitaro - Yōkai Daimakyō, known as Ninja Kid in the West, is an NES game developed by TOSE and published by Bandai. It was based on the manga series GeGeGe no Kitaro.  This game was followed by a sequel titled Gegege no Kitarou 2: Youkai Gundan no Chousen, which was released the following year only in Japan also by Bandai.  It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies.  

The original Japanese version is notably different from the American version (Ninja Kid). The main character is Kitarō, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by "western" film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character Buckbaird, the leader of the "western youkai". The scroll which unlocks the fortress is a crystal ball in the original version. The familiars are also different, being characters from the manga: the Pegasus was originally Nurikabe, the Eagle was Konaki Jiji, and the Mirror was Sunakake Babaa. Finally, a few of the minor enemies are different; most notably the "Pirate Ninja" found in some of the Guerilla Warfare levels was originally Nezumi Otoko, and Kitaro rides on Ittan Momen during the Dog Fight levels.

$end

$info=geimos,
$bio

Geimos (c) 1985 ASCII Entertainment

Geimos (ゲイモス Gei Mohss?) is a third-person shoot 'em up video game for the Nintendo Family Computer.

This game is playing according to the traditional strategies of Buck Rogers: Planet of Zoom where players have to destroy towers, alien starships, and tanks with the player's own starship along the surface of a planet with a selection of different space backdrops in the background. The game is set in the year 2135 AD on a military base that was created in one of the moons that make up the Solar System.

$end

$info=gekitotsuyonkubattle,
$bio

Gekitotsu Yonku Battle (c) 1989 Irem

Gekitotsu Shiku Battle (激突四駆バトル?, "Four Wheel Drive Battle Clash") is a Japan-exclusive video game of the vehicular combat game genre released in 1989 by Irem for the Family Computer.

$end

$info=gemfire,
$bio

Gemfire (c) 1992 Koei

The game takes place in the fictitious Isle of Ishmeria. Once upon a time, six wizards, each wielding a unique brand of magic, used their powers to protect the island and maintain peace. This was disrupted when they were collectively challenged by a Fire Dragon, summoned forth by a wizard intent on plunging the country into darkness.

$end

$info=generalsson,
$bio

General's Son (c) 1992 Fun Fun Club

The General's Son (Janggun ui adeul) is a 1-on-1 fighting game and based on the Korean gangster movie of the same name. Kim Du-han lost his mother at the age of eight, and he survives on the streets as a singing beggar. His natural-born fighting skills places him on the mean streets of Jongno with the kisaeng house Wumigwan at the center. He is soon recognized for his incredible strength and ability. He finds out through Shin Ma-jeok, the head of a student gang, that he is the son of General Kim Jwa-jin who fought against the Japanese army. Meanwhile, the Yakuzas expand their sphere of influence and try to take over the Jongno streets but Du-han protects the Korean vendors of Jongno and wins their respect. When the head of Wumigwan, Kim Gi-hwan is arrested, Du-han becomes the leader of the Jongno gang.

$end

$info=genghiskhan,
$bio

Genghis Khan (c) 1989 Koei

Become Genghis Khan and lead the most fearsome army in the known world. Use your Land of Mongols to build an empire on the bodies of your enemies and the rubble of their conquered cities. With skill, cunning, diplomacy and luck, all of Europe and Asia could be yours. Failure means shame in the eyes of your princess, or even death! Victory on the battlefield requires bold strategy and clever planning. Outmaneuver your opponent with cavalry, lay siege to his castle with archers or even challenge him to a duel. But success also requires brilliant political tactics and a sharp eye for business during times of peace. Genghis Khan is based on actual history and offers a blend of strategy and role playing elements. Make history as you play the great Khan himself or his rivals, Richard the Lionhearted, Emperor Alexious III, or Shogun Minamoto of Japan.

$end

$info=genpeitoumaden,
$bio

Genpei Toumaden (c) 1988 Namco

The NES version of Genpei Touma Den which, rather than the action brawler original, is an RPG.

A heavily modified version of Namco's Arcade brawler Genpei Touma Den, known in the west as The Genji and the Heike Clans, Genpei Touma Den: Computer Boardgame is an RPG where the player controls resurrected samurai Tairo no Kagekiyo in his quest for vengeance against the Genji clan.

Kagekiyo travels the country searching for his eternal nemeses all the while fighting youkai and other monsters. These fights are depicted as one-on-one turn-based struggles where the player and creature's health is depicted as candles. Kagekiyo can regenerate health at shrines by spending money and can also level up stats at torii gates by spending "toku", or virtue. Both money and toku are earned defeating enemies.

The game has a physical board game component as well. Included in the box is several miniatures and a fold-out board. Players use the board to move their pieces, but all combat is depicted in-game.

$end

$info=georgeforemanskoboxing,
$bio

George Foreman's KO Boxing (c) 1992 Acclaim

You're "Big George" Foreman - the people's champion - and you've got an appetite for big action that only KO boxing can satisfy. It's a full menu of hard-hitting, real-ring action! Take on a roster of heavyweight contenders as you go for the World Championship. Rock your opponents with stinging left-right combos and pound your way to the title with a spectacular "Big George" Super Punch, while the computer tracks the action. George Foreman's KO Boxing puts the power of the greatest knockout artist in your hands!

$end

$info=getsufuumaden,
$bio

Getsu Fuuma Den (c) 1987 Konami

In the distant future of 14672 A.D., the first year of the Demon Age, the demon lord Ryoukotsuki escaped from hell and plotted to conquer the surface world ruled by the three Getsu brothers. The Getsu brothers fought against Ryoukotsuki, each wielding one of the three spiritual Pulse Blades that have been passed within the clan for generations. However, the brothers were ultimately defeated by the demon and only Fuuma, the youngest of the three, survived. Vowing to avenge his slain brothers, Fūma ventures into Kyouki-tou to recover the three stolen Pulse Blades and summon the spirits of his brothers to defeat Ryoukotsuki.

$end

$info=ghostbusters,
$bio

Ghostbusters (c) 1988 Activision

Contents of this game: Ghost-catching gear. One hit song. Slime. Paranormal activity. Ghostbusters headquarters. One Marshmallow Man. Laser stream throws. One ectomobile. One street map. One Temple of Zuul. And a zillion ghosts!

Who ya gonna call?

$end

$info=ghostbustersii,
$bio

Ghostbusters II (c) 1990 Activision

Ghostbusters II is a single-player side-scrolling game. Generally, the player controls a ghostbuster as he explores levels based on the film. The character's goal is to make his way to the museum before time runs out. Two levels involve riding around in the heroes' famous car. In another level the player controls the Statue of Liberty, shooting fireballs. The ghostbuster character is armed with unlimited supplies of slime that can be shot out of a cannon and ghost traps.

$end

$info=ghostlion,
$bio

Ghost Lion (c) 1989 Kemco

How high are your Hopes? How powerful are your Dreams? How strong is your Courage? You'll need them all to help Maria find her parents in the caverns of the Ghost Lion. Use your magic Bombs, Storms and Thunder wisely against Zombies, Goblins, and Kobold, the monster with the face of a dog. Keep your companions close. Centaur, the half-man, half-horse. Twana, Spirit of the Lamp. And faithful Mojo, the Spirit of the Spear. It's the easiest way to get into role playing. And only the biggest supply of Courage will get you and Maria through!

$end

$info=ghostsngoblins,
$bio

Ghosts 'n Goblins (c) 1986 Capcom

The beautiful princess is kidnapped. Her lover, the Knight in shining armor, armed with five different weapons to fight the enemy, sets out to rescue the beautiful princess. The Knight, aided by your skill, must pass through seven different guarded gates, fighting and destroying demons, dragons, giants and zombies. There are hidden characters, too! Some friends, some foes. Ghosts 'N Goblins is exciting... challenging you and the Knight to rescue the princess, amid great danger, escaping Hades, land of the enemies!

$end

$info=ghoulschool,
$bio

Ghoul School (c) 1991 Electro Brain

One day Spike O'Hara, a senior from the academic institution of Cool School High found a glowing skull in the local cemetery, a finding that would prove to be a disaster. Spike brought the skull to his teacher and it is from here that our ghostly tale unfolds...The skull ended up being a beacon, a homing device for all the spirits and monsters from the realm of the dead. These ghouls from a land downunder have sort of captured your dream girl Samantha Pompom, the beautiful head cheerleader of the school. She's being held somewhere in the school and you've got to find her. (Everyone before you has failed -- but don't let that discourage you.)

$end

$info=gijoearealamericanhero,
$bio

G.I. Joe: A Real American Hero (c) 1991 Taxan

Snake Eyes is one of five characters you will use in your long battle. Receive vital information transmitted from Joe headquarters by General Hawk. Cling to walls while dodging a barrage of enemy fire. Find gun symbols to power up your massive arsenal of weapons. Catch enemy vehicles like the BuzzBoar. Fight the Cobra SeaRay, one of many enemy bosses!

$end

$info=gijoetheatlantisfactor,
$bio

G.I. Joe: The Atlantis Factor (c) 1992 Capcom

GI Joe's squad of mean, lean combat experts moves into action! Cobra Commander has raised the ancient island of Atlantis from the ocean depths, and is using it as a base. With a nearly indestructible army, and powerful space weapons, the power-crazed Cobra is about to take over the world! Advance through the lethal mazes of Cobra's weapons complex, battling soldiers, gunships, laser orbs, and skin-shredding birds of prey. Infiltrate secret storerooms where Cobra Commander carries out his deadly schemes. At each level, find an ally of even greater strength and skill to join your combat team.

At last, face Cobra Commander himself in a treacherous duel for world dominance! This is a fight only G! JOE can win!

$end

$info=gimmeabreakshijousaikyounoquizouketteisen,
$bio

Gimme a Break: Shijou Saikyou no Quiz Ou Ketteisen (c) 1991 Yonezawa PR21

Gimme a Break: Shijou Saikyou no Quiz Ou Ketteisen is a Miscellaneous game, published by Yonezawa PR21, which was released in Japan in 1991.

$end

$info=gimmeabreakshijousaikyounoquizouketteisen2,
$bio

Gimme a Break: Shijou Saikyou no Quiz Ou Ketteisen 2 (c) 1992 Yonezawa PR21

Gimme a Break: Shijou Saikyou no Quiz Ou Ketteisen 2 is a Miscellaneous game, developed by Pixel and published by Yonezawa PR21, which was released in Japan in 1992.

$end

$info=gingaeiyuudensetsu,
$bio

Ginga Eiyuu Densetsu (c) 1988 Kemco

Ginga Eiyuu Densetsu is a Strategy game, developed by Tokuma Shoten and published by Kemco, which was released in Japan in 1988.

$end

$info=ginganosannin,
$bio

Ginga no Sannin (c) 1987 Nintendo

In the year 2300, the human race created an Earth federation government and spread out into space to begin colonizing the surrounding planets. However, an alien species from the far reaches of outer space began attacking the human forces, putting the very survival of the human race at stake. Though it was only a matter of time before Earth fell to the enormous power of the enemy forces, the Earth's army commander issued an order calling all of the units dispersed around the colonized planets to return to Earth. The player takes the role of a young soldier who was stationed with the Rayieza unit on the planet Mars. The journey begins as he makes his way back to Earth along with the other members of his unit.

$end

$info=glukthethunderwarrior,
$bio

Gluk The Thunder Warrior (c) 1992 Micro Genius

Unlicensed action game by Micro Genius.

$end

$info=goal,
$bio

Goal! (c) 1988 Jaleco

The game has four modes: World Cup, Tournament, Shoot Competition, and Vs. Mode. The object of the game is the same as in real football; one team must score more goals than the other to win.

$end

$info=goal2,
$bio

Goal! 2 (c) 1992 Jaleco

Get ready for the ultimate rematch! It's too real! Too fast! Too good to be anything less than the best soccer game ever created for the NES! It's GOAL! TWO, the long-awaited sequel to the original title that set the standard for world class soccer simulation. It's living proof that you can never get too much of a great thing!

$end

$info=goaltwo,
$bio

Goal! Two (c) 1992 Jaleco

Get ready for the ultimate rematch! It's too real! Too fast! Too good to be anything less than the best soccer game ever created for the NES! It's GOAL! TWO, the long-awaited sequel to the original title that set the standard for world class soccer simulation. It's living proof that you can never get too much of a great thing!

$end

$info=gobenny,
$bio

Go! Benny! (c) 1992 NTDEC

Go! Benny! is an Action game, developed by Mega Soft and published by NTDEC, which was released in Asia in 1992.

$end

$info=godzilla2warofthemonsters,
$bio

Godzilla 2: War of the Monsters (c) 1991 Toho

The earth is besieged by Godzilla and monsters, and is in a critical situation. Who will be the ultimate winner, human wisdom or the instincts of the monsters? A highly challenging yet simple simulation game to play! Just choose the commands from the "pop-up" menu and all operations can be done easily. Concentrate on your battle strategy and destroy all the enemy monsters on the earth. Popular monsters are up against the newest "smart" weapons! As the commander of the Allied Defense Forces, you place those controversial smart weapons on the map. Fire and attack as you see fit. There are even some monsters that come to the aid of the Allied Defense Forces!

$end

$info=godzillamonsterofmonsters,
$bio

Godzilla: Monster of Monsters (c) 1988 Toho

The invaders from Planet X attack earth as part of their plan to conquer the entire universe, using a legion of space monsters. The earth sends Godzilla, the strongest monster on the earth, and Mothra, to defend itself. Godzilla advances through 8 battle stages to defeat a legion of space monsters controlled by Planet X. For the sake of the future of the earth, Godzilla's fierce battle now begin...

$end

$info=golf,
$bio

Golf (c) 1984 Nintendo

Nintendo GOLF lets you choose your clubs, change your stance, control your swings - even select the angle of impact! You'll view the hole from both close up and far away, judge the changing conditions of the green, and measure the wind velocity. But watch out! When the wind changes, so does the flight of your ball. With Nintendo's state-of-the-art graphics and realistic game play, you'll really believe you're on the fairways. So play Nintendo GOLF, because there's not a video golf game on par with it anywhere!

$end

$info=golfclubbirdierush,
$bio

Golf Club: Birdie Rush (c) 1987 Data East

Golf Club: Birdie Rush is a golf game developed by Data East and published for the Famicom towards the end of 1987. It employs a far off bird's eye view throughout the game. It features 18 holes and allows players to play in a stroke game, or a tournament, and allows players to play alone, or head to head. It was only released in Japan, and it was followed up with a sequel for the Super Famicom called Super Birdie Rush in 1992.

$end

$info=golfgrandslam,
$bio

Golf Grand Slam (c) 1991 Atlus

Now, in Golf Grand Slam, you'll face all the conditions you would on a real golf course! Learn more about using each of the 14 golf clubs, how to choose a strike point on the ball, and setting up putts - all while you're contending with wind resistance, sloping greens, complex faiways and more. Two training modes have been specifically designed to help you sharpen your golf techniques. Then, after you've mastered those, you can take on the Golf Grand Slam Top 30 Pros in a tournament that will push you to the limit! So if you're ready to enjoy golf and improve your game without leaving home, let's go!

$end

$info=golfkkoopen,
$bio

Golfkko Open (c) 1989 Taito Corporation

Golf-kko Open is a Sports game, developed by TOSE and published by Taito Corporation, which was released in Japan in 1989.

$end

$info=golgo13topsecretepisode,
$bio

Golgo 13: Top Secret Episode (c) 1988 Vic Tokai

The player takes on the role of Golgo 13 (also known as Duke Togo), an assassin whose objective is to destroy the leader of the Drek group. On the way, Golgo 13 must pass through several areas, including East Berlin, Athens, and Alexander Island, which is located off the coast of Antarctica. It is necessary to navigate several mazes in order to win, but one maze is a fake base with no way out. The mazes account for a large amount of the frustration players encounter with this game. The instruction manual contains maps for the mazes.

$end

$info=gomokunaraberenju,
$bio

Gomoku Narabe Renju (c) 1983 Nintendo

A board game simulation for the Famicom. The goal is to line up five pieces in a row.

Gomoku Narabe Renju is a video game simulation of a traditional Eastern board game that uses the board and pieces from the popular board game Go. It plays a lot like the American board game Connect Four, in which the goal is to line up a series of five tiles horizontally, vertically or diagonally before the other player can do the same. Two players take it in turns to place a single Go tile on the board, attempting to craft their own lines while strategically placing tiles that blocks the opponent from finishing theirs.

While the normal board game is simply referred to as "Gomoku Narabe" (Five Pieces in a Row, occasionally translated as Gobang), the Renju modifier is an additional rule that makes it harder for the player with the black pieces to win. Because the black player always begins each game (like how the white player always begins each game of Chess), this additional rule is thought to even the playing field. The rule is that the black player will lose if they build a line of six or more pieces: this counts as going "overlong" and counts as a loss.

Gomoku Narabe Renju is the joint-fourth video game ever released on the Famicom, and the joint-first original game produced for the system (the previous three - Donkey Kong, Donkey Kong Jr. and Popeye - were all ports of Arcade games). It was released the same day (August 27th, 1983) as the Famicom version of Mahjong, another board game adaptation.

$end

$info=gorbynopipelinedaisakusen,
$bio

Gorby no Pipeline Daisakusen (c) 1991 Tokuma Shoten

In this falling-block puzzle game, a small girl—wearing a Russian national costume of sarafan, kokoshnik, and valenki—pushes tiles representing segments of water pipe down a two-dimensional, vertical shaft; this shaft is the field of play. A second girl, also in national costume, waves semaphore flags to give the impression that she guides the placement of the tiles.

The player must quickly rotate and place the tiles to catch and conduct a continuously-flowing stream of water from pipes on one side of the shaft to the other. When the player successfully links an inflow pipe on one side of the shaft to an outflow pipe on the other side, a row of tiles disappears, and the player earns points. If the player routes the water to a dead end, the game adds a layer of pipe segments for the player to clear. If the accumulating pipe segments stack to the top of the shaft, the game ends. By clearing the requisite number of rows, the player proceeds to the next game level.

$end

$info=gotchathesport,
$bio

Gotcha! The Sport! (c) 1987 LJN

Gotcha! is an NES Zapper title based on the "sport" of paintball, and loosely tied into the paintball-themed movie caper of the same name. You are required to traverse three different battle zones, grab the opposing teams' flag from the opposite end of the field, and make it back to your flag without getting shot. One hand controls the Zapper while the other must hold the controller, since the D-Pad controls your movement up and down the field. Limited ammo is also a concern, as is the ability for the computer team to snag your flag and return it to their base to win. You can chase down and tag the flag carrier yourself to prevent this.

$end

$info=gozonjiyajikitachindouchuu,
$bio

Gozonji: Yaji Kita Chin Douchuu (c) 1989 HAL Labs

Gozonji: Yaji Kita Chin Douchuu is an Adventure game, developed by Hyperware and published by HAL Labs, which was released in Japan in 1989.

$end

$info=gradius,
$bio

Gradius (c) 1985 Konami

One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.

$end

$info=gradiusii,
$bio

Gradius II (c) 1988 Konami

The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head.

$end

$info=grandmaster,
$bio

Grand Master (c) 1991 Varie

A grand and magnificent castle towers over the Central Plains of the Continent of Astral. This is the castle of the brave hero Kaizer who bore the title of "Grand Master." He was the one who sealed the Devil known as Dante and brought peace to the whole world.

But when Dante came back to life, the seal weakened. For starters, the Devil obliterated all the humans inside the castle and populated it with monsters. They say the monster that abducted Siren is inside this castle too.

Without having a clue as to Dante's whereabouts, Rody went to the Kaizer Castle in search of a mere trace.

$end

$info=greatbattlecyber,
$bio

Great Battle Cyber (c) 1992 Banpresto

Great Battle Cyber is an Action game, developed by Arc System Works and published by Banpresto, which was released in Japan in 1992.

$end

$info=greatdeal,
$bio

Great Deal (c) 1991 Hect

Great Deal is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1991.

$end

$info=gregnormansgolfpower,
$bio

Greg Norman's Golf Power (c) 1992 Virgin Interactive

Close your eyes and imagine the perfect golf course. Whether you conjure up an image of a real-life, world famous course or visualize a championship course all of your own design - if you can dream it, you can play it with Greg Norman's GOLF POWER. Our exclusive course designer with battery back-up allows you to customize your own 18-hole championship course and then save it in memory. Create a dream course, play one of the pre-set courses in England, Scotland, the USA or Japan, or rejoin a saved game right where you left off. Just like the Great White Shark, you'll need total concentration, strategy and control to make the leader board.

$end

$info=gremlins2thenewbatch,
$bio

Gremlins 2: The New Batch (c) 1990 Sunsoft

Gizmo is trapped inside Clamp Centre by the evil Gremlins. Your mission? Help him battle his way to the control center and rid the city forever of the Gremlin menace! It's not going to be easy. You'll have to use cunning and wits to survive with only the weapons you find inside Clamp Centre... matches, a flashlight, tomatoes, and a homemade bow and arrow. But, if you're lucky, the door to Mr. Wing's Magic Shop may mystically appear... and let you buy some very special - and powerful - items to help you. This game has all the traps, mazes, and lightning quick moves to push your skill to the limits. And it has graphics that seem to come alive on the screen. Gremlins. Stopping them is not going to be easy. Don't say we didn't warn you!

$end

$info=gryzor,
$bio

Gryzor (c) 1987 Konami

Gryzor takes you into a thrilling alien world of force fields, fanatical guerillas and strange enemy defence systems - but you have the fire-power and maybe, with a 'little' skill, grit and split second timing, you can infiltrate the aliens' headquarters!

$end

$info=guerrillawar,
$bio

Guerrilla War (c)  SNK

Guerrilla War followed the adventures of two unnamed rebel commandos as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of unnamed enemy soldiers while attempting to rescue hostages (with large score deductions for any hostages killed in the crossfire).

$end

$info=gumshoe,
$bio

Gumshoe (c) 1986 Nintendo

Jennifer's been kidnapped! Now's your chance to prove you're a sharp-shooting detective by helping Jennifer's father find the five diamonds that will pay her ransom. You'll use your Zapper light gun to blow away anything that gets in your way. But even with the Zapper, this case will be hard to crack. Because not only are the diamonds hard to find, but you only have 24 hours to find them! What's more, you'll have to think fast and shoot even faster, because ferocious monsters, diving airplanes and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. Think you're a sharp-shooting detective? Well, you better be. Because if you're not, it's curtains for you in this quick-on-the-trigger Nintendo Light Gun game!

$end

$info=gunhedaratanarutatakai,
$bio

GunHed: Aratanaru Tatakai (c) 1990 Varie

GunHed: Aratanaru Tatakai is a Strategy game, developed by Toho and published by Varie, which was released in Japan in 1990.

$end

$info=gunnac,
$bio

Gun Nac (c) 1991 ASCII

The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!

$end

$info=gunsmoke,
$bio

Gun.Smoke (c)  Capcom

Gun.Smoke is very similar to Commando, another Capcom game, but with several differences. Whereas Commando is a run and gun game, this game is a scrolling shooter in which the screen scrolls upward automatically and players only have three ways to shoot, using three buttons for left, right, and center shooting. However, a player can also change the way the gunman shoots through button combinations. A player can still die by getting shot or struck by enemies like in Commando but improve protection by getting special items, including a horse, for protection up to three hits; boots, for speed of movement; bullets, for faster shots; and rifles, for shot length. These items are found by shooting barrels and rifles, boots, and bullets can stock up to five.

$end

$info=gyrodine,
$bio

Gyrodine (c) 1986 Taito Corporation

In the game, the player must pilot the Gyrodyne over vertically scrolling terrain. The controls contain two button, the player has three weapons at his disposal. One button fires a pair of bullet at enemy aircraft. Another button fires twin machine guns down at the ground. If both buttons are pressed, the Gyrodyne launches a missile with limited heat seeking ability. As a result, the player cannot truly fire both guns at the same time. As the player sweeps to the left or to the right, the guns are angle more and more in those directions until the joystick is released or pushed in the opposite direction.

Gyrodine contains gameplay very similar to Xevious and 1942, but without the same intensity. There are no breaks between levels, and there are long periods where no enemies will attack, only to have them swarm your craft a moment later. The arcade game features especially detailed graphics for its time, drawing tiny people, cars, houses and even beach umbrellas with impressive clarity. The appearance of neutral parties plays a crucial role in your score. Destroying unarmed innocent people will result in a stiff penalty being taken from your score.

$end

$info=gyromite,
$bio

Gyromite (c) 1985 Nintendo

As the Professor character moves through the levels, R.O.B. must aid navigation by raising and lowering red and blue gates. When a Gyro depresses the red pedestal, red gates are lowered. When a gyro depresses the blue pedestal, blue gates are lowered. The action on the screen never stops, so while operating R.O.B., the on-screen character continues to be vulnerable.

$end

$info=gyruss,
$bio

Gyruss (c)  Konami

The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a tube shooter, and Gyruss is one of the very few examples that exist. The familiar scrolling starfield of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving very fast through space.

$end

$info=hajanofuuin,
$bio

Haja no Fuuin (c) 1987 ASCII Entertainment

The seal of the Dark Lord Terarin has been broken and Terarin has been unleashed into the world again. She has stolen the Golden Seal and opened pandora's box, unleashing evil creatures into the world. A young hero is tasked by a king to stop Terarin. He must step into footsteps of Iason, a shepherd that once accidentally unleashed Terarin and fought to seal the Dark Lord again. The hero must enlist the aid of three companions, Guy the warrior, Medi the amazon and Treo the pirate (called Turo in the manual) and find the three keys to Terarin's lair. To face the Dark Lord, they must find the mystical weapons and armor of old and then defeat Terarin and seal the Dark Lord from the world.

$end

$info=hammerinharry,
$bio

Hammerin' Harry (c) 1991 Irem

Hammerin' Harry is a 2D Platformer game, developed and published by Irem, which was released in Europe in 1992.

$end

$info=hananostarkaidou,
$bio

Hana no Star Kaidou (c) 1987 Victor Musical Industries

Hana no Star Kaidou (which can be loosely translated as "Blossoming Star Highway") is an action game for the Famicom that was developed and published by Victor Musical Industries in 1987. It is about two musicians who dream of obtaining a recording contract and becoming big stars. The player must control both Moero and Goro on the screen at one time. They run, jump, and attack simultaneously. Each one has their own life count, and the game is over as soon as one of them loses all of their lives. Because of the unituitive controls, and unforgiving game mechanics, this game is considered quite difficult and generally not fun to play.

$end

$info=hanjukuhero,
$bio

Hanjuku Hero (c) 1988 SquareSoft

Hanjuku Hero is a Strategy game, developed by Bits Laboratory and published by SquareSoft, which was released in Japan in 1988.

$end

$info=happilyeverafter,
$bio

Happily Ever After (c) 2016 Nintendo Player

The classic fairly tale is back... with all new enchantment and a new twist!!! Snow White's beloved prince has been captured by the evil Lord Maliss, the evil brother of Snow White's equally evil stepmother, the wicked queen. Helping Snow White rescue the prince are the magical Seven Dwarfelles, the female cousins of the original Seven Dwarfes. Guide Snow White along her perilous journey through Lord Maliss' sinister kingdom to save the prince as he once saved her. Turn about is fair play... and FUN play!!! Based on the hit feature film "Happily Ever After".

Unreleased prototype ROM published online by Nintendo Player

$end

$info=happycamper,
$bio

Happy Camper (c) 2009 Grandprix

As though the bugs, bees, bats, and bears weren't enough, now the Alien Slime Beings have made off with your girlfriend. Now it's up to you, nobody else can save her. Gather cans and bottles, they earn you needed weapons and protections and they might just come in handy along the way. Collect power crystals. You'll need them! Find the secret code to enter the alien camp. Fight your way through flames, froads, and flying campers to rescue your girlfriend. You haven't much time, but you can do it!

$end

$info=harddrivin,
$bio

Hard Drivin' (c) 2013 Tengen

Sure, driving a real high performance car can be quite a blast. But where can you go to do vertical loops, high-speed races and high flying jumps? In Hard Drivin', that's where! Hard Drivin' is so real you'll feel like you're burning up the road in a high-powered car. Two tracks provide plenty of challenge - put the pedal to the metal on the Speed Track or get airborne on the radical Stunt Track! Jump a drawbridge! Do a 360 loop! The true 3D screen display will have you hanging on for dear life! If you lose it, you get to see an instant replay of your accident. Like the incredible arcade hit, this Hard Drivin' is looking for a few hard drivers. No license - or cars - required! Prototype leaked online in 2013.

$end

$info=harlemglobetrotters,
$bio

Harlem Globetrotters (c) 1991 GameTek

Those international superstars of basketball, the Harlem Globetrotters, are here! Now you can play with 1, 2, or 3 friends, or against computer-selected opponents, and perform the antics made famous over the past 65 years by the irrepressible Clown Princes of Basketball. Choose to play as a Harlem Globetrotter or face off against them. In either case, you'll combine awesome basketball skills with high hilarity. It's unpredictable! It's unequaled! It's an action-packed entertainment treat for "kids" of all ages!

$end

$info=hatris,
$bio

Hatris (c) 1992 Bullet Proof Software

Remember Tetris? The way those cubes kept coming at you? That was tricky enough, but what if they were half a dozen different hats instead? Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns? Well, that's the whole idea behind Hatris. The hats keep coming at you two at a time. All you have to do is stack them up five at a time and - poof - they're history. It sounds perfectly simple. Until you get into it. Then you'll wish you had six heads instead of one. Because this is the latest game from Alexey Pajitnov, the designer of Tetris, and his partner Vladimir Pokhilko. And anyone who could turn geometry into a contact sport is a force to be reckoned with. And this time they really want you to use your head. If you don't, you'll look pretty strange with that pile of hats on it!

$end

$info=hayauchisuupaaigo,
$bio

Hayauchi Suupaa Igo (c) 1989 Namcot

Hayauchi Suupaa Igo (Hayauchi Super Go) is a game of "Go" for the Nintendo Famicom. Released only in Japan.

$end

$info=heavybarrel,
$bio

Heavy Barrel (c)  Data East

Heavy Barrel is a shooter with a top-down view similar to Commando and Ikari Warriors. Terrorists have seized the underground control complex of a nuclear missile site. It is up to the player to infiltrate the installation and eliminate the leader of the terrorist army before they can launch the missiles. To stop the terrorists you will need the powerful weapon Heavy Barrel. The problem is that the weapon still is in the installation. Before the fortress fell the weapon was taken apart and locked in six different storage lockers. To defeat the terrorists you must collect all keys and reassemble the weapon. The game supports co-op for two players.

$end

$info=heavyshreddin,
$bio

Heavy Shreddin' (c) 1990 Activision

Heavy Shreddin' is a Snowboarding game, developed by Imagineering Inc and published by Parker Bros., which was released in 1990.

$end

$info=hebereke,
$bio

Hebereke (c) 1991 Sunsoft

Hebereke (へべれけ?) is a video game series developed by Sunsoft that was released primarily in Japan, with a few releases in Europe and one release in North America. It was one of the company's main franchises during the 1990s. Hebe, the main character of the series, became Sunsoft's main mascot during this period, appearing on the company's logo in several games and commercials. The series features a comical, yet surreal setting and characters. The title of the series comes from a Japanese colloquialism for drunkenness. The series covers several different genres from platforming to puzzle, though they are all set in the same fictional universe.

The first Hebereke game for the Nintendo Entertainment System was released in the PAL region under the title of Ufouria: The Saga, which changed the names of the main characters, while two of them had their looks changed. A North American release was planned, but canceled; however, the PAL region version was later added to the Wii Virtual Console in North America. A later set of games for the Super Nintendo Entertainment System were also released under the Hebereke title, which retained the original names and looks from the Japanese version.

$end

$info=heiseitensaibakabon,
$bio

Heisei Tensai Bakabon (c) 1991 Namco

A former genius has now become very eccentric and senile. His family deals with all the crazy problems he and his old friends cause around the neighborhood.

$end

$info=hellfighter,
$bio

Hell Fighter (c) 1992 Sachen

Satan is trying to take over the world by acquiring the Devil Crystal Ball. Your task is to stop him and save the world.

$end

$info=hellokittynohanabatake,
$bio

Hello Kitty no Hanabatake (c) 1992 Character Soft

During the course of this video game, Hello Kitty must water all the flowers in each stage while avoiding the many animals and insects. Kitty's ribbon always stays on the left side of her ear; even if the player changes the orientation of the character.
She can defend herself with the use of a large mallet. Running into enemies will make her cry, which causes Kitty to get angry and lose a life. Points in the game are collected as money for the cash register. Allowing the time limit to expire will also cause the player to lose a life. However, there are infinite continues and losing the game score is the only penalty for "game overs." There are 18 stages in the game and the game does not repeat itself after the 18th stage. While the second half of the game is more difficult then the first nine levels, they can be cleared once the player is accustomed to the game controls.

$end

$info=hellokittyworld,
$bio

Hello Kitty World (c) 1992 Character Soft

This game is based on "Balloon Kid" for Game Boy but with characters and plot changed. It was released only in Japan for the Nintendo Famicom.

$end

$info=heraclesnoeikouiititannometsubou,
$bio

Heracles no Eikou II: Titan no Metsubou (c) 1989 Data East

This Dragon Quest-styled game unfolds in ancient Greece, where the hero must traverse the land and do battle with great beasts and monsters of mythology!  This game is part of a larger series of Heracles games that have seldom been released outside of Japan.

$end

$info=heraclesnoeikoutoujinmakyouden,
$bio

Heracles no Eikou: Toujin Makyouden (c) 1987 Data East

Heracles no Eikou: Toujin Makyouden is a Role-Playing game, published by Data East, which was released in Japan in 1987.

$end

$info=heroquest,
$bio

HeroQuest (c) 2009 Hasbro

HeroQuest, the best-selling role playing game has now been developed into an absorbing fantasy adventure game for your Nintendo Entertainment System. Take up the challenge to become a Hero and enter the underground realm of the evil wizard Morcar. But beware, the unlit tunnels hold many dangers - terrible monsters, deadly traps and mysterious rooms. Prototype leaked in 2009.

$end

$info=higemarumakaijimananatsunoshimadaibouken,
$bio

Higemaru Makaijima: Nanatsu no Shima Daibouken (c) 1987 Capcom

Higemaru Makaijima (魔界島 七つの島大冒険 Makaijima Nanatsu no Shima Daibōken?, lit. Hell Island: Great Adventure of 7 Islands) is an action-adventure game developed for the Famicom and MSX home computer, and released by Capcom in 1987. It is a sequel to a 1984 arcade game developed by Capcom known as Pirate Ship Higemaru. Neither the arcade game, nor this adventure adaptation were released outside Japan, although a prototype exists for a canceled North American NES release, where it was to be renamed "Makai Island".

In Higemaru Makaijima, the hero from Pirate Ship Higemaru named Momotaru must now pilot his own sailing vessel around the ocean surrounding seven islands. His goal is to find the greatest treasure. To do this, he must collect the keys which open the dock gates to each of the islands by invading several pirate ships and defeating the captain on board in combat. The gameplay on these pirate ships are taken directly from the arcade predecessor, with some small modifications.

Once Momotaru has collected a key from a pirate ship, he must then sail around the islands in search of the correct dock gate which the key corresponds to. Once there, the player embarks on an exploration of the island to find items, defeat a boss, and collect treasures before heading off in search of another island key. The island exploration sections are extremely reminiscent of dungeon exploration aspects of The Legend of Zelda, to which the game is often compared to.

$end

$info=highspeed,
$bio

High Speed (c) 1994 Tradewest

The hottest pinball game ever has been converted to video! All the action and excitement of the original HIGH SPEED is here - Freeway Frenzy, Ramp Race and Running the Red - plus excellent new features like Lightning Bombs and attacking enemies! It's a real-life adventure. The screen flashes and a siren shrieks when you run the red light! Police car radio messages and original chase music both add to the thrills. Go for the burn - grab the jackpot and get away at HIGH SPEED!

$end

$info=hikarinosenshiphotontheultimategameonplanetearth,
$bio

Hikari no Senshi Photon: The Ultimate Game on Planet Earth (c) 1987 Takara

Photon: The Ultimate Game on Planet Earth is the English title for the Japanese game known as Hikari no Senshi Foton (光の戦士　フォトン 惑星ゾルディアスの戦い Hikari no Senshi Foton Wakusei Zoldias no Tatakai?, lit. Light Warrior Photon Planet Zoldias Battle). It is an adventure game developed for the Famicom by Takara, and published in 1987. The English name of the game has special significance, since "Photon: The Ultimate Game on Planet Earth" is also the name of the first commercial version of a game commonly known today as Laser Tag. However, besides the name, and the fact that you play a character who fires a Photon gun, any further connection between the live action game and this video game is unknown.

In the video game, you play a soldier who must navigate through several different floors of a dungeon which contains items and traps. The player must figure out how to maneuver through the dungeon in an effort to collect various items that will expand his ability to search, and find various disks which contain hints and messages to further aid the player. The game is played from a third-person behind-the-shoulder perspective and contains pseudo-3D visuals. This game was never released outside of Japan.

$end

$info=hinotorihououhengaounobouken,
$bio

Hi no Tori Hououhen: Gaou no Bouken (c) 1987 KONAMI

As a child, a young boy named Gaou lost an arm and an eye, and as a result, from a young age he was discriminated against and teased, unable to fit in with his peers. The constant ridicule and persecution caused Gaou to become bitter, and hardened, eventually turning to a life as a thief. In spite of his wicked and corrupt lifestyle, Gaou met a woman who saw goodness in him, and the two were married. However, one day, over nothing more than a trifling disagreement, Gaou lost control of himself, and killed his wife. Realization of what he had done caused Gaou to deeply regret his wicked deeds, and reform his behavior. Gaou encountered a Buddhist monk who helped him change his ways, and discover his passion for sculpting. Renouncing his previous life of violence, Gaou became a Buddhist sculptor, devoting himself to the creation of magnificent sculptures renowned for the raw and powerful emotions he was able to invoke in his work. One day, together with a fellow sculptor Akanemaru, Gaou encountered a mythical phoenix, who, according to legend, can bestow eternal life to those who drink its blood. Inspired, Gaou devotes himself to the creation of a magnificent phoenix sculpture. However, shortly after finishing the sculpture, it was stolen from him, broken into 16 pieces, and hidden in different time periods of the past and the future. In order to recover the 16 phoenix sculpture pieces, Gaou embarked on a perilous journey that would take him through space and time.[1]

$end

$info=hirakeponkikki,
$bio

Hirake! Ponkikki (c) 1992 Takara

Hirake! Ponkikki is a Miscellaneous game, developed by Minato Giken and published by Takara, which was released in Japan in 1992.

$end

$info=hiryuunokeniidragonnotsubasa,
$bio

Hiryuu no Ken II: Dragon no Tsubasa (c) 1988 Culture Brain

The Tusk Soldiers again threaten peace and stability, and the world needs the power of the Flying Dragon scroll and Ryuhi to defeat them.

$end

$info=hiryuunokeniii5ninnoryuusenshi,
$bio

Hiryuu no Ken III: 5 Nin no Ryuu Senshi (c) 1990 Culture Brain

This game in the series focuses on five warriors who set out on their quest to defeat an evil force. The fighting system in the Hiryu no Ken games is unique since it involves hitting/defending targets on your enemy or yourself, and that is the only way to carry out many of the battles.

$end

$info=hiryuunokenouginosho,
$bio

Hiryuu no Ken: Ougi no Sho (c) 1987 Culture Brain

n a mysterious region of China, Ryuhi, was born and raised in high mountain tops. There he received instruction from his wise teacher, Juan. At a young age he became a master of Kempo.

One day, his teacher Juan was attacked and robbed of the Secret Scrolls of Hiryu-no-Ken, of which he was the author. Ryuhi possessed the 6th volume of the Secret Scrolls, the Shingan No Sho, or Book of the Mind's Eye which Juan had managed to save. Ryuhi begins his journey to Shorinji as a last request from a dying Juan. Gengai, the bishop of Shorinji welcomed the little Ryuhi, and begins to train him in Shorinji Kempo.

Six years later, they received a letter of challenge from the Tusk Soldiers, a mysterious organization of enemies of the Shorinji. Ryuhi is determined to take part in the upcoming "World Tournament of Contact Sports" as a representative of Shorinji. His motive is to prevent the Tusk Soldiers from becoming champions of Contact Sports at the tournament. After learning from Gengai that it was the Tusk Soldiers who attacked his teacher and robbed him of the Secret Scrolls, he leaves for the World Tournament...

$end

$info=hiryuunokenspecialfightingwars,
$bio

Hiryuu no Ken Special: Fighting Wars (c) 1991 Culture Brain

Hiryu no Ken Special: Fighting Wars is a mixed fighting game for the Famicom.
It focuses on tournament-style fighting, with characters from a wide variety of technical fighting backgrounds. This gives you the option of going with a fighting style that you prefer or find interesting. Japanese wrestling superstar Jushin Thunder Liger appears as a guest character.

$end

$info=hissatsudoujouyaburi,
$bio

Hissatsu Doujou Yaburi (c) 1989 Sigma Ent. Inc.

An RPG/Fighter hybrid developed and published by Sigma for the Famicom. It was never released outside of Japan.

Hissatsu Doujou Yaburi is an RPG where players fight opponents in Yie Ar Kung-Fu style martial arts battles. The player needs to train for tournaments by encountering and defeating various foes, gaining XP all the while. When strong enough, they can fight a group of enemies one after the other in the tournaments that take place in towns. The player can also walk around towns interacting with friendly NPCs.

This was Sigma Ent Inc.'s first Famicom game: Previously, they had only worked on Arcade games.

$end

$info=hissatsushigotonin,
$bio

Hissatsu Shigoto Nin (c) 1990 Banpresto

Hissatsu Shigotonin (Translated: Deadly Work People] was released December 15, 1990 exclusively in Japan for the NES. It is an RPG biased off of the popular historical drama TV show of the same name. The Story focuses on a group of ordinary work people who have double lives as assassins.

$end

$info=hitlernofukkatsutopsecret,
$bio

Hitler no Fukkatsu: Top Secret (c) 1988 Capcom

The Nazis are back - they have survived the war and, led by their supreme leader Weizmann, they have now come up with the most evil and horrific plan in history! Hitler, the man who the allies thought was dead, has been revived and his fractions of hell are about to take over the world once again. The allies decide to send one of their best men, Super Joe, to counter the threat - but he is soon captured and Radd Spencer is dispatched to rescue him and complete the primary mission.

$end

$info=hitmarmot,
$bio

Hit Marmot (c) 1991 NTDEC

Hit Marmot is an Action game, developed by Mega Soft and published by NTDEC, which was released in Asia in 1991.

$end

$info=hittheicevhlthevideohockeyleague,
$bio

Hit the Ice: VHL - The Video Hockey League (c)  

Unreleased - Train your players, prime them for the game ahead and when you're read... Hit the Ice! Select your team of badass players and then take to the frozen water to whack the puck around and score big points! Keep passing and shooting to make the scoreboard and defeat the competition with ease! Just try to avoid getting into too many fights before the final whistle!

$end

$info=hogansalley,
$bio

Hogan's Alley (c) 1984 Nintendo

Despite being rather short on story and depth, this game was nevertheless fairly popular. The game flashes three "cardboard cut-outs" of a mixture of bad guys and innocent civilians. The player needs to react quickly and shoot the thugs while sparing the bystanders and other friendlies (such as police officers). The game gets more difficult and faster as it progresses

$end

$info=hokkaidorensasatsujinohotsknikiyu,
$bio

Hokkaido Rensa Satsujin: Ohotsk ni Kiyu (c) 1987 ASCII

A man's corpse is discovered near a sea wharf in Tokyo Bay. While the police investigates, a 2nd and 3rd murder occurs one after another. You begin your investigating with Shunsuke Saruwatari, a detective from the Kushiro station, and seek the truth to discover the criminal's motivation. An examination of the relation between the victims exposes a important details from the past.

$end

$info=hokutonoken,
$bio

Hokuto no Ken (c) 1986 Toei Animation

This game is based on the Manga and Anime series "Hokuto no Ken" and was released only in Japan for the Nintendo Famicom.

$end

$info=hokutonoken2seikimatsukyuuseishudensetsu,
$bio

Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu (c) 1987 Toei Animation

This game is based on the manga series "Hokuto no Ken" and is the second of four games based on the franchise that were released for the Famicom in Japan and the only one which was also released in North America.

$end

$info=hokutonoken3shinseikisouzouseikenretsuden,
$bio

Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden (c) 1989 Toei Animation

Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden is a Role-Playing game, developed by Shouei and published by Toei Animation, which was released in Japan in 1989.

$end

$info=hokutonoken4shichiseihakendenhokutoshinkennokanatae,
$bio

Hokuto no Ken 4: Shichisei Hakenden: Hokuto Shinken no Kanata e (c) 1991 Toei Animation

Hokuto no Ken 4: Shichisei Hakenden: Hokuto Shinken no Kanata e is a Role-Playing game, developed by Shouei and published by Toei Animation, which was released in Japan in 1991.

$end

$info=hollywoodsquares,
$bio

Hollywood Squares (c) 1989 GameTek

Hollywood Squares is a NES puzzle game based on the television game show of the same name. Players have to either agree or disagree with fictitious celebrities to earn squares and make tic-tac-toe. Much like the TV series, winning one of the first two games is worth $500, the third game is worth $1,000 and the second game is always the "Secret Square" game. The winner then goes on to the bonus round, where they have to choose one of five keys and insert it into the proper car among the five offered. This version was based on the 1980's version hosted by John Davidson

$end

$info=holydiver,
$bio

Holy Diver (c) 1989 Irem

Randy, the hero, is setting out to retrieve the five emblem seals belonging to the King Crimson Family in an attempt to expell the greatest evil, the Black Slayer.  He will have to battle through the horde of evil and dark creatures at Black Slayer's command however, making his mission near impossible!  However, he can counter their Black Magics as he gains the use of new, Holy Magics as well as some much needed equipment!  So, set out with courage, hope, and a little luck, or the darkness will surely dominate!

$end

$info=homealone,
$bio

Home Alone (c) 1991 THQ

As young Kevin McCallister, you have mistakenly been left home alone this Christmas by your family. The big problem here is that a couple of bumbling burglars have set their sights on the McCallister belongings as their ultimate heist. You're the only thing that stands in their way and they're not about to negotiate. Scramble through the house, basement and tree fort while setting incredible traps for the unwanted intruders! Bounce chandeliers and irons off their noggins in an attempt to gain valuable time for yourself as the police race to your rescue. Can you keep out of Marv and Harry's clutches and protect your family's treasures? Find out in this hilarious adaptation of the classic comedy hit of the year!

$end

$info=homealone2lostinnewyork,
$bio

Home Alone 2: Lost in New York (c)  THQ

Certain changes made the game more interesting in an interactive game than in a static movie, such as use of different weapons and power-ups for protection, level layouts with enemies not seen in the movie, and for the Uncle's House level, usage of hidden keys and locked doors gained only after luring Marv or Harry into specific traps laid out in the various rooms (aka the first two Home Alone movies), as well as an active scene involving the Bird Woman and her birdseed attacks.

$end

$info=homerunnighter90thepennantleague,
$bio

Home Run Nighter '90: The Pennant League (c) 1990 Data East

Home Run Night '90: The Pennant League is a Sports game, developed and published by Data East, which was released in Japan in 1990.

$end

$info=homerunnighterpennantleague,
$bio

Home Run Nighter: Pennant League!! (c) 1989 Data East

Home Run Nighter: Pennant League!! is a Sports game, developed and published by Data East, which was released in Japan in 1989.

$end

$info=honeypeach,
$bio

Honey Peach (c) 1990 Sachen

Honey Peach is an unlicensed strip rock-paper-scissors, or Ro-Sham-Bo, game for the NES/Famicom. Ports also exist for the publisher's own console, the Q-Boy, as well as for the Game Boy in the form of 4-packs.
The start screen for the game.

The goal of the game is to win two out of three rounds of rock-paper-scissors with a girl to get her to take off an article of clothing. There are six girls, each with three stages of attire before getting fully nude. After winning against a girl, you are given a password to the next match. You can enter the password in the beginning of the game after the start screen to go straight to your favorite girl.

$end

$info=honoonodoukyuujidodgedanpei,
$bio

Honoo no Doukyuuji: Dodge Danpei (c) 1992 SunSoft

Honoo no Doukyuuji: Dodge Danpei is a Sports game, developed and published by SunSoft, which was released in Japan in 1992.

$end

$info=honoonodoukyuujidodgedanpei2,
$bio

Honoo no Doukyuuji: Dodge Danpei 2 (c) 1993 SunSoft

Honoo no Doukyuuji: Dodge Danpei 2 is a Sports game, developed and published by SunSoft, which was released in Japan in 1993.

$end

$info=honshoginaitoukudanshogihiden,
$bio

Hon Shogi: Naitou Kudan Shogi Hiden (c) 1985 Seta Corporation

Honshogi: Naitou Kudan Shogi Hiden is a Shogi game released for the Nintendo Famicom in 1985.

Honshogi: Naitou Kudan Shogi Hiden (Roughly translated: "Book of Japanese Chess: Naito Kudan's Japanese Chess Secret") is a video game biased off of the board game Shoji (Japanese Chess). It was developed and published by SETA Corporation to be released August 10, 1985, exclusively in Japan for the Nintendo Entertainment System.

The game is named for Naito Kunio Kudan, a famous Shoji player from Japan. Born November 15, 1939, Naito has been a professional Shoji player since he was 18 years old. In addition to helping with this video game, Naito Kudan is a published author, having 13 books written about Shoji and running a column in the sports section of the newspaper. He is also a published singer but mostly does it as a hobby. In 2010 Naito was honored with the Order of the Rising Sun, twin Mitsuaki, the fifth highest honor a citizen can receive in Japan.

Honshogi: Naitou Kudan Shogi Hiden, follows the standard rules of Shoji (Japanese Chess). There is no ability to change the difficulty or handicap. Most of the screen is the Shoji board, but there is also a representation of the player and computer playing Shoji in a Japanese setting, which moves as the game moves. The player always starts first, with the fastest possible way to beat the computer set at 15 hands/turns.

Honshogi: Naitou Kudan Shogi Hiden was entered into the first annual World Computer Shoji Championship in 1990. It was the only NES entrant out of the six entrant, software versus software competition. The game finished in forth place, with a record of two wins and three losses.

$end

$info=hook,
$bio

Hook (c) 1992 Ocean

PETER PAN has now grown up, far away from NEVERLAND, but his old enemy CAPTAIN HOOK has not forgotten, and schemes his revenge. Kidnapping Peter's children, he lures our hero back to the island of PIRATES and "LOST BOYS" for a final confrontation. With the help of TINKERBELL, the faithful fairy, you take on the role of PETER PAN in this magic adventure fraught with danger and excitement!

$end

$info=hoops,
$bio

Hoops (c) 1988 Jaleco

Gym rats, beware! HOOPS takes you out to the asphault, where basketball is a half-court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks! The legends of the Playground are all here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can pit them one-on-one or two-on-two. You pick the court - Eastern or Western - and you pick the rules, too. You can play against the computer or one other player. Or you can even team up with another player against the computer. You can block shots, make steals, pass off or go strong to the hoop - in fact, you control just about everything in this ultra-realistic rendition of the playground game. Except, of course, the final score. But win or lose, you know you've been in a game after you've played a game of HOOPS!

$end

$info=hoshiwomiruhito,
$bio

Hoshi wo Miru Hito (c) 1987 HOT・B

Hoshi wo Miru Hito (星をみるひと?, "Stargazers") is a role-playing video game produced and sold exclusively in Japan for the Family Computer in 1987. Published by HOT・B, it is based on their earlier 1984 cyberpunk-themed computer role-playing game Psychic City.

The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception. These powers can also be used by the player characters when they confront the various monsters in the game through combat. The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space. Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle. This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.

$end

$info=hotlogic,
$bio

Hot Logic (c) 2007 ERIC WRIGHT

Hot Logic is a puzzle game where your mission is to eliminate all of the bombs without getting stuck in one area or falling to your death in the lava.

$end

$info=hototogisu,
$bio

Hototogisu (c) 1988 IREM

A Sengoku-era war simulation game developed by Tamtex for the Famicom in 1988. It was never released outside of Japan.

Hototogisu, which is a common cuckoo in Japan and appears in a lot of its culture, is a war simulation game based in the Warring States era, also known as the Sengoku period. It is also the same historical period in which many other Japanese war simulation games, such as Koei's Nobunaga's Ambition, are set. As with those games, the goal is to balance one's duties as a daimyo - feudal lord - with expanding and increasing one's territories through warfare and diplomacy.

Hototogisu would be followed up many years later in 2008 with Sengoku Efuda Yuugi: Hototogisu Ran for the PSP. It uses the basic structure of its NES forebear but also introduces a collectible card game element to the strategy as well.

$end

$info=hotslots,
$bio

Hot Slots (c) 1991 Hacker International

By far one of the most popular nintendo games to be released due to it's pornographic nature and unbievable rarity. Panesian released this game for the original nes without permission from nintendo so the number of carts made is very limited. But anywho enough history the game is basically you playing the slots. If you hit the jackpot the screen shifts up and you see a "naked" girl egging you on to hit more jackpots.

$end

$info=hottamannochisokotanken,
$bio

Hottaman no Chisoko Tanken (c) 1986 Use

Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug, but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished.

Lava can spew out at a vertical direction towards the player and kill him; it does not reset itself even after the players loses a life (but it does reset itself after a game over) Passwords are activated by pressing a certain button combination on the password screen. Several passwords results in cheat codes that does certain things; such as deactivating the lava in all levels of the game.

Certain type of blocks are worth different points once they are dug up; ranging from common dirt to destructible blocks. The game features an instant death clause where players die in a single hit. Killed enemies reappear at the same location where they were killed the first time.

$end

$info=hudsonhawk,
$bio

Hudson Hawk (c)  Ocean Software

The player assumes the role of Hudson Hawk, a cat burglar. He is sent on a mission to steal three Da Vinci artifacts. Walking through various levels in this platform game, the player must avoid sounding alarms. In addition, security guards and dogs show up to hamper the mission. Hudson Hawk can pacify the enemies by punching them or throwing a "ball" at them.

$end

$info=hvckensacassettecontrollertest,
$bio

HVC Kensa Cassette Controller Test (c)  Nintendo

Just like for the NES, the Famicom was tested in Nintendo repair shops using test carts. The test carts would essentially tell you whether or not some part of your Famicom setup was working correctly. There were several test carts, for such things as the console itself, and separately, for the controllers.

$end

$info=hyakkiyakou,
$bio

Hyakkiyakou (c) 1989 Use Corporation

Hyakkiyakou is named after the Night Parade of the 100 Demons of Japanese folklore, when various youkai and other Japanese demons come out of hiding for a single night to scare people. The game is otherwise a fairly traditional 8-bit RPG, though it does feature uncommon aspects such as being able to see enemies while walking around (as opposed to the then-usual random encounters) and a regularly-proportioned adult protagonist. There is also no overworld map - both the towns and monster-infested wilderness are directly connected.

$end

$info=hyakunosekainomonogatarithetalesonawaterywilderness,
$bio

Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness (c) 1991 ASK

This Famicom title by ASK combines the mechanics of a tabletop board game with the battle style and character progression of a role-playing game to create an interesting hybrid.  One to two players can embark on a great adventure to explore the realm of Yukiria and complete quests for its inhabitants, with multiple endings possible!

$end

$info=hydlide,
$bio

Hydlide (c) 1989 FCI

An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys. Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved. The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells.

$end

$info=hydlide3yamikaranohoumonsha,
$bio

Hydlide 3: Yami Kara no Houmonsha (c) 1989 Namco

A long long time ago, longer than anyone can remember, evil decended upon the 
good and peaceful people of Fairyland. Old legends tell of a lone brave hero who 
saved Fairyland from the imminent threat of doom. Since then, the people of 
Fairyland have lived through centuries and centuries of peace, and all memories 
of evil faded away.

But one especially dark evening, a huge column of fire exploded out of the 
deepest depths of Fairyland, lighting the night sky. The next morning, strange 
doors began to appear from nowhere. Many who were curious entered these doors, 
but were never seen again.

From that day on, unusual events and catastrophes began to take place. Huge 
cracks opened in the ground, scarring the beautiful lands. Floods wiped out 
entire villages, and the people of Fairyland experienced famine. And then the 
monsters came.

The Fairyland council feared that the same evil in the legends was back again. A 
wise old oracle predicted the second coming of evil. He also spoke of a young 
man who could save Fairyland from its gravest crisis.

A young man was chosen to find the reason and source of the evil. As the people 
gathered to bid him farewell and good luck, they couldn't help but wonder if 
they had chosen the right one.

$end

$info=hyokkorihyoutanjimanazonokaizokusen,
$bio

Hyokkori Hyoutanjima: Nazo no Kaizokusen (c) 1992 Yutaka

Hyokkori Hyoutanjima: Nazo no Kaizokusen is an Action game, published by Yutaka, which was released in Japan in 1992.

$end

$info=hypersports,
$bio

Hyper Sports (c) 1985 Konami

Hyper Sports is a Sports game, developed and published by Konami, which was released in Japan in 1985.

$end

$info=iceclimber,
$bio

Ice Climber (c) 1985 Nintendo

The first player controls Popo, a boy wearing a blue Eskimo parka, while the second player controls Nana, a girl wearing a pink Eskimo parka. The only tool they carry is a wooden mallet to carve openings in the ice above and to club enemies. Each mountain level consists of eight layers of colorful ice and a bonus stage. Standard, dull ice blocks pose no threat other than an easily disposed of barrier and platform. Square ice blocks with higher detail are indestructible forcing the player to take another path

$end

$info=icehockey,
$bio

Ice Hockey (c) 1988 Nintendo

It's fast skatin', hip checkin', high scoring action. Lead your team into center ice, over the opponent's blue line. Pass over to the point and set up for the tip in - Score! Choose a country for you and your opponent, select a level of play and face off at center ice to become the top goal scorer in Nintendo's Ice Hockey! Get charged with a penalty and test your defense. Or attack on a power play and use your puck handling skills to catch your opponents off guard. Either way, you can become a superstar in the league of Nintendo Ice Hockey!

$end

$info=ideyosukemeijinnojissenmahjong,
$bio

Ide Yosuke Meijin no Jissen Mahjong (c) 1987 Capcom

A Famicom-only Mahjong game that teaches a specific variant called "Attack Mahjong" and one of many Mahjong games presented by expert Ide Yosuke. It also had its own special Mahjong controller.

One of a series of Mahjong games presented by Ide Yosuke (sort of the Dr Kawashima of early Mahjong titles), Ide Yosuke Meijin no Jissen Mahjong (or "Ide Yosuke: Master of Attack Mahjong") is a Mahjong game that teaches a very specific gameplay variant.

Ide Yosuke Meijin no Jissen Mahjong also came with its own special Mahjong controller that resembles a keyboard. The game is unplayable without it.

$end

$info=ideyosukemeijinnojissenmahjongii,
$bio

Ide Yosuke Meijin no Jissen Mahjong II (c) 1991 Capcom

Ide Yosuke Meijin no Jissen Mahjong II is a Miscellaneous game, developed by Arc System Works and published by Capcom, which was released in Japan in 1991.

$end

$info=idolhakkenden,
$bio

Idol Hakkenden (c) 1989 Towa Chiki

Idol Hakkenden (アイドル八犬伝?) is a Japan-exclusive text adventure video game developed by Natsume and published by Towa Chiki in 1989 for the Family Computer.

Erika, an aspiring musician and pop idol, must foil a plot that could ruin her music career. As a Japanese adventure game, players must select through menus of dialogue in order to determine her future. Friends (and sometimes rivals) of Erika give her advice on what to do next.

There are six songs in the game; all of them belonging to the J-pop genre. Erika must master them all in order to become the greatest idol in all of Japan. Lyrics are not sung by a voice actor; they are shown on the bottom of the screen instead.

$end

$info=igokyuurobantaikyoku,
$bio

Igo: Kyuu Roban Taikyoku (c) 1987 Bullet Proof Software

A Japan-only Go game developed and published by Bullet-Proof Software for the Famicom Disk System.

Igo: Kyuu Roban Taikyoku ("Go: 9 Row Grid Boardgame") is a Go video game that was originally released for the Famicom Disk System on August 11, 1987 in Japan. It was the first Famicom game developed by Bullet-Proof Software: a development studio operating out of Hawaii that would later be responsible for Nintendo's version of Tetris, among other games. This version of Go is better suited for beginners, as it contains simpler 9x9 grids rather than the regulation 19x19.

Igo: Kyuu Roban Taikyoku has a credit for Edge Computing on its title screen; it is assumed some of the game's coding was taken from Edge's C64 game Micro Go.

$end

$info=igomeikan,
$bio

Igo Meikan (c) 1990 Hect

Igo Meikan is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1990.

$end

$info=igoshinan,
$bio

Igo Shinan (c) 1989 Hect

A Go simulator from Hect for the NES. It would be followed with four annualized sequels.

Igo Shinan ("Go Lessons") is a simulation of the popular board game Go from Hect. True to its name, it teaches players at both novice and expert level how to improve their Go game and provides some challenging computer opponents to play against. The player can set how much guidance the game will offer, including presenting possible moves for the player to take (generally, one is more favorable than the others) and allowing the computer to take over their turn.

Hect would follow up Igo Shinan with four sequels, each referring to the year in which they were released: Igo Shinan '91, Igo Shinan '92, Igo Shinan '93, and Igo Shinan '94. Igo Shinan, and all its sequels, were only released in Japan. This was and continues to remain standard practice for most video games based on Go or Mahjong, as both board games are far less popular outside of Asia.

$end

$info=igoshinan91,
$bio

Igo Shinan '91 (c) 1991 Hect

Igo Shinan '91 is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1991.

$end

$info=igoshinan92,
$bio

Igo Shinan '92 (c) 1992 Hect

Igo Shinan '92 is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1992.

The third release in the popular Famicom Go series.

$end

$info=igoshinan93,
$bio

Igo Shinan '93 (c) 1992 Hect

Igo Shinan '93 is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1992.

1993 edition of the popular go teaching game.

$end

$info=igoshinan94,
$bio

Igo Shinan '94 (c) 1993 Hect

Igo Shinan '94 is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1993.

The final Igo-Shinan game for Famicom.

$end

$info=ikariiiitherescue,
$bio

Ikari III: The Rescue (c)  SNK

The presidential candidate's daughter has been kidnapped! It is your job to get past enemy lines and rescue her. This is the third game in the Ikari Warriors series, and features similar arcade/action gameplay. The screen is a top down view which scrolls vertically, with numerous bad guys to defeat. You start the game with just your fists, and as the levels progress you can find weapons and other objects to help you out.

$end

$info=ikariwarriors,
$bio

Ikari Warriors (c)  Tradewest

The player takes the role of commando-like warriors named Ralf and Clark, who must try to reach the village of Ikari. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player to achieve victory.

$end

$info=ikariwarriorsiivictoryroad,
$bio

Ikari Warriors II: Victory Road (c)  SNK

When we last saw Paul and Vince, they had saved the Colonel and were about to head for home in a special plane given to them by the General. But then, while in flight over the ocean, the sky suddenly blackens - the ocean begins to churn - and the plane goes spinning! A booming voice fills the cockpit: "Hear me, Warriors! Zang Zip, the War Dog, has enslaved the people of Earth. Only you can save us from his grip of evil!" Caught in a time warp, hurled thousands of years into the future, Paul and Vince know they have no choice but to meet this impossible challenge head-on. After all, they are professionals... they are the Ikari Warriors!

$end

$info=ikeikenekketsuhockeybusubettekorondedairantou,
$bio

Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantou (c) 1992 Technos Japan

Hey there, this is the Nekketsu High School Paper. Our own Kunio has become famous as a leader. With him we won both the dodge ball and soccer championships. They competed and won at the world stage, it is truly amazing. But did you know, Nekketsu High also has an ice hockey club? Sadly, our team is very weak... We probably won't even make the playoffs in the next national championship. Perhaps Kunio can lead our ice hockey team to victory as well. With him, would it become a successful team, or still be in the minor leagues? Passionate ice hockey spirit! Good luck everyone!

$end

$info=ikinarimusician,
$bio

Ikinari Musician (c) 1987 Tokyo Shoseki

Ikinari Musician provides a piano-like keyboard, a treble clef on the staff to show note location, a 5-channel Backing track, 4 timbre choices, and controllers to manipulate common synthesizer parameters such as release and attack, LFO, etc. It also provides recording and play back function.

The player has many choices of styles of the backing track, from popular styles such as Rock, Techno, and Jazz, to various ethnic flavors such as Bossa, Rio, Japan, India, Arabia, etc.

The backing tracks representing the styles use familiar elements to make the game more accessible to the general audience. For example, in the Scotland style Cadence to Arms, a familiar bagpipes tune, is used.

Most backing tracks loop around one or two chords, allowing an open improvisation on the main keyboard. Once the style is chosen, the main keyboard is masked in the way that only the scale that easily fits into the style is available, e.g. blues scale, pentatonic scale, etc.

The keyboard is controlled by the UP-DOWN or LEFT-RIGHT d-pads on the game controller so there is no way to play leaps in the scale.

Due to the hardware limitation, the sound produced is the typical 8-bit chiptune music.

$end

$info=ikki,
$bio

Ikki (c) 1985 Sunsoft

Ikki is an Action game, developed by TOSE and published by SunSoft, which was released in Japan in 1985.

$end

$info=ilovesoftball,
$bio

I Love Softball (c) 1989 Coconuts Japan

The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan.

After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player.

If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember.

$end

$info=imagefight,
$bio

Image Fight (c) 1990 Irem

Mankind struggles to survive! Without warning they came... And laid waste to the moon and man's bases on it. Ill-prepared and outgunned, Earth scientists worked feverishly to build a weapon to turn the tide. The "OF-1" is the ultimate fighter. Even as the crews prepare to fight, industrial and military space complexes disappear, one by one. Viewing screens, hooked to spy satellites, flash images of unidentified fighter attacks and a strange vegetation coiling itself around the moon's computer like an insidious serpent. Victory will come only to the worthy. Are you?

$end

$info=impossiblemissionii,
$bio

Impossible Mission II (c) 1988 Epyx

The nations nuclear strike capability is no longer under the control of the united states government. The destructive thermonuclear force of 10,000 warheads has been hijacked by a madman!

Elvin Atombender is a bonafide genius, a technological wizard, a terminally ill criminal mastermind who is trying to carve his name in the history books with a nuclear firestorm. This lunatic using a powerful electromutative computer virus has not only infected 90% of the nation's computers but has reprogrammed the national defense computers to destroy several major cities within 24 hours.

Now it's up to you. You must pentrate his headquarters. The gigantic starcom international building and search for information and weapons. Use stealth and cunning to outwit his advanced robotic security force. It will take more than guts to navigate the maze of elevators and passage ways that link the eight towers of elvin's stronghold.

Remember, no mission is impossible

$end

$info=indianajonesandthelastcrusadetaito,
$bio

Indiana Jones and the Last Crusade (Taito) (c) 1991 Taito

Grab your bullwhip, dust off your fedora, and race into worlds of action, intrigue and adventure. Now you can become Indiana Jones and embark on the quest for the Holy Grail. Travel across three continents with six action arcade sequences to rescue your dad, recover lost relics, and keep the Grail Diary safe from the Gestapo! Just like the real Indy, you call the shots. You decide where to search next. Brunwald Castle? Iskenderun? The Temple? The final adventures are the toughest. Dad was right! Against Nazis, spies, tanks and traitors, you don't get a silver medal for finishing second!

$end

$info=indianajonesandthelastcrusadeubisoft,
$bio

Indiana Jones and the Last Crusade (UbiSoft) (c) 1993 Ubisoft

The search for the Holy Grail is on! Hitler must have the Grail to secure his domination of the world and is willing to do anything to get it. Indy's father, Dr. Jones Sr., was close to finding the Grail, but was kidnapped. Now Indy must save his father and find the Grail before it's too late! Explore six treacherous levels of excitement in a race against time, evil and ancient mysteries!

$end

$info=indianajonesandthetempleofdoom,
$bio

Indiana Jones and the Temple of Doom (c) 1988 Mindscape

All the non-stop action and excitement of the original arcade game!

Get ready for your most dangerous adventure yet, Indiana Jones! The ruthless high priest Mola Ram has enslaved the children of Mayapore and stolen the sacred and powerful Sankara Stones. Your quest to free the captives and find the hidden treasure takes you through treacherous caverns and twisting tunnels, across narrow ledges and fiery chasms in the perilous Temple of Doom. Use your trusty bullwhip to battle fierce Thuggee guards, giant spiders, and dive-bombing bats. With skill and a little bit of luck, you might just make it out of this one alive!

$end

$info=indoranohikari,
$bio

Indora no Hikari (c) 1987 Kemco

Around the year 2000, mankind departs a depleted earth and travels through space to the plant Ibaru some 8,500 light years away. There, people live peacefully under the protection of a god whose power source is the Light of Indora. However, a demon siphons the light away from the planet and the god begins to slumber. The surface of the planet transforms into a vast desert and monsters begin to appear. The player must quest to put an end to the demon and restore the Light of Indora to the god that protects the planet.

$end

$info=infiltrator,
$bio

Infiltrator (c) 1990 Mindscape

You're Captain Johnny "Jimbo-Baby" McGibbits - The Infiltrator: Ace helicopter pilot, ballistics expert, rock star, motorcycle racer, and all-around good guy. Your assignment: Stop the Mad Leader before he fulfills his life-long goal of total world destruction. Fly through enemy airspace in your Gizmo DHX-3 Attack Chopper, better known as "The Snuffmaster." If hostile aircraft try to stop you, let 'em have it with a few rounds of cannon fire or a heat-seeking missile. Locate your target area, then land your Chopper and carry out the specified ground mission before time runs out. The fate of the free world is in your hands!

$end

$info=insectorx,
$bio

Insector X (c) 1990 Taito Corporation

They're gonna bug ya... to DEATH! Compared to these guys, killer bees are about as scary as a butterfly. In this awesome insect Empire you've got to be a fast gun! No can of bug spray will help you here. These giant mechanized insects mean business. Become too enthralled with the beautiful landscape and your daydreams could become a nightmare! Become... Insector X! A moment's delay could be your last!!

$end

$info=internationalcricket,
$bio

International Cricket (c) 1992 Laser Beam Software

HOWZAT!!? Your teammates let out a loud cry of appeal to the umpire. It seems like an eternity before he raises his arm to indicate the batsman is out. Out LBW for a duck! Your fast bowlers have been deadly accurate. Let's hope your batsmen can perform as well when it's your team's turn to bat. Warning! This is not a spectator sport. International Cricket puts you in total control of bowling, batting and fielding skills. Choose your team from the international line-up, select the best players for the day and may the best team win. International Cricket is a multi-player game that allows you to choose to play a single match or series of matches. Practice in the nets or go straight into the game. Whether you are batting or fielding, your skills will make the difference between winning and losing.

$end

$info=irontanktheinvasionofnormandy,
$bio

Iron Tank: The Invasion of Normandy (c) 1988 SNK

In 1944 the United Forces are preparing their final assault on the Normandy coast. The mission is to break through the front lines and destroy enemy headquarters. To spearhead the invasion, they have chose Paul from Command Unit 88, also known as Iron Snake. To succeed in his mission, Paul will need all the firepower of the mightiest fighting vehicle, the Iron Tank. Iron Tank is played from an overhead view with a scrolling screen. You need to control the Iron Tank and it's varied weapons and power ups to rescue hostages and defeat enemy forces.

$end

$info=isakishuugorounokeibahisshougaku,
$bio

Isaki Shuugorou no Keiba Hisshou Gaku (c) 1990 Imagineer

Isaki Shuugorou no Keiba Hisshou Gaku is a Sports game, developed by C-Lab and published by Imagineer, which was released in Japan in 1990.

$end

$info=ishinnoarashi,
$bio

Ishin no Arashi (c) 1990 Koei

Ishin no Arashi is a Strategy game, published by Koei, which was released in Japan in 1990.

$end

$info=isolatedwarrior,
$bio

Isolated Warrior (c) 1991 Vap

They're coming to your town! Isolated Warrior is a high-speed, uniquely developed game based on a 3-D concept that features over 40 types of enemy creatures, realistic graphics and explosive sound effects! Become Max Maverick, a lone warrior, who must defeat the awesome creatures that attack his highly civilized planet!

$end

$info=itadakistreetwatashinootenniyottette,
$bio

Itadaki Street: Watashi no Oten ni Yottette (c) 1991 ASCII Entertainment

Itadaki Street: Watashi no Oten ni Yottette is a Miscellaneous game, developed by Game Studio and published by ASCII Entertainment, which was released in Japan in 1991.

A board game, similar to monopoly, with a large cast of characters released for the Famicom on March 21, 1991 in Japan.

$end

$info=ivanironmanstewartssuperoffroad,
$bio

Ivan "Ironman" Stewart's Super Off Road (c) 1990 Tradewest

Grab the wheel and hit the gas! For the first time ever, race up to 4 players simultaneously with Ivan "Ironman" Stewart's Super Off-Road. Based on the #1 arcade game, this all-out dirt-grinding race is now available for the NES. Watch out for the mud holes, jumps and other obstacles on the 8 different Stadium tracks. From match-offs to spin-outs, Super Off-Road is as close to genuine short-course racing as you can get!

$end

$info=jackal,
$bio

Jackal (c) 1986 Konami

The Jackal squad, a four-man team composed of Colonel Decker, Lieutenant Bob, Sergeant Quint and Corporal Grey, is sent to rescue soldiers kept as hostages by the enemy. One or two players control the teams in an armed jeep, which must venture through several enemy strongholds to rescue comrades imprisoned by the enemy. In each of the six levels, the goal is to rescue POWs from various buildings and then transfer them to helicopter dust-off locations. Once the soldiers are secure, the player(s) must then proceed to defeat the boss at the end of each level. In the last level, there are two bosses that must be defeated.

$end

$info=jackiechansactionkungfu,
$bio

Jackie Chan's Action Kung Fu (c) 1991 Hudson Soft

Jackie and his sister, Josephine, are tough on tyrants. As China's supreme kung fu champs, they guard their country against the Prince of Sorcerers, who lurks just beyond the Great Wall. It comes as no surprise when this fiend and his ghouls try yet again to seize China for themselves. But this time they're clever, casting a spell over Josephine which causes her to vanish into thin air! Jackie is in shock! How can he save his country without his sister? The two have been an unbeatable team! Meanwhile, a demon horde led by the Sorcerer storms the Great Wall and prepares to establish a fierce empire. At the urging of his revered Master, Jackie must now battle the dreaded Sorcerer and rescue Josephine. Maybe he can learn a little magic on his own, because he's going to need all the help he can get!

$end

$info=jacknicklausgreatest18holesofmajorchampionshipgolf,
$bio

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1991 Konami

You're about to tee off on a course so challenging that it would've had history's greatest golfers trembling in their knickers. Handpicked by the master himself, 18 of the greatest holes in golf have now been linked together, including the 14th at St. Andrews, 18th at Muirfield, and 12th at Royal Lytham. All the elements of the major championships are here as well - the harsh winds of Scotland, the lightning fast greens of Augusta, Oakmont's death traps and the great ocean hazard at Pebble Beach. Trees are everywhere. Birdies are few. Even pin placements change from round to round, making double bogeys as common as pars. Up to a foursome can compete, or you can go it alone against a computerized Golden Bear. You also have the option of playing a skins game or stroke play.

$end

$info=jackpot,
$bio

Jackpot (c) 1990 HES Interactive

Get into the excitement of your local club with your own Poker Machine Game, now in the comfort of your living room. The latest electronic Poker machine game is now available for your NES, and what a thriller! Are you ready? Place your bet and let's give it a whirl. How about double or nothing? Watch your credits, you could end up giving away your bottom dollar to your computer. Good luck!

$end

$info=jajamarugekimadenmaboroshinokinmajou,
$bio

Jajamaru Gekimaden: Maboroshi no Kinmajou (c) 1990 Jaleco

JaJaMaru Gekimaden is an action role-playing game, with gameplay similar to The Legend of the Zelda. Players control the protagonist character through towns, dungeons, and a world map. Each different type of map features top-down exploration. When moving through a dungeon, the protagonist will gradually recover health. The protagonist can equip different types of weapons and items that he can buy or find and use them during combat. Dungeons are made up of several rooms with enemies inside. Occasionally, an enemy will drop money when defeated, which can be used to buy items or heal health points at an inn.

$end

$info=jajamaruninpouchou,
$bio

Jajamaru Ninpou Chou (c) 1989 Jaleco

JaJaMaru: Ninpō Chō (じゃじゃ丸忍法帳?) is an role-playing video game released in Japan on March 28, 1989 by Jaleco for the Family Computer. It is part of Jaleco's Ninja JaJaMaru-kun series and was originally scheduled for a North American release under the name Taro's Quest, although it was never released. Ninja Taro, another game in the series, was localized for America instead.

$end

$info=jajamarunodaibouken,
$bio

JaJaMaru no Daibouken (c) 1986 Jaleco

JaJaMaru no Daibouken (じゃじゃ丸の大冒険?, "JaJaMaru's Great Adventure") is a Family Computer video game that was released exclusively for a Japanese market in 1986.

The concept of the game is that the player controls a red ninja as he progress through a series of Japanesque levels defeating evil spirits that have spread across the land. The player can even ride his faithful frog if he can recover it from hiding.

$end

$info=jamesbondjr,
$bio

James Bond Jr (c) 1992 THQ

The world's greatest scientists have disappeared and now it's up to you, as James Bond Jr., to rescue them! Intelligence reports indicate that your old enemy S.C.U.M. Lord has imprisoned them on his island fortress in the Carribean. Following orders from Colonel Monty, you head out on four dangerous missions to save the scientists and thwart S.C.U.M. Lord's plans! The action never stops! All your skills as a super spy are put to their limit! Deactivate missiles before they launch to disaster. Crack open safes that hold blueprints of the menacing World Domination Device and use your well-honed combat prowess against scores of enemy agents. Surprises wait around every corner in this thrilling adventure from THQ!

$end

$info=jangou,
$bio

Jangou (c) 1990 Victor Interactive Software

Jangou is a Miscellaneous game, developed by Orpheck Inc and published by Victor Interactive Software, which was released in Japan in 1990.

$end

$info=jarinkochiebakudanmusumenoshiawasesagashi,
$bio

Jarinko Chie: Bakudan Musume no Shiawase Sagashi (c) 1988 Konami

Jarinko Chie: Bakudan Musume no Shiawase Sagashi (じゃりン子チエ ばくだん娘の幸せさがし? lit. Chie the Brat: Bomb daughter finding happiness) is a graphical text-adventure game developed by Konami for the Famicom and published in Japan in 1988. It is a game based on the Jarinko Chie anime and manga about a dependable girl who struggles to help her troublesome father run a small tavern in Osaka. Unbeknownst to her dad, she occasionally visits her mother who left him not too long ago. She plans on trying to reunite them, but not until her father gets a job. The game follows the plotline of several episodes of the anime. Though it is largely text driven, there are moments where the player must play a mini-game in order to advance to the next chapter of the story. Much of the text in the game is presented in traditional Japanese orientation, written top to bottom, and right to left. The game was only released in Japan, and never translated from the original Japanese.

$end

$info=jaws,
$bio

Jaws (c) 1987 LJN

This can't be! There has never been a Great White in these warm tropical waters before. NEVER! This is more than a coincidence... this shark appears to be possessed... as if it's hunting you down... like it's personal. You'd better prepare yourself and strike back before it's too late. Will you use the mini-sub, sea plane, sailboat or just scuba gear? Perhaps it won't even matter. Remember, this is some kind of unbelievably powerful eating machine you're dealing with. Quick, grab your weapons, pack your explosives and check your maps. It's out there... you know it... and it's coming for you. This is serious! This is the ultimate Jaws challenge, because this time it's not over until only one of you is left alive!

$end

$info=jeopardy,
$bio

Jeopardy! (c) 1988 Nintendo

Jeopardy! is an American quiz show featuring trivia in history, literature, the arts, pop culture, science, sports, geography, wordplay, and more. The show has a unique answer-and-question format in which contestants are presented with clues in the form of answers, and must phrase their responses in question form.

$end

$info=jeopardy25thanniversaryedition,
$bio

Jeopardy! 25th Anniversary Edition (c) 1990 GameTek

For the last quarter of a century, some of the smartest people in the world have been competing for cash prizes on Jeopardy!, the high-pressure answers and questions television game show. Now It's your turn. Share the excitement with thousands of TV winners. Test your memory against even more challenging "Answers" In this all-new edition especially created to commemorate Jeopardy's Silver Anniversary. You'll be amazed at the things you know!

$end

$info=jeopardyjunioredition,
$bio

Jeopardy! Junior Edition (c) 1989 GameTek

A conversion of the popular TV game show for younger players ages 7 and up.

Up to three players can take part in the three-round trivia contest where the answers are given and the contestants must supply the correct question.

$end

$info=jesuskyoufunobiomonster,
$bio

JESUS: Kyoufu no Bio Monster (c) 1989 King Records

In the year 2061, a manned space mission was planned for Halley’s Comet, which would once again be nearing Earth. A team was assembled from eight countries around the world, and split into two spaceships for the mission, dubbed the “Nebula” and the “Corona.” They would depart from the Space Station Jesus. 

A primary objective of the mission was to collect gas samples from the tail of Halley’s Comet. These samples were to be gathered not only for the advancement of materials science or astronomy, but also to test the theory that life on Earth may have been seeded by comets. The knowledge the crew gained had the potential to solve one of the last enigmas of biology. 

Immediately after extracting the gas from the comet, however, communications from the spaceship Nebula mysteriously stop

$end

$info=jetpaco,
$bio

Jet Paco (c) 2015 Mojon Twins

Jet Paco is a remake of Paco Jet featuring identical gameplay to the 2013 release, now accompanied by 8-bit visuals and a punchy chiptune soundtrack. Taking control of Paco Rebollez, you're tasked with finding and gathering energonia crystals, a rare and unusual material used to energise spacecrafts. To help with his journey, Paco is equipped with a state of the art jet pack which allows our homebrew hero to glide around the many rooms of an abandonded ship containing gems galore.

$end

$info=jikuuyuudendebias,
$bio

Jikuu Yuuden: Debias (c) 1987 Namco

Jikuu Yuuden: Debias is a Role-Playing game, developed by Now Production and published by Namco, which was released in Japan in 1987.

$end

$info=jimmyconnorstennis,
$bio

Jimmy Connors Tennis (c) 1993 Ubisoft

Jimmy Connors, ranked number one for 159 weeks, holder of eight Grand Slam titles and a record 109 singles titles - more than any other player in history - is the GREATEST tennis champion ever! Now YOU'RE Jimmy Connors battling your way to the number one spot. Enjoy a choice of three court surfaces: grass, hard and clay; three skill levels - beginner, intermediate, advanced; tournament or training mode; play singles matches with one or two players.

$end

$info=jjtobidasedaisakusenpartii,
$bio

JJ: Tobidase Daisakusen Part II (c) 1987 Square

JJ (ジェイ ジェイ Jei Jei?) is an action game developed and published by Square for the Famicom in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II. The game was only released in Japan.

The sequel to Tobidase Daisakusen (known in North America as 3-D WorldRunner), JJ is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character Jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets.

JJ was the last game by Square to utilize the "3D mode" and 3D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. The soundtrack of JJ consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-D WorldRunner. The game was scored by Nobuo Uematsu, and is Uematsu's 16th work of video game music composition.

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$info=jleaguefightingsoccerthekingofacestrikers,
$bio

J-League Fighting Soccer: The King of Ace Strikers (c) 1993 IGS (Japan)

J.League Fighting Soccer: The King of Ace Strikers is a Sports game, developed by Graphic Research and published by IGS (Japan), which was released in Japan in 1993.

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$info=jleaguesupertopplayers,
$bio

J. League Super Top Players (c) 1994 Bandai

The game itself is interesting, with ten teams to choose from, and multiple game modes including an actual tournament or penalty kick practicing.

For the PK Battle modes, each player must select a different team. He must then scan a player card (not a team card), and then that player will have a chance to kick a penalty kick (if it is his turn). For all other modes, the player must scan a team card and that will be the team that he will play as for the game(s). The main mode of play is the J.LEAGUE mode, of course. It is set up in a season/tournament setting, with 18 games per team. There are ten teams total in this version of J.League, and they are randomly sorted to play against a different team each day. The games are split into two periods with three minutes (3:00) apiece. Prior to starting a game, the player can choose the formation of his eleven active players, from one of three layouts that he can see on the small screen (4-4-2, 4-3-3, or 3-5-2).

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$info=jleaguewinninggoal,
$bio

J-League Winning Goal (c) 1994 Electronic Arts Victor

J-League Winning Goal (Jリーグ ウィニングゴール J-Rīgu Uiningu Gōru?) is a soccer game released for the Game Boy and Family Computer that revolves around the J-League. There is an exhibition, a season mode, a playoff mode, and a practice mode. The object in the game is to win the championship so that the player's chosen team can be called the greatest team in all of Japan.

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$info=joemaccavemancombat,
$bio

Joe & Mac: Caveman Combat (c) 1992 Data East

It started out as a warm, peaceful summer day. Joe was lying in the green grass daydreaming about brontosaurus burgers while Mac was away hunting for dinosaurs. Hungry and relaxed, Joe returns to the village... BUT WAIT! Where are all the cavewomen? And where is all the food? That bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and eaten the food! With no time to lose, Joe must single-handedly rescue the beloved cavewomen... and find some dinner along the way!

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$info=johnelwaysquarterback,
$bio

John Elway's Quarterback (c) 1989 Tradewest

John Elway's QUARTERBACK is the home video game you've been waiting for. So real you can see the game like a quarterback does, from the line of scrimmage. You call the plays, you throw the passes, run the ball, and make the tackles. It's third down and a long four long yards to the first down that will stop the clock. No time-outs left. The weak side linebacker is lined up inside his defensive end. They're coming! You check-off the play at the line of scrimmage and call for a quick pass to the tight end. He breaks it for a T.D.! Named for the quarterback who twice won the AFC Player of the Year Award, this is the game made for every kid who ever wanted to play the game as well as John Elway!

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$info=jongbou,
$bio

Jongbou (c) 1987 K Amusement Leasing

Jongbou is a hybrid Mahjongg/block-breaking game developed by SNK and Micronics and released in Japan only for the Nintendo Famicom.

Jongbou is a combination of the popular Chinese board game Mahjong and a block-breaking game such as Breakout. Players bounce a ball around a Mahjong table filled with concealed tiles, with their goal being to dislodge the tiles and collect the ones they wish to add to their hand by passing underneath them as they fall. The stage is over either after all the tiles have fallen or the player has a winning hand.

The block-breaking aspect is simple: Simply direct the bouncing ball by hitting it with the paddle to first destroy the wall of betting tokens before reaching the hidden tiles. Hitting a tile once reveals it, allowing the player to strategically direct the ball so that they can collect the tile (if desired) and still catch the ball before it leaves the screen.

In addition, there are various power-ups that are mingled with the tiles. These have different characters than the dragons/seasons/flowers and provide different benefits, such as a partial wall to block the ball, forcefields that slow it down and special tiles that reveal all the remaining hidden tiles.

It should be noted that as useful as a tile might be towards obtaining a winning hand, it is not worth losing the ball (and subsequently a life) over.

Mahjong can seem a little convoluted, but it plays essentially like the card game rummy: The goal is to collect and discard tiles until the player has a hand that is comprised of Chows (straights of three, worth nothing but easier to obtain), Pungs (three-of-a-kind) and Kongs (four-of-a-kind, worth more than Pungs). The player normally has thirteen tiles in a hand, though this becomes fourteen tiles when they're in the process of discarding one. If those fourteen tiles comprise of Chows, Pungs and Kongs (and one pair) then it is a winning hand and the holder can declare Mahjong to win the round.

For the purposes of this game, much of the game's rules are unnecessary, including betting or indeed any of the multiplayer aspects. The goal is to simply put together a winning hand by collecting the right tiles as they drop. Tiles can range from "Characters" (a black symbol over a red symbol, actually Chinese numerical symbols for thousands), "Bamboo" (green sticks) and "Wheels" (black and red circles), as well as the three dragons (the red and green characters and the blank white tiles), the four seasons and four flowers. With the exception of the seasons and flowers, players need three (or four) instances of the same tile to score points.

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$info=jordanvsbirdoneonone,
$bio

Jordan Vs Bird: One on One (c) 1989 Milton Bradley

Michael Jordan of the Chicago Bulls and Larry Bird of the Boston Celtics were the only two players in the game, which allowed the player to participate in a one-on-one basketball game. Mini-games included a slam dunk contest (utilizing Jordan) and a three-point contest (utilizing Bird). Mega placed the game at #7 in their list of the 10 Worst Mega Drive Games of All Time.

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$info=joshuathebattleofjericho,
$bio

Joshua & the Battle of Jericho (c) 1992 Wisdom Tree

You play Joshua, the leader of God's people after Moses. You must lead God's people into the Promised Land, but there are many puzzles and obstacles that stand in your way - falling rocks, bad soldiers and other things. Using your horn and other special weapons to defeat enemies, you will face ancient biblical baddies like the Hitties, the Amorites, the Gibeonites, and the Gezerites.

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$info=journeytosilius,
$bio

Journey to Silius (c) 1990 Sunsoft

In the ruins of Silius, intergalactic terrorists - and their deadly arsenal of weapons - are waiting for you. Are you prepared to face an endless onslaught of flying war robots, humanoid laser cannons, bone crushing traps, and the seemingly invincible Master Ship? Still want to make the journey? If you do, it will take all your skills to reach the final battle with the terrorist's supreme leader, the merciless, all-powerful Skeletal Android. Journey to Silius. It's level upon level of gigantic supercharged graphics, thundering sound effects and danger at every turn. Go ahead. We dare you!

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$info=joust,
$bio

Joust (c) 1987 HAL

Joust is a platforming game where the player controls a yellow knight riding a flying ostrich from a third-person perspective. The player navigates the protagonist around the game world, which consists of rock platforms floating above a flat island surrounded by lava.

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$info=jovialrace,
$bio

Jovial Race (c) 1989 Sachen

It was an ordinary bright and sunny day, then something out of the ordinary happened, since, with that "Jovial Car," anything can happen! I'm not going to tell you everything. You better come with me to experience this once-in-a-lifetime trip. If you collect all the flags in a round, then you will advance to the next world. You can drive to the shopping mall for shopping, but don't forget to press your "Start" button before you make your purchase!

Asia release

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$info=joymechfight,
$bio

Joy Mech Fight (c) 1993 Nintendo

One of the last Famicom games before the shift to the Super Famicom, Joy Mech Fight brings the full fighting game experience to the NES with top-notch controls, visuals and audio!  Players can enjoy a single player campaign and fight against the computer, or go head-to-head in a two-player versus mode.

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$info=jumboozakinoholeinoneprofessional,
$bio

Jumbo Ozaki no Hole in One Professional (c) 1988 HAL Laboratory

A golf sim for the NES developed by HAL Laboratory and released in 1988 in Japan only. It uses the likeness of prolific Japanese professional golfer Masashi "Jumbo" Ozaki.

HAL Laboratory, after creating many of Nintendo's golf games as a second party developer, decided to develop and publish their own golf title. Jumbo Ozaki no Hole in One Professional features the likeness of Japan's most prominent golf player, Masashi "Jumbo" Ozaki - the Jumbo nickname comes from his unusual height for a Japanese male: almost 6'. Though featured on the box art and in the title, Jumbo Ozaki makes no obvious appearance in-game.

Though by all practical metrics a perfectly standard overhead golf simulator - players take it in turn to get the ball to the hole in as few shots as possible, selecting the direction, club used and power of each shot - the game does do things a little differently than usual. Specifically, the visual cue for the power of the shot comes from the depiction of the golfer himself: The player must monitor the character as he swings, hitting the button at both the apex and nadir of the swing for maximum effect. This replaces the usual sliding power bar that most golf games have. Failure to hit the swing precisely will lead to slices and hooks.

The game can be played as a single player Stroke Match, which allows the player to practice on each of the game's 36 holes across two different courses. The player can also play against another human, or rate their score against CPU opponents in the 1 Day and 4 Day modes. The player can also adjust the difficulty, which makes wind speed a much more important factor.

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$info=jumpinkidjacktomamenokimonogatari,
$bio

Jumpin' Kid: Jack to Mame no Ki Monogatari (c) 1990 Asmik Ace Entertainment, Inc

The evil Giant has kidnapped Jack's girlfriend and now he must travel up the beanstalk and return to the Giant's castle in the sky to save her! Jack must use all his jumping ability and wits to climb the dangerous beanstalk without getting hurt. Many wildlife creatures and the minions of the Giant stand in his way.

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$info=jurassicboy2,
$bio

Jurassic Boy 2 (c) 1994 Sachen

In the year 2193, '"Dinosaur" becomes a popular subject again. Scientists all work for making dinosaur revive. 'Nevertheless, they still lack of a special gene. This causes the dinosaurs they cultivate are all incomplete. 'Many countries then intend to buy dinosaurian fossil at high prices in order to get the gene. 'But it seems that it's not so easy. 'No one can do anything to this problem until Dr. Crachi invents a "Time Space" machine in the year 2197.

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$info=jurassicpark,
$bio

Jurassic Park (c) 1993 Ocean

This game can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and level design. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Grant himself is the final boss in the same location for the raptor storyline: your dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee. A sequel was released using a new game engine and new artwork (with some of the original art as well), entitled Jurassic Park: Rampage Edition. In it, Grant's helicopter (that he just escaped on in the first game) crashes. Now he must deal not only with dinosaurs, but InGen as well. A new raptor must also make it off the island.

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$info=justbreed,
$bio

Just Breed (c) 1992 Enix

Just Breed (ジャストブリード Jasuto Burīdo?) is a tactical role-playing game published by Enix for the Family Computer. It was released exclusively in Japan in 1992. Although it is somewhat obscure and was overlooked due to its late release, it is notable for its long development and as one of the largest RPGs created for the Family Computer.

The game's story opens in the town of Astholm, which is spiritually protected by a sapphire wielded by the priestess Firis. She is one of six priestesses charged with holding a special gem to have together held an archaic power for several generations. During the town's Sapphire Festival, Firis is kidnapped by the henchman of Ezelkiel, a man bent on collecting the priestesses to revive an ancient evil. The player takes on the role of the nameless Hero who, along with being sworn to protect Astholm, is the lover of Firis. He immediately sets out with his army to rescue the priestess and ends up becoming involved in a much larger-scale predicament involving the world's other priestesses and gems.

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$info=justicepao,
$bio

Justice Pao (c) 1996 NT

In a world of injustice and corruption, who will bring justice to the victims and hand out punishments to those who deserve them? During the rule of the Northern Song Dynasty, only one man was revered for being an impartial judge who did not use his status as a government official for exploitation. Instead, this man, Bao Ching, along with his subordinate officers aimed to uncover the truth behind cases and bring the real criminals to justice. With the help of his bodyguard, Jin Chiu and his adviser, Kung Suen Chak, he set about bringing order, without ever allowing bribery to fog his judgement.

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$info=juuouki,
$bio

Juuouki (c) 1988 Asmik

God Zeus has called upon you, the brave warrior, to save his daughter Athena, from the Lord of the Underworld. 

This port of the original Arcade game "Altered Beast" was launched in 1990 for the Nintendo Famicom only in Japan and contains new levels and new beast morphs not seeing in the original Sega version: lion, phoenix and shark.

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$info=juveiquest,
$bio

Juvei Quest (c) 1991 Namco

Juvei Quest is a Role-Playing game, developed by Birthday and published by Namco, which was released in Japan in 1991.

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$info=kabukiquantumfighter,
$bio

Kabuki Quantum Fighter (c) 1992 HAL

The setting - Earth, the future. The defense computer protecting the entire planet has been invaded by a constantly mutating, evolving virus. One lone volunteer has the courage to face the virus on its own ground. Converted to raw data and transferred into the circuits of the computer, the molecular structure of this brave warrior is transformed by the as-yet untested Image Transfer System. Into the circuits of the computer steps an unlikely hero - the Quantum Fighter! Six levels of challenging action, unequalled game control, and a surprising arsenal of weapons!

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$info=kabushikidoujouthestockspeculation,
$bio

Kabushiki Doujou: The Stock Speculation (c) 1989 Hect

A stock market simulation game from Hect for the NES. Like most, but not all, NES stock market simulators it was never released outside of Japan.

Kabushiki Doujou: The Stock Speculation ("Kabushiki" is the Japanese stock market, and "doujou" is, of course, dojo) is a stock trading simulation game, where the aim is to invest wisely in the stock market and develop a bountiful portfolio. The player is given regular money goals to reach before the next target is due and can buy, sell and manage their stocks to achieve as much wealth as possible.

The game uses a lot of public domain classical music, such as the title screen's 8-bit rendition of Bach's Air on a G String.

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$info=kaettekitagunjinshoginanyasore,
$bio

Kaettekita! Gunjin Shogi: Nanya Sore!? (c) 1989 Sofel

A shogi game with a comedic military theme, released by Sofel for the NES in Japan only.

Kaettekita! Gunjin Shogi: Nanya Sore!? is a shogi game that uses the gunjin shogi, or military shogi, variant of the classic eastern chess-like board game. The player starts by selecting one of five opponents: A pumpkin-headed ghost, a werewolf Al Capone, an alien, Adolf Hitler or a sumo wrestler. The player is then given an assortment of pieces while the opponent appears to have the same number of instances of the same piece, though in truth their real forms are concealed from the human player. The player must use their wits to defeat the enemy's force of shogi pieces, which have different themes depending on the opponent the player has chosen (for instance, when fighting the pumpkin ghost both sides have vegetable-themed pieces).

When one of the player's pieces and an opponent's piece occupy the same space, a battle ensues: Some pieces will always win against other types, sort of like the rock-paper-scissors aspect of strategy games like Fire Emblem. If neither of the two pieces are weak to the other, both are eliminated. The goal is to figure out what pieces the opponent is attacking with and take them out - sometimes it is possible to ascertain what piece it is with how many spaces it can move, but the most reliable method is to see which pieces it is able to defeat, recalling its place on the rock-scissors-paper chain and then using a piece strong against it to finish it off.

The game, like all shogi simulators, was never released outside of Japan.

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$info=kageroudensetsu,
$bio

Kagerou Densetsu (c) 1990 Pixel Multimedia

Kagerou Densetsu is a Role-Playing game, developed by ITL and published by Pixel Multimedia, which was released in Japan in 1990.

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$info=kaguyahimedensetsu,
$bio

Kaguya Hime Densetsu (c) 1988 Victor Interactive Software

Kaguya Hime Densetsu is an Adventure game, developed by Micronics and published by Victor Interactive Software, which was released in Japan in 1988.

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$info=kaijuumonogatari,
$bio

Kaijuu Monogatari (c) 1988 Namco

Kaijū Monogatari (貝獣物語?) is a role-playing video game developed by Birthday and published by Namco for Famicom, in November 1988 in Japan.

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$info=kaiketsuyanchamaru2karakuriland,
$bio

Kaiketsu Yancha Maru 2: Karakuri Land (c) 1991 Irem

Kaiketsu Yancha Maru 2: Karakuri Land is an Action game, developed and published by Irem, which was released in Japan in 1991.

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$info=kaiketsuyanchamaru3taiketsuzringen,
$bio

Kaiketsu Yancha maru 3: Taiketsu! Zōringen (c) 1993 Irem

The princess has been kidnapped again, this time by a pair of menacing-looking figures. Locked in a tower, she manages to write a plea for help on a scrap of paper and then sends a paper airplane out of her prison. Miraculously, it reaches her boyfriend Yanchamaru who, being the upstanding samurai that he is, immediately sets out to save her.

Kaiketsu Yanchamaru 3 is the final sequel to Kid Niki and is a significant departure from the first two games. Not only does the game feature full four-way scrolling and large maps to explore, but Yanchamaru himself sports a completely new look and numerous new abilities. His trademark spinning sword now seems to more closely resemble a bō, and Yanchamaru can now use it to shoot waves of energy at foes, bounce on the end, spin in place, and even launch off of walls and corners. Taking a cue from Mega Man, he also now has the ability to slide through narrow spaces and underneath dangerous spikes.

Each stage contains numerous keys and locked doors. Any key will open any door, and it is possible to complete a stage without even finding all the keys and doors. The final door in each stage leads to the boss room. After clearing each stage, your performance is tallied, and depending on what you did, bonuses such as points or lives are given.

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$info=kamennoninjaakakage,
$bio

Kamen no Ninja: Akakage (c) 1988 Toei Animation

Kamen no Ninja: Akakage is an Action game, developed by Shouei and published by Toei Animation, which was released in Japan in 1988.

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$info=kamennoninjahanamaru,
$bio

Kamen no Ninja Hanamaru (c)  Capcom

Kamen no Ninja Hanamaru (仮面の忍者 花丸, literally-translated as "Masked Ninja Hanamaru"), is a Japan-only side-scrolling platformer developed by Capcom for the Famicom Disk System. The game's mechanics were later used (with an almost complete visual overhaul), for the game Yo! Noid.

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$info=kamenriderclubgekitotsushockerland,
$bio

Kamen Rider Club: Gekitotsu Shocker Land (c) 1988 Bandai

Kamen Rider Club: Gekitotsu Shocker Land is an action adventure game developed for the Famicom and published by Bandai in Japan on February 3, 1988. It is based on Bandai's Kamen Rider franchise, a weekly science fiction story created by Japanese manga artist Shotaro Ishinomori which was published in Shōnen Magazine, as well as being aired on television.

The story takes place in a world plagued by Shocker, a mysterious terrorist organization. To further its plans for world domination, Shocker recruited its agents through kidnapping, turning their victims into mutant cyborgs and, ultimately, brainwashing them. However, one victim named Takeshi Hongo escaped just before the final brainwashing. With his sanity and moral conscience intact, Hongo battled Shocker's minions as the grasshopper-themed altered human superhero Kamen Rider. Another of Shocker's victims, freelance photographer Hayato Ichimonji, had also been given cyborg implants, but was saved by Kamen Rider from the brainwashing process to become Kamen Rider #2. Assisted by motorcycle race team manager Tobei Tachibana and FBI agent Kazuya Taki, the Kamen Riders fought in both solo and partnered missions against both Shocker and its successor organization Gel-Shocker.

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$info=kamenridersdgranshockernoyabou,
$bio

Kamen Rider SD: GranShocker no Yabou (c) 1993 Angel (Bandai)

Kamen Rider SD is a tokusatsu-themed board game., developed and published by Angel (Bandai), which was released in Japan in 1993.

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$info=kanshakudamanagekantarounotoukaidougojuusantsugi,
$bio

Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (c) 1986 SunSoft

Although commonly referred to as Tokaido Gojuusan Tsugi, the full name of the game is Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi, which can be roughly translated as "explosive throwing Kantarou and the 53 stations of the Tokaido". To further explain, the main character's name is Kantarou, and he throws bombs at his enemies. He is attempting to travel from Kyoto back to Edo (known today as Tokyo) to see his girlfriend Momoko. To get there, he is traveling through the Tokaido highway which is composed of 53 checkpoints along the way. However, an unscrupulous merchant is attempting to capture Kantarou and steal his explosive technique secrets.

Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Sunsoft in 1986. It was never released outside of Japan. On June 29, 2001, the game was released for the Windows platform as part of Sunsoft Classic Games 2 along with Ikki (which was itself rereleased as a budget title in 2004). On December 27, 2001, the game was released on the PlayStation as part of Memorial Series: Sunsoft Vol. 3 along with The Wing of Madoola.

$end

$info=karakurikengodenmusashilordkarakurijinhashiru,
$bio

Karakuri Kengoden Musashi Lord: Karakuri Jin Hashiru! (c) 1991 Yutaka

Karakuri Kengoden Musashi Lord: Karakuri Jin Hashiru! is a Role-Playing game, published by Yutaka, which was released in Japan in 1991.

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$info=karaokestudio,
$bio

Karaoke Studio (c) 1987 Bandai

The first Karaoke/Singalong game ever released. Karaoke Studio was released on the Nintendo Family Computer (Famicom).

Released on July 30, 1987 in Japan, Karaoke Studio looked to cash in on the ever popular pastime of karaoke as well as the new Famicom system. The game never saw a release outside of Japan. The game featured 8-bit versions of Japanese pop songs. The game consisted of a microphone and a subsystem that fit into the Famicom's cartridge slot. 25 songs came on the initial subsystem and 2 additional expansion tapes were released to play more songs.

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$info=karaokestudiosenyoucassettevol1,
$bio

Karaoke Studio Senyou Cassette Vol. 1 (c) 1987 Bandai

The first expansion to Karaoke Studio was Senyou Cassette Hit Top 20 Vol. 1, released on October 28th, 1987. It contains additional tracks based on then-popular music and needs to be inserted into the Karaoke Studio subsystem in order to access them.

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$info=karaokestudiosenyoucassettevol2,
$bio

Karaoke Studio Senyou Cassette Vol. 2 (c) 1988 Bandai

The second expansion to Karaoke Studio was - Senyou Cassette Hit Top 20 Vol. 2 - and came a little later, on February 18th of the following year. Like the first expansion, it featured additional songs that were popular in Japan at the time and could be plugged into the existing Karaoke Studio. Both expansions required the original to play.

$end

$info=karatechamp,
$bio

Karate Champ (c) 1986 Data East

Your karate championship is at stake. Can you master all the lunges, kicks, spins, somersaults, foot sweeps, reverse punches, and defensive blocks needed to retain your title? Move fast and play smart or you'll get flattened before you can grunt! Compete against a friend or challenge the computer. Nine different picturesque settings (plus three challenging bonus screens) provide the backdrops for your matches. Hiiiiieeeeeooooo!

$end

$info=karateka,
$bio

Karateka (c) 1985 Soft Pro

High atop a craggy cliff, guarded by an army of fierce warriors stands the 
fortress of the evil warlord Akuma. Deep in the darkest dungeon of the 
castle Akuma gloats over his lovely captive, the Princess Mariko. 

You are one trained in the way of karate: a Karateka. Alone and unarmed, you
must defeat Akuma rescue the beautiful Mariko. 

Put fear and self-concern behind you. Focus your will on your objective, 
accepting death as a possibility. This is the way of the Karateka.

$end

$info=karnov,
$bio

Karnov (c) 1987 Data East

KARNOV, the fire-breathing Russian, is seeking the lost treasure of Babylon. He runs, swims, jumps, climbs and flies through nine levels of game play. Countless bizarre enemies of various sizes and strengths are out to prevent KARNOV from finding the treasure!

$end

$info=kartfighter,
$bio

Kart Fighter (c) 1994 Ge De Industry

Kart Fighter is an unlicensed 2D fighting game produced for the Nintendo Famicom. The game features unauthorized appearances by Nintendo's mascot Mario and the rest of the cast of Super Mario Kart in a port of Street Fighter II.

$end

$info=kawanonushitsuri,
$bio

Kawa no Nushi Tsuri (c) 1990 Pack-In-Video

Kawa no Nushi Tsuri is a Role-Playing game, developed by Yuu Yuu and published by Pack-In-Video, which was released in Japan in 1990.

$end

$info=keibasimulationhonmei,
$bio

Keiba Simulation: Honmei (c) 1989 Nihon Bussan

A horse racing simulation game from Nichibutsu, developed for the NES in Japan only.

Keiba Simulation: Honmei ("keiba" is the Japanese word for horse-racing, and "honmei" is a term meaning a favorite to win) is a Famicom horse-racing simulation game from Nichibutsu, often known as Nihon Bussan. In fact, the box art states the former as developer and the title screen states the latter.

As a true simulation game, there is no racing (at least that the player can control) or gambling. The player instead can fiddle with the parameters for each race and the horses competing, changing their stats such as fatigue, age and the weight of the jockey. Then players can watch a race with these settings play out and observe the winner. It is possible the goal of this game is to recreate the likely output of an actual race based on as much information as the player is able to muster in order to assist them with their gambling, though its more likely the game is for racing enthusiasts.

$end

$info=keisangamesansuu1nen,
$bio

Keisan Game: Sansuu 1 Nen (c) 1986 Tokyo Shoseki

An educational math game for young Japanese students. The first in a series of five games released in 1986 by magazine giant Tokyo Shoseki.

Keisan Game: Sansuu 1 Nen ("Calculation Game: Math Year One") is an educational game for the Nintendo Famicom and intended for the youngest year of Japanese schoolchildren. It includes four mini-games with basic arithmetic problems. In each mini-game, the player simply has to locate the number which completes the sum on the screen in order to proceed. The mini-game themes for this game include: a man catching bird eggs, a rabbit in a field, a man in the mouth of an enormous creature and a car driving down a road.

The game was followed by four games, each offering progressively more difficult math problems. Sansuu 1 Nen was released the same day as Sansuu 2 Nen and Sansuu 3 Nen on the 25th of April, with Sansuu 4 Nen and Sansuu 5+6 Nen released later the same year on October. None of the games were released outside of Japan.

$end

$info=keisangamesansuu2nen,
$bio

Keisan Game: Sansuu 2 Nen (c) 1986 Tokyo Shoseki

An educational math game for young Japanese students. The second in a series of five games released in 1986 by magazine giant Tokyo Shoseki.

Keisan Game: Sansuu 2 Nen ("Calculation Game: Math Year Two") is an educational game for the Nintendo Famicom and intended for slightly older Japanese schoolchildren. It includes four mini-games with basic arithmetic problems. In each mini-game, the player simply has to locate the number which completes the sum on the screen in order to proceed. The mini-game themes for this game include: a maze filled with treasure and demons, a penguin playing golf, an assembly line building a robot and moles inhabiting a grid.

The game was followed by three games, each offering progressively more difficult math problems. Sansuu 2 Nen was released the same day as Sansuu 1 Nen and Sansuu 3 Nen on the 25th of April, with Sansuu 4 Nen and Sansuu 5+6 Nen released later the same year on October. None of the games were released outside of Japan.

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$info=keisangamesansuu3nen,
$bio

Keisan Game: Sansuu 3 Nen (c) 1986 Tokyo Shoseki

An educational math game for young Japanese students. The third in a series of five games released in 1986 by magazine giant Tokyo Shoseki.

Keisan Game: Sansuu 3 Nen ("Calculation Game: Math Year Three") is an educational game for the Nintendo Famicom and intended for older Japanese schoolchildren. It includes four mini-games with basic arithmetic problems. In each mini-game, the player simply has to locate the number which completes the sum on the screen in order to proceed. The mini-game themes for this game include: a submarine dodging depth charges, a man ascending through a skyscraper, a boy dodging UFOs with his jetpack and a car moving through a maze.

The game was followed by two games, each offering progressively more difficult math problems. Sansuu 3 Nen was released the same day as Sansuu 1 Nen and Sansuu 2 Nen on the 25th of April, with Sansuu 4 Nen and Sansuu 5+6 Nen released later the same year on October. None of the games were released outside of Japan.

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$info=keisangamesansuu4nen,
$bio

Keisan Game: Sansuu 4 Nen (c) 1986 Tokyo Shoseki

An educational math game for Japanese students. The fourth in a series of five games released in 1986 by magazine giant Tokyo Shoseki.

Keisan Game: Sansuu 4 Nen ("Calculation Game: Math Year Four") is an educational game for the Nintendo Famicom and intended for middle school Japanese schoolchildren. It includes two mini-games with variations on semi-complex arithmetic problems, such as fractions and long division. In each mini-game, the player simply has to locate the number or numbers which completes the sum/equation on the screen in order to proceed. The mini-game themes for this game include: a horror-themed 2D side-scroller with top-down sections and a Rally-X-style maze game with cars.

The game was preceded by three Keisan Games with easier levels of difficulty, which were all released in the April of that year. Sansuu 4 Nen was released the same day as Sansuu 5+6 Nen, the final game in the series, on the 30th of October. None of the games were released outside of Japan.

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$info=keisangamesansuu56nen,
$bio

Keisan Game: Sansuu 5+6 Nen (c) 1986 Tokyo Shoseki

An educational math game for older Japanese students. The last in a series of five games released in 1986 by magazine giant Tokyo Shoseki.

Keisan Game: Sansuu 5+6 Nen ("Calculation Game: Math Year Five+Six") is an educational game for the Nintendo Famicom and intended for middle-school Japanese schoolchildren. It includes two mini-games with variations on semi-complex arithmetic problems, such as fractions, decimals and long division. In each mini-game, the player simply has to locate the number or numbers which completes the sum/equation on the screen in order to proceed. The mini-game themes for this game include: a side-scrolling sci-fi shoot 'em up with top-down on-foot sections and an action game where a young girl tries to keep her garden free of bugs.

The game was preceded by four Keisan Games with easier levels of difficulty, which were all released in the April of that year with the exception of Sansuu 4 Nen which was released the same day as Sansuu 5/6 Nen. None of the games were released outside of Japan.

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$info=kerokerokeroppinodaibouken,
$bio

Kero Kero Keroppi no Daibouken (c) 1991 Character Soft

Kero Kero Keroppi no Daibouken (けろけろけろっぴ の大冒険 Keroppi's Big Adventure?) is based on the popular Sanrio character Keroppi. Released on the Nintendo Family Computer console in Japan in 1991.

Big Adventure is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game.

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$info=kerokerokeroppinodaibouken2donutsikehaoosawagi,
$bio

Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi (c) 1993 Character Soft

Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi (けろけろけろっぴの大冒険2 （ドーナツ池はおおさわぎ！！）?) is a Japan-exclusive action video game video game for children that was released on the Family Computer console in 1993.

This video game has Sanrio's character searching for lost children who have been kidnapped by monsters. Essentially a standard Super Mario Bros. clone, the player controlling the cartoon frog has to leap around platforms jumping on baddies or killing them with his croak weapon. Each bonus level involves matching characters from the Sanrio franchise in a format similar to the card game Concentration. Intermission screens show the progress of the character throughout the game.

Levels range from the forest to a seaside setting.

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$info=keroppitokeroriinunosplashbomb,
$bio

Keroppi to Keroriinu no Splash Bomb! (c) 1993 Character Soft

Keroppi to Keroriinu no Splash Bomb! is an Action game, developed by Geo Factory and published by Character Soft, which was released in Japan in 1993.

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$info=kicklecubicle,
$bio

Kickle Cubicle (c) 1990 Irem

The Kingdom's covered with ice! And it's likely to stay that way unless Kickle saves the day! The Wicked Wizard King came to the Fantasy Kingdom and covered the Four Lands with ice. Now, armed with his freezing breath, Kickle sets out to save his friends. Join Kickle as he attempts to rescue the kingdom from this puzzling predicament of perpetual winter.

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$info=kickmaster,
$bio

Kick Master (c) 1992 Taito

The King and Queen are dead, Princess Silphee kidnapped, and the King's Knights destroyed. Belzed, an evil wizard, wants the Kingdom of Lowrel for his own, and has hidden Silphee deep in his lair. Only Thonolan remains, the youngest, most talented Kick Master ever born. If he were any less powerful, he'd never survive. He must use every ounce of his fighting strength and summon up all of his magical skill to overcome Belzed's army of fanatics. For the adventure of a lifetime - and the salvation of Lowrel - come challenge fate with Thonolan!

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$info=kickoff,
$bio

Kick Off (c) 1992 Imagineer

Blistering pace - pixel perfect passing - superb tactical game play! KICK OFF is all action-packed soccer with a host of features: 1 or 2 players option, plus Team Mode, against the computer; choice of 4 playing surfaces and 4 different wind conditions; Cup, League, and Euro Trophy Competitions with penalty shoot out; instinctive joystick controls to Pass, Dribble, Shoot, Head and Chip the ball, or do a sliding tackle; Curling Corner Kicks, controlled Throw-Ins and Goal Kicks; Injury and Extra Time; Red and Yellow Cards; Set Piece Free Kicks and famous after touch to let you bend, swerve, and dip the ball!

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$info=kidicarus,
$bio

Kid Icarus (c) 1986 Nintendo

Far away in a kingdom called "Angel Land," the evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena. As Kid Icarus, your mission is to find the treasures, destroy Medusa and rescue Palutena from the depths of the Palace in the Sky. To find the treasures you'll travel through ruins collecting weapons and storing power for use in combat against creatures of Medusa's army. Use your bow and arrow to ward off gatekeepers of the Underworld, Overworld and Skyworld as you strive towards your battle against Medusa. Will you survive to restore Palutena's light and return it to "Angel Land?" Only you know!

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$info=kidklowninnightmayorworld,
$bio

Kid Klown in Night Mayor World (c) 1992 Kemco

"Hi kids. I'm Kid Klown. And you know what? It looks like that mean old magician, the Night Mayor (get it? Nightmare?) has klown-napped my funny family. So I'm going to play a joke on the dude. But I really need your help. Because he lives in a wild klown-dominion, with a bunch of real goons. And all I have is some magic balloons. So c'mon and give me a hand. I just "nose" you can't wait to get started!"

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$info=kidkoolandthequestforthesevenwonderherbs,
$bio

Kid Kool and the Quest for the Seven Wonder Herbs (c) 1988 Vic Tokai

Kid Kool and the Quest for the Seven Wonder Herbs is a 2D Platformer game, developed and published by Vic Tokai, which was released in 1990.

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$info=kidnikiradicalninja,
$bio

Kid Niki: Radical Ninja (c) 1987 Data East

KID NIKI is truly AWESOME! This rad and bad punk dude is out to rescue his spike-haired girlfriend, Princess Margo, from the clutches of the Stone Wizard. Armed with a razor-sharp sword, this miniature madman slices his rivals down to size!

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$info=kingkong2ikarinomegatonpunch,
$bio

King Kong 2: Ikari no Megaton Punch (c) 1986 Konami Industry Co.Ltd,

Ikari no Megaton Punch is based on the movie King Kong Lives (called King Kong 2 in Japan). The player takes control of King Kong in a quest to rescue Lady Kong from evil forces. This is an action game where the protagonist must travel to several different worlds in order to defeat bosses and earn keys that are needed to save Lady Kong from her imprisonment. King Kong's main attacks are either punching, hopping on, or throwing boulders at all his various enemies.

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$info=kingneptunesadventure,
$bio

King Neptune's Adventure (c) 1990 Color Dreams

One thousand years ago, on the equinox of the new star of Tritan, the golden crown of Polaris was stolen. And so it has been every 100 years, no matter what precautions were taken, no matter where the treasure was hidden, when the Star of Tritan appears, another treasure disappears. With the spirit of the seven seas to guide him, King Neptune must find the 8 stolen treasures and return the orb of peace to his undersea kingdom!

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$info=kingofkings,
$bio

King Of Kings (c) 1988 Namco

A NES strategy game developed by Atlus and published by Namco. It was only released in Japan.

King of Kings is a fantasy-themed strategy game from Atlus. It plays something like Famicom/Advance Wars or Daisenryaku, where the goal is to quickly conquer locations by producing a lot of units each turn and sending them against enemy forces. As with those games, there is also a little close-up graphic of the two units whenever they meet for battle, which shows how the two sides are faring in the conflict.

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$info=kingofkingstheearlyyears,
$bio

King of Kings: The Early Years (c) 1991 Wisdom Tree

Experience the majestic birth and childhood of Christ as you proclaim His honor and endevor to experience the prophecies. Collect gifts for Baby Jesus; escape to Egypt to avoid the wrath of King Herod; and search for young Jesus in the holy city of Jerusalem. Test your Bible skills by answering scores of Bible questions designed to compliment the game play.

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$info=kingsknight,
$bio

King's Knight (c) 1986 SquareSoft

Four brave warriors have set out into the Kingdom of Izander to rescue Princess Claire from the grip of a fiendish Dragon. Through five thrilling, fast-action stages, our gallant heroes, a Knight, a Wizard, a Monster, and a Thief, will take on incredible enemies. Join in and help this tough team reach their goal!

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$info=kingsofthebeach,
$bio

Kings of the Beach (c) 1990 Ultra

Sun-bathed beaches from San Diego to Sydney are yours to conquer, as you challenge heavy-hitting volleyball superstars in world championship style competitions. From the opening serve to match point, the sand-blasting never stops. And to survive each grueling round, you must spike, crush, block and make daredevil returns. Timing and positioning are critical in this slam-fest, complete with aces, kills, digs and the dreaded hammer spike. Teamwork is crucial as well, since up to four players can compete at once. So hold nothing back, and bury your opponents in the sand. Because if your tandem wins three matches, you're qualified for the next big tournament, the next enormous challenge. But lose and you'll be just another couple of beach bums, washed-up like a pile of seaweed!

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$info=kingsquestv,
$bio

King's Quest V (c) 1992 Konami

Dark powers summon a cold wind from the north. The terrifying gust surrounds Sir Graham's castle, and mysteriously sweeps his fortress and family into the prison of oblivion. It's a bitter omen that chills the bones of every man, woman and child in the once peaceful Kingdom of Daventry. Who or what is responsible for this royal theft, and the misery that ravages the heart of Daventry? Has the ruthless wizard Manannan cast another evil spell? Or are the Black Forest Witch and the unforgiving Ice Queen using sinister powers to promote their wicked cause? Only you can answer these questions, as you assume the role of Sir Graham, then set forth on an adventure that will test your intelligence, challenge your skill and rip your courage to shreds.

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$info=kinnikumanmuscletagmatch,
$bio

Kinnikuman Muscle Tag Match (c) 1985 Bandai



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$info=kirbysadventure,
$bio

Kirby's Adventure (c) 1993 Nintendo

What would Dream Land be without dreams? A nightmare! The Dream Spring, source of all dreams, has dried up, taking with it all the blissful dreams of Dream Land. It's up to Kirby, the bombastic blimp, To return happy naps to the inhabitants of Dream Land! Kirby's appetite for adventure is as big as ever as he eats his way through a feast of all-new enemies! In this adventure, he can also steal the abilities of the bad guys he scarfs down! With this new power, Kirby can perform 20 new tricks that will help him make his way through the nightmare infested Dream Land! Kirby's Adventure features brand new worlds to explore with the same fun action-packed feel that made Kirby's Dream Land for Gameboy a hit!

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$info=kiteretsudaihyakka,
$bio

Kiteretsu Daihyakka (c) 1990 Epoch

Kiteretsu Daihyakka is an Action game, published by Epoch, which was released in Japan in 1990.

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$info=kiwikrazeabirdbrainedadventure,
$bio

Kiwi Kraze: A Bird-Brained Adventure! (c) 1991 Taito

When Wally the Walrus kidnaps 20 of your your kiwi pals, you rush to the rescue. As Tiki the kiwi bird, that's not so easy - you can't fly and you wouldn't hurt a flea. But Wally's stashed your friends in dangerous spots all over New Zealand and it's up to you to save them. Beak up, Tiki! Just rely on your quick wit and fast footsies. And keep your bow and arrow on the draw, because every Kiwi Kraze creature you meet will try to do you in - from playful penguins to ornery octopi. Hurry up! Better find your birdie buddies in time. Wally's got himself a kiwi cookbook, and your friends are the main ingredient!

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$info=klashball,
$bio

Klash Ball (c) 1991 Sofel

Sofel takes life simulation into the future with Klashball, for the NES. In a stadium hundreds of years from now, techno-gladiators do battle, combining contact with speed and finesse. Two five-man teams go for it, each fighting to deliver a three-kilo metallic energy sphere into the opponents goal zone. Teams challenge each other in a surreal arena that utilizes devices such as a warp tunnel, ball launcher, and magnetically charged bounce domes. Klashball features a complete league system. There are 11 rowdy teams, each with unique skills, strengths, and weaknesses. After each match the central computer analyzes the outcome and records the stats. Play against the computer or klash it out with a friend. If you're ready, take a trip into the 23rd century with Klashball. A game so real, it's in your face!

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$info=klax,
$bio

Klax (c) 1990 Tengen

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, and can be moved left and right to catch the blocks and either deposit them in the playing area or push them back up the conveyor belt. The device can hold up to five blocks. A block which is not caught and placed in the playing area or pushed back up the belt is considered a drop. The blocks are solid colours, but there is also a flashing block which can be used as a wildcard on any colour.

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$info=knightrider,
$bio

Knight Rider (c) 1988 Pack-In-Video Co.

Michael Knight and his special talking car K.I.T.T, aka the Knight Industries Two Thousand, are contacted by Devon with another mission. A U.S. military site has been raided and the P.I.V. bomb stolen by terrorists. By following their projected route, KITT and Michael must race across the roadways of the United States.

Riding in KITT down the highways, you'll be trying to beat the clock to reach your destinations mostly. KITT, however is the car of the future and doesn't go about unarmed. A Gun weapon, Missiles, Laser and a Jumping ability will all help you. KITT absorbs damage in it's internal shielding and once that's gone, you lose a life. However Devon has contacted other agents of FLAG who will be on the same roadways and will drop power-ups to restore ammo and shields to KITT.

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$info=kokoadventure,
$bio

Koko Adventure (c) 1993 Daou Infosys

Koko and Suzi set out on a magical adventure through the island, to put the evil Taemoo in his rightful place and bring peace back to the animals.

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$info=konamihypersoccer,
$bio

Konami Hyper Soccer (c) 1992 Konami

There is a lot more to this soccer game than meets the eye... Compete in a tournament, play against the computer or your friend, or even watch the computer play both teams. In the event of a tie, you get to do a real penalty kick play-off. You can choose your team from among 24 different countries, and give the team the qualities you like. Figure out your strategy before the game and set your formation. Winning depends on your skill... and a little bit of luck!

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$info=koufukuoyobugamedoradoradora,
$bio

Koufuku o Yobu Game: Dora Dora Dora (c) 1991 Natsume

Koufuku o Yobu Game: Dora Dora Dora is a Miscellaneous game, published by Natsume, which was released in Japan in 1991.

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$info=kouryudensetsuvillgustgaiden,
$bio

Kouryu Densetsu Villgust Gaiden (c) 1993 Angel (BANDAI)

Kouryu Densetsu Villgust Gaiden is a Role-Playing game, developed by TOSE and published by Angel (Bandai), which was released in Japan in 1993.

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$info=koushien,
$bio

Koushien (c) 1989 K. Amusement Leasing Co.

A Famicom baseball game based on Japanese highschool baseball. It saw multiple sequels for the Super Famicom.

Koushien is the first game in K Amusement's Koushien series of baseball games that focuses on the highschool level of competition. Koushien refers to the stadium where the final of the national highschool league takes place. It takes a leaf from the book of many other NES/Famicom baseball games, like Namco's Family Stadium, by depicting the batsman at the bottom of the screen and the pitcher at the top. Though it has realistically proportioned athletes, the presentation and idle animations are somewhat comical and the game overall leans on an arcade experience rather than being super realistic.

Koushien was followed by multiple sequels, however the first game was the only one in its series to be released on the original Famicom. Future games would appear on the Super Famicom and PlayStation as well as other, newer consoles. This game would go on to be the basis of SNK's Little League Baseball: Championship Series.

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$info=krazykreatures,
$bio

Krazy Kreatures (c) 1990 American Video Entertainment

Here they come. And there they go. They just keep coming, you gotta make 'em go away. When you signed on as an intergalactic immigration officer you figured it was an easy way to make some money. You were wrong. Transporting wave after wave of weird wild life from all over the universe is anything but easy. You gotta line 'em up to move 'em out. Up and down, left and right, or diagonally you gotta make the clumps of critters move out faster than they move in. If the room fills to capacity, that's it, the entire system will be shut down. One of the most exciting games of the year, it's more fun than a barrel full of creatures!

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$info=krustysfunhouse,
$bio

Krusty's Fun House (c) 1992 Acclaim

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers!!! Hoo boy!
Did I mention the snakes, aliens and the flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%l rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets-but someone's gotta do it!

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$info=kujakuou,
$bio

Kujaku Ou (c) 1988 Pony Canyon

Kujaku Ou is an Adventure game, developed by Graphic Research and published by Pony Canyon, which was released in Japan in 1988.

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$info=kujakuouii,
$bio

Kujaku Ou II (c) 1990 Pony Canyon

Kujaku Ou II is an Adventure game, developed by Atelier Double and published by Pony Canyon, which was released in Japan in 1990.

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$info=kungfu,
$bio

Kung Fu (c) 1985 Nintendo

You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU!

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$info=kungfuheroes,
$bio

Kung-Fu Heroes (c) 1986 Culture Brain

The monsters have taken Princess Min-Min and the treasures. The land has fallen into sorrow. Can Jacky and Lee really save the princess? Now, defeat the enemies with Punch and Miracle Kick! What's waiting for you at the 8 castles? Monster Land is full of thrills and mystery!

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$info=kuniokunnonekketsusoccerleague,
$bio

Kunio-kun no Nekketsu Soccer League (c) 1993 Technos Japan

Hi, I am Misako of Nekketsu High. I am the manager of our local soccer team. Finally, we can prove that Nekketsu FC is the greatest team in the world. If we work hard and qualify, the Technos Japan Cup will determine who is the greatest in the world. After Nekketsu FC was formed, I was supposed to lead the team to victory, but I haven't been able to keep my promise. But Kunio is here, and he will guide us to victory. I won't meddle in, but I will offer my advice if you want it. Nekketsu FC, let's go!

$end

$info=kuroganehiroshinoyosoudaisukikachiumadensetsu,
$bio

Kurogane Hiroshi no Yosou Daisuki! Kachiuma Densetsu (c) 1990 Nihon Bussan

Kurogane Hiroshi no Yosou Daisuki! Kachiuma Densetsu is a Sports game, developed by Make and published by Nihon Bussan, which was released in Japan in 1990.

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$info=kyattonindenteyandee,
$bio

Kyatto Ninden Teyandee (c) 1991 Tecmo

Players take the role of the three main cats and otasuke (rescue team) members, who can be switched to at any time and have special abilities to progress through the game. The game features most of the characters in the series as well as an additional villain, a mysterious scientist named Dr. Purple (Dr. パープ).

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$info=kyonshies2,
$bio

Kyonshies 2 (c) 1987 Taito Corporation

A Famicom adventure game developed by Taito and based on an obscure Japanese movie of the same name. Kyonshiizu is the Japanese name for Jiang Shi, the Chinese hopping vampire.

Kyonshis 2 is an action adventure game by Taito and is based on the movie in the same name, which in turn was a sequel to a movie known in the west as Mr. Vampire. The game itself does not have a predecessor: while Phantom Fighter is based on the previous movie in the series, the game came after this one and is unrelated.

The game plays like a graphical adventure game with menu commands, a popular Famicom genre at the time, with additional action sequences. The player must walk around town hunting for clues about the roaming Jiang Shi (Kyonshi) while occasionally fighting said creatures and other enemies.

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$info=kyouryuusentaizyuranger,
$bio

Kyouryuu Sentai Zyuranger (c) 1992 Angel

A group of astronauts from Japan accidentally free Bandora and her gang while exploring Nemesis. Baaza, who had been watching over the sleeping volunteers, sees Bandora and her minions terrorizing the people, and awakens the five warriors placed to sleep 170 million years ago to fight Bandora with the power of the Guardian Beasts as the Kyouryuu Sentai ZyuRanger.

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$info=kyuukyokuharikiristadium,
$bio

Kyuukyoku Harikiri Stadium (c) 1988 Taito

Kyuukyoku Harikiri Stadium (究極ハリキリスタジアム? lit. Ultimate Harikiri Stadium) is a baseball game developed by Taito Corporation. It was published in Japan for the Famicom in 1988. It is the first of the series of baseball games that was informally known as "Harisuta", which saw four games published for the Famicom, and two more for the Super Famicom. The starting entry contains 13 teams, 12 of which are modeled after real Japanese teams, while a 13th team (the I team) consists of a team of women players who represent various idols or models who were popular at the time. The game features a single player mode against the computer, a head-to-head mode for two players, or a home run mode where you compete to see who can hit the most home runs. Before the end of 1988, a version of the same game was released with an updated player roster, under the title Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data.

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$info=kyuukyokuharikiristadium88senshuushindata,
$bio

Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data (c) 1988 Taito

Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data (Ultimate Harikiri Stadium '88 Players Updated Data Version) is a baseball game developed by Taito Corporation for the Famicom and NES. It is an updated version of Taito's original Kyuukyoku Harikiri Stadium. Like its predecessor, it is a straightforward baseball simulation game for the Famicom which was never released outside of Japan. Besides a roster update and a few graphical improvements there is little difference between this and the previous game in the series. This process of having minor incremental improvements between annual releases would eventually become common practice in console sports games.

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$info=kyuukyokuharikiristadiumheiseigannenban,
$bio

Kyuukyoku Harikiri Stadium: Heisei Gannen Ban (c) 1989 Taito

Kyuukyoku Harikiri Stadium Heisei Gannenhan is a Sports game, developed by WinkySoft and published by Taito Corporation, which was released in Japan in 1989.

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$info=kyuukyokuharikiristadiumiii,
$bio

Kyuukyoku Harikiri Stadium III (c) 1991 Taito

Kyuukyoku Harikiri Stadium III is a Sports game, developed and published by Taito Corporation, which was released in Japan in 1991.

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$info=labyrinth,
$bio

Labyrinth (c) 1987 Activision

Labyrinth was released for the Famicom under its Japanese title, Labyrinth Maou no Meikyuu, which can be loosely translated as Labyrinth: Maze of the Goblin King. It is based on the 1986 film of the same name which was directed by Jim Henson, produced by George Lucas, and featuring David Bowie as Jareth the Goblin King, and Jennifer Connelly as Sarah Williams. Although it was published by Activision, who held the world right publishing rights to video game adaptations of the movie, it is distinctly different from the version of Labyrinth which was developed by Lucasfilm Games (now LucasArts), and published by Activision for the Commodore 64/128, Apple II, and MSX2.

15 year old Sarah is so resentful of her baby brother Toby that she hopes he will just disappear. Her dream becomes reality when goblins kidnap the boy—but Sarah unexpectedly finds herself horrified by the loss. So she sets forth to retrieve him, and finds herself on the adventure of a lifetime. To accomplish her task, she will somehow have to reach the center of the fantastical labyrinth where the wicked Goblin King has imprisoned the lad. But the task is easier said than done, for the maze is filled with strange creatures and mind-bending puzzles that confuse the girl.

While the film was fairly successful in the United States, it developed a rather large following in Japan. Developed Tokuma Shoten created this action-adventure game that was more accurate to the film than the Lucasfilms Games version. The gameplay employed a top-down view similar to The Legend of Zelda, and featured many interesting tricks and puzzles, including levels that played with spatial relationships. Walking through certain avenues found in the levels would seamlessly warp you to another location in the level without any noticeable indication; the surrounding environment of the destination was designed to match the environment of the origin completely. Instead of using a health meter, a running clock displays how much time is remaining, and contact with enemies removes bits of time.

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$info=lagrangepoint,
$bio

Lagrange Point (c) 1991 Konami

In the 22nd century, mankind has begun to emigrate into outer space. Constructed at a lagrange point were three huge space colonies: the Isis Cluster (two artificial biospheres, named Land-1 and Land-2, and a satellite). In the year Isis 0024 (55 years after the cluster was constructed), however, a biohazard outbreak occurred on Land-2. All attempts at contact were met with nothing but static. Now a research team led by pilot Jin approaches Land-1

$end

$info=lalathemagical,
$bio

Lala The Magical (c) 2016 The Mojon Twins

In the ancient ruins (province of Badajoz) lives Lala with her teacher. She is learning magic but still has a long way to go.

“Tell me about the Sky Palace” – asks Lala, and her teacher tells her again about the three Power Gems hidden inside. “I’d love to see them”, but Lala’s teacher would say no… “It’s too dangerous, and powerful magic is required to traverse the palace”.

But now the teacher has left for a few days and Lala is bored… “His Magic Wand should provide a power that’s strong enough to be able to cope with the perils hidden inside the Sky Palace. Problem is, the Wand is locked in a special vault, and the lock is also magical!” Not only she needs to find the key, but become stronger collecting eight magic potions.

Let’s get busy! Help Lala get the Wand and travel to the Sky Palace to find the three Power Gems! Just because she’s bored!

$end

$info=lanmaster,
$bio

Lan Master (c) 2014 Shiru

Lan Master is a puzzle game for NES, inspired by the game NetWalk. The goal is to connect all of the computers on each level. Rotate the pieces and connect the wires before the timer runs out! There are fifty levels in all, with increasing difficulty. A password system is included so whether you’re playing in an emulator or on a console, you can come back later and pick up where you left off.

$end

$info=lasalleishiinochildsquest,
$bio

LaSalle Ishii no Child's Quest (c) 1989 Namco

LaSalle Ishii no Child's Quest is a Role-Playing game, developed and published by Namco, which was released in Japan in 1989.

$end

$info=laserinvasion,
$bio

Laser Invasion (c) 1991 Ultra

A summer offensive in the year 1999. Never in your military career have you been in such a hot spot, as the world's most threatening power, Sheik Toxic Moron, deploys his arsenal of TechnoScorch Weapons. To achieve total victory over 4 intense levels, you must possess numerous skills, including precision reflexes for air combat, a cut throat mentality for land assaults, the brains to gather secrets from underground informants, and a keen sense for surviving 3-D battle mazes. If you've got the guts to match those skills, then prepare for action. Because it'll really heat up the second you blast across the Sheik's firing line, piloting the world's most advanced super weapon - the Mach 4 Laser Invasion Helijet, which can go from hovering to a six "G" vertical climb in a heartbeat. From the moment you activate your Vulcan Cannons and Sidewinder Missiles, you'll take dead aim on an insane assault, featuring Anti-Copter Rocket Launchers, High-Altitude Bombers and Aerial Mines. But the battle's just begun, and there's no time to kill between firefights!

$end

$info=lastactionhero,
$bio

Last Action Hero (c) 1993 Sony Imagesoft

Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac “The Ripper”, who is holding a school under siege, and Benedict, a villain who wants to use Danny’s ticket to bring terror to the real world.

$end

$info=lastarmageddon,
$bio

Last Armageddon (c) 1990 Yutaka

The humans who breathed the toxin-filled air on the Earth's surface became one with the Earth and kept dissolving. The history of humanity ended and dominion of the planet returned to the demons. These mutant creatures did not depend on oxygen to survive. Therefore, they were able to breathe the air and use the land.Meanwhile, an army of robots wage World War IV against the demons in order to conquer what is now known as Makai - the Demon World. These robots came to the planet on a wave of energy that created an explosion that turned the world into a wasteland. Much later in the game, concurrent themes including Adolf Hitler, war, creating a perfect race of people, and the destruction of humanity in the year 1999 are revealed to the player inside one of the robot's main bases.

Can the demons gain dominion on the humans' old planet or will robots enforce impose a millennium of logic and dictatorial force throughout Makai? Playing as the robots is not an option that is open to the player. Therefore, the player must take advantage of his or her mutant army and crush the robot invaders. This game builds on the fear of robot domination of the world that has been featured greatly in movies from The Terminator to Terminator Salvation. The gameplay is similar to Final Fantasy as the turn-based fights are viewed from a third-person perspective.

$end

$info=lawnmower,
$bio

Lawn Mower (c)  

Juego arcade donde tenemos el control de un cortacésped, creado por Shiru

$end

$info=lawofthewest,
$bio

Law of the West (c) 1987 Pony Canyon

The entirety of the game happens in a small frontier town, and the player takes the role of the town's Sheriff. The scene is the town's main street, with a view from behind the Sheriff's back (the view is so close that only the Sheriff's waist, right arm and gun are visible). Various other characters appear on the main street in front of the Sheriff.

The actual gameplay mostly concerns the Sheriff discussing with the various characters via a selection menu similar to those in contemporary graphical adventures. For each line the other character says, the game offers a selection of four different responses, and the discussion progresses depending on the chosen response. Law of the West marks the first use of this now-common interaction style.

As well as the discussion, the Sheriff occasionally gets involved in gunfights. In this case, the gameplay becomes a pure test of shooting skills, as the Sheriff has to shoot his opponent before getting shot himself. Gunplay is accomplished by pushing up on the joystick to draw the weapon, which causes a joystick-controlled crosshairs to appear on the screen. The various characters would react if the Sheriff drew his gun before they had a chance to say their opening line, usually refusing to speak until the gun was put away.

If the Sheriff gets shot, he blacks out, and the doctor is called to help. Depending on the Sheriff's previous interaction with the doctor and the other characters in the game (and if the doctor's in town), he may either be healed, or left for dead (either by the doctor refusing to help, or the doctor being drunk at the time). The only goal of the game is for the player to make it alive to the end of the day; if the player wishes he can gun down every character he meets without talking to them albeit this will be reflected negatively in the final score.

$end

$info=layla,
$bio

Layla (c) 1986 dB-SOFT

Layla has to rescue her friend Iris from a genetically modified apparatus named Jill; who is apparently controlled by a Dr. Manitoka. As a member of the CAT Special Forces, Layla has all the skills needed to foil Dr. Manitoka's plans.

Eight different asteroids have to be explored before being able to rescue Layla's best friend.[2] Each asteroid is divided into two sections; the first part involving the surface of the asteroid while the second part deals with the actual enemy base.

There is an equally large mechanical element to the level as there is a biological element. The screen always scrolls from left to right. No backtracking is permitted on any level. While navigating through the cavern-like interiors of the asteroids, enemies must be defeated and password disks must be retrieved. At the final room of each asteroid lies a boss that must be defeated before being able to move on. Several guns in addition to some hand grenades can be used to destroy the bad guys impeding Layla's progress. The handgun is the player's initial weapon; but more powerful weapons can be found just by exploring. Certain blocks can be broken by using the player's chosen weapon; the difference between destroyable blocks and non-destroyable blocks is sometimes indistinguishable.

Bonus levels distributed throughout the game allows players to destroy entire squadrons of enemy ships while being completely impervious to their attacks. Players must be wary that every weapon has a limited amount of bullets; players can possess more than one sub-weapon at a time. When Layla's life reaches zero, she dies and immediately loses a life. A password is shown after the player loses the game. This is done so that players can resume their progress at a later date. The final boss of the game has to be defeated twice in order to end the final stage; both the neck and the body of the enemy must be eliminated.

$end

$info=leetrevinosfightinggolf,
$bio

Lee Trevino's Fighting Golf (c) 1988 SNK

Lee Trevino's Fighting Golf is a Golf Sim game, developed and published by SNK, which was released in 1988.

$end

$info=legacyofthewizard,
$bio

Legacy of the Wizard (c) 1987 Broderbund

Long, long ago, an evil dragon terrorized the forest until it was imprisoned by a powerful wizard. Now, years later, the dragon has revived and it's up to you to use the power of the wizard's descendants, the Draslefamily, to defeat the dragon once again.
The whole family takes part in this action adventure as the parents, children and even the family pet search huge dungeons for gold, keys, magic, hidden crowns and finally the magical sword that can destroy the dragon.

$end

$info=legendarywings,
$bio

Legendary Wings (c) 1988 Capcom

20,000 years in the future, mankind has built a giant supercomputer named DARK to rule the planet. For hundreds of years, DARK has governed with wisdom and justice. But now the unthinkable has happened: DARK is malfunctioning, and humanity is writhing in the grasp of a ruthless tyrant. DARK has built a fleet of robot warships to patrol the skies, and has created an army of mutant monsters to guard the underground bases from which he now terrorizes mankind. Lulled by hundreds of years of peace, the people of earth are defensless against the minions of DARK. But two brave young men, following an ancient legend of Greek mythology, have devised mechanical wings to bear them aloft in search of DARK's hidden fortress. Armed with the last remaining guns and missiles from a crumbling arsenal, you must fly them across the continents and oceans to seek out and destroy the cruel colossus! If you fail, mankind is lost. Take wing, Legendary Soldiers!

$end

$info=legendofzeldaawakeningofonox,
$bio

Legend of Zelda: Awakening of Onox (c) 2017 Romhacking.net

After many years, the evil General Onox has returned. He has invaded the Kingdom of Hyrule to get revenge on Link. He kidnapped Zelda, as well as the Triforce of Power. With the power of the Triforce, Onox placed a magic barrier in his underground dungeon, to prevent Link from getting close enough to rescue Zelda. Link went to Impa for wisdom. She informs Link that the only way to break the barrier is to seek out and find eight magical "Spirit Skulls". The Spirit Skulls are said to possess small traces of power similiar of that found in the Triforce. With all of the Spirit Skulls used together, the power should be enough to break the barrier, allowing Link to brave the fierce dungeon, and rescue Princess Zelda from the General of Darkness, Onox.

$end

$info=legendsofowlia,
$bio

Legends of Owlia (c) 2012 Infinite Nes Lives

Once upon a time. On a world far beyond imagining. Six great owls brought forth a land called Owlia. Together, they reigned in peace and wisdom for eighty thousand years. However, their pride in the beautiful land and sky of Owlia led them to forget the vast vast seas... Mermon, King of the Mermen, oft rose to the surface to view the Land of Owlia. His desire for sunlight, sky, and green forests grew until he decided the seas were not enough for him. He endeavored to summon the six great owls one by one. He began sapping their powers of flight, empowering his minions to float towards the Land of Owlia to claim it for his own. However, one great owl eluded him.. Silmaran, the White King. Soaring high above the Land of Owlia, as Mermon's forces grew in power, he searched for one who might heed his call to rescue the great owls and restore the Land of Owlia.

Guide heroine Adlanniel and her owl friend Tyto to free the great owls and defeat Mermon king of the Mermen!!

-12 enemy types and 5 fierce bosses!
-7 full scrolling overworld maps!
-5 screen by screen dungeons filled with puzzles!
-8 cool techniques for your Owl Tyto to perform!
-Slash enemies with your trusty sword!
-Password system to save your progress!

$end

$info=legendsofthediamond,
$bio

Legends of the Diamond (c) 1992 Bandai

Each player uses his career stats to determine how well he plays on the baseball field. Fielders have to be controlled manually and baseballs can be manipulated mid-flight like in an arcade game.

$end

$info=lemmings,
$bio

Lemmings (c) 1991 Psygnosis, Sunsoft, Ocean Software

Lemmings was one of the most popular computer games of its time, and several gaming magazines gave it some of their highest review scores at the time.

The behavior of the creatures in Lemmings is based on the supposed behavior of real lemmings, who by urban legend are believed to go on migrations en masse that eventually lead to disaster. The basic objective of the game is to guide lemmings through a number of obstacles to a designated exit. In order to save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behavior of other lemmings, or to clear obstacles in order to create a safe passage for the rest of the lemmings.

$end

$info=lempereur,
$bio

L'Empereur (c) 1991 KOEI

L'Empereur is a military strategy game. The game takes place during the violent aftermath of the French Revolution and follows the rise and fall of Napoleon Bonaparte who became one of the most popular and charismatic leaders of France.

$end

$info=lethalweapon,
$bio

Lethal Weapon (c) 1993 Ocean

You know what it's all about. That's right. The crazy cop and his almost crazy partner are back to do the city a world of good. It doesn't get rougher or tougher than the streets of L.A., where Riggs and Murtaugh take on every cheap low-life mercenary, street punk and dope dealer to get to the real slime behind big-time corruption. How much of your life, your future, are you willing to risk? As Riggs? As Murtaugh?

$end

$info=lifeforce,
$bio

Life Force (c) 1987 Konami

You've saved the innocent people of Gradius from the vile Bacterions. But now an even deadlier plague has slimed into the neighborhood. It's Zelos, an all-engulfing, planet-eating alien who's hungering to take a bite out of you! Only this time you don't have to rescue the millions of Gradians alone. You can call on a starfighter friend from the planet Latis, who'll fight beside you in his RoadBritish space destroyer. You'll both be gunning for max power-ups, with ripple lasers, plutonic missiles and impregnable force fields. But you better be on target. For this isn't your ordinary space scum. And to crush him you've gotta soar through his guts, blast past his death traps and ultimately blow out his heart. Good luck, Commander. The galaxy's counting on you!

This game is also known in the japanese Famicom and Arcades as "Salamander".

$end

$info=linusspaceheadscosmiccrusade,
$bio

Linus Spacehead's Cosmic Crusade (c) 1991 Camerica

Linus needs your help! He has no money, no car and no respect from his fellow Linomen! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps!

$end

$info=linzexubannedtheopium,
$bio

Linzexu Banned the Opium (c) 1998 Waixing

The Opium Wars of 1839 to 1842 and 1856 to 1860 marked a new stage in China’s relations with the West. China’s military defeats in these wars forced its rulers to sign treaties opening many ports to foreign trade. As opium flooded the country despite imperial prohibitions, the court debated its response. On one side, officials concerned about the economic costs of the silver drain and the social costs of addiction argued for stricter prohibitions, aimed not only at Chinese consumers and dealers but also at the foreign importers. On the other side, a mercantile interest including southern coastal officials allied with local traders promoted legalization and taxation of the drug.

 	
As opium flooded the country despite imperial prohibitions, the court debated its response. On one side, officials concerned about the economic costs of the silver drain and the social costs of addiction argued for stricter prohibitions, aimed not only at Chinese consumers and dealers but also at the foreign importers. On the other side, a mercantile interest including southern coastal officials allied with local traders promoted legalization and taxation of the drug. Debate raged within court circles in the early 1800s as factions lined up patrons and pushed their favorite policies.

Ultimately, the Daoguang emperor decided to support hardliners who called for complete prohibition, sending the influential official Lin Zexu to Canton in 1839.

$end

$info=littleleaguebaseballchampionshipseries,
$bio

Little League Baseball: Championship Series (c) 1990 SNK

Little League Baseball! It's the game every kid in America loves to play... And now you can experience the fun and excitement of Little League Baseball at any time of the year, rain or shine, day or night - right in your own living room!
Create your own winning team of players with batting, fielding, pitching, and running characteristics you can tailor to your own specifications. Then challenge a friend or the computer to a worldwide Championship Series tournament.
You are in full control of your players: Jump or dive for a tricky catch... Choose a full swing or a bunt for your batter... Shift fielders at will... Send in a pinch hitter or runner... Select a fast ball, slow ball, or curve ball for your pitcher... Steal a base if you dare... Or you might even try a squeeze play!
Little League Baseball has been an American institution for 50 years - and you can be a part of it. If you're a Little League fan or a Little League player - or if you ever wanted to be - here's your chance to go for the glory!

$end

$info=littlemagic,
$bio

Little Magic (c) 1990 Data East

Little Magic is a Strategy game, published by Data East, which was released in Japan in 1990.

$end

$info=littlenemothedreammaster,
$bio

Little Nemo: The Dream Master (c) 1990 Capcom

Little Nemo receives a royal invitation to visit the castle in Slumberland. Is he dreaming? It seems the princess is looking for a new playmate. When he arrives he is told that King Morpheus has been kidnapped. Nemo sets off on a wild adventure to rescue the good king and restore peace to the land. Anything can happen in this realm of imagination. Little Nemo even learns how to get a ride from the local creatures so he can pass through the roughest parts of Slumberland. Rescue the King of good dreams and thwart the Master of Nightmares!

$end

$info=littleninjabrothers,
$bio

Little Ninja Brothers (c) 1989 Culture Brain

Start out on a journey. You are spirited Ninja boys, Jack and Ryu. Now, go out on your journey to save the once merry world, Chinaland!

$end

$info=littleredhood,
$bio

Little Red Hood (c) 1990 Sachen

This is no ordinary forest. Then again, this is no ordinary Little Red Riding Hood. She can sure throw a kick, and let me tell you, she needs it to get to grandma safely. The forest is filled with wicked goblins, snakes, scorpions, bears and of course, the WOLF. Team up with her faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and magic potions so that she can fight these evil beasts and save grandma!

$end

$info=littlesamson,
$bio

Little Samson (c) 1992 Taito

The Imperial Forgy has been invaded by Ta-Keed the Prince of Darkness! Only the owners of the Magic Bells can stop his forces from destroying the realm. Led by the mountaineering youth, Samson, a force of unlikely heroes sets out to banish evil forever! Become a fire-breathing dragon, a living statue of solid stone or a nimble and crafty mouse. Soar the skies and belch fire balls as Kikira the Dragon Lord! Crush enemy troops with fists of granite as Gamm the Rock Lord! Scurry past dangerous monsters while setting time bombs as K.O. the mouse! These creatures join Little Samson to form a unique and powerful alliance as the last hope for the Imperial Forgy!

$end

$info=locksmith,
$bio

Locksmith (c)  Sachen

Unbelievable! Someone created the most complicated locks in the world. Captain Red-Hat Jack was assigned to grab the enemy's defense information centre's distribution plan, but firstly he must to resolve the series unbelievable locks to achieve his assignment. So time, intelligence, nervous and exciting will come with Jack always during the spy's war. Do you think he will finish this impossible mission? The answer is "you're better to help Jack!"

$end

$info=loderunner,
$bio

Lode Runner (c) 1983 Broderbund

The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.

$end

$info=loopz,
$bio

Loopz (c) 1990 Mindscape

It's really very simple: you get pieces of different sizes and shapes. Then you have to fit them together to form complete loops. It's so simple, in fact, that most people can easily finish their first session in... oh... five to ten hours. But by then you're addicted.

$end

$info=lostwordofjennyushinawaretamessage,
$bio

Lost Word of JeNnY: Ushinawareta Message (c) 1987 Takara

Jenny’s on her way to the theater to practice for an upcoming role. Her script gets stolen though and has to track the pages down in different stages which are entered through the hub world. Once you collect a key and memorize letters and numbers, you go to the theater and use them to unlock the combination lock. Jenny has 2 abilities: punching and kicking, and after picking up powerups, throwing stars and bug spray

$end

$info=lotlot,
$bio

Lot Lot (c) 1985 Tokuma Shoten

A strategy/puzzle game by Tokuma Shoten Publishing. The goal is to use a pair of arrows to teleport pachinko balls around a maze to the scoring zones, and away from the "Out" zone. It was originally developed for Arcades and ported to MSX and the Famicom.

Lot Lot is a puzzle game involving pachinko balls and has a superficiality similarity to that popular Japanese gambling game. Instead of firing the balls around a table full of pins that change their course, the goal is to make sure the balls run into one of the four troughs that score points, with the higher numbered scoring zones being preferable. If any drop into the "Out" zone, the game is over.

Tokuma Shoten Publishing is a major conglomerate in Japan that mostly publishes magazines, though in the 80s they tried branching out into other mediums as well. Lot Lot is one of their earliest forays into publishing video games, and is the first game of theirs to be published for the NES/Famicom.

The player changes the destination of these balls with a pair of arrows: A pink arrow and a green arrow. Pressing the action button will switch the contents of the two boxes the two arrows are hovering over. The pink arrow goes where the player directs and the green allow follows the same path with a slight time delay. The idea is to pass over the first box that the player wants to teleport balls from and move over to a second box they wish to teleport to, and waiting until the green arrow passes over the original box before pressing the button. The walls of the maze will randomly open and close for limited durations, so the player must send the right balls to the right box quickly in order for them to drain into the scoring zones (or lure them away from draining into the Out zone). The longer the player is able to do this, the more points they will score.

$end

$info=lovestory,
$bio

Love Story (c) 2014 NintendoAGE NES Coding Competition

You must rescue your true love! Play as the hero or the heroine in this challenging scrolling platformer.

$end

$info=lowgmanthelowgravityman,
$bio

Low G Man: The Low Gravity Man (c) 1990 Taxan

You are the Low Gravity Man! When powered up, you can jump one and three quarters screens high. Capture and use enemy vehicles, including the spider vehicle which can crawl on ceilings. Catch and power up enemy weapons, and much, much more. Your mission is to take back the robot-producing exploration planet from the evil aliens before they reprogram all of the robots for the destruction of the human race. Includes password, infinite continue, and multiple quests for long-term enjoyment!

$end

$info=lunarpool,
$bio

Lunar Pool (c) 1985 FCI

Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different "tables." Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the "table" and land in the pocket. Learn to be a "hustler" by mastering all 60 stages!

$end

$info=lupiniiipandoranoisan,
$bio

Lupin III: Pandora no Isan (c) 1987 Namco

Lupin III: Pandora no Isan (ルパン三世 バンドラの遺産 Rupan Sansei: Pandora no Isan?, "Lupin the Third: Legacy of Pandora") is a video game for the Family Computer based on the popular Lupin III series by Monkey Punch and is a sequel of sorts to the film The Castle of Cagliostro. It was developed by TOSE and released by Namco under their Namcot label on November 6, 1987 in Japan only.

The game is somewhat similar to Namco's earlier released arcade title, Rolling Thunder, with the addition of multiple gadgets and the ability to switch between the three main characters. Lupin and his allies can find other characters in each stage who can be bribed for information. The persistent Zenigata also makes an appearance, present in each stage, attempting to arrest Lupin.

$end

$info=machrider,
$bio

Mach Rider (c) 1985 Nintendo

Grip the handles of your futuristic motorcycle. Feel the freezing wind crack against your cheeks. Suddenly you're off! Riding at speeds up to 500 miles per hour in a desperate attempt to save the planet. You'll love every hair pin curve because you've created this daredevil course yourself. Along the way you'll be challenged by an endless array of ruthless villains who will do everything in their power to destroy you and your planet. You'll defend yourself with a specially mounted Power Blaster. But watch out! The action is fast. The danger is imminent. Design your own course or ride one of ours, in this lightning fast Nintendo Programmable game!

$end

$info=madcity,
$bio

Mad City (c) 1988 Konami

Billy West is a Crocodile Dundee-like survivalist, vigilante, and former U.S. soldier from New Orleans who has fought against a local crime boss known as Godfather Gordon. In retaliation for interfering with his smuggling operations, Gordon kidnaps Billy's girlfriend Annabelle Lane in order to lure Billy into one final battle. Billy's quest to save Annabelle consists of nine stages that takes him from the swamplands to Bourbon Street as he battles Gordon's henchmen and eventually arrives at Gordon's estate to come face-to-face with the big boss himself.

$end

$info=madmax,
$bio

Mad Max (c) 1990 Mindscape

To understand you must go back, to when the world was powered by the black fuel. For reasons long forgotten, two mighty tribes went to war and touched off a blaze which engulfed them all. Without fuel they were nothing. Man began to feed on man. The gangs took over the highways, ready to wage war for a tank a gas. In the maelstrom of decay, ordinary men were smashed...men like Max -- a man who wondered out into the wasteland. And it was there, in that blighted place, that he learned what it takes to survive. 

And now it's your turn. Survive multiple levels of holocaust on the highways, mayhem in the mine-shafts, and anarchy in the arenas. Then face the final challenge -- if you dare.

$end

$info=madoolanotsubasa,
$bio

Madoola no Tsubasa (c) 1986 SunSoft

Once upon a time, in the Kingdom of Badham, there was a statue of a bird known as the Wing of Madoola. Whoever possessed the wing would possess the power to rule the world, and many wars were fought between nations to obtain it. A wise king, one of the members of the Rameru family, managed to get a hold of the wing, and ordered that a deep cave be constructed where the wings would be hidden so that the wars would cease. The knowledge of the cave would be recorded and locked away, accessible only to the rulers of the land. Peace soon returned to the world.

Several centuries later, a young member of the Rameru family known as Darutos learned of the location of the wing through the kingdom's secret archives. He betrayed the family and stole away with the Wing of Madoola. Using the power of the wing, he summoned demons to attack and take over castle Arekusu. He constructed an underground labyrinth beneath the castle, built a dangerous fortress, and planned to rule the world.The few survivors of Arekusu's military, and the remainder of the Rameru family fled the castle. They regrouped and devised a desperate plan to overthrow Darutos and regain control of the kingdom. Lucia, a brave warrior, was selected to accompany a member of the Rameru family who was uniquely capable of wielding magic known only to his family.

As they approached Arekusu, they were beset upon by two powerful demons. While one distracted Lucia, the other attacked the Rameru family member. Lucia battled both demons and defeated them, but not before her partner received a fatal wound. Knowing what had to be done, Lucia bravely pressed forward, knowing that only she could stop Darutos, and regain possession of the Wing of Madoola.

$end

$info=madwizardacandelabrachronicle,
$bio

Mad Wizard: A Candelabra Chronicle (c) 2015 RetroZone

Take an adventure in the world of Candelabra!

The evil summoner Amondus from The Order of the Talon has taken over Prim, Hekl's once happy homeland. And nothing drives a wizard more crazy than having their territory trampled on!

Can you help Hekl defeat the enemies that Amondus has populated throughout the landscape? To do so, you will need to master the art of levitation, find magic spells that will assist you in reaching new areas, and upgrade your weapons. All of these will be necessary in order to give Hekl the power he needs to restore peace to Prim. Do you have what it takes? If you dare, venture into this, the first installment of the Candelabra series!

$end

$info=magicaljewelry,
$bio

Magical Jewelry (c) 1990 RCM Group

The point of this game is to match a line of three or more gems, using columns of three pieces falling into the playing field, similar in mechanics to the Sega game Columns.  Its background design is strongly inspired by New York City and has a depiction of the Statue of Liberty appearing on the right side of the screen.

$end

$info=magicalkidsdoropie,
$bio

Magical Kid's Doropie (c) 1990 Vic Tokai

The year is 1999. When the Akudama Empire attacks the Earth with his army of robots. No conventional weapon in existence is efficient against this opponent. The robots are, however, totally vulnerable to magic. An hired mercenary, Kagemaru, summons the only non-sealed witch, Doropie, to stop the Akudama Empire's offence. The imperial army, led by an old nemesis of Doropie, Empress Elysia, does not surrender though. Elysia captures Kagemaru and blackmails Doropie into breaking her seal and setting her free. It seems that the mercenary lost his life, and Doropie sets out to stop the now-free Empress. After the battle, the dying Empress Elysia confesses the reasons behind the invasion and apologizes. The imperial warship explodes shortly thereafter, but not before Doropie escapes it. She is contacted by Kagemaru, who apparently has survived the wounds that Elysia inflicted on him. Doropie comes back to Earth shortly afterwards.

$end

$info=magicaltalulutokun2magicaladventure,
$bio

Magical Taluluto-kun 2: Magical Adventure (c) 1992 Bandai

To save the kidnapped Iyona-chan, Talututo-kun teams up with Mimora and Honmaru and go on a magical adventure. Each character has their own special abilities, so they must work together to overcome the challenges they face.

$end

$info=magicaltalulutokunfantasticworld,
$bio

Magical Taluluto-kun: Fantastic World!! (c) 1991 Bandai

Fifth grader Edojou Honmaru is one of the most trodden-upon losers in his class, until he meets Magical Taluluto-kun. Taluluto's powers help him deal with all his hardships, such as girls, bullies, and numerous other challenges.

$end

$info=magicblock,
$bio

Magic Block (c) 1991 NTDEC

Magic Block is a Puzzle game, developed by Mega Soft and published by NTDEC, which was released in Asia in 1991.

$end

$info=magiccube,
$bio

Magic Cube (c) 1991 Sachen

Have you ever played with "Russian Blocks?" And have you played with "Magical Stone?" If yes, we'd like to tell you now that these games are out of date. The newest "Magic Cube" will bring you to the new world! Break through the traditional routing and combine with the new idea. Play it and you will know how fantastic it is!

$end

$info=magicdarts,
$bio

Magic Darts (c) 1991 Romstar

Darts is one of the most popular leisure games of all time. MAGIC DARTS has tournament style action which brings the excitement of real competition into your home. Up to four players can compete using standard NES® controllers. Get yourself on target and play MAGIC DARTS.

$end

$info=magician,
$bio

Magician (c) 1991 Taxan

Long ago in a faraway land, there lived the peaceful people of Merlwood. Here, the art of magic had been refined until all aspects of life were in some way related to magic, and powerful wizards and magicians kept order.
Then the inevitable happened: Abadon, one of the most powerful magicians, decided that has was tired of always helping the people. He figured that with a little help, he could easily take over; and so he built a massive castle, and conjured up all sorts of evil beasts to destroy the other wizards.
Now the people of Merlwood are defenseless, and Abadon's followers are running rampant. Their only hope lies in you, Paul, a young apprentice magician. Your mission will be long and difficult, filled with epic battles and magic spells. Along the way, you will meet many friends who can teach you spells and give you scrolls. But to defeat Abadon, you will need the Ultimate Potion.
Legends say that if the four vials of the elements can be brought together, the Ultimate Potion will be formed. You must seek out the vials of Earth, Air, Fire, and Water, form them into the Ultimate Potion, and confront Abadon!

$end

$info=magicjewelry2,
$bio

Magic Jewelry 2 (c) 1990 RCM

Magic Jewelry is a Puzzle game, developed by Hwang Shinwei and published by RCM, which was released in Asia in 1990.

$end

$info=magicjohn,
$bio

Magic John (c) 1990 Jaleco

John is hired as an apprentice magician by Pong. He is training when some strange people attack and kidnap his girlfriend, Yuu. John goes on a quest to find out where they came from and why they wanted Yuu. Afterwards, John discovers Yuu's kidnapping was a feint to force Yuu's father, a renowned scientist, out of hiding. John must not only save Yuu's father, but ultimately battle an evil king who plans to lead a subterranean army in a battle against the people of John's world.

$end

$info=magicjohnsonsfastbreak,
$bio

Magic Johnson's Fast Break (c) 1990 Tradewest

DRIVE, PASS, SHOOT, SCORE! Now you can slam dunk like the pros!Magic Johnson's Fast Break is slammin' jammin' basketball action. Play against the computer or an opponent. Up to four players can play simultaneously. Head for the hoop and slam dunk the ball! The better you get the better your salary gets! Simple enough for beginners, challenging enough for pros. Shoot free throws, 3-pointers, execute special plays, and more! Master all five levels of this ultimate basketball contest!

$end

$info=magickidgoogoo,
$bio

Magic Kid Goo Goo (c) 1992 Zemina

If you like Korean Famicom games, this one should be right up your alley. It's made by some of the guys who went on to form Open Corp (the team that made Buzz & Waldog), and that game's DNA is really obviously present in this one - those same sound effects ripped off from Tiny Toon Adventures, a similar aesthetic, etc. In a lot of ways this game is simpler, but in many others it's actually a way more ambitious game, complete with a shop system, minigames, lots of character upgrades, etc. The ROM size is even twice that of Buzz & Waldog!

$end

$info=magmax,
$bio

MagMax (c) 1986 FCI

It's up to you to save the human race by transforming mechanical parts into the ultimate robot warrior--MagMax. On land, on sea, and in outerspace you shoot deadly lasers from your beam gun to fight off the forces of the three-headed mechanical monster of Babylon. If you survive the undersea volcano, you come face to face with Babylon in the final battle of the giant space robots.

$end

$info=magnumkikiippatsuempirecity1931,
$bio

Magnum Kiki Ippatsu: Empire City 1931 (c) 1987 Toshiba EMI

Magnum Kiki Ippatsu: Empire City 1931 is an Action game, developed by Seibu Kaihatsu and published by Toshiba EMI, which was released in Japan in 1987.

$end

$info=maharaja,
$bio

MahaRaja (c) 1989 SunSoft

MahaRaja is a Role-Playing game, developed by Quest and published by SunSoft, which was released in Japan in 1989.

$end

$info=mahjong,
$bio

Mahjong (c) 1983 Nintendo

You can enjoy the thrill and excitement of playing Mahjong yourself against the computer.

There are 3 levels - Beginner, Intermediate and Expert - which are selected according to the skill of the player. It's great for practicing! Especailly, in the higher skill level, there are time limits (approximately 12 seconds) which enables you to enjoy speedy game plays. Also, it automatically calculates and displays the score on the screen.

Mahjong is a game based on the popular Chinese table game of the same name. It was released by Nintendo for the Famicom and Famicom Disk System, and was one of the earliest titles for both systems.

Mahjong (stylized on cart as "MAH-JONG") is a video game simulation of the board game of the same name, a tile-based multiplayer game that is similar to the card game Rummy. Nintendo themselves developed and published the game and it was one of the very first original games created for the Famicom/NES system, along with Gomoku Narabe Renju (another board game adaptation). The game was later adapted for the Famicom Disk System. It was never released outside of Japan.

Mahjong follows the popular Japanese "Riichi" rule set and is adapted for play against a single CPU opponent. Three different modes are available (in order from top to bottom):

Beginner - No timer or penalties
Intermediate - No timer; a 12,000 point chombo penalty is imposed for calling an invalid win
Advanced - A 10-second limit is imposed, chombo applies; CPU is more aggressive

A full game consists of three matches, each consisting of East and South rounds, each round further consisting of East and South winds (West and North are not played, so rounds progress after only two dealer changes). The player with the highest point total at the end of each match is declared the winner of that match, and the best of three matches is declared winner at the end of the game.

Left/Right and A are used to draw, select, and discard tiles. Up/Down and B are used to select and make calls.

Other gameplay notes and special rules:

It is not possible to go bust; rounds continue even if a player's score drops into the negatives, and Riichi can still be called with less than 1,000 points.
The Dora and Ura-Dora indicators are the Dora tiles themselves, not the next in sequence.
Red Dora tiles are not used.
In all modes, there is a 3-second window after the final discard to declare a win; even if the final discard is a winning tile, the game will automatically end the round if the player does not call in time.
Tenpai payments are 1,500 instead of 3,000.
Ryanshi (two yaku minimum) is enforced after 5 honba.
The honba counter counts up to 9, but rounds can continue beyond that with the counter looping around to 0. With only two players, high honba counts are common.

$end

$info=mahjongblock,
$bio

Mahjong Block (c) 1991 Micro Genius

Mahjong Block is a Puzzle game, developed by TXC Corp and published by Micro Genius, which was released in Asia in 1991.

$end

$info=mahjongclubnagatachosousaisen,
$bio

Mahjong Club Nagatacho: Sousaisen (c) 1991 Hect

Mahjong Club Nagatacho: Sousaisen is a Miscellaneous game, published by Hect, which was released in Japan in 1991.

$end

$info=mahjonggmennichibutsumahjongiii,
$bio

Mahjong G-Men: Nichibutsu Mahjong III (c) 1990 Nihon Bussan

Mahjong G-Men: Nichibutsu Mahjong III is a Miscellaneous game, published by Nihon Bussan, which was released in Japan in 1990.

$end

$info=mahjongtaikai,
$bio

Mahjong Taikai (c) 1989 Koei

The first installment in Koei's mahjong series.

Mahjong Taikai ("Mahjong Tournament") is a 1989 Famicom mahjong game from Koei and an unknown developer. It features multiple historical figures as possible CPU opponents, including Masamune Date and Napoleon Bonapart.

As with any mahjong game, the goal is to complete a winning hand before any of the other players can, and the player earns an amount of points dependent on the "strength" of their winning hand. They might also lose points depending on who won and how.

Koei would continue making Mahjong Taikai games for other platforms, including Super Mahjong Taikai for the Super Famicom in 1992.

$end

$info=mahjongtaisen,
$bio

Mahjong Taisen (c) 1992 Nichibutsu

Mahjong Taisen is a Miscellaneous game, developed by Nihon Bussan and published by Nichibutsu, which was released in Japan in 1992.

$end

$info=mahounoprincessminkiimomorememberdream,
$bio

Mahou no Princess Minkiimomo: Remember Dream (c) 1992 Yutaka

A 1992 Famicom game published by Yutaka based on the Minky Momo magical girl anime.

Mahou no Princess Minkiimomo Remember Dream is a Miscellaneous game, developed by Bits Laboratory and published by Yutaka, which was released in Japan.

$end

$info=maisonikkoku,
$bio

Maison Ikkoku (c) 1988 Bothtec

Adventure game developed by Microcabin in 1986.

Maison Ikkoku, based on the serial manga and anime of the same name, is an adventure game set in a boarding house in the 1980s. The protagonist Yusaku Godai is a struggling student staying at the titular boarding house. When the young widow Kyoko Otonashi arrives as Maison Ikkoku's new manager, Godai is instantly smitten and seeks a way to win her heart. Much of the game's storyline concerns the burgeoning relationship between Godai and Kyoko, and the antics of Maison Ikkoku's other tenants who tend to take advantage of Godai's doormat nature.

The game adaptation was originally released for the PC98-01 and MSX in 1986 before being ported to various other Japanese home computers, including also the Nintendo Famicom in 1988 and the PC Engine (TurboGrafx-16) in 1989. It plays similarly to other Japanese adventure games of the era: the player is given a selection of commands that often changes depending on the player's location, and must determine the correct series of commands necessary to continue the story.

$end

$info=majaventuremahjongsenki,
$bio

Majaventure: Mahjong Senki (c) 1990 Tokuma Shoten

Majaventure: Mahjong Senki is a Miscellaneous game, published by Tokuma Shoten, which was released in Japan in 1990.

$end

$info=majineiyuudenwatarugaiden,
$bio

Majin Eiyuuden Wataru Gaiden (c) 1990 Hudson Soft

Majin Eiyuuden Wataru Gaiden is a Role-Playing game, developed by West One and published by Hudson Soft, which was released in Japan in 1990.

$end

$info=majorleague,
$bio

Major League (c) 1989 Irem

This standard baseball game from Irem has the movie license for Major League, but doesn't actually use it much in-game.

Major League is a 1989 baseball game exclusive to the Japanese Nintendo Famicom based on the North American movie of the same name. While it uses the movie's name and its distinctive "mohawk baseball" mascot, the game does not feature a lot of significant elements from the film.

The game features modes where two human players to compete, one player competes against a CPU opponent, or the player can simply watch two CPU opponents duke it out in the "Watch" mode. The player can also practice their batting with the "Batting" mode, allowing them to get used to the timing.

$end

$info=majorleaguebaseball,
$bio

Major League Baseball (c) 1988 LJN

Sure you've always wanted to be a professional ball player but have you ever thought about managing? Well, here's your chance to prove yourself both on and off the field.

$end

$info=majoudensetsuiidaimashikyougalious,
$bio

Majou Densetsu II: Daimashikyou Galious (c)  Konami

Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987.

$end

$info=makaiisland,
$bio

Makai Island (c) 1987 The NES Dump

1987 was a big year for Capcom, it was the year that mega man came out, and the year that Makai Island ..... didn't. Developed by Capcom, Licensed by Nintendo, this game was never officially released.

This game was released in japan. but it was never released in the America's.

Makai Island is played by steering a ship in the oceans.

As you play you can go on different boats and ships, talk to other people, go on land, and even do some missions. This game seems to take a while to start off. But once you get going you'll be hooked. The world map is rather big and confusing, and chances are you will get lost. But i am sure you can find a map somewhere on the internet.

$end

$info=maniacmansion,
$bio

Maniac Mansion (c) 1992 Jaleco

The game takes place in the mansion of the Edison family: Dr. Fred, Nurse Edna, and their son Weird Ed. Living with the Edisons are two large, disembodied tentacles – one purple and the other green. The player starts out by selecting two of six characters to accompany protagonist Dave Miller. The intro sequence shows that a meteor crashed near the mansion 20 years earlier. The sentient meteor took control of the family and caused Dr. Fred to begin conducting human experiments while plotting to take over the world. After the introduction, Dave and his two companions prepare to enter the mansion to rescue his cheerleader girlfriend, Sandy Pantz, whom Dr. Fred has kidnapped.

$end

$info=mappy,
$bio

Mappy (c) 1984 Namco

Mappy is a 1983 arcade game by Namco. In the United States, it was distributed by Bally/Midway. Mappy is a side-scrolling platform game that features cartoon-like animals, primarily cats and mice. The game's main character itself is a mouse. Mappy runs on Namco Super Pac-Man hardware, modified to support horizontal scrolling. The name "Mappy" is likely derived from mappo, a Japanese slang term (slightly insulting) for a policeman.

$end

$info=mappykids,
$bio

Mappy Kids (c) 1989 Namco

The player controls the son of Mappy in a platformer game. He wants to find a wife but she won't marry him until Mappy can become a provider for his family. At the end of each level, there is a slot machine. Pulling the lever to the slot machine may allow the player to earn extra lives. After the mini-games, players access a shop, where they can buy various things with the money that they find during the game.

This game was released for the Nintendo Famicom in Japan only.

$end

$info=mappyland,
$bio

Mappy-Land (c) 1986 Namco

Mappy, who is a policeman, prepared all kinds of wonderful birthday presents for his girlfriend, Mapico. But, Nyamco and his child Mukies have hidden them in the eight towns of Mappyland. What a pity! Mappy must hurry to get the presents back before Mapico's birthday party. The problem is that there are so many mysterious towns where Mappy must search, while fighting off his enemies. Can you accept the challenge and help Mappy to succeed?

$end

$info=marblemadness,
$bio

Marble Madness (c) 1989 Milton Bradley

The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

$end

$info=mariobros,
$bio

Mario Bros. (c) 1983 Nintendo

Mario and Luigi are doing some underground plumbing when all sorts of weird creatures come flying out of the pipes. Turtles, crabs - even fighterflies - attack the helpless Mario Bros. It's up to you to kick, punch, and knock out these sewer pests before time runs out! But beware. Just when you think you got rid of them, they come back for more! Play against the computer, or with a friend - either way, this is one underground classic you'll want to play time and time again!

$end

$info=marioismissing,
$bio

Mario is Missing! (c) 1993 Software Toolworks

Don't look now, but Bowser's back, and this time he's in your world! But where is that mastermind of reptilian trouble doing his dastardly deeds? And what has he done with Mario? Welcome to Mario is Missing! Take a trek with your travel agent, Luigi, and see the world! Track down troublesome turtles. Figure out where in the world you are, and what on earth happened to Mario. If your grasp of geography is good enough, you'll get the goods, stomp the hoods, and grab Mario out of Bowser's ghastly guest house. A learning adventure that the whole family can share! This is no Koopa-stomping mayhem. It's a fun way to learn about our world!

$end

$info=mariokun,
$bio

Mario Kun (c)  

Version Hack of Moai Kun.

$end

$info=mariostimemachine,
$bio

Mario's Time Machine (c) 1994 Software Toolworks

YOU AND MARIO MAKE QUITE A PAIR. Especially when you're battling the common enemy: Bowser.

Seems Bowser's sneaky Koopas have been, throughout time, stealing objects belonging to famous people who, without these valuable objects, wouldn't have been able to help and inspire mankinds.

But Mario is on to Bowser and his crew. He's persuaded the greatest minds in the world to build him a time machine - so that you and he can go anywhere in the world, during and century, in order to find those precious objects and return them to their rightful owners.

You'll visit Cleopatra in the Alexandria of 48 B.C., Plato in the Athens of 369 B.C. and even Thomas Edison in New Jersey in 1879.

So get ready for an incredible, easy-to-take adventure. Not only will you help the human race, but you'll meet the most famous people who ever lived. And you'll travel all over the globe and back, back, back into history. WHAT A TRIP!

Grab your backpack for the learning adventure of your life!

$end

$info=marioyoshi,
$bio

Mario & Yoshi (c) 1992 Nintendo

An airborne puzzle invasion! It's raining Goombas, Bloobers and Boo Buddies! You have to help Mario cope with the airborne invasion! As the critters fall, catch them on trays. Switch and shuffle to save the day! Stack two of a kind and they both disappear. Or, capture the whole bunch in-between egg shells. When the egg shells match, out hatches Yoshi and up goes your score! The action heats up as the characters fall faster and faster. If your piles get too high, the game is over. Choose your difficulty level and play for a high score or challenge a friend in a head-to-head hatch-off! If you like Dr. Mario, but you're ready for a whole new kind of challenge, you'll love this quick-shuffle action puzzle game!

$end

$info=marusanoonna,
$bio

Marusa no Onna (c) 1989 Capcom

Marusa no Onna is an Adventure game, developed and published by Capcom, which was released in Japan in 1989.

$end

$info=masterchuandthedrunkardhu,
$bio

Master Chu and the Drunkard Hu (c) 1989 Color Dreams

Return to a mythical time in the Far East, when the legendary Siamese-Twin Shiva, God of Destruction, cursed your village with fearsome evil spirits. Despaired by repeated failures to drive out Shiva's evil demons, your best friend, Master Hu, has turned into a drunkard. You, Master Chu, must search through hostile palaces and temples to find and destroy this four-armed incarnation of Shiva. If you would like, just ask your teammate, the Drunkard Hu, to help out. Playing together can be a lot of fun!

$end

$info=masterfighterii,
$bio

Master Fighter II (c) 1992 Yoko Soft

Master Fighter II: The World Warrior is a 2D Fighting game, published by Xoxo Soft, which was released in Asia in 1992.  You can choose from 4 characters: Ryu, Chun-Li, Guile, and Zangief. There is also Vega (M. Bison in Western territories) as the final boss, although his name is misspelled as "Viga" in this game.

$end

$info=masterfighteriv,
$bio

Master Fighter IV (c) 1993 Yoko Soft

Master Fighter IV is an upgraded version of Yoko's Master Fighter II. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game.

$end

$info=masuzoeyouichiasamadefamicom,
$bio

Masuzoe Youichi: Asa Made Famicom (c) 1992 Coconuts Japan

Masuzoe Youichi: Asa Made Famicom is an Adventure game, published by Coconuts Japan, which was released in Japan in 1992.

$end

$info=matsumototorunokabushikihisshougaku,
$bio

Matsumoto Toru no Kabushiki Hisshougaku (c) 1988 Imagineer

A stock-trading simulator for the NES that uses the name of famed Japanese financial adviser Matsumoto Tooru. It was developed by Imagineer and was never released outside of Japan.

Matsumoto Tooru no Kabushiki Hisshou Gaku ("Matsumoto Tooru's Stock Success Knowledge") is a stock exchange simulation developed and published by Imagineer. The goal of the game is to make 100 million yen (approximately $1.3mil) in the stock market in the span of a single year via a series of shrewd financial decisions and listening to advice about which way a certain type of stock might turn.

The game is fronted by Matsumoto Tooru, a nationally well-known financial adviser who is often considered to have an expansive knowledge of the Japanese stock market. The game also features the song "The Entertainer" by Scott Joplin.

Though it focused on unusually complex subject matter for a video game, it sold enough copies to inspire a sequel that was released the following year.

$end

$info=matsumototorunokabushikihisshougakuii,
$bio

Matsumoto Toru no Kabushiki Hisshougaku II (c) 1989 Imagineer

A stock-trading simulation game for the NES and the sequel to Matsumoto Tooru no Kabushiki Hisshou Gaku.

Matsumoto Tooru no Kabushiki Hisshou Gaku 2 is the sequel to the original Matsumoto Tooru no Kabushiki Hisshou Gaku and like that game is a stock trading simulator akin to something like Wall Street Kid. The player needs to keep track of which stocks are rising and falling, identify trends and invest wisely to ensure a wealthy and happy life.

$end

$info=maxivision15in1,
$bio

Maxivision 15 in 1 (c) 1992 AVE

Multicart release with Chiller, Deathbots, Double Strike, Dudes with Attitude, F-15 City Wars, Krazy Kreatures, Menace Beach, Puzzle, Pyramid, Rad Racket: Deluxe Tennis II, Shock Wave, Solitaire, Stakk M, Tiles of Fate, and Venice Beach Volleyball.

$end

$info=mckids,
$bio

M.C. Kids (c) 1992 Virgin Interactive

Meet Mick and Mack - the coolest kids in McDonaldland. Now that Hamburglar has run off with Ronald's magic bag, the M. C. Kids need your help to find him. You'll need to move pretty fast to dodge creatures like Goferit and I. Psycho, solve tricky puzzles and explore the secret levels of McDonaldland. If you're going to help the M.C.Kids track down Hamburglar, you're going to have to make some totally fresh moves of your own. Oh yeah - once you've figured out how to play this game right side up - try it upside down!

$end

$info=mechanizedattack,
$bio

Mechanized Attack (c) 1990 SNK

Mechanized Attack is an adaptation of an arcade shooting game where the player uses a machine gun to stage an assault on a tropical island that's home to a cyborg army. In this NES port, the player can use either a gamepad or the NES Light Zapper to carry out the mission. Battle through numerous stages beginning with an approach to the island. This first stage is held over the water and features an attack on a number of small gunboats, a helicopter and an entire battleship. As the player progresses through the stages of the island, the human (and even canine) enemies are revealed to be robots when the flesh is destroyed. At various junctures of the game, the player is allowed to choose which game path to pursue.

$end

$info=megaman,
$bio

Mega Man (c) 1987 Capcom

It's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis - that strange multi-layered land of robot-like humanoids created by the wrongly-performed experiments with human beings by Dr. Wily. Mega Man - the chosen defender of the human race. For he dares to single-handedly penetrate Monsteropolis' seven separate societies to stop the rapid expansion of strange misrepresentations of humans.

Mega Man's goal is monumental. He must infiltrate seven separate heavily-guarded empires. By himself, he must break down and destroy the following empire leaders: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, and Dr. Wily. The action involves Mega Man armed only with laser beam weapons, encountering strangely-configured humanoids. They're atop, in and out of fortified prison-like structures strengthened with thick walls. Hidden amid gun turrets embedded in concrete uprights, even in subterranean passages below icefields. WOW!

$end

$info=megaman2,
$bio

Mega Man 2 (c) 1988 Capcom

He's Back! And this time the evil Dr. Wily (once the supreme power in the universe) has created even more sinister robots to mount his attack. But as MegaMan, you've also grown in power and ability. Can you save mankind from the evil desires of Dr. Wily? Each of the eight empires is ruled by a different super-robot. You must defeat each enemy on his own turf, building up weapons as you go. Only after all are destroyed will you go head-on with the mastermind himself, the evil Dr. Wily.

$end

$info=megaman3,
$bio

Mega Man 3 (c) 1990 Capcom

It's robot rebellion, and nobody's safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs who've had it with being obedient! And they use every android-annihilator ever invented to make you believe it! Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. It's a wrenching job, the worst - and the best - that Mega Man's faced so far!

$end

$info=megaman4,
$bio

Mega Man 4 (c) 1991 Capcom

For a year the city has been quiet, but a new robotic terror has gripped the city! That scheming scientist, Dr. Cossack has arrived in town with eight new metal maniacs who are bigger and badder than anything Dr. Wily dreamed of. It's going to be a cybernetic showdown as the streets of the city erupt with the sizzling sounds of molten metal! Armed with the new Mega Buster, Mega Man runs, jumps and dodges his way through mazes of metallic munchkins on his way to the Siberian citadel of Dr. Cossack for the final cataclysmic clash!

$end

$info=megaman5,
$bio

Mega Man 5 (c) 1992 Capcom

Protoman has gone berserk! Destroying half the city was not enough. Now, he has snatched Dr. Light and is holding him and the entire city hostage. Speeding to the rescue is Mega Man and his modified Mega Buster, but eight of Protoman's cybernetic soldiers plan to send Mega Man to the scrap heap for good! Feel the weight of the world on your shoulders as you battle Gravity Man! Chip away at the rock-like defenses of Stone Man and bring him crumbling down! Hit the surf and sail up against the tidal power of Wave Man! Help Mega Man defeat all eight of Protoman's robots and then get ready for the fight that pits brother against brother in the battle of the century!

$end

$info=megaman6,
$bio

Mega Man 6 (c) 1992 Capcom

From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the world's most powerful robots! Now faced with an army of metallic mercenaries, Mega Man must fight a ferocious new foe - The Mysterious Mr. X!

$end

$info=megamancx,
$bio

Mega Man CX (c) 2016 Himajin Jichiku

Rockman CX is a ROM hack of Rockman 2 by Zenkaku Himajin, completed on August 23rd, 2016. Compared to other Rockman 2 hacks such as Rockman No Constancy, CX is a much larger project, reskinning the entire game into something that closely resembles the Mega Man X series, complete with an intro stage, a MMX-styled dash ability, and an entirely different plot, starring Evil Counterpart Rockman CX as the game's Villain Protagonist battling Dr. Light's army of robots. Like many of the ROM hacks that preceded it, it's not without it's share of Nintendo Hard Platform Hell moments.
An English translation by Himajin was released in March 2017.

$end

$info=megamaninthemushroomkingdom,
$bio

Mega Man in the Mushroom Kingdom (c)  



$end

$info=megamanredux,
$bio

Mega Man Redux (c) 2016 Romhacking.net

An extensive graphical hack that makes the stages graphically more colorful, less mono-tones, and change the “anime” pixel art style sprites to a shaded type.

Join the blue bomber in his first ever adventure as he battles the evil Dr. Wily and his robotic henchmen to restore peace to a troubled world. Mega Man is a super robot created by the genius scientist, Dr. Light. When another scientist by the name of Dr. Wily goes rogue with an army of six of his own devious Robot Masters, it's up to Mega Man to put a stop to his nefarious plot by traversing a series of stages rife with enemies, traps, and perilous platform challenges. At the end of each stage, conquer one of the Robot Masters and claim their weapon as your own, using it to your advantage in subsequent fights!

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$info=megamanreloaded,
$bio

Mega Man Reloaded (c) 2013 Romhacking.net

Wily got out of prison and he secretly built up his new base on a small island. He stole and reprogrammed Light’s first 6 robot masters from the Robot Museum, to get revenge for being defeated for the 11th time. Dr. Wily sent them across the world to cause total chaos! Will Mega Man be able to stop Wily once again?!

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$info=megamanultra,
$bio

Mega Man Ultra (c) 2006 Romhacking

20 years have passed, since the capture of Dr. Wily. During that time period, Dr. Light has been secretly creating a new battle robot called X. Six months ago, Wily escaped, and has stolen the blueprints to create X. Will Megaman find the truth behind Dr. Light and X...

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$info=meijiishin,
$bio

Meiji Ishin (c) 1989 Use

A Famicom adventure game set during the Meiji Restoration era. It features strategy and action elements as well.

Meiji Ishin ("Meiji Restoration") is an adventure game for the Nintendo Famicom that allows the player to take an active role in one of the most important historical movements in Japanese history: the Meiji Restoration era of the late 19th century, which wrested control of the country from the Shogunate and back to the Emperor.

The first half of the game is spent gathering allies which involves moving from region to region, conversing with leaders and samurai, and occasionally fighting enemies in duels. The second half gives way to a tactical strategy sim similar to Nobunaga's Ambition, as the player's recruited forces march on Edo (Tokyo) to take on the Shogun.

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$info=meimondaisanyakyuubu,
$bio

Meimon! Daisan Yakyuubu (c) 1989 Bandai

A Famicom baseball game developed by Human and published by Bandai. It superficially resembles Namco's Famista series.

Meimon! Daisan Yakyuubu ("Meimon! The Third Baseball Club") is a baseball sim for the Famicom that is based on a manga and anime of the same name about an underdog highschool baseball team and the drama that surrounds them. The player can access the game's story mode, which depicts scenes from the manga, by selecting "Dramatic Mode" from the title screen menu. This also adds character portraits to the main game mode.

The game itself is a fairly standard NES baseball game. The pitching/batting perspective is from directly behind the batter, and the player moves the entire group of fielders simultaneously whenever the ball is hit. Graphically, the many super-deformed athletes resemble those of Namco's Famista (the series upon which RBI Baseball was based), which was very much the leading baseball franchise at the time.

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$info=meimontakonishiouendan,
$bio

Meimon! Tako Nishiouendan (c) 1989 Asmik Ace Entertainment, Inc

Meimon! Tako Nishiouendan is a strategy game released exclusively in Japan for the NES (Famicom) in 1989, and is based on Juzo Tokoro's 1984 manga series of the same name (which was also adapted into a anime motion picture in 1987). Players control a gang of "ouedan" who must battle their way back to their turf after being ambushed on an island.

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$info=meitanteiholmeskirinolondonsatsujinjiken,
$bio

Meitantei Holmes: Kiri no London Satsujin Jiken (c) 1988 Towa Chiki

An adventure game starring Sir Arthur Conan Doyle's Sherlock Holmes developed for the NES by Towa Chiki.

Meitantei Holmes: Kiri no London Satsujin Jiken ("Great Detective Holmes: Fog of London Murder Case") is a murder mystery adventure game where the player directs Sherlock Holmes around London, finding clues and interrogating witnesses and suspects. Like its many NES adventure game contemporaries, it adheres to the Portopia formula of text adventure whodunits.

It is the sequel to Towa Chiki's earlier Sherlock Holmes game (Sherlock Holmes: Hakushaku Reijou Yuukai Jiken) and received a sequel (Meitantei Holmes: M-Kara no Chousenjou). None of these games were ever released outside of Japan.

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$info=meitanteiholmesmkaranochousenjou,
$bio

Meitantei Holmes: M-Kara no Chousenjou (c) 1989 Towa Chiki

The third of three NES Sherlock Holmes adventure games from Towa Chiki and Another.

M-Kara no Chousenjou is the third in Another/Towa Chiki's series of adventure games for the Famicom that star Sir Arthur Conan Doyle's famous sleuth, Sherlock Holmes. It follows Sherlock Holmes: Hakushaku Reijou Yuukai Jiken and Meitantei Holmes: Kiri no London Satsujin Jiken. As with the second of those games, M-Kara no Chousenjou has the player navigate a menu to talk to NPCs and witnesses, investigate areas of interest, find and pick up evidence and walk to various locations across Victorian-era London and other cities.

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$info=menacebeach,
$bio

Menace Beach (c) 1990 Color Dreams

Your sassy but lovable girlfriend has stood you up again. Or has she? Bunny was all set for this afternoon's rendezvous at the malt shop, when she was mysteriously abducted by Demon Dan. Armed only with street-smart reflexes and a fair amount of youthful wit, you set out on your souped-up skateboard. You will confront an impossible number of challenging enemies such as disgruntled dock workers, evil clowns, schools of piranhas, nasty ninja and sumo. To turn the odds in your favor, you must make use of bombs, bottles, balloons, frogs, and fire hydrants. Finally you will find Demon Dan in his dark and dreary underground caverns. You must defeat him to save Bunny from his evil clutches!

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$info=mendelpalace,
$bio

Mendel Palace (c) 1989 Hudson Soft

Candy needs your help! She's fallen fast asleep and may never wake up--because she's trapped in her own dream!
All her harmless dolls are suddenly out to get her! So who will rescue Candy? Someone must brave her wild nightmare world. With 20 areas and 200 levels!

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$info=mermaidsofatlantistheriddleofthemagicbubble,
$bio

Mermaids of Atlantis: The Riddle of the Magic Bubble (c) 1991 Panesian

Far below, from the dark and murky depths, another shiny bubble cluster rises. Though very beautiful, the strangely quivering bubbles are part of a sinister plan, concocted by the evil Emperor O-Dinten. With the patented Dura-Bubble, he plans to profit from fun itself by controlling all the games under the sea. Can you stop him and restore "The Freedom to Have Fun" to the undersea world of Atlantis? It's a brain-bursting bubble battle to pop thousands of beautiful bubbles before they overflow to the open sea!

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$info=metalfighter,
$bio

Metal Fighter (c) 1991 Color Dreams

Returning from three centuries of intergalactic missions, MCS-920 is surprised by an alien-infested planet. Whatever few lifeforms survived were driven underground or transformed into battling bionic mutants. You must escape the tentacles of these mutants, seek out and destroy alien ships, then overpower grotesque alien guards to steal their fiendish and bizarre weapons. From barren landscapes and colorful coral reefs to abandoned and frozen cities, you will yet come face to face with the alien tyrant in each world!

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$info=metalforce,
$bio

Metal Force (c) 1994 Daou Infosys



$end

$info=metalgear,
$bio

Metal Gear (c) 1987 Ultra Games

Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear! Responding to the crisis, covert unit "Fox Hound" is called into action, and that's where you come into play. Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named "Solid Snake". But on this mission you better be sly as well, to surprise heavily-armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered. Plus you gotta maintain radio contact with Commander South, who'll feed you crucial info on Metal Gear's whereabouts. To survive, capture sub-machine guns, Barettas, grenade launchers, and plastic explosives, until you find and destroy Metal Gear, ending CaTaffy's reign of terror!

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$info=metalmax,
$bio

Metal Max (c) 1991 Data East

Metal Max (メタルマックス Metaru Makkusu?) is a 1991 vehicle combat role-playing video game developed by Crea-Tech and published by Data East for the Nintendo Famicom exclusively in Japan on May 24, 1991 and later re-released on the Wii Virtual Console on April 27, 2010. It is the first of the Metal Max series. Metal Max is set in a futuristic post-apocalyptic world, where the surviving humans cluster in underground villages and ruins while "monster hunters" fight the monsters and outlaws outside.

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$info=metalmechmanmachine,
$bio

Metal Mech: Man & Machine (c) 1990 Jaleco

It can save mankind, but beware... this machine has a mind of its own! Welcome to the all-terrain attack vehicle of the future. It's what you need in a world gone to the dogs! You can beat 'em into the ground, or blast 'em underground, or fight 'em alone!

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$info=metalsladerglory,
$bio

Metal Slader Glory (c) 1991 HAL Laboratory

Eight years after a great war was waged between colonies in outer space, peace has finally settled back onto the Earth. Tadashi Himukai, a 17-year-old war orphan, purchases a used worker-mech in order to start a construction business with his girlfriend, Elina Furfa. However, when he first activates it, the worker-mech disguise falls away, revealing a combat model Metal Slader, which were all supposedly dismantled after the war, and an enigmatic message is displayed in the cockpit: "EARTH IN PERIL... SEEK THE CREATOR". Prompted by this warning, Tadashi, his sister Azusa, and Elina head out into space to find the answers behind it.

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$info=metalstorm,
$bio

Metal Storm (c) 1991 Irem

Battle station cyberg's massive computer that keeps peace throughout the solar system is no longer user friendly. It's gone wildly out of control. The LaserGun it operates has already destroyed Neptune. Earth is its next target. As a high-tech hot shot, you must enter Cyber's core and activate the system's self-destruct mechanism. Mankind is reyling on your know-how and toughness to see this thing through. But time is running out...

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$info=metrocross,
$bio

Metro-Cross (c) 1986 Namco

The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly.

If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.

Obstacles along the way include Slip Zones which will slow the Runner down if he tries to cross over them, Pitfalls which will break under the Runner's weight and drop him into the holes beneath them, and Crackers which will launch the Runner up into the air and cause him to land on his back. Later rounds also feature Jumbo Tires that bounce towards the Runner, Walls that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down, and Chess Knights and Kings that bounce from one tile to another.

The rounds also feature Springboards, which can be used to propel the Runner forward at a great speed. Some rounds have a special layout of Springboards, where it is possible to use one Springboard to land directly on the second one. Some other rounds also feature Skateboards which will speed the Runner up and make him immune to Slip Zones. There are also two different types of drink cans; kicking them will either gain the player bonus points (from 100 to 5000) or speed the Runner up, but jumping on them will stop the timer for a few seconds.

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$info=metroid,
$bio

Metroid (c) 1986 Nintendo

It's you against the evil Mother Brain in the thrilling battle of Metroid!

You’re inside the fortress planet Zebes.  The planet of endless secret passageways where the Metroid are multiplying.  Left alone the Metroid are harmless.  But in the wrong hands they could destroy the galaxy.  It’s up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes.  But that won’t be easy.  You’ll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia.  If you survive, it will be you and your acquired powers against the Mother Brain.

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$info=metroiddeluxe,
$bio

Metroid Deluxe (c) 2006 The Rooser

This is a 100% complete patch: Most of the map was totally deleted so the game was built again from scratch. Items are moved, puzzles are changed, and there is no such thing as a dead end. It is hard both mentally and physically, but I avoided such design flaws as having to bomb arbitrary points in the floor or placing enemies so that you get smacked in the face on the way in or out of rooms. Metroid fans should love this! It’s essentially a brand new NES Metroid game. Also, minor text and graphics hacks were done, but mostly just for packaging purposes, (As in, the title screen was changed, mostly). If you like Metroid at all, you should pick this up!

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$info=metroidmother,
$bio

Metroid: mOther (c) 2014 dACE

Metroid: mOther is a hack of the original Metroid aiming to fully update sound and graphics to resemble Super Metroid. Space Pirates attack a Galactic Federation-owned space research vessel and seize samples of Metroid creatures. As a last resort, the Federation decides to send a lone bounty hunter to penetrate the Pirates' base. Samus Aran is chosen for the mission.

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$info=metroidroguedawn,
$bio

Metroid: Rogue Dawn (c) 2017 Romhacking.net

A rogue human agent trained and manipulated by Ridley from a young age. She was taken as a child from a Federation colony obliterated by Ridley’s faction where she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant, and dark agent. Primed yet untested she is sent out on her “zero” mission to retrieve a newly discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth. Her name is Dawn Aran.

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$info=mezasepachipropachiokun,
$bio

Mezase Pachi Pro: Pachiokun (c) 1987 Coconuts Japan

A pachinko simulator for the NES, published by Coconuts Japan. It is the first in a series of pachinko games to feature the Pachio-kun mascot.

The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck.

The game rewards attentive pachinko veterans by having several of the machines possess quirks, such as the frequency of payouts, certain pins being bent that will favor a ball's route to the bottom and the like. Pachio-kun simply has to lean in to examine the machines closer to ascertain how to make the machine pay out. The overall goal is to keep playing each machine, winning either through a determined strategy or simple perseverance, until all the machines have been emptied of their contents. Doing so will win the game.

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$info=mezasetopprogreennikakeruyume,
$bio

Mezase! Top Pro Green ni Kakeru Yume (c) 1993 Jaleco Entertainment

Mezase! Top Pro Green ni Kakeru Yume is a Sports game, developed and published by Jaleco Entertainment, which was released in Japan in 1993.

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$info=michaelandrettisworldgp,
$bio

Michael Andretti's World GP (c) 1988 American Sammy

Superstar Michael Andretti personally guides you through the perilous and exciting world of Grand Prix Racing! Four of the most powerful racing machines are your to command on 16 famous international Grand Prix courses from around the globe! Hone your driving skills or challenge the best - it's all up to you in this amazing simulation of Formula One racing!

$end

$info=mickeymouse3yumefuusen,
$bio

Mickey Mouse 3: Yume Fuusen (c) 1992 Kemco

Mickey Mouse is working part-time selling balloons in order to buy a present for Minnie, whose birthday is a few days away. He gets news from Pluto that Minnie cannot wake up. He sets off to visit her, only to find that she has been trapped in a nightmare. Now, Mickey must journey into Minnie's mind in order to free her from the nightmare.

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$info=mickeymousecapade,
$bio

Mickey Mousecapade (c) 1987 Capcom

"Help! Help!" echos a mysterious voice. Mickey Mouse, the famous world explorer, has heard the cries of one of his friends and he's off on a rescue mission... This adventure starts in a zany Fun House. Join Mickey and Minnie as they turn it inside out looking for their missing friend. A mischievous creature may fly off with Minnie, and you'll have to get her back. Now that Minnie is safe, you must help our heroes make it across a vast ocean - on foot! Even the feisty flying fish can't stop Mickey from his search, but what about the cantankerous crocodile waiting at the shore? Enter the world of fantasy, mystery and excitement with Mickey and Minnie as you solve the mystery of Mickey's missing friend!

$end

$info=mickeysadventureinnumberland,
$bio

Mickey's Adventure in Numberland (c) 1994 Hi-Tech Expressions

"Oh no", cried Donald the Sheriff.
"Pete's done it again!"
"He's stolen our numbers-from 1 up through 10!"
"Search the whole city-every street every house."
"Look high and low-and call Mickey Mouse!"

"You can count on me," declared Mickey Mouse. "Don't worry!"
"I'll find all the numbers. I'll foil Pete's plot!"
"I'm set for adventure. I'm hot on the trail."
"With my friends to help guide me, there's no way I can fail!"

Immensely entertaining, Mickey's Adventure in Numberland helps improve early number identification and counting skills as it invites children to join Mickey on his quest to locate and return Numberland's stolen numbers. The game features 5 imaginative worlds of fun and fantasy-each with two levels and a seemingly endless supply of animated surprises.

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$info=mickeyssafariinletterland,
$bio

Mickey's Safari in Letterland (c) 1993 Hi-Tech Expressions

Endlessly entertaining, MICKEY'S SAFARI IN LETTERLAND is a delightful way to help children improve important early recognition skills as they have fun with Mickey and his Disney pal, Goofy! 6 Exciting animated worlds of adventure await all who join Mickey on his safari to find the lost letter tablets and return them to the museum. Hidden surprises are scattered throughout each level--including rare "alphabet jewels" that spell out words and add extra challenge to the fun.

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$info=micromachines,
$bio

Micro Machines (c) 1991 Camerica

Yo dudes, it's Micro Machines - the official video game! We believe this is the most competitive racing game yet produced. Amazing playability! Featuring a very competitive two-player option. 27 cunningly devised circuits - under bridges, through oil patches, power-sliding around corners - trying to beat the other drivers and become the Micro Machines Champion! Choose your vehicle and go! Feel the power, feel the traction - excellent! Performance sports cars, Formula 1 racing cars, Power boats, Combat tanks, Helicopters, Highway Warriors, 4 x 4's, Monster trucks, and Turbo Wheels - Absolutely Brilliant!

$end

$info=mig29sovietfighter,
$bio

Mig 29 Soviet Fighter (c) 1992 Camerica

Frantic 3-D action featuring in-flight refueling, heat-seeking missiles, incredible full-screen-sized enemy planes, night flying and landings. Supersonic action over ocean, forest, desert and arctic terrains in six intense missions. Incredible graphics, astounding playability, absolutely brilliant!

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$info=mightmagicsecretoftheinnersanctum,
$bio

Might & Magic: Secret of the Inner Sanctum (c) 1990 American Sammy

Feel the power... Experience the magic! Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum. Daring exploits of heroism and sorcery will keep you riveted for hours. Choose from a variety of extraordinary personalities and lead them on an adventure of a lifetime. Over 250 weapons and items and more than 92 mystical spells to use in your search for the Inner Sanctum. Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery.

$end

$info=mightybombjack,
$bio

Mighty Bomb Jack (c) 1986 Tecmo

You and Jack must challenge the King Demon Beelzebut to a final fight to the bitter end. Beelzebut has abducted the merciful King Pamera, his Queen and the fair Princess. He has imprisoned them in his cursed pyramid.
The Mighty Brothers fought bravely against Beelzebut and failed. Jack -- the youngest of all the brothers -- must restore peace and order in the world. He needs your help.

$end

$info=mightyfinalfight,
$bio

Mighty Final Fight (c) 1993 Capcom

The Mad Gear Gang has spread crime and violence throughout the streets of Metro City. Only one man has enough guts to take the streets back from them, Mayor Mike Haggar. Now the Mad Gear Gang has kidnapped his daughter Jessica to bring him under their control. But they've made one mistake: Haggar's furious and he wants someone's head! Guy and Jessica's boyfriend, Cody, are joining Haggar to clean up the slime-filled streets and rescue Jessica. Along the way you'll find food to replenish your health, or better yet, search for weapons to knock the living daylights out of your enemies. So join Haggar and his friends as they try to free the city from the evil clutches of the Mad Gear Gang!

$end

$info=miketysonsintergalacticpowerpunch,
$bio

Mike Tyson's Intergalactic Power Punch (c) 2009 American Softworks

Mike Tyson is the undefeated heavyweight champion of the world, with an Olympic gold medal and a 33-0 (30 KO) record to his claim. After knocking out another opponent with ease, Tyson and his manager taunt the world by saying that no one can stop him. However, the broadcast is picked up far from Earth in the outer reaches of the universe by an alien boxing promoter for the Intergalactic Boxing Federation (IGBF). The promoter decides to accept Tyson’s challenge that he can beat “anyone”. Thus Tyson is brought into the throes of the universe to compete against the best boxers in the universe and defend his earthly title.

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$info=miketysonspunchout,
$bio

Mike Tyson's Punch-Out!! (c) 1987 Nintendo

It's a right jab, a left hook, an uppercut - it's Mike Tyson's Punch-Out!! where you'll get the chance to compete against boxers from around the globe. Punch your way through 13 bouts in the minor, major and world circuits against tough contestants like Piston Honda, Glass Joe, Super Macho Man and many, many more! Defeat all your opponents and meet the ultimate challenge against the World Heavyweight Champion Mike Tyson in the greatest fight of all - The Dream Bout! Knockout Tyson and you can become WVBA (World Video Boxing Association) Champ!

$end

$info=milionesy,
$bio

Milionesy (c) 2014 NintendoAGE NES Coding Competition

MilioNESy is a homebrew game based on "Who Wants To Be A Millionare" but it asks only Nintendo-related questions.

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$info=millipede,
$bio

Millipede (c) 1988 HAL

The gameplay of Millipede is similar to Centipede but differs mostly in enemies:

Earwig: same as the scorpion in Centipede, making mushrooms poisonous so that the millipede will charge straight to the bottom of the screen after touching them.
Bee: same as the flea in Centipede, dropping mushrooms in a vertical line and requiring two shots to kill.
Spider: same behavior as in Centipede, bouncing irregularly across the lower portion of the screen. Multiple spiders can appear at the same time on higher levels.
Inchworm: when hit, slows all enemies for a short period of time.
Beetle: crawls around the player area for a while, then climbs up and leaves the screen, turning any mushrooms it touches into indestructible flowers. When hit, everything on the screen scrolls down one row.
Dragonfly: drops mushrooms while zigzagging down, and can be destroyed with a single shot.
Mosquito: bounces off the sides of the screen as it descends. When hit, everything on the screen scrolls up one row.
DDT bomb (stationary): can be blown up with one shot, destroying all enemies and mushrooms within the blast radius. Whenever the mushrooms scroll down, a new bomb is added at the top of the screen. Up to four bombs can be in play at one time.
All flowers and poisoned/partially destroyed mushrooms revert to normal, whole mushrooms when the player loses a life.

$end

$info=milonssecretcastle,
$bio

Milon's Secret Castle (c) 1986 Hudson Soft

Guide Milon through the four levels of Garland Castle in his quest to reach the top floor and vanquish the big boss! The journey is a difficult one though, because the castle is locked up tight and Milon doesn't have the keys. You will have to use your bubble attacks to fend off the castle baddies while busting up every block in sight trying to find all of the hidden treasure and other secrets throughout the game. Unlike most platformers, Milon's Secret Castle is less about defeating all of the enemies in an area, and more about scouring every bit of each room to find the secrets that lie within Garland Castle! Milo can uncover practically anything in the game. This includes: items, power-ups, money, shields, keys, level exits, even shops! The only way to get to each level boss is to find the right secret items!

$end

$info=mindblowerpak,
$bio

Mind Blower Pak (c) 1989 HES

Mind Blower Pak is a multi-cart for NES which allows the following 4 games to play from the same cartridge.

1. Math Quiz
2. Jackpot
3. Arctic Adventure
4. Galactic Crusader

$end

$info=mindseeker,
$bio

Mindseeker (c) 1989 Namco

Mindseeker is an Adventure game, developed and published by Namco, which was released in Japan in 1989.

$end

$info=minelvatonsagaragonnofukkatsu,
$bio

Minelvaton Saga: Ragon no Fukkatsu (c) 1987 Taito

In the kingdom of Palmeccia both the King and Queen have been murdered by the hands of a servant of Ragon, son of the Zuhl. Take control of the Prince of Palmeccia in a quest for revenge and to kill the evil Ragon.

$end

$info=mineshaft,
$bio

Mine Shaft (c) 2012 Nioreh

In this homebrew release you must slowly descend down a mineshaft as if you rush to the bottom, you will die.

$end

$info=miniputt,
$bio

Mini Putt (c) 1991 Accolade

A mini golf game featuring four different courses of varying difficulty levels and modes for up to four players.  Mini Putt is a miniature golf game developed by Artech Digital Entertainments and published by Accolade (US C64 and DOS versions), Electronic Arts (UK C64, DOS, and ZX Spectrum versions), and A Wave (NES and Game Boy versions).

$end

$info=minnanotabounonakayoshidaisakusen,
$bio

Minna no Tabou no Nakayoshi Daisakusen (c) 1991 Character Soft

Minna no Tabou no Nakayoshi Daisakusen is a Puzzle game, developed by Bits Laboratory and published by Character Soft, which was released in Japan in 1991.

$end

$info=miracleofalmana,
$bio

Miracle Of Almana (c) 1987 Konami

A magic red jewel, known as the Arumana, is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. The game's hero must track down the thief and recover the stolen jewel.The player takes the role of a hero named Kaito, who bears a remarkable resemblance to Indiana Jones, and must travel through six cavernous levels in search of the stolen jewel, Arumana. The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave dwelling creatures as well as soldiers, who sometimes drop weapons.The game itself is very reminiscent to Indiana Jones and the Temple of Doom. The appearance of Kaito is not only nearly identical to the series' adventurer, but the game's cave environments and plot, which revolves around the main character recovering a jewel that grants life to a village, are very similar to his explorations. The game also borrows heavily from an earlier Konami release, Roc 'N Rope, with the main character firing ropes at platforms to cross wide chasms.

$end

$info=miraclepianoteachingsystemthe,
$bio

Miracle Piano Teaching System, The (c) 1990 The Software Toolbox

The Miracle is a piano teaching system, sold with a keyboard.

$end

$info=miracleropitt2100nennodaibouken,
$bio

Miracle Ropitt: 2100-nen no Daibouken (c) 1987 King Records

A girl in the year 2100 uses a robot suit. If the player is hit once, then the suit is lost and the player must play as the little girl. One more hit and the player loses a life. Although the game was only released in Japan for the Nintendo Famicom, the game's text is in English and is completely playable by English speakers.
This game must be played through twice in order to see the true ending, just like in "Ghosts 'n Goblins".

$end

$info=miraisenshilios,
$bio

Mirai Senshi: Lios (c) 1989 Pack-In-Video

Future Wars: Lios (未来戦史：ライオス Mirai Senshi: Raiosu = Future Soldier: Lios) is a turn-based strategy game developed and published by Pack-In-Video, the same developers who brought us Die Hard (NES). In this game, you play as Cecilia and her army of robots. You must make it to Goinkia's castle and stop him from taking over. To do this, you must travel the overworld and select a location. Once you do, you must take out the enemy's commander robot and then the enemy's base. Then you will win and will be allowed to progress. Sometimes defeating enemies unlocks new weapons.

$end

$info=miraishinwajarvas,
$bio

Mirai Shinwa Jarvas (c) 1987 Taito

Mirai Shinwa Jarvas (未来神話ジャーヴァス? lit. Future Legend Jarvas) is a RPG developed and published by Taito. It is about a man named Jarvas who travels back in time from the future to conquer the world of the past and become the leader. You must get people to join your side and take over enemy castles.

This game is generally considered pretty bad by most. When you begin the game, you are given no information about where you are and where you should attempt to go. Once you find a town, you must join a guild. You can only increase your level by returning to the guild once you have accumulated enough experience.

$end

$info=missioncobra,
$bio

Mission Cobra (c) 1989 Sachen

Searing gunfire inflicts heavy damage on both sides as you slice into a murderous squadron of enemy fighter jets. As the commander of a fast and powerful helicopter, you must face an intense struggle against a pair of patrolling choppers before you are allowed to turbo-boost through enemy defenses to reach the motherships. Only with fast reaction and uncanny accuracy can you defeat the motherships which launch a seemingly endless arsenal of weapons.

$end

$info=missionimpossible,
$bio

Mission: Impossible (c) 1990 Ultra

Need we say more?
Ultra® Dares you to defy the impossible.  But if you accept, be forewarned.  You and your trio of Impossible Mission Force agents will infiltrate a six level maze of unthinkable danger.  A fortress of international evil designed to sap every ounce of your brains and brawn.  At each turn you must fend off snipers and fire bomb maniacs.  Elude spy cameras and robot sentries.  Escape from countless enemies in hot pursuit.  All in your desperate search for booby-trapped clues, secret ID cards and life-saving switches.
  Any why?  Because the worldwide terrors known as the Sinister Seven have kidnapped Dr. "O," his nuclear military defense system and IMF agent Shannon Reed, and now they threaten to wreak planetary chaos.
  Luckly, your agents are well schooled in the art of espionage and possess their own favored firepower, from rifles to remote control cluster bombs.  But that's no guarantee you'll make it past brutes like Slash Stiletto, Blitz Blizzardski and the Iron Claw.  If by chance you do, there's always the hyper speedboat chases through Venice, hand grenade ski runs down the Swiss Alps, and prison camps in the Pyrenees mountains.
  Remember, should you choose to accept this mission and fail, you, your Nintendo®, and the world will self-destruct in five seconds.

$end

$info=mississippisatsujinjikenmurderonthemississippi,
$bio

Mississippi Satsujin Jiken: Murder on the Mississippi (c) 1986 Jaleco Entertainment

Muder on the Mississippi is a mystery game initially released in 1986 for the Apple II, Commodore 64 and Commodore 128. It was later ported to the Famicom and MSX2 in Japan.

Murder on the Mississippi, known as Mississippi Satsujin Jiken in Japan, is a menu-driven adventure game loosely based on Sir Arthur Conan Doyle's Sherlock Holmes character. Sir Charles Foxworth and his manservant Regis (Watson in some versions) are on board a Mississippi steamboat heading to New Orleans when a sudden murder forces them to determine who the killer is before Sir Charles becomes their next target.

Players move from room to room interrogating suspects and witnesses while looking for clues, occasionally having to avoid a pitfall or trap that will end the game early with the death of Sir Charles. The player needs sufficient evidence to condemn the correct culprit as well, otherwise the game ends on a bad note.

The game was originally released on the Apple-II, Commodore 64 and Commodore 128 by Activision. Jaleco acquired the rights to license the game in Japan and released their own version for the Japanese MSX and Famicom, which was developed by contract developers TOSE. Some aspects of the Japanese version, including character names and the intro, are different from the Activision version.

$end

$info=mitokoumoniisekaimanyuuki,
$bio

Mito Koumon II: Sekai Manyuu Ki (c) 1988 SunSoft

A NES action game developed by SunSoft and the sequel to Mito Koumon. It was never released outside of Japan.

Mito Koumon II: Sekai Manyuuki is the sequel to Mito Koumon and is very similar in appearance and gameplay. As in that game, the player controls one of Mitsukini Tokugawa's retainers as they gather clues and evidence of crimes in the area while either avoiding or fighting off hostile NPCs.

Unlike the first game, which was set entirely within Japan, Tokugawa is crossing the world solving issues instead. The first stage is America (specifically the Wild West, as would be chronologically accurate for the 17th century) though there are plenty of other locations to visit across the world as well, including even Transylvania.

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$info=mitsumegatooru,
$bio

Mitsume Ga Tooru (c) 1991 Tomy

To learn about his roots, Sharaku must investigate the mysterious ruins that a long lost civilization called the Three-Eyed Ones bequeathed to him. In his worldwide search, which takes both he and Chiyoko Wato to locations like Arizona, Easter Island, and Mexico, Sharaku deciphers ancient scriptures and uses gadgets he invents to help solve (or start) problems and mysteries.

$end

$info=mizushimashinjinodaikoushien,
$bio

Mizushima Shinji no Daikoushien (c) 1990 Capcom

Mizushima Shinji no Daikoushien is a Sports game, published by Capcom, which was released in Japan in 1990.

$end

$info=moaikun,
$bio

Moai Kun (c) 1990 Konami

Moai Kun (モアイくん Mr. Moai?) is a puzzle video game developed and published by Konami for the Family Computer in Japan in March 1990. The game derives its themes from Easter Island; the player controls a sentient moai statue that must rescue other moai and escape each stage via a door before the timer expires. Although platforming elements are present, the primary challenge is to find a way to manipulate the objects in each stage to reach the distressed moai and rescue them while still leaving an avenue of escape to the exit door.

$end

$info=mobilesuitzgundamhotscramble,
$bio

Mobile Suit Z Gundam: Hot Scramble (c) 1986 Bandai

Mobile Suit Z Gundam: Hot Scramble (機動戦士Ζガンダム・ホットスクランブル Kidou Senshi Gandamu: Hotto Sukuranburu?) is a 1986 multi-genre video game developed by Game Studio and published by Bandai for the Family Computer. It is based on the anime Mobile Suit Z Gundam, and is one of the first Gundam video games.

Aside from the much later Famicom Mini release, there were two versions of the game: the original release; and a special release of the central location test version, sometimes dubbed Final Version. Only 1000 copies of this second version were ever released, making it among the rarest video games in history.

$end

$info=moerojudowarriors,
$bio

Moero!! Judo Warriors (c) 1992 Jaleco Entertainment

Moero!! Judo Warriors (燃えろ!!柔道WARRIORS?) is a Family Computer video game that was released in 1990.

The box art shows competitors in an international judo tournament; flags of different countries like the Soviet Union, France, Brazil, the United States of America, and Japan are used to signify the eliteness of the virtual competition. Players must travel around the world in search of judo opponents. The player even gets to compete in the Summer Olympic Games under his discipline of judo after defeating five opponents. However, this would most like refer to either the 1992 Summer Olympic games in Barcelona, Spain because of the game release date. Nine opponents must be defeated in the Olympic Games in order to collect the gold medal. Losing some matches while winning other may result in the awarding of either the silver or the bronze medal.

$end

$info=moeruonisan,
$bio

Moeru! Oni-san (c) 1989 Toho

When Kenichi Kokuho was a small boy, he was lost in the mountains and never found. However, unknown to anyone, Kenichi has been brought up by his foster father in the wild. When Kenichi becomes 15 years old, his foster father tells him the truth about his background. As he finds out, Kenichi decides to go to a civilized society where his parents live. 

Everything Kenichi experiences in the town is a series of surprise and wonder. His family is delighted to see their son alive, but shocked at the fact that he has become wild and different from other children. And now, his new life is about to begin. 

His wild attitude and physical toughness cause various problems in the town. Kenichi has his own way to handle things, but it is too different for the most people to understand what he is up to. Can he get used to life in the town?

$end

$info=momotaroudensetsugaiden,
$bio

Momotarou Densetsu Gaiden (c) 1993 Hudson

Momotarou Densetsu Gaiden is a Role-Playing game, published by Hudson, which was released in Japan in 1993.

$end

$info=momotaroudensetsupeachboylegend,
$bio

Momotarou Densetsu: Peach Boy Legend (c) 1987 Hudson

Momotarou Densetsu: Peach Boy Legend is a Role-Playing game, published by Hudson, which was released in Japan in 1987.

$end

$info=momotaroudentetsu,
$bio

Momotarou Dentetsu (c) 1988 Hudson

The first in Hudson's series of train-themed video board games which was released on the Famicom in Japan only on December 2nd 1988.

Momotaro Dentetsu ("Momotaro's Railway") is a train-themed board game featuring the folklore hero of Momotaro, the Peach Boy. It is the first in Hudson's long-running series of the same name. The goal is for each player to drive a train around a board by rolling a die and trying to make as much money as possible, a la board games like Monopoly or the Game of Life.

The game and its series is not to be confused with Momotaro Densetsu, an earlier RPG from Hudson featuring the same characters.

$end

$info=monopoly,
$bio

Monopoly (c) 1991 Arcadia Systems

This special MONOPOLY game brings to life all the wheeling, dealing, money-making fun of the world's most popular board game - and adds the fast action, hands-on excitement of the NES! There's visual entertainment with the animated Rich Uncle Pennybags and Community Chest and Chance Cards, and the speedy sports car and other tokens that zoom around the board. Now listen for voice enhancements such as the "jailer" who kicks Rich Uncle Pennybags out of Jail, and the digitized sound of the train whistles on the Railroad spaces. Like a real estate big shot, you let computer "accounting" keep track of your cash, assets, properties, houses and hotels. You can play with real, live real estate moguls, or take on the computer opponents, who might be beginners - or savvy big-time traders! The MONOPOLY game everyone grows up with, plus the NES... all in all, it's a real sweet deal!

$end

$info=monsterinmypocket,
$bio

Monster in My Pocket (c) 1992 Konami

Thousands of history's famous monsters gather for the meeting of the century. But their volcanic convention center erupts, mysteriously turning them into terrors of pint-size proportions. They escape to the home of Jack, the teenage "Captain of Cool." There begins a battle between the good ghouls and The Warlock's band of evil beasts. You must become The Vampire or The Monster and lead the forces of right through a humongous, human-size world six levels deep, featuring Jack's house, a scummy sewer, a hazardous construction site, and an odd oriental palace. Don't get burned on the kitchen stove or crushed by runaway golf balls. Meanwhile you'll have to punch and zap at all your fiendishly favorite monsters including the head-rolling Skeleton, the rock candy throwing Goblin, the bone-crushing Cyclops, and dozens more! Every monster you mash is worth points. Score enough and you'll get an extra life. Something you'll really need when you finally face the powerful Warlock and his magic lightning jolts. So be a pocket-size peacemaker and conquer the smallest threat to monsterdom the world has ever known!

$end

$info=monstermaker7tsunohihou,
$bio

Monster Maker: 7-tsu no Hihou (c) 1991 Sofel

Monster Maker: 7-tsu no Hihou is a Role-Playing game, developed and published by Sofel, which was released in Japan in 1991.

$end

$info=monsterparty,
$bio

Monster Party (c) 1989 Bandai

Walking home from a baseball game one evening, Mark gazed up at the misty sky. Suddenly, a blazing star plummeted to earth with a blinding light. When Mark regained his sight, a mysterious creature was standing before him. The creature told an eerie tale about his home planet, the Dark World, where evil monsters were terrorizing the helpless population. He was searching the galaxy for a warrior capable of freeing them from their terrible plight. The creature explained that Mark's bat was the perfect weapon for defeating the evil monsters. Mark considered the creature's proposal for a minute, then agreed to undertake the dangerous mission. After all, he thought, it sure beats going to school!

$end

$info=monstertruckrally,
$bio

Monster Truck Rally (c) 1991 INTV

You've never experienced anything like the incredible action of MONSTER TRUCK RALLY! Compete against the computer - or against up to three of your friends at once - in nine grueling, gear-grinding events: hill climb, drag race, car crush, sled pull, monster rally, drawbridge, donuts, tug-o-war, and bog! Whether you build your own custom course, or have the computer build one for you randomly - out of millions of possible combinations - every event is sure to be an awesome new challenge, every time!

$end

$info=mooncrystal,
$bio

Moon Crystal (c) 1992 Hect

As Ricky Slater, the player must rescue Ricky's family and confront the evil forces of Count Crimson, who wields the powerful Moon Crystal!  Owing much inspiration to Prince of Persia, this game boasts colorful graphics and vivid animations coupled with non-linear exploration and gameplay.

$end

$info=moonranger,
$bio

Moon Ranger (c) 1990 Bunch Games

Moon Ranger is an Action game, developed by Odyssey Software Inc. and published by Bunch Games, Inc., which was released in 1990.

$end

$info=moritakazuonoshogi,
$bio

Morita Kazuo no Shogi (c) 1987 Seta Corporation

A Famicom Shogi game developed by Random House and published by Seta.

Morita Kazuo no Shogi ("Kazuo Morita's Shogi") is a Shogi game from Random House. The game's namesake, Kazuo Morita, is a famous Japanese Shogi player that had previously been attached to several Shogi games prior to this one. Furthermore, Random House (not to be confused with the famous book publisher) is his development company.

As well as playing regular Shogi against an AI opponent, the player has a few options regarding the set-up of the pieces. There is a mode where they place all the tiles on the board themselves, in case they wish to continue an existing game or maybe replay a famous match at its turning point.

$end

$info=mortalkombat2,
$bio

Mortal Kombat 2 (c) 1994 Yoko Soft

Mortal Kombat II is a pirated port of Mortal Kombat from 1994. This should not be confused for Mortal Kombat II (Hummer Team). he game itself plays similarly to Master Fighter II but the engine has been modified to resemble the original Mortal Kombat.

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$info=mortalkombat3,
$bio

Mortal Kombat 3 (c) 1998 NT

Mortal Kombat is a pirated fighting game that was developed by Hummer Team. The game is based on Mortal Kombat 3.

$end

$info=mortalkombatii,
$bio

Mortal Kombat II (c) 1995 JY Company

Mortal Kombat II is a pirated port of Mortal Kombat made by Hummer Team. Despite the title, this game is actually a port of the first Mortal Kombat.

$end

$info=mortalkombatiispecial,
$bio

Mortal Kombat II Special (c) 1995 JY Company

Mortal Kombat II Special is a pirated fighting game developed by Hummer Team. It is based off Mortal Kombat II and has similarities with the pirate of the same name, which confusingly enough is based off the original Mortal Kombat.

$end

$info=mother,
$bio

Mother (c) 1989 Nintendo

From Shigesato Itoi comes an authentic RPG with a modern-style stage!

Mother's Day, the rural Ameican town this boy lives in. It was peaceful here - until yesterday. Zombies back from the grave and crazed animals have been attacking the town residents - almost as though being controlled by someone... or something. At this rate, the town is doomed! What will happen to the Earth? And what about those dear to you......?

The boy makes a resolutin and leaves his home. And his adventure continues as he finds friends who will fight alongside him. The keyword is courage and friendship, not to mention love......

$end

$info=mother25thanniversaryedition,
$bio

Mother 25th Anniversary Edition (c) 2014 Starmen

Mother: 25th Anniversary Edition aims to make Mother much more enjoyable for both Earthbound fans and those playing it for the first time. All enemy graphics, NPC sprites and tiles are be redrawn from scratch to be more faithful to the clay models. The goofy enemies are goofier and the creepy enemies are creepier. A shiny new font and title screen was added, too!

The overworld has been tweaked to be much less bleak and repetitive, so it’s harder to get lost. There is more scenery, areas are more colorful and confusing areas like Duncan’s factory have been simplified. On the other hand, tiny areas like the Cemetery or Snowman have been expanded.

There are also a lot of changes under the hood. Enemies will yield slightly more exp and the encounter rate has been readjusted. The “Dangerous Foe” battle theme is used less often and party members will be met at a higher level. DragonDePlatino’s goal in creating this hack was to make Mother less challenging, but still quite difficult.

And last but not least, this hack uses Tomato’s official Mother 1 + 2 translation, adapted for the NES. Over 1400 lines of text have been altered to create connections with the rest of the series, improve clarity and shorten reading time. This hack will also feature much quicker battle text courtesy of vince94. Battles progress almost twice as quickly!

$end

$info=motocrosschampion,
$bio

Motocross Champion (c) 1989 Konami

This is pure insanity. And to take the checkered flag, you'll need sheer intensity to throttle past hundreds of obstacles, including the Head Spinning Loop and the Sky Riding Ramp. You'll also need precision skills to refuel with Nitro Turbo Boosts that'll power you to victory! There are 8 championship tracks and 3 ultra-challenging levels (Rookie, World Class and Daredevil) to choose from. You can even race against the clock or computer.

$end

$info=motorcitypatrol,
$bio

Motor City Patrol (c) 1992 Matchbox

You are one of MotorCity's finest performing your regular duties: patrolling every street, making routine arrests, issuing tickets, and setting up speed traps. Suddenly the calm is broken! There's a crime in progress and you're the first to respond. You contact the helicopter patrol who's already on the scene. Time is of the essence. Using your surveillance map, you find the best route to the scene of the crime just in time to make the collar. It's a tough job, but somebody's got to do it!

$end

$info=mottomoabunaideka,
$bio

Mottomo Abunai Deka (c) 1990 Toei Animation

Mottomo Abunai Deka is an Action game, developed by Micronics and published by Toei Animation, which was released in Japan in 1990.

$end

$info=moulinrougesenkimelvillenohonoo,
$bio

Moulin Rouge Senki: Melville no Honoo (c) 1989 Gakken

Moulin Rouge Senki: Melville no Honoo is a strategy game released in 1989 for the Nintendo Famicom.

Moulin Rouge Senki: Melville no Honoo ("Record of Moulin Rouge War: Melville's Flame") is a strategy war sim with RPG elements for the Famicom. The player controls a party of heroes with an entire army under their control, and fights other armies and random encounters with monsters. To begin the game, the player must purchase and equip their army before setting out.

The game's battles play out in turn-based formations, and each formation acts separately and can target different formations on the enemy's side. For instance, the archers can aim for any of the four rows of enemy forces, though front-line melee fighters are far more limited.

$end

$info=mouryousenkimadara,
$bio

Mouryou Senki Madara (c) 1990 Konami

Mouryou Senki Madara is a Role-Playing game, developed and published by Konami, which was released in Japan in 1990.

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$info=mrgimmick,
$bio

Mr. Gimmick (c) 1992 Sunsoft

A young girl receives a doll named Yumetarou (ゆめたろー) for a birthday present. She quickly favors the new doll over her previous five toys, who felt abandoned and unloved. While she was sleeping, they suddenly came to life and took her to another dimension. Yumetarou, as the protagonist, must track down his new owner and retrieve her from the toys' world.

$end

$info=mrsplash,
$bio

Mr. Splash (c)  



$end

$info=mspacman,
$bio

Ms. PacMan (c) 1993 Namco

Gobble, gobble, gulp. Ms. Pac-Man chows a power pellet and it's dinner time. Fly around the mazes at top speed while you dine on ghosts and score big points. Watch out! Don't let those little haunters get their hands on you or you're history.

$end

$info=mspacmantengen,
$bio

Ms. Pac-Man (Tengen) (c) 1990 Tengen

Ms. Pac-Man's here, and she's totally liberated! She gets to run around in 36 unique, mind-boggling mazes - some small enough to fit on one screen; some so big you'll have to scroll around; some that are mighty strange; and some that are straight out of the arcades! Even the fruits bounce around, making it that much tougher to get bonus points. Choose Easy, Normal, Hard or Crazy speeds! Whether you're a beginner or expert, Ms. Pac-Man will have you running ragged. There's even a Pac-Booster button to really let her shake those pesky ghosts. Play Ms. Pac-Man by yourself or take turns with a friend. Better yet, two can play at the same time - one as the divine Ms. Pac-Man, the other as the original Pac-Man!

$end

$info=mugensenshivalis,
$bio

Mugen Senshi Valis (c) 1987 Tokuma Shoten

The fiendish King Rogles stands poised to conquer the other worlds of the universe: the Dream World of Queen Valia, and the Human World. Rogles and his five Dark Lords have taken the force of Yang from Queen Valia and sealed it into a Fantasm Jewel. Only a warrior with a heart perfectly balanced between Yin and Yang can wield the Sword of Valis against the encroaching darkness! 

Yuko, a young student from the Human World, is the chosen one - and you will control her. She is to become the greatest warrior in the universe, never suspecting that her most fearsome battle will not be against a Dark Lord, but against her closest friend from the Human World - the one she warned, "Don't go out with him, he's the Dark..." But before she could finish, her friend ran off into The Darkness.

$end

$info=mule,
$bio

MULE (c) 1990 Mindscape

IRATA. A New World rich with opportunity. For wealth. And power. And you can become the richest, most powerful inhabitant of the newly discovered planet by owning the most land, mining the most precious metal, and supplying the most food and energy to all the peasants - otherwise known as your opponents. To win you need MULEs (Multiple Use Labor Elements), kind of mechanical donkeys which do your dirty work: growing food, mining, and producing energy. MULEs are critical, so you want to get as many as possible as cheaply as possible. And by the way, treachery is acceptable. So use it when needed. Then sit back and enjoy your wealth and power, OH MIGHTY RULER!

$end

$info=mule,
$bio

M.U.L.E. (c) 1990 Mindscape

Set on the fictional planet Irata (which is Atari backwards), the game is an exercise in supply and demand economics involving competition among four players, with computer opponents automatically filling in for any missing players. Players are provided with several different choices for the race of their colonist, providing different advantages and disadvantages that can be paired to their respective strategies. To win, players not only compete against each other to amass the largest amount of wealth, but must also cooperate for the survival of the colony.

$end

$info=multidude,
$bio

Multidude (c) 2015 RetroSouls

Robots with different control schemes must work together to solve each puzzle, with the freedom to switch between them at any time.

$end

$info=muppetadventurechaosatthecarnival,
$bio

Muppet Adventure: Chaos at the Carnival (c) 1990 Hi-Tech

Yipes! The awful, evil Dr. Grump has pignapped the lovely Miss Piggy and taken her to his secret carnival hideout! Now Kermit and the whole crazy Muppet crew need your help! Jump! Leap! Hop! And charge into action! But watch out! Dr. Grump's Carnival of Clamorous Confusion is a rollicking roller coaster of thrills, spills, and chills! Join Kermit as he faces the fearsome challenge of the Raging River Ride. Help Fozzie lick the Amazing Ice Cream Maze. (But beware of those Canine Carnival Barkers!) Blast off with Gonzo on the Lost in Space Ride. Then let Animal drive you crazy on the incredible Crash Car Course. And if you dare, enter the ultimate challenge - the Cave of the Grumpasaurus! Only your quick wrist, sharp wit - and some help from Kermit and the gang - can defeat Dr. Grump and rescue the still-lovely Miss Piggy! It's Muppet mayhem! You'll want to play again and again!

$end

$info=murderclub,
$bio

Murder Club (c) 1989 Seta Corporation

The mystery begins with a stream of blood runninng down Bil Robbins' back. Now its up to you, J.B., to track down the culprit whose hand twisted the knife. Enemies? The victim had so many, they must have been standing in line to bump him off. But the murderer will never get away because the amazing technology of the Nintendo Entertainment System will make all suspects answer to you as you grill them and dig up clues. Unravel a dark world of chilling secrets, hidden mysteries, sultry dames and deceit to crack the case. Yeah, J.B., everyone has something to hide. Don't let them hide it from you!

$end

$info=musashinobouken,
$bio

Musashi no Bouken (c) 1990 Sigma

Musashi lives somewhere in medieval Japan in the village of Arima . He is the son of the famous swordsman Miyamoto Musashi and a skilled fighter himself. One day he hears of a rumor that the evil wizard Kojiro, his father's archenemy, has apparently reared up his ugly head once again! Kojiro's demons invade the land, and threaten death and destruction. "I shall defeat Kojiro!" - says Musashi, - "and maybe even get the girl"...

$end

$info=musashinokentadaimashugyouchuu,
$bio

Musashi no Ken: Tadaima Shugyou Chuu (c) 1986 Taito

Musashi no Ken - Tadaima Shugyō Chū (六三四の剣 ただいま修行中 lit. "Sword of Musashi - Now in the Middle of Training"?) is a 1986 video game software developed and published by Taito exclusively in Japan. It is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode.

The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up and coming competitors. The anime is broken up in to two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series.

$end

$info=muscle,
$bio

M.U.S.C.L.E. (c) 1986 Bandai

M.U.S.C.L.E. (Millions of Unusual Small Creatures Lurking Everywhere) is an early NES wrestling game based on the line of toys popular in the 1980s. M.U.S.C.L.E. allows you to choose two wrestling stars from the M.U.S.C.L.E. universe (from a selection of eight) in a tag-team match tournament in one player mode, and versus a friend in two player mode. Each wrestler has one special move that can be used by collecting the power pellet that floats around the ring at random instances.

$end

$info=mylifemylovebokunoyumewatashinonegai,
$bio

My Life My Love: Boku no Yume Watashi no Negai (c) 1991 Banpresto

My Life My Love: Boku no Yume Watashi no Negai is a Miscellaneous game, developed by WinkySoft and published by Banpresto, which was released in Japan in 1991.

$end

$info=mysteryquest,
$bio

Mystery Quest (c) 1989 Taito

"As my apprentice, you have been studying a long time to master the secrets of magic. Now the time has come to prove yourself. You must journey to the four Mystery Castles in search of four magic talismans. You will face many perils along the way: the castles are riddled with underground passages and intricate mazes, where you may become lost forever! And strange creatures prowl the castles, ready to pounce upon you when you least expect it! But you will find magic powers hidden along the way, to help you in this Mystery Quest. The magic talismans you seek are the greatest gifts known to man: wealth, wisdom, happiness, and peace. Go now, complete your quest, and prove that you are as great a wizard as I!"

$end

$info=mysteryworlddizzy,
$bio

Mystery World Dizzy (c) 2017 Codemasters

Join Mega-Star DIZZY and the YOLKFOLK in their latest Adventure in Mystery World! Incredible Dragons' Lairs, Wizard's Cloud Castle, the Evil King's Palace and Dungeons, Mysterious new Worlds, Volcanoes and more! Featuring over 50 rooms to explore!

$end

$info=mysticorigins,
$bio

Mystic Origins (c) 2017 New 8-bit Heroes

Julian, a wandering vagabond who carries a beat-up lute, has happened upon the land of Varekai, a place where Strazno, Mystic of Chaos, seems to rule. Once, to hear its citizens tell the tale, Varekai was a normal place where nothing untoward or out of the ordinary happened whatsoever. But these are interesting days, as Sirena, Mvstic of Time, might call them. An unpeakable evil has awoken in the Hamishago mines and thrown the whole of Palacido Forest into upheaval.

Maybe a wandering adventurer Will have the courage to take up the hero’s mantle, and venture deep into the mines to face Whatever lurks there... assuming he has the fortitude to make it that far. Hint... that wandering adventurer is Julian! So get going! Talk to everyone, use your wits, resourcefulness and reflexes to find your way into Palacido and investigate the trouble!

$end

$info=mysticsearches,
$bio

Mystic Searches (c) 2017 New 8-bit Heroes

A NEW CARTRIDGE BASED GAME FOR THE ORIGINAL NINTENDO ENTERTAINMENT SYSTEM

In this open journey through a unique fantasy world, the young vagabond musician Julian strives to avenge his mentor and undo the deceptive actions of the rogue sorceress Amriya.  Solve complex puzzles.  Explore a mysterious mythology full of foreign races and monsters.  Navigate through perilous platforming.  Gain a wide array of magical abilities.  Learn the song of the world.  Become the hero by restoring control of the supernatural elements to the Mystics before the imbalance leads to the catastrophic end of the natural world!

$end

$info=nagagutsuohaitanekosekaiisshuu80nichidaibouken,
$bio

Nagagutsu o Haita Neko: Sekai Isshuu 80 Nichi Dai Bouken (c) 1986 Toei Animation

Nagagutsu o Haita Neko: Sekai Isshū 80 Nichi Dai Bōken (長靴をはいた猫 世界一周80日大冒険?, lit. "Puss in Boots: An Adventure Around the World in 80 Days")[3] is a 1986 video game based on the third film of The Wonderful World of Puss 'n Boots that was released exclusively in Japan for the Family Computer. Four years later, the game (with several modifications) was released in North America under the title Puss 'n Boots: Pero's Great Adventure.

The main character is the Puss in Boots character from the tale; a cat named Pero (Toei Animation's mascot) He is also known as 'Perrault' in the game, as that was the name of the original author of the Puss In Boots story; Charles Perrault. He is known for helping an impoverished master attain wealth through the use of trickery.

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$info=nakajimasatoruf1hero,
$bio

Nakajima Satoru: F-1 Hero (c) 1988 Varie

Superstar Nakajima Satoru (Michael Andretti in Western versions) personally guides you through the perilous and exciting world of Grand Prix Racing! Four of the most powerful racing machines are your to command on 16 famous international Grand Prix courses from around the globe! Hone your driving skills or challenge the best - it's all up to you in this amazing simulation of Formula One racing!

$end

$info=nakajimasatoruf1hero2,
$bio

Nakajima Satoru: F1 Hero 2 (c) 1991 Varie

Nakajima Satoru F-1 Hero 2 is a 1991 Japan-exclusive Family Computer Formula One video game developed by Human Entertainment and published by Varie. It is the sequel to Nakajima Satoru: F-1 Hero, and is based on the 1991 Formula One season. There are 16 rounds and only four cars to choose from.

$end

$info=nakayoshitoissho,
$bio

Nakayoshi to Issho (c) 1993 Yutaka

Nakayoshi to Issho is an Adventure game, published by Yutaka, which was released in Japan in 1993.

$end

$info=namcoclassic,
$bio

Namco Classic (c) 1988 Namco

Namco Classic (ナムコクラシック?) is a golf game developed by Namco and published for the Famicom in 1988. The game features Round Play, which you can use to practice the course in the game or compete with friends, or Tournament mode, where you play against a computer opponent in an effort to win a large amount of prize money. The game was also released for the Game Boy in 1991. The Game Boy version features a different course but is very similar in many respects. In 1996, that version was also included in the compilation title, Namco Gallery Vol. 1.

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$info=namcoclassicii,
$bio

Namco Classic II (c) 1992 Namco

Namco Classic II is a Sports game, developed by TOSE and published by Namco, which was released in Japan in 1992.

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$info=namcotmahjongiiimahjongtengoku,
$bio

Namcot Mahjong III: Mahjong Tengoku (c) 1991 Namco

Namcot Mahjong III: Mahjong Tengoku is a Miscellaneous game, developed and published by Namco, which was released in Japan in 1991.

$end

$info=nankokushireispyvsspy,
$bio

Nankoku Shirei!! Spy vs. Spy (c) 1987 Kemco

Spy vs Spy: The Island Caper is a competitive multiplayer game where the goal is to recover all the vital items and leave before the other player does the same. It's a tropical-themed variant on the original.

The Island Caper plays almost identically to the original Spy vs Spy game, just with a graphically updated island theme. Instead of rooms full of fixtures that items might be hidden behind, the player must search beaches on islands for items buried in the sand. Specifically, they need to assemble a missile from its parts, presumably so it can be launched at the opponent spy's home country. Finding the missile will allow the victorious spy to escape the island via a submarine (which inexplicably also includes an attractive woman). There are also traps which, like in the original, can be placed in spots where missile parts might be to fool opponents into killing themselves.

The game was released on many of the home computers and consoles active at the time. Curiously, it also received a Japan-only NES port named "Nangoku Shirei!! Spy vs Spy" published by Kemco.

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$info=nantettattebaseball,
$bio

Nantettatte!! Baseball (c) 1990 SunSoft

A baseball game by Sunsoft released on the Family Computer in 1991.

Nantettatte!! Baseball is a baseball game with the innovative feature of being able to update team rosters without needing to buy a brand new full price game. This is done by inserting a mini-cartridge that updates the roster into the main game.

$end

$info=nantettattebaseball91kaimakuhen,
$bio

Nantettatte!! Baseball '91 Kaimaku Hen (c) 1991 SunSoft

Nantettatte!! Baseball '91 Kaimaku Hen is a Sports game, developed and published by SunSoft, which was released in Japan in 1991.

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$info=nantettattebaseballoballstarhen,
$bio

Nantettatte!! Baseball OB All Star Hen (c) 1991 SunSoft

Nantettatte!! Baseball OB All Star Hen is a Sports game, developed and published by SunSoft, which was released in Japan in 1991.

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$info=napoleonsenki,
$bio

Napoleon Senki (c) 1988 Irem

Napoleon Senki (ナポレオン戦記?, "Battles of Napoleon") is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. In August that same year, Brøderbund announced that it would be released for the North American NES console as The Battlefields of Napoleon; which was eventually cancelled.

This video game allows the player to re-enact the Napoleonic Wars using a bird's-eye view. Starting with earliest battles against the Holy Roman Empire to grab territory for the fledging French Republic during the French Revolutionary Wars in the year 1796, Napoleon would guide the French Revolutionary Wars until they ended in 1802. All the nations that were a participant in the Napoleonic Wars were included like Czarist Russia, Great Britain, and the Spanish Empire. Napoleon's first in-game battle would located in present-day Italy; making the battle equally important in Italian history as it was in French history. There are also battles in what would now considered to be the Arab Republic of Egypt against the Ottoman Empire along with various other conquests in Europe.

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$info=narc,
$bio

NARC (c) 1990 Acclaim

You are Max Force... you mission...bust Mr. Big and destroy his dreaded criminal empire...seize all contraband, stolen money, illegal weapons...use rocket bombs, high-powered machine guns...apprehend all suspects...protect the innocent and punish the guilty...stop at nothing!

$end

$info=navyblue,
$bio

Navy Blue (c) 1992 I'Max

Navy Blue is a Strategy game, developed by Use and published by I'Max, which was released in Japan in 1992.

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$info=nekketsukakutoudensetsu,
$bio

Nekketsu Kakutou Densetsu (c) 1992 Technos Japan

One day at school, Kunio was minding his own business when suddenly, he found a note on his locker. The note says their is a fighting tournament hosted by the "Double Tiger" twins. Seeing it as a challenge he could not refuse, Kunio runs off to participate. When Riki sees Kunio running and read his note, he decides to enter as well. Many other fighters will join in to see who is the strongest.

$end

$info=nekketsukouhakuniokun,
$bio

Nekketsu Kouha Kunio Kun (c) 1987 Technos Japan

Hiroshi is a student at Nekketsu High School, and is always bullied by everyone. One day, one man arrives at the school who changes everything. His name is Kunio!! Fighting the bullies! He looks tough, but he is a kind-hearted man. Kunio and Hiroshi become close friends. However, one day Hiroshi is kidnapped by someone. Kunio stands up and faces the gangs at Nekketsu High School to rescue his friend.

$end

$info=nekketsukoukoudodgeballbu,
$bio

Nekketsu Koukou Dodgeball Bu (c) 1988 Technos Japan

Kunio was waiting for after school by the gates to meet Kumiko.
Suddenly, the dodgeball captain of Hanazono High School ambushes Kunio.
"Kunio, fight or die!"
Players on Nekketsu High Dodgeball club have gone missing.

The National High School Dodgeball Tournament will take place at Sakuragaoka park of Shizuoka Prefecture, with Mount Fuji visible in the distance. Nekketsu High Dodgeball Club is led by Kunio to lead his team to battle against Hanazono High!

If Kunio wins the National championship, the World League is waiting. Here we go! It's the world of dodgeball!

$end

$info=nekketsukoukoudodgeballbusoccerhen,
$bio

Nekketsu Koukou Dodgeball Bu: Soccer Hen (c) 1990 Technos Japan

While Kunio and Shinichi were practicing dodge ball, soccer manager Misako approached the two on the court. "Please! Instead of dodgeball, join me and play soccer in the national convention!"

Nekketsu High Soccer Club has come down with food poisoning, and Kunio must lead his dodgeball team into the soccer competition and go for the goal! Only through winning the championship can Kunio convince his whole team to join him.

$end

$info=nekketsustreetbasketganbaredunkheroes,
$bio

Nekketsu Street Basket: Ganbare Dunk Heroes (c) 1993 Technos Japan

To our amazement, Kunio entered the Downtown Quiz and won. Thanks to him, we got a journey to the United States for 15 days as a victory prize. First thing first, Kunio went to see "Johnny" at the Oklahoma high school that he had befriended while in an exchange program. Along for the trip was also Riki, and thanks to him, he entered us into a street basket tournament. Lead us to victory even overseas, Kunio!

$end

$info=nesnake2,
$bio

NeSnake 2 (c) 2008 Matrixz

In this classic snake game, eat numbers to make your snake longer! Battle through 25 obstacle filled levels with precise movements to survive. Three difficulty levels keep the challenges coming faster each time. Once you have mastered the movement, play with a friend in vs or cooperative mode, or play against the computer. Can you slither your way to greatness? 

This homebrew first appeared as an entry by Matrixz in the 2004 Minigame Competition. That original NeSnake is also included on the cart! Updated graphics, more levels, and extra game play modes make this one of the best homebrews yet. When you are done playing, a simple 4 character password lets you keep your levels unlocked for continuation later.

$end

$info=nesopentournamentgolf,
$bio

NES Open Tournament Golf (c) 1991 Nintendo

Whether you're an aspiring amateur or a professional-class golfer, NES Open Tournament Golf puts you right in the thick of a world-class golf tournament. Select your club, check the wind and the lay of the turf, and then drive your way toward winnings worth over one million dollars! Pick from three tough courses: one in the US, one in Japan, and one in the UK. Practice your strokes, then compete against a friend. For the ultimate challenge, tee off against 36 computerized golfers and compete for top ranking. It's all here in NES Open Tournament Golf! So warm up on 18 holes and move up to tournament play. The better the golfer, the bigger the prize. Give it your best shot and go for the big money!

$end

$info=nesplayactionfootball,
$bio

NES Play Action Football (c) 1990 Nintendo

Nintendo takes its game to the gridiron with NES Play Action Football. While Nintendo did not get the NFL license for this one, it did secure the license of the NFL Player's Association, so the 8 teams to choose from (all named after the appropriate NFL cities) are all stocked up with real pro players from the 1989 season. You can even substitute second-stringers for the "skill" positions (QB, RB, WR, TE, and FS/SS) when your starters get tired.

$end

$info=nesviruscleaner,
$bio

NES Virus Cleaner (c) 2011 Airwalk Studios

NES Virus Cleaner is pretty much a spoof of the NES Cleaning Kit. That thing barely helped clean the NES, just as NES Virus Cleaner doesn’t do much for removing “viruses” from your NES. You guide Clik, the hero, around inside your NES and grab viruses in the various spots they are placed. The ultimate goal is to get to the lockout chip and destroy Virii, the main virus. The obstacles in the game are electric bolts, electric sparks, disappearing blocks, a homing missile system, and of course, time. If you run out of time on a certain level, the game is over. If you get hit by an enemy, you will respawn at the point where you picked up the last virus. It’s a pretty simple concept overall. I tried to cover everything in the tutorial, but I did in fact miss the part about respawning at the last picked up virus. Oh well, things happen!

$end

$info=newghostbustersii,
$bio

New Ghostbusters II (c) 1990 HAL

The world-wide hit movie is now available on the Nintendo Entertainment System! Capture the ghost that haunted New York City in this comedy-action-adventure. Six stages in all, including a Courtroom, the Subway, the Art Museum and more!

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$info=nflfootball,
$bio

NFL Football (c) 1989 LJN

It's very simple... the NFL is football and this is the only officially licensed NFL game for the NES... the closest thing to "real" professional football that you can play without a helmet and shoulder pads. You can select any of the American and National Conference teams, and if you're good enough, you can take them all the way to the Super Bowl! Team rosters are broken down into positions and individually rated according to skills, with position upgrade packages, player ability handicapping, actual NFL Offensive and Defensive Playbook alignments with audibles and even variable wind direction and strength. You not only coach from the sidelines, you also control all the movements of the players on the field. Run, pass, catch, kick, punt, jump, tackle, block and dive... Refs even call penalties. No matter what kind of fan you are, whether you know the rulebook inside-out or just watch an occasional game on TV... this is the one football game you've got to have!

$end

$info=nigelmansellsworldchampionshipracing,
$bio

Nigel Mansell's World Championship Racing (c) 1993 GameTek

Become a Grand Prix legend in a race for the title of World Champion! The most exciting race driver in the world has teamed up with the greatest racing game producers to bring you the definitive Grand Prix experience. Race the full 1992 season in the superb Canon Williams Renault F1 car. Real-time coaching from Nigel Mansell himself! Experiment with the cars set up to achieve maximum performance for each of the 16 race circuits. Fast and furious race action with actual Renault F1 engine sound FX and superbly detailed graphics. The realism of the racetrack... The power and the glory!

$end

$info=nightshade,
$bio

Nightshade (c) 1992 Ultra

The shadows of doom grow long as the ancient Egyptian villain Sutekh envelops Metro City with a wave of crime. But Sutekh's seedy underworld is about to be infiltrated by a superhero unlike any the world has ever seen. A superhero who can melt into the darkness like a phantom. By day this brave new crimefighter is a common ordinary citizen. But when night falls, he is cloaked in a secret identity to seek out and destroy the dark forces that lurk on midnight streets. Who is this man the press calls Nightshade? Only you can answer that... for he is you! Every night you solidify your superhero status, patrolling 100 of the city's darkest corners. Here you'll find thieves, muggers, and other alley scum that you must either deal with or destroy for clues. But be warned. You're not the only night stalker. For as you hunt Sutekh, Sutekh hunts you with the human printing press, the closing wall of spikes, deadly jackal pits, and the chilling freeze ray. Of course the ultimate key to destroying Sutekh is your popularity. For it's a power source that gives you the wit to decipher clues and the strength to pulverize villains and rescue innocent bystanders. Remember, if this heroic prowess ever diminishes, you'll no longer control the night. You'll be consumed by it.

$end

$info=nijinosilkroad,
$bio

Niji no Silkroad (c) 1991 Victor Interactive Software

Niji no Silkroad (虹のシルクロード?, "Rainbow Silkroad") is a role-playing video game for the Japanese version of the NES, the Famicom. It was developed by NHK and published by Victor Interactive Software (now Marvelous Entertainment) in 1991. The game was only released in Japan.

The player controls the main protagonist, an exiled prince of LittleLand that has been recently informed of his royal heritage. To reclaim the throne, the prince must collect seven shards of the Rainbow Mirror and defeat the usurper, Zrool. The shards are scattered throughout South Asia and the prince must trade goods to make his way to each region. Once the mirror is collected, the prince shines it at Zrool and exposes the imposter. The prince then takes his throne as the new king.

$end

$info=ninjacopsaizou,
$bio

Ninja Cop Saizou (c) 1989 Kyugo

"Ninja Cop Saizou" is a side scrolling action game published by Kyugo for the Nintendo Entertainment System in Japan in 1989. It was later released as "Wrath of the Black Manta" in North America, but with drastic changes to the game's graphics, soundtrack and level designs.

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$info=ninjacrusaders,
$bio

Ninja Crusaders (c) 1990 Sammy Studios

They struck without warning, wiping out the Earth's defenses in one master stroke. Cities were crushed, and the invading aliens showed no mercy! A small resistance force of Ninja, refusing to be conquered, still remained to fight the evil Inimicus. A daring plan was devised by the Ancient Ones to send out two special Ninja, and annihilate the alien threat once and for all!

$end

$info=ninjagaiden,
$bio

Ninja Gaiden (c) 1988 Tecmo

Ryu Hayabusa of the Dragon Ninja Clan receives a letter from his father, saying that he was leaving for a duel with an unknown warrior. Should he not return, Ryu was to go to America and seek a man named Walter Smith. Ryu honors his father's last request, and travels to America. While there, he is kidnapped by a CIA agent and given a statue of a hideous beast.

$end

$info=ninjagaideniiitheancientshipofdoom,
$bio

Ninja Gaiden III: The Ancient Ship of Doom (c) 1991 Tecmo

Thrilling new cinema screen! Follow the story of Ryu's epic adventure through Tecmo's movie-like Cinema Screen Animation. As you complete each level, a new part of the story unfolds. Exciting new powers and weapons! Over the years Ninja Ryu's fighting skills have improved to include fantastic new powers and weapons. Action-packed Ninja adventure! Can you get Ryu through his most challenging adventure as he battles the hideous ancient forces of darkness to save mankind? The Ultimate Ninja Challenge!

$end

$info=ninjagaideniithedarkswordofchaos,
$bio

Ninja Gaiden II: The Dark Sword of Chaos (c) 1990 Tecmo

Dynamic action scenes! Split your body into three, destroy all enemies with the Invincible Fire Wheel and other new Ninja fighting techniques! Ninja Gaiden II gives you the feel of real Ninjutsu! Exciting cinema display format! Ninja Gaiden II uses the same Cinema Display Format as the original. The fiendish plot unfolds in a movie-like sequence. Action, drama, revenge. Just wait till you get to the end!

$end

$info=ninjahattorikunninjawasyugyoudegozaru,
$bio

Ninja Hattori-kun: Ninja wa Syugyou de Gozaru (c) 1986 Hudson Soft

Ninja Hattori-kun (忍者ハットリくん?, lit. "Little Ninja Hattori") is a 1986 video game software developed and published by Hudson Soft for the Nintendo Family Computer exclusively in Japan. It is based on Fujiko Fujio A's (the pen name of Motoo Abiko) Japanese manga series of the same name, which later became an anime series and Asian franchise. The game was released around the same time the anime was aired. It was the fifth best selling Famicom game released in 1986, selling approximately 1,500,000 copies in its lifetime.

The plot begins when a young ninja name Kanzo Hattori was in search of his master in order to complete his training. While searching for his master, he encountered a young 10-year old boy name Ken (Ken'ichi) Mitsobahis and made him his temporary replacement master, in order to develop Ken's confidence, while they went on many adventures together. It was aimed at a young audience the same way as the manga and anime it is based on.

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$info=ninjajajamarugingadaisakusen,
$bio

Ninja Jajamaru: Ginga Daisakusen (c) 1991 Jaleco Entertainment

Ninja Jajamaru: Ginga Daisakusen is an Action game, developed and published by Jaleco Entertainment, which was released in Japan in 1991.

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$info=ninjajajamarukun,
$bio

Ninja JaJaMaru-kun (c) 1985 Jaleco Entertainment

The game stars the brother of Ninja-kun (from Ninja-Kid). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun.

In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.

Some bricks yield items. They include:

    A cart that temporarily makes JaJaMaru-kun invincible and faster. Projectiles and enemies will also be destroyed if touched.
    A bottled substance that makes JaJaMaru temporarily invincible and able to walk through enemies.
    A red ball that increases speed.
    Bombs (which must be avoided).
    Coins that yield various amounts of points.
    An extra life.

If all three types of power-ups are collected, Gamapa-kun, a giant frog, will be summoned, which is completely invincible and able to eat all enemies. If three of Sakura's petals are collected, the player will go to a bonus stage in which JaJaMaru-kun is on the bottom and Damazu at the top. Damazu drops bombs, and the player throws shurikens upward. If the player manages to hit Damazu, bonus points are awarded. If the JaJaMaru-kun is hit by a bomb, he goes on to the next stage.

$end

$info=ninjakid,
$bio

Ninja Kid (c) 1986 Bandai

When the monsters of Demon Island steal human spirits as their first step in conquering the world, Ninja Kid comes to the rescue. In this Game Pak, the young champion of justice must evade a number of traps that these demons have contrived. And in this action-packed adventure, Ninja Kid survives a wicked dogfight, fights enormous fires, and duels against a giant demon in order to recover the stolen human spirits.
You'll spend hours of challenge and entertainment assisting the Junior Defender of human rights conquer all evil!

$end

$info=ninjakunashuranoshou,
$bio

Ninja-kun: Ashura no Shou (c) 1988 American Sammy

Ninja-kun Ashura no Shou (忍者くん 阿修羅ノ章? lit. Little ninja: fighting demon chapter) is an action game developed by UPL and produced for arcades in 1987. It is the spritual successor to UPL's original Ninjakun. It was released around the world with the title Ninja-Kid II, and in the United States with the title Rad Action.

Ashura no Shou expands upon the basic gameplay introduced in Ninjakun, by introducing new exploration concepts and challenging the player to complete 31 stages of action, with branching levels, larger enemies, and boss battles. The game was ported to the MSX and published by HAL Laboratory. It was also ported to the Famicom in 1988. A US release for the NES was planned under the name Ninja Taro, but ultimately cancelled. The Famicom port was released on the Wii Virtual Console in Japan in 2009.

$end

$info=ninjakunmajounobouken,
$bio

Ninja-Kun: Majou no Bouken (c) 1985 Jaleco Entertainment

Ninjakun is on a mission. He alone must climb the mountain and enter Demon Castle and clear out its evil inhabitants. He will face enemies along the way, and must eliminate them before he can progress to the second mountain, and on to the castle. When he succeeds, he must start over at the bottom of the mountain against a tougher group of foes.

$end

$info=ninjarahoi,
$bio

Ninjara Hoi! (c) 1990 ASCII Entertainment

Ninjara Hoi! is a Role-Playing game, developed and published by ASCII Entertainment, which was released in Japan in 1990.

$end

$info=nintendoworldchampionships1990,
$bio

Nintendo World Championships 1990 (c) 1990 Nintendo

Nintendo World Championships 1990 is a Compilation game, developed and published by Nintendo, which was released in 1990.

$end

$info=nintendoworldcup,
$bio

Nintendo World Cup (c)  Nintendo of America Inc.

The eyes of the world are upon you. National pride is at stake. Only seconds left and the crowd rises in anticipation of the greatest upset in soccer history. The horn sounds and you've won it all! The coveted world cup trophy is yours! Pick your team and plan your game strategy. Use advanced super moves like the Bicycle Kick or the Super Header. Choose from 13 teams, representing countries from around the world. Defeat your opponents and you're on your way to the prestigious world cup final. Bring the excitement of international soccer home with Nintendo World Cup!

$end

$info=nipponichinomeikantoku,
$bio

Nippon Ichi no Meikantoku (c) 1990 Asmik Ace Entertainment, Inc

Nippon Ichi no Meikantoku is a Sports game, published by Asmik Ace Entertainment, Inc, which was released in Japan in 1990.

$end

$info=nishimurakyoutaroumysterybluetrainsatsujinjiken,
$bio

Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken (c) 1989 Irem

Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken is a mystery game released for the Nintendo Famicom in 1989.

Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken ("Kyoutarou Nishimura Mystery: Blue Train Murder Case") is the first game in a series of murder mystery adventure games based on novels by famed Japanese mystery author Kyotaro Nishimura. It was developed by TOSE and published by Irem on the Famicom in Japan only. Along with other similarly themed franchises such as Tantei Jinguuji Saburo and Yamamura Misa Suspense, it invites players to solve the mystery by talking to witnesses and suspects and interacting with the environment to discover who is behind the murder.

Kyotaro Nishimura's novels tend to focus on murders that occur on or around trains with this game being no exception. A body is found on a Blue Train - the name given to Japanese cross-country sleeper trains, i.e. those built to accommodate sleeping passengers - and the player character is brought in to solve the mystery.

$end

$info=nishimurakyoutaroumysterysuperexpresssatsujinjiken,
$bio

Nishimura Kyoutarou Mystery: Super Express Satsujin Jiken (c) 1992 Irem

Nishimura Kyoutarou Mystery: Super Express Satsujin Jiken is an Adventure game, developed by TOSE and published by Irem, which was released in Japan in 1990.

$end

$info=noahsark,
$bio

Noah's Ark (c) 1992 Konami

Noah has been commanded by God to put two of each animal aboard his ark to save them from the flood. However unhappy people from around the world have captured different animal species, preventing Noah from doing his job. Noah will need to visit these different locations and free the animals from the people holding them captive.

$end

$info=nobunaganoyaboubushoufuuunroku,
$bio

Nobunaga no Yabou: Bushou Fuuunroku (c) 1991 Koei

Nobunaga no Yabou: Bushou Fuuunroku is a Strategy game, published by Koei, which was released in Japan in 1991.

$end

$info=nobunagasambition,
$bio

Nobunaga's Ambition (c) 1988 Koei

Enter a world most people have never heard of -- 16th century Japan. The Shogun has just fallen, leaving the government weak and ineffective. The country's greatest warlords, the daimyos, have taken up arms against each other. Alliance and friendships are quickly forgotten as each daimyo pursues the same goal: to rule the entire nation -- to become Shogun.

$end

$info=nobunagasambitionii,
$bio

Nobunaga's Ambition II (c) 1989 KOEI

Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor.

The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the player's rule. If the player fails through death on the battlefield, assassination at the hands of a ninja, or through natural causes, they can choose a successor and play on. Functionally, the first job is to let prosper the fief (province) under the player's control through agricultural development and town investment.

$end

$info=nomolosstormingthecatsle,
$bio

Nomolos: Storming the Catsle (c) 2012 Infinite Lives

Two cats, Solomon and his friend Snow, are enjoying a beautiful day together when a mysterious portal opens before them. An enormous purple arm shoots out and grabs Snow by the scruff of the neck and disappears. Solomon decides to follow Snow into the portal. Upon arriving on the other side, he becomes Nomolos, the fierce feline warrior, fully equipped with humanoid physique and armor. He decides to follow the huge purple form that is quickly retreating to the Catsle with Snow.

-Guide Nomolos through 12 action packed levels and defeat 4 of Boulder's most fearsome henchmen before finally confronting the evil Hippo in her lair, the Catsle. You will have to contend with dozens of Boulder's denizens, but fortunately powerful weapons and helpful powerups are laying around the realm that Nomolos can use to help him on his way.

-Easy mode for novices, and two additional difficulty levels for those who like a little extra challenge.

-Enjoy an all-baroque soundtrack with music by Domenico Scarlatti, Johann Sebastian Bach, Jean-Phillipe Rameau, Francois Couperin, and Antonio Francisco Javier Jose Soler Ramos.

$end

$info=northandsouth,
$bio

North and South (c) 1990 Kemco

Chaaarge!!! The bugle is calling you to the battle field, and your troops are awaiting your orders. Demonstrate your brilliant strategy skills: move entire armies, surround the enemy, attack forts, intercept gold laden trains, and thus re-write the history of the American Civil War!

$end

$info=nutsmilk,
$bio

Nuts & Milk (c) 1984 Hudson Soft

Nuts & Milk (ナッツ&ミルク Nattsu to Miruku?) is a platform-style puzzle game developed and published by Japanese software developer Hudson Soft in 1983. The game was released initially on the FM-7, MSX, NEC PC-8801, NEC PC-6001, and later to the Famicom in Japan. It was the first third party video game to be released on a Nintendo console.

$end

$info=obocchamakun,
$bio

Obocchamakun (c) 1991 Tecmo

Obocchamakun is a Miscellaneous game, published by Tecmo, which was released in Japan in 1991.

$end

$info=ochinnitoshipuzzletonjan,
$bio

Ochin ni Toshi Puzzle Tonjan!? (c) 1989 Jaleco Entertainment

A block moving puzzle game similar to Sokoban.

Okkotoshi Puzzle Tonjan!? ("Drop Down Puzzle Tonjan?!", sometimes known as simply Tonjan) is a puzzle game from NMK that features anthropomorphic pigs pushing mahjong tiles around in a maze, attempting to push entire stacks down one of the many holes in the area. Bonus points are awarded for pushing certain specified tiles into holes first, and there's one tile in particular that will complete the level once pushed down a hole and is the only compulsory target. Future levels increase the number of tiles and the difficulty, adding fish tiles that cause the player to lose a life if they are pushed down a hole.

Okkotoshi Puzzle Tonjan!? appears to a sequel to NMK's earlier Arcade multiplayer action game Butasan, which features similar looking pigs. The rights to the Arcade version of Tonjan were sold to a Korean company, Dooyong, which turned it into a game named Yam! Yam?! featuring a tanooki wearing an apron.

$end

$info=oekakidsanpanmannohiraganadaisuki,
$bio

Oeka Kids: Anpanman no Hiragana Daisuki (c) 1991 Bandai

An educational game to teach children Hiragana.

Oeka Kids: Anpanman no Hiragana Daisuki is a Miscellaneous game, developed by TOSE and published by Bandai, which was released in Japan in 1991.

$end

$info=oekakidsanpanmantooekakishiyou,
$bio

Oeka Kids: Anpanman to Oekaki Shiyou!! (c) 1990 Bandai

Tablet-based drawing game.

Oeka Kids: Anpanman to Oekaki Shiyou!! is a Miscellaneous game, developed by TOSE and published by Bandai, which was released in Japan in 1990.

$end

$info=oishinbokyukyokunomenu3bonsyoubu,
$bio

Oishinbo: Kyukyoku no Menu 3bon Syoubu (c) 1989 Bandai Shinsei

Oishinbo: Kyukyoku no Menu 3bon Syoubu is an Adventure game, developed by TOSE and published by Bandai Shinsei, which was released in Japan in 1989.

$end

$info=onyankotown,
$bio

Onyanko Town (c) 1985 Pony Canyon

Players must play the role of a mother cat called Milky who lives in a dangerous metropolis full of dogs. The dogs want to kill Milky before she can rescue her son Michael who wandered out into the city on his own (and became lost). Players must catch the fish for temporary invincibility. However, the other enemies can still kill the mother cat like the fish merchant (who is the only humanoid bad guy in the game), the automobiles on the road, along with the manholes and the pylons. The city is divided into roads for automobile traffic and sidewalks for roaming pedestrian dogs in overalls. The fish merchants completely replace the dogs after the 30th level; causing the invincibility icon (fish) to become redundant.

Unlike the Teenage Mutant Ninja Turtles series of video games (especially the first NES release which would come out four years later in 1989), open manholes kill the player instead of helping her evade the roaming dogs. Sewer snakes also come out to kill the player with its poisonous venom. Triangle cones can momentarily block progress for the player. The game was targeted to a much younger audience than was considered to be "average" in the Nintendo Entertainment System community during that era. Using the classical music song Ballet des poussins dans leurs coques (composed by Modest Mussorgsky) as the background music, there is a common theme throughout the game of "dog catches cat; cat catches fish" - emulating the food chain.

$end

$info=operationsecretstorm,
$bio

Operation Secret Storm (c) 1992 Color Dreams

After a briefing of the Gulf War situation, Agent George, a Top CIA agent, is being sent to the Middle East. Your mission is to save all oil refineries in the Gulf, and stop further production of CBW (Chemical and Biological Warfare) weapons. You are expected to engage in combat with Saddam and his men. To complete the mission, you must use every skill and determination to defeat Saddam. Remember, many lives are at stake.

$end

$info=operationwolf,
$bio

Operation Wolf (c) 1989 Taito

The object of the game is to rescue the five hostages in the concentration camp. The game is divided into six stages: Communication Setup, Jungle, Village, Powder Magazine, Concentration Camp, and Airport. Completion of each stage advances the story. For example, upon completing the Jungle stage, an enemy leader is interrogated and the location of the enemy's concentration camp is found. This was one of the first shooter games to feature a storyline, and it had some similarities to real special operations missions.

$end

$info=orb3d,
$bio

ORB-3D (c) 1990 Hi-Tech

You are about to face the challenge of your lifetime. The evil wizard, Krohn, has threatened to engulf the galaxy in an enormous Black Hole. Your best hope for survival lies with the Millenium Orb, the only ship capable of withstanding the Black Hole's gravitational forces. Dive into the Black Hole and battle Krohn, face to face. But to reach the Wizard, you must master 30 mystical puzzles that test your skill, wits, cunning and courage at every turn. You'll battle the power of black magic as you attempt to reach Krohn's lair for the ultimate confrontation. Mind-boggling challenges await you as you fly the Orb into the depths of the Black Hole and the very face of destruction.

$end

$info=osomatsukunbacktothemenodeppanomaki,
$bio

Osomatsu-Kun: Back to the Me no Deppa no Maki (c) 1989 Bandai Shinsei

The second game based on the Osomatsu-kun anime and manga, released in 1989 for Famicom.

Osomatsu-Kun: Back to the Me no Deppa no Maki is an Adventure game, developed by TOSE and published by Bandai Shinsei, which was released in Japan in 1989.

$end

$info=otakunoseizaanadventureintheotakugalaxy,
$bio

Otaku no Seiza: An Adventure in the Otaku Galaxy (c) 1991 M&M

Otaku no Seiza tells the story of Fuyuu City, a place built in space far in the future. Aurora, a group of five attractive and powerful women, control the city. Men in the city are treated poorly compared to women, until the protagonist finds himself in the middle of the city with amnesia. Outraged, the protagonist decides to defeat Aurora and gain rights for the discriminated men of the city.

$end

$info=othello,
$bio

Othello (c) 1986 Acclaim

Black and White. The battle of opposites... as old as time itself... comes to life in Othello. Its origins are part Western, part Eastern. Othello is fast-paced, as easy to learn as checkers, yet as fascinating as chess. Play against a friend. Or play against the Othello computer in four challenging skill levels. You play the black discs and your opponent plays the white. Trap his discs between two of your own, and his "flip" to your color. One move can change the entire game. Finding that move is the secret to Othello. That's why it takes a minute to learn... but a lifetime to master!

$end

$info=outlanders,
$bio

Outlanders (c) 1987 Victor Musical Industries

In the midst of a violent invasion of Earth by unknown alien forces, photojournalist Wakatsuki Tetsuya comes across a scantily-clad alien woman, cutting a swath of death through the Terran ranks with her sword. After a chaotic struggle, Tetsuya is knocked unconscious, only to awaken aboard her starship. To his surprise, she turns out to be Kahm, the invaders' princess - and she has picked Tetsuya for a starring role in her upcoming wedding. As the groom....

$end

$info=overhorizon,
$bio

Over Horizon (c) 1991 Takara

Over Horizon is a Shoot-'Em-Up game, developed by Pixel and published by Hot-B, which was released in Europe in 1991.

$end

$info=overlord,
$bio

Overlord (c) 1993 Virgin Interactive

Imagine, if you will, a universe that holds only a small group of planets. Each planet, a barren shell waiting to be given life. Imagine further, that within this universe there exists the forces of good and evil.
Having only a single Starbase to work from, you set out in ships of your own design and use them to colonize the barren planets. Strategies are needed to meet the many challenges you will face as you strive to become a great leader. Farms need to be established to feed your growing populous. Taxes have to be imposed to raise money to build a stunning array of equipment... from a spy satellite to a hydroponic planet.
Even while you are establishing that delicate balance called life, a fiendish dictator is gazing at the whole universe with greedy eyes. He schemes to conquer and control. Confrontation is inevitable!

$end

$info=pachicom,
$bio

Pachicom (c) 1985 Toshiba EMI

Pachinko-themed game released in Japan for the MSX, PC-88, Family Computer, and Famicom Disk System.

Pachicom is an early pachinko simulator for various Japanese home computers along with Nintendo's Famicom and Famicom Disk System. It gives players the opportunity to play a pachinko table with several hundred small variations, with the goal to earn a high score in the time allotted.

$end

$info=pachinkodaisakusen1,
$bio

Pachinko Daisakusen 1 (c) 1991 Coconuts Japan

Pachinko Daisakusen 1 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1991.

$end

$info=pachinkodaisakusen2,
$bio

Pachinko Daisakusen 2 (c) 1992 Coconuts Japan

Pachinko Daisakusen 2 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1992.

$end

$info=pachiokun2,
$bio

Pachiokun 2 (c) 1989 Coconuts Japan

The second NES Pachio-kun game, about a sentient pachinko ball that loves playing pachinko. It was published by Coconuts Japan.

Pachiokun 2 is the sequel to Pachiokun, and was also published by slot machine manufacturer Coconuts Japan as well as developed by contract developers Marionette and C Dream. As with the first game, the goal is to help a sentient pachinko ball named Pachio-kun bankrupt a series of pachinko parlors and liberate all his miniature brethren from their flashy mechanical gulags.

The game introduces Pachio-kun's wife, presumably named Pachio-chan. If she's upset about her husband's gambling addiction, she never shows it.

$end

$info=pachiokun3,
$bio

Pachiokun 3 (c) 1990 Coconuts Japan

The third Famicom entry in the Pachiokun series.

Pachiokun 3 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1990.

$end

$info=pachiokun4,
$bio

Pachiokun 4 (c) 1991 Coconuts Japan

Pachiokun returns for a fourth outing on the Famicom.

Pachiokun 4 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1991.

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$info=pachiokun5,
$bio

Pachiokun 5 (c) 1993 Coconuts Japan

The final Famicom Pachiokun game.

Pachiokun 5 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1993.

$end

$info=pachislotadventure2,
$bio

Pachi-Slot Adventure 2 (c) 1993 Coconuts Japan

Pachi-Slot Adventure 2 is a Miscellaneous game, developed and published by Coconuts Japan, which was released in Japan in 1993.

$end

$info=pachislotadventure3bitaoshii7kenzan,
$bio

Pachi-Slot Adventure 3: Bitaoshii 7 Kenzan! (c) 1994 Coconuts Japan

Pachi-Slot Adventure 3: Bitaoshii 7 Kenzan! is a Miscellaneous game, developed by Aisystem Tokyo and published by Coconuts Japan, which was released in Japan in 1994.

$end

$info=pacland,
$bio

Pac-Land (c) 1985 Namco

This game was released only in Japan for the Nintendo Famicom.

$end

$info=pacman,
$bio

Pac-Man (c) 1993 Namco

Gobble, gobble, gulp! Who's munching Power Pellets? Who's zipping around the maze at top speed, chomping up ghosts and scoring big points? It's Pac-Man, the world's hungriest character! Devour a fruit treat and get a big bonus score. But if you're caught by the little haunters, you're ghostflakes! Use the warp tunnel for a quick escape. Now play this classic arcade mega-hit alone or with a friend for double the fun! Hours of ghost-chomping action!

$end

$info=pacmania,
$bio

Pac-Mania (c) 1991 Tengen

You know Pac-Man, that world famous yella-fella who's trying to gobble all the dots in the maze without getting nabbed by ghosts. Well, now you can play Pac-Man like never before - in spectacular 3-D! That's right, everything comes alive in Pac-Mania! The lovable ghosts glide through the air. Dots and energizer pellets hang in mid-air. And Pac-Man gets a new power: He can now jump up and over ghosts! You'll love the new challenging mazes. They come in so many mind-boggling shapes and colors, they'll turn you into a certified Pac-Maniac - going wild and crazy with more fun than ever!

$end

$info=pacmannamco,
$bio

Pac-Man (Namco) (c) 1993 Nintendo

PAC-MAN is ready at your command to blaze around the baffling maze, gobbling up dots, swallowing the occasional fruits and racking up points in a big way! Blinky, Pinky, Inky and Clyde, the not-so-friendly ghosts, are dying to do some gobbling, too. Except their favorite food is PAC-MAN! His only defense is to eat the energizers, special pellets which enable PAC-MAN to gobble the ghosts - but only for a short while! And like all good ghosts, they come right back to haunt you. As you clear each maze, the ghosts move faster. Remember, it's a jungle out there. So gobble - or get gobbled!

$end

$info=pacmantengen,
$bio

Pac-Man (TENGEN) (c) 1987 Tengen

PAC-MAN is ready at your command to blaze around the baffling maze, gobbling up dots, swallowing the occasional fruits and racking up points in a big way! Blinky, Pinky, Inky and Clyde, the not-so-friendly ghosts, are dying to do some gobbling, too. Except their favorite food is PAC-MAN! His only defense is to eat the energizers, special pellets which enable PAC-MAN to gobble the ghosts - but only for a short while! And like all good ghosts, they come right back to haunt you. As you clear each maze, the ghosts move faster. Remember, it's a jungle out there. So gobble - or get gobbled!

$end

$info=palamedes,
$bio

Palamedes (c) 1990 Hot B

Palamedes is a puzzle-shooter... a refreshing new type of video game for which you'll need sharp wits and quick fingers to escape the lines of dice that come rapidly plummeting down on you. Your objective is very simple, destroy the cascading lines of dice before you are squashed under their weight. The pace is fast and the action intense. Palamedes is not for the weak or for the meek.

$end

$info=palamedesiistartwinkles,
$bio

Palamedes II: Star Twinkles (c) 1991 Hot-B

Palamedes II is a puzzle game and, as it sounds, the sequel to an obscure NES puzzler. The object is to throw one of the player’s dice at a die with the same number or one away. When you clear a die, it is added to the player’s poker-like “hand” and the bottom of the screen. When you’ve got a winning hand, you can use it clear multiple lines at once. The game has two modes: Mode 1 is a survival mode and Mode 2 is a screen-clear mode.

$end

$info=pandaadventures,
$bio

Panda Adventures (c) 2001 Ramar International

Panda Adventure is an unlicensed simple single-screen platformer. You control a panda which must make its way from one side of the screen to the other.

$end

$info=pandaprince,
$bio

Panda Prince (c) 1996 Ka Sheng

The Panda Prince (called 熊貓太子 on the unused Chinese title screen) is a pirated Donkey Kong Country port made by Shin-Shin Electronics in 1996.
The Panda Prince plays similarly to Donkey Kong Country, but with a different story of a queen panda getting captured by a wasp (who looks like the Zinger enemy species from Donkey Kong Country). The intro has some original graphics, but the game borrows several tracks from the Donkey Kong Land pirate and Donkey Kong Country

$end

$info=panicrestaurant,
$bio

Panic Restaurant (c) 1992 Taito

Hot dogs on legs, jumping eggs, flying apple slices, hungry hamburger buns, pans shooting fried shrimp - WHAT'S GOING ON?? Ever since the mad chef, Ohdove, stole the Eaten Restaurant from Cookie, strange things have been happening! To win back the Eaten, Cookie must face a restaurant that has come to life! Mutant food and appliances are just eager to cook Cookie! But Cookie knows his way around a restaurant, so armed with just a few simple kitchen tools, he is going to challenge Ohdove and the army of mutants!

$end

$info=paperboy,
$bio

Paperboy (c) 1988 Mindscape Inc.

Hop on your bike for a free-wheeling ride up the avenues of not-so-typical suburbia. There are papers to be delivered, robbers to be foiled, and fame and fortune to be won as you brave the mean streets. Avoid motorcycles, tricycles, traffic, tires, gratings, curbs, dogs, skateboarders, breakdancers, bad guys, and other hazards as you deliver to your customers. Earn bonus points by hitting targets along the obstacle course at the end of your route. With superb animation and sound effects, Paperboy brings home all the thrills, spills, challenge, and excitement you loved in the arcades.

$end

$info=paperboy2,
$bio

Paperboy 2 (c) 1992 Mindscape

Rise and shine, bud! A great day's ahead, just waiting for you to become the neighborhood's terror of a paperboy. but it's a whole new job with double the fun and twice the excitement! That's right, you've now got houses on both sides of the street - which means even more customers' homes to deliver papers to and non subscribers' homes to damage. It also means you've got to watch out for lots more obstacles and meanies that are out to knock you off your bike! Wreak mischief across the town or do good deeds like saving the baby and stopping the burglar. At the end of the day, hone your skills on the all-new BMX-style test course. Add the new awesome graphics, and you're in for a rip roaring time on your bike!

$end

$info=parallelworld,
$bio

Parallel World (c) 1990 Varie

Parallel World (ぱられるワールド?) is a puzzle video game developed by EIM and published by Varie. It was released in Japan for the Family Computer on August 10, 1990.

The player and his girlfriend must find their way back home after being sucked into an alternate universe.

A magnificent castle full of 25 different game worlds block their progress, however, and they are filled with enemies on every stage. The player has an overhead view to destroy the enemies for extra loot. Given a strict time limit of 100 seconds to solve each puzzle, the game rewards fast puzzle solvers. The first player controls the male while the second player controls the female. Players only start with three lives and lose them when time runs out or when a monster comes into contact with him/her.

Enemies in the game include springs, rollers, witches, and zombies.

$end

$info=parasolhenbee,
$bio

Parasol Henbee (c) 1991 Epoch

This game is based on the Anime series of the same name and was released only in Japan for the Nintendo Famicom.

$end

$info=parasolstarsrainbowislandsii,
$bio

Parasol Stars: Rainbow Islands II (c) 1991 Ocean

Get ready for some finger-searing action as Bub and Bob blast their way onto your computer screen. Use four kinds of elements - Fire, Water, Lightning and Star - to overcome wave upon wave of nasties bent on ending your quest to rid the universe of the evil mastermind Chaostikahn! Whether you play alone or with a friend, stay alert! Your only hope of reaching the final showdown is to unlock the secret of Parasol Stars!

$end

$info=parisdakarrallyspecial,
$bio

Paris-Dakar Rally Special! (c) 1988 CBS Sony Group

A NES game based on the famed Paris-Dakar Rally, developed by ISCO. While ostensibly a racing game, the style of gameplay tends to change per level.

Paris-Dakar Rally Special! is an unusual racing game in which the player must successfully win the Paris-Dakar Rally. However, in order to do so, the player is faced with a wide variety of odd challenges to overcome, a scant number of which actually involve racing.

Developed by ISCO for the NES, Paris-Dakar Rally is notorious for its bizarre structure. Depending on who is asked it is either a testament to the NES library's occasionally creative and off-beat ingenuity, or a legendary "kusoge" (crap game).

Stage 1 - Preparation
In the first stage the player is without vehicle. In order to race in the Paris-Dakar Rally, the player must first acquire a sponsor, some money, a car and a navigation partner. In order to achieve these objectives, the player must walk around town and talk to the right order of sponsors, executives, bank tellers and rally co-ordinators to begin. Once the car has been purchased and a navigation partner chosen (which is resolved with a fast reactions mini-game), the player can take a plane to Paris to begin the rally.

Stage 2 - First Day
The first day races most closely resemble an actual racing game. The player has a top-down view of a vertically-scrolling track and must control the car's speed and direction with the D-pad. In order to qualify for the next stage of the event, the player must make it through the course within a time limit while dodging hostile vehicles from behind and in front. Losing three lives restarts the stage.

Stage 3 - Second Day
This mode more closely resembles the Arcade game Rally-X. The player must maneuver and corner around the Parisian streets in order to avoid rival drivers. They can distract pursuing CPU opponents by dropping rubber balls (possibly tires) behind the player's car to deter them.

Stage 4 - Third Day
The action changes to a side-scrolling perspective and now the player must contend with birds dropping deadly eggs, bridges that collapse once driven on, rolling boulders, fires and other obstacles on the racecourse. Occasionally, the player will need to leave the vehicle in order to hit a switch to extend a bridge before they can continue.

Stage 5 - Fourth Day
As the player is on a variant of the Paris-Dakar course that will inconveniently cross a major sea, the player must steer their car-boat over and under the ocean and avoid various hostile sea creatures and jagged rocks.

Stage 6 - Fifth Day
Into the Dakar desert, the player must drive vertically up the screen while avoiding vicious desert animals like snakes, scorpions, spiders, camels and other hostile racers. The player must also contend with some narrow walls and a section where they must cross between two rafts.

Stage 7 - Sixth Day
At some point between starting the race and the sixth day, World War 3 broke out and the player must use their newly mounted machine guns to take down the enemy aircraft and tanks between them and the finishing line.

Stage 8 - Final Day
The Dakar finish line is just ahead, all the player must do is survive a gauntlet similar to that of the First Day. As with that stage, the player must be alert for other racers all around them and make it to the end within the time limit.

$end

$info=parodius,
$bio

Parodius (c) 1990 Konami

One day, our octopus friend gets into a fight to the death with his old rival, the bug. Our octopus wins and people start to call him Mr. Parodius. On his paid vacation he goes to the countryside to enjoy a little farming. Returning to our ready-made octopus pot, he reads the "People of the Universe" newspaper and nearly falls off his chopping board in surprise. There now is a picture of the mysterious Great Octopus with the Earth in his arms.
"F...father?," he stutters. It was his father, who had disappeared just two years before never to return home.
So Octopus sets out on a search for the truth and with his companions begins to travel the world!

$end

$info=parodyworldmonsterparty,
$bio

Parody World: Monster Party (c) 2014 Shinsei

Parody World: Monster Party is the Japanese release of Monster Party, and was originally intended to be much darker and more morbid than the relatively light-hearted version that was ultimately released to American gamers. No version of the game was ever released in Japan. The unreleased Japanese Famicom version was leaked online in 2014.

$end

$info=peachdaisytheroyalgames,
$bio

Peach & Daisy: The Royal Games (c) 2013 Darkdata

Hack of Super Mario Bros. Peach and Daisy team up to take down King Koopa and his Koopa Troopas.

$end

$info=peekaboopoker,
$bio

Peek-A-Boo Poker (c) 1990 Panesian

FULL HOUSE FRANCINE
POKER PENNY
DOUBLE DEALING DEBBIE

Relax while you step into a world of game and women. The poker gremlin will help you find satisfaction from a game of cards. Carefully make your calls, for they determine everything you can possibly imagine.

$end

$info=peepartime,
$bio

Peepar Time (c) 1990 Sanritsu Denki

Peepar Time is a Puzzle game, developed and published by Sanritsu Denki, which was released in Japan in 1990.

$end

$info=penguinkunwars,
$bio

Penguin-kun Wars (c) 1985 ASCII Entertainment

It's a port of the Arcade game of the same name released in 1985 by UPL. It was also ported to the original Game Boy and the Microsoft MSX also by ASCII under the title "Penguin Wars". The Game Boy version of the game is known as "King of the Zoo" in Europe and "Penguin-kun Wars Vs." in Japan.

The player controls one of five animals (they can choose between cow, rabbit, bat, rat, and penguin) and plays games against all the other animals.n each game, the participating animals find each other on opposite sides of a square table with five balls on each side. The object of the game is to roll those balls over the table. As soon as all ten balls are on one player's side, that player loses the game. Each game also has a time limit of 60 seconds; if that is reached, the player with the fewest balls on their side wins.

$end

$info=perfectbowling,
$bio

Perfect Bowling (c) 1989 Tonkin House

Perfect Bowling is a Japan-only Famicom bowling game, in which the player competes with other computer opponents. Each of the opponents has their own name, appearance and style of play. The game seems to take place in the future, with lanes restocking pins with lasers and certain characters dressed in strange, futuristic (or at least an 80s interpretation of futuristic) fashions. This is a complete departure from its box art, which seems more reminiscent of the 1950s and 60s.

The game allows for a lot of precision-based options in order to bowl effectively. This includes rotating the ball to put spin on it, selecting the power and hitting the power gauge just right. The player can also select which hand they favor and the weight of the ball during the character creation process.

$end

$info=permanenbanotorikaese,
$bio

Perman: Enban o Torikaese!! (c) 1990 Irem

Birdman's space saucer has been stolen by Dr. Mad and its up to Perman to recover it and save the day! Seven stages of action for all ages!

$end

$info=permanpart2himitsukesshamadoodanwotaose,
$bio

Perman Part 2: Himitsu Kessha Madoodan wo Taose! (c)  



$end

$info=pescatore,
$bio

Pescatore (c)  SunSoft

Pescatore is a Puzzle game, developed by Tierheit and published by SunSoft, which was cancelled before it was released.

$end

$info=pesterminatorthewesternexterminator,
$bio

Pesterminator: The Western Exterminator (c) 1990 Color Dreams

Have a smashing good time! When you're bugged by nasty pests, it's time to call Kernal Kleanup, the familiar character from Western Exterminator. Ronnie, the super rat, and his friends are pushing for a hostile takeover and their territories cover Houses, Office Buildings, Warehouses, Hotels, Swamps, and even the Moon. Watch out bugs, PESTERMINATOR has a big surprise waiting for you!

$end

$info=peterpanthepirates,
$bio

Peter Pan & The Pirates (c) 1991 THQ

Neverland. That magical island where dreams come true and children never get old. Home to mythical tree fairies and beautiful mermaids. The most wonderful place in the whole world. "Wonderful, indeed," thought Captain Hook, the wickedest pirate on the seven seas, "but not for long! When my crew of cutthroats is done ravaging the island, Neverland will be mine at last. Then, I'll have my revenge on that litttle pest Peter Pan!He'll walk the gangplank before I'm through!" Now you can help Peter Pan rid Neverland of the evil pirates and destroy Captain Hook once and for all! But hurry! There's no time to lose!

$end

$info=phantomfighter,
$bio

Phantom Fighter (c) 1988 FCI

Wacky Chinese phantoms, Kyonshies, are on the loose, wreaking havoc in eight villages. Phantom Fighter and his incompetent assistance are the only ones who can save the villagers from these zombie ghosts that get bigger and stronger as you get better. Answer tricky quizzes to acquire special skills from the Kung Fu Master. Then you can chop and kick your way to victory!

-Over 15 types of powerful enemies
-Sophisticated animation with smooth movement
-Password memory feature for continuing play
-Exciting full sound effects
-Fun-filled dialogue and bonus quizzes
-Eight villages filled with mysterious ghost-filled houses, cemeteries and academies

$end

$info=pictionarythegameofvideoquickdraw,
$bio

Pictionary: The Game of Video Quick Draw (c) 1990 LJN

The excitement of one of the America's most popular party games comes to the NES with Pictionary. Not only are the elements of the board game there, but so are several picture-based mini-games. Additionally, this version can be played solo, whereas the board game requires at least three people. 

The basic objective of Pictionary is for a person on a team to try and illustrate a word he or she has been given using only drawings. The team must guess what is being illustrated within a certain amount of time. As a reward for guessing the puzzle correctly, the team gets to advance on a board. The team that makes it to the end of the board first wins. 

In addition to the classic drawing aspect to the game, there are also four mini-games to be played in order for a team to win. These include "Attack of the Paint Zombies" (similar to Space Invaders), "The Warehouse Shuffle" (moving crates from one side of a warehouse to another as gremlins try to steal them), "Four Alarm Rescue" (catching people as they jump out of windows), and "Leapin' Energy Casules!" (capturing energy balls to fuel your spaceship). 

There are also other game modes that enable you to use cards you may have for an actual Pictionary board game or a practice mode enabling you to simply draw.

$end

$info=pinball,
$bio

Pinball (c) 1985 Nintendo

Be a pinball wizard, right in your own home!
   Bank off bumpers, flip double flippers - even win a bonus round - in Nintendo's lightning-fast PINBALL!  You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing!

$end

$info=pinballquest,
$bio

Pinball Quest (c) 1990 Jaleco Ent.

Don't let the name fool you - Pinball Quest is much more than video pinball. In fact, it's the first-ever multi-screen fantasy in a pinball format! Every move you make tells a story; every shot takes you another step closer in your quest to rescue the captive princess of the castle. Along the way you'll meet ghosts, goblins, witches and demons, in an endless labyrinth of treacherous passages and deadly doorways. It takes a fearless heart and a fast mind to conquer Pinball Quest. It also takes the skills of a true pinball wizard... which you can hone on the three other video pinball games included on this cartridge! So before you pour any more money into your NES library, get the one title that's a library all by itself! No matter how hard you try, you can't get enough of Pinball Quest!

$end

$info=pinbot,
$bio

PinBot (c) 1990 Nintendo

Pin Bot is a conversion of the arcade pinball game by Williams Electronics. The game is played with a split screen; the bottom half of the screen remains on your flippers, while the top half scrolls to follow the ball(s) on the table. In addition to recreating the pinball game's table, lights, and sounds several video game elements have been added, such as monsters that like to eat pinballs. Up to four players can compete against Pin Bot!

$end

$info=pipedream,
$bio

Pipe Dream (c) 1990 Bullet-Proof Software

What are you supposed to do with 7 simple pieces of pipe and 8 weird ones?  All you have to do is build them into a pipeline that's no more complicated than the average oil refinery.  But that's the easy part.  Seconds after you put the first pipe in place, this sticky, slimey stuff called flooz starts flowing through it.  From that point on, it's you against the flooz.  But you've got four powerful weapons.  Your right hand.  Your left hand.  Your brain.  And your left brain.  So what are your chances of out-smarting the flooz?  Nobody knows for sure.  But at last count, there were 14,567,984,176 ways to dream up a better pipeline.

$end

$info=pirates,
$bio

Pirates! (c) 1991 Ultra

Modern warfare is no match for the fierce realism of six historically accurate severteenth century pirate raids along the Spanish Main. Aye, matey! That's why plundering and pillaging are back in style, as you command the role of a high seas high-jacker. Either an English Buccaneer, Dutch Adventurer, Spanish Renegade or French Explorer, each with a different skill level and strategic impact.
As a swashbuckling scoundrel, you'll barter with enemy merchants, trade for hidden treasure maps, negotiate with unscrupulous governors and forge alliances with monarchs who'd just as soon stab you in the back than float you a loan for new ships. Buth that's only half the battle! You'll also assault towns, sword fight with garrison commanders, lay siege to forts, and fire your cannons broadside at an armada of naval foes, including Spanish War Galleons, Dutch Frigates, French Merchantment and English Sloops.
Arrrrg, me swabby! Don't think it's all fun and destruction. Because if your bloodthirsty crew isn't hept happy boarding and burning enemy vessels, or if your navigation skills leave them shipwreched on a jagged Caribbean reef, they won't think twice about using you for shark bait. Fortunately, if events do take a nasty turn, you can save the statistical foot you've captured and return with a vangeance on another day.

$end

$info=pizzapop,
$bio

Pizza Pop! (c) 1992 Jaleco

The Pizza Boy must deliver pizzas to various dangerous locations in order to make enough money to buy his girlfriend an engagement ring. He is thwarted by many enemies, including his romantic rival who appears frequently to take him down. Points are scored at the end of each stage based on completing stages quickly, defeating enemies and recovering extra pizzas.

$end

$info=plasmaball,
$bio

Plasma Ball (c) 1992 Jaleco Entertainment

Plasma Ball is an Action game, developed and published by Jaleco Entertainment, which was released in Japan in 1992.

$end

$info=platoon,
$bio

Platoon (c) 1988 Sunsoft

Are you ready for the real thing? In the jungle, everything is invisible. Including the enemy. Suddenly, a firefight explodes all around you. That's jungle combat as you saw it in the movie Platoon. Now, Sunsoft's Platoon takes you right into the action. You'll fight for your life against deadly guerillas and hidden snipers, always on guard against the booby traps and napalm airstrikes that could end it all in an instant. Jungle combat, as close as you'll ever want to get to the real thing. You've got it right in the palm of your hand.

$end

$info=pocketzaurusjuuoukennonazo,
$bio

Pocket Zaurus Juu Ouken no Nazo (c) 1987 BANDAI



$end

$info=pokmonyellow,
$bio

Pokémon: Yellow (c)  Shenzhen Nanjing Technology Co., Ltd.

Lei Dian Huang Bi Ka Qiu Chuan Shuo (also known as Pokémon Yellow) is a pirated game for the NES made by Shenzhen Nanjing. It's generally regarded as being of higher quality compared to Shenzhen Nanjing's other games.

This game is basically a port of Pokémon FireRed/LeafGreen Version and Pokémon Yellow Version mixed together with some changes to it. It appears to be ported with FireRed & LeafGreen in mind (all the attacks, the TM/HM list, and the types (Magnemite and Magneton are Electric/Steel and Dark moves exist) although almost all the Sevii Islands weren't kept) but reworked to match Yellow's storyline. However, the intro involving catching Pikachu is missing and Pikachu just acts like any normal Pokémon. The overworld graphics primarily use FireRed & LeafGreen graphics with some graphics from Pokémon Ruby/Sapphire Version and the Game Boy port of Harvest Moon as well. The in-battle graphics use the FireRed & LeafGreen's male trainer's back sprite but all the Pokémon and opponents use sprites from Pokémon Gold/Silver Version (with the exception of the Ruby/Sapphire legendaries and any NPCs that weren't in Pokémon Gold and Silver which used Yellow's sprites instead.); all of the Pokémon's front sprites are animated with most of them switching back and forth between their Gold and Silver sprite. All of the music from the game is actually from Ruby and Sapphire and the layouts on some maps were completely changed. Strangely enough, despite the mechanics being based off of FireRed & LeafGreen, the level up movesets all appear to be based off of Gold and Silver instead. Another addition to the game is the inclusion of Gold and Silver legendaries as well as Ruby and Sapphire legendaries. Despite this being based off of Pokémon Yellow Version, all of the Pokémon excluded from the original game still appear here in the port.

$end

$info=policeman,
$bio

Policeman (c) 1992 Gluk

The object of the game is that our brave policeman overcomes the various levels in order to capture the feared thief. To do this, every level must be protected from enemies using his gun and recovering the vessels indicated on each level. Throughout the game you must help discover the clues and find the doors that put you face to face with the enemy.

$end

$info=pooyan,
$bio

Pooyan (c) 1985 Hudson

One day, in the middle of a forest, a group of fierce Wolves attacked the House where a Mother Pig (Mama) and her little Piglets (Pooyans) were living together peacefully. To protect her Pooyans, Mama fought back using arrows and bait, but despite all of her efforts, some of the Pooyans were kidnapped. Full of hate for the Wolves, Mama bravely seeks out the Wolves' Lair to rescue her Pooyans. Will she succeed in overcoming the Wolves and bringing her Pooyans back home?

$end

$info=popeye,
$bio

Popeye (c) 1983 Nintendo

Are you ready to climb ladders, jump landings, eat spinach and punch-out Brutus, Seahag and the flying Bernard? Because that's what it takes to win Olive Oyl's hand in marriage. You'll score points by defeating your enemies and collecting the "love tokens" Olive drops from her window. The more you collect, the more points you'll score and the faster you'll win her love. But watch out. Around every corner lurks another jealous suitor. You'll have to think with your head as well as your heart to win this fast action love affair!

$end

$info=popeyenoeigoasobi,
$bio

Popeye no Eigo Asobi (c) 1983 Nintendo

A English learning game starring Popeye and friends, based on the Popeye arcade game.

Word Puzzle is a version of the classic word game Hangman, where you have to guess the word in the category by choosing letters with a limited number of attempts. In Word Puzzle A, you receive a clue in Japanese while Word Puzzle B offers no clues other than the category.

Word Catcher is a multiplayer challenge where Player I is Popeye and Player II is Bluto as both compete to catch the letters Olive Oyl throws in a certain order using the clues that appear.

$end

$info=powerblade,
$bio

Power Blade (c) 1992 Taito

22nd CENTURY WARRIOR! When New Earth's Master Computer is attacked by aliens, only NOVA, lord of the ancient Power Blade, can hope to battle through to Control Center and restore the Database!

$end

$info=powerblade2,
$bio

Power Blade 2 (c) 1992 Taito

Time to sharpen the blade! NOVA is suddenly called to take action against a cyborg army. The Delta Foundation has developed a line of fighting robots that pose a threat to national security. NOVA has been picked to eliminate the danger by destroying the Delta Foundation - all five locations. Fortunately, he will be using different suits which give him the ability to walk on ceilings, swim long distances, and fly - not to mention the latest top secret suit. And of course, NOVA will be wielding the ancient Power Blade, a weapon of art and science. He must draw on all his skills and cunning to defeat these near-perfect fighting machines!

$end

$info=powerblazer,
$bio

Power Blazer (c) 1990 Taito

The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'.

$end

$info=powerpeachsis,
$bio

Power Peach Sis. (c) 2015 SiWu

This is a ROM hack for the NES game Super Mario Bros. This hack gives you the ability to play through the entire world of Super Mario Bros. as Princess Peach with her floating powers from Super Mario Bros. 2!

On a day like any other, the evil king Bowser invaded the Mushroom Kingdom. He improsoned many of the kingdom's inhabitants and stole it's main source of power, the magical Power Star, intending to use it's limitless energy for his evil schemes.

Princess Peach, the kingdom's responsible regent and a woman of action, immediately set off to pursue Bowser, free her people, and reclaim the Power Star.

$end

$info=powerpunchii,
$bio

Power Punch II (c) 1992 American Softworks

It's the year 2006. You're Mark "Tough Guy" Tyler and you've just defended your Heavyweight title for the 9th consecutive time. After demolishing the best boxers on the planet, it's now time to face off with the best in the universe. The Intergalactic Boxing Federation (IGBF) has invited you to go head-to-head with 12 of their greatest fighters. From metallic cyborgs, to heavy hitting mutants, you'll trade punches with opponents whose strength, stamina and speed are like nothing you've ever seen. If pure technique doesn't stop these sluggers (and with the best of them it won't), get hold of those Power Punches. They'll guarantee to send your tin-coated opponent to the junkyard and you to a new title; undisputed Heavyweight Champion of the Universe!

$end

$info=powersoccer,
$bio

Power Soccer (c) 1990 Tokuma Shoten Publishing Co., Ltd.

Power Soccer is a Sports game, developed by Kitty Group and published by Tokuma Shoten, which was released in Japan in 1990.

$end

$info=powprisonersofwar,
$bio

P.O.W.: Prisoners of War (c) 1988 SNK / Electrocoin

A captured P.O.W. commando codenamed Snake (Bart in the NES version) must bomb his way out of a P.O.W. prison cell and escape. During gameplay, the player must fight through four levels where the mission is not only to escape, but to infiltrate the enemy base and destroy their leaders. There are brass-knuckles, body armor, knives, grenades and machine guns that the players can use in order to aid them in their mission.

$end

$info=pradikusconflict,
$bio

P'radikus Conflict (c) 1990 Color Dreams

One thousand years ago the warlike tribes of P'Radikus achieved space travel by stealing a starship from the peaceful Lextorians. They have since expanded their territory and ravaged many worlds. Explore the various planets of the galaxy and rid them of P'Radikan outposts. Seek and destroy the home planet of P'Radikus, for it is the only hope of stopping the spread of the evil empire.

$end

$info=predator,
$bio

Predator (c) 1989 Nintendo

Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times.

The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

$end

$info=presidentnosentaku,
$bio

President no Sentaku (c) 1990 Hot-B

President no Sentaku is a Strategy game, developed by Another and published by Hot-B, which was released in Japan in 1990.

$end

$info=princeofpersia,
$bio

Prince of Persia (c) 1993 Virgin Interactive

The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!

Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

$end

$info=princesstomatointhesaladkingdom,
$bio

Princess Tomato in the Salad Kingdom (c) 1988 Hudson Soft

Valiant Sir Cucumber must rescue Princess Tomato from evil Minister Pumpkin in this offbeat adventure game for NES. Static scenes are viewed from a first-person perspective inside a window, with a description of the area appearing underneath. Actions such as "move," "talk," "give," and "fight" are initiated by selecting individual buttons positioned along the view window's edges. You'll interact with an assortment of personified fruits and vegetables throughout your travels across Salad Kingdom, all while acquiring various items to solve puzzles. Pursue Tomato's captors across nine locales to restore peace to the land.

$end

$info=probaseballfamilystadium87,
$bio

Pro Baseball Family Stadium '87 (c)  



$end

$info=probotector,
$bio

Probotector (c) 1990 Konami

Pitted against the galaxy's fiercest foe, you either win or the whole world loses.
It's th year 2633 A.D. Technology has reached a level so advanced that nature and science now exist in harmony and peace reigns throughout the world.
... but beneath the calmness something beyond all imagination is discovered that threatens the existence of mankind.

While conducting top secret research, a special task force of scientists find that an alien being from the Galaxy of Apocalypse is plotting to wipe out the human race. In order to protect the Earth and its people, two combat robots (Probotectors), RD008 and RC011, have been developed.
Their mission is to go to the alien's fortress in the Galga islands and see that they are exterminated.

Featuring simultaneous play for two players or play against the computer.

$end

$info=probotectoriireturnoftheevilforces,
$bio

Probotector II: Return of the Evil Forces (c) 1992 Konami

The Aliens are back!

In the year 2634, the Earth has finally escaped from the hand of black magic, one year after the end of the war with a mysterious alien army, or has it?  One day, a strange radio message comes in from General Hal of the federation troops as he is heading for the base ruins in South America in preparation for the seventh GX army maneuvers.  “Friendly GX troops have suddenly turned their attack on us.  No, it can’t be!! They’re not human! They must be…”  The message cut off there. The commanding officers of the federation troops feel very strange about this message from the general and so dispatch Probotector RD008 and RC011, the strongest fighting robots in history, to find him. A helicopter carrying the two units is sent out on a top secret mission. When it gets close to the site of maneuvers, it lands, drops off the two units, and takes off again immediately. Just then, from out of the shadows come soldiers on the attack. But they are not soldiers! They are robots! The nightmare of one year ago has returned. The mutant alien life forms that were believed destroyed are alive again.  Now they control the GX army, have built fighting robots and are planning to take over the world!  Once again the fight to the death between the Probotector and the aliens has begun.

$end

$info=prosporthockey,
$bio

Pro Sport Hockey (c) 1993 Jaleco

Pro Sport Hockey is an Ice Hockey game, developed by TOSE and published by Jaleco Entertainment, which was released in 1993.

$end

$info=prowrestling,
$bio

Pro Wrestling (c) 1986 Nintendo

It's a reverse bulldog, a double nogin-knocker, a leap off the top turnbuckle - it's pure pandemonium! Welcome to the world of Nintendo Pro Wrestling, where you take on six of the meanest, baddest, most rotten guys around. With names like The Amazon, Giant Panther and Kin Korn Karn. You'll begin the match by choosing a wrestler and an opponent - either the computer or a friend. Then with a flick of the wrist you'll perform drop-kicks, body-slams, head-locks and dozens of other bone-crunching moves designed to annihilate your opponent. But be warned. Each wrestler has his own arsenal of back-breaking moves. Which means you'll have to think fast and move even faster to pin your opponent, hold him for a three-count, and become champion of Nintendo Pro Wrestling!

$end

$info=proyakyuufamilystadium87,
$bio

Pro Yakyuu Family Stadium '87 (c) 1987 Namco

Not so much a sequel to Pro Yakyuu Family Stadium than an enhanced rerelease with updated rosters. It was published by Bandai for the Famicom in late 1987.

Pro Yakyuu Family Stadium '87 is the second game in Namco's long running Family Stadium series, also known as Famista. It's a traditional baseball game that allows one human player against the CPU, two competing human players and two competing CPU players in a "Watch" spectator mode.

Rather than being a full sequel to Pro Yakyuu Family Stadium the game is instead an updated version of the original, which was reflected in its lower price at release. It adds a few features and updates the official rosters for the athletes, but is functionally identical to the original Family Stadium. This specific type of annualization would become common practice for sports game franchises such as Madden NFL and NHL.

It's worth noting that this game is unrelated to R.B.I. Baseball 2 from Tengen. The original R.B.I. Baseball and Family Stadium were one and the same, the former receiving a name change to appeal to a Western audience, but after that initial game both franchises diverged. R.B.I. Baseball specifically favored more realistic looking athlete sprites while Family Stadium would persist with the cartoonish "super deformed" sprites.

$end

$info=proyakyuufamilystadium88,
$bio

Pro Yakyuu Family Stadium '88 (c) 1988 Namco

Pro Yakyuu Family Stadium '88 is the third in Namco's Pro Yakyuu Family Stadium series. As with its immediate predecessor, Pro Yakyuu Family Stadium '87, it is a slightly revamped version of the original with updated rosters. As with EA Sports's present-day practice, Namco released these games annually with little to distinguish each new iteration. Most notable of the smattering of minor new additions is allowing the player to choose their venue from four options, ranging from a fully-packed stadium to a park.

Though this is the second sequel to Pro Yakyuu Family Stadium, which was released in the US by Tengen as R.B.I. Baseball, Pro Yakyuu Family Stadium '88 is not to be confused with R.B.I. Baseball 3. Though the first R.B.I. Baseball was a direct localization, subsequent R.B.I. Baseball games were created in the US and are entirely independent from Namco's series.

$end

$info=proyakyuusatsujinjiken,
$bio

Pro Yakyuu? Satsujin Jiken! (c) 1988 Capcom

A comedic adventure game that satirizes the heavy number of baseball and murder mystery games for the Famicom. It was developed and published by Capcom in Japan only.

Pro Yakyuu? Satsujin Jiken! ("Pro Baseball? Murder Case!") is a slightly tongue-in-cheek parody of the Famicom's overabundance of Portopia style murder mystery adventure games and baseball simulators, especially the annual Pro Yakyuu Family Stadium releases. The player controls a professional baseball player that's been framed for a murder and must solve the case while on the lam. Capcom inserted various additional modes into the game, such as mini-games and a shoot-em-up sequence whenever the protagonist is caught by the cops.

This game is perhaps notable for being released on the same day in Japan - December 24th 1988 - as another Capcom game: Rockman 2. One of these sort of overshadowed the other.

$end

$info=pulsarnohikarispacewarssimulation,
$bio

Pulsar no Hikari: Space Wars Simulation (c) 1987 Soft Pro International

Pulsar no Hikari ("Pulsar of Light"): Space Wars Simulation is a game for the FDS created by computer game developer Soft Pro International. It's a rather dense strategic space simulator that has the player control a starship as it explores a galaxy and fights off enemy ships. The player needs to keep an eye on various pieces of information, such as their energy and their destination, and ensure they don't accidentally wander into an area with pulsars or black holes, or off the galaxy map all together.

Exploration in Pulsar no Hikari seems to follow a set course of scanning nearby space, moving into the next region once it's been ascertained with the long-range scanners that there are no insurmountable obstacles to be encountered there, destroy any asteroids or enemy ships that might be prowling around by checking the short-range scanners and then long-range scan/warp to the next area. Once the ship's energy/fuel is low (combat and movement will steadily drain it), the player should return to the closest star base for refuelling. Smaller star bases can refuel the ship's standard energy unit, but damage and lost ammo (the torpedoes, of which the ship has a finite amount) must be recovered at the major bases.

Accidentally warping to a location with a black hole will instantly end the game. It's generally considered a bad idea.

$end

$info=punchout,
$bio

Punch-Out!! (c) 1990 Nintendo

Punch-Out!! It's 13 tough matches in the minor, major and world circuits that lead to the final challenge - the World Video Boxing Association title fight. The ultimate bout against the newest WVBA Champ - Mr. Dream! Practice your hook and take a quick jab. Try to stay light on your feet as you dance left, then right, dodging punches while you throw your own. Boxers from around the world like Piston Honda, Glass Joe and Super Macho Man are all trying to knock you out of the ring. You've trained for months for this moment. There's the bell. Shake hands and come out boxing!

$end

$info=pussnbootsperosgreatadventure,
$bio

Puss 'n Boots: Pero's Great Adventure (c) 1990 Electro Brain

Pero is Puss N' Boots of storybook fame and he's caught up in a whirlwind adventure, traveling through time and around the world! True-blue Pero has been "cat-apulted" back through time by the terrible Count Gruemon. Now Pero must cross many dangerous lands to defeat Count Gruemon and recover the Time Machine which will return Pero home. It's a "cat-astrophe!"

$end

$info=puyopuyo,
$bio

Puyo Puyo (c) 1993 Tokuma Shoten

It's raining puyos, and your job is to line up each one with its matching color. Link four or more of the same puyos together, and watch them disappear as your score increases. Go for big-scoring chains and combos, and foil your opponent's grouping strategies by dropping nasty Ojama puyos onto his pile. Four frenetic gameplay modes will challenge even the most talented puzzle champ.

$end

$info=puzslot,
$bio

Puzslot (c) 1992 Sammy

This game was released only in Japan for the Nintendo Famicom.

$end

$info=puzzle,
$bio

Puzzle (c) 1990 American Video Entertainment

A chance to test your wits and use your skill to unscramble intense picture puzzles. This isn't a trivial pursuit. It's an intellectual pursuit where each puzzle advances in intricacy and difficulty. Are you ready to accept this cerebral challenge? Then put your head to work on PUZZLE. It will blow your mind.

$end

$info=puzzleboys,
$bio

Puzzle Boys (c) 1990 Atlus

Puzzle Boys is the second game in the Puzzle Boy series of 5 games. The first game is the most well known, released as Kwirk on the GameBoy in North America. This is Atlus’s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out. This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk’s 30. (from Romhacking.net game translation page)

NOTE: I cannot find boxart for this game anywhere, so I just uploaded a picture of the FDS disk for it.

$end

$info=puzznic,
$bio

Puzznic (c) 1991 Taito

PUZZNIC seems so easy. Just match the shapes together before the timer reaches zero. But looks can be deceiving! Each puzzle you encounter must be completed in a certain sequence. Some of them will please you, others will tease you, and a few are going to drive you mad. We will not be held responsible for the loss of your sanity!

$end

$info=pyokotannodaimeiro,
$bio

Pyokotan no Dai Meiro (c) 1993 SunSoft

Pyokotan no Dai Meiro is an Action game, developed by Japan System Supply and published by SunSoft, which was released in Japan in 1993.

$end

$info=pyramid,
$bio

Pyramid (c) 1990 Sachen

Pyramid is a Puzzle game, developed by Sachen and published by American Video Entertainment, which was released in 1992.

$end

$info=qbert,
$bio

Q*bert (c) 1989 Ultra

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

$end

$info=qix,
$bio

Qix (c) 1991 Taito

Get your kicks from QIX, the original brain-twisting arcade hit now available for your NES! QIX is one of the quirkiest adversaries you'll ever encounter. It thrives on finding new and outrageous ways to perplex, vex and manipulate your mind. QIX appears as a whirling multi-colored helix that lives in the depths of your system - relentlessly seeking to wear down your mental defenses. The only way to neutralize QIX is by containing it. But you'll have to think fast, and act even faster. QIX will use its mutant offspring Sparx and Spritz to squelch any attempt to stop it. Capture QIX, or suffer the ultimate mental anguish. Total breakdown! Just remember, your mind is your only weapon.

$end

$info=quarterbackscrambleamericanfootballgame,
$bio

Quarter Back Scramble: American Football Game (c) 1989 Accolade

Quarter Back Scramble: American Football Game is a Sports game, developed by Natsume and published by Pony Canyon, which was released in Japan in 1989.

$end

$info=quarth,
$bio

Quarth (c) 1990 Konami

Quarth is a combination of Tetris-style gameplay and a fixed shooter in the Space Invaders tradition.

$end

$info=quattroadventure,
$bio

Quattro Adventure (c) 1991 Camerica

BOOMERANG KID: Amazing gameplay starring the Boomerang Kid and a host of weird creatures - snapping alligators, cute koalas, knights in armor, Toby the dog, plus castles, secret switches, crumbling platforms, hidden caves and world warps. The fun never stops! SUPER ROBIN HOOD: Adventure through Nottingham castle conquering troll guards, patrolling dwarves, vampire bats, fanged spiders, fire breathing gargoyles, spiked cannonballs and more. Discover keys, secret passages, dungeons, torture chambers and collect stolen treasures including chests, crowns, diamonds, shields, goblets and rubies. All the action of the famous legend successfully captured in this amazing game. TREASURE ISLAND DIZZY: Dizzy's cartoon adventure on Treasure Island. Explore the mysterious island's treehouse, village, fabulous gold mines and dragon's lairs. Find secret treasure maps, encounter strange magicians, wizards, trolls, pirates and many other weird and wonderful creatures. LINUS SPACEHEAD: "Planet Earth!? I hope the natives are friendly!" thought Linus Spacehead as his spacecar spiralled out of control toward the strange planet - and what a strange place "Planet Earth" turns out to be! Weird and wonderful "aliens," frantic platform action and some of the zaniest gameplay ever seen takes Linus through an escape plan that is out of this world!

$end

$info=quattroarcade,
$bio

Quattro Arcade (c) 1992 Camerica

Quattro Arcade is a Compilation game, developed by Codemasters and published by Camerica, which was released in 1992.

$end

$info=quattrosports,
$bio

Quattro Sports (c) 1991 Camerica

BASEBALL PROS: The ultimate baseball simulation that has everything. Features include base stealing, overhead view during plays and time outs, fast balls, curve balls and even bean balls. Every player has his own unique stats so you can choose the best hitters and pitchers at those crucial moments! SOCCER SIMULATOR: This simulation covers every aspect of the game including passing, shooting, throw-ins, penalties and fouls. Fast-paced non-stop excitement right from the first whistle! PRO TENNIS: Grass, clay and gravel courts, full 3D movement, 3 skill levels. Every kind of shot from the real game is available in this simulation - smashes, lobs, volleys, passing shots and many more! BMX SIMULATOR: Against-the-clock bike racing at its best. 15 all-action circuits across three different terrains - dirt biking, desert racing and quarry racing. The burns, bumps and ramps really work - get pedalling!

$end

$info=questforgebyorderofkings,
$bio

Quest Forge: By Order of Kings (c)  Piko Interactive

Sir Nils, knight of castle Axvald, the king is in need of your help. The world orb has been stolen and the demon gates can now be opened. We must stop whoever is plotting to unleash the demons onto this world before it is too late.

Are you brave enough to accept the quest?

$end

$info=quizprojectqcutieprojectbattle10000,
$bio

Quiz Project Q: Cutie Project & Battle 10000 (c) 1992 Hect

Quiz Project Q: Cutie Project & Battle 10000 is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1992.

$end

$info=raceamerica,
$bio

Race America (c) 1992 Absolute Entertainment

Race coast-to-coast across the U.S.A. in the most exciting race ever! Pit your consummate driving skills and the power of your Corvette against eight great computer opponents. Or drive in a one-to-one challenge against a friend. Either way, you'll thrill to the dangers of exciting drag racing and wild road racing. And if you can avoid the hazards, the wipe-outs and the spins, you'll score high!

$end

$info=racermatechallengeii,
$bio

RacerMate Challenge II (c) 1996 RacerMate

Racermate Challenge II is not a game that was readily available to the public. As a specially-ordered game from Computrainer, it was used to help increase bikers' performance for marathons and races. It came in an oversized Computrainer shipping box and typically included a top loader NES, multiple manuals (all different), Racermate Challenge II cart, and several accessories in which you used to hook your bike up to the NES. The game would keep track of your speed and endurance and let you know how well you were doing. A rather odd game and extremely tough to find anywhere especially complete since many would have thrown the box and manuals away.

$end

$info=racerminiyonkujapancup,
$bio

Racer Mini Yonku: Japan Cup (c) 1989 Konami

A board game/racing game hybrid based on a miniature RC car toyline. It was developed and published by Konami exclusively for the Japanese Famicom.

Racer Mini Yonku: Japan Cup ("Yonku" refers to four-wheel drive vehicles) is a board game with racing game sections, in that the player has to construct their own RC 4WD car and then race them against their CPU opponents in various events, often taking terrain handling into account. It was based on the then-popular mini RC car toy fad in Japan. The title screen credits Tamiya, a Japanese toy manufacturer that focuses on model kits and RC vehicles, and their logo frequently appears in-game.

The game was developed by Konami for the Famicom, and was never released outside of Japan.

The player and the CPU opponents take turns moving over a board and acquiring money and parts for their RC car. Money collected can also be spent on new parts. The players' vehicles then race, an automatic process, with the one with the best upgrades usually coming out on top.

$end

$info=racketattack,
$bio

Racket Attack (c) 1988 Jaleco

This is no amateur hour. This one's for keeps. The national finals. Will you play tough enough to hear the umpire call "point, set, match!" A million eyes bore into you from the stands. Moments to start... RACKET ATTACK has made you a pro, the toughest, most awesome champ ever to hit center court. You've a power serve and a ferocious backhand. You're fearsome at the net and in the backcourt. On clay or grass you attack. But your opponent knows your game. And he's ready. Screams go up as you step to the base line. It's 100 degrees. Your service. You launch it like a rocket. Ace... Let... Fault! The umpires' call reminds you to hang tough and be consistent. 15 love... 30 love... 40 love... MATCH POINT. Sweating, you grip your racket. The crowd hushes. Can you deliver an ace? Bear down. Psych up. Get tough!

$end

$info=racketsrivals,
$bio

Rackets & Rivals (c) 1993 Palcom

Rackets & Rivals is a typical tennis game in which the player controls an athlete on the court. A variety of actions like volley or lob can be performed by pressing buttons with the correct timing in relation to the ball movement. Besides a tournament with several matches against more and more experienced opponents and the training mode, the player can also participate in a free match. Here the match parameters can be set beforehand, e.g. the court surface or the number of sets (one or best of three). One special feature is that the player can complain to the referee.

$end

$info=radactailormade,
$bio

Radac: Tailor-Made (c)  

Tire and bicycle manufacturer Bridgestone produced this piece of Famicom software to help its customers build their own custom bikes from the company's assortment of parts. Radac Tailor-Made was thus only given out to Bridgestone dealers, who would probably set it up in their shops so potential customers could play around.

Besides illustrating just how pervasive Famicom culture was in the '80s, Tailor-Made is now one of the rarest Nintendo cartridges on the secondary market.

$end

$info=radiasenkireimmeihen,
$bio

Radia Senki: Reimmeihen (c) 1991 Tecmo

The story revolves around a hero who awakens in a field, without any memories of who he is or where he comes from. After befriending a magician named Darus and rescuing Princess Lefis of Ark from her crashed airship, he learns that the nations of Samara and Ark have been conquered by tyrants named Nova and Gadiss respectively. The hero is launched into a quest to protect the Princess, free the people from the villains' reign, and discover his identity.

$end

$info=radracer,
$bio

Rad Racer (c) 1987 Nintendo

This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross-country rally race - cruising along at 200 miles per hour! Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars. Whether it's Ferrari or F-1, 3-D or regular mode, Rad Racer's hairpin curves, daredevil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers, start your engines. It's Rad Racer!

$end

$info=radracerii,
$bio

Rad Racer II (c) 1990 Square Co., Ltd.

Speed, Thrills and Glory!
  Feel the exhilaration of road racing with lightening fast Turbo Boost acceleration to 250 miles per hour.  Plus the sensational ups and downs of zooming over ruggeg terrain in the hottest cars on the road today.  All it takes to handle the action is skill, reflexes and nerves of steel.
Drive to Win!
  Rad Racer II gives you all-out access to 8 of the most challenging race courses ever!  Including the streets of New York City, Las Vegas and San Francisco.  You'll feel more sense of speed and more responsiveness than ever before.  And you can test your skills in both nighttime and daytime driving conditions.  With realistic new graphics, dynamic new music and perilous new challenges -including dizzying spinouts that make Rad Racer II the most fun you've ever had behind the wheel!

$end

$info=radracketdeluxetennisii,
$bio

Rad Racket: Deluxe Tennis II (c) 1991 American Video Entertainment

Six of the best international players have gathered to compete for a fortune in cash, plus the prestige that comes with winning the RAD RACKET trophy. The competition is fierce. You've fought long and hard to get this far. You're gonna have to keep on winning tomake it to the top. Play singles or team up with a friend and play doubles. Either way you will experience the thrill of victory or the agony of defeat as you face off in a test for the best.

$end

$info=rafworld,
$bio

Raf world (c) 1990 Sunsoft

In the year 2373 of the new space age calendar, overpopulation of Earth has led to increased demand for emigration to space colonies. Jay McCray, the son of a scientist responsible for development of space colony #428 in the Silius Solar System (SSS), prepares to move there in order to follow in his father's footsteps. However, the space station is obliterated in an explosion, killing the entire research team and destroying all data on board.
In his father's home, Jay discovers a floppy disk containing not only the complete SSS colony plans but a personal message from his father asking that he complete the projects should terrorists succeed in destroying the colony. To protect the colony plans and to avenge his father's death, Jay sets out to fight the terrorists responsible for the space colony's destruction.

$end

$info=raid2020,
$bio

Raid 2020 (c) 1989 Color Dreams

The year is 2020 A.D. The evil drug kingpin Pitbull and his army of robots and brainwashed servants have crippled the law enforcement agencies of the world. You must seek out and destroy his communication and computer centers thus putting an end to his evil network of shipping and distribution. As you confront Pitbull's dealers and robotic "Cyborg" servants you will seize their drugs and money. The money will enable you to purchase the tools needed to overcome the obstacles in your path. Don't let the beauty of the streets fool you, for you are about to enter a world of laser beams, exploding mines and secret entrances. Engage your enemies as you traverse through the Pier, the Streets of Technopolis, and the Warehouse searching for clues. You will encounter more danger as you pilot a boat across the Swamp and travel through Space to an eventual confrontation with Pitbull himself in the Computer Center!

$end

$info=raidonbungelingbay,
$bio

Raid on Bungeling Bay (c) 1985 Hudson Soft

Raid on Bungeling Bay is a Shoot-'Em-Up game, developed and published by Hudson, which was released in 1987.

$end

$info=rainbowislands,
$bio

Rainbow Islands (c) 1991 Taito Corporation

There's trouble in the Rainbow Sea, home of Bubby and many other peaceful people. An old monster named Krabo has cast an evil spell over the land. Only Bubby, with his ability to create magical rainbows, can stop Krabo and save the Rainbow Sea. In Rainbow Islands, you control Bubby on his quest to stop Krabo. Your power to create rainbows will help you climb obstacles and destroy enemies. There are seven levels for you to complete, each with its own level-ending boss. After you have defeated each boss and claimed the Rainbow Diamond for the stage you will have saved the Rainbow Sea from Krabo's treachery.

$end

$info=rainbowislandsbubblebobble2,
$bio

Rainbow Islands: Bubble Bobble 2 (c) 1991 Ocean

There's trouble in the Rainbow Sea, home of Bubby and many other peaceful people. An old monster named Krabo has cast an evil spell over the land. Only Bubby, with his ability to create magical rainbows, can stop Krabo and save the Rainbow Sea. In Rainbow Islands, you control Bubby on his quest to stop Krabo. Your power to create rainbows will help you climb obstacles and destroy enemies. There are seven levels for you to complete, each with its own level-ending boss. After you have defeated each boss and claimed the Rainbow Diamond for the stage you will have saved the Rainbow Sea from Krabo's treachery.

$end

$info=rallybike,
$bio

Rally Bike (c) 1990 Romstar

Rally Bike is a Motorcycle Racing game, developed and published by Romstar, which was released in 1990.

$end

$info=rambo,
$bio

Rambo (c) 1987 Acclaim

Rambo is a side scrolling platform game where the player controls Rambo with his mission to Vietnam. The game starts at the military base before getting sent to Vietnam. In Vietnam, Rambo has to fight animals in the jungles, swamps, and caves like wasps, snakes, fish, tigers, bats, spiders, birds, apes and flamingos. Before making his way to the POW camp he has to fight guards and mercenaries that can kick and shoot him, all wearing different color shirts depending on how powerful they are. The game also requires the player to navigate a complex map requiring the player to find North and South points on the ground to go up and down levels as well as East and West by moving Rambo to the edge of the screen. There are 6 different weapons that Rambo can pick up that are knife, throwing knife, bow and arrow, bow and exploring arrow, gun, and hand grenade. All the weapons but the knife has limited ammo which is collected from killed enemies. There is also health vile that restores health as well as mission specific items that Rambo must find to complete some missions. The game uses password save that can be retrieved when talking to any person.

$end

$info=rampage,
$bio

Rampage (c) 1988 Data East

The game where the nice guys don't get a look in. Grab your way through Chicago, punch up New York, and jump on San Francisco. Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-Man, need you to send them on a RAMPAGE in an enduring 150 days of destruction through 50 different cities!

$end

$info=rampart,
$bio

Rampart (c) 1992 Jaleco

A medieval masterpiece of power, strategy and ingenuity! The objective is brutally simple: engage your enemy in an all-out exchange of cannonfire, then assess the damage and rebuild your castle. But the reality of RAMPART is far more complex. The key to victory lies in how quickly you can pick up the pieces and redesign, refortify, and extend your walls before the next battle begins. Whether you're facing an onslaught from the computer's armada, or pitting your castle cannons against another player's, there's only one way out. Defend... or perish.

$end

$info=rampartjapan,
$bio

Rampart (Japan) (c) 1991 Konami

Rampart is a Puzzle game, developed by Tengen and published by Konami, which was released in Japan in 1991.

$end

$info=rbibaseball,
$bio

R.B.I. Baseball (c) 1986 Tengen

No other baseball game gets you closer to playing in the big time than R.B.I. Baseball. Because every one of the ten teams in R.B.I. Baseball contains the rosters and player stats officially licensed from the MLB Players Association. Like real baseball, these skills and stats affect the outcome of every play. Like a real manager, you'll need to make good use of this vital information - and wise strategy decisions - if you want a winning record. R.B.I. Baseball is so intensely realistic, we've added amusing animation and a touch of humor to keep the action light-hearted and fun. You can play against the computer in a nine game season or compete against a friend in your own best-of-seven series. Stop playing with no-names and step up to the plate with real superstars in R.B.I. Baseball!

$end

$info=rbibaseball2,
$bio

R.B.I. Baseball 2 (c) 1987 Tengen

R.B.I. Baseball first set the standard as the only baseball game for play on the NES to use real players and their stats. R.B.I. Baseball 2 raises the standard to a new level: You get all 26 pro teams, each with a roster of 24 real players. Every player comes with his actual 1989 stats. There's instant replay, as well as new and improved animation, graphics, music and sound effects to make the game come alive. As the manager, you get the designated-hitter rule, switch-hitting, and your own lineup of starters and subs. It's so great, it's approved by the Major League Baseball Players Association!

$end

$info=rbibaseball2016,
$bio

R.B.I. Baseball 2016 (c) 2016 

The annual release of R.B.I. Baseball for the NES.

All 30 teams are represented with each team's Opening Day roster.

BaronGaming.weebly.com

$end

$info=rbibaseball3,
$bio

R.B.I. Baseball 3 (c) 1988 Tengen

R.B.I. Baseball 3 is a Baseball Sim game, developed and published by Tengen, which was released in 1991.

$end

$info=rbibaseball32017,
$bio

R.B.I. Baseball 3 - 2017 (c) 2017 BaronGaming.weebly.com

This is the 2017 release of R.B.I. Baseball 3.  Rosters are accurate as of Opening Day.

$end

$info=rcproam,
$bio

R.C. Pro-Am (c) 1988 Nintendo

Nintendo puts you in control.
  Grab your controller and pull up to the starting line. It's you against three other all-star racers. You'll face hair-pin turns, outragerous curves, oil slicks and rainclouds as you make your way through 32 trecherous courses.
  Along the way you'll pick up performance boosters like Turbo Accelerations, Sticky Tires and Top Speed that will help you get to the finish line first. But if the going gets rough, use your bombs and missles to knock out the competition to make sure you're the winner.

$end

$info=rcproamii,
$bio

R.C. Pro-Am II (c) 1992 Tradewest

If you're into racing, but you're tired of racing big, unwieldy cars, then you should check out R.C. PRO-AM II for the Nintendo Entertainment System. You'll be in control of the remote-controlled cars that you remember from your childhood, complete with antennae to pick up your signal. There are 24 tracks covering a wide variety of terrain. If you're good enough to win a race, you can go to the R.C. Model Shop and upgrade your car's components to turn it into an unbeatable racing machine. You'll also have access to power-ups and weapons, adding a new element of strategy to the racing formula. Whether by yourself or with up to three friends, R.C. PRO-AM II delivers intense racing action miniature style!

$end

$info=remotecontrol,
$bio

Remote Control (c) 1990 Hi-Tech

Now you can play the only game show that started in a basement right on your NES! Just answer the absurd questions about Rock 'n' Roll and Junk Trivia and win lots of points. Senseless? You bet! Fun? Always! You'll be the envy of your friends, and best of all, you don't have to be smart to win! Featuring: Hundreds of challenging questions in absurd, thematic, tasteless and humorous categories. Crazy interruptions such as "Off the Air," "Home Shopping Zone," and "Ranger Bob," just like the real show. The fast and furious End Game Round that can change losers into winners. Single or group game play options.

$end

$info=renegade,
$bio

Renegade (c) 1988 Taito

The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

$end

$info=rescuetheembassymission,
$bio

Rescue: The Embassy Mission (c) 1989 Kemco

A diplomatic mission in a foreign city is seized by political fanatics. Innocent lives are in jeopardy. Outrageous demands are being made for their safety. Only you and your elite crisis intervention team can rescue the ambassador and his helpless staff. Position your sharpshooters around the embassy's perimeter. Focus your sights on the curtained windows. Squeeze off rounds of cover fire to protect your assault squad. Once your men are inside, an electronic diagram of the building's floor plan provides your only guide down to the captives - and the awaiting enemy. Look sharp. Stay frosty. Rescue is an interactive action-adventure game that lets you control each member of your strike team through three different game scenarios. Avoid searching spotlights, dodge enemy gunfire, rappel down walls, and smash through windows. Neutralize your adversaries and liberate the embassy personnel!

$end

$info=ringking,
$bio

Ring King (c) 1987 Namco

Challenge your friends or your computer to the Data East Championship Title Bout! Challengers from around the globe, each with his own style of boxing, knuckle up to take the title. Win by knock-out or points using a wild assortment of hooks, jabs, uppercuts, and combinations!

$end

$info=rippleisland,
$bio

Ripple Island (c) 1988 SunSoft

An adventure game for the NES published by Sunsoft. A boy named Kyle must rescue the princess of a kingdom where very small humans and animals peacefully co-exist.

Ripple Island (occasionally seen translated as "Lipple Island") is a graphic adventure game where the player interacts with the world using a series of commands, such as "pick up", "walk" or "use".

Rather than the usual murder mystery games which were the trend at the time, Ripple Island instead adopts a fantasy storybook setting where smaller humans and friendly animals, such as raccoons and rabbits, co-exist peacefully. The kingdom is threatened by the arrival of Gerogeru, a self-styled Emperor of Darkness and giant frog, after he kidnaps the princess. Kyle, a young boy and the game's protagonist, is attempting to rescue her.

The game was never released outside of Japan. It was, however, re-released as part of a Japan-only PS2 compilation based on Sunsoft's works. It also received a manga adaptation.

$end

$info=rivercityransom,
$bio

River City Ransom (c) 1989 Technos Japan

Hear the message from Sick, the meanest ganglord in town: "I hold your high school captive, and some of the students will have a trying moment, if they're ever fool enough to cross my path!" But you aren't afraid of anybody! Face the terrible gangs and neutralize their bosses, in order to deliver the city from terror!

$end

$info=roadblasters,
$bio

RoadBlasters (c) 1990 Nintendo

The object of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off, however the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as bonus.

$end

$info=roadfighter,
$bio

Road Fighter (c) 1985 Konami

A top view racing game. You have to reach the finish line before time runs out. Don't crash into the wall, cars or trucks. Because if you do you will lose gasoline. You can get additional gasoline by picking up fuel items. Especially avoid the purple cars, they do change lanes! And remember... oil makes road slippery...

$end

$info=roadrunner,
$bio

Road Runner (c) 1989 Tengen

That's right, folks, the cartoon you know and love is ready to roll again - except this time you get to be Road Runner™!
The desert's plenty dangerous all by itself; falling boulders, oncoming trucks, land mines and cannon balls as well as mazes, sand traps and ravines.
Throw in that crafty Wile E. Coyote™ and you've got one wild-goose chase that's fun, fast and exciting!
He may not be too bright, but he is hungry. And he's got his rocket, jet skates, pogo stick and helicopter.
Better get cookin' before you get cooked.

$end

$info=robinhoodprinceofthieves,
$bio

Robin Hood: Prince of Thieves (c) 1992 Virgin Interactive

England is in turmoil! While King Richard the Lion-Hearted is off fighting the Crusades in Jerusalem, the relentlessly greedy Sheriff of Nottingham rises to power by running roughshod over the poor folk of Britain. Now you are Robin Hood: Prince of Thieves, the only man with enough cunning, agility and courage to combat the Sheriff and his evil witch, Mortianna. First, you must battle cutthroat guards and escape the Saracen dungeon where you, your friend, Peter Dubois, and your new companion, the mysterious, but loyal, Azeem, are held prisoners of the Crusades. Back in England, you'll explore the treacherous Sherwood Forest where you'll muster your band: Little John, Friar Tuck and Will Scarlett. But remember, they will only follow you if you prove yourself worthy enough to lead them, rescue the lovely Maid Marian and free England from tyranny.

$end

$info=roboccowars,
$bio

Robocco Wars (c) 1991 IGS

The game allows the player to control a shape-changing robot named R-10 (and his human controller Lance) as they fight evil robots. On the land, the player is a freight train that must follow the railroad tracks to the boss of the level. However, the robot turns into an airplane when the player is forced to fly to the next mission. Sea missions require the player to transform into a submarine.

The player has three lives and three continues as he struggles to liberate the world of Robocco from evil.

$end

$info=robocop,
$bio

RoboCop (c) 1989 Data East

A sadistic crime wave is sweeping through old Detroit. The situation is explosive - in fact, it is so bad, a private corporation, O.C.P., has assumed control of the police force. Then, a research team creates an unstoppable, indestructible law enforcement cyborg - named RoboCop. Using a wild assortment of weapons, including RoboCop's Special Issue Auto-9, you must stop every sleazeball criminal you encounter with deadly, piercing accuracy. But beware, there are forces on the street - and within O.C.P. - that will stop at nothing to see RoboCop eliminated. Make your way past 6 levels of street thugs, Boddicker and the powerful ED-209 to your final battle with Dick Jones. Prepare yourself for non-stop action in one of the most explosive games you will ever play. It's going to take more than a cop to clean up the scum of old Detroit - it's going to take RoboCop. "Your move, creep."

$end

$info=robocop2,
$bio

RoboCop 2 (c) 1991 Data East

Seven levels of muscle-straining, reflex-testing, sideways scrolling fury! Destroy the lethal drug Nuke, face a stream of deadly Nuke gangs, and then - if you survive - face the terror that is Robocop 2! More than a game - ROBOCOP 2 is the prime directive!

$end

$info=robocop3,
$bio

RoboCop 3 (c) 1992 Ocean

Old Detroit. The streets are full of danger. Only one man can stand alone against such numbers - ROBOCOP! With state of the art weaponry, a skin of steel and nerves to match, he stalks his prey... evil-doers everywhere!

$end

$info=robocopversustheterminator,
$bio

RoboCop Versus The Terminator (c) 1998 Virgin

In the future, human soldiers of John Connor's resistance force against the machines are fighting a losing war against Skynet and its robot forces. Discovering that one of the foundation technologies for Skynet is the cybernetics technology used in the creation of cyborg police officer RoboCop, Flo, a resistance soldier, is sent back in time to destroy RoboCop and stop Skynet from being built. However, Skynet learns of the time travel attempt and sends Terminators to stop Flo. RoboCop soon meets up with Flo and must engage in battle against Terminators, the forces of OCP and several obstacles.

$end

$info=robodemons,
$bio

Robodemons (c) 1989 Color Dreams

A splendid adventure of terror, struggle, and danger! The evil demon King Kull has created a machine to transplant the souls of demons into the body of machines. With his army of ROBODEMONS he has cast a dark shadow over the region of Earth. You are a great warrior armed with your magical Boomerang. With it, you must penetrate the 7 gates of Hades that lead you to a confrontation with this demon king. Along the way you will free the condemned soul captives of Kull, wipe out his demons in their own living quarters, and destroy his Robodemon machine!

$end

$info=robowarrior,
$bio

Robo Warrior (c) 1987 Jaleco

You're Zed, half man, half cyborg. The one-man battalion with a human heart and a computer's brain. Can you blast your way alone through 27 battle zones to liberate the desperate people of the planet Altile from the evil invader Xur? Xur has seized the weather control station; it's bitter cold, and the people have fled underground. He knows you've landed. No turning back. You must recover an arsenal of 12 different weapons and 6 powers hidden on Altile. Megaton bombs, life vests, hyper missiles, super boots, cross-fires, super bombs, energy capsules, life pods, power balls... Master each to save yourself from a continuing barrage of 20 deadly enemies. Wisps, Wanes, Tracers, Strinkers, Skraugs, the Globula, Gholem, Viripides... They're mean, they're ugly, and they're after you. Flying. Dive-bombing. Writhing. Grabbing. Find the keys, or you're blocked in a battle zone forever. Find the hidden chalice and be saved from eternal doom. Hit the switch. This is war!

$end

$info=rockball,
$bio

Rockball (c) 1993 Sachen

When the world was in Chaos, there was a big fight between the God of Heaven and Evils of Hell. The Evils were captured by the God of Heaven and restrained in four towers with four magic Balls. People have now lived peacefully for thousands of years. As time passed, the magic Balls were affected by the magnetic field and have become loose. At this moment, the Abbot of Sou-Lin Temple senses the crisis, then orders Pan-zo and Pan-lo to recapture the Evils with the four magic Balls.

$end

$info=rocketranger,
$bio

Rocket Ranger (c) 1990 Kemco

The 21st century needs you! Across the boundaries of time and space you have been chosen to save Planet Earth from a monstrous alien invasion. Rise to the challenge with courage, skill, and the help of three fantastic devices: a rocket suit, ray gun and powerful wrist computer. Only you can change our planet's destiny as the world's first hero of the future... ROCKET RANGER!

$end

$info=rockinkats,
$bio

Rockin' Kats (c) 1991 Atlus

It's a Dance with Danger when Willy tries to rescue Jill!

The hippest cool Kat in New York, Willy, is hot on the tail of local crime boss, Mugsy. The fur's gonna fly 'cause Mugsy just cat-nabbed Willy's girl, Jill, and stashed her away. To find her, Willy has to face hoods on the streets of the Big Apple, duel desperados in the wild west, dog-fight Ace Pilots at 40,000 feet, and avoid being de-railed at an amusement park. But he's not called the Rockin' Kat for nothing, and when he starts break dancin' and body slammin' his enemies, make room on the dance floor!

$end

$info=rockman4minusinfinity,
$bio

Rockman 4: Minus Infinity (c) 2008 Purasabe

Made by talented ROM hacker: Puresabe, comes Rockman 4: Minus Infinity. One of the best ROM hacks that does what others only dream of achieving.

The levels, bosses, weapons and even the choice of music of the original Rockman 4 have been improved to a level that far exceeds an aesthetic standpoint - bosses have new attack patterns, weapons and moves (such as the distinguishable ‘desperation’ moves that speed up the music and make the bosses angrier and faster).

The levels have branching pathways and hidden bosses from past Mega Man/Rockman games that won’t fail to put a smile on your face (such as Shadowman robbing the Egyptian temple, or Crashman hiding in the weapons artillery of Drillman’s stage), the music is very well chosen from a variety of different games, and new enemies from earlier and later games in the franchise, not found in the original Rockman 4, make an already fantastic piece of programming a platforming masterpiece.

$end

$info=rockmandeusexmachina,
$bio

Rockman: Deus Ex Machina (c) 2008 Romhacking

In the year 200X, a super robot named Mega Man was created by Dr. Light to stop the mysterious evil genius Dr. Wily's ambition to conquer the world in Mega Man. However, one year after his defeat, Dr. Wily returns on June 9 with eight of his own combat robots to challenge Mega Man.

Mega Man, learning this, set out to defeat the eight Robot Masters which Dr. Wily had created, having to traverse their respective stages first. After Mega Man defeated these robots, Dr. Wily fled in his flying saucer to his fortress, the Wily Castle. Eventually, Mega Man made his way to the heart of the castle, where he once again fought the eight Robot Masters as well as the Wily Machine 2.

Dr. Wily fled Mega Man once again, this time escaping to a dank, moldy cave underneath his castle. Here, when Mega Man confronted him, Dr. Wily seemingly turned into an alien. After a fierce battle between Mega Man and the Alien, it is revealed that the "Alien" was actually a hologram being controlled by none other than Dr. Wily. The evil doctor, having no means of escape, begs Mega Man for mercy, and the world was rid of evil once again.

$end

$info=rockmanmagical,
$bio

Rockman Magical (c) 1996 Kozakurainko

This is a hack of a game that essential was a virtual copy of the gameplay of the classic Mega Man series. The player now controls Mega Man instead of the little witch girl.

$end

$info=rockmannoconstancy,
$bio

Rockman No Constancy (c) 2007 Romhacking

Rockman No Constancy is a hack of the Rockman 2 game. (Not Megaman 2) This is a well done hack made by IKA (A Japanese ROM hacker), all of the eight robot masters levels seem to be completed and the Dr. Wily stages altered. This hack includes a completely new soundtrack, new graphics, altered bosses/weapons, and completely new level layouts.

$end

$info=rocknball,
$bio

Rock 'n' Ball (c) 1989 Namco

Nostalgic pinball is back with some very modern concepts! Enjoy seven different games with six different characters such as Twister Tom for Pinball, Rock 'n' Roller Billy for Sports Pinball, and more! Team up with your favorite Rock 'n' Ball character and reach for higher and higher scores! Pinball is famous in video game history. Challenge your skills against Rock 'n' Ball's brand new twists on this popular game!

$end

$info=rocmanx,
$bio

Rocman x (c) 1995 Sachen

A pirate version of Rockman x for nintendo NES. Rocman X [洛克人X - Rockman X] (also known as Thunder Blast Man) is an unlicensed game created by Sachen, released on the Famicom and NES sometime in the 90's and also sometime later for the Game Boy Color. The NES and English Game Boy Color versions were released as Thunder Blast Man, the Chinese version of the GBC game released as 洛克人X金 (Rockman X Gold), and one of the NES versions' label calls it Thunder Blaster Man.

$end

$info=rodland,
$bio

RodLand (c) 1992 Jaleco

Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. 

There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.

$end

$info=rogerclemensmvpbaseball,
$bio

Roger Clemens' MVP Baseball (c) 1991 LJN

Join one of the most dominant pitchers in baseball history for Roger Clemens' MVP Baseball. While the game does not come with the license of Major League Baseball or the MLBPA, there are still 26 similar teams with rosters resembling those of their actual MLB counterparts, including 1991 statistics. Though player names could not be used, the fictional ones make it apparent who each player represents. For instance, you can strike out one of Oakland's Bash brothers (M. Bash or J. Bash) with Texas' R. Nolan or hit a home run with Detroit's C. Fieldman off of Chicago's M. Gaddox. 

The gameplay of Roger Clemens differs from that of most NES baseball games. Though the batting scenes may resemble those typified by R.B.I. Baseball and Major League Baseball, the view switches to what one might see from the outfield stands once the ball is hit. This results in different controls from most baseball games as well.

A player can challenge a friend or the computer, and one-player games may be exhibition or part of a 33-game season, complete with playoffs once the season is complete. In order to help make your season a successful one, Roger Clemens himself is there to offer advice.

$end

$info=rokudenashiblues,
$bio

Rokudenashi Blues (c) 1994 Bandai

An RPG brawler released for the Family Computer and Super Famicom based on the anime and manga of the same name. Both were developed by TOSE and published by Bandai.

Rokudenashi Blues ("Good-for-Nothing Blues") is a RPG brawler based on the manga of the same name, which also saw two anime movie adaptations close to its release. The player character, Taison Maeda, is a delinquent student who is training to be a professional boxer. He has a reputation as a powerful fighter among delinquent gangs as a result, though despite being violent he has a code of honor.

The Famicom and Super Famicom versions of the game are subtly different due to console differences, but both share their genre, developer and publisher. The Famicom game was released in October 1993, with the Super Famicom version following in April 1994.

Characters from this game have appeared in Jump crossover games, specifically Famicom Jump II and Jump Ultimate Stars.

$end

$info=rollchan,
$bio

Roll-Chan (c) 2016 Romhacking.net

In the year 20XX, Dr. Right’s robots were kidnapped & reprogrammed by Dr. Wily to gain him world domination. In order to stop Dr. Wily & the reprogrammed Robot Masters, Dr. Right modified his robot assistant, Rock, into a super fighting robot. However, Rock was severely incapacitated with the Robot Masters onslaught. Nonetheless, Roll, Dr. Right’s housekeeping robot & Rock’s sister, presented herself & is willing to be modified for battle, to save her ‘brothers’ & save the world from Dr. Wily’s evil scheme. Astounded by her compassion, Dr. Right transformed Roll into a super fighting robot girl! So Roll♥chan was born!

$end

$info=rollchan2,
$bio

Roll-Chan 2 (c) 2016 Romhacking.net

In the year 20XX, after the defeat of Dr. Wily, the mad scientist planned his revenge against Roll. This time the evil doctor made his own eight Robot Masters. Its time for Roll to spring into action once again; and Rock, her brother-in-arms, stays behind to assist Dr. Light in developing new weapons & items for Roll. Amidst the battle, Dr. Wily has a secret that will be revealed as Roll fights her way against him and his team of Robot Master menace!

$end

$info=rollchan3,
$bio

Roll-Chan 3 (c) 2016 Romhacking.net

In the year 20XX, after the defeat of Dr. Wily, the mad scientist have denounced his evil ways & vowed to help preserving world peace. With that, he joined hands with Dr. Light & together they constructed a giant peace-keeping robot, Gamma. To complete Gamma, they need energy crystals found in nearby mining planets. However, chaos ensues when the robots inhabiting those planets turned violent, preventing them from gathering the resources. Roll is sent to investigate & retrieve the crystals but hindered by the Robot Masters that rule those planets. Along the way, Roll encounters a mysterious robot called Break Man, who challenges her mettle in battle. Mysteries starts to unravel as Roll fights her way around the different worlds & discovering the mastermind behind this evil scheme.

On her third adventure, Roll now has a support unit, Tango, her pet cat modified for combat, who can transform into transportation units.

$end

$info=rollchan4,
$bio

Roll-Chan 4 (c) 2016 Romhacking.net

In the year 20XX, after the death of Dr. Wily, peace was restored but only for a short time because a new menace have emerged in the guise of the mysterious Dr. Cossack who threatens the world. But his true plan is to eliminate Roll by sending off his very own Robot Masters against her.

But what is Dr. Cossack’s true motives? Roll must make the initiative and defeat the Robots Masters first before they get her and get to Dr. Cossack himself to answer!

With this new challenge, Roll doesn’t fall short against new powerful enemies as she is equipped with a new weapon - the New Roll Buster, a powerful charged shot. Fighting with her is her trusted robot cat, Tango the transforming kitty; and a new support unit, Eddie the walking canister!

$end

$info=rollchan5,
$bio

Roll-Chan 5 (c) 2016 Romhacking.net

In the year 20XX, Protoman has unbelievably committed atrocities against the world, commanding an army of rampaging robots bent to destroy everything in its path. As chaos ensues, Protoman suddenly invaded the Light residence and kidnapped his creator, Dr. Light.

To reach Protoman, Rock, has given his combatant sister Roll, his buster powerup, making her charged Roll Buster more power & range; despite him being benched for this act. Without Dr. Light’s guidance, they must act in urgency and use what he left after the kidnapping, with Tango only having a few upgrades. However, Dr. Cossack has offered them his help and created a new ally, Beat the blitzing, blue bird!

$end

$info=rollchan6,
$bio

Roll-Chan 6 (c) 2016 Romhacking.net

In the year 20XX, the first Robot Tournament is held with the most powerful robots coming from different countries participating in the event. However, Mr.X, the sponsor of the tournament took over them and used their powers to subdue the world. (Sounds familiar, huh?)

With Mr.X revealing himself as a new despot controlling 8 powerful battle-type Robot Masters, Roll-chan is once again needed to save the world. To go toe-to-toe with the more powerful enemies, Tango is modified to combine with Roll as powerful armor adapters that will enhance her abilities and firepower, but before they knew it, these were stolen by Mr.X’s minions.

Before she could take control of the new adapter, Roll must confront the Robot Masters head on with her own power.

Join Roll on her sixth adventure! Defeat Mr.X and save the world!

$end

$info=rollchannoconstancy,
$bio

Roll-Chan No Constancy (c) 2016 Romhacking.net

Roll-Chan No Constancy is a hack of the Rockman 2 game. This is a well done hack made by IKA, all of the eight robot masters levels seem to be completed and the Dr. Wily stages altered. This hack includes a completely new soundtrack, new graphics, altered bosses/weapons, and completely new level layouts. The difficulty level has been ramped up, but not as much as in other Mega Man 2 hacks. The “hard” version of the patch makes the game just about impossible because enemies can continue to hit your character without any “reflex time”. This makes it so once you come in contact with a boss, you have pretty much lost the fight.

$end

$info=rollerball,
$bio

Rollerball (c) 1988 HAL

ROLLERBALL - The action-packed Pinball Game with the distinctly American touch! New from HAL America, Rollerball brings you two new games in one! SKYSCRAPER is a fast-paced, realistic Pinball Game on four vertically-scrolling screens, for one to four players. MATCHPLAY is a one-on-one game for two players that will test any Pinball Wizard! A brand new type of game for the kids, a familiar old friend to dads and moms. Finally, a game dad can play, and win! And, Rollerball won't TILT!

$end

$info=rollerbladeracer,
$bio

Rollerblade Racer (c) 1993 Hi-Tech

The Most RADICAL Race on WHEELS

Get ready to Skate, Rattle and Roll with the wildest set of wheels to ever hit the streets! Just strap on your skates, get into gear and take off with ROLLERBLADE RACER, the official in-line skating video game developed in partnership with those radical racers at Rollerblade!

Here's speed and excitement like you've never experienced it before - an incredible adventure that captures all the thrills, chills and spills of in-line skating action at its best. Every even is filled with unexpected twists, turns and hazards, each designed to challenge your agility and test your skill. Add bonus rounds, like the Barrel Jumping and Half-Pipe Events, and you're in for the ride of your life!

So become a ROLLERBLADE RACER. 'Cause, in this game, getting there is all the fun!

$end

$info=rollergames,
$bio

RollerGames (c) 1991 Konami

Is nothing sacred? RollerGames, the 21st Century's most popular thrill sport, is the latest victim of V.I.P.E.R. (Vicious International Punks and Eternal Renegades). With their greedy eyes on RollerGames' mega prize money, they've corrupted three teams and kidnapped Emerson "Skeeter" Bankhead, the games' beloved commissioner. You and your own three teams of righteous skate kings must stop V.I.P.E.R.'s criminal venom from infecting the entire city. So you've got to take the fight to the streets. And the sewers, and the junkyards, and the highways and the jungles... through 6 stages of dastardly traps of doom as you leap over open manholes, careening oil drums and treacherous landslides. Race around oil slicks and man-eating canines. And avoid ambush by combat copters, bomb-wielding goons and creeps like Captain Meat Hook and the Fish Face. But time is against you. And so are V.I.P.E.R.'s judo masters, skateboard thugs, motorcycle madmen and other assorted sinister scum. If your multi-faceted fists can't punch you through, you'll need your special assault body blocks, jump kicks and double-whammy slams. It's a bone-crunching skate-athon for your life, Skeeter's life, and for the good of RollerGames. So vanquish V.I.P.E.R. before they melt your ball-bearings into bullets!

$end

$info=rollingthunder,
$bio

Rolling Thunder (c) 1989 Namco

Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.

$end

$info=romanceofthethreekingdoms,
$bio

Romance of the Three Kingdoms (c) 1988 Koei

China's Second Han Dynasty has collapsed. The entire country is in chaos as warlords battle each other for control. Each claims to be emperor, however none is powerful enough to retain the title. Romance of the Three Kingdoms puts you in the role of one of the warlords of Second Century China. As a master, you must recruit the best generals in the country and win their loyalty. They will advise you in times of peace, and fight alongside you on the battlefield. Negotiate with other masters, or simply attack them. Always use terrain to your best advantage, making sure to choose the right kind of attack for the situation. In times of peace, manage your states to increase their productivity and prepare your army for battle. Romance of the Three Kingdoms combines a huge database with advanced programming to give you a game in which the characters are so historically accurate and life-like, and the game events so real, you will swear you're living in Second Century China.

$end

$info=romanceofthethreekingdomsii,
$bio

Romance of the Three Kingdoms II (c) 1990 Koei

The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry that much about time length in the game, as the game take a slower time rate to allow the players to build up their forces without much interference.

$end

$info=romancia,
$bio

Romancia (c) 1987 Tokyo Shoseki

This game is also known as Dragon Slayer Jr., is an action-adventure game developed by Nihon Falcom in 1986 for the PC-8801, PC-9801, MSX, and Sharp X1 computers. A later Famicom version was developed by Compile and published by Tokyo Shoseki. An enhanced remake was released for Windows in 1999 by Unbalance. It is the third in the Dragon Slayer series, preceded by Xanadu and followed by Dragon Slayer IV. Romancia is a simpler and brightly colored game in comparison to the other Dragon Slayer titles, hence the name "Dragon Slayer Jr."

$end

$info=roundball2on2challenge,
$bio

Roundball: 2 on 2 Challenge (c) 1992 Mindscape

Playground basketball goes big time with Roundball: 2-on-2 Challenge. Just imagine half-court, two-on-two (or one-on-one) basketball in an arena setting, complete with a scoreboard and an excited crowd. Your view of the playing area is all encompassing from the half-court line at the bottom of the screen to the basket itself as you near the top. Choose from the players available to customize your own team as you pass, block, steal, dunk, and shoot three-pointers on your way to victory. You can even shoot free throws should the other team foul you. If you think you're good enough, play Tournament Mode and take home the Roundball championship.

$end

$info=route16turbo,
$bio

Route-16 Turbo (c) 1985 SunSoft

Route-16 Turbo is an updated version of an older arcade game entitled Route 16, developed jointly by Tehkan (later Tecmo) and Sunsoft (in a manner similar to the way Namco's Warpman is an updated version of Warp & Warp.) Route-16 Turbo takes the concept established in Route 16, and updates the quality of the graphics, but keeps the goal of the game the same. The game play is a near perfect combination of Rally-X and Venture. The player drives a car through several zoomed in blocks collecting bags of money and other items, and travels between blocks along a zoomed out view of the world.

$end

$info=royalblood,
$bio

Royal Blood (c) 1991 Koei

The game takes place in the fictitious Isle of Ishmeria. Once upon a time, six wizards, each wielding a unique brand of magic, used their powers to protect the island and maintain peace. This was disrupted when they were collectively challenged by a Fire Dragon, summoned forth by a wizard intent on plunging the country into darkness.

$end

$info=rpgjinseigame,
$bio

RPG Jinsei Game (c) 1993 Takara

RPG Jinsei Game (ＲＰＧ人生ゲーム?, "RPG Life Game") is a Japan-only role playing game for the Family Computer that is similar to Jinsei Game, which is the Japanese version of The Game of Life.

The object is to explore a city full of stores, places of employment, and learning places. Starting from home, the player must earn money and statistics in order to unlock the better features of the game.

Unlike most games based on the Jinsei Game series, RPG Jinsei Game doesn't use a spinner system. Instead, the controller pad is used for movement and random encounters are featured like in Dragon Quest. The player can also talk to strangers who might either give him/her advice or do something malevolent to him/her. As in the actual Game of Life board game, the player has to choose from a series of careers ranging from a musician to a photographer and even a professional wrestler. Most of these tasks are mundane while one of the quests directly involves chasing down unidentified flying objects. Buildings that are crucial to the quest (other than shops and learning places) can be fully explored; otherwise the player simply talks to the resident.

Fights can occur like in a real role-playing game. However, the players stats are used instead of hit points and magic points.

$end

$info=rushnattack,
$bio

Rush'n Attack (c) 1989 Konami

Up for a little guerilla warfare? You asked for it. You're behind enemy lines, armed with only a knife and a mission: to free dozens of POWs hidden in an isolated, well-armored camp. If you're good, you'll pick off the heavily-armed enemy guerillas, one by one, and grab their bazookas and hand grenades. If you're great, you'll turn their weapons against them, to blow away a pack of attack dogs, a fleet of choppers, and a whole battalion of guards. But make one mistake, and it's all over. For you, our POWs... the future of the Free World!

$end

$info=rygar,
$bio

Rygar (c) 1987 Tecmo

An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

$end

$info=saintseiyaougondensetsu,
$bio

Saint Seiya: Ougon Densetsu (c) 1987 Bandai

Saint Seiya: Ougon Densetsu is an RPG based around the anime and manga series known as Saint Seiya. It was developed and published by Bandai in 1987 for the Famicom.

The story of the game draws heavily from the first story arc of the series, from the beginning of the story to the fight with the Gold Saints. The game remains faithful to the original story while introducing some original elements. When the game came out, the story line was in the middle of the Gold Saints story arc. As a result, the last boss of the game is an original character. The actual final fight of the Gold Saints arc was carried over into this game's sequel, Saint Seiya: Ougon Densetsu Kanketsu Hen.

The gameplay mixes side scrolling action scenes to transport the character from place to place where he may have to jump over obstacles and fight basic enemies, with a turn based combat system against bosses and other significant battles. In order to be successful at these turn based battles, the player must distribute his power, or Cosmos, to various attributes before each attack. Failure to do so typically results in no damage dealt to the opponent, and a lot of damage received. When Life is lost, the main character can be revived, but if all Cosmos is lost, then the game is over.

$end

$info=saintseiyaougondensetsukanketsuhen,
$bio

Saint Seiya: Ougon Densetsu Kanketsu Hen (c) 1988 Bandai

Saint Seiya: Ougon Densetsu Kanketsu Hen  is an RPG based around the anime and manga series known as Saint Seiya. It was developed and published by Bandai in 1988 for the Famicom. It is the sequel to the first Famicom Saint Seiya game, Saint Seiya: Ougon Densetsu.

As with the original game, the story draws heavily from the first story arc of the series. This version picks up where the original left off, with the Bronze Saints about to take on all twelve of the Gold Saints in order to save Saori before time runs out. The game remains faithful to the original story, to the extent that your options are limited if you try to choose match ups that didn't occur in the show.

The gameplay mixes side scrolling action scenes where a saint must survive long enough to reach a particular Gold Saint's temple, with a turn based combat system against the Gold Saints. In order to be successful at these turn based battles, the player must distribute a pool of Seven Senses to a Saints Life and Cosmos. When Life is lost, certain Saints can be revived under certain conditions, but many are taken out of play. Other Saints and characters become available at particular points along the story.

$end

$info=saiyukiworld2tenjokainomajin,
$bio

Saiyuki World 2: Tenjokai no Majin (c) 1990 Jaleco

"Saiyūki World 2: Tenjōkai no Majin" is an action platformer, akin to many games at the time. The protagonist is Sun Wukong, the King Monkey, one of the most popular characters in the Chinese culture.

After completing the first stage, the player can play the other six in any order. Each of the stages revolve around elements, such as fire and water. After each stage, the player gains a new weapon, much like in the original Mega Man series, which was extremely popular at the time. The game was released with thematic and graphical changes as "Whomp 'Em" for North American audiences.  "Saiyūki World 2: Tenjōkai no Majin" (as well as Whomp 'Em) and the prior Saiyuki World (which was an adaptation of Wonder Boy in Monster Land) are based on the Journey to the West novel.

$end

$info=saiyukiworldiievilspiritofheaven,
$bio

Saiyuki World II - Evil Spirit of Heaven (c) 1990 Jaleco



$end

$info=saiyuukiworld,
$bio

Saiyuuki World (c) 1988 Jaleco Entertainment

Saiyuuki World is an Action game, developed by NMK and published by Jaleco Entertainment, which was released in Japan in 1988.

$end

$info=sakigakeotokojukushippuuichigousei,
$bio

Sakigake!! Otoko Juku: Shippuu Ichi Gou Sei (c) 1989 Bandai

Sakigake takes place at a school called Otokojuku, which is a private boy school that teaches Oendan to student delinquents. Oendan is basically a cheering squad that is somewhat similar to cheerleaders, except they focus mostly on noise and atmosphere than being acrobatic. The school is run by the principal Heihachi Edajima, who uses martial arts to train his students to be better people for society.

$end

$info=salamander,
$bio

Salamander (c) 1986 Konami

Salamander Japan arcade release, is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off to Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages

$end

$info=sanadajuuyuushi,
$bio

Sanada Juu Yuushi (c) 1988 Kemco

An RPG published by Kemco for the Famicom. It was never released outside of Japan.

Sanada Juu Yuushi (roughly "Sanada Ten Braves") is a Sengoku era themed RPG featuring ninjas. The Sanada in question is Yukimura Sanada, the second son of one of the more important daimyos (feudal lords) of that era, who is purported to have had ten legendary ninjas helping his war efforts - the same ten braves referred to by the game's title.

The game's general plot has Sanada finding and recruiting the titular ten braves, usually with the caveat that the player helps them with a task before they'll agree to join the party. The menu-driven RPG battles are a little unusual as each is a one-on-one battle with a singular opponent - however, the player is free to choose from any of the characters they've already recruited, changing the character in the subsequent round if they so wish.

$end

$info=sangokushichibizhizhan,
$bio

Sangokushi: Chi Bi Zhi Zhan (c) 1993 NTDEC

A country ruled by murder and violence under the iron fist of dark lord Cao Cao.

Having driven his own country into ruin and despair, Cao Cao now casts his covetous eyes on his neighboring countries.

As his conquering shadow spread, one man rose up against this black tide.  His name was Liu Bei, and with the aid of the five greatest warriors and the one wisest mind in his realm, Liu Bei would fight to defend his people and lands.

The battle begins...

$end

$info=sangokushiiihaounotairiku,
$bio

San Goku Shi II: Haou no Tairiku (c) 1992 Namco

San Goku Shi II: Haou no Tairiku is a Strategy game, developed by TOSE and published by Namco, which was released in Japan in 1992.

$end

$info=sanmanomeitantei,
$bio

Sanma no Meitantei (c) 1987 Namco

Sanma no Meitantei (さんまの名探偵 Sanma no Meitantei?, lit. "Great Detective Sanma") is a murder mystery detective adventure game developed and published by Namco for the Famicom in 1987. In the vein of Portopia Renzoku Satsujin Jiken, the player must visit several locations associated with the murder victim, to discover clues which will open up more locations in order to find more clues until ultimately, the identity of the murderer can be confirmed. The game is played entirely in Japanese and was never translated into English. The summary of the story is that while the president Yoshimoto held a party at his villa, Katsura Buntin was found to have been killed in the vault. On top of that, the "Star of Africa" diamond that was stolen from the vault. As detective Sanma Akashiya's assistant, you must help him determine the perpetrators of the incident. The game features a mini game which is a parody of Galaxian, and contains sound effects from other Namco hits such as Dig Dug and Xevious

$end

$info=sanriocarnival,
$bio

Sanrio Carnival (c) 1990 Character Soft

Help Hello Kitty find her way through many stages of different puzzles.

$end

$info=sanriocarnival2,
$bio

Sanrio Carnival 2 (c) 1993 Character Soft

Sanrio Carnival 2 is a Puzzle game, published by Character Soft, which was released in Japan in 1993.

$end

$info=sanriocupponponvolleyball,
$bio

Sanrio Cup: Ponpon Volleyball (c) 1992 Character Soft

Sanrio Cup: Pon Pon Volley is a Sports game, published by Character Soft, which was released in Japan in 1992.

$end

$info=sansaranaga,
$bio

Sansara Naga (c) 1990 Victor Interactive Software

Sansara Naga (Japanese: サンサーラ・ナーガ) is a role-playing video game that was published by Victor Music Entertainment exclusively to Japan for the Family Computer (ファミリーコンピュータ) on the 23rd of March, 1990. A fan-translation was finished and released in 2013 on the 28th of December for Sansara Naga by the hacking and translation group Stardust Crusaders. Sansara Naga is set in the fantasy-filled lands of India during the Vedic age and also mixes elements of Japanese folklore such as the legend of Brāhmaṇ Umibōzu (海坊主||"sea bonze"). Many of the NPCs in game will tell you that Cows are sacred animals and a few will mention the Tower of Ṛta Satya. There is a set of armor in the game called Dharma Armor, which will prevent the player from dealing or being dealt damage.

The story revolves around a Boy/Girl that steals a treasured Ostrich egg from the village of Orissa and decides to reflect upon one's actions; aspiring to become a Dragoon to restore their lost honor. The protagonist will set out on an adventure saving lives, performing good deeds, and raising a newly hatched dragon. There are bosses and many NPC street vendors will attempt to scam you with defective items or attempt to mug you. While the main protagonist does not level and their base stats are fixed at 40 STR, 40 DEF—The dragon that you raise does level. More unique game mechanics to this game include the ability to feed dead bodies to your dragon to raise his level, enchanted armors, field map events, hidden landmarks, a few side quests, and mini-games.

Sansara Naga's gameplay and gameplay mechanics are similar to those of Dragon Quest I, Pokémon and Earthbound.

The Silver Mountains are also referred to as Heaven.

$end

$info=satomihakkenden,
$bio

Satomi Hakkenden (c) 1989 SNK

A Famicom RPG based on a famous Japanese novel series of the same name. It was developed by Alpha Denshi and published by SNK.

Satomi Hakkenden (usually translated as "The Eight Dog Chronicles") was a long-running 19th century novel series about eight samurais from the Sengoku period and their various adventures. It was in some ways partly inspired by the ancient Chinese epic The Water Margin, which has itself seen video game adaptations in the form of the Suikoden games. Receiving numerous TV and film adaptations, including the 1983 film known in the west as Legend of the Eight Samurai, Satomi Hakkenden would be its first video game adaptation. Makai Hakkenden Shada for the Turbografx-16, also released in 1989, would be a later adaptation.

The game itself plays much like Dragon Quest; a common source of inspiration for 8-bit RPGs. The player can walk around towns conversing with NPCs, equipping themselves with weapons and armor and receiving quests and directions to new areas before leaving the safety of the town to fight random encounters on the overworld map that links locations together. Combat follows the tactical turn-based pattern, allowing the player input their characters' desired actions before watching each turn play out. Most of the enemies in the game are based on classical Japanese monsters, usually youkai.

$end

$info=satsuinokaisoupowersoftsatsujinjiken,
$bio

Satsui no Kaisou: Power Soft Satsujin Jiken (c) 1988 HAL Labs

A murder mystery graphic adventure game for the Famicom. It was never released outside of Japan.

Satsui no Kaisou: Power Soft Satsujin Jiken ("Hierarchy Of Murderous Intent: The Software House Serial Murders") is a menu-based adventure game by Hyperware in which the player is a young man attempting to solve the murder of a successful software developer. Like in many Famicom adventure games, the player can gather clues by examining sites of interest, talking to various people and keeping track of the information they've gathered. As the case continues, more people working for the titular game company start dying and the player is given more murders to solve.

Time is an important factor in the game as talking to right people and being in the right places at the right moments will prove instrumental towards solving the mystery. The President of the game company only gives the protagonist three days to solve the case before they get the police involved, giving the player a strict deadline. The game's writer will introduce himself just before the player is asked to identify the culprit, and provide the game's final opportunity to save. The game also has multiple endings, depending on what the player does after the murderer has been identified.

$end

$info=scarabeus,
$bio

Scarabeus (c)  Matchbox

THE MAZE CRAZY PUZZLE CHALLENGE THAT WILL AMAZE YOU!

Weave your way through the maze of passages which takes you within the ancient tombs and causeways of the Pharaohs. The seeemingly innocent and sturdy-looking floor tiles can move, change, flip and reverse your direction at anytime, throwing you for a serious loop. And, throughout the tangled labyrinth of causeways, there are scarab beetles hiding in the tiles, trying to block your way.
But if you can gain the power of the sun god, "Ra", you just might have the skill and cunning to find your way to the Tomb of the Pharaoh, Scarabeus.
So, if you're ready for the challenge of your life, power up Pyramids of Ra. You'll be amazed.

Scarabeus is prototype of a very simple puzzle game. In it, the player must figure out the best path to draw one line through a series of tiles without any overlap. In fact, to give the player extra incentive not to backtrack, the tiles actually crumble away after use, which leaves no choice but to venture on. Players must cause all of the black tiles to disappear, and then land back on the starting square, with a reward for a quick performance.

$end

$info=scatspecialcyberneticattackteam,
$bio

S.C.A.T.: Special Cybernetic Attack Team (c) 1990 Natsume

It's the year 2029 and humanity faces certain extinction! An alien force led by the Supreme Commander Vile Malmort is positioned to destroy the earth.
The President had little time to act. He assembled the greatest scientists from around the globe to stop this menace. From their laboratory came mankind's last hope - the members of S.C.A.T.
The Special Cybernetic Attack Team has one goal: the utter destruction of the alien fleet. "They've sent an armada to conquer us. We've sent two warriors from S.C.A.T... It should be a fair fight."

$end

$info=sdbattleoozumouheiseiherobasho,
$bio

SD Battle Oozumou: Heisei Hero Basho (c) 1990 Banpresto

SD Battle Oozumou: Heisei Hero Basho is a sumo wrestling game starring characters from Gundam, Kamen Rider, and Ultraman.

$end

$info=sdgundamgaidenknightgundammonogatari,
$bio

SD Gundam Gaiden: Knight Gundam Monogatari (c) 1990 Bandai

SD Gundam Gaiden: Knight Gundam Monogatari is a role-playing game based around the SD Gundam Gaiden Sieg Zion Hen project.

$end

$info=sdgundamgaidenknightgundammonogatari2hikarinokishi,
$bio

SD Gundam Gaiden: Knight Gundam Monogatari 2 - Hikari no Kishi (c) 1991 Bandai

SD Gundam Gaiden: Knight Gundam Monogatari 2 - Hikari no Kishi is a Role-Playing game, developed by TOSE and published by Bandai, which was released in Japan in 1991.

$end

$info=sdgundamgaidenknightgundammonogatari3densetsunokishidan,
$bio

SD Gundam Gaiden: Knight Gundam Monogatari 3 - Densetsu no Kishi Dan (c) 1992 Bandai

SD Gundam Gaiden: Knight Gundam Monogatari 3 - Densetsu no Kishi Dan is a Role-Playing game, developed by TOSE and published by Bandai, which was released in Japan in 1992.

$end

$info=sdgundamgundamwars,
$bio

SD Gundam: Gundam Wars (c) 1993 Bandai

SD Gundam: Gundam Wars is a Role-Playing game, developed by TOSE and published by Bandai, which was released in Japan in 1993.

$end

$info=sdgundamworldgachaponsensei3eiyuusenki,
$bio

SD Gundam World: Gachapon Sensei 3 - Eiyuu Senki (c) 1990 Yutaka

SD Gundam World Gachapon Senshi 3: Eiyuu Senki is a Strategy game, developed by TOSE and published by Yutaka, which was released in Japan in 1990.

$end

$info=sdgundamworldgachaponsensei4newtypestory,
$bio

SD Gundam World: Gachapon Sensei 4 - New Type Story (c) 1991 Yutaka

SD Gundam World Gachapon Senshi 4: New Type Story is a Strategy game, developed by TOSE and published by Yutaka, which was released in Japan in 1991.

$end

$info=sdgundamworldgachaponsensei5battleofuniversalcentury,
$bio

SD Gundam World: Gachapon Sensei 5 - Battle of Universal Century (c) 1992 Yutaka

SD Gundam World Gachapon Senshi 5: Battle of Universal Century is a Strategy game, developed by TOSE and published by Yutaka, which was released in Japan in 1992.

$end

$info=sdgundamworldgachaponsenshi2capsulesenki,
$bio

SD Gundam World: Gachapon Senshi 2 - Capsule Senki (c) 1989 Bandai Shinsei

The second game in the Famicom series of turn-based strategy games based on the SD Gundam universe.

SD Gundam World: Gachapon Senshi 2 - Capsule Senki is the second of five SD Gundam World games for the Famicom, published by Bandai using the Gundam license from Sunrise Studios. As with its predecessor, Scramble Wars, the game is a tactical turn-based war simulation in which each side uses their Gundam mechas to defeat the other and are occasionally aided by a "gachapon" - or capsule machine - that dispenses additional Gundams in a manner similar to their toy counterparts.

The game was the first of the series to be released on a Famicom cart, as Scramble Wars was a Famicom Disk System-only game. Capsule Senki was also rereleased on the Japanese Wii Shop's Virtual Console.

$end

$info=sdherosoukessentaoseakunogundan,
$bio

SD Hero Soukessen: Taose! Aku no Gundan (c) 1990 Banpresto

SD Hero Soukessen: Taose! Aku no Gundan is an Action/Platformer game, developed by Interlink and published by Banpresto, which was released in Japan in 1990.  "SD" is in reference to the "Super Deformed" condition of the players avatars.

$end

$info=sdkeijiblader,
$bio

SD Keiji: Blader (c) 1991 Taito Corporation

SD Keiji: Blader is a Role-Playing game, developed by NMK and published by Taito Corporation, which was released in Japan in 1991.

$end

$info=sdsengokubushouretsudenrekkanogotokutenkaonusure,
$bio

SD Sengoku Bushou Retsuden: Rekka no Gotoku Tenka o Nusure! (c) 1990 Banpresto

SD Sengoku Bushou Retsuden: Rekka no Gotoku Tenka o Nusure! is a Strategy game, developed by Arc System Works and published by Banpresto, which was released in Japan in 1990.

$end

$info=seaofdreamland,
$bio

Sea of Dreamland (c) 1992 Mega Soft

Sea of Dreamland is a side scroller set in the open ocean.  Your character is a seahorse who must clear out all dangers before they overtake your character.

You control the ocean!

$end

$info=secretscoutinthetempleofdemise,
$bio

Secret Scout in the Temple of Demise (c) 1991 Color Dreams

Separated from your troops by unexplainable events, you are tring to find your way back to civilization. Just when you think you are going to be saved, the rescuing team turned out to be part of Dr. Demise's organization. In order to sever his hold on the jungle region, you must search the ruins of an ancient temple in the hope of finding and destroying Dr. Demise.

$end

$info=sectionz,
$bio

Section-Z (c) 1989 Capcom

Planet Earth in the year 2XXX. You are relaxing at the console of your computerized superconductor-generated interplanetary satellite communications system. Suddenly, high frequency radio and television transmissions blast warnings to all inhabitants to prepare for the brutal invading forces of Balangool Empire. Battle and defeat the space soldiers of Balangool. Penetrate their base divided in section A through SECTION Z, then destroy Balangool master control "L-Brain."

$end

$info=seicross,
$bio

Seicross (c) 1986 FCI

Danger zones, suicide bikers, explosions, and booby traps-all stand in your way as you race your super space bike into the enemy city to rescue the captured people of Petras. Then you must destroy the Dinosaur Tank that is aimed straight at you. But, watch out! Your Energy Pack needs to be replaced to keep your bike energized and your laser beam strong.

$end

$info=seikimaiiakumanogyakushuu,
$bio

Seikima II: Akuma no Gyakushuu (c) 1986 CBS Sony Group

Seikima II Akuma no Gyakushū! (聖飢魔II 悪魔の逆襲！?, lit. "Seikima II The Wrath of Satan!") is a video game that was released in Japan in 1986.

The game is based on a then-popular Japanese heavy metal band formed by Damian Hamada called Seikima-II. This band lasted from its creation in 1982 to its dissolution on December 31, 1999. Their history, as it has been prophesized, is that they are a group of demons preaching a religion in order to propagate Satan through the use of Heavy Metal. Each member is a demon of a different hierarchical class with His Excellency Demon Kogure being leader of demons and His Majesty Damian Hamada being crown prince of hell. In accordance to the prophecy and after completing the world conquest, the band would disband at the end of the century on December 12, 1999 at 23:59:59 Japan Standard Time (09:59:99 Eastern Standard Time).

$end

$info=seireigari,
$bio

Seirei Gari (c) 1989 Hudson

Seirei Gari is an Adventure game, developed by Advance Communication Company and published by Hudson, which was released in Japan in 1989.

$end

$info=seiryakusimulationinbounowakuseishancara,
$bio

Seiryaku Simulation: Inbou no Wakusei: Shancara (c) 1992 IGS (Japan)

Seiryaku Simulation: Inbou no Wakusei: Shancara is a Strategy game, published by IGS (Japan), which was released in Japan in 1992.

$end

$info=sekiryuou,
$bio

Sekiryuou (c) 1989 SunSoft

An adventure game for the NES published by Sunsoft. It is based on a Japanese manga set during a historical Chinese civil war.

Sekiryuou (often translated as "Red Dragon King") is a traditional Famicom adventure game from Sunsoft, in which the player controls a protagonist via a series of menus in order to solve a series of puzzles. Though Sunsoft is credited as publisher, it is unclear if the game was made in-house or contracted to another developer.

The game, and the manga it is based on, depict a period of ancient Chinese history between the Qin and Han dynasties, a few decades before the Three Kingdoms era began. As expected of a transitional period, there was plenty of intrigue and conflict leading up to the change of power that future novels and mangas could draw from.

$end

$info=sengokudenshou,
$bio

Sengoku Denshou (c) 1993 Data East

Sengoku Denshou is an Action game, published by Data East, which was released in Japan in 1993.

$end

$info=sesamestreet123,
$bio

Sesame Street 1 2 3 (c) 1989 Hi-Tech

Based on Sesame Street, the long-running PBS children's television show, Sesame Street 123 for the NES stars Bert's best friend and roommate Ernie and the lovable blue muppet Grover. "Ernie's Magic Shapes" consists of six different magic show-themed games that help teach children colors, shapes and pattern recognition. Children are asked to match simple shapes and colors and to choose specific shapes to form things like rocket ships, wheelbarrows, and birds. Astro-Grover features five different outer space-themed games that help teach children simple arithmetic. Children can add, count and subtract little green aliens called "Zips." When a child gets an answer wrong, he or she is gently informed and allowed to try again.

$end

$info=sesamestreetabc,
$bio

Sesame Street A B C (c) 1989 Hi-Tech

Two great games in one! SESAME STREET LETTER-GO-ROUND provides a playful setting in which children practice early reading skills. Children play with the whirling ferris wheel as they practice letter recognition and matching, simple spelling and word formation. ERNIE'S BIG SPLASH: Splish, splash, Ernie's taking a bath. But where's Rubber Duckie? Luckily, children can help by building a wacky pathway that leads Rubber Duckie from his soapdish into Ernie's bathtub - a fun-filled way for children to practice planning, predicting and problem-solving.

$end

$info=sesamestreetabcand123,
$bio

Sesame Street A-B-C and 1-2-3 (c) 1991 Hi-Tech Expressions

Sesame Street 1 2 3/A B C is a compilation of the following Sesame Street NES games:
Sesame Street 1 2 3
Sesame Street A B C

$end

$info=sesamestreetbigbirdshidespeak,
$bio

Sesame Street: Big Bird's Hide & Speak (c) 1990 Hi Tech Expressions

Sesame Street: Big Bird's Hide and Speak is a game for the Nintendo Entertainment System. It was one of the simplest-to-play NES games ever released commercially. This game stars Big Bird and co-stars Little Bird, and features Bert, Ernie, The Count, Grover, and Elmo. This game was developed by RSP Inc. and published by Hi Tech Expressions. All 4 sides of the D-pad move little bird to the next window clockwise; A and B Buttons both choose a window. The center buttons (Start and Select) exit to the game select screen. The game's objective was to choose the correct character or letter, with six different levels. The first two levels are based on simply choosing the window instructed by Big Bird, while the next two needed memorizing since the windows close. In the fifth level the player had to spell the three-letter word instructed by choosing the right letters and the last level the player must attempt to spell the most number of different words before a time limit, the letters in the windows changing after a new word is created.

$end

$info=sesamestreetcountdown,
$bio

Sesame Street Countdown (c) 1992 Hi-Tech

Sesame Street: Countdown is an Edutainment game, developed by RSP and published by Hi-Tech, which was released in 1992.

$end

$info=shadowbrain,
$bio

Shadow Brain (c) 1991 Pony Canyon

Shadow Brain is a Role-Playing game, developed by Scitron & Art and published by Pony Canyon, which was released in Japan in 1991.

$end

$info=shadowgate,
$bio

Shadowgate (c) 1989 Kemco

A hidden key unlocks an ancient castle's door. As it creaks open on rusted hinges, the whisper of a dank, stale wind delivers this chilling warning: Danger awaits you. Yet within these dark and ominous walls lies your quest. Welcome to the Castle Shadowgate. Your destiny, as the last of a great line of hero-kings, is to terminate the diabolical Warlock Lord before his dreaded black magic unleashes the hideous behemoth and destroys the world. With a strong heart and shining armor, you carefully choose your path of travel throughout the castle's sinister grounds. 

Along the way you'll discover strange and wondrous objects. Some things may be useful on your journey, others may be deadly to the touch. 3-D images, unsurpassed graphics, and special sound effects unfold as you venture through those grave ruins. But beware! Your next move could be your last. Using screens and graphics like those in the best interactive PC games, Shadowgate is the most challenging, participatory adventure you've ever experienced on the NES! Shadowgate. Enter if you dare!

$end

$info=shadowoftheninja,
$bio

Shadow of the Ninja (c) 1990 Taito

It's the year 2029 A.D. and a madman controls the largest city in America. When reports have reached the Emperor Garuda, he feels an inner chill, for he knows the invaders are Ninja!

$end

$info=shadowwarriors,
$bio

Shadow Warriors (c) 1988 Tecmo

Step into the shoes of the ninja Ryu Hayabusa as he goes on a quest to avenge his father's unexpected death.

$end

$info=shadowwarriors2,
$bio

Shadow Warriors 2 (c) 1994 Tecmo

The facts of Ninja Gaiden II take place a year after what happened in the first Ninja Gaiden. The story of the game tells that an evil emperor called Ashtar who, after learning of the defeat of Jaquio, conceives a plan to take possession of the world and plunge him into darkness by means of an evil sword known as Dark Sword of Chaos. A US military agent named Robert T. Sturgeon recruits Ryu Hayabusa, the game's main protagonist, and tells him that he is the only one who can stop the threat.

$end

$info=shanghai,
$bio

Shanghai (c) 1987 SunSoft

Steady your nerves and concentration. You're about to play Shanghai! Shanghai is based on an ancient game that's over 25 centuries old. Over the years since, it has been a favorite of pirates and smugglers, flappers and gangsters, of working men and the well-to-do. Now you can play it too! The game is simple... the strategy complex. Remove 144 tiles from a pyramid; two matching tiles at a time. But be careful. Remove the wrong two tiles and you're left with no more matching pairs... game over! It's a game everyone can play and enjoy.

$end

$info=shanghaiii,
$bio

Shanghai II (c) 1990 SunSoft

Shanghai II is a Puzzle game, developed and published by SunSoft, which was released in Japan in 1990.

$end

$info=shatterhand,
$bio

Shatterhand (c) 1991 Jaleco

Imagine packing the power of 100 strategic missiles in every punch. Imagine needing every single megaton just to hold your own against a cybernetic army of metallic monstrosities. That's the guts of SHATTERHAND, the game that redefines hand-to-hand combat in the 21st century... along with all the standards for single-player action games for the NES. Seven levels of programmed adventure - you choose the action! State-of-the-art graphics featuring 8-direction scrolling! "Anti-gravity" levels force you to fight upside-down! Armed "satellite robots" assist you in battle. No arms on Earth can withstand the power in your hands!

$end

$info=sherlockholmeshakushakureijouyuukaijiken,
$bio

Sherlock Holmes: Hakushaku Reijou Yuukai Jiken (c) 1986 Towa Chiki

Sherlock Holmes: Hakushaku Reijou Yuukai Jiken (loosely translated as Sherlock Homes: Kidnapping of the Young Countess) is an adventure game developed for the Famicom by Towachiki, and released in 1986. The game puts the player in the role of Sherlock Holmes, who must travel throughout England (by train) while trying to solve the mystery of a kidnapping. In this unusual portrayal of Holmes, his only means of interrogating anyone to obtain information is by attacking them with jump kicks until they run out of stamina and reveal clues. The game alternates between a zoomed out view of England streets, where every bystander can damage Holmes simply by running in to him, to a zoomed in side scrolling view of buildings or sewers or parks. Besides interrogating people for information, or simply beating them up for train fare, Holmes must search seemingly random cracks or trees in order to find important clues, or inventory items.

$end

$info=shikinjou,
$bio

Shikinjou (c) 1991 Toei Animation

Shikinjou is a Puzzle game, developed by Outback and published by Toei Animation, which was released in Japan in 1991.

$end

$info=shin4jinuchimahjongyakumantengoku,
$bio

Shin 4-Jin Uchi Mahjong: Yakuman Tengoku (c) 1991 Nintendo

The sole installment of the Yakuman series on the Famicom.

Shin 4-Jin Uchi Mahjong: Yakuman Tengoku is a Miscellaneous game, published by Nintendo, which was released in Japan in 1991.

$end

$info=shingentheruler,
$bio

Shingen the Ruler (c) 1989 Hot B

Shingen Takeda was one of the most powerful warlords of medival Japan. You being with two small city states and attempt to conquer the country as Shingen did back in the 16th Century. Control all aspects of your territories from social, economic, and military in attempt to spread your influence. If you are good enough, you can do it faster than the real Shingen himself!

$end

$info=shinmoeroproyakyuu,
$bio

Shin Moero!! Pro Yakyuu (c) 1989 Jaleco Entertainment

The third game in TOSE/Jaleco's NES Baseball series and the sixth Moero game overall. Though most of the Moero!! Pro Yakyuu games were released in the US as Bases Loaded, this one was not.

Shin Moero!! Pro Yakyuu (New Burning!! Pro Baseball) is the sixth of Jaleco/TOSE's Moero!! series of sports games (it's occasionally referred to as Moero 6!! Shin Moero!! Pro Yakyuu) and the third in the series to be associated with baseball. The first two Moero!! Pro Yakyuu games saw localizations in the US as Bases Loaded and Bases Loaded 2, but Shin Moero!! Pro Yakyuu was skipped. What eventually became Bases Loaded 3 was instead the fourth Moero!! Pro Yakyuu game, Moero 8!! Pro Yakyuu '90 Kandouhen.

The biggest difference between the previous Moero!! Pro Yakyuu/Bases Loaded games and this one is the slanted perspective for batting and pitching. Instead of the camera being behind the batter or pitcher, the player can see both from an angle, with the two situated diagonally from each other. Likewise, the baseball diamond is shown at an angle making it appear more like a square, with the rest of the field stretching outwards. Despite this new perspective, the game controls similarly to previous Bases Loaded games.

A curious addition is that of the biorhythms, which tells the player how each athlete is feeling: If the athlete is having an off-game, one or more of these biorhythms will be low and the player will need to strategize around these dips. Though big in 70s sports punditry, the idea of mathematical biorhythms predicting an athlete's prowess in any upcoming game was all but discredited as pseudoscience by the time when this game came out.

$end

$info=shinobi,
$bio

Shinobi (c) 1989 Tengen

CLASH OF THE MASTER NINJAS.

Shinobi. It's Japanese for stealth, the perfect description of a Master Ninja. And that's exactly what you are!

Armed with throwing stars and finely-honed battle skills, you must defeat The Ring of Five. Fight your way past mercenaries and karate thugs. Take out the meanest martial artists and rescue hostages.

But these dangers pale in comparison to your ultimate challenge: A fight to the death against five evil Ninja Assassins whose mastery of the deadly ancient arts may well surpass your own!

$end

$info=shinsamuraispirits2,
$bio

Shin Samurai Spirits 2 (c)  



$end

$info=shinsatomihakkendenhikaritoyaminotatakai,
$bio

Shin Satomi Hakkenden: Hikari to Yami no Tatakai (c) 1989 Toei Animation

Shin Satomi Hakkenden: Hikari to Yami no Tatakai is a Role-Playing game, developed by Micronics and published by Toei Animation, which was released in Japan in 1989.

$end

$info=shinsenden,
$bio

Shinsenden (c) 1989 Irem

Shinsenden is a Role-Playing game, developed by Tamtex and published by Irem, which was released in Japan in 1989.

$end

$info=shockwave,
$bio

Shockwave (c) 1990 American Game Cartridges

In Shockwave you need to retrieve powerful crystals left behind by the Tarian race. The Rastons are after the crystals also, which places a short time limit on the mission. You are armed only with a spacesuit and a shockwave pistol. To retrieve the crystals, you will need to find your way through numerous mazes. Blocks in the maze can be moved with the shockwave pistol. When you hit a block with the pistol, this will move blocks adjacent to the block hit rather than the block itself. If numerous blocks are lined up, the shockwave will continue to travel through the blocks until the path is clear and a block can be moved. Some blocks are indestructable and immovable, while others can be moved, and some completely destroyed. Teleportation doors, force fields and other special items can be found in some mazes. To complete most of the levels the blocks will need to be moved about in the proper order to avoid leaving a critical path permanently blocked. If you do get stuck, there is an option to restart a maze (this feature becomes more and more useful as the game progresses.) Wandering about many of the levels are FireStars which will weaken your spacesuit and eventually destroy it. Each level has a time limit in which to solve the maze and retrieve all of the crystals.

$end

$info=shogimeikan92,
$bio

Shogi Meikan '92 (c) 1992 Hect

Shogi Meikan '92 is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1992.

$end

$info=shogimeikan93,
$bio

Shogi Meikan '93 (c) 1992 Hect

Shogi Meikan '93 is a Miscellaneous game, developed and published by Hect, which was released in Japan in 1992.

$end

$info=shogun,
$bio

Shogun (c) 1988 Hect

An adventure game where the player must help their chosen character become the Shogun of Japan. Based on the 1975 novel by James Clavell.

The 1975 novel that Shogun is based on, also called Shogun, details the rise of a fictional Daimyo Toranaga over many years, as he rises in power to become the military leader of a Japan united under his rule. The story is told from the perspective of a foreign sailor.

The game allows players to assume the role of Toranaga or one of his rivals and assist them in becoming Shogun. This is done by walking through areas and finding ways of drawing others to the player character's cause, or simply eliminating them if the former path is not an option. It was developed by Virgin Interactive for many home systems, such as the Commodore 64.

In 1988 the game was reworked by Japanese company Hect to more closely resemble a Zelda-like top-down view (opposed to the original's side-scrolling perspective) and was drastically changed graphically. The goal and general gameplay remain the same, however. This version was released on the NES.

$end

$info=shootingrange,
$bio

Shooting Range (c) 1989 Bandai

The aim is to shoot the discs on the screen so that you can acquire enough points to pass the clearing point score of that particular stage without your time or energy running out. You can choose between different difficulty levels. They affect the time you have to complete the stages. For difficulty level 1 you get 300 game time, difficulty level 2 gives you 250 and the 3rd difficulty level only 200. Items you can shoot during the game include an hourglass which extends time by 50, an E which gives you 100 points + 1 Energy bar, an E in a white square which gives you 100 points + 2 Energy bars, a Reverse E which gives you 1 Energy bar and C or W symbol which both give only 100 points each. Each disc you shoot above an enemy is worth between 100-500 points. The game contains three stages that involve a western, ghost house, and a space theme. There is also a bonus stage where you try to shoot as many bottles as possible. In the party game mode, you compete to have the highest score.

$end

$info=shortordereggsplode,
$bio

Short Order - Egg-splode! (c) 1989 Nintendo

This cartridge used the power pad and contained two games: "Short Order", is a Simon-like game in which you are given an order and need to make the burger exactly as the order says. "Eggsplode" is a game in which you must destroy bombs that a fox is placing underneath chicken nests before they explode without destroying the chickens or their eggs.

$end

$info=shoukoushicedie,
$bio

Shoukoushi Cedie (c) 1988 Fuji Television

A NES adventure game based on the anime of the same name, which is an adaptation of Little Lord Fauntleroy.

Shoukoushi Ceddie (sometimes Cedie) is the Japanese title of the 1886 Frances Hodgson Burnett novel Little Lord Fauntleroy, about a down-to-earth kid from New York discovering his heritage as the heir to an Earldom in England, moving to his inherited estate and learning how to become a nobleman. Fuji Television created a 43 episode anime series based on the novel in 1988, and this video game adaptation is based on that TV show. Fuji Television is perhaps best known in western video game circles for being responsible for Doki Doki Panic (the game the American/European Super Mario Bros 2 is based on) as well as airing GameCenter CX (or Retro Game Master).

The game plays much like a regular Famicom adventure game: The player walks around, talks to people and finds items which are used to solve puzzles. However, rather than selecting destinations from a menu, the player manually walks around the different locales using a top-down perspective. There are also action sequences where the player must avoid random pedestrians when leaving the estate. If he collides with an NPC, or goes into the wrong door, he is chided by his tutor and forced to answer trivia questions.

$end

$info=shounenashibenepaldaiboukennomaki,
$bio

Shounen Ashibe: Nepal Daibouken no Maki (c) 1991 Takara

Shounen Ashibe: Nepal Daibouken no Maki is an Adventure game, developed by Advance Communication Company and published by Takara, which was released in Japan in 1991.

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$info=shufflefight,
$bio

Shuffle Fight (c) 1992 Banpresto

Shuffle Fight is a Miscellaneous game, developed by Pandora Box and published by Banpresto, which was released in Japan in 1992.

$end

$info=shufflepuckcafe,
$bio

Shufflepuck Cafe (c) 1990 Pony Canyon

Shufflepuck Cafe is an Action game, developed by Broderbund and published by Pony Canyon, which was released in Japan in 1990.

$end

$info=sidepocket,
$bio

Side Pocket (c) 1987 Data East

The main objective is to cross different USA cities and reach the predetermined scores to go ahead. But remember: you'll have only 16 balls and every error can be lethal!

The game also comes with modes for 2 players with two variants: 2P Pocket Game (the traditional mode) and 2P 9-Ball Game, where the premise is to sink 9 balls before the other player makes them first. If you prefer, test your target in Trick Game or even hear your favorite song in Jukebox.

$end

$info=sidewinder,
$bio

Sidewinder (c) 1985 HES

In this Australian exclusive, you're in command of the powerful helicopter, the sidewinder. Only your skill and experience as a commander can save you from certain destruction in the face of a full scale enemy attack.

$end

$info=silentassault,
$bio

Silent Assault (c) 1990 Color Dreams

A deadly alien force has taken control of all of the Earth's military forces. For some reason, the alien power is unable to control you, leaving you as the only one who can fight back. To be victorious you will need to battle both military forces and alien creatures in a variety of different landscapes. Along the way different weapons can be found to help your assault, along with temporary invincibility and energy replenishing power ups after destroying certain enemies. There are eight different worlds with numerous, deadly enemies to conquer.

$end

$info=silentservice,
$bio

Silent Service (c) 1989 Ultra Software

You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more.

$end

$info=silkworm,
$bio

Silk Worm (c) 1988 Tecmo

Silkworm had interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter.

$end

$info=silvasaga,
$bio

Silva Saga (c) 1992 Seta Corporation

Silva Saga is a Role-Playing game, developed by Yuto Ramon and published by Seta Corporation, which was released in Japan in 1992.

$end

$info=silvereagle,
$bio

Silver Eagle (c) 1990 Sachen

Silver Eagle is an Action Adventure game, developed by Thin Chen Enterprises and published by Sachen, which was released in Asia in 1994.

$end

$info=silversurfer,
$bio

Silver Surfer (c) 1990 Arcadia

The Silver Surfer roams throughout space as herald to Galactus, looking for new planets for him to feed on. However his mission is interrupted by a summon from Galactus. Silver Surfer learns that creatures from the Magick Dimension are trying to break through into the universe and their coming will end all life. Vowing to stop them, Silver Surfer must assemble the pieces of a mysterious Cosmic Device and use it to push them back. The pieces of the Device are currently in the hands of some malicious creatures: Reptyl, Mephisto, Skrull Emperor, Possessor and Firelord. Silver Surfer must travel to their domains and defeat them in order to obtain pieces of the device.

Silver Surfer is a shooter game, with some levels taking place vertically and some horizontally. The Surfer's only ability is to move around on the screen and to shoot directly in front of him. Power-ups that can be picked up include: the letter "F" (Firepower) which will increase the number and power of his projectiles, Smart bombs which destroy everything on the screen, the letter "S" (Speedup) which increases the surfer's movement and Orbs which will also fire the Surfer's weapon. Orbs are special in that two can be obtained (only 1 is shown on horizontal scrolling levels) and they can be positioned to fire forwards, backwards or sideways.

$end

$info=sirababol,
$bio

Sir Ababol (c) 2013 mojontwins

Sir Ababol controlled through the Monegros for all ababoles. To progress in your adventure you'll have to go find a set of keys that you can use to open doors and access other locations. Once you've gathered 24 ababoles finish your mission.

Jump up the bat, dogs and warriors to kill them, and avoid touching the water is bad. To recover some encouragement, you can eat one of the chicken thighs "monegro's fried chicken" magic they appear scattered around the stage.

Briconsejo: be patient and do not go crazy!

Sir Control Ababol Monegrian accross the fields and gather flowers ababol 24. To be Able to progress in your journey you'll need some keys you will be Able to use to open several doors to gain access to different sections. You can jump on the baddies to get rid of them, too. Be patient, think before you jump, and you'll be successful!

$end

$info=skateordie,
$bio

Skate or Die! (c) 1988 Ultra

Hop on your souped-up board and cruise into the wildest multi-event contest ever dreamed of by man or beast. Three of these twisted trials are cut from the concrete courses of pro competitions. Each pits you head to head with a friend, shooting ramps or racing downhill, while going for rock n' rolls, hand plants, aerials, rail slides and methods! Then blast into "Mad Max on Wheels", dueling to the death with Bionic Lester, the dirtiest dude in the jam and joust. And finally "Skate and Destroy", a challenge that'll turn you into a Samurai skater, karate chopping your way through a tough alley filled with thugs, trash and unmentionable traffic hazards. So squirt a little oil onto your ball bearings, and prepare to Skate or Die!

$end

$info=skateordie2thesearchfordoubletrouble,
$bio

Skate or Die 2: The Search for Double Trouble (c) 1990 Electronic Arts

The good, the rad, the airborne! Get into double trouble! The twisted adventure. The ultimate ramp. Newspaper headlines scream: "Punk flattens Mayor's poodle... Ramp demolished... Local skateboarding suffers!" Now whaddaya do? Scour sewers and alleys. Score hot moves and boards from Rodney and Lester. Scrape together the ramp plans blowin' down the beach. Nail the homeboys with stink-eggs and paint pellets. If you skate, you can relate.

$end

$info=skiordie,
$bio

Ski or Die (c) 1991 EA, electronic arts

Ski or Die is a winter-themed extreme sports game in which the player can competes in 5 different events:

-Downhill Blitz: Downhill skiing event in which the player can make large jumps over chasms and perform stunts in the moguls section
-Innertube Trash: Two players descend a mountain in innertubes. Score points by picking up items, perforating your opponents tire with a knife or fork and finishing first.
-Acro Aerials: Ski down a ramp and score points by performing acrobatic jumps.
-Snowball Blast: First person snowball fight. Score points by taking out little that attack your snow fortress.
-Snowboard Half-Pipe: Put on your snowboard and score as much points as possible in a limited amount of time by performing tricks inside a half-pipe.

Practice a single event or try the tournament. The tournament mode has hot-seat multiplayer support.

$end

$info=skullcrossbones,
$bio

Skull & Crossbones (c) 1990 Tengen

The player will fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to save a princess from an evil wizard. There's also a split screen mode for two players.

The pirates will use several weapons to fight, such as pistols, swords, knifes and their bare fists. At each level, players will have to kill at least 15 enemies to move on and fight the level's boss. Each one of the six levels can be selected freely right from the start, differing only in difficulty (time limit to beat).

$end

$info=skydestroyer,
$bio

Sky Destroyer (c) 1985 Taito Corporation

Sky Destroyer (スカイデストロイヤー Sukai Desutoroiyā?) is a rail shooter video game in which the player controls a WWII Japanese monoplane. The pilot is required to destroy enemies to clear stages. It was released by Taito Corporation in 1985 for video arcades as well as for the Family Computer.

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$info=skykid,
$bio

Skykid (c) 1986 Sunsoft

You are the legendary Red Baron, flying a plane through a horizontal side-scrolling scenery set during World War I. To complete a mission, you simply need to get to the landing spot on the other side without being shot down, but you can gain extra points by destroying enemy vehicles and planes. For huge points, pick up a bomb hidden in the level (you will be warned by a sound when approaching it) and drop it on a large structure. If you fail to land on the landing strip, you run out of fuel and crash.

You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well.

$end

$info=skyshark,
$bio

Sky Shark (c) 1989 Taito

Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades. (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.) Includes three difficulty levels and two-player support.

$end

$info=slalom,
$bio

Slalom (c) 1987 Nintendo

In Slalom you need to ski down different trails and beat the clock to move on to the next of the 24 trails. Other skiers, trees, snowmen, sledders, and moguls will get in your way and slow you down if you crash into them. Slalom flags are located throughout the trails, and skiing on the wrong side of these will cause your player to snowplow momentarily and lose speed, so to get the best times you need to make sure none of the flags are missed.

$end

$info=smashtv,
$bio

Smash T.V. (c) 1991 Williams

Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom. One of the enemies is fat and is named Mr. Shrapnel who roams aside of the walls of some rooms and after a short period of time he explodes. In the NES version, he is replaced by a giant rolling bomb.

$end

$info=snakerattlenroll,
$bio

Snake Rattle n Roll (c) 1990 Nintendo

It's a race to the moon! But first you must travel through 11 levels of adventure. Hurtling anvils, exploding Nibbley Pibbleys, flying carpets, ferocious 3-D terrain, plus BIGFOOT and more! The action is non-stop. The challenge is terrific. Help Rattle and Roll, the two snakes, make their way up the perilous mountain. Gobble up Nibbley Pibbleys to gain enough weight to advance to the next level. Defeat enemies while you gather points, food, and extra lives along the way. Play alone or with a friend, and get ready to Snake Rattle N Roll.

$end

$info=snakesrevenge,
$bio

Snake's Revenge (c) 1990 Ultra Games

After his ironclad plan to rule the world rusted away, crazed Colonel Vermon CaTaffy went psycho. Unfortunately, your two best friends took the brunt of his frenzy and lost their fight to live. As nutty as ever, CaTaffy has sought asylum from the world's premiere bad guy - Higharolla Kockamamie. Grateful to this 'Rolla Radical, the Colonel has donated the biggest, baddest Ultra-Sheik Nuclear Attack Tank to his fellow madman's world dominating cause. 

Now your mission is to not only save Earth, but to inflict revenge. It's a job you'll definitely take personally as you infiltrate a nation of armed lunatics. Blow up a battleship. Hijack a train. Locate dozens of weapons and a truth serum that'll force enemy commanders to spill their guts. Then, destroy Vermon, Higharolla and the Earth Threatening Device with one lethal blow. All this, while staying in radio contact with a foxy spy named Jennifer and a Stealth copter pilot who'll be hovering nearby. So whaddaya think, Snake - are you commando enough to handle this Kockamamie scheme?

$end

$info=snoopyssillysportsspectacular,
$bio

Snoopy's Silly Sports Spectacular! (c) 1990 Kemco

This video game is a collection of six events that uses various characters from the Peanuts series as opponents. Events include boot throwing (similar to hammer throwing), pizza balancing, and sack racing, among others. In the background, landmarks unique to Italy are shown (i.e., Leaning Tower of Pisa) and the structures using Roman architecture (i.e., the Colosseum) are shown while the player competes at the six events. A majority of the game seems to be ported from the Commodore 64 video game Alternative World Games by Gremlin Interactive.

$end

$info=snowbrothers,
$bio

Snow Brothers (c) 1991 Capcom

Nick and Tom are two Princes living the dream with two beautiful princesses. When suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the Princesses. Now Nick and Tom find themselves with abilities dealing with snow and ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue the princesses.

$end

$info=soccer,
$bio

Soccer (c) 1985 Nintendo

The objective is to kick the ball into the opponent's goal. The game features cheerleaders and the ability to choose between 15, 30, and 45-minutes halves. Pressing B passes the ball, while A shoots at the opponent's goal.

There are seven teams represented in the game:
BRA -  Brazil
ESP -  Spain
FRA -  France
FRG -  West Germany
GBR -  England
JPN -  Japan
USA -  United States

$end

$info=soccerleaguewinnerscup,
$bio

Soccer League - Winner's Cup (c) 1988 Data East

Soccer League - Winner's Cup (サッカーリーグ ウィナーズカップ?) is a soccer game developed by SAS Sakata for the Famicom, and published by Data East in 1988. During game play, field scrolls horizontally across the screen. Players select one of eight international teams and attempt to win the World Cup. The teams that the player can select include: Japan, Germany, Brazil, France, South Korea, England, Argentina, and the USA. Players may choose to play solo against the computer, or compete head to head with another player. Although the game was never released outside of Japan, most of the options are written in English.

$end

$info=softballtengoku,
$bio

Softball Tengoku (c) 1989 Tonkin House

With 60 characters with different abilities and appearance, this is softball unlike you ever experienced before. Batter, pitch, catch, get the team you create to the big leagues.

With different stages and unique abilities, no match is ever the same!

$end

$info=solarjetmanhuntforthegoldenwarpship,
$bio

Solar Jetman: Hunt for the Golden Warpship (c) 1990 Tradewest

Solar Jetman is on a one-man rescue mission to recover the most powerful spacecraft in the galaxy - The Golden Warpship. But first he must survive the 12 deadly alien worlds which hide the sabotaged vessel's parts, each with its own legion of menacing obstacles. Devastating gravitational forces, vicious alien armies, paralyzing booby traps, cosmic space warps, and mysterious black holes stand in the way. It's all up to Jetman's quick wits and galactic combat skills to carry him through the Herculean tasks that lie ahead. Only then can The Golden Warpship continue on its original mission.

$end

$info=solarwars,
$bio

Solar Wars (c) 2001 CMC Games

Solar Wars is a tank combat game like Scorched Earth on the PC, Scorched Tanks on the Amiga, or Gorillas from QBasic. The game is two-player and pits you against a foe throughout our solar system. You can fight against a friend using two controllers, or the same controller, on ten different worlds, each with its own gravity, atmosphere, and climate.

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$info=solitaire,
$bio

Solitaire (c) 1992 American Video Entertainment

Solitaire is a game offering the player a chance to play Klondike. Klondike Solitaire is a game of moving cards of alternate suits onto each other in an effort to move them off the tableau. In the game, you have the option to draw one or three cards and you may also change the color and the backgrounds of the playing cards with a limited set of design and color choices.

$end

$info=solomonskey,
$bio

Solomon's Key (c) 1986 Tecmo

Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

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$info=solomonskey2,
$bio

Solomon's Key 2 (c) 1993 Tecmo

Some levels contain pipes through which Dana can go, burning jars that melt ice or moving monsters instead of flames. There are ten worlds plus five secret worlds that contain ten levels. The first nine worlds can be played in any order. The tenth level of a world usually features a special challenge like moving flames or monsters and lava that is slowly rising from the bottom.

$end

$info=solsticethequestforthestaffofdemnos,
$bio

Solstice: The Quest for the Staff of Demnos (c) 1990 CSG Imagesoft

"From Out of the Darkness... Shall Arise a Challenge To Your Wisdom" Join Shadax's quest as he searches through the deadly fortress of Kastlerock for the six pieces of the magical Staff of Demnos, in a brave attempt to save Princess Eleanor from the evil magician Morbius! Over 250 challenging rooms to explore. Brilliant 3-D graphics, music and sound effects. Powerful potions and magical keys. Fearless evil characters to defeat. Non-violent fun for the entire family!

$end

$info=somari,
$bio

Somari (c) 1994 Ge De Industry

Somari the Adventurer has become lost in his plumbing pipes and has emerged in Mobius. While wandering through the landscape Somari encounters numerous roboticized animals that begin to attack him. These robotic animals, the creations of the mad Dr. Robotnik, are part of a scheme plan to convert all animals (including rabbits and sparrows) into evil robots.

$end

$info=sonson,
$bio

SonSon (c)  Capcom

SonSon is a 1984 game that is loosely based on the Chinese classic Journey to the West. It is the first game in the SonSon series. The player assumes the role of a monkey boy (who is patterned after Sun Wukong from the story) and fights their way from one side to another, eventually reaching the statue of Buddha. One battles bats, rats, and mad bombers along the way with his stout fighting rod that shoots balls of fire.

$end

$info=soreikeanpanmanminnadehikinggame,
$bio

Soreike! Anpanman: Minna de Hiking Game! (c) 1992 Bandai

Anpanman travels around the world helping people. But what is Anpanman? He’s a superhero whose head is made out of sweet rolls filled with bean jam. Soreike! Anapanman is a fun board game for the Famicom, based on a cartoon by the same name. It is relatively straightforward and simple to play, with no
complex features or obstacles to overcome. There are eight maps and a ninth to unlock, and up to three human players can participate. Join Currypanman and Shokupanman as you try to beat Baikinman!

$end

$info=spaceharrier,
$bio

Space Harrier (c) 1989 Takara

Far away, there was a special land. Where peaceful dragons lived peaceful lives. Until the attack. Vicious creatures seeking final extinction for the dragons. You are their last hope. You are Space Harrier! Laser blast and dodge your way through a frantic fantasy land swarming with unbelievable monsters and mutoids constantly coming at you. Accelerate through this arcade classic and answer the distress call... or pay the ultimate penalty!

$end

$info=spacehunter,
$bio

Space Hunter (c) 1986 Kemco

Space Hunter (スペースハンター?)[2] is a Japan-exclusive video game that was released in 1986 for the Family Computer. The game was published by Kemco; which was then known as Kotobuki System.

The plot apparently revolves around a robotic revolt led by a robot named De Gaulle. It is the year 2199 AD. By the explosions of global nuclear war, society has broken up into nine small expulsions, one of them disappeared and Venus collided with another celestial object. Humanity only slightly survived. Its thread of life barely connected to a body; which was rebuilt into a cyborg. The heroine is named Al Tiana and is also apparently a robot who does not support the rebellion. She is out to prove her loyalty to the humans.

$end

$info=spaceinvaders,
$bio

Space Invaders (c) 1985 Taito Corporation

Attention all Earthlings! Relentless alien hordes have been identified near you. Prevent the dangerous Space Invaders from landing on your territory. Use your cannon to defend against waves of descending alien invaders. Don't let them hit the ground or it's all over for you and the Earth! Destroy them and score points!

$end

$info=spaceshadow,
$bio

Space Shadow (c) 1989 Bandai

A sci-fi Light Gun game from Bandai that came packaged with the Hyper Shot Light Gun for the Famicom.

Space Shadow is an on-rails sci-fi Light Gun game from Bandai that takes its inspiration from the claustrophobic killer aliens movie Aliens. The player walks down an octagonal hallway and shoots any hostile extra-terrestrial life that bursts forth from one of the side-passages or the ceiling.

Space Shadow was the pack-in game for the Bandai Hyper Shot, a sub-machine gun shaped Light Gun for the Famicom. Despite the fact that Light Gun games tended to do far better in the US, neither the Hyper Shot nor this game were ever released outside of Japan.

$end

$info=spaceshuttleproject,
$bio

Space Shuttle Project (c) 1991 Absolute Entertainment

The object of this video game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games.
The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding moving bumpers. Then, the player must successfully launch the shuttle into space by performing quick time events that correspond to particular shuttle launch maneuvers such as booster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him around hazards, replenish his air supply before the timer runs out, and deliver components for the International Space Station to their correct locations. A cosmonaut from the Soviet Union must also be rescued in the game.
Finally, the player must land the shuttle by again performing Quick Time Events that correspond to landing maneuvers before finally landing at Edwards Air Force Base.

$end

$info=spartanx2,
$bio

Spartan X 2 (c) 1991 Irem

Slums, subways and a smugglers' ship lead Johnny to microchips and the evil Satine

The police are corrupt. The gangs are vicious. And an evil microdiip has turned a decent father into a mindless beast.

Young Johnny Thomas seardies alone for the distributors of the mind-bending microchips. From slum to subway to smugglers’ ship he follows a torturous path that leads to the ultimate battle with the evil Satine.

$end

$info=spelunker,
$bio

Spelunker (c) 1985 Brøderbund Software

Wander through miles of uncharted caves in search of the legendary underground pyramid and its vast treasures. To complete your adventure, you will swing from ropes and ladders, run across unstable terrain and down ravines, operate elevators, mining carts and rafts. You will collect keys, bombs, flares, jewels, sacks of gold coins and other valuable items as you navigate the hazardous terrain.

$end

$info=spelunkeriiyuushahenochousen,
$bio

Spelunker II: Yuushahe no Chousen (c) 1987 Irem

In the old days, humans and fairies lived together peacefully in a world of light known as Fairyland. At one time, the evil god known as Gala cast a spell on mankind, causing them to forget all about the fairies and cast them out of Fairyland. In the desolate land of the human world, humans toiled and labored and forgot all about the fairies existence.

A thousand years later, human discovered a series caves which contained underground treasure in pyramids. Among the treasures were old documents written by those who had once lived in Fairyland. It is said that if one could rescue three hidden fairies, the connection between the human world and fairyland would be restored. Many adventurers answered the call and set out on a quest to discover the locations of these hidden fairies to be the first to glimpse the world of light after a thousand years.

$end

$info=spidermanreturnofthesinistersix,
$bio

Spider-Man: Return of the Sinister Six (c) 1992 LJN Toys, Ltd.

Doctor Octopus is plotting the crowning caper of his criminal career... to rule the world. He has reunited the Sinister Six and with these super-villains together again, nothing stands in their way - except Spider-Man!

$end

$info=spiritualwarfare,
$bio

Spiritual Warfare (c) 1992 Wisdom Tree

You're a soldier in the army of the Lord. Explore the inner regions of a modern city as you endeavor to collect the Full Armor of God. Along the way, you'll encounter villainous characters and numerous obstacles designed to test your faith. Correctly answering Bible questions will help restore your health and strengthen your spirit.

-Twelve diverse territories.
-Over 300 detailed screens.
-Background Gospel Music.
-Password allow you to save game.
-Full Screen Status Bar with Map and Score

$end

$info=splatterhousewanpakugraffiti,
$bio

Splatterhouse: Wanpaku Graffiti (c) 1989 Namco

Revived by his girlfriend's grief and a flash of lightning, Rick must chase down the Pumpkin king and save his beloved Jennifer once and for all!  A parody of the bloody horror beat-'em-up Splatterhouse, Wanpaku Graffiti assumes a much cuter appearance but retains the same fast-paced action of the original.

$end

$info=spotthevideogame,
$bio

Spot: The Video Game (c) 1990 Arcadia

A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away.

$end

$info=spyhunter,
$bio

Spy Hunter (c) 1987 Nintendo

Spy Hunter is an action/driving game with the player in the role of a spy driving an armed sportscar. The object of the game is to travel the freeway destroying as many enemy vehicles as possible while protecting civilian vehicles. The game is a top-down vertical scroller.

$end

$info=spyvsspy,
$bio

Spy vs Spy (c) 1988 Kemco

The black Spy and the white Spy are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.

$end

$info=sqoon,
$bio

Sqoon (c) 1987 Irem

SOS! THE WORLD IS SINKING! This is the beginning of Neptunian invasion of the Earth. Humans are becoming food for the aliens. You must: Rescue the people and bring them to safety; Destroy the hot water factories which are melting the ice caps; Destroy the bio-factories which create the scary Pirame, Anchos and more; Destroy the base where hateful Neptunians live! You must rescue the Earth! SOS! SOS! The world is sinking! Neptunian invasion has begun!

$end

$info=squarenotomsawyer,
$bio

Square no Tom Sawyer (c) 1989 Square

Square's Tom Sawyer (スクウェアのトム・ソーヤ Sukuwea no Tomu Sōya?) is a role-playing video game for the Nintendo Family Computer (known internationally as the Nintendo Entertainment System) game console. The game is directly based on Mark Twain's renowned novel, The Adventures of Tom Sawyer, and was developed in the role-playing video game niche that made Square famous with its acclaimed Final Fantasy series of video games. The game is featured in GameSpy's retrospective overview of the Nintendo Famicom; Benjamin Turner and Christian Nutt's Square column concludes that "one of the most amusing Square games that didn't come [to the U.S.] was Square's Tom Sawyer, an RPG starring the happy-go-lucky boy wonder that featured a...racially insensitive...character."

$end

$info=squashed,
$bio

Squashed (c) 1991 Jaleco Entertainment

The game opens on a vegetative theme: siblings Maru and Cori are sent to bed early for not eating their vegetables, whereupon they drift off to sleep and dream together. Suddenly, a spaceship crashes before them! "Lettuce check it out," urges Maru. From the ship appears a man dressed as a king. "I yam King Kale," he says, "Won't you peas peas help me?" Yes, the flaccid puns start to fly from this point and don't let up until the very end of the game. Those expecting witty dialogue from this game obviously have never spoken to a game programmer before.

It seems that King Kale needs the pair's help to prevent six worlds from being dominated by a mysterious being known as Vegetron. Every hero needs a nemesis, right? Unfortunately, despite managing to look almost evil in a cute way, Vegetron fails to come across as a threat to our heroes. One wonders how he even managed to dominate his back garden, let alone six planets, with his army of cute robots and "vegetable-themed" guardian minions, the latter of which are vulnerable in the same spots and which can be dispatched with almost the same pattern on each world. This is the same Vegetron who, after a single defeat at the hands of Maru, realizes the error of his ways and chooses to turn over a new leaf in a platitudinous soliloquy which goes on and on. That puts an end to Veggie's chances of reappearing in sequels without some kind of contrived plot twist.

Our two heroes, then, set off on an adventure to save the kings imprisoned by the boss guardians on each of the six worlds. This being a platform game, each world has its own theme and pitfalls that need to be dealt with. These include the anti-gravity of the Space Fortress, fire pits of the Hot Pepper Planet, black holes of the Star-Spngled [sic] Squash, and requisite icy madness of the Frozen Vegetable Section. There is also a seventh world where the final battle with Vegetron takes place.

$end

$info=stackup,
$bio

Stack-Up (c) 1985 Nintendo

Stack-Up is an Action game, developed and published by Nintendo, which was released in 1985.
In some modes, Professor Hector works with R.O.B. to organize blocks. In others, Hector competes for control of R.O.B. against "glitches" named Spike & Flipper, or against Professor Vector. The player must direct Professor Hector to jump onto buttons, that each activate an action for R.O.B., in a sequence in order to get R.O.B. to arrange the colored discs in a certain order on the five pedestals around R.O.B.

$end

$info=stadiumevents,
$bio

Stadium Events (c) 1987 Bandai

Stadium Events Game Pak, which turns your home into an exciting stadium, dares you to increase your physical ability and better your athletic record. You'll compete against a runner in the Tournament Mode, and in 4 events for a total score in the Olympic Mode. The top 6 winners' names and their scores will appear on the electronic billboard. The top 3 winners will stand on the winners platform!

$end

$info=stanleythesearchfordrlivingston,
$bio

Stanley: The Search for Dr. Livingston (c) 1992 Electro Brain

DANGER
Danger lurks behind every turn and every tree as you seek out the ancient temple of wisdom, the legendary lost temple of "Am-Zutuk" while hot on the trail of the absent-minded Dr. Livingston deep in the heart of the mysterious Congo jungle.

ADVENTURE
Adventure overtakes you as you battle under mountain and over hill against cunning natives, giant spiders and psychedelic specters. Discover hidden items and maps; recover lost ancient weapons and armor.

EXPLORE
Explore dark mysterious caverns and brave hundreds of levels of uncharted wilderness as you risk your life for fame, wisdom and adventure. Hurry, find the lost Dr. Livingston and the mysterious temple. Who knows, your exploits may someday be famous. Dr. Livingston I presume?

Special password feature included!

$end

$info=starforce,
$bio

Star Force (c) 1987 Tehkan

Moving in the darkness of the cosmos is a evil and mysterious planet named GORDESS. Everyone gave up fighting against GORDESS because of it's awesome power, until one day a soldier riding a space patroller challenged GORDESS to fight! Join forces with STAR FORCE and travel across the galaxy in order to defeat GORDESS.

$end

$info=stargate,
$bio

Star Gate (c) 1981 Williams Electronics

The player flies a small spaceship above a long, mountainous landscape. The land is inhabited by a small number of humanoids. The landscape wraps around, so flying constantly in one direction will eventually bring the player back to their starting point. The players ship can fly through the landscape without being destroyed.
A number of enemy ships fly over the landscape. The player's responsibilities are to destroy all Landers and protect the humans from being captured
The player is armed with a beam-like weapon which can be fired rapidly in a long horizontal line ahead of the spaceship, and also has a limited supply of smart bombs, which can destroy every enemy on the screen. The player also has a limited supply of "Inviso" cloaking energy, which makes the ship invisible, and able to destroy any ships it comes in contact with.
At the top of the screen is a radar-like scanner, which displays the positions of all aliens and humans on the landscape.

$end

$info=stargazers,
$bio

Stargazers (c) 1987 HOT・B

The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception. These powers can also be used by the player characters when they confront the various monsters in the game through combat. The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space. Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle. This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.

$end

$info=starluster,
$bio

Star Luster (c) 1985 Namco

Star Luster (スターラスター Sutā Rasutā?) is a first-person shooter and space combat simulator video game developed and published by Namco in 1985 only in Japan. It is an arcade-style, combat-dedicated, sci-fi flight simulator that was first released for the Family Computer. That same year, Nintendo adapted the title for play in the arcade as part of their Nintendo VS. System.

The game's setting takes place in the UGSF universe, shared by other Namco games like Galaxian, StarBlade, Ace Combat 3, Bounty Hounds, and New Space Order. The game features free-roaming open space exploration, a cockpit view where the cockpit controls could be seen (and where the cockpit bobs up and down), bases where the player can be refueled, a map and radar displaying the locations of enemies and bases, a warp ability that allows the player to be warped to anywhere on the map, and a date system keeping track of the current date which can change when warping long distances. The game also introduced the concept of a regenerating shield mechanic.

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$info=starshiphector,
$bio

Starship Hector (c) 1990 Hudson Soft

Your ship is equipped with both a standard laser and an independently fired ground weapon, which you must coordinate to defeat ground and aerial enemies. A shield bar keeps track of your damage and you can replenish it by defeating certain enemies, but otherwise its just you, your ship and several stages of alien enemies that alternate between top-down and side-scrolling perspectives.

$end

$info=starsoldier,
$bio

Star Soldier (c) 1988 Taxan

A strange and evil presence is lurking in space. Crushing everything in its path, destroying spaceships full of innocent people, the brutal Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier - you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your finger-tips. Only you can end the fearsome Starbrain's spree of destruction, and restore peace to the galaxy!

$end

$info=startrek25thanniversary,
$bio

Star Trek: 25th Anniversary (c) 1992 Ultra Games

When a big mistake in the warp experiment tears a hole in the fabric of space, the original crew of the U.S.S. Enterprise must take the damaged ship back to the scene of the accident. Blast through four stunning levels as Captain James Kirk, commanding the likes of Mr. Spock, Scotty, Chekov, Uhura, and Sulu. Use photon torpedoes, tricorders, hand phasers, transporters, and more, as you explore vast planets and encounter new species. Packed with familiar faces like Dr. McCoy, the infamous Harry Mudd, and others, the game uses actual dialogue and stories from the fabled television series to deliver an experience that will make gamers and Trekkies beam with joy.

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$info=startrekthenextgeneration,
$bio

Star Trek: The Next Generation (c) 1993 Absolute Entertainment

Star Trek: The Next Generation is divided into a series of missions. Players will start on the main screen of the bridge and from there can access Navigation, Tactical, Operations, Engineering, Transporter Systems and Mission Control. Mini-games are sometimes used to complete certain ship functions (such as rerouting power to the shields).

$end

$info=startrekvthefinalfrontier,
$bio

Star Trek V: The Final Frontier (c) 2006 Bandai

Sybok; Spock’s former classmate at the Vulcan School of Thought has used his mind-melding powers to cause the settlers on the planet nimbus to join his force. A Vulcan whose can show emotions, he has taken control of paradise.

Unpublished game ROM leaked by Lost Levels in 2006.

$end

$info=startropics,
$bio

StarTropics (c) 1990 Nintendo

Find out just how resourceful you can be in this classic game, with its mixture of adventure and RPG elements. Step into the shoes of Mike Jones, a teenage star pitcher from Seattle who has come to the tropics to visit his famous archeologist uncle, Dr. Jones. After being told that his uncle has been abducted, Mike begins a perilous quest in order to rescue him and figure out the mysterious plot behind his disappearance.

$end

$info=startropicsiizodasrevenge,
$bio

StarTropics II: Zoda's Revenge (c) 1994 Nintendo

The story begins with Mike Jones, the protagonist, receiving a telepathic message from Mica, the princess of the Argonians, whom Mike had rescued in the previous game. She tells Mike how to solve a cipher that he and his uncle, referred to as Dr. J, found on the side of the Argonians’ space pod. Mike goes to see Dr. J, and together, they solve the cipher and read it aloud. This causes Mike to be flung into the past. He arrives in the Stone Age. After helping a tribe of cave men retrieve their children from a flesh-eating wild boar, he finds an object, which Mica telepathically identifies as a Tetrad ("Block" in the Virtual Console version). He must travel to different eras throughout Earth’s history and retrieve the rest of the Tetrads.

$end

$info=starversus,
$bio

Star Versus (c)  

An independently made game for the NES.

A competitive one-versus-one shooter; outthink and outmaneuver your opponent. Frantic and fearsome gameplay that's quick to pick-up but impossible to master!

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$info=starvoyager,
$bio

Star Voyager (c) 1987 Acclaim

Star Voyager's gameplay requires the player to venture through various sectors of the galaxy in search of different alien fleets so they can be defeated. Fuel stations are placed around sporadically and help if fuel is running low. There are several different planets that are either empty or have people that can upgrade the player's equipment to fight off the enemy fleets. These upgrades include the super laser, improved shields, and engines that enhance the ship's warping ability. Warping is a vital part of the gameplay. If players do not warp to different sectors wisely, they might end up lost, run into dangerous sectors such as the black hole or the asteroid field, or run out of fuel. The game ends if enemy ships destroy the CosmoStation Noah.

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$info=starwars,
$bio

Star Wars (c) 1991 JVC, Lucasfilm Games

Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader!

$end

$info=starwarsnamco,
$bio

Star Wars (Namco) (c) 1987 Namco

This game is a side-scrolling platformer that has Luke begin his travels on Tatooine. While Luke eventually travels to the Death Star and Yavin IV, he travels to other planets such as Kessell, Iscalon, and Hoth to rescue his imprisoned friends before he flies his X-Wing fighter during the final Death Star trench run. Along the way, he fights against Tusken Raiders, Stormtroopers, Boba Fett, and rides in vehicles such as his Landspeeder... or a whale on Hoth.

$end

$info=starwarstheempirestrikesback,
$bio

Star Wars: The Empire Strikes Back (c) 1992 JVC

The Empire Must Be Stopped. Trust Your Instincts. Use The Force.

Battle vicious Wampas and destroy the Imperial probe droid. Defend the Rebel base against an onslaught of Stormtroopers and armored transports. Take command of a wild Tauntaun, an armored Snowspeeder, and an X-Wing fighter... your intergalactic transportation for the trip to Hoth and points beyond. From there, it's a treacherous journey to meet with the Jedi Master himself, Yoda, who instructs you on the ways of the Force. With your special Force powers, you will be ready for the ultimate challenge: rescue Princess Leia and destroy Darth Vader.

Outmaneuver Imperial walkers in a Rebel Snowspeeder.

Defeat the Wampa in the ice cave beneath Hoth.

Seek the Jedi Master and learn the ways of the Force.

$end

$info=stealthatf,
$bio

Stealth ATF (c) 1989 Activision

Stealth ATF is a flight simulator in which you pilot a F-117A, a.k.a. Nighthawk in several missions.

In every mission's beginning and ending you have to take off and land your plane respectively, from a side view. If you fail to land after completing the target objectives, you fail to succeed in mission and thus have to replay it.

$end

$info=stedisekiwakuseinoyabou,
$bio

STED: Iseki Wakusei no Yabou (c) 1990 K Amusement Leasing

STED: Iseki Wakusei no Yabou ("STED: Starfield of Memorable Relics") is a science-fiction roleplaying game developed for the Nintendo Entertainment System by Alpha Denshi and published by K. Amusement Leasing on July 27th, 1990 in Japan. The game takes place during "Star date 0991" and has the player take control of a group of heroes as they track down a distress signal sent from a distant planet just as a significant rise in "monster activity" has been detected.

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$info=stickhunterexcitingicehockey,
$bio

Stick Hunter: Exciting Ice Hockey (c) 1987 K Amusement Leasing

Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system.

The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted.

Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate.

As in the real-world sport of hockey, the object is to score more goals than the opposing team.

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$info=stinger,
$bio

Stinger (c) 1987 Konami

Save Professor Cinnamon! When aliens from the planet Attackon kidnap the inventor during their invasion of Earth, two TwinBee Stinger jets (armed with boxing gloves) are unleashed to rescue Cinnamon before the aliens turn the Earth into a giant ball of cotton candy!

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$info=streemerz,
$bio

Streemerz (c) 2012 Faux Game Company

“Try climbing to the top of this one by throwing streamers and climbing them. On your way up you better watch out for the various pie throwing clowns, burning candles and bouncing balls, because if they get you, you’ll die a little each time.” These were the orders given to you, Operative JOE when you were ordered to infiltrate the evil MASTER Y’s floating fortress to destroy the TIGER ARMY’s top secret weapon.

Streemerz is an NES homebrew that draws its inspiration from an Action 52 game with the same name. Using your trusty streamer, the player grapples platforms in order to navigate the level and avoid killer clowns. The gameplay is reminiscent of any Spiderman game, as he uses his web to climb walls.

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$info=streetcop,
$bio

Street Cop (c) 1989 Bandai

One of the few NES games that uses the Power Pad. You play a cop who must chase down and catch the criminals. The game takes you through the streets of a city, where you must turn corners and keep running to catch the bad guys. You use the NES power pad to run through the streets, faster you run faster the cop will give chase. You use the controller to use your nightstick to apprehend the criminal.

$end

$info=streetfighter2010thefinalfight,
$bio

Street Fighter 2010: The Final Fight (c) 1990 Capcom

Conquer a galaxy with your bare hands! Twenty-five years ago you ruled in the world of the street fighter. Since then you and your partner have created a formula that turns men into supermen. Your partner is dead, the formula has been stolen, and you're out for revenge. You use your serum to transform into the most powerful man in the galaxy. You'll cross the stars in search of the killers that changed your life forever. With your newfound strength and your old street fighter training, you can't wait for your final fight! Teleport across the galaxy in this action/adventure game for the NES! Detailed graphics bring you all the excitement of countless worlds!

$end

$info=streetfighteriv,
$bio

Street Fighter IV (c) 1993 Gouder

A Chinese unlicensed fighting game for the Famicom. 

The time has come for you to flex those biceps and stand strong against the onslaught from the competition.

Have you got what it takes to become the ultimate World Warrior?

$end

$info=streetfighterzero297,
$bio

Street Fighter Zero 2 '97 (c) 1997 NT

Street Fighter Zero 2 '97 is a pirated port of Street Fighter Zero (known as Street Fighter Alpha in Western territories) made by Hummer Team and published by NT in 1997. The bad boys from the Street Fighter series are back for more fisticuffs of fury! Eighteen different combatants, some old and some new, are here to lay claim to the title "World's Best." Screamin' moves like Ken's Dragon Punch, Adon's Jaguar Tooth and M. Bison's Somersault Skull Driver will blow you away! Play alone or pummel a friend in two-player simultaneous action. This ain't no cakewalk.

$end

$info=streetgangs,
$bio

Street Gangs (c) 1991 Technos Japan

River City Ransom, originally released as Downtown Nekketsu Monogatari (ダウンタウン熱血物語 Dauntaun Nekketsu Monogatari?, lit. "Downtown Hot-Blooded Story") or Downtown Nekketsu Story in Japan and later as Street Gangs in PAL regions, is an open world action role-playing beat 'em up video game for the Family Computer/NES. It was developed by Technōs Japan and originally released in Japan on April 25, 1989. It is the third game in Technos' Kunio-kun series released for the console, preceded by Renegade and Super Dodge Ball. Like its predecessors, River City Ransom underwent great changes in its storyline and graphical presentation during its localization in order to make the game more palatable in the Western market. It was one of the first console games published by North American subsidiary American Technos.

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$info=streetheroes,
$bio

Street Heroes (c) 1995 Sachen

Far away in the Aotis continent, a powerful sword exists, imbued with magic. People there all have unimaginable power, so it attracts lots of warriors. Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphne, Ned, Rock Tiger and Dark Moon - get together for a race. However, there is some scheming behind the race...

$end

$info=strider,
$bio

Strider (c) 1989 Capcom

Stand by, Strider. Upon receiving your orders from the commander, you are dropped into the heart of Russia, armed with only your lightning-quick sword. Your task is to infiltrate the Red Army and return enemy secrets to your superiors. Your mission begins in Red Square, but after fighting off KGB attacks there, your clues lead you to the snow-capped mountains of Siberia to battle both the elements and the enemy. If you survive this icy test, your orders are to proceed south to the Lowlands where jungle tribes wait with spears and poison arrows. Now you must return to Moscow to face the Grand Master of the Red Army. It is vital that you get to him before he destroys you or the world will fall under Russian control. The free world relies on your success!

$end

$info=stuntkids,
$bio

Stunt Kids (c) 1992 Camerica

Stunt Kids is an unlicensed head-to-head dirt bike racing game featuring a pair of helmeted, yet clearly wide-eyed children. Two human players can compete head to head, or a computer can control the second player, as the kids race dirt bikes through increasingly difficult obstacle courses whilst collecting power-ups. The dirt bikes can jump and lean and the player needs to take advantage of the bike's abilities in order to avoid being thrown clear.

$end

$info=sugoroquestdicenosenshitachi,
$bio

Sugoro Quest: Dice no Senshi Tachi (c) 1991 Technos Japan

Four heroes must set out to save the kingdom of Siland from peril!  This game combines elements of role-playing and board games together to create a unique experience.

$end

$info=sukebandekaiii,
$bio

Sukeban Deka III (c) 1988 Toei Animation

Yui Kazama, a delinquent schoolgirl, is taken in by the government and forced to fight crime to redeem herself. She is given the codename "Saki Asamiya" and a metal yo-yo that doubled as a badge and made to infiltrate high schools around Japan to investigate and stop criminal activities.

$end

$info=summercarnival92recca,
$bio

Summer Carnival '92: Recca (c) 1992 Naxat Soft

Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992.  This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay!  In addition to a single player campaign, there are also score attack and time attack modes available.

$end

$info=sundayfundaytheride,
$bio

Sunday Funday: The Ride (c) 1995 Wisdom Tree

Sunday Funday is an adaptation of the game Menace Beach, and contains a changed storyline and some graphical changes. The storyline now deals with a boy trying to make his way to Sunday school. Gameplay consists of riding a skateboard through various obstacles and defeating enemies who try to hinder the player's progress.

$end

$info=sunman,
$bio

Sunman (c) 2003 Sunsoft

Sunman is an unreleased action video game developed by EIM and planned to be published by Sunsoft for the Nintendo Entertainment System in 1992. Despite being mostly complete, it was never commercially released. Also, unlike most video games of this time, it was never even announced. Most cancelled games saw months' worth of publicity in video game magazines before fading off the game-watch radars. The gameplay is very similar to Sunsoft's Batman games, Batman and Batman: Return of the Joker, in that the character can run, jump, punch and duck, although in this game the player can also fly simply by pushing up. There are also some side scrolling flying levels where you can shoot laser/heat vision from your eyes. The game is divided into five scenes with one-four areas with a boss at the end of each area.

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$info=superarabian,
$bio

Super Arabian (c) 1985 SunSoft

Super Arabian is an Action game, developed and published by SunSoft, which was released in Japan in 1985.

$end

$info=superbatpuncher,
$bio

Super Bat Puncher (c) 2011 miau

Super Bat Puncher is similar in style to Cave Story with an added gameplay element of weapon-based platforming. Using your trusty boxing glove, you're able to launch yourself between platforms horizontally from a single punch towards the nearest wall.

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$info=superblackonyx,
$bio

Super Black Onyx (c) 1988 Bullet Proof Software

Super Black Onyx (スーパーブラックオニキス?) is an RPG developed by Bullet Proof Software for the Famicom and published in Japan in 1988. It is an expanded version of the game The Black Onyx, which includes the ability to cast spells, more monsters, and a larger dungeon to explore. It also enhances the presentation of the graphics beyond what was standard for the computer versions at the time, and simplified the controls to be played with a control pad.

$end

$info=superboogerman,
$bio

Super Boogerman (c) 1997 Super Game

He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can. You're his first pick to help him rescue the whole world before it's flushed down the toilet. Join the flick-or-be-flicked race to pull the plug on the Booger Meister and his gang of filthy stinkers who aren't afraid to fight dirty... because yours is the only finger which can wipe 'em out!

Super Boogerman is an unofficial NES port of Boogerman: A Pick and Flick Adventure

$end

$info=superc,
$bio

Super C (c) 1990 Konami

After losing a confrontation against Super Commandos Mad Dog and Scorpion, the juices of destruction drip from the spiked tongue of the vile alien warmonger - Red Falcon. Now, he's coming back stronger than ever, with a sinister plan that includes having his intergalactic warriors seep into the brains of the U.S. Army. To support his disguised forces of doom, he's recruited Jagger Froid, a demented alien from the Black Hole Galaxy. He's also shuttled in The Babula Destructoid Mechanism with its Beam of Death. With torrential terror about to rain down upon civilization, Earth's only hope rests with you, Scorpion, and your pal, the Dogster. And if your spread guns, lasers, flame throwers and mega shells fail to destroy Red Falcon's eight levels of terror, including radioactive lava fields, it's all over but for the shouting, the screaming and the cries from a disintegrating world!

$end

$info=supercars,
$bio

Super Cars (c) 1991 Electro Brain

Super Cars is a Racing game, developed by Gremlin Graphics and published by Electro Brain, which was released in 1991.

$end

$info=superchinese,
$bio

Super Chinese (c) 1984 Namcot

Monsters have taken Princess Min-Min captive and have stolen the 10 treasures of the nameless land the game takes place in, leaving everything in sorrow. Kung-fu Masters Jacky and Lee return from training and must set out to rescue the princess and find the treasures.

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$info=superchinese2,
$bio

Super chinese 2 (c) 1989 Culture Brain

Little Ninja Brothers is the first game in the Super Chinese series to feature role-playing video game elements, an addition to the series that would continue into the other games.

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$info=superchinese3,
$bio

Super Chinese 3 (c) 1991 Culture Brain

Super Chinese 3 is a Role-Playing game, published by Culture Brain, which was released in Japan in 1991.

Final Famicom game in the series.

$end

$info=supercontra7,
$bio

Super Contra 7 (c) 1996 E.S.C

Super Contra 7 is a pirate based off the Contra series. It is possibly a hack of either Contra or Super C, given that the engine appears to be a modified version of the Contra engine.

$end

$info=supercontrax,
$bio

Super Contra X (c) 1994 Chengdu Tai Jing Da Dong Computer

Super Contra X is a pirate based off the Contra series, created by Chengdu Tai Jing Da Dong Computer Co sometime in the 1990's. (Likely 1994)

$end

$info=superdodgeball,
$bio

Super Dodge Ball (c) 1989 Sony Imagesoft

This ain't elementary school and it sure as heck ain't gym class.  This is Super Dodge Ball.  Control your team of six players to pummel the opposing team into submission using only the ball and your team's unique skills.  Each player has his own special attacks and each team has their own unique attributes.

$end

$info=superdonkeykongbananaboat,
$bio

Super Donkey Kong: Banana Boat (c) 1998 Liang Yi Productions

Super Donkey Kong - Xiang Jiao Chuan is a Donkey Kong Country pirate for the Famicom based off Donkey Kong Country on the SNES.

$end

$info=superdynamixbadminton,
$bio

Super Dyna'mix Badminton (c) 1988 Vap

Super Dyna'mix Badminton is the first game for the Famicom to cover the sport of badminton. It was created by the developer/publisher team Pax Softnica and Vap Inc., previously behind Super Real Baseball '88.

The game is depicted by a side-view, more commonly associated with volleyball video games than tennis video games, the latter favoring a viewpoint from behind one of the competitors. This comparison is also true for the sport of badminton itself, which has a similar focus on performing hard-to-counter spike attacks close to the net in order to score points. Because of the irregular flight path of a shuttlecock, the player needs to focus more on its shadow than the projectile itself in order to play effectively.

Though the game has options for both male and female characters every character sprite is the same androgynous black-haired person. The only real change is that games are shorter for female competitors as they would be in real life. The game also allows for four different "coats" on the main menu - as these change the venue the competitors are playing in, this is presumably a mistranslation of "courts".

$end

$info=supergloveball,
$bio

Super Glove Ball (c) 1990 Mattel

Your shuttle commander has been trapped in a dimensional maze in space, and you must use your glove to throw an energy ball at the walls in order to advance.

The walls in each maze room you encounter are filled with blocks. Using your Power Glove, you have to entirely break down a wall before being allowed to advance to the next room.

$end

$info=superjeopardy,
$bio

Super Jeopardy! (c) 1991 GameTek

Super Jeopardy! is based on the popular Jeopardy! TV game show. In this digital incarnation, 4 players compete at answering reverse trivia questions in trademark Jeopardy! fashion-- i.e., the host provides the answer and a player has to provide the questions. As many of 4 human players can participate, with the remaining slots filled by the computer. Competition takes place in quarter-final, semi-final, and final round modes.

$end

$info=superloderunnerii,
$bio

Super Lode Runner II (c)  

The second compilation of levels from Irem's Lode Runner Arcade series. Developed for the Famicom Disk System, it was never released outside of Japan.
Irem created four Arcade versions of the original Lode Runner, each with a unique set of levels as well as added features like a co-operative mode for two players. For the FDS home versions, Irem compiled several levels from each of these Arcade versions onto one disk. Super Lode Runner II has fewer single-player levels than its predecessor, but contains more co-op levels to make up for it.

$end

$info=superluigibros,
$bio

Super Luigi Bros. (c) 2013 Romhacking.net

This hack was created to celebrate the entire year of Luigi. It was intended to be released on the last day of the Year of Luigi and created well in advance, but poor Luigi was pipped to the post again by himself this time, when Nintendo announced his upcoming game in NES Remix 2. This hack is different to Nintendo’s recently announced Super Luigi Bros. Luigi will not jump higher than he originally felt like and he will not traverse the stages in reverse. All coin blocks now bear a commemorative 30th anniversary badge and Player Two is adorned in classic Luigi’s blue overalls. The title screen is also slightly different. Despite Luigi’s best efforts, picking up a power flower will still attribute fire Mario’s palette.

$end

$info=superman,
$bio

Superman (c) 1987 Kotobuki System

You start the game as Clark Kent, but as long as you have enough energy, you can change into Superman. Apart from jumping and punching, Superman can also use different super powers such as Heat Vision, X-Ray Vision (makes certain enemies visible), two kinds of Super Breaths (one that freezes certain enemies) and Super Flight which takes him to different locations.

$end

$info=supermanbeta,
$bio

Superman (Beta) (c) 2009 Sunsoft

Superman must fight Lex Luthor to save Metropolis. Unreleased prototype leaked in 2009.

$end

$info=supermariobros,
$bio

Super Mario Bros. (c) 1985 Nintendo

Do you have what it takes to save the Mushroom Princess?  You’ll have to think fast and move even faster to complete this quest!  The Mushroom Princess is being held captive by the evil Koopa tribe of turtles.  It’s up to you to rescue her from the clutches of the Koopa King before time runs out.  But it won’t be easy.  To get to the Princess, you’ll have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of black magic traps that only a Koopa King can devise.  It’s another non-stop adventure from the Super Mario Bros.!

$end

$info=supermariobros2,
$bio

Super Mario Bros. 2 (c) 1988 Nintendo

Mario’s back!  Bigger and badder than before!  This time it’s a fierce action-packed battle to free the land of Subcon from the curse of the evil Wart.  It’s up to you, along with Mario, Luigi, Toad and the Princess, to fight your way through bizarre multi-level worlds and find him!  This time you’ve got a brand new kind of power - plucking power - and now anything you find can be a weapon.  But beware!  You’ve never seen creatures like these!  Shyguys and Tweeters!  Ninji and Beezos!  And you’ve never had an adventure like this!  Only cunning and speed can save you now…

$end

$info=supermariobros3,
$bio

Super Mario Bros. 3 (c) 1988 Nintendo

Fight monsters and mini-bosses, avoid ghosts and the burning sun.  Make your way through water and quicksand.  Dodge cannon balls and bullets and rescue the King’s wand!

In Super Mario Bros. 3 there are more warps, more chances at extra lives, and new special suits!  The raccoon suit lets you fly and knock out blocks.  The frog suit helps you out-swim the deadly fish.  There are suits for every occasion!

Store up flowers and mushrooms to use later on.  Play game-show type bonus rounds!  Go back to that last screen and get a mushroom!  Pause to take a break, then continue where you left off!

Super Mario Bros. 3 is fun to play alone, or team up with a buddy to prolong the adventure!

$end

$info=supermariobros3mix,
$bio

Super Mario Bros. 3Mix (c)  

Super Mario Bros. 3Mix is a large-scale hack that changes and adds lots of features to Super Mario Bros. 3, and pays homage to many past and future Mario titles, while attempting to remain faithful in spirit to the look and feel of Super Mario Bros. 3.

All new levels, new songs, play as Mario, Luigi, or Toad, new power-ups, enemies and more!

$end

$info=supermariobrosadventure,
$bio

Super Mario Bros. Adventure (c) 2004 Nintendo

As of 2006, this is hailed as one of the greatest NES hacks of all time. This Super Mario Brothers 3 hack changes the game right down to the core by tweaking the actual game engine itself! 

Aside from the ‘typical’ graphics and text changes, this hack alters musical melodies, a full line up of all new levels, new power ups, new abilities for Mario, and even new enemies! When I say new, I’m not talking about changed graphics; I’m talking about completely new power ups and monsters. Money mushrooms, invisible Mario, time stopping potions, Kuribo shoes in any level that don’t disappear, shy guys that create projectiles, heat seeking bullet bills, and others are just the beginning of the changes made to this game. 

On top of that, you have random weather patterns on every stage, boss battles on every stage, and infinite lives, so your coins go to more useful purposes. They will be used to buy items from Toad’s house and get some level exits to appear. Let’s not forget stored, and switchable, power ups such as those found in Super Mario World! 

This description really doesn’t do this hack justice. It’s certainly impressive to say the least. Just download it and try it out! It’s definitely one of the most advanced SMB3 hacks to date and pretty darn fun as well!

$end

$info=supermariobrosduckhunt,
$bio

Super Mario Bros. - Duck Hunt (c) 1988 Nintendo

Double the fun on one Game Pak - use the light gun for Duck Hunt and the controllers for Super Mario Bros. 

Take aim, fire and score! It's DUCK HUNT! Your trusty hunting dog wades into the marshes to flush out your prey. Your fingers tighten around your Zapper light gun. Suddenly, there's a duck in the air! You've only got three shots to bag this duck, and if you miss, even your dog laughs at you! But become a sharp-shooter, and you'll progress to the next round where two ducks fly up at the same time. And then you're on to the ultimate challenge: Clay Shooting. Where you'll compete in a wild clay-pigeon shooting contest! Play DUCK HUNT and discover you can have lots of laughs and be challenged at the same time.

Do you have what it takes to save the Mushroom Princess? You'll have to think fast and move even faster to complete this quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It's up to you to rescue her from the clutches of the Koopa King before time runs out. But it won't be easy. To get to the princess you'll have to climb mountains, cross seas, avoid bottomless pits, fight of turtle soldiers and a host of black magic traps that only a Koopa King can devise. It's another non-stop adventure from the SUPER MARIO BROS.!

$end

$info=supermariobrosduckhuntworldclasstrackmeet,
$bio

Super Mario Bros. - Duck Hunt - World Class Track Meet (c) 1990 Nintendo

Combo cart containing several of Nintendo's most beloved classics. Super Mario Bros. stars "Jump Man" himself, Mario, along with his brother Luigi, and takes players through more than 30 colorful levels of varied theme and design, all of them packed with cute, stylized enemies like the goombas and a wide array of platforms and obstacles. Duck Hunt has you man a gun and use well-timed button presses to shoot down ducks as they fly across the screen. The third game, the sports competition World Class Track Meet supports the Power Pad accessory.

$end

$info=supermariobrosiv,
$bio

Super Mario Bros. IV (c) 1991 Pirate Nes

An evil armadillo, has made a spell to kidnap the princess. The world of mushrooms and the real world merge.
Mario bewitched by armadillo evil, has to restore the worlds and rescue Peach, before the worlds collapse.

$end

$info=supermariobrosspecial,
$bio

Super Mario Bros. Special (c) 2012 Romhacking.net

King Koopa is at it again!

For the first time experience all of the excitement of the NEC-PC8801 on your home television screen! It takes only a few minutes to get hooked on the fun. For experts, we created a multitude of hidden surprises. It's spellbinding, irresistible, an all together new kind of game guaranteed to keep players coming back again and again. To save the princess, the hero Mario, and his brother Luigi, are confronted with fast-action challenges and opportunities. They can shrink, grow, duck. break bricks, get flower power, conquer dragons and zip through worlds in the warp zone. Old and new faces are around every corner. The surprises are never ending in Super Mario Bros. Special.

-Old enemies from the hit series Donkey Kong are out to try and stop Mario again.
-For Two Player action play as Mario and Luigi.

$end

$info=supermariobrostetrisnintendoworldcup,
$bio

Super Mario Bros./Tetris/Nintendo World Cup (c) 1988 Nintendo

Super Mario Bros. / Tetris / Nintendo World Cup is a Miscellaneous game, developed and published by Nintendo, which was released in Europe in 1988. It is highly uncommon outside the PAL-region, although it is not valuable amongst collectors. This cartridge is exotic to North American gamers and not more worth than a few bucks for Europeans.

$end

$info=supermariofantasyadventure,
$bio

Super Mario Fantasy Adventure (c) 2013 Nintendo

Many years ago there was a very cool hack called “Mario Fantasy Adventure”, which was apparently originally made by Acmlm. However, while there was some awesome music and graphic work done on the hack, the hack was unfinished and the changes only lasted up until the first temple. 

This hack continues the Mario Fantasy Adventure and changes the characters, monsters, and other graphics through the entire game. Every monster and weapon has been modified. 

The character classes have also been completed (there were 2 Toads and 2 Peachs). You now pick from: Mario, Luigi, Yoshi, Toad, Peach and Daisy and they all have corresponding class upgrades as well.

$end

$info=supermariokart,
$bio

Super Mario Kart (c) 2005 

This is a Chinese hack of R.C. Pro-AM. The Super Mario GoKart Park is open for tons of racing fun! Hit the track with Mario, Luigi, Yoshi and the Princess. Get tough and lock fenders with Donkey Kong, Jr. and Bowser. Even Toad and Koopa Troopa will mix it up in an all-out quest for the Gold Cup!

$end

$info=supermariousa,
$bio

Super Mario USA (c) 1992 Nintendo

Mario’s back! Bigger and badder than before! This time it’s a fierce action-packed battle to free the land of Subcon from the curse of the evil Wart. It’s up to you, along with Mario, Luigi, Toad and the Princess, to fight your way through bizarre multi-level worlds and find him! This time you’ve got a brand new kind of power - plucking power - and now anything you find can be a weapon. But beware! You’ve never seen creatures like these! Shyguys and Tweeters! Ninji and Beezos! And you’ve never had an adventure like this! Only cunning and speed can save you now…

$end

$info=supermarioworld,
$bio

Super Mario World (c) 1995 JY Company

Super Mario World is a bootleg port of the SNES launch title of the same name, developed by Hummer Team and released in 1995. This is one of the more well-known examples of pirate ports to the NES, as it comparatively manages to retain most of the elements that defined the SNES original without sacrificing too much quality.

$end

$info=supermaruo,
$bio

Super Maruo (c) 1986 Showa Tsusho

Super Maruo is an unlicensed game released in Japan in 1986. Although very rare, this game is the first unlicensed Famicom game and the first unlicensed adult Famicom game as well. Despite the name, it has no relation to Mario at all.

$end

$info=supermoguratatakipokkunmogura,
$bio

Super Mogura Tataki!! Pokkun Mogura (c) 1989 IGS

Super Mogura Tataki!! Pokkun Mogura is a Miscellaneous game, published by IGS, which was released in Japan in 1989.

$end

$info=supermomotaroudentetsu,
$bio

Super Momotarou Dentetsu (c) 1992 Hudson

A train-based boardgame for the PC Engine, Famicom, and Game Boy.

Super Momotarou Dentetsu is a train and conveyance-based board game with financial elements that features Hudson's Momotarou character, based on the Japanese folklore hero of the same name. It is the second game in the Momotarou Dentetsu series and the first to be released on a 16-bit console - the PC Engine - hence the "Super" in the title. Several years after its PC Engine release, Super Momotarou Detetsu was also released on the Nintendo Famicom and Game Boy. It received a sequel in Super Momotarou Dentetsu II and a large number of successors.

The goal of the game is to travel the map and acquire territory through business deals, similar to Monopoly or Itadaki Street. Players have to contend with each other for limited resources, as well as CPU threats like the God of Poverty.

$end

$info=superpainter,
$bio

Super Painter (c) 2015 RetroSouls

Super Painter is a puzzle platform game in which the player tries to paint the tiles and make it to the exit while avoiding evil cats.

$end

$info=superpinball,
$bio

Super Pinball (c) 1988 Coconuts Japan

Super Pinball is a NES pinball sim, providing six inter-connected tables for the player to explore and get high scores on. The overall goal of the game is to actually find and collect certain Mahjong pieces to complete a winning hand, but the Mahjong game itself has little to do with the actual gameplay besides providing a winning condition.

The game was published by Coconuts Japan, a company best known for publishing the Pachio-kun pachinko games. Pachio-kun himself makes a brief cameo on Super Pinball's title screen.

$end

$info=superpitfall,
$bio

Super Pitfall (c) 1986 Activision

Pitfall Harry returns to adventuring in this "Super" sequel to Pitfall! and Pitfall II: Lost Caverns. Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw.

Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platforming. Valuable items will be collected along the way to aid your quest, but beware: dangers also abound, from snakes and spiders to falling rocks and boiling lava!

$end

$info=superpitfall30thanniversaryedition,
$bio

Super Pitfall: 30th Anniversary Edition (c) 2016 Romhacking.net

The Super Pitfall 30th Anniversary Edition is a ROM hack made by nesrocks for the NES game Super Pitfall originally programmed by micronics and released for the famicom first in 1986. It works on a NES and emulators, powerpaks, etc!

The hack aims to update the game to be more enjoyable today with revised game design and improved graphics, while trying to maintain the original concept and feel of exploration intact. I have tried to keep the level design the same too, otherwise it just wouldn’t be the same game. There are just a few differences here and there, see if you can spot them.

-Completely new graphics
-Completely new songs
-Items are not invisible anymore
-Warps are now doors you can enter
-The HUD shows important item collection progress
-Some bugs have been fixed
    Improved performance

$end

$info=superrealbaseball88,
$bio

Super Real Baseball '88 (c) 1988 Vap

Super Real Baseball '88 (スーパーリアル ベースボール '88?) is a baseball game developed by Pax Softonica for the Famicom and published in Japan by Vap in 1988. After Namco excited the market for baseball games with the release of Pro Yakyuu Family Stadium, many other companies attempted to meet the demand for more baseball games.

This title differentiated itself from other baseball games by obtaining permission from the Professional Baseball Organization of Japan to use the official names of the 12 Japanese baseball teams and their players. This was a groundbreaking feature at the time. It was also the first game to depict an existing stadium with it's actual name, the Tokyo Dome, which had just opened shortly before the game's release. Outfielder and first baseman Warren Cromartie, formerly with the Montreal Expos, and playing for the Yomiuri Giants at the time, was chosen to help promote the game.

To further distinguish the game, the developers chose to use a more realistic approach when depicting the players on the field, as opposed to the more cartoonish look utilized by Pro Yakyuu Family Stadium and many other baseball games. Additionally, the view remains fairly close to the ball after the batter hits the ball, as opposed to zooming out to a bird's eye view of the field. Despite these changes, and efforts to promote the game, it was considered very difficult to play, as it employed rather complex controls for batting, pitching, and fielding that were not easy for many players to perform.

$end

$info=superrobinhood,
$bio

Super Robin Hood (c) 1985 Camerica

You are Robin Hood. Your quest is to run through The Sheriff of Nottingham's castle and rescue Maid Marion. The game starts out with you already in the castle.  

The game is a relatively simple platformer. Gameplay involves running up and down ladders, jumping onto moving platforms and killing static crossbow wielding guards with your Bow and Arrows. 

Killing the guards is made into a simple timing based effort as you duck under their arrows and fire your own back using your only weapon, Robins trusty Bow and Arrow.
 
You also collect hearts, which allow you to complete the game by earning the love of Maid Marion and rescuing her from the clutches of the evil Sheriff. Collecting keys activates the various moving lifts that are present in many of the games rooms.

$end

$info=superrugby,
$bio

Super Rugby (c) 1989 TSS

Super Rugby is a Sports game, developed by Zap and published by TSS, which was released in Japan in 1989.

$end

$info=superspikevball,
$bio

Super Spike V'Ball (c) 1990 Nintendo

Warm up with a few exercise games then face contenders in the American Circuit. For the ultimate challenge play against the best in the World Cup. Jump and block opponent's spikes, dive to dig a cross court spike, or set one up for a smash that only the best player can return. Kabooom! Your Super Spike blasts your opponent off his feet! "X" marks the spot so you can track the ball. Pick players with speed, strong defense, or killer offense. Your quick reflexes and competitive spirit complete the team. Play against the computer, by yourself or challenge a friend. With the NES Satellite or the NES Four Score any combination of one to four can play - even two vs. two! Now you can play on sand courts from Daytona to Los Angeles. Face off international teams in Hawaii or challenge the hot Navy team aboard an aircraft carrier. Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball for World Class fun!

$end

$info=superspikevballnintendoworldcup,
$bio

Super Spike V-Ball & Nintendo World Cup (c) 1990 Nintendo

2 in 1 game. Super Spike V'Ball / Nintendo World Cup was a pack-in game included with the Nintendo Entertainment System Sports Set. The package included a standard NES console, four game controllers, and the Four Score Multiplayer Adapter. The cart included two games developed by Technos: # Super Spike V'Ball, a two-on-two beach volleyball game where you played on a tournament, ending with the world championship. The game supported up to four players on one match at a time; # Nintendo World Cup, a soccer game where you (and a friend) chose to represent a team and played several matches until you won the World Cup. The game featured little to no rules, which means that you could hit your opponents as much as you want, without fear of the Ref getting in the way. Both games were compatible with the included Four Score NES multiplayer adapter.

$end

$info=supersprint,
$bio

Super Sprint (c) 1989 Tengen

Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.

$end

$info=superspyhunter,
$bio

Super Spy Hunter (c) 1991 Suncorp

The Super Spy Hunter has a super spy car. It's actually a well-armed car that can turn into a boat or a plane at opportune times. The action is fast vertical scrolling as the vehicle faces all manner of powerful vehicle threats from a well-funded terrorist enemy -- cars, trucks, helicopters, etc. Luckily, there are many powerups to collect along the way, both defensive and offensive.

$end

$info=superstarforcejikrekinohimitsu,
$bio

Super Star Force: Jikūreki no Himitsu (c) 1986 Tecmo

Super Star Force: Jikūreki no Himitsu (スーパースターフォース 時空暦の秘密?, lit. "Secrets of the Space-Time Calendar") is a video game developed and published by Tecmo on November 11, 1986 for the Family Computer only in Japan.

The game was featured in episode 111 (14th Season) of GameCenter CX.

While this video game was originally assigned by Hudson Soft to be the publisher, Tecmo (then known as Tehkan) decided to both develop and publish the game as they were the official copyright owners

$end

$info=superstarprowrestling,
$bio

Super Star Pro Wrestling (c) 1989 Pony Canyon

Super Star Pro Wrestling is a 1989 Japanese professional wrestling, or puroresu, game made by Nihon Bussan and published by Pony Canyon for the Nintendo Famicom system. Released December 9, 1989, the game features play for both one- and two-player modes. It was released a year later in the United States as WCW Wrestling on the Nintendo Entertainment System, with different wrestlers.

The game featured several puroresu legends of the era, including Giant Baba, Antonio Inoki, and Stan Hansen. There are some inaccuracies in the game, mainly with the birthdates of some of the wrestlers, and Big Van Vader's hometown and date of birth are not listed in order to protect his gimmick. The only two wrestlers to appear in both Super Star Pro Wrestling and WCW Wrestling are Road Warrior Hawk and Road Warrior Animal.

$end

$info=superteamgames,
$bio

Super Team Games (c) 1988 Bandai

Super Team Games is a side scrolling game where two players compete in races on an obstacle course. The game utilizes the Nintendo Power Pad; to control your on screen character you will need to run in place on the Power Pad to make your character run, and actually jump to make him jump. In the basic game you need to run and jump your way to the finish line as fast as possible. Some additional game variations are available, such as the belly bump ball (you need to roll a giant ball through the obstacle course by running into it), the crab walk (make it to the finish line walking like a crab!), the water cross (water is found on the track; if you mistime your jump and land in the water you need to swim to get out costing you valuable time), the bubble run (racing through the course inside a giant bubble), or the skateboard race. Several cooperative games are included as well, including a tug of war, relay race, and six legged race.

$end

$info=superturrican,
$bio

Super Turrican (c) 1993 Imagineer

The lost colony of Alterra is a completely man-made lifeworld abandoned long ago in a nearby galaxy. Alterra is actually five colonies in one. Each self-contained habitat has been separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link. MORGUL, for short. Early colonists used MORGUL to render Alterra inhabitable. But a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk.

For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist in eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.

$end

$info=superxeviousgumpnonazo,
$bio

Super Xevious: GUMP no Nazo (c) 1986 Namco

Super Xevious: GUMP no Nazo (スーパーゼビウス ガンプの謎?) is a video game released for the Family Computer and the Nintendo VS. System.

The only way to progress through the game is to solve challenging riddles in each stage, each one more difficult than the last. Unless the player solves the riddle completely and meets certain criteria, the stage repeats over and over, thus making it harder to complete the game.

$end

$info=swampthing,
$bio

Swamp Thing (c) 1992 THQ

Part Man. Part Monster. Defender of the Earth!

Dr. Alec Holland, once a brilliant bio-chemist, has been transformed into the gigantic creature known as Swamp Thing. His bio-restorative formula saved him from the explosion that leveled his bayou research lab. Only now, his arch enemy - Dr. Anton Arcane - wants to capture him to unlock the secrets of the Green Guardian.

Join Swamp Thing on his mission to stop the powerful forces of Arcane from conquering the world! Dodge mechanical beasts and deadly traps as you make your way to the hidden lairs of the Un-Men! Battle these genetically altered henchmen of Dr. Anton Arcane in non-stop fighting frenzy. Can you stop Arcane from discovering the lost bio-restorative formula before it's too late?

-Hurl shattering seed-bombs to disable your robotic foes!
-Locate portions of the formula to restore vital energy supplies!
-Based on the comic book hero, as seen on the TV show!

$end

$info=swatspecialweaponsandtactics,
$bio

SWAT: Special Weapons and Tactics (c) 1987 Toei Animation

SWAT: Special Weapons and Tactics is a role-playing game developed by Shouei and published by Toei Animation. This game was only ever released in Japan for the Famicom and was never translated from the original Japanese language.

The player takes control of a five member team of special anti-terrorist agents as they break into a building where a hostage situation is taking place. Their goal is to take out the villains and free the hostages. Battles with gunmen take place in a traditional RPG style turn-based battle. Players enter the commands for each surviving member of the team, including what weapon to attack with, and which target to attack. When not in battle, the player views the building in a traditional 3D dungeon perspective, moving through the hallways, choosing which rooms to investigate, which traps to disarm, and how to proceed to the end of the game within a given time limit.

$end

$info=sweethome,
$bio

Sweet Home (c) 1989 Capcom

Thirty years prior to the story in 1959, famous artist Ichirō Mamiya hid several precious frescos in his huge mansion before he mysteriously disappeared. In the present day, a team of five documentary filmers seek to recover the paintings from the abandoned, dilapidated mansion. Upon entering, they are trapped inside by the ghost of an unknown woman, who threatens to kill all trespassers.

The team decides to split up and find a way out, but the mansion is both in danger of collapsing and is occupied by countless monsters.

$end

$info=swordmaster,
$bio

Sword Master (c) 1992 Activision

Sharpen the Blade. Summon the Magic. Your Enemies Await! You are the Sword Master - the supreme warrior. Unleash your magic when a sword won't cut it. A kingdom to save... a slew of deadly levels to conquer! Huge enemies only a Sword Master would love. Razor-sharp graphics. Explosive special effects. Get airborne with the exclusive "Multi-Jump" feature.

$end

$info=swordsandserpents,
$bio

Swords and Serpents (c) 1990 Acclaim

Step into a new world of gaming, where you not only play, you become. Embark on a quest to slay the evil serpent lurking in the inner most depths of the dungeon. Create a mighty band of adventurers, each having unique powers: A fearless warrior, a cunning thief, a wizard with mystical powers, and an enchanting mystic. While fighting skills are vital, Swords and Serpents will stretch your mind and your imagination. As you explore the dungeons, searching for the trappings of the legendary Ruby Warrior, you'll confront challenges and decisions at every turn. Will you fight? Will you run? Which of your inventory of strength, experience and magical powers will you use? The serpent is coiled, ready to strike. But you are the master of your destiny. Will you rise to the challenge? No NES game has gone this far before!

$end

$info=taboothesixthsense,
$bio

Taboo: The Sixth Sense (c) 1989 Tradewest

Turn the Nintendo Entertainment System into a tarot card deck with Taboo: The Sixth Sense. Write down a questions via the controller, and after a shuffling of cards, the game will attempt to predict your future. Some fortunes may be positive, offering wealth, fame and power. Other fortunes may warn the player to take care and use caution in future events. After the final card is revealed, the player has an option to choose their lucky numbers. Obviously, Taboo: The Sixth Sense is meant for entertainment purposes only, and should be taken as such.

$end

$info=tagindragon,
$bio

Tagin' Dragon (c) 1989 Bunch Games

20 challenging levels! Play tag with maze after maze full of dragons. Only a dragon's tail is vulnerable, so sneak up from behind and munch till they turn to bones! If you are fast enough to snatch the magic lantern, you can discover the secrets buried within the walls of each maze.

$end

$info=tagteamwrestling,
$bio

Tag Team Wrestling (c) 1986 Data East

You are challenged to match the awesome skill of your opponents...to gain the Title in World Super Championship of Tag Team Wrestling. Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt.

Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, it's a pin for a count of three.

Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling! Data East brings you arcade realism at home!

$end

$info=taitochasehq,
$bio

Taito Chase H.Q. (c) 1989 Taito Corporation

The fastest, most thrilling, 3D driving game yet! Take the wheel of your turbo-charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. TURBO BOOST! Need to catch up in a hurry? Well, just one press of your Turbo Button will leave your eyes in the back of your head! Barrelling through the city streets, along the roughest of dirt tracks and through busy tunnels - if you can hold the line!

$end

$info=taitograndprixeikouhenolicense,
$bio

Taito Grand Prix: Eikou heno License (c) 1987 Taito

Taito Grand Prix: Eikou heno License (タイトーグランプリ 栄光へのライセンス?, "Taito License to Grand Prix Glory"[4]) is a 1987 Formula One racing video game for the Japan-exclusive Famicom. This video game takes the player through randomized street racing circuits in addition to the various circuits of the 1987 Formula One season. There are over fifteen stock car tracks and eight Formula One tracks. Open mode allows the player to practice each course individually without any pressure from anything besides the time limit. Normal mode is more restrictive; the game forces the player to roam from city to city until they end their career by winning a full season of Formula One.

There are three kinds of music (playing from a pretend cassette tape) and a blank soundtrack. The instrumental songs played in the game were: Offside Way, Crushing Light, and Faraway Dream. On the promotional flyer for this video game, a Formula One racing vehicle was shown with the Ford logo shown on the vehicle. However, there are no actual Ford Motor Company vehicles used in the entire game.

$end

$info=taiyounoyuushafighbird,
$bio

Taiyou no Yuusha Fighbird (c) 1992 Irem

Taiyou no Yuusha Fighbird is an Action game, developed by Tamtex and published by Irem, which was released in Japan in 1992.

$end

$info=takahashimeijinnobkenjimaiv,
$bio

Takahashi Meijin no Bōken Jima IV (c) 1994 Hudson Soft

高橋名人の冒険島Ⅳ "Takahashi Meijin no Bōken Jima IV"?) is a 1994 platform game released by Hudson Soft for the Family Computer; it was the final game released for the console, 9 years before its discontinuation in 2003.

$end

$info=takahashimeijinnoboukenjimaiv,
$bio

Takahashi Meijin no Bouken Jima IV (c) 1994 Hudson

Adventure Island IV (Takahashi Meijin no Bouken Jima IV) is a Famicom exclusive video game. The evil Eggplant Wizard kidnaps Master Higgins helpful creatures and later his girlfriend Tina, Master Higgins starts an adventure to save them and stop the evil eggplant once and for all.

$end

$info=takahashimeijinnobugttehoney,
$bio

Takahashi Meijin no Bug-tte Honey (c) 1987 Hudson

Takahashi Meijin no Bug-tte Honey is an Action game, published by Hudson, which was released in Japan in 1987.

$end

$info=takedashingen,
$bio

Takeda Shingen (c) 1988 Hot-B

A turn-based war strategy sim developed by Another for the NES. Unlike its sequel, Shingen the Ruler, it was never released outside of Japan.

In this war strategy sim, the player takes control of legendary daimyo and military genius Shingen Takeda during the Sengoku period of Japan in the 16th century. The goal is to unify the nation of Japan under Shingen's rule. It was developed by Another and published by Hot-B and would eventually be followed with a sequel, Takeda Shingen 2, in 1989. Though the sequel received a US version (renamed Shingen the Ruler), the original remained a Japan-only release.

$end

$info=takeshinochsenj,
$bio

Takeshi no Chōsenjō (c) 1986 Taito Corporation

Takeshi no Chōsenjō (たけしの挑戦状?, lit. Takeshi's Written Challenge) is a Japanese action-adventure video game for the Family Computer (known internationally as the Nintendo Entertainment System) developed by the Taito Corporation. Though other video games bearing the names of Japanese celebrities had been developed prior to Takeshi no Chōsenjō, comedian-turned actor and film director Takeshi Kitano (Beat Takeshi) was the first celebrity to actively contribute to the video game's development. The packaging contains several warnings that the game should not be attempted with conventional gaming skills, and the player must complete numerous near-impossible tasks in order to finish the game. It was released only in Japan on December 10, 1986.

$end

$info=takeshinosengokufuuunko,
$bio

Takeshi no Sengoku Fuuunko (c) 1988 Taito Corporation

A Sengoku period board game simulation starring Beat Takeshi.

Takeshi no Sengoku Fuuunko is a board game simulation starring Japanese comedian-turned-actor "Beat" Takeshi Kitano. Similar to the Game of Life, players move around a board earning money and occasionally encountering events such as a minigame - in which the player can increase their wealth should they succeed - or a penalty. The game has a Sengoku era theme running throughout, from its samurai characters to the tattooed gambler that rolls a dice for determining how many places a player can move around the board that turn.

Beat Takeshi appears frequently while the game is being played dressed in traditional Sengoku era clothing. The game is presumably in reference to the TV show Takeshi's Castle, which also starred Beat Takeshi and had a Sengoku era theme.

$end

$info=talespin,
$bio

TaleSpin (c) 1991 Capcom

Strap on your seat belt! Here's rollicking fun with Baloo Bear and his cargo plane, the Mini-Sea Duck. He's out delivering goods to all the people in the cape. But Don Karnage and his goofy band of pirates are hot on Baloo's tail wind, trying to swipe the cargo! It's high-flying adventure as Baloo dodges and shoots through the clouds and over skyscrapers. It's low-flying fun as he zips through a haunted house where hats and gloves join the chase. Alligators and natives rumble in the jungle. Cave dogs bash Baloo with bones. Submarines transform into helicopters. Baseballs as big as boulders give Baloo a rocky ride! Baloo's got 8 trips to make so he's got to be a frisky flyer. Grab your goggles, and don't smack into a bubble. It could mean trouble!

$end

$info=talkingsuperjeopardy,
$bio

Talking Super Jeopardy! (c) 1990 GameTek



$end

$info=tamuramitsuakinomahjongseminar,
$bio

Tamura Mitsuaki no Mahjong Seminar (c) 1990 Pony Canyon

Tamura Mitsuaki no Mahjong Seminar is a Miscellaneous game, published by Pony Canyon, which was released in Japan in 1990.

$end

$info=tanigawakoujinoshogishinaniii,
$bio

Tanigawa Kouji no Shogi Shinan III (c) 1989 Pony Canyon

A third shogi instructional game starring the expert player Tanigawa, this one was a Famicom exclusive.

Tanigawa Kouji no Shogi Shinan III ("Kouji Tanigawa's Instructional Shogi III") is a Shogi game with numerous tutorials and the third in the series presented by Tanigawa Kouji, a real-life Shogi expert. It also features different playing modes, including one where the choice of tiles to move is determined by a slot machine.

Unlike its immediate predecessor, which was released on both the MSX and the Famicom Disk System, Shogi Shinan III was exclusive to the Nintendo Famicom and did not see any ports.

$end

$info=tanigawakoujinoshogishinaniimeijinenomichi,
$bio

Tanigawa Kouji no Shogi Shinan II: Meijin e no Michi (c) 1988 Pony Canyon

An instructional Shogi game, that teaches the Japanese version of chess. It is hosted by Tanigawa Kouji, a top-tier Shogi player. It was released for the Famicom Disk System, NES and MSX.

Shogi, a Japanese board game similar to chess, is a board game as popular as Mahjong in Japan. Tanigawa Kouji no Shogi Shinan II ("Tanigawa Kouji's Instructional Shogi II") is the second in a series of instructional Shogi games hosted by then-top tier champion and expert Shogi player Tanigawa Kouji to help improve the player's game.

The first Tanigawa Kouji no Shogi Shinan was only released on MSX home computers, though this game first came out on the Famicom Disk System in 1987. It would later receive additional versions for the MSX and the regular cartridge-based Famicom in 1988. There also exists a second Famicom Disk System version, released after the MSX and Famicom ports, that contains additional puzzle arrangements. The third game in the series would only be released on the Famicom.

Neither this game nor any of the games in the series were ever released outside of Japan.

$end

$info=tank1990,
$bio

Tank 1990 (c) 1990 Namco

Differences with the Battle City Original:
- Enemies can use the items that appear on the stage.
-There are two new items: one of them allows to walk above water and the other serves to gain more power and resistance (The Pistol).
- It is possible to destroy "grass" if we previously grabbed the Pistol and a Star / Pistol in a row without being killed.
-The weakest tank we can have equals the tank with an original game star

$end

$info=tanteijinguujisaburoutokinosugiyukumamani,
$bio

Tantei Jinguuji Saburou: Toki no Sugiyuku Mama ni (c) 1990 Data East

Tantei Jinguuji Saburou: Toki no Sugiyuku Mama ni is an Adventure game, published by Data East, which was released in Japan in 1990.

The 4th installment of the Tantei Jinguuji Saburo (Jake Hunter) series where Jinguji investigates a simple burglary while Yoko searches for a young boy's home.

$end

$info=tanteijinguujisaburouyokohamakourenzokusatsujinjiken,
$bio

Tantei Jinguuji Saburou: Yokohamakou Renzoku Satsujin Jiken (c) 1988 Data East

The 2nd installment of the Tantei Jinguuji Saburo (Jake Hunter) series about the death of a person's missing fiancee and her connection to an underground trafficking organization.

$end

$info=taotheway,
$bio

Tao - The Way (c)  Vap

A Sci-fi mystical RPG set in a post apocalyptic world, where a young man unravels a mystery regarding his origins and attempts to thwart an Nostradamus-tinged apocalypse that begins as a meteorite slams into his hometown. Find eight pieces of a trigram, 7 chakra statues and 7 amulets of the star lords in 7 mystic cities while fighting a cast of bizarre demons and gods!

$end

$info=targetrenegade,
$bio

Target: Renegade (c) 1990 Ocean

Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player.

$end

$info=tarosquest,
$bio

Taro's Quest (c) 1989 Jaleco Entertainment

A ninja-themed RPG by Jaleco for the NES. A US release was planned, but canceled.

Jajamaru Ninpou Chou is part of Jaleco's Ninja Jajamaru-Kun series. Jajamaru-Kun (sometimes spelled JaJaMaru-Kun) is the younger brother of the original Ninja-Kun, who starred in a couple of UPL arcade games known in the west as Ninja-Kid and Ninja-Kid 2. When Jaleco ported the original arcade game to NES, they created the character of Ninja Jajamaru-Kun and continued making games that featured the character. Jajamaru Ninpou Chou is his third Famicom game.

However, unlike the two previous Ninja Jajamaru-Kun games, which were action platformers, Ninpou Chou is a traditional JRPG. The player walks around a world map visiting towns and dungeons and occasionally fighting random encounters using a separate turn-based combat screen.

Worth noting is that this game was slated for a 1990 US release with the name Taro's Quest, though it was later canceled. However, an incomplete prototype version of the ROM exists. As well as an English localization, the game appeared to have had its graphics almost entirely redrawn in order to appear more realistic than the cartoonish original.

$end

$info=tasac,
$bio

Tasac (c)  Sachen

In A.D. 20XX, humans are engaged in fierce warfare with TASAC - the alien bionic mutants. Landsy and Dagrel, commanders of Earth Defense Arms, are encountering the toughest enemies known to man. They must destroy TASAC to rescue the Earth, otherwise humans will be turned into slaves under the TASAC terrorism!

$end

$info=tashiromasashinoprincessgaippai,
$bio

Tashiro Masashi no Princess ga Ippai (c) 1989 Epic Sony Record

Tashiro Masashi no Princess ga Ippai (田代まさしのプリンセスがいっぱい?, Masashi Tashiro Has So Many Princesses) is a Japanese video game for the Nintendo Famicom (NES) by former comedian Masashi Tashiro released in time for October, 1989.

The story is about the hero Masashi Tashiro who has to rescue the four princesses in distress. One happy ending and four unhappy endings were used in the game; becoming one of the first video games to have multiple endings. The game was not very successful, but it started appearing frequently and getting high prices on online auction sites like Yahoo! after 2000, when Masashi Tashiro was arrested and convicted several times in connection with voyeurism and drug abuse.

$end

$info=tatakaeramenmansakuretsuchoujin102gei,
$bio

Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei (c) 1988 Bandai

Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei (闘将！！拉麺男 炸裂超人一〇二芸? lit. Fight!! Ramen-Man: Explosion Superhero 102 Technique) is an adventure game developed by Human Entertainment for the Famicom and published by Bandai in 1988. It is based off the Tatakae!! Ramenman series, which itself is a spin-off of the Kinnikuman series, known in the US as M.U.S.C.L.E.. Ramenman is a popular character in the Kinnikuman universe.

The game follows the eponymous warrior Ramenman as he attempts to track down his father's killers and bring them to justice with his many years of martial arts training. Notably, this game is the first true point-and-click adventure game for the system. While there had been many adventure games made for the NES, such as Portopia Renzoku Satsujin Jiken or Princess Tomato in the Salad Kingdom, they are largely driven by menus. Ramenman is directed by using the cursor to select an area to walk to or interact with instead much like classic Sierra adventure games such as King's Quest.

$end

$info=tecmobaseball,
$bio

Tecmo Baseball (c) 1989 Tecmo

Gameplay is similar to the many other baseball released for the NES. The camera angle when batting or pitching is from behind the pitcher. The pitcher can pitch the ball high and low, as well as curve it. Tecmo Baseball includes digitized voices for the umpire.

$end

$info=tecmobowl,
$bio

Tecmo Bowl (c) 1989 Tecmo

TECMO BOWL! You've trained for it in the arcade. Now, strap on your helmet and go for it! Choose your team and select plays for your own game plan. From the snap, total control of every pass, block, run, and tackle is in your hands. Tecmo Bowl! The game of guts and glory!

$end

$info=tecmobowlncaa2017,
$bio

Tecmo Bowl NCAA 2017 (c) 2016 BaronGaming.weebly.com

This is NCAA Tecmo Bowl 2017!
Using the original Tecmo Bowl (not Tecmo Super Bowl), this ROM consists of 32 NCAA football schools.
Rosters, ratings, home/away uniforms, cutscenes, and other small details were updated to ensure this is as authentic of an NCAA experience as this 8-bit simulation can provide.

$end

$info=tecmocupsoccergame,
$bio

Tecmo Cup Soccer Game (c) 1992 Tecmo

Tecmo Cup is a soccer simulator combined with RPG elements. As the game progress, Robin and his teammates will get better. The matches themselves consist of numerous choices what to do at each moment. If you are attacking, you have options to pass, shoot or to dribble. And when you are defending, you can either tackle, cut pass/shoot, or mark the opposition player with ball.

$end

$info=tecmonbabasketball,
$bio

Tecmo NBA Basketball (c) 1992 Tecmo

This basketball game is very similar to Tecmo Super NBA Basketball with the main difference being their rosters. The game has 27 NBA teams with a roster of 324 Players. Each player has a rating for his shooting ability, stamina, jumping power, running speed, stealing ability, and blocking ability. The game allows for pre-season and season modes. In the season modes the game tracks team & player statistics throughout the season.

$end

$info=tecmosuperbowl,
$bio

Tecmo Super Bowl (c) 1991 Tecmo

The teams, the players, and the halftime shows are ready for the ultimate football season, and you're in control. From the first pre-season game to the playoffs, it's your call, your skill, and your team. Can you get to and win the Super Bowl? Tecmo Super Bowl is the only football game to feature onside kicks, blocked passes and kicks, fumbles, pitchout to the running back, player injuries, time-outs, and much, much more! For 1 or 2 players. All 28 NFL teams! Four running plays, four passing plays. Team stats and data. Create your own Pro Bowl. Coach Mode, where you call the plays!

$end

$info=tecmosuperbowl2015,
$bio

Tecmo Super Bowl 2015 (c) 2014 TecmoBowl.org

Tecmo Super Bowl is the greatest sports video game of all time. Now, 23 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2015. This site's 8th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.  Additionally, the 4-3 defense has been added for teams who run this base defense.

Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2015 brings Nintendo's bone-crunching classic to today's computers and handheld devices.

Will offenses fear Patrick Peterson like they feared Rod Woodson? Who is the more deadly play-caller: Peyton Manning or Joe Montana? Will Matt Schaub have a Grogan-esque ending to his career? Loaded into an NES Emulator, Tecmo Super Bowl 2015 will make legends for the next 23 years.

$end

$info=tecmosuperbowl2016,
$bio

Tecmo Super Bowl 2016 (c) 2015 Tecmobowl.org

Tecmo Super Bowl is the greatest sports video game of all time. Now, 24 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2016. This site's 9th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.  Additionally, you can now check the defensive conditions of your players.

Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2016 brings Nintendo's bone-crunching classic to today's computers and handheld devices.

Will offenses fear Richard Sherman like they feared Ronnie Lott? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Marshawn Lynch live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2016 will make legends for the next 23 years.

$end

$info=tecmosuperbowl2017,
$bio

Tecmo Super Bowl 2017 (c) 2016 TecmoBowl.org

Tecmo Super Bowl is the greatest sports video game of all time. Now, 25 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2017. This site's 10th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads.  Additionally, you can now check the defensive conditions of your players.

Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2017 brings Nintendo's bone-crunching classic to today's computers and handheld devices.

Will offenses fear Von Miller like they feared Lawrence Taylor? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Todd Gurley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2017 will make legends for the next 25 years.

$end

$info=tecmosuperbowlgold,
$bio

Tecmo Super Bowl Gold (c) 2016 

Tecmo Super Bowl Gold is a modded "Legends" ROM of Tecmo Super Bowl.

Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons).  In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League.

http://tecmobowl.org/files/file/497-tecmo-super-bowl-gold/

$end

$info=tecmosuperbowlncaa2017,
$bio

Tecmo Super Bowl NCAA 2017 (c) 2016 BaronGaming.weebly.com

Tecmo Super Bowl: NCAA 2017 is here!
There are 32 teams, representing various colleges, in this ROM.  The player ratings are based on the 2015-16 NCAA season.

$end

$info=tecmoworldcupsoccer,
$bio

Tecmo World Cup Soccer (c) 1991 Tecmo

Tecmo World Cup Soccer is a simple soccer game with an overhead view. Only one mode (World Cup) is available, playable by either one player against the computer AI or two players against each other. Any of the sixteen available national teams can be selected by the player; the opponent cannot be chosen manually if controlled by the AI. The game itself allows only basic moves such as passing, shooting, and side-sliding during defense. There is no team management or strategy available, and no options for game rules and conditions.

$end

$info=tecmoworldwrestling,
$bio

Tecmo World Wrestling (c) 1990 Tecmo

It's your call from the opening bell to the final pin. Select your wrestler and take on any challenge. Every bodyslam, every cobra twist and piledriver brings you closer to victory. Will you be the one receiving the Tecmo World Wrestling Championship Belt?

$end

$info=teenagemutantninjaturtles,
$bio

Teenage Mutant Ninja Turtles (c) 1989 Ultra Games

Carnivorous robots chow-down in China Town, while brutal Ninjitsu Warriors, blood descendants of the deadly "Foot" Clan, bust-up bystanders from the Bronx to Broadway. Police SWAT Teams can't stop them, but the Teenage Mutant Ninja Turtles can! 'Cause, powered by slices of pizza, they're always ready to rumble - with nunchukus, Katana Blades, and a party bus loaded with Anti-Foot Clan Missiles. So team up with the turtles, Raphael, Leonardo, Michaelangelo and Donatello, then switch on the tortoise radar, following your map and sixth sense past savage traps and secret sewage passages. Knock heads with the nasty Ninjitsu and either splatter them senseless or get yourself turned into turtle soup!

$end

$info=teenagemutantninjaturtlesiiithemanhattanproject,
$bio

Teenage Mutant Ninja Turtles III: The Manhattan Project (c) 1992 Konami

Surf's up, dude! The Teenage Mutant Ninja Turtles make a little getaway to the Sunshine State. Until Shredder makes a major getaway with the entire island of Manhattan! His power hungry plot gets even more bogus when April O'Neil becomes part of the heist. What a relaxing vacation.

Not! Those mondo mutants must make waves to get back home to save April and Manhattan, and send Shredder on a one way trip to geeksville! So unless you want Shredder to ninja-kick sand in your face and make off with your best girl and your hometown, you better get busy. Squashing him once and for all will be no holiday.

$end

$info=teenagemutantninjaturtlesiithearcadegame,
$bio

Teenage Mutant Ninja Turtles II: The Arcade Game (c) 1990 Ultra Games

Yo! After being treated like garbage by the Ninja Turtles, Shredder has trained a new, more merciless breed of Foot Soldiers to inflict his revenge: A clan of over 700 Taekwondo turtle terminators who have once again captured April O'Neil to use as turtle bait. Fortunately you don't have to face these freaks of torture alone. For the first time ever, two dudes or dudettes can join forces and double-team Shredder, kicking shell while covering each others tails.

But to survive you've gotta fight through 8 action-packed arcade levels, including Vinnie's Valet "Stalking" Lot and the Soho Sewer System, plus two new never-before-seen shell-squashing stages! Each of these deathtraps is reinforced by lethal electro zappers, laser beams, freezer burners or enemies such as Scorpion Robots, Stone Warriors and Baxter Stockman. Shredder has also hired the all-powerful Tora and Shogun, two alien bounty hunters who have never known defeat.

Even though Master Splinter has prepared the turtles well for battle, teaching them radical new attack moves, it doesn't mean this war to save April and turtlekind will be a piece of cake or even a slice of pizza. Because with the forces of revenge on his side and the bounty boys in town, it's payback time for Shredder!

$end

$info=teenagemutantninjaturtlestournamentfighters,
$bio

Teenage Mutant Ninja Turtles: Tournament Fighters (c) 1994 Konami

Trash the surf board and heave the 'za. It's a whole new breed of Turtles and they're fixated on fighting. We're dead serious, Tournament Fighters takes dude-on-dude demolition to new heights of intensity with 4 modes of pain-producing battles, deadly warriors, secret arenas, astounding graphics and sound effects that'll make you cringe! Clash with Krang-created clones of the Turtles, Casey Jones, April O'Neil, Ray Filet and Sisyphus, plus bosses Triceraton, Krang's Android and Karai. There's flying body presses, knee drops, head butts, rocket punches, elbow smashes, somersault throws, you'll feel and inflict them all. And the settings include Magma Ocean Planet, Jungle Planet, and every other bizarre corner of Dimension X!

$end

$info=tenchiwokurau,
$bio

Tenchi Wo Kurau (c) 1989 Capcom



$end

$info=tenchiwokurauiishokatsukoumeiden,
$bio

Tenchi wo Kurau II: Shokatsu Koumei Den (c) 1991 Capcom

A Japanese roleplaying game published for the NES in 1991. Based on the manga Tenchi wo Kurau.

Tenchi o Kurau II: Shokatsu Koumei-den ("The Devouring of Heaven and Earth II: The Story of King Ming") is a turn based roleplaying and strategy game developed and published for the Nintendo Entertainment System by Capcom on April 5th, 1991 in Japan. It is the second NES RPG produced by Capcom based upon the Tenchi wo Kurau manga series, the first being Destiny of an Emperor released in 1989.

Gameplay:
A traditional Japanese roleplaying game at its core, Tenchi o Kurai II puts the player in control of a party of warriors and mages as they try to take down a great foe that threatens the peace of their land. Throughout there are random encounters, boss battles, an experience system and valuable and/or useful loot.

The player's party can hold up to seven members at a time, with one members acting as a "tactician". The tactician determines the list of tactics available for use by the player during battle.

$end

$info=tenkaichibushikerunaguuru,
$bio

Tenkaichi Bushi: Keru Naguuru (c) 1989 Namco

Become the strongest warrior in the world! With the support of your mother and amazing martial arts skills, roam the world to find quests and opponents to hone your skills and become the legend of fighting.

$end

$info=tenkanogoikenbanmitokoumon,
$bio

Tenka no Goikenban: Mito Koumon (c) 1987 SunSoft

An adventure game by SunSoft for the Famicom. The game is based on a TV show about a retired governor and his retainers going around solving problems in Edo period Japan.

Mito Koumon is a long-running Japanese TV show that follows the elderly Tokugawa Mitsukuni, legendary law-maker and former daimyo of the Mito region, and his two retainers Sasaki Sukesaburō and Atsumi Kakunoshin as they enter towns incognito and solve problems regarding political corruption, crime bosses and other problems plaguing the common folk. Only after solving the problem would Tokugawa reveal his identity. He and his retainers would then move on.

The game is an adaptation of the TV show, allowing players to assume the role of one of the retainers as they go around investigating the town. Occasionally this involves fights with corrupt officials, evil samurai and gangsters. There's also a female ghost that will drain the player character's life if it comes into contact with them.

The game is noted for its many instances of speech samples. It also has a considerable amount of text.

Players move around towns from a top-down perspective, going left or right as well as up and down. They can fight other characters on the screen (not all of which are hostile) as well as enter houses and stores to talk to NPCs or purchase items from them. The goal is to hunt down clues to ascertain what problems are plaguing the town, then go fix them.

$end

$info=tennis,
$bio

Tennis (c) 1985 Nintendo

Whether it's singles or doubles you'll love the non-stop action of this amazingly real tennis game!

   Slam a serve, fire a blazing backhand, smash a forehand volley - you call the shots in Nintendo TENNIS!  Nintendo lets you choose an opponent from five different skill levels.  So as your game improves, so does your playing partner!  Plus, you can actually gauge the speed of your serve!  The better your timing, the faster it moves across the net.  You'll have hours of fun rushing the net, playing the baseline or roaming the court.  With Nintendo's state-of-the-art graphics and realistic game play, you'll really believe you're at center court!

$end

$info=teraonodosukoioozumou,
$bio

Terao no Dosukoi Oozumou (c) 1989 Jaleco Entertainment

Terao no Dosukoi Oozumou is a Sports game, developed by TOSE and published by Jaleco Entertainment, which was released in Japan in 1989.

$end

$info=terminator2judgmentday,
$bio

Terminator 2: Judgment Day (c) 1991 LJN

It comes from the future. It can take any shape and survive almost any injury (even when a 10-gauge shotgun blast opens it up like a tin can). Its mission: eliminate John Connor. Its name: the T-1000. Against it stands one hope: you, a terminator model T-800... equipped with on-screen target search displays, a lever-action Winchester, and 10 barrels of high explosives... one mean machine. Protect John Connor (before a 23,000 lb. tow-rig plows your Harley into tomorrow). Save humanity (while Uzi-armed SWAT teams try to blow you away). Terminate the T-1000 (steel mill metldown!)... or mankind is history.

$end

$info=terracresta,
$bio

Terra Cresta (c) 1986 Nihon Bussan

In the follow-up to Moon Cresta, a well-guarded planet is being invaded. You will have to make a succession of passes over the landscape, shooting out ground turrets and aliens. Numbered bases release power-ups when shot - these can either be used in combination or (by pressing the space bar) in Formation Mode, covering a wider range of shooting positions. Each pass over the planet ends with a boss; the third and final one with a boss who can only be killed if you are at maximum power. Death puts you back to the start of the world.

$end

$info=tetrastarthefighter,
$bio

Tetrastar: The Fighter (c) 1991 Taito Corporation

Tetrastar The Fighter is a 3D shooter by Home Data and published by Taito. In the year 2089, humanity forms an alliance with the intergalactic Baal empire but soon Earth finds out about the alien's true intentions. A group of resistance assembles the project Tetrastar to prepare for the potential upcoming threat. But the project lead by the general Nelson is soon put on hold and a short lived peace settles in. But the whole thing was nothing more than a hostile invasion and the Baal empire finally breaks the alliance and attacks Earth. The player's first mission is to prevent New York to be destroyed and then to retrieve Omega, the faithful robot navigator, to warp to the alien's mother world. The Tetrastar super fighter can move around the screen and fire a standard Vulcan gun. Special weapons become available later in the game from Bombs (WID), Homing Missiles (AAM), Napalm Bombs (NAP) and the powerful Bio Cannon (BIO) - they are accessible via the Select button and triggered by pressing A. They all come in limited quantities and must be refilled by picking up power-pods along the way. Tetrastar features nice stages and cutscenes between them unfold the game's episodic story.

$end

$info=tetris,
$bio

Tetris (c) 1988 Bullet-Proof Software

A random sequence of tetrominoes (sometimes called "tetrads" in older versions)—shapes composed of four square blocks each—fall down the playing field (a rectangular vertical shaft, called the "well" or "matrix"). The objective of the game is to manipulate these tetrominoes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of blocks without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. With every ten lines that are cleared, the game enters a new level. As the game progresses, each level causes the tetrominoes to fall faster, and the game ends when the stack of tetrominoes reaches the top of the playing field and no new tetrominoes are able to enter. In certain versions, the game can also end if the player is able to get all the way to level 15.

All of the tetrominoes are capable of single and double clears. I, J, and L are able to clear triples. Only the I tetromino has the capacity to clear four lines simultaneously, and this is referred to as a "tetris". (This may vary depending on the rotation and compensation rules of each specific Tetris implementation. For instance, in the Super Rotation System used in most recent implementations, called "Easy Spin" in Tetris Worlds, certain rare situations allow T, S and Z to 'snap' into tight spots and clear triples.)

$end

$info=tetris2,
$bio

Tetris 2 (c) 1993 Nintendo

The mesmerizing fun of Tetris returns - and the challenge escalates to new heights! Test your dexterity, tease your brain and rack up points with Tetris 2. Your split-second decisions lead you to a new dimension in puzzle solving action! Play alone or challenge a friend in simultaneous, split-screen action. Line-up three blocks of the same color and vroosh! - they explode! Get rid of special Flash Blocks and wipe out matching color pieces in one move. A tougher Tetris with more shapes, more components, 30 levels - and unlimited solutions. If you loved the international game sensation Tetris, you'll be wild for the newest dimension in puzzle fun: Tetris 2!

$end

$info=tetris2bombliss,
$bio

Tetris 2 + BomBliss (c) 1991 Bullet Proof Software

A regular tetris game with simultaneous 2-player action and a more puzzle oriented tetris variant, bombliss, for the NES.

$end

$info=tetrisbulletproofsoftware,
$bio

Tetris (Bullet Proof Software) (c) 1988 Bullet Proof Software

Tetris is a Puzzle game, developed and published by Bullet Proof Software, which was released in Japan in 1988.

$end

$info=tetristengen,
$bio

Tetris (Tengen) (c) 1989 Tengen

The drama surrounding Tetris is one of the most storied sagas in the history of the NES. Tengen, an ambitious Atari-associated game developer, began releasing official NES games in 1988. Meanwhile, the company worked rapidly behind the scenes to override Nintendo's infamous lockout device that kept unofficial cartridges from being played on its console. When Tengen released its first unofficial games using its new technology, Nintendo quickly sued. This was just the beginning of the Tengen/Nintendo feud. Ignoring Nintendo's claim to the Tetris name in the US a year later, Tengen released its own version of the world's most famous puzzle game on an unlocked, unofficial cartridge. Tengen's tetris was pulled from shelves almost immediately when it was revealed that Nintendo's hold on the Tetris name stateside was legitimate. Unfortunately, almost everyone agrees that Tengen's version of the game was far superior to Nintendo's, even including a two-player mode which Nintendo's version sorely lacked. Today, the game known as Tengen Tetris is a rare title to have in your collection, but it's a worthwhile play. After all, Tetris is one of the classic games not only on the NES, but of all-time.

$end

$info=tetsudouoh,
$bio

Tetsudou-Oh (c) 1987 DB Soft

A board game simulation similar to Monopoly, but with railroads. Its name means "Railroad Baron". It was only released in Japan, for the Famicom, and has two sequels.

Tetsudou-Oh (occasionally with the subtitle "Famicom Boardgame") is a competitive railroad tycoon-type game where the goal is to own a lot of railroad stations and make a lot of money while bankrupting the other players. Tetsudou-Oh also borrows elements from the Game of Life board game, specifically the lucky/unlucky event that follows every turn and can completely reverse a player's fortunes.

Tetsudou-Oh would be followed by Tetsudou-Oh '96 and Tetsudou-Oh 2, both for the Sony PlayStation. The original game would also see a mobile phone platform remake, named Tetsudou-Oh NEO.

$end

$info=tetsuwanatom,
$bio

Tetsuwan Atom (c) 1988 Konami

Tetsuwan Atom (鉄腕アトム?) is an action game developed by Home Data and published by Konami for the Famicom in Japan early on in 1988. The game stars Tetsuwan Atom, a popular early anime character who is better known as Astro Boy outside of Japan. Tetsuwan Atom was originally created in 1951 by Osamu Tezuka. The successful series started as a comic strip and was turned into a black and white animated series in 1963. It was one of the first (if not the first) animated TV series produced in Japan, and has influenced countless Japanese animated series that followed. The little robot-boy is one of Japan's most recognizable character. The story takes place in the future, at a time where humans and robots live together in harmony. The powerful robot-boy Atom lives with Professor Ochanomizu, an old scientist who takes good care of the little robot, and helps him fight crime and injustice. One day, burglars break into Professor Ochanomizu's lab and steal all of his money. It is now Atom's duty to recover the stolen loot.

$end

$info=the3dbattlesofworldrunner,
$bio

The 3-D Battles of WorldRunner (c) 1987 Acclaim

The 3-D Battles of WorldRunner (shortened to 3-D WorldRunner on the North American box art),[1] originally released in Japan as Tobidase Daisakusen (とびだせ大作戦 lit. 'Operation: Jump Out'?), is a 1987 third-person rail shooter platform video game developed and published by Square for the Family Computer Disk System and published by Acclaim for the Nintendo Entertainment System itself.[2]

In the game, the player assumes the role of Jack the WorldRunner, a wild "space cowboy" on a mission to save various planets overrun by serpent-like beasts.[3] The game takes place in Solar System #517, which is being overrun by a race of aliens known as Serpentbeasts, who are led by the evil Grax.[4] As WorldRunner, the player must battle through eight planets to destroy Grax. For its time, the game was technically advanced; the game's three-dimensional scrolling effect is very similar to the linescroll effects used by Pole Position and many racing games of the day as well as the forward-scrolling effect of Sega's 1985 third-person rail shooter Space Harrier.[5] 3-D WorldRunner was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and had to leap over obstacles and chasms. It was also notable for being one of the first stereoscopic 3-D games.

$end

$info=theaddamsfamily,
$bio

The Addams Family (c)  Ocean

THE ADDAMS FAMILY has been evicted! To save their home from Tully Alford, the family attorney, who is after the family fortune - Morticia, Lurch, Granny, Pugsley and Wednesday have gone to the house to reason with him. But when Gomez arrives, his family is missing! As Gomez, you must save your loved ones, your home and your loads of wealth. Freeing your family will take money, bags and bags of it; but fortunately, you'll find stashes of cash hidden all over the house. You'll have to watch out for scary obstacles like falling spikes, frightening monsters and ghosts. You'll need to look for clues and slove many mysterious puzzles as you search for your family. You may even need someThing to help you - but you'll have to find him first! Get a move on... 'cause you're gonna make a call on THE ADDAMS FAMILY!

$end

$info=theaddamsfamilypugsleysscavengerhunt,
$bio

The Addams Family: Pugsley's Scavenger Hunt (c)  Ocean Software

Darling little Pugsley has lost his family to kidnappers who have hidden them as prisoners in their own spooky home. Only lovable little Pugsley can rescue them by hunting for delightfully strange items located in secret spots in their weird mansion. What oddities and atrocities await him! There are twisted creatures and complex features at every turn of the task.

If precious little Pugsley is able, he'll find and rescue Gomez, Granny, Wednesday and Uncle Fester and see them to the music room. Each one holds a piece of the unnaturally lovely music which Lurch must play to unlock the secret passage leading to Morticia.

Pugsley's only helper is the charmingly bizarre Thing, who brings him startling messages to help him along.
So get ready to get spooky and get set to get kooky... it's Pugsley's Scavenger Hunt!

$end

$info=theadventuresofbayoubilly,
$bio

The Adventures of Bayou Billy (c) 1988 Konami

The player takes control of the title character, Billy West, who must fight save to his girlfriend Annabelle Lane from the gang of Godfather Gordon. There are a total of ten stages in all: six side-scrolling beat-em-up stages (or street fighting stages, as the game actually dubs them), two light gun shooting (shoot-'em-up) stages, and two action driving stages.

$end

$info=theadventuresofdrfranken,
$bio

The Adventures of Dr. Franken (c)  Elite

The Adventures of Dr. Franken is an Action game, developed by Cygnus and published by Elite, which was cancelled before it was released.

$end

$info=theadventuresofgilligansisland,
$bio

The Adventures of Gilligan's Island (c) 1990 Bandai America, Inc.

"Okay little buddy, you just stay right behind your old pal the Skipper and everything's gonna be just fine. All we have to do is follow these clues and find the magic stone tablet and we can get off this forsaken island once and for all. So Gilligan, please try not to mess things up just this one time. Stay away from the quicksand and don't go wandering off into any dark caves. Can you promise me that, little buddy? Little buddy? Now where has he gone to? Gilligan, get out of that tree and stop messing around!! OK, just walk right in my footsteps and don't cause any more trouble or we could be stuck doing reruns forever! OK, little buddy? Gilligan? Gilligan!!"

$end

$info=theadventuresofradgravity,
$bio

The Adventures of Rad Gravity (c) 1990 Activision

You are Rad Gravity, a futuristic heroic spaceman. A mad scientist disrupts the peaceful universe and it is your job to visit various planets to re-establish contact between all the worlds. Sights vary between verdant planets, lava pits and hazardous jumps, with gravity variations and craters.

Take a radical trek through interstellar space...Mix it up with weird aliens...And save the galaxy from the evil Agathos. Get upside down...in the greatest space adventure ever!

$end

$info=theadventuresofrockyandbullwinkleandfriends,
$bio

The Adventures of Rocky and Bullwinkle and Friends (c)  THQ

Moose on the Loose or Squirrely Heroes! An all-new episode in Bullwinkle's life when he finds out he's the Lost Earl of Moosechester!

He and his pal, Rocket J. Squirrel must get from Frostbite Falls, Minnesota to the Abombinable Manor in England in order for him to collect his inheritence. Problem is, those two no-Goodniks, Boris Badenov and Natasha Fatale are after the same fortune.

As Bullwinkle, you'll lock antlers with all sorts of dastardly enemies while avoiding Boris and Natasha's bombastic attacks. Or, as Rocky the Flying Squirrel, you'll soar into action against villains armed with goof-gas. Are you Moose enough for this challenge? Stay tuned!

Do powerful headbutts as a rampaging moose! Dive-bomb the bad guys in classic squirrel fashion! Switch from Bullwinkle to Rocky instantly - whatever the situation needs!

$end

$info=thebardstale,
$bio

The Bard's Tale (c) 1991 Electronic Arts & Ariolasoft

The following text from the box cover summarizes the premise:
Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...

$end

$info=thebardstaleiithedestinyknight,
$bio

The Bard's Tale II: The Destiny Knight (c) 1992 Pony Canyon

The Bard's Tale II: The Destiny Knight is a Role-Playing game, developed by Atelier Double and published by Pony Canyon, which was released in Japan in 1992.

$end

$info=thebattleofolympus,
$bio

The Battle of Olympus (c) 1990 Broderbund

This is an ancient story - a time when men and gods lived together. The peaceful village of Elis was the home of the fairest maiden and a gentle yet brave young man named Orpheus. Helene and Orpheus swore eternal love to each other. But alas, one day, Helene fell victim to the fangs of a venomous serpent and was turned to stone. Your adventure will take you through ancient Greece on a classic mythological quest. It may be easy to defeat the snakes and centaurs that inhabit most of the cities but how will you defeat Hydra? Or the terrible three-headed dog, Cerberus? You'll need to use all of your adventuring skills to find the magic items that will allow you to rescue your beloved Helene.

$end

$info=theblackbass,
$bio

The Black Bass (c) 1989 Hot-B

The rumor is true that they will open the International Anglers Fishing Tournament with a selected 200 professional anglers at your NES. The shadow of the fish appears from the depths of the lake. This is a real simulation game between man and fish. THE BLACK BASS makes a fantasy dream competition come true. THE BLACK BASS will jump up and try to hide at the bottom of the trees in the four different lakes. Now the Tournament is ready to start!

$end

$info=thebluemarlin,
$bio

The Blue Marlin (c) 1992 Hot-B

Catch this! Your chance to reel in the action! HOT-B presents the exhilarating and backbreaking challenge of saltwater fishing for your NES. Below the warm blue waters, off the world's most famous deep sea fishing destinations, awaits the ultimate fishing trophy - THE BLUE MARLIN. Match your strength against the writhing frenzy of the powerful Blue Marlin. THE BLUE MARLIN is not another fish story, it's a realistic fishing simulation guaranteed to get you hooked!

$end

$info=thebluesbrothers,
$bio

The Blues Brothers (c) 1992 Titus Software

The characters have the ability to pick up objects (generally boxes) and either put them down to stand on them, or throw them at enemies. Each level is a variation on the jumping theme, with the characters finding a necessary attribute (e.g. a guitar) somewhere in the level. The sixth and final level ends on-stage.

$end

$info=thebugsbunnybirthdayblowout,
$bio

The Bugs Bunny Birthday Blowout (c) 1990 Kemco

The game is a side-scrolling adventure game where you control the famous Warner Brothers cartoon character Bugs Bunny on a quest to get to his 50th birthday party. He is armed with a mallet that he can swing at various enemies to defeat them, deflect certain projectiles or destroy bricks. He can also collect hearts to restore his health and carrots for bonus points. At the end of each level, Bugs Bunny had to use his mallet to defeat a Warner Brothers cartoon character such as Foghorn Leghorn, Sylvester, or the Tasmanian Devil. These other Looney Tunes characters are trying to stop Bugs because they are all jealous that Bugs gets all the attention.
Levels:
1: Grass land (Daffy Duck, Tweety Bird, Daffy, Wile E. Coyote)
2: Desert (Daffy, Tweety, Yosemite Sam) (Level 2-3 has no boss)
3: Evening Canyon (Daffy, Elmer Fudd, Daffy, Sylvester Cat)
4: Night Caves (Daffy, Tweety, Daffy, Pepe le Pew)
5: Jungle (Daffy, Elmer Fudd, Daffy, Foghorn Leghorn)
6: Temple (Daffy, Elmer Fudd, Daffy, Tazmanian Devil)

$end

$info=thebugsbunnycrazycastle,
$bio

The Bugs Bunny Crazy Castle (c) 1989 Kemco

The Crazy Castle series is an action-puzzle game series created by Kemco and released on the Famicom Disk System, NES, Game Boy, Game Boy Color and Game Boy Advance.  It stars different popular cartoon characters, most notably the Warner Bros. cartoon character, Bugs Bunny, and the Walt Disney cartoon character, Mickey Mouse.

$end

$info=thecaliforniaraisinsthegrapeescape,
$bio

The California Raisins: The Grape Escape (c) 1990 Capcom

Cancelled.

In the single-player side-scrolling action game the player controls a California Raisin through five stages in an effort to rescue the band and their band's musical notes that were stolen by the gang of jealous musicians. The player walk, jump, climb on vines, moonwalk (by pressing the "select" button) and shoot an unlimited supply of grape jelly beans as projectiles. As was the case with other Capcom games, such as Mega Man and DuckTales, one can play the first four levels in any order that you want, but the final level is only available after you have collected the musical notes from each of the four levels.
The first four levels include The Grape Vine, The Factory, The Maize Maze and The Juicery. The final level takes places in The Clouds. During each level you can collect 'I' icons that give you temporary invincibility, regular black musical notes for bonus points, 'Sunshine' icons to restore your health, and 'Raisinette' icons to give an extra life to the player. One can also locate items by shooting at the thin air or at columns.

$end

$info=thechessmaster,
$bio

The Chessmaster (c) 1990 Ubisoft

Chessmaster is a chess playing computer game series which is now owned and developed by Ubisoft. It is the best-selling chess franchise in history, with more than five million units sold as of 2002. The Chessmaster series started in 1986 with The Chessmaster 2000 by The Software Toolworks. It was published for Amiga, Apple II, Atari 8-bit, Atari ST, ZX Spectrum, Commodore 64, Macintosh and DOS. In 1988, Chessmaster 2100 was published for the Apple IIGS and in 1989 for DOS. In 1990 The Chessmaster was published for the NES and in 1991 it was published for the SNES. Also in 1991, Chessmaster 3000 was published for DOS, Windows 3.x. In 1993 Chessmaster 4000 was published for Windows 3.x and in 1995 Chessmaster 3d for PlayStation had the chessmaster 4000 engine.
The current version, Chessmaster XI, was released on 30 October 2007 for PC (titled Chessmaster: Grandmaster Edition) and Nintendo DS (titled Chessmaster: The Art of Learning), and 12 February 2008 for PlayStation Portable (also titled Chessmaster: The Art of Learning). It includes numerous tutorials by International Master Joshua Waitzkin for players of all skill levels.

$end

$info=thedragon,
$bio

The Dragon (c) 1995 Ramar International

Bruce Lee must fight warriors from around the world to prove himself to be the greatest martial artist of all time.

$end

$info=theescapefromatlantis,
$bio

The Escape From Atlantis (c)  Color Dreams

The Escape from Atlantis is an Action game, developed and published by Color Dreams, which was cancelled before it was released.

$end

$info=thefantasticadventuresofdizzy,
$bio

The Fantastic Adventures of Dizzy (c) 1991 Codemasters

The evil wizard Zaks casts a spell on the Yolkfolk and kidnaps Dizzy's girlfriend Daisy. It is up to Dizzy to undo Zak's doings and rescue Daisy from the castle in the clouds.

$end

$info=theflintstonestherescueofdinohoppy,
$bio

The Flintstones: The Rescue of Dino & Hoppy (c) 1992 Taito

It's prehistoric pandemonium as your favorite cave family, the Flintstones, get a visit from the 30th century. The clever scientist, Dr. Butler, needs some dinosaurs for the Orbit City Zoo, and he's invented a time machine to capture Dino and Hoppy. Can Fred find all the pieces that the Great Gazoo needs to build a time machine of his own? Can he make a jump into the future with the help of Wilma, Barney and Betty and rescue his prehistoric pals? Who says history has to be boring?

$end

$info=theflintstonesthesurpriseatdinosaurpeak,
$bio

The Flintstones: The Surprise at Dinosaur Peak! (c) 1994 Taito

Pebbles and Bamm-Bamm have wandered away from home and it looks like Fred and Barney found them. Unfortunately, an active volcano stands in the way. Now, Fred and Barney must travel across the pre-hysterical world of Bedrock to rescue the kids! Fred swings a mean club and Barney's sling carries a nasty sting in this adventure for the whole family. Scale the side of a cliff, use crocodiles as trampolines, and leap into action as Bedrock's most famous citizens go looking for their children. Collect the hidden five fabled fire gemstones to pay a greedy Pterodactyl to return Pebbles and Bamm-Bamm to their homes!

$end

$info=thegolf92,
$bio

The Golf '92 (c) 1992 G.O.1

There are three difficulty levels and the game is almost completely in Japanese. There are also three modes: leaderboard (similar to major PGA events), tournament (using a format found in most sports playoffs), and stroke play. Players have a crowd to play their round of golf into front of.

$end

$info=thegoonies,
$bio

The Goonies (c) 1986 Konami

The Goonies is a side-scrolling action-adventure game from Konami that was first released on the Japanese Famicom in 1986 and quickly ported to the Sharp X1, MSX and PC-8801. A Famicom Disk System followed a couple years later: this version was only made available via the Disk Writer service. The game finally saw its US debut with the Arcade adaptation Vs. The Goonies from the PlayChoice-10 range.

The game was followed by a sequel that diverges from the movie's story and is better known to US audiences. The game is not to be confused with the 1985 Datasoft game for the C64, Atari 8-Bit and Spectrum which was closer to The Lost Vikings with its co-operative puzzles.

Gameplay:
The game features Mikey as he runs around various stages based on locations from the movie - the closed restaurant that the Fratellis use as a hideout, the caverns beneath the restaurant and One-Eyed Willy's pirate ship - saving his friends and recovering keys. In order to progress, Mikey must find three keys and the captive Goonie on each stage. As well as bats, rats and other hostile wildlife, Mikey is being pursued by the three Fratelli family members: they cannot be defeated, but can be stunned temporarily.

Mikey can find power-ups that help him proceed. The most important of these are bombs which destroy walls marked by skulls and reveal keys and captive Goonies behind them. Permanent bonuses like headphones (which prevents Mikey being hurt by Jake Fratelli's opera singing) and a backpack (which allows Mikey to carry two bombs at once) can also be found, but only once and each in a specific stage.

$end

$info=thegooniesii,
$bio

The Goonies II (c) 1987 Konami

The Goonies II features two modes of play: platform and first-person. Most of the game is played as the former as the player works through a non-linear map. The player moves Mikey to new areas of the map by ladders or doors that may act as warp zones. Several different types of zones are found in the game, each with distinct enemies, graphics and music.

$end

$info=thegorillaman,
$bio

The Gorilla Man (c) 1993 Yonezawa PR21

The Gorilla Man is a Miscellaneous game, developed by Pixel and published by Yonezawa PR21, which was released in Japan in 1993.

$end

$info=thegreatwaldosearch,
$bio

The Great Waldo Search (c) 1992 THQ

The pictures are slightly animated images of Waldo scenes, the player has to scroll along the long picture to survey the scape while searching for Waldo and other objects. The directional buttons control a magnifying glass and is used in order to "find" objects. Waldo's dog Woof is also in each level and by finding him the player gets to play a small bonus game to collect points while controlling Woof on a flying carpet.

$end

$info=theguardianlegend,
$bio

The Guardian Legend (c) 1988 Irem, Nintendo

In The Guardian Legend, the player controls the female guardian of Earth, a "highly sophisticated aerobot transformer". The player's mission is to infiltrate Naju, a large planet-like object which aliens sent hurtling towards the Earth. While inside, the player must activate ten safety devices in order to initialize Naju's self-destruct mechanism and destroy the alien world before it reaches Earth. Five hostile tribes of alien lifeforms are vie for control of territories within Naju,and the player needs to fight through them to successfully activate the switches and escape.

$end

$info=thehuntforredoctober,
$bio

The Hunt for Red October (c) 1991 Hi-Tech Expressions

Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October.

$end

$info=theimmortal,
$bio

The Immortal (c) 1990 Electronic Arts

When nightmares come to life... You discover you're not immortal! You're a mighty wizard in search of your lost master, Mordamir. Venture into the dungeon and slove the mysteries of each level. Unravel the secrets of The Immortal!

The Immortal is an isometric action-adventure game.

Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await.

The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards.

$end

$info=theincrediblecrashdummies,
$bio

The Incredible Crash Dummies (c) 1993 LJN

Have fun with some real headbangers... THE INCREDIBLE CRASH DUMMIES!! Spare Tire's been dummy-napped, and it's up to Slick 'n' Spin to rescue him from the clutches of The Junkman! Lend 'em a hand as they: Slam and jam on the Crash Test Center tire bounce! Try not to fall head over heels on the Big Top high wire! Go to pieces steering clear of rowdy truckers on The Docks! Shake a leg past snarling dogs and runaway tires at The Junkyard! Knock heads with the Junkman to set Spare Tire free! THE INCREDIBLE CRASH DUMMIES... where fun is a farewell to arms!

$end

$info=thejetsonscogswellscaper,
$bio

The Jetsons: Cogswell's Caper (c) 1993 Taito

George must save Planet M38 from Cogswell's destruction! Elroy, Jane, Judy, Astro and Rosie the Robot will give George the things he needs to meet the challenge. Using his anti-gravity boots, glider, and jet board, George will be walking on ceilings, dodging aliens and flying through danger on his way to stop Cogswell. Leap into the future and rescue another world with the JETSONS!

$end

$info=thejunglebook,
$bio

The Jungle Book (c) 1994 Virgin Interactive

A 2D platformer based on the 1967 animated Disney movie and released on multiple platforms. It was one of four Virgin Interactive platformers based on Disney movies, along with The Lion King, Aladdin and Pinocchio.

Walt Disney's The Jungle Book is a side-scrolling platformer based on the Disney film of the same name. As Mowgli, the player must make their way from Mowgli's home in the jungle to the human village. Along the way, he faces various dangers such as pitfalls, fruit-throwing monkeys, and spitting snakes. The ultimate objective is to defeat Shere Khan, a cunning tiger who hunts humans.

Virgin Interactive developed the game for multiple consoles, including the Game Boy, NES, SNES, Genesis, Sega Master System and Game Gear. It was part of a series of Disney licensed platformers they created in the mid-90s.

$end

$info=thekaratekid,
$bio

The Karate Kid (c) 1987 LJN

Think you can handle a real Martial Arts challenge? Then how about guiding Daniel-San through the series of hazards, obstacles, and challenges that stand in his path? But don't think that just being able to fight will get you through. This time it's not enough to just punch, kick and jump... this time your total martial arts training will be put to the test. Your discipline and inner control could be what saves your life. You must prove that you are capable of thinking, reasoning, and reacting. Catching a fly with your chopsticks or splitting blocks of ice with your bare hand is just as important as fighting face to face with your enemy. This challenge will take you to the streets of L.A., the back roads of Okinawa and many strange areas beyond. Always keep your mind clear and remember all that you've been taught, and maybe... just maybe... you'll make it!

$end

$info=thekingoffighters96,
$bio

The King of Fighters '96 (c) 1998 KaSheng

The battle of the dream teams '96 - READY! 27 of SNK's top fighting heroes face off for fisticuffs! Only King of Fighters lets you combine your favorite characters in exciting teams. Try out endless combinations and bop your way to the top with the toughest team of all! Over 2,900 possible team combinations using the Team Edit Function. It's too much!

$end

$info=thekingoffighters97,
$bio

The King of Fighters '97 (c) 1997 Rex Soft

The King of Fighters 1997 begins! 29 characters to choose from! In addition to 2 new teams and 7 returning teams, 2 new characters can be found in the Edit Mode. Virtually unlimited choice in an impressive selection of 3,654 team edit combinations. Includes 2 types of playing modes. Which one can you handle - the aggressive Advanced Mode or the simple Extra Mode?

$end

$info=thekrionconquest,
$bio

The Krion Conquest (c) 1990 Vic Tokai

Once upon a time, long long ago, the world was experiencing great ruin. Enormous animals were bestowed upon the earth to create terrible pain and hardship for the people. The people were desperate, so they called upon the Old Witches' World for help.
Thence came Francesca, a gracious witch with great powers. She fought and saved the world from these terrible creatures. The land began to flourish again and the people worked peacefully together to rebuild their wonderful cities. All was well.
Now, we too are experiencing serious turmoil. Terrible horrid beings called Krions have decended upon our planet. We are prisoners and we are losing hope. Francesca, we need you. If you are out there, please come.

$end

$info=thelastninja,
$bio

The Last Ninja (c) 1991 Jaleco

In The Last Ninja, you assume the role of Armakuni as he searches Manhattan for the elusive Kunitoki. Through six 3D stages, you'll have to use both your ninja skills as a fighter and a thinker to take on your enemies and solve the puzzles impeding your progress. You'll amass many types of weapons and objects along the way, but their ultimate use may differ from the obvious. In the end, you'll have to show Kunitoki who's boss in any century. Show him what it means to be The Last Ninja.

$end

$info=thelaststarfighter,
$bio

The Last Starfighter (c) 1990 Mindscape

You're the best there is-the #1 arcade champion. Now your special talents are needed desperately by another galaxy... where the game is about to become reality. Rylos is under attack by the alien forces of Xur and the Ko-Dan Armada. You must repel waves of Xurian fighters, then land and destroy each Command Ship before it penetrates the Frontier and devestates another planet.
Experience the excitement of the classic science-fiction movie adventure The Last Starfighter as you battle your way through 15 explosive levels of non-stop, high-speed action.

$end

$info=thelegendofkage,
$bio

The Legend of Kage (c) 1986 Taito

You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in one hit. 2-players are supported, but must take turns.

$end

$info=thelegendofprincevaliant,
$bio

The Legend of Prince Valiant (c) 1992 Ocean

The quest to find the legendary Viking Ring of Peace begins in treacherous marshland, where every step is potentially lethal. Armed with a mere crossbow, the prince must fight his way through a vast forest, inhabited with cut throats and thieves, down into the underground caverns, through the deadly maze to the ring's resting place. Now he must cross the stormy sea and battle the hostile viking armada to reach Camelot. Arthur's Hall lies beyond the labyrinthine maze of corridors and passageways...will Prince Valiant make it and fulfil his dream of knighthood?

$end

$info=thelegendofzelda,
$bio

The Legend of Zelda (c) 1986 Nintendo

Welcome to the Legend of Zelda.  Where the only sound you’ll hear is your own heart pounding as you race through forests, lakes, mountains and dungeonous mazes in an attempt to restore peace to the land of Hyrule.  Along the way you’ll be challenged by Tektites, Wizzrobes and an endless array of ruthless creatures who’ll stop at nothing to prevent you from finding the lost fragments of the Triforce of Wisdom.  But don’t despair.  With a little luck and a lot of courage, you’ll conquer your adversaries, unite the Triforce fragments and unravel the mystery of the Legend of Zelda!

* Explore the vast Overworld terrain of the land of Hyrule and discover hidden treasures.
* Explore the mystical labyrinths of the Underworld and ward-off ruthless enemies.

$end

$info=thelegendofzeldaoutlands,
$bio

The Legend of Zelda: Outlands (c) 2001 Romhacking

The Thunderbird, a horrible guardian encountered by Link in the Great Palace of Zelda 2, has somehow survived and is out for revenge. Having lost the Triforce of Courage at the hands of its adversary, it has stolen the Triforce of Power and flown to the vast neighbor of Hyrule, the Outlands. In a world similar to yet completely different from Zelda 1, Link must track down the captured Tetrarch Fairies and, with their help, break open Ganon's secret golden vault where the creature now resides.

Link will face dangers and traps unlike anything Ganon had ever devised. His adventure will span 18 new dungeons hidden within a completely unfamiliar terrain. Zelda herself will make appearances to help the hero, providing items and sage advice crucial to the new journey. Link has become very skilled in his familiar world of Hyrule, but skill alone is his only advantage -- the land of the Outlands is a beautiful yet deadly world bearing no resemblence to his own cherished kingdom.

$end

$info=thelionking,
$bio

The Lion King (c) 1995 Virgin Interactive

Disney's The Lion King brings to life the majesty of Africa through the tale of Simba, a lion cub faced with the challenging transition to maturity. Driven into the wilderness by his evil uncle Scar, Simba finds salvation with Pumbaa the warthog and Timon the Meerkat, and his education begins.

$end

$info=theloneranger,
$bio

The Lone Ranger (c) 1991 Konami

Evil arch villain Butch Cavendish has been a burr on your saddle ever since he did in your dad. Now he's kidnapped the President just to lure you to your doom, and there's nothing but a trail of doom between you. In fact, kemosabe, there's eight wild west stages of pistol packin' danger to run, shoot, and gallop through, including first person 3-D stages that put peril in a whole new perspective. So hop on your fiery horse Silver, track down that cad Cavendish, and rescue the President. Or with the speed of light and a cloud of dust you'll wind up a mere tumbleweed in time!

$end

$info=themafatconspiracy,
$bio

The Mafat Conspiracy (c) 1990 Vic Tokai

A "Star Wars" satellite has been snatched out of orbit, the world edges toward nuclear oblivion, and the CIA and KGB are blaming each other. Golgo 13 is back just in time. The Mafat Conspiracy is a phantasmagora of action and interaction. Your eyeballs will stretch from their sockets as you speed through Europe in Golgo's Ferrari. Your bones will rattle as you leap across the cars on the Orient Express. And if you think you've seen bad dudes, wait till you feel the power of Duke Togo's wicked karate kick. The Mafat Conspiracy is for those who demand the very best in video games!

$end

$info=themagiccandle,
$bio

The Magic Candle (c) 1989 Mindcraft

In the game, players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many video games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Much of The Magic Candle's fun derives from discovering exactly what is needed to preserve the eponymous candle.

$end

$info=themagicofscheherazade,
$bio

The Magic of Scheherazade (c) 1989 Culture Brain

Magic of Scheherazade is a mixture of action- and turn-based combat RPG styles. Wandering through Arabia, you'll encounter enemies whom you'll fight in real time, using various weapons. You'll also be attacked by enemies with whom you'll engage in strategic, party-vs.-party combat. You can choose from three character classes: Fighter, Saint, and Magician. Each class has its own special abilities that you'll use in battles as well as during your exploration of the game world.

$end

$info=themoneygame,
$bio

The Money Game (c) 1988 Sofel

A Stock Market/life-sim game where the player must manage their stocks in order to achieve a happy life. It was developed by SOFEL for the NES and released in Japan only.

The Money Game is a stock market simulation game where the goal is to raise money through the wise purchasing and selling of various types of stock. Coupled to this is a life-sim aspect where raising a sufficient amount of money at certain checkpoints allows the player to gain and keep a girlfriend, who later becomes their wife and provides children. As well, the player can upgrade from their initial studio apartment to a terraced house to a mansion with its own Olympic-sized swimming pool.

The game is densely packed with Japanese script and requires both literacy in that language and a fairly good understanding of dealing in the stock market itself (though the game does provide tutorials for the latter). It would be followed by a sequel, The Money Game 2: Kabutochou no Kiseki, which in turn would be the basis for SOFEL's Wall Street Kid.

$end

$info=themoneygameiikabutochounokiseki,
$bio

The Money Game II: Kabutochou no Kiseki (c) 1989 Sofel

Wall Street Kid is a video game released by SOFEL for the NES. It was originally released in Japan as The Money Game II: Kabutochou no Kiseki (ザ・マネーゲームII「兜町の奇跡」?, "The Money Game 2: The Miracle of Kabutochou"), which was the sequel to The Money Game.

The story line from the two versions are different but the layout and the scheme of the office are almost exactly the same. Only cosmetic changes were made to make it relevant with the North American audiences. Both of these games expect the player to exercise his avatar and go out on dates.

The player must prove himself worthy by taking $500,000 in seed money and growing it to $1,000,000 in order to gain a six-hundred-billion-dollar inheritance from the extremely wealthy Benedict family. Successfully investing it in the American stock market results in rewards like going shopping on the weekend and being able to acquire expensive items such as a house. The names of the companies listed in the stock market are slight variants on actual U.S. companies in operation at the time of the game's release. The player is also encouraged to spoil his girlfriend. The game terminates if the player is unable to raise the money needed for a key item such as a boat or the house, causing the stockbroker to be disowned by the family.

$end

$info=themutantviruscrisisinacomputerworld,
$bio

The Mutant Virus: "Crisis in a Computer World!" (c) 1992 American Softworks

Ron Trainer, the hottest of the elite corps of Computer Master Debuggers is enjoying his first week of vacation in over two years. He's been busy keeping CPI running errorfree. CPI, the Central Programing Institute, is what allows the world to exist the way it does. It controls everything; from global databases and grids to holographic theater software as well as the simple timing of the traffic signals. But something is terribly wrong tonight... cities around the globe have lost their power and data feeds. There have been several major aerial collisions between passenger liners and heavy freighters and the skyways have been closed until global traffic control is back on-line. All power and light have been lost and the atmospheric control system can only continue to function on auxiliary power for the verge of collapse. There is rioting reported in several areas. What's going on??? This appears to be more than a simple system's bug... but how much more?

$end

$info=thenewzealandstory,
$bio

The NewZealand Story (c) 1988 Taito

The NewZealand Story is a 1988 arcade game developed and published by Taito. The player controls Tiki, a kiwi who must save his lover Phee Phee and several of his other kiwi chick friends who have been kiwi-napped by a large blue leopard seal. The player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.

$end

$info=theportopiaserialmurdercase,
$bio

The Portopia Serial Murder Case (c) 1985 Enix Corporation

An adventure game created by Yuji Horii and published by Enix in 1983. Revolving around a murder mystery, the game set the template for the visual novel genre.

Portopia Renzoku Satsujin Jiken (The Portopia Serial Murder Case), is an adventure game created by Yuji Horii and published by Enix (now Square Enix). First conceived in 1981, it was released on the NEC PC-6001 in June 1983, and later ported to other personal computers. Chunsoft ported the game to the Nintendo Entertainment System (NES) on November 29, 1985, and to different mobile phone services starting in 2001.

The game is an investigation adventure, sophisticated for its time, in which the player must resolve a murder mystery by searching for clues, exploring different areas, interacting with characters, and solving item-based puzzles. The game, especially its NES version, was received positively in Japan, where it was an influential title that defined the visual novel genre, in addition to paving the way for the seminal Dragon Quest series of console role-playing games as well as inspiring new game designers such as Hideo Kojima.

It is the first entry in the Yuji Horii Mysteries trilogy. It was followed by Hokkaidou Rensa Satsujin: Ohotsuku ni Kiyu!! in 1984 and Karuizawa Yuukai Annai in 1985.

Story:
Kouzou Yamakawa, the president of the Loan and Savings Company, was found dead inside his mansion. A detective and his assistant arrive at the scene for further investigation. The player must resolve the mystery of a murder by searching for clues, interacting with characters, and solving item-based puzzles.

$end

$info=thepunisher,
$bio

The Punisher (c) 1990 LJN

Who says crime doesn't pay? Frank Castle - A.K.A The Punisher - does, that's who. A devoted family man and honored detective... until the mob changed all that. Now he's out to seek revenge as Marvel Comics' ultimate payback warrior! As The Punisher, you've got street smarts and an explosive arsenal of portable weaponry... from a clip-fed automatic pistol to a heavy-duty military assault rifle (not to mention the shoulder-mounted surface-to-surface rocket launcher). Your target: Kingpin - The BIGGEST of the big bosses. But first you've got to take on hundreds of thugs, hoods, felons and low-life criminals on each of the six challenging levels. This is real "arcade-style" action - and everything's a target! And don't forget, while you're out hunting them... they're out hunting you!

$end

$info=thequestofki,
$bio

The Quest of Ki (c) 1988 Namco

The Quest of Ki (カイの冒険 Kai no Bōken?) is a 1988 video game developed by Game Studio and published by Namco for the Family Computer. It is the third game in Babylonian Castle Saga series which started with the 1984 arcade game, The Tower of Druaga.

The story of The Quest of Ki is actually a prequel to the original Tower of Druaga. It occurs shortly after the demon Druaga has stolen the Blue Crystal Rod and taken it to his tower. The goddess Ishtar sends the priestess Ki to the tower in order to retrieve it. The game then follows her doomed quest to the top of the tower, and leads directly into the story of the original game.

The game is a side-scrolling platformer with one hundred levels. In each level, the player's goal is to pick up a key and open the door leading to the next area. Various enemies, including slimes, ghosts, and wizards, appear on each floor, and any contact with them results in death.

Ki has no weapons, and thus can not damage or defeat any of the enemies. Her only abilities are to dash and jump. As long as the player holds the jump button down, Ki can rise indefinitely into the air. However, contact with the ceiling will cause her to drop to the ground and become stunned for several seconds.

Many of the levels consist of puzzles in which the player must carefully regulate the height and direction of Ki's jumps. Each stage in the game contains one or more treasure chest, which hold various items. Although many of the items bestow helpful abilities, the effects only last for the floor on which they were found.

After completing the game, players can gain access to forty bonus stages. These stages contain cameos from the Pac-Man ghosts and the enemies from Dig Dug.

$end

$info=therenstimpyshowbuckeroo,
$bio

The Ren & Stimpy Show: Buckeroo$! (c) 1993 THQ

Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks. 

In the game, you control Ren & Stimpy through various side scrolling levels which are based on different episodes of the cartoon show. Episodes the levels are based on are Space Madness,Out West, and Robin Hoek.

$end

$info=therocketeer,
$bio

The Rocketeer (c) 1991 Bandai

California, 1938. It had been one heck of a week for ace air racer and stunt pilot Cliff Secord, a week that had drastically changed his life. After his stunt plane was wrecked accidentally in a shootout between a couple of thugs and G-Men, the hoods had stashed an amazing stolen device in his cockpit. It didn't take long to figure out it was a rocketpack. And it took even less time for Cliff to become a target for half the city. The hoods wanted the stolen device back. So did its inventor, the famous, but eccentric American industrialist, not to mention the FBI, the U.S. Army, and the most menacing force of all, the Nazis! Even famous film star Neville Sinclair wanted the rocketpack. He had kidnapped Cliff's girlfriend, the gorgeous Jenny Blake, and was offering to exchange her for the device. Cliff had no time to ponder his desperate situation. There was only one course of action; he must become THE ROCKETEER!

$end

$info=thesimpsonsbartmanmeetsradioactiveman,
$bio

The Simpsons: Bartman Meets Radioactive Man (c) 1992 Acclaim

LISTEN UP, CRIME FIGHTERS!

The greatest comic book hero of all time, Radioactive Man, has been kidnapped...and it's up to yours truly to save the R-Man.

I'll put all my awesome super-powers to the best when I battle the slimy Swamp Hag, the evil Dr. Crab and the bad-tempered Lava Man. Once I wipe these villains out and restore Radioactive Man's powers, we'll take on the brains behind this ugly scheme, Brain-O The Magnificent.

So quit reading and buy this game OR ELSE. That's an order from Bartman, man!!!

-THIS LOOKS LIKE A JOB...FOR BARTMAN!
-WILL A BLAST OF COLD BREATH PUT THE FREEZE ON SWAMP HAG?
-THE TERRORS OF THE DEEP ARE NO MATCH FOR THE MIGHTY BARTMAN!
-DANGER LURKS EVERYWHERE IN THE JUNKYARD!
-IT'S FIST AGAINST CLAW IN THE EVIL DR. CRAB'S LAIR!

$end

$info=thesimpsonsbartvsthespacemutants,
$bio

The Simpsons: Bart vs. the Space Mutants (c) 1991 Acclaim

Hello, fellow humans! Barthlomew J. Simpson here, with a very important secret: SPACE MUTANTS ARE INVADING SPRINGFIELD! That's right, man! A buncha slimy, horrible, totally gross and putrid monsters are taking over the bodies of the people who live here and they wanna build a weapon that's gonna take over the entire planet! Pretty cool, huh? Anyway, yours truly is the only one who can see 'em 'cause of my X-ray glasses - so it's up to me to stop 'em! I've gotta spraypaint things, get radical on my skateboard, use my trusty slingshot, and in general behave like a nuisance, man. Plus, with evil dudes like Nelson the bully and Sideshow Bob getting in my way, it's a good thing I've got the rest of the Simpsons to help me out! So if you're a decent person, a patriot, and somebody who cares about this sorry planet, you'll do the right thing. Save the Earth! BUY THIS GAME! Thanks, man!

$end

$info=thesimpsonsbartvstheworld,
$bio

The Simpsons: Bart vs. the World (c) 1991 Acclaim

An important message from Bart Simpson: Yo! When I heard I'd won the Krusty the Clown art contest, I said, "Forget it, man. This is Bart Simpson you're talking to, and Bart Simpson never won anything in his life." But Krusty said it, so there's no way to deny it. My family and I get to go on this really cool worldwide Treasure Hunt - to China, Egypt, the North Pole and Hollywood. And I need your help if I want to reach my final destination: a guest appearance on the Itchy and Scratchy Show. Here's the deal: I have to collect Krusty faces and Krusty products. The faces are worth bonuses and power-ups, and if I collect all the products I get a special reward. Oh yeah, one other thing: If somebody tries to mess with me, they'll wish they hadn't, because I'm taking along plenty of firecracker balls. And if that's not enough... let's just say Bartman has the power of flight. Any questions? Good. Wish me luck, man. I'm outta here. Your friend, Bart Simpson.

$end

$info=thesimpsonsreturnofthespacemutants,
$bio

The Simpsons: Return of the Space Mutants (c) 2009 Romhacking.net

Ay caramba! I thoight I already defeated these creeps! What are they doing back!

I can't believe these greasy slimeballs have the guts to go toe to toe with Barthlomew J. Simpson again! Then again, I can't expect such putrid slime to learn the first time. AND these jerks smell like a monster from the bottom of the swamp... like a Swamp Thing!

Time to dust off the old X-Ray specs, shake up my favorite can  of Brand-X spray paint, and pull off some radical tricks on my skateboard. These space slugs don't know who they are messing with. Bring it on! This is one Simpson you don't want to mess with.

THE SPACE MUTANTS have a few words for Bart:
That Simpson boy is really dumb! Our homages to him are fake and we are back stronger than ever! So, Bart Simpson, resistance is useless!!! His mutant hunt has already begun but we learned with our errors from the past. We will never be defeated again! Well, looks like Bart is at Lake Terror. I will send an extra amount of my mutant soldiers to kill him!!! Ha Ha Ha Ha Ha!!!

$end

$info=thesmurfs,
$bio

The Smurfs (c) 1994 Infogrames

The evil Gargamel has captured three of the smurfs, so that he can have them for dinner (Once again). One of the smurfs must go out on a dangerous journey and rescue the captured smurfs. Beat the first two bosses to rescue the first two smurfs, then you can take on Gargamel. Make your way through forests, swamps, mountains, mines and more. Also ride storks, mine carts and logs to defeat Gargamel and his minions and to rescue the missing smurfs.

$end

$info=theterminator,
$bio

The Terminator (c) 1992 Mindscape

The Terminator loosely follows the plot of the 1984 Arnold Schwarzenegger film. The game begins in the future, where the hero Kyle Reese must battle through a post-apocalyptic future in order to go back in time to 1984 Los Angeles. Once there, he must progress through various checkpoints as outlined by the main movie plot: Find Sarah Connor, shootout at the police station, and the climax in the factory. The main levels of the game consist of side-scrolling jumping and shooting action. In between levels are car chases where the Terminator attempts to run you down as you race to your next destination.

$end

$info=thethreestooges,
$bio

The Three Stooges (c) 1989 Activision

Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.

$end

$info=thetowerofdruaga,
$bio

The Tower of Druaga (c) 1985 Namco

The Tower of Druaga is a maze-based action role-playing game from Namco, created on the Mappy engine and originally released in Arcades in 1984 and later ported to consoles such as the NES, Game Boy and MSX as well as appearing in numerous Namco compilations, such as Namco Museum Vol. 3 for the PlayStation in 1997. The game is the first in the Babylonian Castle Saga and second chronologically. In 1992, the game was remade for the PC Engine which saw numerous changes detailed below.

Combining hack & slash real-time combat with some basic RPG elements, it laid the foundations for early action role-playing games such as Dragon Slayer and Hydlide. Its hack & slash combat included the ability to both attack with a sword by pressing the attack button and defend with a shield by standing still. It attracted millions of fans in Japan and went on to inspire early action RPGs such as Dragon Slayer, Hydlide, Ys and The Legend of Zelda. The game also debuted the Slime monsters which would later become the mascot of the Dragon Quest series.

The game served the basis of an anime series, The Tower of Druaga: The Aegis of Uruk, from studio Gonzo and was broadcast between April 2008 to March 2009. The anime takes place 60 years after the events of the game. A noteworthy element of the anime is the music, composed by famed video game composer Hitoshi Sakimoto.

$end

$info=thetriathron,
$bio

The Triathron (c) 1988 K. Amusement Leasing

The Triathron allows players to compete in the three consecutive events of the triathlon: Swimming, Cycling and Running. In each stage of the race, the player must mash the B button, similar to Track & Field, in order to reach the end of each course before their opponents. After winning a triathlon, the player can invest some points into their chosen competitor's stats and move onto the next.

$end

$info=theultimatestuntman,
$bio

The Ultimate Stuntman (c) 1990 Camerica

Too hot to handle? Or can you take up the challenge? Equipped with a dazzling range of weapons and skills, travel through scores of different action scenes, battling against the hottest, meanest, mechanized maniacs ever dreamed up! Rescue the kidnapped scientist to halt the corrupt plans of Dr. Evil. Heaps of hardware, power-ups, bonuses, booby-trapped bombs and the baddest bosses!

$end

$info=theuncannyxmen,
$bio

The Uncanny X-Men (c) 1989 LJN

The entire human race is in danger! Magneto and his band of evil mutants are on the rampage and nothing can stop them... except for you, professor Xavier and your uncanny X-Men. Cerebro, your advanced computer system, displays the different missions, all of which must be completed in order to accomplish your ultimate goal... the defeat of Magneto!
Working with Wolverine, Cyclops, Storm, Colossus, Nightcrawler and Iceman, you select the best attack team for each battle based on their combination of superhuman skills.
The X-Men must work together as a team in both the 1 player and 2 player games. The 2 player game features simultaneous control where cooperation and teamwork are essential... but be careful; once one of your super heroes is immobilized, they're out of action for the rest of the game. Good luck... humanity's fate is in your hands!

$end

$info=theuniversesoldiers,
$bio

The Universe Soldiers (c) 1993 Gametek

The Universe Soldiers is a Pac-Man clone made by the Taiwanese developer, Gametek.

In the game you travel around the universe collecting dots to save the universe.  Each world within the game contains 2-3 levels.  An ending is also included.

$end

$info=theuntouchables,
$bio

The Untouchables (c) 1991 Ocean

Based loosely on the movie, the game plays out some of the more significant parts of the film. Set in Chicago, the primary goal of the game is to take down Al Capone's henchmen and eventually detain Capone.

$end

$info=thexder,
$bio

Thexder (c) 1985 SquareSoft

Thexder is an Action game, developed by Bits Laboratory and published by SquareSoft, which was released in Japan in 1985.

Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.

$end

$info=thomasthetankenginefriends,
$bio

Thomas the Tank Engine & Friends (c)  THQ

It's full steam ahead once again for Thomas, he's had a busy week at the Station and now it looks likely this week is going to be just as busy. The Fat Controller's head is spinning with all the special trips he has to organize. He's got to take the children to the seaside, medicine to the hospital, logs to the saw mill, coal to the power station, deliver the mail and take some oil to the oil refinery. It's a good thing that he has Thomas and his friends to rely upon. You control Thomas as he tries to complete all his tasks before the week is over. But be careful not to go too fast, you never know what's round the next corner!

A train driving sim featuring the popular children's book and cartoon character. Help Thomas complete family friendly lighthearted tasks such as delivering medical supplies and the mail.

Thomas the Tank Engine & Friends is an educational rail sim featuring the eponymous anthropomorphic train engine. The player must help Thomas the Tank Engine complete various tasks such as taking children to the seaside, bringing medicine to the hospital and delivering the mail. Dead ends, level crossings, other trains and vehicles create obstacles to overcome.

The game was released on the Sega Genesis and the Super Nintendo. An NES port of the SNES game was planned, but cancelled late into development.

$end

$info=thunderbirds,
$bio

Thunderbirds (c) 1990 Activision

In the future, combat pilots do battle in the air, under water, deep within the earth and far into outer space! Are you tough enough to join the Thunderbirds, the world's elite fighting force? If you're a red-hot gun, you'll find dozens of secret weapons and special power-ups! War zones of the future include explosive volcanic deserts, deadly ocean depths, and the stark terrors of space. Five different fighter craft to choose from. Lots of cool enemies, including poisonous space scorpions, fire-spitting volcanoes, mutant sea worms, and dozens more!

$end

$info=thunderblasterman,
$bio

Thunder Blaster Man (c) 1995 Sachen

Tonight the whole Chiateng City and its citizens are very high in various recreational activites that are carried in commemoration of its centennial. Just when a crowd of VIPs gathering in the Mayor's residence were raising their glasses to toast Chiateng City, a mysterious stranger broke into the house from the window and quickly flew away with the cauptured Mayor's daughter, Rose. Very quickly several explosions broke out successively on the street and the whole city was soon in fire.

Do you think that these people, now all at their wits' end, could do nothing by wait and be played by the jerk or some miracle would happen and the people were rescued?

$end

$info=thundercade,
$bio

Thundercade (c) 1989 American Sammy

Terrorism has reached new heights. AATOM (Atomic Age Terrorist Organization of Miracali) has constructed their own nuclear power plant, and threaten the world with atomic terror. The world powers have decided to initiate operation THUNDERCADE to stop AATOM. Equipped with a high-performance combat motorcycle, sidecar cannons, and backed by a precision B-7 bomber, you set out on the dangerous mission.

$end

$info=thunderlightning,
$bio

Thunder & Lightning (c) 1990 Romstar

A "Breakout" type game with interesting characters such as Mr. Chin and the Thunder Warrior. Mr. Chin holds a stick over his head that acts as the paddle. If your ball hits one of the power-up carriers (Flying Saucer, Submarine or Airplane) you have to try and pick up the released power-up while continuing to keep the ball in play.

$end

$info=tigerheli,
$bio

Tiger-Heli (c) 1987 Acclaim Entertainment

Tiger Heli is the name of your helicopter, according to the box the result of a billion-dollar defense project and forged from ebony metal and glistening chrome. Your goal is to defeat the country of Cantun, which is run by terrorists and has become completely power hungry with an aim to take over the whole world.

You're shooting tanks, ships, aircraft carriers and trains while flying towards the impenetrable military base. You shoot crates to get pickups. If you shoot the crate when it is green you get a bomb pickup, if you shoot it when it is red you get a mini helicopter that attaches to one of your sides shooting sideways, and if you shoot it when it is white you get a mini helicopter shooting forward. If you shoot 10 crates with a yellow diamond shape you get an extra life.

$end

$info=tigerjenny,
$bio

Tiger Jenny (c) 2014 819kids

Tiger Jenny is a NES game set in the same universe as "Ittle Dew" it takes place a thousand years before the events of that game.
Battle your way through the forests to seek vengeance on the Turnip Witch who dwells in her castle.

Note that this game actually runs on the real hardware, it's not just an imitation.
Therefore the release is in nes rom format so you'll need an emulator to play it.

$end

$info=tilesoffate,
$bio

Tiles of Fate (c) 1990 American Video Entertainment

In Tiles Of Fate the object of the game is to clear the screen of all the tiles within the given time limit. This is done by selecting two tiles with matching symbols which will cause them to disappear due to the force of symmetry. However, the force of symmetry can only make two right angles at most, and can not pass through other tiles. To clear all the tiles, you will need to plan your moves carefully. To help out, you may discover one of three forces of fate under a tile which can be saved and used when you're stuck. The forces are The Flash of Chance (allows symmetry to affect any matching tiles on the board, even those surrounded by other tiles), The Force of Balance (will eliminate brick walls that block the path of symmetry) and The Flag of Knowledge (this will make your next move for you in case you can't spot what the best move is.) Also included is a level editor which lets you create your own tile challenges.

$end

$info=timedivereonman,
$bio

Time Diver: Eon Man (c) 2010 NintendoAge

Earth, 60 years into the future. The world is virtually crime free thanks to the Clear System invented by Kane Nelson, scientist extraordinaire. That is, until a secret organization called Romedrux decides to challenge the system by unleashing a plague of crime. In order for them to succeed, they'll need to prevent the Clear System from ever being invented, and that means eliminating Kane or his ancestors. Los Angeles, 1993. Dan Nelson thought he was an ordinary student living in LA until the day he found himself under attack by Romedrux warriors. During the attack, Dan learns about his future son, Kane, and vows to protect his family past, present, and future. It's a race through time in this new sci-fi thriller from Taito!

$end

$info=timelord,
$bio

Time Lord (c) 1990 Milton Bradley

It is the year 2999, and warriors from the planet Drakkon are launching a savage attack on Earth. Their weapon: a powerful time travel device. Their objective: to control us by changing the course of our history. To win this war, we must meet the Drakkons on a unique and dangerous battleground: our own past! You are a fearless fortune-hunter, hired by desperate scientists for an experimental journey into the 4th dimension. Your code name is Time Lord. Your mission: blast into the past to save the present from certain doom! Battle the aliens in four historical time zones. Search for weapons sent back by the scientists - and decide when to use them. Solve puzzles to collect the mysterious Orbs that hold the secret of time travel. Be cautious yet quick, Time Lord. You have one short year to free history or be history! And the evil Drakkons have all the time in the world...

$end

$info=timesoflore,
$bio

Times of Lore (c) 1988 TOHO

Times of Lore is an action game with light role-playing elements, which follows the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.

Gameplay consists of moving the protagonist in real-time (day and night) through various terrains, like forests, towns, and dungeons. The player character gathers basic items, like health and magic potions, and increasingly powerful weapons as he completes tasks and advances the plot. Conversations are handled through key phrases. Battles involve a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.

$end

$info=timezone,
$bio

Time Zone (c) 1991 Sigma Ent. Inc.

Oh, no! On the way to meet your girlfriend Haruka, our intrepid little hero has gotten ambushed by that nefarious, time-traveling villain, Professor Time. Now it's time to join him as he crosses time and space to save her from his evil clutches.

In this run and jump action game, you'll find yourself flung anywhere from prehistoric times to the far future and back again, defeating anything from dinosaurs to samurai to aliens just to get her back.

Your main weapon — your ever-sturdy baseball cap. Just toss it forward and let it simply boomerang back or jump as it boomerangs back to let it fly around you for a short amount of time. And if you're lucky enough to collect enough chimes, you'll get to witness the awesome destructive power and invincibility of the skateboard.

Combined that with a host of hazardous obstacles so prevalent in platformers and you've got yourself into quite a pickle trying to tackle Professor Time. Pursue and flog him with your cap so that the hero and Haruka can live happily ever after.

$end

$info=tinytoonadventures,
$bio

Tiny Toon Adventures (c) 1991 Konami

These Tiny Toons have big problems. That's right. The arch enemy of Acme Acres, Montana Max, has kidnapped the ever-so-popular Babs Bunny. Now the furry female's fate rests in the paws of Buster Bunny and his crime fighting pals - Dizzy Devil, Furrball and Plucky Duck. Four kooky buddies with their own special talent. Buster can bounce over bad guys with the best of them. Furrball uses his feline claws to climb walls. Dizzy Devil prefers to spin through them. And Plucky can glide through the air and swim like a fish. Choose which partner you want at the beginning of each level before you face-off against time and goofballs gone bad in 6 zany wonderlands. So you better get jumping or it will be curtains for our playful pals!

$end

$info=tinytoonadventures2troubleinwackyland,
$bio

Tiny Toon Adventures 2: Trouble in Wackyland (c) 1993 Konami

There is a new amusement park in Acme Acres, and everyone has been invited to visit by a "Secret Admirer".
There are five areas which the player can explore, each one starring a different character. Plucky rides a bumper car. Hamton rides a tricky train trip. Babs rides the rollercoaster. Furrball dodges Sweetie as he goes for a wild log ride. And Buster faces the thrills and chills of the Funhouse.
Each ride costs a certain amount of tickets, but as the player racks up points on the various rides, more tickets are earned. Eventually, when enough tickets have been earned, they can be saved until the player has enough to afford the entrance fee to the Funhouse, where Buster Bunny must then navigate numerous obstacles before squaring off with the "Secret Admirer", who turns out to be Montana Max.
Just like in the first game, Roderick Rat is there to try to interfere, plus other villain characters. Other Tiny Toon characters also make appearances in varying degrees.

$end

$info=tinytoonadventurescartoonworkshop,
$bio

Tiny Toon Adventures Cartoon Workshop (c) 1992 Konami

Create a cartoon featuring Buster, Babs, Plucky, Furrball, Calamity, and Little Beeper! You pick the backgrounds, settings, and situations, then add in music, sound effects, and captions to tell the story!

$end

$info=titan,
$bio

Titan (c) 1990 Sofel

Titan is an Action game, developed and published by Sofel, which was released in Japan in 1990.

$end

$info=titanic,
$bio

Titanic (c) 2005 Shenzhen Nanjing Technology

In Titanic, you can choose to play as Jack or Rose, and your objective is to escape the ship. You can climb up ledges by pressing up like in Prince of Persia and the B button now just makes you run faster instead of using a weapon.

$end

$info=titanwarriors,
$bio

Titan Warriors (c)  Capcom

Titan Warriors is a cancelled shoot ’em up that was developed by Capcom for the NES / Famicom, in 1988. The game was meant to be a sequel of Vulgus, an arcade shooter developed and published by Capcom in Japan in 1984.

$end

$info=titenic,
$bio

Titenic (c) 1999 ABAB Soft

After winning a trip on the RMS Titanic during a dockside card game, American Jack Dawson spots the society girl Rose DeWitt Bukater who is on her way to Philadelphia to marry her rich snob fiancé Caledon Hockley. Rose feels helplessly trapped by her situation until she is rescued by Jack.

$end

$info=tmnetworkliveinpowerbowl,
$bio

TM Network: Live in Power Bowl (c) 1989 CBS Sony Group

TM Network: Live in Power Bowl (TMネットワーク ライブ イン パワーボウル?)[2] is a Japanese-only Nintendo Family Computer game featuring the J-Pop group TM Network. The song used as the background music is "Come On Everybody" from their album Carol -A Day In a Girl's Life 1991- (using the 8-bit sound chip of the Family Computer). Interestingly, the game uses Atlus NES sound engine by Tsukasa Masuko.

$end

$info=toadsadventure,
$bio

Toad's Adventure (c) 1985 Omniverse

Toad just never seems to catch a decent break in the video game industry. Ever since his inception into the Mario Bros. universe in Super Mario Bros., where he would so kindly inform Mario that the Princess was actually in another castle, he has been treated as a second-rate character. His only major roles were in Super Mario Bros. 2 (as a playable character), in the puzzle game, Wario's Woods, as the only controllable character, and more recently, in New Super Mario Bros. Wii, proving that the little mushroom boy has not yet been completely abandoned. Still, for such an iconic character to be chained to the background is unseemly!
Luckily, the hacker known as "Omniverse" has taken it upon himself to remedy the situation somewhat, crafting "Toad's Adventure: Where's Mario?" as Toad's new vessel to stardom. Using the original Super Mario Bros. as a foundation, Omniverse has not only replaced all the Mario sprites with those of Toad, as drawn in Super Mario Bros. 2, but also designed a completely new set of levels (though, based on certain geographical elements, I can see that very minor parts of the original levels have remained intact to some capacity). The overall colour palette is generally darker than before; scenic aspects from Super Mario Bros. 2 and 3 have been inserted in place of the more cubist style of their predecessors, such as log surfaces and the more rounded question blocks. Enemy sprites have also changed to a degree; Goombas are far more round and cartoonish, while Bullet Bills have been replaced with the flying Para-Beetles from Super Mario Bros. 3. And as for Bowser, he sure doesn't look the same anymore either...

The most important thing to note, however, is that this game is HARD. Omniverse has gone out of his way to insert large gaps between platforms all over the place and numerous other platform placement quirks that all require precise and lengthy leaps of faith. For whatever reason as well, Bowser requires more fireball hits to be defeated. Well, I thought five was too easy in the original game anyhow. Oh, but don't get me started on ropes... Ropes, not unlike those of Donkey Kong Jr., have been included in some levels, but because Toad acts rather unusually to them, they are more of a nuisance than any provision of fun. Toad can't really hop off them; he can only FALL off those ropes, leading to some untimely deaths. (As well, climbing to the very top will cause him to fall straight downward into the chasm below, resulting in yet another unnecessary demise.) It would be an absolute nightmare to even consider completing this game on a real console. Frankly, I'm impressed at the Toad's abilities; I didn't think the lad had it in him to survive this rough ordeal. With an adventure like this, I'm sure Toad is wishing he was back at the castle...

$end

$info=toki,
$bio

Toki (c) 1991 Taito Corporation

Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.

$end

$info=tokinotabibitotimestranger,
$bio

Toki no Tabibito: Time Stranger (c) 1986 Kemco

An adventure game based on an anime film of the same name, published for the Famicom by Kemco.

Toki no Tabibito "Time Stranger" is an adventure game with a heavy emphasis on text commands and dialogue, similar to other NES adventure games like Portopia Serial Murder Case or Hokkaido Serial Murders: Fade to Okhotsk.

Unlike Portopia and its sequels, there is very little detective work to be done. The player simply visits important people throughout Japanese history as a time-travelling cop, answering their questions and incrementally moving forwards through time towards the present. Most of the game is depicted in a first-person mode where the other person sits across from the main character, who then asks and answers questions. There are a few third-person sequences where the player must get back inside their spaceship-like time machine before it leaves.

While there are a few branching paths depending on dialogue choices taken, the game's narrative is fairly linear.

$end

$info=tokorosannomamorumosemerumo,
$bio

Tokoro-san no Mamoru mo Semeru mo (c) 1987 Epic Sony Record

An action platformer game by Sony label Sony Epic Records that was only released in Japan on June 27th, 1987. It is named for and features the real-life Japanese celebrity Tokoro Jouji.

Tokoro-san no Mamorumo Semerumo is an action platformer that stars real-life Japanese musician/comedian/voice-actor Tokoro Jouji, a.k.a. George Tokoro. Armed with a water pistol with a finite supply of water, Toroko-san must make his way across various levels either shooting or avoiding the various enemies along the way.

This game has some notoriously poor game design, such as ammo replenishing items being hidden, which means the player needs to shoot randomly to find them which simply depletes their finite ammo supply even faster. If the player takes too long in any one world, a massive vision-obscuring storm will roll in and make the game considerably more difficult to play. The game, however, does feature an early example of a non-linear stage selection progress as different paths become available after defeating each boss.

$end

$info=tokyopachislotadventure,
$bio

Tokyo Pachi-Slot Adventure (c) 1991 Coconuts Japan

Tokyo Pachi-Slot Adventure is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1991.

$end

$info=tombstreasure,
$bio

Tombs & Treasure (c) 1991 Infocom

In Tombs & Treasure, you'll have to use your wits in order for your party to successfully make its way through the ruins. As you enter such sites as El Castillo and the Ball Court, you'll have to use collected items in innovative ways in order to attain vital clues and progress. Each screen you encounter will feature items and peculiarities that must been looked at, taken, pushed, pulled, moved, smashed, joined, and/or washed in order to advance. Occasionally, you will confront monsters and engage in a classic RPG-style fight, your final battle versus the demon Tentacula. Be sure to refer to Professor Imes' journal in order to gain essential clues. You'll need them in order to survive the Tombs & Treasure.

$end

$info=tomjerry,
$bio

Tom & Jerry (c) 1991 Hi-Tech Expressions

Tom has mouse-napped Jerry's nephew Tuffy and locked him in a trunk in the attic. You and your furry little buddy Jerry must dash, jump, and climb from the basement up through every level of the house to rescue him in time.

Jerry's main defense is his unlimited supply of marbles. Pick up other items such as bubble gum, meat cleaver, cups of water, moth balls, hammer, invisible ink and drill to overcome the enemies and obstacles in your way. Make sure you outwit Tom whenever he appears.

$end

$info=toobin,
$bio

Toobin' (c) 1989 Home Entertainment

Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

$end

$info=topgun,
$bio

TopGun (c) 1987 Konami

The sun shimmers on the horizon as your armed-to-the-teeth Navy fighter screams from the carrier deck, accelerating into the danger zone. High above hostile waters your mission is to defend the task force from enemy attack. Suddenly, bogeys flash onto your radar. They're everywhere, diving toward you at Mach 2. Only a second to react, you go to guns and arm missiles. Your heart pounds and palms sweat as you blast into the dogfight with cannons blazing. Tracers zip past your engines. Shells shatter your senses. Now it's just you against them. And to survive you'll need more than speed and firepower. You'll need guts and instinct. You'll need to be a "TOP GUN" pilot!

$end

$info=topgun,
$bio

Top Gun (c) 1987 Konami

You're a High Flying Fighter Jock. The Hottest Pilot in the Heat of a Battle.

The sun shimmers on the horizon as your armed-to-the-teeth Navy fighter screams from the carrier deck, accelerating into the danger zone.
High above hostile waters your mission is to defend the task force from enemy attack.
Suddenly, bogeys flash onto your radar. They're everywhere, diving toward you at Mach 2. Only a second to react, you go to guns and arm missiles.
Your heart pounds and palms sweat as you blast into the dogfight with cannons blazing. Tracers zip past your engines. Shells shatter your senses.
Now it's just you against them. And to survive you'll need more than speed and firepower. You'll need guts and instinct.
You'll need to be a "TOP GUN" pilot.

$end

$info=topgunthesecondmission,
$bio

Top Gun: The Second Mission (c) 1990 Konami

So you think you're a Top Gun hero, just because you splashed a few bogeys in the Persian Gulf. Well, before polishing your ego, you've gotta survive a second mission that's ten times more deadly than the first. Soaring against an Armageddon bound armada of planes, tanks, ships, and satellite laser beams, every ounce of your skill and courage will be drained as you fight fire with fire, while out-maneuvering anti-aircraft blasts, cannon bursts and heat seeking missiles that are looking to roast your tail.

$end

$info=toprider,
$bio

Top Rider (c) 1988 Varie

A motorcycle driving game developed by Human and published by Varie for the NES. It was released in Japan only at the end of 1988.

Top Racer is a motorcycle racing game from a behind-the-bike perspective. In both these respects, it's a very similar game to Sega's Hang-On series of motorcycle racers. The player can choose from two modes: Grand Prix, in which the player partakes in several consecutive races and Touring, in which the player can choose one of four courses for a single race.

The game is notable for its unusual peripheral: An inflatable motorcycle with a special handlebar controller built-in. The player can sit on the peripheral once fully inflated and use the handlebars to control the on-screen bike.

$end

$info=topstriker,
$bio

Top Striker (c) 1992 Namco

Being the only title based on the TV Anime Moero! Top Striker, the game is played on a left-right perspective. Unlike in any other common soccer games of its time, it is only possible to control a single soccer player (star player) who possesses a special shot. The teams are based on soccer teams from Italy. These includes Napoli and Milan, for example. There are also national teams like England, Germany and Italy.

$end

$info=totalfunpak,
$bio

Total Funpak (c) 1990 HES Interactive

Four great games on one great cartridge! PAC-MAN: Yes, Pac-Man is back, and he is as lovable and hungry as ever, gobbling power pellets and ghosts through wild mazes! SIDEWINDER: Try your skills as commander of the most powerful attack helicopter! DUCK MAZE: Help Jack the Duck get through 20 mind-boggling mazes! OTHELLO: A game of strategy and concentration which will provide hours of fun!

$end

$info=totallyrad,
$bio

Totally Rad (c) 1991 Jaleco

Totally Rad is an action game in which you play Jake, a magician wannabe being trained by the Master Magician Zebediah. One day, during his training, Jake is attacked by surprise by unknown foes who kidnap Allison, his girlfriend. Then, Jake has to save her and discover what lies behind that attack.

$end

$info=totalrecall,
$bio

Total Recall (c) 1991 Acclaim

Based on the 1990 Schwarzenegger film of the same name, Total Recall for the NES generally adheres to the movie's plot across its nine levels. Unlike the various PC iterations, this title was created by Interplay and published by Acclaim.

Players control Doug Quaid as he platform hops across Earth and Mars in search of his stolen memories and the responsible parties. A collection of police, soldiers, and creatures will try to stop him. Quaid's default attack is a strong punch, though guns can be knocked away from some guards and picked up for use. Cutscenes between certain levels tell the movie's plot, and feature likenesses of the actors from the film (including Arnold).

$end

$info=totheearth,
$bio

To the Earth (c) 1989 Nintendo

In the year 2050 the Earth has been attacked by the villainous Raggosians and it is your job to save the planet! You will need to pilot your ship, The Tempest, to the planets Uranus, Saturn, Jupiter, and Earth in order to retrieve certain minerals which can be used to fight the Raggosians. The Raggosians will be trying to stop you from reaching these destinations, though, so you need to use the Nintendo zapper to fight back. Numerous (and very fast!) enemy ships will fly by on the screen and attempt to destroy your ship. You need to shoot the ships and incoming missiles before your ship takes too much damage. From time to time a comet will fly by, and if you shoot this a temporary barrier will be formed that protects your ship from enemy fire. Occasionally you can also earn a smart bomb which appears in the bottom of the screen and destroys all enemies if shot. Each level ends with a large boss which will take multiple hits to destroy.

$end

$info=touchdownfever,
$bio

Touchdown Fever (c) 1987 SNK

Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play.

$end

$info=touhoukenbunroku,
$bio

Touhou Kenbun Roku (c) 1988 Natsume

A sci-fi/comedy NES adventure game developed and published by Natsume in Japan only.

Touhou Kenbun Roku ("The Travels of Marco Polo") is an adventure game that uses the then-ubiquitous NES adventure game system of having a series of menu commands with which to interact with the world. As a text-heavy Japanese adventure game, some fluency with the language is required in order to play it.

The game depicts a troublemaker sent from the future back to 1275, when Marco Polo was in the midst of his explorations.

$end

$info=toukonclub,
$bio

Toukon Club (c) 1992 Jaleco

Select one person of eight wrestler, and fight your way to the top. A wide range of attacks and conditions are at your disposal.

A unique dynamic angle system shows the wrestling action in a brand new and spectacular way, allowing for actions in all corners of the ring!

$end

$info=towerofradia,
$bio

Tower of Radia (c) 1991 Tecmo

Radia Senki: Reimeihen is a Tecmo-developed action RPG released for the Famicom exclusively in Japan. As an amnesiac, the player wanders around the game world with a party in tow as they fight monsters in real time and learn political secrets in the story.

Radia Senki: Reimeihan (literally "Chronicles of the Radia War: Dawn") is an action RPG developed by Tecmo for the Famicom. Only garnering an official release in Japan, Radia Senki puts players in the shoes of an amnesiac protagonist who can be named. While in search of his own memories, the protagonist soon encounters other characters such as Darth, a man out for revenge, and a mysterious princess and together they roam the game world in search of answers to various questions that plague their lives. As per the times in Tecmo's development antics, the game features cinematic cutscenes and musical stylings similar to that of their critically-acclaimed Ninja Gaiden.

Radia Senki features gameplay mechanics that are unconventional for its period, only being commonly adopted in strategy RPGs and other game types in later hardware generations. While there are fundamental RPG components in place such as equipment, shops, town exploration, and experience points, the actual combat takes place in real-time. The player only controls the protagonist directly, but can issue different strategic commands to other party members that, in turn, influence their AI as they fight. Furthermore, while fights do consist of random encounters, they take place on the same playing field as the game world itself, meaning that there are no transitions into battle-specific arenas like turn-based RPGs at the time such as Final Fantasy. Experience points are also gained in real-time as each character defeats enemies. When battles have concluded, the player receives complimentary items before being whisked back to the point on the map where they were walking prior to the fighting.

$end

$info=towncountrysurfdesignsiithrillassurfari,
$bio

Town & Country Surf Designs II: Thrilla's Surfari (c) 1992 LJN Ltd.

Whoa, Thrilla Gorilla! Bag your boards and lay back tall for the raddest, weirdest surf and skate action ever! Wazula, an evil Kahuna, has stolen your babe and taken her to Africa. No curbs and quarter-pipes here, just the ultimate skate challenge of gnarly jungles and bakin' deserts! It's hardcore surfin' down killer volcanoes and mammoth waterfalls... ever catch a wave riding a shark? Wazula's got some smooth moves of his own, like a two-headed flying Rhino, a saw-toothed Great White, and a way-tough Lava Monster big as a volcano. So get rippin' through the scorpions, slashin' through the rapids, and trash that Wazula doofus! But don't choke, Thrilla... or your babe's toast.

$end

$info=towncountrysurfdesignswoodwaterrage,
$bio

Town & Country Surf Designs: Wood & Water Rage (c) 1988 LJN Ltd.

O.K. dudes, the time has come to really get radical.  You and the rest of "Da Boys", T&C's famous group of skate and surf crazies, can kick out and pull off some awesome maneuvers together.  Whether you're jammin' the ramps, jumping the cracks, riding the rails or just laying back tall, the skate action is hotter than hot!

$end

$info=toxiccrusaders,
$bio

Toxic Crusaders (c) 1992 Bandai

It's Clean Up Time!

Only a complete and helpless nerd like Melvin Junko could be such a klutz that he would run into a vat of Grossolium 90, a terribly toxic waste by-product of the Island City Chemical Plant. Now the wimpy nerd Melvin has mutated into Toxie, a hideously deformed creature of super-human size and strength. But all is not lost, Toxie, with his newfound power, has joined forces with Major Disaster, Nozone, Headbanger, and Junkyard to form the Toxic Crusaders. No, not the ultimate heavy metal band, you moron! This motley crew is sworn to defend Tromaville and the rest of the U.S. from the polluting ways of Dr. Killemoff and his Radiation Rangers! 

It won't be any easy mop up operation, but with your help the Toxic Crusaders are sure to make a clean sweep of the six levels of sludge, slime, goop and grime, while washing Killemoff and his filthy friends off the face of the earth forever!

$end

$info=trackfield,
$bio

Track & Field (c) 1987 Konami

This ain't no 20-minute workout. It's the ultimate in head-to-head competition, in 8 grueling events. 100 meter dash. Long jump. Hurdles. Javelin. Skeet shooting. Triple jump. Archery. And the high jump. No timeouts, no breathers, no water boys. Just you and your own exhaustion. So get psyched. Pick your level of competition and the opening event. Then block out the roar of the crowd and take a deep breath. Because it's not whether you win or lose. It's whether you survive!

$end

$info=trackfieldii,
$bio

Track & Field II (c) 1989 Konami

The greatest athletes from around the world have gathered for the grandest sporting spectacle since the golden age of Greece. This pressure-packed competition is as fierce as a starved lion. Surviving is a matter of sweat and concentration in Taekwondo, pole vaulting, canoeing, skeet shooting, hammer throwing, high diving, archery, hurdles, gymnastics, hang gliding, pistol firing, arm wrestling, fencing, triple jumping and swimming... Whew! Wears you out just to read them all. The odds in Vegas say you don't have enough strength, stamina or skill, but you know better. And as long as you win, you're the crowd favorite. But lose, and you might as well turn in your jockstrap and joystick.

$end

$info=trackfieldinbarcelona,
$bio

Track & Field in Barcelona (c) 1992 Kemco

Track & Field, known in Japan as Hyper Olympic (ハイパーオリンピック Haipā Orinpikku?), is a 1983 Olympic-themed sports arcade game developed and published by Konami. The Japanese release sported an official license for the 1984 Summer Olympics.

The arcade version was released in 1983. The simple gameplay, based on quick repeating button presses, set the basics for sequels and similar games in the genre for the next decades.

The NES version of Track & Field was re-released in Europe in 1992 as Track & Field in Barcelona by Kemco in the light of the 1992 Summer Olympics. The opening song for the NES version is the Chariots of Fire theme by Vangelis (which was also used in the arcade version's high score screen).

$end

$info=transformersconvoynonazo,
$bio

Transformers: Convoy no Nazo (c) 1986 Takara

Ironically, The Transformers: The Movie was initially released only in the Western market. The movie details the final epic battle between Optimus Prime and Megatron, during which Optimus sustained fatal injuries. As a result, he passes the Autobot Matrix of Leadership on to Ultra Magnus before passing away. The third season of the animated series picked up where the movie left off, and was aired in both the United States and Japan (where it was retitled Transformers 2010). However, since the movie was not yet released in Japan, the Japanese audience was left to wonder about the fate of Optimus Prime. This is the premise of the game, in which Ultra Magnus goes on a solo mission through various Decepticon strongholds to find out exactly what happened to Optimus.

$end

$info=treasuremaster,
$bio

Treasure Master (c) 1991 American Softworks

THE ULTIMATE COMPETITION FOR FANTASY PRIZES!

Scooter's dreams start where most games finish. After battling sharks, conquering space, surviving miniaturization, and getting lost in fantasy forest - our hero finds the treasure.

AND GETS TO KEEP IT!

It's up to you to guide him there and keep your share when the Treasure Master vault opens with the Secret Password on April 11, 1992 at noon EST until all the treasure is found, or 12 midnight EST April 11, 1992. You and Scooter will have to be in top training to get there first. It won't be easy with only 12 hours to find the treasure.

But all your practice and training won't be wasted because mastering 5 tough treasure worlds will prepare you for the ultimate quest for fantasy prizes right at home.

$250,000 IN FANTASY PRIZES

2 GRAND PRIZES
-Fantasy Rock Concert or Sports Spectacular in the U.S. for you and 3 friends. Best available seats / Air and hotel for 3 days and 2 nights / $5,000 spending cash
or
-Fantasy Game Room. 50" big screen TV / Awesome component sound system / Super NES with 12 Super NES Game Paks
or
-$10,000 cash equivalent.

250 Second Prizes - Super NES
36,000 Third Prizes - Official poster size Treasure Master certificate

$end

$info=trog,
$bio

Trog! (c) 1991 Acclaim

It's survival of the fastest in the prehistoric land of Og. That crazy, one-eyed caveman, the Trog, is hungry... and dinos Spike and Bloop know what that means: RUN FOR YOUR LIVES! Here's your chance to change the course of history and save the dinosaurs. Don't become Trog's Stone Age feast! Instead, use your reflexes and wits racing through 50 fun-filled islands, packed with dino-mite action and surprises. You'll witness the greatest inventions of all time: fire, the wheel, the pogo stick (the pogo stick?) - all invented by Trog to catch his dinner - you! Just watch out for the Tar Pits... sticky business. You've got special pick-ups to keep that carnivorous chow hound in check, like pineapples that turn you into a ferocious Trog-munching T-Rex. It's like this: either you save the Dinos... or you're extinct!

$end

$info=trojan,
$bio

Trojan (c) 1987 Capcom

Prepare yourself for exciting confrontation with the ancient evil army. You are at the controls. The fate of throngs of suffering people held hostage by the brutal king's troops await freedom by TROJAN™!
 You manipulate the controls, creating movement of TROJAN™'s protective armored shield and the wielding of his shining sword.
 Filled with relentless energy and determination, you muster courage, embarking on the challenge of invading the enemy's territory to rescue the captives from the army of the evil empire.

$end

$info=trollsincrazyland,
$bio

Trolls in Crazyland (c) 1993 American Softworks

Winky's girlfriend, Kiki, has suddenly disappeared. When Winky learns that Kiki is imprisoned in the Amusement Park Crazyland, he decides to free her. When entering the park, Winky senses that something is quite rotten.

In order to find Kiki, he has to cross the entire park, which means he has to ride a roller coaster and use his fire balls and other useful tools to eliminate the hostile comic figures that stand in his way.

Enter the exciting world of trolls and enjoy the attraction of your life in this totally crazy Crazyland adventure on NES!

$end

$info=trollsontreasureisland,
$bio

Trolls on Treasure Island (c) 1994 American Video Entertainment

In this puzzle game, the player controls one of the trolls as they bounce back and forth across the screen trying to acquire the jewels on the playfield. The one caveat is that the players troll has to match the color of the jewel he or she is trying to collect. To become the correct color to snatch up the jewels, the player has to bounce across a paint can that will change your trolls hair to that of the same color as the paint can. The object in each puzzle is to retrieve all the treasures in a room without their character falling prey to the various enemies in rooms or running out of time.

$end

$info=tsupparioozumou,
$bio

Tsuppari Oozumou (c) 1987 Tecmo

Tsuppari Ōzumō (つっぱり大相撲?, Shoving sumo) is a sumo video game developed and published by Tecmo for the Family Computer, which was released exclusively in Japan in 1987.

$end

$info=tsuppariwars,
$bio

Tsuppari Wars (c) 1991 Sammy Studios

Tsuppari Wars ( つっぱりウォーズ?, "Delinquent Wars") is an action video game for the Family Computer. The object is to acquire all of the enemies' territory and defeat the evil gang leaders. Even though this game was only released in Japan, the gangsters fight without any weapons and the violence level is mild compared to later gang-related games. Its spiritual descendant is Grand Theft Auto: San Andreas due to its simulation of gang warfare.

Once the main gang leader is defeated in either Tsuppari Wars (ツッパリウォーズ?) or Tsuppari Suku (ツッパリスク?) mode, the remaining members of the gang switch membership to become a gray-colored gang that does not have a leader. Consequently, all territory that belonged to leader that was killed in combat becomes neutral territory with a number describing the strength of the "neutral gangs." These "neutral gangs" will attempt to defend their turf. In order for a gang with colors (red, blue, or green) to use the land as their own, they must eliminate all the gangsters in that territory. However, invasions can be canceled before they can begin by saying "no" when asked to fight (たたかい?, "Struggle").

Neutral gangs, fortunately, do not have ability to invade the territories of the red, blue, or green colored gangs. There are three difficulty levels for computer opponents and games are possible with two or three colors (but never with only one color). After naming the character (using the Japanese alphabet), the player must select his face that will represent his main gang leader. The two gang leaders involved will use a special fighting game engine to settle their differences while individual gang members will fight each other through a special battle screen. The battle screen allows players to use special effects against the opponent like a motorcycle, a thunderstorm, or even a quick call to the police's riot squad. All brawls are timed by a timer which is never seen in the game.

That means if there is no determined winner in a certain number of time, the brawl ends with a stalemate and no territory gains or losses are made. The brawl can be re-initiated either during the player's next turn or during the opponent's turn. There are eight different maps to choose from that depict the world in a manner similar to the board game Risk. There are islands with land bridges and bodies of water to them. Between combat, the player can either move (いどうし?, "Not among") his gang members from territory to territory or immediately end his turn. It is possible for a player to transfer all of his gang members out of a territory, turning it into a blank grey territory without a number.

$end

$info=tsurikichisanpeibluemarlinhen,
$bio

Tsuri Kichi Sanpei: Blue Marlin Hen (c) 1988 Victor Interactive Software

A fishing sim based on a manga license for the NES. It was developed by Victor Interactive and never released outside of Japan.

Tsurikichi Sanpei: Blue Marlin Hen (lit: "Fishing Maniac Sanpei: Blue Marlin Chapter") is a fishing sim based on a manga and eventual anime named Tsurikichi Sanpei, following the adventures of a preternaturally gifted young fisherman and his travails in various fishing competitions.

The game is centered around one of these fishing competitions, where Sanpei has a limited amount of time to catch the largest blue marlin out of all the competitors. The player must make careful judgements and use their limited time wisely to find and hook the largest marlin they can before the competition ends.

The first game based on the Tsurikichi Sanpei license, Blue Marlin Hen was released on the NES and the MSX around the same time in 1988. Later, there would be a sequel of sorts for the MSX only in 1989 and a PS1 game much later in 2002.

In order to catch anything, the player must choose one of several regions of sea in which to fish. Areas which look promising have large fish icons. Time passes more quickly on this screen, so it's in the player's best interest to find a spot quickly.

Once a sea region has been selected, the player must choose the right kind of bait for hooking billfish and simply sit until they have a bite. At this point, the player must use the gauge above the screen to maneuver themselves and reel the fish on the line. Each fish is judged on its size and play resumes.

$end

$info=tsurupikahagemarumezasetsurusekonoakashi,
$bio

Tsurupika Hagemaru: Mezase! Tsuruseko no Akashi (c) 1991 Jaleco Entertainment

Tsurupika Hagemaru: Mezase! Tsuruseko no Akashi is 2D platforming game released for the Famicom (NES) in 1991. The game is based on a Japanese children's manga and 58-episode anime series called Tsurupika Hagemaru (Little Baldy Hagemaru), and features many of its characters including protagonist Hagemaru whom the player controls.

$end

$info=twinbee,
$bio

TwinBee (c) 1986 Konami

TwinBee is a cartoon-themed vertical-scrolling shoot 'em up game originally released by Konami as a coin-operated video game in 1985 in Japan. It was the very first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.

$end

$info=twinbee3pokopokodaima,
$bio

TwinBee 3: Poko Poko Daimaō (c) 1989 Konami

TwinBee 3: Poko Poko Daimaō (ツインビー３ ポコポコ大魔王 Tsuinbī Surī?, "The Great Demon King Poko Poko") is a vertical-scrolling shoot 'em up video game produced by Konami originally released for the Famicom in 1989. It was the third game in the TwinBee series released for the Famicom, following the home version of the original TwinBee and the Famicom-exclusive Moero TwinBee. Unlike Moero, which was released in North America as Stinger, TwinBee 3 was a Japan-only release. It was re-released on April 14, 2006 as part of the i-Revo downloadable game service.

TwinBee 3 ditches the side-scrolling stages from Stinger and only features top-scrolling ones similar to the original. Moreover, the game lacks the 3-Player mode from Moero, allowing only up to two players. The game is considerably easier than its predecessors due to an option mode that allows players to adjust the difficulty and number of ships, as well as the inclusion of the new "soul reviving system", which allows players to recover their power-ups after losing a ship.

The game uses digitized PCM voice samples, particularly when the conga music in one stage chants "Poko Poko", and in the beginning of each stage, in which a voice proclaims the name of the stage.

$end

$info=twincobra,
$bio

Twin Cobra (c) 1990 American Sammy

You pilot the TC-17 Twin Cobra assault helicopter to fight the forces of Commander Anziga, the myopic leader of the nation of Kaban. Your job is to fly into Kaban and take out the entire military base of Commander Anziga.

You will fight small helicopters, tanks and stationary guns, defeat the large helicopters to get power-ups. By picking up colored icons (blue, yellow, red or green) you can change to different weapon types. Blue is a forward spread shot, yellow is a four-way shot, red is a wide forward laser shot and green is a continuous forward laser shot.

At the end of each section, you land on a carrier ship and count up your bonuses.

$end

$info=twineagle,
$bio

Twin Eagle (c) 1989 Romstar

Twin Eagle is a vertically scrolling arcade style shooter. You control a helicopter, and need to earn points by shooting or bombing the various (and numerous!) enemies you'll encounter. Planes, helicopters, tanks, anti-aircraft guns, foot soldiers, and more will all be trying to bring your mission to an abrupt end! Occasionally, you may find hostages when a building is destroyed; try to rescue as many of the hostages as you can to earn extra points. Your helicopter has the ability to pick up extra weapons. After destroying certain enemies, a power up will be left behind which can give you one of four different types of firepower (the regular machine gun, canon, two way fire, or missiles). Other power ups that can be found include bombs (which can be used to destroy everything on the screen), extra speed, and weapon power up (increases the capabilities of whatever type of weapon you currently have).

$end

$info=uchuukeibitaisdf,
$bio

Uchuu Keibitai SDF (c) 1990 HAL Laboratory

A meteorite group floats in space, full of mystery. Near the sand filled planet, a battleship looms. Space colonies emerge in the moon light. In the endlessly wide universe, a large shooting game that unfolds .

$end

$info=uchuusencosmocarrier,
$bio

Uchuusen Cosmo Carrier (c) 1987 Jaleco

When the moon departed from its usual orbit sometime in the year 1999, Nostradamus' prediction finally become true. A huge squadron of spaceships piloted by hostile alien forces came out of an artificial planet constructed near Pluto. A ragtag defense force has been assembled by the leaders of humanity in the hopes of being able to fend of the invasion.

Only a photon missile, invented by the extraterrestrials themselves, can destroy this fake planet and bring a halt to this invasion. The earth only has 100 days left to live unless the commander of the Cosmo Carrier can succeed in his duties.

$end

$info=uforcepowergames,
$bio

U-Force Power Games (c)  

Master the Power Field with the U-Force Power Games! 

In this multicart, you'll be able to experience the only games designed specifically for the U-Force controller. Included are the games Hose 'Em Down, Nuclear Rat Attack, Rock on Air, and Power Field B-Ball. 

In Hose 'Em Down you are in charge of a fire hose in front of a burning building. As people appear at the windows you must slowly lower them with your water blast. Go too slow and they burn to death!

Pink mutant rats are attacking your reactor in Nuclear Rat Attack. If you don't kill them fast enough they fry and meltdown the system! 

Rock on Air turns your U-Force into a theremin and lets you create music. Wave your hands around so your friends think you are crazy!

Think sports games where you just hit a button are too easy? Power Field B-Ball challenges you by having no buttons! Added two player mode with one U-Force controller ensures the hilarity doesn't stop. 

Much more than a reproduction, this original game cartridge is built using all new parts. No donor carts were harmed in the making of this game.

$end

$info=ufouriathesaga,
$bio

Ufouria: The Saga (c) 1991 Sunsoft

This game is set in a free-roaming environment. The game's world comprises interconnected areas which consist of outdoor sections, caves, water, and other thematic places with platform structures and wandering enemies. Similarly to The Dragon's Trap, the player is theoretically able to explore this world from the beginning; however, many areas are too hazardous or impossible to traverse when the player controls only one character with his limited abilities.

$end

$info=ultimaexodus,
$bio

Ultima: Exodus (c) 1989 FCI

Ultima: Exodus is the first release for the Nintendo Entertainment System of the popular series. Don't expect to able to follow the storylines from the original computer series; this version is completely different and is meant as a stand alone game. At the beginning of the game, you can form your party either from a computer generated randomization or make your own characters if you have the time and talent to do so (there are a TON of different options for characters).

The evil Exodus has risen from the seas to make his new home on a fiery island near Britannia Kingdom. Lord British sends out a plea for the best and greatest warriors known to man to join your group as you set out to defeat this monster. So gather ye weapons and magic spells and take on evils unknown is Ultima: Exodus.

$end

$info=ultimaquestoftheavatar,
$bio

Ultima: Quest of the Avatar (c) 1989 FCI

The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them.

$end

$info=ultimateaircombat,
$bio

Ultimate Air Combat (c) 1992 Activision

Ultimate Air Combat has 36 different missions, then one last final mission. Each mission is grouped into two parts. The first part uses a cockpit view where the player must shoot down three planes before either running out of fuel or getting shot down by enemy planes. After that, the second half of the mission uses an isometric view where the player must destroy enemy forces and installations.

$end

$info=ultimatebasketball,
$bio

Ultimate Basketball (c) 1990 American Sammy

Shoot some hoops with Ultimate Basketball. All of the traditional rules of basketball apply as you take control of a fictional team from one of seven American locales. Each team has its own full roster of players as well as unique strengths and weaknesses. For example, Houston has a tight defense and can shoot the three, while Dallas excels at the passing game.

The point of view is horizontal for the most part. Occasionally, you will get a close-up action scene on plays such as slam dunks and free throws. There are also two different play modes, "Tournament" and "One Game." You can play by yourself, against a friend, or with a friend against the computer.

$end

$info=ultimateleaguesoccer,
$bio

Ultimate League Soccer (c) 1992 American Video Entertainment

Yes it's ULTIMATE LEAGUE SOCCER with one of the highest stakes in international sport.
 Get into the action of Ultimate League Soccer, made up of the top players from around the world, play soccer with more power and determination than it's ever been seen in the history of the game.
 Now you can join these great international players as they compete in the most exciting sport ever. Choose from eight of the world's top teams. Play against the computer or take on a friend in a head to head contest of skill that will challenge you as never before.

$end

$info=ultimawarriorsofdestiny,
$bio

Ultima: Warriors of Destiny (c) 1993 FCI

The Avatar, the embodiment of the Eight Virtues and the hero of Britannia, is called back to deal with a grave threat. Lord British, the country's benevolent monarch, has disappeared, and a man named Blackthorn has usurped his throne. The tyrant rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. His fundamentalist visions led him to create a police state, where failure to adhere to the virtues is punishable by death. Behind Blackthorn are the three Shadowlords, anti-thesis to the three principles of Truth, Love, and Courage. The Avatar must understand their meaning and origins, find a way to defeat them, rescue Lord British, and restore the former ethical principles of Britannia.

$end

$info=ultramanclub2kaettekitaultramanclub,
$bio

Ultraman Club 2: Kaette Kita Ultraman Club (c) 1990 Bandai

Ultraman Club 2: Kaette Kita Ultraman Club is a Role-Playing game, developed by Interlink and published by Bandai, which was released in Japan in 1990.

$end

$info=ultramanclub3matamatashiyutsugekiultrakyoudai,
$bio

Ultraman Club 3: Mata Mata Shiyutsugeki!! Ultra Kyoudai (c) 1991 Yutaka

Ultraman Club 3: Mata Mata Shiyutsugeki!! Ultra Kyoudai is a Role-Playing game, published by Yutaka, which was released in Japan in 1991.

$end

$info=ultramanclubkaijuudaikessen,
$bio

Ultraman Club: Kaijuu Dai Kessen!! (c) 1992 Angel (BANDAI)

Ultraman Club: Kaijuu Dai Kessen!! is an Action game, developed by Tsuburaya Prod. and published by Angel (Bandai), which was released in Japan in 1992.

$end

$info=ultramanclubsupokonfight,
$bio

Ultraman Club: Supokon Fight! (c) 1993 Bandai

Ultraman Club: Supokon Fight! is a Sports game, developed by TOSE and published by Bandai, which was released in Japan in 1993.

$end

$info=unchartedwaters,
$bio

Uncharted Waters (c) 1991 Koei

Climb aboard your flagship and set sail into the open seas! As a young Portuguese captain, you ware in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches.

Port ho! Cast anchor in a new land and celebrate your safe journey! Later, barter with stubborn merchants for exotic spices and gems. use your profits to improve your fleet or face the dangers of the sea pirates, storms and mysteries of the deep. Win allies for Portugal and the King will reward you grandly!

$end

$info=uninvited,
$bio

Uninvited (c) 1991 Kemco

What a pity about your automobile. And your sister, she came to our mansion for help. But now, I'm afraid she desperately needs yours! Welcome to our humble abode... I regret you'll have to carry on your search alone. It seems we're down to a skeleton staff. Oh my! Is that your sister screaming? I hope you're not too late to save her. Horrors! It's becoming grotesquely obvious why all our guests feel so... Uninvited!

$end

$info=urbanchampion,
$bio

Urban Champion (c) 1986 Nintendo

Duke it out with the computer or take on a friend in a battle of brute strength and wits in Urban Champion. You and your opponent each start with 200 stamina points. Flower pots falling from the building above will cause you to lose five stamina points, and you'll lose even more for being punched or kicked. When you've managed to get your opponent's stamina points down to zero, you've won the round. A round can also be won by pushing your opponent off of the screen. Also, if time runs out the losing fighter will be taken away by a cop car, or a player can lose by falling into an open manhole. A match has been won after you've defeated your opponent three times. After winning, you will be declared the Urban Champion.

$end

$info=uruseiyatsuralumsweddingbell,
$bio

Urusei Yatsura: Lum's Wedding Bell (c) 1986 Jaleco Entertainment

In Urusei Yatsura: Lum's Wedding Bell (うる星やつら ラムのウェディングベル Urusei Yatsura: Ramu no Uedingu Beru?), the player controls Lum as she grows up and has to avoid alien invaders while trying to reach her rescue UFO. The game's storyline involves a severe earthquake striking in Tomobiki-cho (the town where the Urusei Yatsura series takes place) and tearing the space-time continuum, forcing Lum to have to travel forward through time in order to be reunited with her "darling" Ataru Moroboshi.

The player starts out at infant school, then works her way to elementary school, junior high school, high school, college, and finally the player gets married to a bridegroom (Ataru) in a white tie outfit. After that, the game starts over again. The game has never been released outside Japan.

$end

$info=ushiototorashinennodaiyou,
$bio

Ushio to Tora: Shinen no Daiyou (c) 1993 Yutaka

Ushio to Tora: Shinen no Daiyou is a Role-Playing game, developed by Pixel and published by Yutaka, which was released in Japan in 1993.

$end

$info=utsurundesukawausohawaiieiku,
$bio

Utsurun Desu.: Kawauso Hawaii e Iku!!! (c) 1992 Takara

While ostensibly a traditional platform game in which the player controls Kawauso-kun, the game has gained renown for being one of the earliest titles to attempt to break away from the video game conventions of the time. Among other convention-flouting novelties that the game offers are a series of fake title screens that the player must pass through at the start, and the allowance of the main character to traverse the background at times to bypass pits of spikes that otherwise appear impossible to cross.

In addition, the character's attack requires the player to hold down the attack button as the game cycles through the possible special moves with the more powerful attacks only highlighted for a short period of time.

$end

$info=valkyrienobkentokinokagidensetsu,
$bio

Valkyrie no Bōken: Toki no Kagi Densetsu (c) 1986 Namco

Once upon a time, in the world of Marvel Land, people and nature lived together in a peaceful and harmonic coexistence. All the animals were docile. Humans, Sandras, Quarkmen, Tattas, and other races mingled with one another and worked to make Marvel Land into an increasingly beautiful place to live. A large clock tower resembling a stone grandfather clock stood watch over the countryside of Marvel Land. Long ago, an ancient evil had been sealed within the clock tower. The people needn't fret, however. For those days had long since passed, or so they had thought.

The key of time that rested in the center of the face of the clock tower had long since been used to seal away the ancient evil that lies within. Until one day, the clock tower mysteriously stopped working. In an effort to rewind the clock, a villager takes it upon himself to do just that. Fumbling with the key, the villager drops the key of time, foolishly. In a frantic manner, the villager picks up the key and tries to reset it back into place before a catastrophe befalls Marvel Land. But then, it was too late for the villager to accomplish the task. The ancient evil of legend. Zouna, the Dark Wizard who manipulates time itself was unleashed upon the world once more. And to prevent anyone else from sealing him away once again, Zouna takes the key of time for himself.

Finally freed after many years, Zouna wastes no time in wreaking havoc and chaos over Marvel Land. Zouna unleashes his manifested darkness over the land, and lays waste to the countryside. Feeling confident in his reign, Zouna constructs his castle in which to preside over Marvel Land from. The peaceful inhabitants of Marvel Land cried out in terror as Zouna's manifested darkness came after them one by one. Zouna's darkness corrupted the hearts of anyone it came across, and possessed them against their wills. Once thriving towns and villages fell into ruination. Family members were parted from their loved ones. Only a few scattered towns remained standing; forming a last bastion in resistance to Zouna's dark invasion. A futile effort. Even Krino Sandra (known as Whirlo in Europe) would come to meet his heroic demise, subdued by Zouna's power. Marvel Land is in dire need of a savior.

The desperate call has been answered by the heavens. Valkyrie, a fledgling shield maiden descends to Marvel Land from heaven. Her first adventure, she wields a simple shield and a mace of light. Vowing to save Marvel Land from the darkness that has consumed it. Then her adventure begins.

$end

$info=vegasconnectioncasinokaraaiokomete,
$bio

Vegas Connection: Casino Kara Ai o Komete (c) 1989 Sigma Ent. Inc.

Vegas Connection: Casino Kara Ai o Komete is a Miscellaneous game, developed by Graphic Research and published by Sigma Ent. Inc., which was released in Japan in 1989.

$end

$info=vegasdream,
$bio

Vegas Dream (c) 1990 HAL America Inc.

Bring a casino to your living room! Up to four high-rollers can play Blackjack, Roulette, Keno, or Slot Machines. Odds are you’re going to love VEGAS DREAM!

$end

$info=venicebeachvolleyball,
$bio

Venice Beach Volleyball (c) 1991 American Video Entertainment

Venice Beach Volleyball is no doubt the coolest video game under the hot summer sun. Check it out! We took miles of clear blue sky, warm sand, along with millions of gnarly 8-foot waves, mixed in dudes, babes, and one ton of pure fun, then crammed the whole thing with the maximum amount of challenge and excitement allowable by federal law. Here you have it, the most excellent beach volleyball game ever! Locals say kicking the butt of a computer controlled team is never easy without a lot of practice. You haven't seen anything until you challenge a friend head to head in competitive double player action mode. Way rad beach volleyball action, blazing 8-bit graphics and killer tunes. That's what VENICE BEACH VOLLEYBALL is all about!

$end

$info=venussenki,
$bio

Venus Senki (c) 1989 Varie

Venus Senki is a Strategy game, developed by Human Entertainment and published by Varie, which was released in Japan in 1989.

$end

$info=viceprojectdoom,
$bio

Vice: Project Doom (c) 1991 Sammy

Vice: Project Doom is a game that features side-scrolling platform sequences, overhead driving modes and rail-shooter stages. In driving stages Hart's vehicle can accelerate or slow down and fire his weapon straight ahead. During side-scrolling sequences, Hart can jump, duck, climb or use his selected weapon. Weapons that can be selected include a Katana sword, a pistol and a grenade-type weapon. These weapons feature limited ammunition with the exception of the katana. Power-ups include ammunition, coins, and health. In rail-shooting stages, similar to Operation Wolf, Hart can shoot enemies with his gun or throw grenades and pick up items by shooting at them.

$end

$info=videomation,
$bio

Videomation (c) 1991 THQ

With Videomation, everyone is an artist! Videomation has drawing tools, stamps and an animation feature that lets your imagination go wild! Use with the NES to create vivid pictures with spectacular colors - some you can even program to move! Add fun stamps to your drawing and direct the animation selection to make it come alive. Hook up your VCR with Videomation to create wonderful, crazy additions to your family videos. It's easy enough for everyone! Bring the action of a starship battle or the mystery of a dark forest into your home. Remember, the only limits to Videomation is your own imagination!

$end

$info=vindicators,
$bio

Vindicators (c) 1988 Tengen

The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat.

There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.

$end

$info=volguardii,
$bio

Volguard II (c) 1985 dB-SOFT

The player controls a pilot who is trying to defend the Earth from an evil nation's global revolution sometime in the year 20XX. Given the assignment, the overall purpose of the game is to infiltrate their base and take out their defences and army, and then kill their leader. Enemies include a series of battle stations, various groups of aircraft, barriers, cargo planes, mechs, and other assorted enemies. Volguard II was a modified high-mobility combat mecha developed by the distant ancestors.

$end

$info=volleyball,
$bio

Volleyball (c) 1986 Nintendo

Volleyball is an action game for one or two players. Choose a country to represent, choose a mens or womens team, then head to the court to begin! You can serve, set the ball for a teammate, spike, lob, or dive to save the game.

$end

$info=vssupermariobros,
$bio

Vs. Super Mario Bros. (c) 1986 Nintendo

Vs. Super Mario Bros., is nearly a separate game in its own right. This game, one of several made for Nintendo's NES-based arcade cabinet, the Nintendo Vs. Unisystem (and its variant, Nintendo Vs. Dualsystem), is based on Super Mario Bros., and has an identical format. This game is harder than the original Super Mario Bros., with fewer warp zones and power-ups, and more enemies. The stages are different; the early stages are subtly different, with small differences like the omission of 1-up mushrooms and other hidden items, narrower platforms and more dangerous enemies, but six later stages are changed entirely. Many of these later, changed stages reappeared in the 1986 game, Super Mario Bros. 2 (Japan).

The plot is the same as the original Super Mario Bros., featuring Mario (or Luigi) setting out on a quest to free Princess Toadstool from the evil Bowser and restore the fallen kingdom of the Mushroom People.

$end

$info=wackyraces,
$bio

Wacky Races (c) 1992 Atlus

You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points.

$end

$info=wagyanland,
$bio

Wagyan Land (c) 1989 Namco

Wagyan Land is an Action game, developed by Now Production and published by Namco, which was released in Japan in 1989.

$end

$info=wagyanland2,
$bio

Wagyan Land 2 (c) 1990 Namco

Wagyan Land 2 is an Action game, developed by Now Production and published by Namco, which was released in Japan in 1990.

$end

$info=wagyanland3,
$bio

Wagyan Land 3 (c) 1992 Namco

Wagyan Land 3 is an Action game, developed and published by Namco, which was released in Japan in 1992.

$end

$info=waiwaiworld,
$bio

Wai Wai World (c) 1988 Konami

The player starts the game as Konami Man and can switch between Konami Man and Konami Lady. If two players are gaming, then one will play as Konami Man and the other as Konami Lady. Both players are not able to switch characters until they rescue at least one character from one of the six levels. The player must play through six different selectable levels that take place in different Konami games. Subsequently the player uses a key to save that game's star character, who then becomes playable. Each character has different abilities to begin with as well as ones they can eventually gain. The player ventures through these first six levels in a sort of non-linear fashion with gameplay very similar to the original Castlevania games. After these stages are completed, the player plays through a scrolling space shooter stage and then a linear final stage.

The player will also regularly visit the lab of Dr. Cinnamon (from the TwinBee series), who will give the player the game's character profiles and refill energy when needed. Through his lab, the player can also talk to Saimon, Dr. Cinnamon's brother, who can resurrect any defeated characters at the cost of 100 bullets per character during the game.

$end

$info=waiwaiworld2sosparsleyjou,
$bio

Wai Wai World 2: SOS!! Parsley Jou (c) 1991 Konami

Wai Wai World is in trouble, as the evil Waruumon has kidnapped Princess Herb! Luckily, Dr. Cinnimon has created a hero that can stop him. Rikkuru! Can he save the princess, by traveling through all of Wai Wai world??

$end

$info=wallstreetkid,
$bio

Wall Street Kid (c) 1990 SOFEL

Where life, love and money all depend on how well you play the game. Make billions of dollars when you deal with the giants of Wall Street. Not only do you take risks by playing the stock market, but you must prove you can uphold a high standard of living. If you dream of fame and fortune, this Life Simulation game is your way to the top. You can taste the victory of success, but only if you're strong enough to face the challenge of life. Now, are you ready to deal?

$end

$info=wallybearandthenogang,
$bio

Wally Bear and the NO! Gang (c) 1992 American Video Entertainment

Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kids the dangers of doing drugs, gang banging and hanging out with the wrong crowd. Most obstacles can be avoided, but Wally can also bop enemies on the head with his skateboard. The game features seven levels to traverse and a total of two power ups to find all while racing against the clock to help out your friends.

$end

$info=wanpakukokkunnogourmetworld,
$bio

Wanpaku Kokkun no Gourmet World (c) 1992 Taito



$end

$info=warioswoods,
$bio

Wario's Woods (c) 1994 Nintendo

It's up to Toad to keep the woods safe in this new Super NES puzzle action!

Toad is back in his very own big adventure in this game with the challenge of Tetris. It's up to you and Toad to keep peace in the Mushroom Kingdom - and that means outfoxing the wicked Wario!

Monsters, goblins and bombs fall from the sky faster and faster as Wario fires them into the woods. Toad must scramble to catch and line up the falling puzzle pieces to eliminate Wario's evil hold. If you loved Tetris, this puzzle action game is for you!

$end

$info=warpman,
$bio

Warpman (c) 1985 Namco

Warpman is an Action game, developed and published by Namco, which was released in Japan in 1985.

$end

$info=waynegretzkyhockey,
$bio

Wayne Gretzky Hockey (c) 1991 THQ

Just like in real hockey, Wayne Gretzky Hockey includes the following features: icing, injuries, passing the puck, off-sides, player changes, six player positions per team, the crease, blue lines, the center line, the center spot and the center circle. Penalties, such as charging, holding, tripping, cross-checking, elbowing, high sticking, hooking, roughing, spearing and slashing, are also part of the action.

$end

$info=waynesworld,
$bio

Wayne's World (c) 1993 THQ

"Wayne's World, Wayne's World! Party time! Excellent! Woo, woo, woo!"

It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV show. First they start off by reading a top-10 list of the worst games they recently played at the arcade. Then Wayne accounts on how he and Garth were suddenly sucked into a video game, and Garth was kidnapped by the mysterious Zantar. "Weeuuu, weeuuu, weeuuu!" FLASHBACK, and now you're suddenly in control of Wayne as he must embark upon a quest to save his good pal Garth.

$end

$info=wcwworldchampionshipwrestling,
$bio

WCW: World Championship Wrestling (c) 1990 FCI

Challenge the world's greatest wrestlers in the grappling action game that puts you in the toughest competition of all!  Choose which wrestler you want to be or make up your own tag team from top NWA stars including:  "Nature Boy" Ric Flair, Sting, "Total Package" Lex Luger, Ricky "The Dragon" Steamboat, Road Warriors "Hawk" and "Animal," and "Dogface Gremlin" Rick Steiner.  Become your favorite wrestler as you battle it out in the ring!

»  Twelve top stars of the NWA
»  Pair up your own tag team with any two wrestlers
»  1 or 2 player
»  Wrestlers are thrown over the ropes and continue fighting out of the ring
»  On-screen statistics of each wrestler
»  Exciting animated graphics and realistic sound effects

$end

$info=werewolfthelastwarrior,
$bio

Werewolf: The Last Warrior (c) 1990 Data East

He's BAD, RAD and extremely MAD - because to a WEREWOLF, there's nothing like revenge! The world's been destroyed by Dr. Faryan, a twisted madman possessed by an ancient spirit. Faryan's henchmen rule. But one buff warrior's been granted magical powers of the wolf and is now out to bust-up Faryan. And when WEREWOLF finds him, the fur and fangs will fly!

$end

$info=wheeloffortune,
$bio

Wheel of Fortune (c) 1988 Gametek

America's Favorite TV Game Show!
  Now you can play your favorite TV Game Show anytime.  You're the contestant - compete against your friends or match wits with the computer.
  Press the button, hear the theme music; spin the wheel and win a fortune; or hit bankrupt and lose it all.
  You get everything you see on TV - great graphics and animation, a colorful spinning wheel, and our very own blonde hostesss to turn the letters.  Even the music is authentic.
  There are over 1000 challenging puzzles to keep you guessing and if you're stuck you can always buy a vowel.
  Get set to spin...it's time to play WHEEL OF FORTUNE!

$end

$info=wheeloffortunefamilyedition,
$bio

Wheel of Fortune: Family Edition (c) 1990 Gametek

Wheel of Fortune: Family Edition is one of a series of NES games based on the famous TV game show. The goal is to solve a word puzzle by guessing letters. The players take turns spinning a wheel that has designated money amounts in most spaces, but can also bankrupt the player in the wheel lands on the wrong space. A player can guess a letter and if that letter is in the puzzle, those spaces are flipped to reveal the letter and the player earns the cash amount specified by the wheel spin, multiplied by the number of occurrences of the letter. Only English consonants can be guessed-- the 5 English vowels can be purchased using a player's earnings.

$end

$info=wheeloffortunefeaturingvannawhite,
$bio

Wheel of Fortune Featuring Vanna White (c) 1992 GameTek

Designed by Rare, each player enters their selection by using the controller to scroll through the alphabet, contained in a string along the bottom of the screen; the player loses their turn if too much time is taken. A player attempting to solve the puzzle has to enter the exact solution to be credited with a victory.

$end

$info=wheeloffortunejunioredition,
$bio

Wheel of Fortune: Junior Edition (c) 1989 GameTek

Now everyone’s favorite TV Game Show is just for kids! It’s got all the excitement of the adult version… everything you see on TV and more, But the puzzles have been created just for the younger player.

It’s your turn to be the contestant. Compete against your friends or match wits with the computer. Press the button, hear the theme music, spin the wheel, solve the puzzle and win a fortune, or hit bankrupt and lose it all. There are over 1000 puzzles to keep you guessing, and if you’re stuck you can always buy a vowel. It’s time to play WHEEL OF FORTUNE!

$end

$info=whereintimeiscarmensandiego,
$bio

Where in Time Is Carmen Sandiego? (c) 1991 Konami

Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful .

$end

$info=whereswaldo,
$bio

Where's Waldo? (c) 1991 THQ

Your goal is to find Waldo in various pictures in order to progress through the game.

The pictures are still images the size of the screen in the Easy and Practice levels. In the Medium and Hard levels, the player has to scroll to the side to see the rest of the area. The directional buttons control a magnifying glass and once the player finds Waldo, they get to go to the next level and a new picture.

$end

$info=whoframedrogerrabbit,
$bio

Who Framed Roger Rabbit (c) 1989 LJN

You play this game as the Private Investigator, Eddie Valliant, while Roger Rabbit wanders around the scenery behind you. Your job is to search the city for clues, items and punchlines to jokes which will be your only defense should the Weasels catch up to poor Roger. Except for these Weasels (and birds flying overhead), Roger is more or less invincible as a toon. That means for most of the gameplay, he will be ignored. Should the Weasels appear in an area with you however (with an alarm sounding as they get close), Roger will go bug-eyed and try to run away. It is then up to Eddie to keep the Weasels away from Roger or engage in knock-knock jokes should they happen to catch him.

$end

$info=whompem,
$bio

Whomp 'Em (c) 1991 Jaleco

Unknown perils lurk behind every corner! Seven powerful magical objects to use. Fight your way through eight complete worlds. Choose your own adventure. Grapple evil beasts at the end of each world.

$end

$info=widget,
$bio

Widget (c) 1992 Atlus

A Widget for all troubles! When Widget accidentally sends himself to Earth, he finds a whole planet-full of problems. Luckily, he can transform into many different shapes and fight the criminals who are trying to destroy Earth. As a Cannon, a Bird, a Dolphin, and more, Widget can tackle these fiends and finally face his own corrupt twin. Now join in the most dangerous, action-packed adventure a young Widget has ever faced!

$end

$info=wildgunman,
$bio

Wild Gunman (c) 1985 Nintendo

You palm sweats as you grip your Zapper™ light gun. The Outlaw's eyes flash. He yells "Fire!" And suddenly you're in the middle of a Wild West shootout! Get the Outlaw before he gets you, and you'll win a reward! But watch out - the more you win the tougher it becomes, because this gunman has some very nasty friends. You can take on one outlaw, two outlaws - or the whole wild gang. And you up to the action? Because it's fast and furious in this quick -on- the-trigger Nintendo Light Gun game!

$end

$info=willow,
$bio

Willow (c) 1989 Capcom

Long ago, in a time of magic and sorcery, an evil sorceress named Queen Bavmorda ruled the land under a reign of terror.
A baby has been born who, legend foretells, will destroy the wicked ruler but the Queen vows the slay the child first. Now the villagers of Nelwyn must band together to assist Willow, the child's chosen protector.
As Willow, you must travel through mysterious forests and villages - first evading the Queen and her demons, then plotting to end her reign of terror. You will accumulate an arsenal of swords, shield, and most importantly magic, which are necessary for your final confrontation. Outnumbered by the Nockmaar Army, you must rely on inner strength and determination to destroy the evil Queen - before it's too late!

$end

$info=wilylightsrockboardthatsparadise,
$bio

Wily & Light's Rockboard: That's Paradise!! (c) 1993 Capcom

Wily & Right no RockBoard: That's Paradise is a business simulation game in which the player chooses among several characters in the original Mega Man series and competes with other players or the computer AI in purchasing spaces of property. The characters include Roll, Dr. Light, Dr. Wily, Dr. Cossack, and Kalinka. Each participant is given a turn, moving a certain number of spaces on the board. If they land on a property square, they are given the option to buy it with a certain about of Zenny (the game's currency) .They can then charge other characters rent when they land on that building. However, other characters can also buy part of the same square, allowing each owner to charge a smaller amount of rent. Some squares contain cards that cause various effects on the board such as raising property prices or the development level of a building. The game's winning conditions can vary depending on the set rules. The winner may be the character with the most owned spaces, the most remaining Zenny, or the most developments.

$end

$info=winloseordraw,
$bio

Win, Lose or Draw (c) 1990 Hi-Tech Expressions

Win, Lose or Draw was a popular TV show requiring artistic skills and an ability to think laterally. A player on your team draws something on the big game board, and you must work out what it represents. They will be common expressions depicted literally, such as 'bright idea' showing a light bulb over somebody's head, and 'cabin fever' as a rickety building next to a man with a thermometer in his mouth.

$end

$info=wintergames,
$bio

Winter Games (c) 1987 Acclaim

Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

$end

$info=wits,
$bio

Wit's (c) 1990 Athena

Wit's is a Puzzle game, published by Athena, which was released in Japan in 1990.

$end

$info=wizardry2knightofdiamonds,
$bio

Wizardry 2: Knight of Diamonds (c) 1992 ASCII Entertainment

Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn.

$end

$info=wizardry3legacyofllylgamyn,
$bio

Wizardry 3: Legacy of Llylgamyn (c) 1983 Sir-Tech Software

A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.

$end

$info=wizardryprovinggroundsofthemadoverlord,
$bio

Wizardry: Proving Grounds of the Mad Overlord (c) 1990 NEXOFT Corporation

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process.

$end

$info=wizardswarriors,
$bio

Wizards & Warriors (c) 1987 Acclaim

You are Kuros, a powerful knight who enter the woods of Elrond. Legend says that a powerful wizard named Malkil has has gone completely mad during his years and turned his powerful magic to the dark side. Malkil has his base on the castle IronSpire where he has imprisoned a young and beautiful princess. It is up to Kuros to save the princess once and for all.

$end

$info=wizardswarriorsiiikurosvisionsofpower,
$bio

Wizards & Warriors III: Kuros: Visions of Power (c) 1992 Acclaim

When Kuros last did battle with the Evil Wizard Malkil atop Icefire Mountain, he raised his Ironsword in triumph and glory... or so he thought. Suddenly, a powerful bolt of magic has robbed Kuros of his armor, memory, and honor. But the distant presence of evil stirs in his mind, leading him to the once fair city of Piedup, the very same place where the villainous soul of Malkil survives. Without his armor, Kuros will need crafty disguises to travel undetected, ready to do battle as a wizard, nobleman or thief. His quest will take him from the depths of the dungeon to the palace containing riches beyond belief - building strength, perfecting fighting skills and acquiring rare knowledge of magic along the way. The time has come for Kuros to turn his visions of power... into reality!

$end

$info=wizardswarriorsiiironsword,
$bio

Wizards & Warriors II: IronSword (c) 1989 Acclaim

In Ironsword, the hero of the series, Kuros, must face off once again against the evil wizard Malkil, who has taken control of the four elementals of the world—wind, water, fire and earth. Each of the four elemental realms consists of two stages. In the first stage, Kuros must find a golden artifact which belongs to the Animal King of the realm; once accomplished, the path to the second part of the realm will appear. In the second stage, the goal is to find the magic spell which can be used to fight the elemental boss. Without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the legendary Iron Sword, which is needed for the final battle on Icefire Mountain

$end

$info=wolverine,
$bio

Wolverine (c) 1991 LJN

Stranded on a remote, deserted island by his arch enemies, Sabretooth and Magneto, Marvel Comics' Wolverine must fight the battle of his life. Super-human powers, including regenerative healing abilities, an indestructible Adamantium skeleton and retractable razor sharp claws that slice through anything, make Wolverine a terrifying adversary... but has he finally met his match? Lead Wolverine in this world-class struggle against Sabretooth and the evil genius, Magneto. In the heat of battle, fellow X-Men Havok, Jubilee and Psylocke come to your side helping even out the score. To survive, you must complete 9 missions, including The Battle for the Skies, Trial by Fire, Trial by Water, The Dungeon of Traps, and The Land of Nightmares, until, at long last, you face your ultimate foes. Prepare for the most exciting and unpredictable X-Men adventure of them all!

$end

$info=wonderlanddizzy,
$bio

Wonderland Dizzy (c) 2015 The Oliver Twins

Dizzy and Daisy gazed down into the darkness below. They knew that it was down here that they would be able to find their friends. What should they do now? They looked at each other and decided it was up to them to rescue the others. 
 
They tumbled down into the darkness below, but to their surprise they fell slowly and all sorts of objects fell around.

Previously never released from 1993, the game source code was discovered by The Oliver Twins and later released online in 2015.

$end

$info=woodypoko,
$bio

Woody Poko (c) 1987 dB-Soft

The player controls an old wooden figure named "This Baggage."

He is a hero who has lived in harmony with humans for many years. For This Baggage, the journey is to find the fairy who teaches people to get back to being friendly with wooden dolls. Enemies encountered through the game are strange creatures and bothersome old men. The player attacks by using his fists at them. Players can steal the items in the store. But after stealing, the player's appearance is changed to resemble that of a thief. Hotels and pawn shops can no longer admit the player for the remainder of the game after a theft has taken place.

$end

$info=worldboxing,
$bio

World Boxing (c) 1990 TSS

World Boxing is a Sports game, developed by Natsume and published by TSS, which was released in Japan in 1990.

$end

$info=worldchamp,
$bio

World Champ (c) 1990 Romstar

World Champ is a boxing game that has many similarities to Data East's Ring King. You can play a one player "Ranking" mode, where you can build your boxer's stats up while climbing the ladder to eventually challenge for a championship in one of the four weight classes. There is also a two player vs. mode where you and a friend can square off. A tournament mode allows up to 8 players participate in a bracketed tournament.

$end

$info=worldclasstrackmeet,
$bio

World Class Track Meet (c) 1988 Bandai

Re-release of Stadium Events, which turns your home into an exciting stadium, dares you to increase your physical ability and better your athletic record. You'll compete against a runner in the Tournament Mode, and in 4 events for a total score in the Olympic Mode. The top 6 winners' names and their scores will appear on the electronic billboard. The top 3 winners will stand on the winners platform!

$end

$info=worldgames,
$bio

World Games (c) 1988 Nintendo

The events available include:

Weightlifting (Russia)
Slalom skiing (France)
Log rolling (Canada)
Cliff diving (Mexico)
Caber toss (Scotland)
Bull riding (United States)
Barrel jumping (Germany)
Sumo Wrestling (Japan)

$end

$info=worldheroes2,
$bio

World Heroes 2 (c) 1994 Cony Soft

World Heroes 2 by features 12 different characters, all of which are from different franchises. Fighters include Leonardo from TMNT, Haggar from Final Fight, Sonic, Mario, Ryu from Street Fighter and Son Goku from Dragon Ball Z.

$end

$info=wrathoftheblackmanta,
$bio

Wrath of the Black Manta (c) 1990 Taito

Big Apple crime is rotten to the core. Now, there's only one way to keep the peace. The way of the Ninja! Introducing the deadliest fighting skills the game world has ever seen! Ten awesome powers, including: Art of Invisibility. Disappear and become invulnerable to attack. Art of Fire Ring: incinerate enemies caught in your deadly ring of fire. Art of Teleportation: Freeze time to reposition yourself and surprise attackers.

$end

$info=wreckingcrew,
$bio

Wrecking Crew (c) 1985 Nintendo

The player controls Mario and attempts to destroy all of a certain set of objects with a large hammer on each of 100 levels. Mario cannot jump because of the hammer's weight. Each level takes place on a playfield divided into an invisible grid, each space of which can contain one object. Objects include destructible walls, pillars, and ladders, indestructible barrels and ladders, bombs that destroy all connected destructible objects, and various enemies that Mario must avoid. Doors may also exist, which can be opened to cause enemies to move harmlessly into the background.

$end

$info=wurmjourneytothecenteroftheearth,
$bio

Wurm: Journey to the Center of the Earth (c) 1991 Asmik

Wurm: Journey to the Center of the Earth is a game featuring multiple sequences. The player controls the VZR vehicle, and occasionally Captain Moby when she ventures out on foot in vertically and horizontally scrolling sequences as well as a first person battle against enemy monsters. Players progress through 5 levels, in which the VZR-5 investigates the fate of the other VZRs. After the completion of each level, the player gains a crystal, which will unlock additional weapons for the VZR, mentioned below.

$end

$info=wwfkingofthering,
$bio

WWF King of the Ring (c) 1993 LJN

It's the event that everyone is talking about --- The King of the Ring? --- and now it's time to prove you're the best!  It's a brutal, no time out elimination tournament for the wrestling crown!

»  All-New King of the Ring Tournament?
»  10 of the hottest superstars
»  Create your own wrestler with customizes strength, speed, and more
»  Grueling One-on-One and tag team bouts

If you've got the guts...take the challenge.

If you've got the skill...TAKE THE CROWN!!

$end

$info=wwfwrestlemania,
$bio

WWF WrestleMania (c) 1988 Acclaim

You`ve always dreamed of being Hulk Hogan or Randy "Macho Man" Savage. Or one of the other WWF Superstars. And now here`s your chance!

Challenge your opponent to a rough and tumble match featuring dropkicks, headlocks, bodyslams and a whole arsenal of bone-crunching wrestling moves!

Or create your own WWF Wrestlemania tournament and compete against your friends or the computer to crown the undisputed WWF Champion!

So put on your wrestling trunks, step into the ring and ready to experience WWF WrestleMania. . . from the inside!

$end

$info=wwfwrestlemaniachallenge,
$bio

WWF WrestleMania Challenge (c) 1990 LJN

Get ready for the greatest in powerhouse action --- both in and out of the ring. Go head-to-head with either of the biggest WWF Superstars.

Can you survive the Atomic Drop, Warrior Wallop, the Hulkster Splash, the Sleeperhold and the Rude Awakening? Fight back with some classic moves of your own --- like Flying Turnbuckle Leaps, Headbutts, Elbow Smashes and more!

Choose Between:
» Singles and tag team matches (even double-teaming!)

» Incredible 3-on-3 Survivor Series® mode

»1 and 2 player head-to-head and team-play action

You can even enter the ring as "yourself" and prove to the world that there's only one true WWF Champion --- you!

$end

$info=wwfwrestlemaniasteelcagechallenge,
$bio

WWF WrestleMania: Steel Cage Challenge (c) 1992 LJN

Accept the toughest challenge in all of wrestling: the WWF® Wrestlemania® Steel Cage Challenge®! You control every action-packed move and manoeuvre - Clothesline, Elbowdrops, Bodyslams, Dropkicks. When you're ready for the ultimate wrestling challenge, the steel cage is ready for you.

$end

$info=xenophobe,
$bio

Xenophobe (c) 1988 Suncorp

Xenophobe is a side-scrolling shooter with platform elements. Assemble your band of engineers and fight the Xenos on each station, striving to either clear it or abandon it. You start out with a standard issue laser, but can pick up additional weapons as you find them, including Phasers, Lightning Rifles, Poofer guns, and bombs.

$end

$info=xevioustheavenger,
$bio

Xevious: The Avenger (c)  Atari Games

The player uses an 8-way joystick to pilot a combat aircraft called a Solvalou, which is armed with a forward-firing Zapper for aerial targets and a Blaster which fires an unlimited supply of air-to-surface bombs for ground targets. The game, presumably set in Peru, was noted for the varied terrain below, which included forests, airstrips, bases, and mysterious Nazca Line-like drawings on the ground

$end

$info=xexyz,
$bio

Xexyz (c) 1988 Hudson Soft

The game centers around the main character of Apollo (no relation to the Greek sun god) who progresses through the game in an alternating format that switches between platform, side-scrolling action (similar to the Super Mario Bros. series) and side-scrolling shooter action (similar to Konami's Gradius series). The goal of the series is, stereotypically, to destroy an evil boss — Goruza — rescue a princess — in this case, Princess Maria — and save the planet.

$end

$info=yamamuramisasuspensekyoutohananomisshitsusatsujinjiken,
$bio

Yamamura Misa Suspense: Kyouto Hana no Misshitsu Satsujin Jiken (c) 1989 Taito Corporation

The second in the Yamamura Misa Suspense series of murder mystery adventure games. It was published by Taito for the Famicom in Japan only.

Yamamura Misa Suspense: Kyoto Hana no Misshitsu Satsujin Jiken is the second game based on the work of Japanese mystery novelist Misa Yamamura (the first being Yamamura Misa Suspense: Kyouto Ryuu no Tera Satsujin Jiken) and, like the first, concerns a murder in the picturesque Japanese city of Kyoto.

As with the first game, and conversely to other Famicom adventure games around at the time, Hana no Misshitsu Satsujin Jiken has a dynamic bar of commands the player can perform; it changes to reflect what actions are currently possible for the player character in that area, so that they don't waste too much time trying every action in every location to find the next clue. These actions are also represented with symbolic icons, rather than typed out as words.

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$info=yamamuramisasuspensekyoutoryuunoterasatsujinjiken,
$bio

Yamamura Misa Suspense: Kyouto Ryuu no Tera Satsujin Jiken (c) 1987 Taito Corporation

The first in a series of murder mystery games by Taito penned by and named for Japanese mystery writer Misa Yamamura. The game was released only in Japan for the Nintendo Famicom on December 11, 1987.

Yamamura Misa Suspense: Kyoto Ryuu no Tera Satsujin Jiken (roughly "Yamamura Misa Suspense: Murder Case of the Kyoto Buddhist Temple Dragon") is the first in a series of murder mystery games from Taito, based on the work of prolific Japanese mystery writer Yamamura Misa.

Like many of its Famicom crime adventure game peers the goal is to track down a killer using the provided detective skills: examining crime scenes, collecting evidence and talking to suspects and other helpful NPCs.

The game, and its sequels, were never localized or released outside of Japan.

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$info=yamamuramisasuspensekyoutozaitekusatsujinjiken,
$bio

Yamamura Misa Suspense: Kyouto Zaiteku Satsujin Jiken (c) 1990 Hect

The third and final Yamamura Misa Suspense game, published for the NES in 1990.

Yamamura Misa Suspense: Kyouto Zaiteku Satsujin Jiken is the third and final Japanese murder-mystery game in the Yamamura Misa Suspense series of video games developed for the Nintendo Entertainment System by TOSE and published by HectorSoft in 1990. The player takes the role of a detective as they attempt to solve a murder case by travelling across a city, interrogating suspects and witnesses. Gameplay mostly comprises of selecting actions through menus or selecting items shown on screen to interact with similar to many point-and-click adventure games.

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$info=yasudafiremarinesafetyrally,
$bio

Yasuda Fire & Marine: Safety Rally (c)  Sanrio

This game was not sold in stores but rather it was distributed by the Yasuda insurance company in 1989.

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$info=yiearkungfu,
$bio

Yie Ar Kung Fu (c) 1985 Konami

Oolong has spent his entire life training for the Martial Arts Championship. The Championship has attracted masters of different disciplines, all fighting to be named champion. In Yie Ar Kung-Fu, Oolong must use his own fighting moves and face masters of the throwing shuriken, nunchaku, bo, chain, and more to fulfill his destiny. Will you fight like a tiger or run away in shame?

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$info=yonoid,
$bio

Yo! Noid (c) 1990 Capcom

Or, How a Yo-Yo Saved New Yoik!

Who's got floppy ears, a furry suit, and a toothy, hilarious grin? It's Yo!NOID, the yo-yoing, pizza-chomping funnyman from those wacky Domino's Pizza TV commercials. He'll need every trick in his fuzzy hat to out-prank the scamps who are overrunning New York with monkeyshrines and shenanigans!

Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing gang of rascals! A mysterious NOID look-alike is behind the tomfoolery, and the real NOID's got to stop him! What could make the rollicking NOID get so serious? The reward is a lifetime supply of his favorite food!

-14 romping levels of fun!
-Incredible inventions whiz the NOID around New York!
-Gobble your way through pizza-eating contests!

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$info=yoshi,
$bio

Yoshi (c) 1991 Nintendo

An airborne puzzle invasion! It's raining Goombas, Bloobers and Boo Buddies! You have to help Mario cope with the airborne invasion! As the critters fall, catch them on trays. Switch and shuffle to save the day! Stack two of a kind and they both disappear. Or, capture the whole bunch in-between egg shells. When the egg shells match, out hatches Yoshi and up goes your score! The action heats up as the characters fall faster and faster. If your piles get too high, the game is over. Choose your difficulty level and play for a high score or challenge a friend in a head-to-head hatch-off! If you like Dr. Mario, but you're ready for a whole new kind of challenge, you'll love this quick-shuffle action puzzle game!

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$info=yoshiscookie,
$bio

Yoshi's Cookie (c) 1993 Nintendo

Cookie chaos for Mario and Yoshi! Mario and Yoshi are filling in at the Cookie Factory and they need your help! Fresh baked cookies roll out of the ovens. It's up to Mario to sort and stack 'em before they pile too high! Line up a row of the same kind of cookies either vertically or horizontally, and they vanish! Clear the screens to move on to a new level of cookie chaos. Yoshi appears from time to time to stir things up. Play for a high score or head-to-head against a friend. The mouth-watering madness doesn't let up! And be sure to keep some cookies close by, 'cause you'll get the munchies during this lip-smacking good time!

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$info=youkaiclub,
$bio

Youkai Club (c) 1987 Jaleco

Youkai Club is an Action game, developed by TOSE and published by Jaleco Entertainment, which was released in Japan in 1987.

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$info=youkaidouchuuki,
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Youkai Douchuuki (c) 1988 Namco

The player controls a boy named Tarosuke, who travels through "Jigoku" (the Japanese concept of Hell) fighting off "yokai" (mythical Japanese monsters) on his way to his final fate, as determined by Buddha. He destroys his enemies by firing small Ki bullets, which can be charged to increase their power; however, if overcharged, he is left unable to move or fight for a few seconds. During boss battles, Tarosuke kneels at a shrine to Buddha and prays, summoning "Monmotaro" (not to be confused with "Momotarō"), a spirit which floats in the air and drops energy balls on the boss and any lackeys he has. Once the boss is defeated, Tarosuke goes to the next stage.

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$info=youngindianajoneschronicles,
$bio

Young Indiana Jones Chronicles (c) 1992 Jaleco

Here is your chance to become Young Indiana Jones, as you set out to single-handedly save the world from the Kaiser's war machine. In this World War I epic, you'll battle through 19 stages of globe-spanning action, from the deserts of Mexico to the trenches on the Western front to the heart of the German headquarters. You'll take on Pancho Villa and Big Bertha, battle tanks and tri-planes and team up with Canadian flying ace Billy Bishop in a dogfight against the Red Baron.

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$info=youseimonogatarirodland,
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Yousei Monogatari Rod Land (c) 1992 Jaleco

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind.

Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her.

The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil force that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the evil in the pyramid was somehow responsible for their father's death.

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$info=ysancientysvanished,
$bio

Ys: Ancient Ys Vanished (c) 1987 Nihon Falcom

Once long ago, the Kingdom of Y's fell under a reign of evil. But the Goddesses of Y's saved the Kingdom from ruin. Their feats were written in 6 magical books and hidden until the time the Goddesses would be needed again. A thousand years later, that time has come. You are Adol, a wanderer. An evil sorcerer named Dark Dekt is planning diabolical magic. And the Seer Sara is desperately looking for a swordsman to help her find the vanished 6 books of Y's. Now arm yourself and prepare for an adventure into the unknown. Where caverns and towers are filled with creatures and hoards of treasure. Where the strangest people have clues to tell you. Where your skill in combat depends on your reflexes. If you succeed, you'll have the power to call down the Goddesses. Fail, and Dark Dekt will rule the Kingdom under a reign of terror forever!

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$info=ysiiancientysvanishedthefinalchapter,
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Ys II: Ancient Ys Vanished – The Final Chapter (c) 1988 Nihon Falcom

A bright light shot up from Darm Tower in the end of the first Ys, and Adol Christin is awakened by a young girl who finds him lying on the ground. She introduces herself as Lilia and tells Adol he is in the land of Ys. Finally he was able to establish a connection between his world and this mysterious land! But finding the gateway to Ys is not enough: Adol must stop an evil entity that his archenemy Dark Fact served. And his foes already know where he is.

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$info=ysiiiwanderersfromys,
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Ys III: Wanderers from Ys (c) 1989 Victor

As Adol, hero of Ys Book I & II, your most fearsome new adventure is about to begin! The curse of the monster Demanicus terrorizes your friend Dogi's homeland. Chaos rules as blood-thirsty creatures threaten innocent lives. Only you have the courage and strength to defeat them! Gather your fiercest swords and deadly amulet to battle these horrific creatures with a thrilling new action view. Survive the fiery depths of Alcaino. Conquer the terrifying Nekevil. But stay alert, brave Adol! The fury of Demanicus awaits your final epic struggle!

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$info=yumepenguinmonogatari,
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Yume Penguin Monogatari (c) 1991 Konami

Penta, a cute blue penguin, has a tragic flaw - he really enjoys eating. As a result, his girlfriend Penko left him for another fashionable penguin called Ginji because, she thinks, he has become too chubby for her liking. And yet, she decides to give him a second chance - if he manages to lose all this weight and keep it off, then she will give all her love and attention to him. But the covetous Ginji doesn't share the same sentiments and will do everything in his power to stop the poor flightless seabird before he slims down.

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$info=yuuyuuhakushobakutouankokubujutsukai,
$bio

Yuu Yuu Hakusho: Bakutou Ankoku Bujutsu Kai (c) 1993 Bandai

Yuu Yuu Hakusho: Bakutou Ankoku Bujutsu Kai is an Action game, developed by TOSE and published by Bandai, which was released in Japan in 1993.

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$info=zanac,
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Zanac (c) 1987 FCI, Inc.

The "system" was created by an organic intelligence body many milleniums ago and began attacking the human race. The earth was thrown into turmoil with only one hope for salvation. Fighter model AFX-6502 ZANAC was perfected by the 256th Riot Fleet to ward off the enemy system. It's your job, as ZANAC, to save the human race. Using eight special weapons and secret power forces buried along the way, guide ZANAC through 12 screens of enemy creatures to victory.

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$info=zeldaiitheadventureoflink,
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Zelda II: The Adventure of Link (c) 1988 Nintendo

The land of Hyrule is in chaos.  As Link, you’ll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues.  Only by defeating the guardians of the six palaces will you gain passage to the seventh palace, take on the ultimate challenge that awaits you, and wake the Princess Zelda from her sleeping spell.  On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest.  As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision.  Are you up to the challenge?

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$info=zeldathelegendoflink,
$bio

Zelda: The Legend of Link (c) 2014 infidelity

Various ancient legends have been recorded of a young boy clothed in green, wielding the mythical master sword, sealing away all evil throughout the land. His ventures, passed down through generations have become legend. The hero of legend, had many different forms. He saved many kingdoms, restoring peace in all the lands. This is but one of the legends, of which the people speak…

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$info=zenintergalacticninja,
$bio

Zen: Intergalactic Ninja (c) 1993 Konami

IF YOU LIKE FIGHTING DIRTY, YOU'RE GONNA DIG ZEN!

The greatest environmental disaster in human history is about to hit your backyard. But you're not backing down, because you're Zen, a cold-blooded Ninja warrior who's come to Earth to clean the clock of Lord Contaminous and his crud-loving cronies.

But wasting these slimeballs won't be easy. Because they'll spew forth the most hazardous graphics ever to wreak havoc on your NES. We're talking horizontal, vertical and 3/4 view scrolling that will give you a whole new perspective on acid rain, oil spills and ozone-ravaging smog. And wait till you see the fluid character movements. They're hotter than a uranium-oozing nuclear meltdown!

There are 12 total levels, each with its own ecological enemies, toxic traps and pollution-fighting objectives. You'll battle oil rig fires, trying to save trapped workers. Use your Photon-Stick to zap gaseous garbage men on a high-speed plutonium mining car ride. Vertical jump through two separate screens to reach a venomous vixen who's single-handedly scorching the rainforests. And spin kick Smogger, a smoked-out scum of the Earth.

Finally, try to survive a rescue mission stage. Rack up points in the bonus recycling level. And slash through 6 subgames that will lead you to the feet of Lord Contaminous, who you must dispose of before he trashes every living thing on the face of the Earth.

For 1 Ninja Master.

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$info=zhenbenxiyouji,
$bio

Zhen Ben Xi You Ji (c) 2006 Asder

Zhen Ben Xi You Ji is the story by Wu Cheng-en based on the ancient Chinese legend tracing the origins of Buddhism. It follows the adventures of Tripitaka and disciples Pigsy, Sandy and of course Monkey, on their journey from China to India to fetch the large vehicle holy scriptures which will save the world

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$info=zippyrace,
$bio

Zippy Race (c) 1985 Irem

Zippy Race is a Racing game, developed and published by Irem, which was released in Japan in 1985.

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$info=zoids2zenebasunogyakushuu,
$bio

Zoids 2: Zenebasu no Gyakushuu (c) 1989 Toshiba EMI

Zoids 2: Zenebasu no Gyakushuu is a Role-Playing game, developed by Micronics and published by Toshiba EMI, which was released in Japan in 1989.

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$info=zoidschuuoutairikunotatakai,
$bio

Zoids: Chuuou Tairiku no Tatakai (c) 1987 Toshiba EMI

Zoids: Chuuou Tairiku no Tatakai is an Action game, developed by Micronics and published by Toshiba EMI, which was released in Japan in 1987.

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$info=zoidsmokushiroku,
$bio

Zoids: Mokushiroku (c) 1990 Tomy Corporation

Zoids: Mokushiroku is a Strategy game, published by Tomy Corporation, which was released in Japan in 1990.

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$info=zombiehunter,
$bio

Zombie Hunter (c) 1987 Hi-Score Media Work

The city of Palma had been protected by the four spirits who govern fire, water, wind, and earth, continuing a long era of peace.

One day, Dolgo, the spirit of earth, started a revolt. He made off with the Life Seeker and disappeared into his underground labyrinth.

The Life Seeker does the essential work of controlling this world's Energy. Dolgo acquired the ability to freely use that Energy.

Meanwhile, the people of Palma began to lose their souls, and the city was filled with sadness and pain.

Ariel, the spirit of wind, commanded her subordinate, Byuzu to seek out a hero who could defeat Dolgo and regain the Life Seeker.

You are the warrior chosen by Byuzu. To defeat Dolgo, you set off on a journey into the underground labyrinth…

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$info=zombienation,
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Zombie Nation (c) 1991 Meldac of America

1999. What appeared to be a harmless meteorite crashing in the Nevada desert has turned out to be Darc Seed, an evil alien creature with horrible powers. By shooting strange magnetic rays, Darc Seed had turned the helpless nation into zombies and had brought the Statue of Liberty to life to do his dirty work. These rays had also given him control over many deadly weapons, but none were more powerful than the legendary samurai sword, Shura. When the great head of the samurai, Namakubi, heard that the sword had fallen into evil hands, he set off immediately for the United States. For only he possessed the strength and knowledge needed to recapture the magical sword and free the U.S. from the evil clutches of Darc Seed.

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$info=zoomingsecretary,
$bio

Zooming Secretary (c) 2011 Shiru

Part platformer, part puzzle, part workplace simulator and entirely satirical is what Zooming Secretary is. Playing the role of a secretary in her trial period at a new job, you have to work your way through an increasingly difficult week without being fired for failing to answer calls on time.

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$info=zunousenkangalg,
$bio

Zunou Senkan Galg (c) 1985 dB-Soft

Zunou Senkan Galg ("Brain Battleship Galg"), referred to as just Galg by the game's title screen, is a vertical-scrolling shoot-em-up in which the player must navigate a serious of canyon-like environments for missing pieces to a war machine. Each stage has at least one piece, so the player must visit them all in order to find the necessary number. In addition to this, there are numerous secrets hidden throughout the many stages of the game, and the player frequently has to choose between multiple paths which lead to different stages. The game advertises itself as a "RPG" on its box art, referring to this additional layer of complexity.

Like The Tower of Druaga, it is considered a historically important game in Japan for the amount of secrets and mysteries it contains and the subsequent difficulty involved in reaching the end without this hidden knowledge. Therefore, it was one of the earliest games for the Famicom to feature its own printed game guide for players to follow. Zunou Senkan Galg is almost entirely unheard of outside of Japan, however, and has never seen a release outside of its native country.

Though it was published by dB-Soft, the game was developed by a group named "Team Bioteckers". Galg is their only known video game credit.

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